claude-haiku-4-5-20251001 · $0.035
SDTM re-reviews 30-40 machines with new weighted grading system; Ghostbusters ranks #2, Shadow ranks #1.
Ghostbusters is now ranked #2 on both hosts' rating lists after weighted grading adjustment
high confidence · Greg and Jon explicitly state Ghostbusters falls to second position after recalculation, with scores of A-- (3.85) and A-- (3.87)
The Shadow is now the highest-rated pinball machine on the list at A--, 3.87
high confidence · Jon states 'this is actually my highest rated game on my list as of now' and explicitly confirms The Shadow holds this position
Original themes have no place in the modern pinball market; only licensed IP themes can succeed
high confidence · Jon argues 'If you want to sell pinball machines in 2020, you do so with intellectual property that people already relate to' due to shift from location-based to home-based machines
Ghostbusters flipper gap was designed wider than intended due to CAD design error by previous designer
medium confidence · Greg mentions rumor: 'the CAD design, whenever John Trudeau messed up the CAD design on that flipper gap' resulting in wider-than-trademark gap
Jon gave five A-rated games total; Greg gave eight A-rated games under the new weighted system
high confidence · Jon explicitly states 'I have given five A's. And believe it or not, Greg Bone has given eight A's because of the way that we weight these grades now'
Star Wars Premium Edition with comic book art package is rated B+ by both hosts after re-review
high confidence · Jon updates Star Wars score based on Premium Edition with preferred comic book art package, resulting in B+ overall for both
Pirates of the Caribbean is rated A- (3.83) by both hosts and ranks as Jon's 5th highest and Greg's 4th highest game
high confidence · Hosts confirm Pirates unchanged from previous review, both at A- 3.83 after weighting
Dialed In! theme is rated poorly (C/C+) despite good mechanics and code, demonstrating theme importance in modern market
high confidence · Jon states 'it's a good game, it's coded well...but the theme sucks so bad and it's so horrible that you don't really want to own it'
“If you want to sell pinball machines in 2020, you do so with intellectual property that people already relate to and people already feel drawn to. That's a fact, and there's no real discussion there.”
Jon@ 11:51 — Core market analysis arguing licensed themes are now essential for commercial success, reflecting shift from location-based to home-owned machines
“Ghostbusters is a total package if you like brutal games. It's got the art. It's got the call-outs. It's got the sound. It's got good code. It's got good shots. It's just freaking great, man.”
Greg Bone@ 18:22 — Explains why Ghostbusters ranks #2 despite difficulty; Greg defends game against criticism about unfairness
“This is an A game. This is one of my favorite Sterns ever made.”
Jon@ 27:08 — Jon expresses frustration with weighted system limiting Star Wars to B+ despite personal A-level enjoyment; indicates system limitations
“The Shadow being my highest rated pinball machine...I don't think you're wrong in that. I think that's a very good—it's almost a perfect score for me.”
Jon@ 23:02 — Jon defends unconventional top ranking for 1994 Williams game, explaining A+ enjoyability drives the score despite B-- theme rating
“I would love to own once a year for about a month. Then I'm good [about Aerosmith]. Because it's a beautiful game. But I never got a chance to own one.”
Greg Bone@ 20:00 — Demonstrates how beautiful presentation alone cannot sustain long-term enjoyment; visual appeal insufficient without gameplay depth
“Don't watch the movie [The Shadow]. It'll make your theme go down even worse.”
community_signal: We Are Pinball launching community rating website allowing viewers to submit own game scores and compare against hosts' weighted system
high · Jon announces 'we're going to put this onto a group community way for other people to compare' and requests submissions via sdtmpinball@gmail.com with Zach Sharpe managing
event_signal: We Are Pinball establishing standardized review methodology and planning transparency initiative; inviting broader community participation in rating games
high · Jon announces plan to launch website with all review scores and invites viewers to submit own ratings for comparison purposes
sentiment_shift: The Shadow (1994 Williams) receiving highest individual rating (A--/3.87) despite unconventional choice; community members like Joe Fox challenge this rating
high · Jon defends high Shadow rating; Greg reassures 'I don't see how anyone can say it sucks'; Jon acknowledges Joe Fox gives him hard time about rating
design_philosophy: Rumor that Ghostbusters flipper gap was wider than John Trudeau's trademark design due to CAD error, making game harder than intended
medium · Greg mentions 'the CAD design, whenever John Trudeau messed up the CAD design on that flipper gap' resulting in 'a hair further apart than even his notable trademark flipper gap'
design_philosophy: Distinction between intentional brutal game design (Ghostbusters flipper gap) vs unintentional unfair mechanics (Guardians middle gate outlane bounce)
high · Greg defends Ghostbusters difficulty as fair brutal design while criticizing Guardians left outlane as genuinely unfair; argues Ghostbusters taught him slap technique
positive(0.72)— Hosts maintain enthusiastic, respectful tone throughout. Generally positive about games they rate highly (Ghostbusters, The Shadow, Pirates). Critical but not dismissive about weaker games. Some defensiveness about unconventional ratings (Shadow, Star Wars). Good-natured joking about personal preferences. Collaborative problem-solving about rating system limitations. Overall community-focused and educational tone.
youtube_groq_whisper · $0.214
We Are Pinball plans to launch community rating comparison website where viewers can submit own scores
high confidence · Jon announces 'we're going to put this onto a group community way for other people to compare' via website launch, with submissions to sdtmpinball@gmail.com
Dennis Kriesel from Eclectic Gamers podcast/Pinball Show assisted in developing the weighted grading system
high confidence · Jon credits 'Dennis Kriesel from the Eclectic Gamers podcast and the Pinball Show' for grading system help
Greg Bone@ 19:20 — Humorous acknowledgment that source material quality affects theme perception; hosts rate machine independently of film quality
“When a ball comes out of a ramp and hits a wire guy and bounces to the outlay, that shit's unfair.”
Greg Bone@ 30:11 — Distinguishes between intentional design difficulty (Ghostbusters) and unintentional unfair mechanics (Guardians of the Galaxy); advocates for fair brutal design
“If I enjoy it that much, so A+ for enjoyability put me at an A--, 3.87, which is actually my highest rated game on my list as of now.”
Jon@ 22:54 — Jon's logic for rating The Shadow highest: machine he still owns and actively plays deserves A+ enjoyability, elevating overall score
“We Are Pinball...what's going to happen, we're going to put this onto a group community way for other people to compare and see each one of our scores.”
Jon@ 30:56 — Announces upcoming community feature enabling crowdsourced game ratings; democratizes review system beyond just SDTM opinions
“That game taught me how to smack. The freaking slap saved the shit out of a ball. That game is the game that taught me how to do that, and it improved my skills above any other pinball machine.”
Greg Bone@ 17:11 — Attributes skill development to Ghostbusters' difficult flipper gap; brutal design serves educational purpose beyond entertainment value
market_signal: Home-based pinball machine ownership becoming dominant market; shifts theme importance from incidental (location machines) to essential (collector attraction)
high · Jon explains 'Back in the 80s/90s these games were on location...now themes do matter more than ever. Gone are the days of wanting some theme none of our guests know'
community_signal: Christopher Franchi's work at Spooky Pinball cited as raising artistic bar; influences hosts' re-evaluation of older games' art scores downward
medium · Hosts note seeing Franchi/Packer/Dirty Donnie artwork led to dropping Indiana Jones art from A to A--; acknowledges newer standard for art category
product_strategy: Weighted grading system developed with Dennis Kriesel to normalize and balance game scores across eight categories; addresses previous scoring inconsistencies
high · Jon explains new system allocates 10% art, 20% shots/layout, 20% rules/code, 10% toys/innovation, 5% music/callouts, 5% display/animation, 10% theme, 20% enjoyability
product_concern: Games with exceptional mechanics but weak themes (Dialed In!) fail to sustain long-term ownership interest despite being 'coded well'
high · Jon states about Dialed In! 'it's a good game, it's coded well...but the theme sucks so bad...you don't really want to own it'
sentiment_shift: Market preference for licensed IP themes now dominant; original themes no longer viable in modern home collector market despite nostalgic appeal
high · Jon argues 'That door has closed. Either you have a licensed theme that will hit home or you don't' and 'There's no place in the market for original themes'
sentiment_shift: Ghostbusters perception has shifted from controversial/divisive to widely respected; community 'coming around' to appreciating the game after previous criticism
high · Greg states 'That game is now coming into its own. People are respecting that game now and enjoying it' despite persistent 'unfair' criticism
technology_signal: Game rating and review methodology evolving toward transparent, weighted, community-comparable systems; moving beyond subjective host-only evaluations
high · Jon announces plan to share all 30-40 game report cards and invite community to create own ratings for comparison on community website