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SDTM: Ultimate Game of Thrones pinball Tutorial Part 3

Straight Down the Middle·video·1h 43m·analyzed·Dec 28, 2017
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claude-haiku-4-5-20251001 · $0.028

TL;DR

Game of Thrones Premium multiball tutorial covering Blackwater/Wildfire/Wall strategies and mode stacking

Summary

Chuck Work (SDTM) provides an in-depth tutorial on Game of Thrones pinball multiballs, focusing on Blackwater multiball mechanics, Wildfire mode jackpot building, mode stacking strategies, and Wall multiball. The video covers lock lighting, wildfire incremental jackpot scaling, the importance of bringing qualified modes into multiball, and explains how Wall multiball functions differently on Pro vs Premium editions.

Key Claims

  • Wildfire mode adds 10 wildfire per battering ram hit, increasing base Blackwater multiball jackpots incrementally from ~1M to ~2-3M range

    high confidence · Chuck Work demonstrating on-screen with specific numbers and diminishing returns curve after 4-5 hits

  • Wildfire multiplier resets after each multiball ends, requiring players to rebuild jackpot value from scratch

    high confidence · Chuck Work explicitly showing wildfire value dropping from 2.3M back to base after multiball completion

  • If mode timers are about to expire and third lock is lit, locking into multiball immediately causes modes to timeout, eliminating their advantage

    high confidence · Chuck Work warning against starting multiball with expiring mode timers; strategic delay recommended

  • Hitting both lock targets during multiball frequently (but not 100%) triggers extra ball awards from pop-up rewards

    medium confidence · Chuck Work states 'it does seem to happen Papa Duke frequently' but admits inability to find 'definitive evidence'

  • Wall multiball base jackpots are significantly lower than Blackwater (~400K awarded vs ~2-3M potential in Blackwater)

    high confidence · Chuck Work comparing on-screen values and describing Wall as 'Papa Duke minimal' scoring opportunity

  • Wall multiball completion methods differ between Pro and Premium/LE editions on Game of Thrones

    high confidence · Chuck Work explicitly stating 'this is one of the things that differs on the Pro than the Premium Edition'

  • Bonus X awards maxout around 100M in multiball regardless of prior bonus buildup

    medium confidence · Chuck Work noting bonus awards as minimal percentage improvement despite long balls

Notable Quotes

  • “if you're making your third lock for multi ball you also have your modes qualified and ready to start because you can't pass on starting multi ball once you lock your third ball”

    Chuck Work @ early section — Core strategic principle for Game of Thrones multiball sequencing

  • “it's not like it holds over the whole game so keep that in mind that's another reason why you don't want to really concentrate on this wildfire mode”

    Chuck Work @ mid section — Explains diminishing returns and why wildfire mode investment is limited value

  • “even if you don't do well in those modes in multi ball and you come back at a multi bowl you can start your modes right back up and just go about your business”

    Chuck Work @ late section — Addresses mode timeout mechanics and recovery strategy

  • “if you're still in those modes and the timers you're about to run out and your third lock is lit don't start multi ball because once you get in the multi ball those modes are going to run out instantly”

    Chuck Work @ strategy section — Key tactical warning about mode timer synchronization

  • “once you start the mode you can't qualify other modes if you're in the middle of playing a mode you're not going to be able to light the other houses”

    Chuck Work @ preparation section — Explains mode qualification mechanics and pre-multiball setup

Entities

Chuck WorkpersonGame of Thrones (Stern)gameStraight Down the MiddleorganizationBlackwatergameWall multiballgameWildfiregameRon/RonaldpersonRolling WonderpersonJon HeypersonAJperson

Signals

  • ?

    community_signal: Straight Down the Middle providing comprehensive educational content for Game of Thrones pinball with multi-part tutorial series

    high · Extended Part 3 walkthrough with detailed mode explanation and live demonstration

  • ?

    competitive_signal: Martell house selection favored for multiball due to longer timer enabling extended scoring opportunities

    medium · Chuck Work explaining why many players pick Martell for multiball duration advantage

  • ?

    design_philosophy: Game of Thrones complexity hidden in rules depth rather than physical playfield design, potentially creating accessibility barrier

    medium · Chuck Work noting 'there's not much going on with the playfield but all the good stuffs hidden in all these rules' and acknowledging game turns people off at first glance

  • ?

    product_strategy: Game of Thrones Pro vs Premium/LE editions have mechanically distinct multiball qualification paths (Wall multiball specifically)

    high · Chuck Work explicitly stating Wall multiball is 'completely different way' to access on Pro vs Premium

  • ?

    competitive_signal: Common player mistake observed in tournament streams: locking into multiball while mode timers expire, eliminating strategic advantage

    medium · Chuck Work citing 'a lot when I'm watching tournament streams' players making timing errors

Topics

Game of Thrones multiball mechanics and strategyprimaryBlackwater multiball Wildfire mode jackpot scalingprimaryWall multiball rules and Pro vs Premium edition differencesprimaryMode stacking and timer management in multiballprimaryLock lighting mechanics and ball collectionsecondaryBonus X awards and score scaling in multiballsecondaryTournament strategy for Game of ThronessecondaryPlayfield shot sequencing and rule depthsecondary

Sentiment

positive(0.72)— Chuck Work is enthusiastic about teaching and demonstrating Game of Thrones mechanics despite acknowledging his own multiball weaknesses. Tone is educational and encouraging toward players considering the game. Some frustration with execution during live play but focused on pedagogical clarity.

Transcript

youtube_auto_sub · $0.000

I could pick my teeth with that so-called salt you know what's up everybody this is Chuck work back with your some more Game of Thrones walkthrough this is part 3 of what I've decided today is going to be a five-part er so tonight we're gonna go after it you see on the screen here we're going to go after multi balls all the the main multi balls outside of the the wizard modes so we are going to cover Blackwater multiball wall multiball and the winner is coming hurry ups which leads you into the winners come multi well okay so first thing we're just hey what's up Ronald thanks for watching again man good to see you so first we're gonna cover Blackwater multiball which is the main multiball of the game the one you're gonna be playing the most of and so we're gonna dive into that there's quite a few different aspects of it to consider so yeah we'll get right into that before we start someone on pin side had a question for me regarding multiball and whether you if there's any advantage to ever not bringing in a mode tumult into multiball I haven't found any basically the only time I'll ever not bring about into multiball as if I just forget and realize that I can't start a mode or if I accidentally started a winner is coming hurry up and it locks me out from starting to mid for the third lock but basically you want to make sure that if you're making your third lock for multiball you also have your modes qualified and ready to start because you can't pass on starting multiball once you lock your third ball it's going to start so you need to make sure that your choose a house battle or choose a mode light here on the the center ramp is lit before you shoot that third lock okay all right I'll be picking Martell all night tonight just so I can hopefully stay in the multi balls longer and show you everything I want to show you okay so Blackwater multiball first thing is how to lock balls or light your locks for that matter to light your locks for multiball you want to hit the either one of the two green stand-ups that's below the right wire form and again you can hit either one on harder settings you'll have to hit both or subsequent times going into multiball you'll have to hit both but the first time around you just need to hit one or the other okay so that was easy enough now we got lock lit at the center of ramp one thing I also want to show to you is if while lock is lit and you hit the other lock target so you can see right now I hit the bottom one if I hit the top one okay so now since the lock was lit and I cleared both lock targets you can see now I have my green wildfire light in front of the RAM now we touched on this in the first part and what the Wildfire rules are but essentially what it is it's a battering ram mode where once I hit the battering ram and wildfire starts flashing I've begun the Wildfire mode which essentially is hit the battering ram as much as you can and each time you hit it it's upping the base value of all your jackpots in Blackwater multiball now through my research and doing this each time you hit the battering ram during the wildfire mode it adds ten wildfire to to your arsenal whatever you want to call it so you're collecting it by ten so ten twenty thirty I've noticed that your jackpots in Blackwater multiball start at around maybe just under a million or write it around a million then once you get around fifty wildfire you're in the two million range so it's up and you're your base Blackwater multiball jackpot by a few hundred K each time you collect ten wildfire from the battering ram now that has a very significant drop off once you get to a certain point I noticed right around the mid to late to millions it starts to drop off heavily down to where if you are still hitting the battering ram and you've upped your black water regular jackpot to three million each additional hit to the battering ram during the wildfire mode is only gonna give you about ten thousand additional points onto that jackpot so one thing the game doesn't do for you which I wish it did was see I'm going through my instant info right now there's not a screen that tells you how much wildfire you have and what your multiball jackpots are worth which I I wish it did but I'll I'll see if do I can't fit that in if he if he comes back to this game and does another pass on it but anyway so when you start the wildfire matter let's see if I can get it going here so it's blinking right now so each time I hit it it should up my jackpot value for multiball so you can see the screen is telling me I'm getting 10 wildfire per shot let's try it again hopefully you got to see it enough times to where I think I hit it five or six times so my jackpot value should be around two million probably a little bit more than that so if anybody was able to catch what my jackpot value is that feel free to shout it out but again I would say if you're in Wildfire mode to not really specifically concentrate on it maybe hit it a few times because it's also gonna get your play field multiplier going but as you can see that's really dangerous shot and I was only able to hit it four or five times before I drained so I wouldn't say concentrate on it but that's essentially what that does now you'll see here - it looks like I plunged a little too hard there but so the gutter lock late so I'm gonna take our first lock here now if you look at the screen - and it does the lock it'll it's going +5 wildfire plus 75 gold so when you lock a ball you get extra wildfire - so essentially I believe you start with like two or five wildfire so with each lock ball you're gonna get five more so at the very least you're gonna have around twenty wildfire going into multiball which is I think over a million base jackpot but again if you get into that wildfire mode on the battering ram and check that up a little bit you can get in between two and three pretty quickly if you hit it between five and okay so I think I hit the battering ram but thanks Ronald so I think I hit the battering ram around five times there in the wild fire mode got it to about 50 or 60 wildfire and Ronald's saying that my jackpot for multiball is now at about 2.3 million which will be even a little bit higher from walking that first ball but anyway that's just a way you guys can increase that base jackpot going to multiball just know that if you're bashing away that Ram and you're in Wildfire mode you're increasing that jackpot for multiball and then obviously all your multipliers apply on top of that once you're in there but we'll get to that okay let's try to get Locke to going [Music] okay so when I lock another ball it will add some more wildfire I was gonna say while we had the lord of light lanes we can hit some wildfire and see if we can jack it up some more but not Nomo okay start with four wildfire thanks for that ruling wonder so ya you basically start with next to nothing and probably around I think a million and jackpot and then I jacked it up to two point three and four or five hits so it gets up to a couple million pretty easily but then like I said once you get past four or five hitch to the battering ram it starts to really decrease how much extra you get in jackpot points for every time you hit it so just kind of keep that in mind don't think that you've hit it twenty times your base jackpots gonna be ten million it doesn't increase by the same amount it starts to really decrease on you after you've hit it a handful of times alright block three alright so I'm gonna pass on the notes here just so we can concentrate on what's going on and multiball only but typically you never ever want to pass on modes going into a multi Bowl you want to take one too if you can okay so when we're in multiball every single major shot is lit green you just want to hit each one of those once and again the base value of those shots is will be collected in wildfire before we got in here so just try and take your time and pick off your shots way easier said than done cuz I'm very bad at multiball play but okay so we've cleared we've cleared all the jackpots you can see I have the timer for as well started go now I have 20 seconds to hit the battering ram as many times as I can for a super jackpot so they start out at around around 27 or 28 million but as you can see I have 2x playfield going so that's why I'm getting 55 for each one okay so now I'm on round 2 of jackpots round 2 of jackpots you have to hit every shot twice but the good thing about it is all the jackpots are worth double now because you're on the second wave of the jackpot so combine that with all your multipliers and just do the math in your head okay because all the multipliers are still applying to a plus their base value is now worth double because you're on the second round of jackpots oh the rare back to the dragon shot so that's basically how the different levels of multiball works each subsequent round to the multiball you get to the regular jackpots are worth double the super jackpots are worth double then if you get to the third level the regular jackpots are worth triple the super jackpots are worth triple in addition to all the moles like the regular shop multipliers and play few multipliers you have going so you can kind of see how quickly these these points can just skyrocket oh boy sounds pretty good multifold we wasted some time while i was explained to you how the super jackpots work but you can see if you can get through that first wave of jackpots and super jackpots and kind of almost get back to the super jackpots it can be pretty lucrative and that's why a lot of people always always always pick the Martell house because the longer you can stay in that multiball the better I for one like that's usually about as good as I do in that multiball so I can typically do that well without Matta ball I just don't see for me personally the value of just having that edible I just find some of the other powers at least for my play a little bit more lucrative so so it's basically it for the scouring of Blackwater let's see how not to dump my ball here so I can see my computer so we talked about the wildfire and how that works oh also when you're out of multiball this is another reason why I think it'd be best to have it edit to the incident though now that we've been through a Blackwater multiball I'll try and show you here your wildfire resets so we're not sitting on the 2.3 million or however much our jackpots are worth when we went to that multi walk let's see if we get the Wildfire mode starts we can see what's going on yes so see how the jackpot and wildfire went back down we have only 25 live fire right now I'm in between 1 2 million base jackpot so keep that in mind that's another reason why you don't want to really concentrate on this wildfire mode it doesn't it's not like it holds over the whole game so yeah round we're over 2 million 57 we're at 2.7 67 we're at 2.9 so you can see it's starting to not increase quite as much 2.9 and 7 so yeah that's a little bit better to show you about what increments a wildfire your your multiball jackpots are gonna be so remember once you've gone through multiball don't think that your base jackpots are still sitting at whatever they were when you went in you gotta build that wildfire back up ok so we just saw what playing the multi balls worth if we don't take any houses into it we saw I got around 450 million with no houses being brought in so what we're going to do this time it's kind of show you the importance of bringing a couple house modes in the multiball and we'll see if we can't score a little bit better there one we've talked about before is Lannister that one basically just starts itself from hitting the Senate ramp that's also the lock shots typically when you go in a multiball Lannister will be now if you're locking balls during playing other modes then you might not have Lannister lit when you start multiball but just keep that in mind Lannister is almost always one that you'll have available to play during multiball and you want to pick that every time so if it's the only mode you can play going into multiball picket if you can combine it with another mode that's great and so we'll just take any other mood in there with us see if I can't get start real quick yuck so again I'm just trying to get a house or two lit before we lock locking balls now I don't have to get the houses live before I lock any balls I'm just trying to get a couple houses qualified before we it's not going well so far so we're gonna pass we're gonna pass on the martell mode just so we can make sure we're as lighting it we're lighting as many houses as we can before we get into multiple so we have a myriad of choices to pick from when we start multiball so if you remember once we start a mode you can't qualify other modes if you're in the middle of playing a mode you're not going to be able to light the other houses you have to be in this single ball nothing else going on state passing on notes for now but it's just so we can light as many modes as we can before going into multi level okay so we got our third lock and like I said Lannisters lit we always want to take a Lannister it doesn't really matter which do you pick let's just go with let's go with Martell and Lannister these are two good minutes to bring into multiball because they both have longer timers like I said from the other night when we're talking about the modes my argument against Greyjoy is a really short timer but again it's every shot in the playfield so people like that but I prefer to bring those in that have long time and obviously taking Lannister in because you have to hit those dangerous goal targets first what I almost lost my head a bowl there so you can see how quickly I lose myself and mouth you go there already use my animal and last time I was through the super jackpots I think before I lost my had to use it if I can't get a good control on the ball here or the light you damn it okay okay so this is a good example I didn't even hit a single super jackpot but I completed both modes and I I think I got through all on my jet my regular jackpots maybe I was missing one but I completed two modes you can see my Lannister and Martell Earl it's solid my score after the multiball is almost as high as what I got before without bringing any meds I did way worse in the multiball so had I got to the same point in multi balls I did last time and completed these two modes I would have been well over you know five six hundred million so you can see right there even with mediocre multi balls bringing those two modes and really help boost your score down had I not completed those modes and dink and dumped the whole time in the mode timers ran out then that's pretty much you're [ __ ] out of luck you're not gonna do that well unless you just crush the multiball outside of that but it's kind of an all-or-nothing deal but again even if you don't do well in those modes and multiball and you come back at a multi Bowl you can start your Mo's right right back up and just go about your business and try and get those mid scores up knowing the rules of the modes and not just hitting the flashing stuff and hoping for the best that's why I really wanted to cover those modes in depth before we talked about multiball so that you can be aware of those modes rules while other things are going on like you just get those rules ingrained in your brain and while all the other chaos is going on you can still realize when there's a big shot out there okay so what else with Blackwater Oh another thing I see happen a lot when I'm watching tournament streams and just other streams of this game what will happen is let's say you're in a mode and it's not multiball so I'm playing house star doing whatever and let's say the mid timer is about to run out we're here so I basically I was trying to show you there's a lot of times we'll see players there in the middle of playing a mode or two and they've hit the locks and locked a couple balls maybe during those same mode timers and then maybe lock there and and light their third lock if you're still in those modes and the timers you're about to run out and your third lock is lit don't start multiball what like because once you get in the multiball those modes are going to run out instantly so you won't have that advantage of all those extra balls around picking off your mode shots so what I would do is if you can safely hit the orbits or hit the you know hits them safer shots and timeout those modes you can't just sit there and hold on the flipper the timers will freeze at a certain point but if you can just do a safe orbit backhand and then live catch on the other side stuff like that time those modes out then lock your third ball start those modes again and then get your full timers going on those meds I seen a lot where where people just go ahead they see that third lock and they're like boom let's get in the multiball but if those timers are about to run out it doesn't do you any good it's almost like playing a multiball with no modes [Music] also one other thing to keep in mind during multiball it's kind of hard to really do this but this applies to all of them that I've seen and I haven't been able to like confirm whether it does it or not but it does seem to happen fairly often if you hit both lock targets while you're in multiball it seems that the next pop-up or award is very frequently a Nadder ball so you outside of your Martel at a ball you can also get awarded one randomly from the pop-up rewards I haven't been able to find definitive evidence that that actually happens that from hitting the lock targets it gives you a better chance of getting that Eddy ball because it's definitely not 100 percent of the time if you hit those lock targets you're next to work from the pops it's going to be an anti ball but it does seem to happen pretty frequently [Music] oh absolutely not good call rolling wonder and I didn't know that about monster bash so thanks for sharing so basically what rolling wonder said this multiball is unlike monster bash because in monster bash you're trying to stack all those monster moves right before you go into the frank multiball but what he's saying is once you start the multiball those there's monster mode stay going the whole time you're in multiball if I'm understanding that correctly which is fantastic but that is not the case for Game of Thrones there's no timers keep they just stay their course so that's why it's imperative that you best-case-scenario start the mode and lock your third ball at the same time good call rolling and wonder I don't know that about monster bash that's definitely good to know because I tend to panic when I start starting all those monster modes and before multiball [Music] all right [Music] okay so that's pretty much all I had for blackwater just want to make sure I covered everything I know we didn't get too crazy of scores from from plenty of a couple times but I think I was able to kind of show you how how those typically work and I think it's one of the things that probably most people know a decent mad about but I just want to throw in some of that minutia in there for people that didn't understand how the Wildfire worked and that it resets after each multiball and you know the whole don't start multiball when you're about to lose your minutes so okay so the next one we got is all right yeah okay so wall multiball is now this is one of the things that differs on the pro than the premium you get to this multiball a completely different way on the premium and LED than you do the pro anyway again this is a pro machine so we're going to talk about those rules and we when we want to try and get wall multiball it's hard to see on the stream but we want to complete these top lanes up here you can see I have the left one lit you know switching between the two I want to complete both of them easiest way to do that is just from back hands off the left flipper o'clock slash wheel animation goes on the screen and when that gets down basically it counts down from six and when it gets all the way down to ready your dragon shot will light for the start of the multiball let's see over here I can't get the ball up there [Music] so let's look through this animation it looks like I got two advances there so if you notice on that last one the wheel advance and then the pop bumpers gave me another advance so a lot of times it won't take you so you start at you need to complete the lanes up top six times but if you get a random Papa Bear award that advances well multiball or you select from the mystery awards at the dragon you can also pay for a advance to wall multiball you don't physically have to complete the lanes six times you can get them other ways and you can see there one of the pop umber rewards will also increase your jackpots in wall multiball which you'll see are pretty minimal I think it just increased it to 400,000 just then which is next to nothing compared to Blackwater where we had it close to three million a shot before we get into don't worry about what's going on right now we're gonna talk about the winners coming hurry up a little later I'm just getting out of the way so we can keep doing this so three three left being a little patient here always be patient but I'm choosing not to be right now for whatever reason also if your combo slash shot multiplier arrow is flashing on that left orbit or either orbit it will not feed the up bumpers it will flow all the way through unless you have a premium or le I'm just kidding I'm sure most you guys have fixed that by now but anyway so you always if you're if you're doing what I'm doing here and just backhand the left orbit to get it up to the the top lanes to complete those just make sure the combo arrow isn't flashing so that it feeds the pop bumpers instead of going all the way through yes we'll get into that in our next show and I'll touch on it here rolling wonder but yes depending on which house you pick it makes this multiball one easier to get to and to more lucrative but we're going to cover that in a second [Music] so right now we're just trying to qualify this bad boy so two more okay so now it says ready and you can see at the dragon shot the mystery ah the mystery shot is flashing but it also tells you on the screen it'll it'll still be lit when we start here on the next ball but another residual effect of going for this multiball your bonus X gets jacked way up I mean even if you have a massive bonus X at the end of your ball you're all gonna get around 100 million I mean it's nothing to sneeze at but typically if you have a ball that long you're gonna be scoring in the billions so it's a pretty small percentage but anyway so you can see how it says wall multiball ready shoot the dragon show pretty easy well freezy understand hey what's up AJ hey man if you're on the fence yeah I definitely consider it release you know go to your local spot to Scott one and just you know play it some more with this new knowledge and maybe it'll grab ya it's definitely not a game that is gonna you know stuff like that I think that's what turns a lot of people off us first glance and the you know there's not much going on with the playfield but all the all the good stuffs hidden in all these rules that I'm trying to teach everybody okay so let's hit this dragon shot okay so once we're in the multiball it starts with ramps I have to hit either ramp three times I don't have to hit them in any specific order I just got to hit three ramps okay and they're gonna be worth very minimal points you'll see right here even with them being multiplied so that was at 3x they're only worth 1.2 million so that's pretty bad when that's a 3x shot in multiball and Blackwater's around 9/11 but then after I hit the ramps you can see the Dragons lit and that's for a super Jennifer okay then after you get a super jackpot it moves to the orbits same thing you just got to hit three orbits the jackpot values are gonna be the same as they were on the ramps pretty low after you hit three my dragon shot slit again and if you miss the super jackpot before I believe it's worth around ten million might be around eleven now well yeah times three so yeah that was under eleven million per Super so you can see and that's pretty much everything battle for the wall has offer as far as like the complexity of what the mode does so some see what happened there recap was the ramps are let to start hit him three times the and they're their base values anywhere between you know 350 to 600 thousand depending on award you've gotten up to that point and things of that nature so three ramps super jackpot slit at the dragon that's gonna be around 10 million that goes up slightly each time you get to the next round of jackpots and super jackpots so after you hit three ramps then hit a super jackpot the dragon the orbits light same thing hit three orbits then it likes the dragon for another super jackpot jackpot you're getting in this it's going up a little bit but not a ton so for me at least but being bad at multiball even if I had the martell safety net I usually can't get squat in wall multiball now if I went into it with crazy multipliers and had a nice long multiball yeah but I mean that's that's really rare for me so I'm a I rarely play wall multi blowing competition unless I'm just screwing around at home I typically don't play it because I just I can't get much out of it it's real safe for me to get to but there's no real payoff there so that's basically it for wall multiball but I want to show you guys how it differs when your house baratheon which were to get into strategy next time with each of the houses but I kind of wanted like while we're covering wall multi well show you how that multiball is different and it's purely just from the scoring it's also easier to get to see how it says advanced wall multiball so the advantage for baratheon one it normally takes you six lane completions to get to multiball or too late wall multiball with baratheon it only takes you for the combo so rolling wonder asked if we're trapped up on the left and we want to back in the left orbit but like I said before if our combo arrow is flashing it's gonna send us all the way through the orbit what I would typically do is try and wait and time that arrow out but again those timers will freeze eventually so if it's not about to run out it might stay flashing if that's the case what I try to do is backhand it anyway because a lot of times you won't hit a perfect backhand and it won't go far enough to go around the orbit and during that time you will have timed it out or it might even feed the pop bumpers anyway so just keep in mind when you have a trap and you see that arrow flashing just wait a second it'll probably timeout but if it doesn't just give it a shot up there anyway and just hope it rattles enough that it doesn't go all the way around but again if it does go all around not a huge deal just get used to catching it on the right side bumping it off the wall catching it and then do your pass over or shoot it with a forehand once that air is out okay so now we're baratheon we're gonna work our way back towards it and I'll show you how the multiball it's a little bit actually it's a lot more valuable [Applause] [Music] so you can see right there we just got an award for a battle for the wall jackpot increase just like we did when we didn't have baratheon house but when we didn't have Baratheon house that increase to like 500,000 points but you just saw right there the first time we got it now it's up over a million points so you can see right now at the base value of the wall jackpots are at least double I mean I it's it's kind of goofy math so I don't know exactly but those base values are a lot higher so instead of 400 K we're up over a million and you'll see - once we get in there [Music] once we get in the multiball if I can get to multiple levels so the jackpots see there we go see it started winter is coming which is also something that opens the orbits but you saw I kind of a sloppy backhand up there and it fed the popovers anyway okay so our multi balls okay it's the same thing the rules aren't any different when you're Baratheon is just all the points are higher so let's see let's see how these jackpots look when we are playing with Baratheon instead of some other ones now again you don't have a Martell safety net because you pick breathy so it's just a a risk/reward kind of pick your poison type deal [Music] so 3.2 for a 3x jackpot when before we got 1.2 for a 3x jackpot let's see so a 3x jackpot before would have been like around 30 million maybe a shade under so you can see the extra value we're getting there but the key is advancing further into the multiball because not only are the the jackpots more valuable from what I can tell they increase at a faster rate the later you get into the multiball than if you weren't house baratheon oh no you can see my excellent multiball skills being put on display here so I know this isn't a huge difference but you could just kind of see we had basically the same length battle for the wool multiball yeah I didn't get the edible but I got just as far as I did with the anti ball but our mode our multiball value was in the 121 million range when before we were only at fifty million so just kind of put that in your arsenal and say yourself okay I know I can blow up that multiball if I it might be worth it for me to go Baratheon as a house because I'm really strong with that multiball I can get their super safe sprinkle that in with my regular multiball and that might be a more lucrative strategy for you here's the thing though no matter if you're Baratheon or not the second go around to wall multiball and I've never gotten to all multi balls in one game anybody chime in out there and chat if you've ever done it but no matter if you're Baratheon house with that advantage or any other house the second go around to wall multiball takes ten completions of those banks but as you'll notice watch this oh boy anybody knows that my combo era was not flashing but the ball still went all the way through after you've played wall multiball one time any time you hit the orbits they stay open so you can do the math in your head how many times you hit a sloppy orbit so it falls into the the pop bumpers instead of going all the way around so there's one but I got a hope to do that 10 times yeah so 10 see it's going all the way around had it's got a hoop to hit a sloppy enough shot up there that it goes far enough up and doesn't circle around I can't rather if I confirmed it from the right to but see [Music] get up there come on anyway I was trying to see if it stays open on the right - but I'm pretty sure it does so yeah you can see because I thought you know when I started strategizing with baratheon I was like okay well maybe I can get to this wall multiball three or four times and then it will become worth it well leaving those orbits open every time you hit an orbit it's gonna be really tough to feed those lanes ever so I've definitely like played against guys that chose baratheon and completely destroyed it so you know again it's one of those things that you know just got to kind of find out for your own sake and how you play if that's gonna be worth worth it strategy wise for you but again so remember that you really got to concentrate on multiplied shots during that because the base values are really low if you really want to cash in on that mode I think you can only do it with baratheon as your house yeah yeah so just remember that like basically ramps three ramps dragon three orbits dragon rinse and repeat over and over and over hope you got play field multipliers going cuz you're never gonna hit that rammed it so maybe if you can get some play field multipliers going before you get in there and keep the timer running by hitting the battering ram during your grace period but yeah I haven't had much success on killing that wall multiball oh so rolling wonder is asking if after playing wall multiball if the if an orbit shot will feed the top lanes if I go from an in Lane shot to the right orbit or maybe even the left orbit I have not tried that but we're ahead of schedule here so let's see what happens we'll try and test these open orbits as much as we can because like I said I only recently discovered that because like I said I was trying to see how many wall multi balls I could get to in one game and I quickly found out that I'm only able to get to one and sometimes when the ball is rolling through those upper lanes it'll roll down the lane splits really slow and if you could quickly switch it as it's going through you'll get two for one okay it's right see if we can't blow this up a Baratheon then we'll try and see how there's four bits babe oh yeah that ball definitely run it out walk it like I thought I had it back in two or three times and then it still rattled out I think the ball stayed on this multiball is pretty short too that's why I like a lot of times I am like dead to rights on this multiball try to sneak in a super jackpot there that's my typical battle for the wall right there and that was with Baratheon oh shoot alright so we want to see if and so obviously that's going around we tried that before so we want to see if they left in Lane two right orbit will feed the pops and I was terrible my bad anyway we'll try one more time so that's the first time I think during these three parts that I pretty much haven't done something I wanted to do on the first try so I'll take that oh I'm getting all kinds of good stuff up there another one another one man let's find those outlanes alright dragon an old man I am not making a very good case for using wall multiball on any sort of scoring strategy ok told you I wasn't getting multi boss oh my goodness okay I'm pretty sure no matter what those orbits will stay open but if anybody wants to call me out on that after tonight's show I'll make sure an update everybody on the next one okay last but not least they're all they're kind of intermingled the winners coming hurry ups and winners come multiball so the winter is coming hurry ups are those crazy flashing light modes that everybody hates and just times out just tries to get it to end as quickly as possible but I beg you to bear through the seizure-inducing lights and concentrate on the rules of those because those can be very very lucrative we're gonna play a different house first because I want to show you the difference between collecting these with some other house and with Zac Stark that's the Starks ability is making these more lucrative so if you remember from our mood talk I don't know Ronald they just got pissed I think it's whenever I try to play wall multiball my game / any other game of Thrones I've ever played gets mad at me and just tells me to quit trying and do something else okay so when we talked about our mood rules each time you pick a house so we picked Martell it automatically qualifies that mode for you see we're flashing down here our mid shot our mode start shots lit up the center well you'll also notice is if you remember our talk from the first part every shot is associated with a house by their houses color Baratheon Greyjoy purple blue Targaryen red Lannister white Zac Stark Martell should be the right orbit but it's blue right now well underneath the stream it looks kind of purple but it's blue compared to Greyjoy Jois purple Martell is blue for some reason and Tyrells green the reason why the Martell shot is blue right now is because it's what's called iced over it means that you qualify that mode now that shot has been iced over but that means is every time you hit that shot from now on oh boy I might have to get another shot iced over just so I'm trying to hit the iced over Martel shot okay so it says winter is coming guy who grows two shots left that means if I hit that shot another time it'll say one shot left and increase the value for winter is coming if I hit it again that crazy winter is coming mood starts and that shot only will be flashing so let's see if we can get started so the DMD didn't show you but that count it is another shot so one more shot and the winter is coming hurry up we'll start winter is coming is running if you look my hurry up was 4.3 million it's gonna count down until I shoot it I'm missing so it's just gonna keep going down keep going down but if you remember that shot started at 4.3 million so not the craziest lucrative shot in the world well you'll also notice is that mode timed out before I could shoot meaning I'm back to that ice shot I didn't complete it I gotta hit that shot three more times so that seems pretty difficult so what I'm gonna do is I'm gonna ice over a different shot okay so see how I let the Zac Stark mode now I have the Zac Stark right ramp shot as iced over now watch this if I can hit the I can stop missing it back hands are always easier at least for me okay so same thing two shots left one shot left [Music] here's your key thing to remember if I can get a hold of it that's yeah give this place for validation back okay so well you'll notice is I hit that Zac Stark ramp twice which got me down to one more so the next shot I hit to the Zac Stark ramp will start winners coming hurry up a key thing to remember is if you hit any other iced over shot it'll start it as well meaning no matter which iced over shot you hit it's gonna advance you towards the winner is coming hurry up so if you have all your shots iced over and you hit the greyjoy orbit and the dragon shot and then the center ramp for lanister that's the shot that's gonna have the winners coming hurry up on it each individual shot doesn't have its own counter there's just one overall counter that starts it's basically just counts down like so it's three iced over shots so the first iced over shot you hit and no matter where it is that brings it down to two shots the second iced over shot you hit no matter where it is brings it down to one shot that third iced over shot no matter where it is that's gonna be the one that starts to hurry up so to show that I'm gonna see if I can hit there at martel orbit so remember we haven't hit the martell orbit at all since that last hurry up that we didn't collect [Music] nope we started on the right ear amp anyway but again it starts at around 4 to 6 million typically if you're not star cups we're gonna see if we can't time this one out now you'll see if you try to just sit here and time it out the countdown will stop so 1.2 if we gotta hit some more switches so it goes all the way down to zero ok so let's try it again [Music] there we go see I only had to hit the right orbit once so the point of that is if you're bad at that right orbit like I am but you you want to complete that winners coming hurry up or start it there hit something else it's easier a couple times get it prime so you only have to hit that right orbit once well twice to collect it but still it's a lot easier than having to hit it three four times I guess so the next thing you'll notice is high Stover the Martel shot it's now my house is color orange it was orange before cuz that's the martell shot but you'll see here I'll do this Zac Stark hurry up and then I'll turn orange as well once we collect it the reason why this turn orange is so you can keep track of how many winter is coming hurry ups you've collected so now I've let the Greyjoy house now the Greyjoy shots iced over lock a ball pass on those just we can keep doing this again if you're in a mode you cannot start a winter is coming hurry up this is another thing you have to do in single ball play play field validation [Music] so that one we built it up to nine million I think we got some random awards to build that up from the pop bumpers again I I typically see four to six million on average for the hurry up if you're not Zac Stark house so see now we have three orange ones our left orbit our right orbit in our right ramp so easiest one left in my book which is Lannister okay so we let the lannister mode now that's shot diced over a pass on grass so we can continue to advance or is this oh no that's only ball one that's good okay so I think we've got a general a good base of general knowledge for the winners coming hurry ups now I've collected three once you've collected that fourth hurry up the winner has come multiball automatically starts there's no qualifying there's no nothing once you've collected that fourth hurry up which we are one shot two shots away from doing at the center ramp that starts winner has come multi walk okay I'm going to try and talk through that as we're playing but I kind of want to give you a base knowledge of that once we start once we start the DM DS gonna have a real snowy atmosphere with some legs I think they look like white walkers way off in the distance not much going on not really telling you too much what's going on but the whole play field every shot the drops this the spot targets and all the major shots the orbits the ramps and the dragon are gonna be lit blue okay our goal is to clear all this once you start clearing them a 15 second timer starts as long as you're hitting a shot within 15 seconds you're good if you're taking longer than 15 seconds to hit your next lit flashing shot the White Walkers are gonna add back a shot so you're basically trying to get through a horde a horde of White Walkers that's what the mid-levels call so if you can clear all those shots then it advances to another mode but we'll we'll get there but just remember the DMD is a big snowy atmosphere with stuff going off in the distance not much going on everything's lit we're trying to put everything out and do it hit shots quicker than 15 seconds in between each other so they don't come back at it's kind of like horde on the walking dead if you wait too long more zombies start coming at you and lit up shot so this is kind of similar 15 seconds is a pretty long time to make sure you're hitting your shots but once you get down to one or two shots it becomes a little bit tougher to hit that last shot before the timer runs out anyway so we're going to collect our fourth hurry up here at the center shot actually punch to harder that's okay so lock them all we got our winter is coming started use your play field validation skills check this out well we hit too many targets I think no we haven't look our hurry up has not started yet because our play field is not validated so we can take our time here's one of the things I love to do if you get comfortable with backhanding this right ramp I don't want to hit the center right now you can see it's not even multiplied by anything if I hit the right ramp that will make the center ramp multiplied by at least two but I think it's gonna be multiplied by three so let's try and do that so center ramp slit for combo oh okay so we times it by three so instead of that being worth three million it's worth ten million and I'll show you what's important later so look everything is lit it's a four ball most of all we just want to hit all these shots as quickly as we can usually if you hit the drop targets it'll cream by Karen over and hit the lock targets as a pretty generous ball save here the clock countdown how our timer just restarted now we just gotta hit the okay now we're on level two see how there's three shots lit if you look on the DMD it says there's four shots needed I just hit one I had to hit four more I drained out of multi law didn't realize that and I didn't use my edible okay so you saw the first part we cleared all those shots we didn't run out of time so we didn't get any shots at it back the second part is called a boss mode if you notice there is a big yeah the those are pinched stadiums man yep they reflect off the game a little bit so if you once you get to that boss mode now if you remember there's only three shots lit and on the DMD it tells you how many shots you have left to defeat the boss so it starts with five there's a counter up there so if you just keep in your mind that you need to hit five that's what you need to get through so there's three shots let lit once you hit one that one will go out and it will light another shot somewhere else in the play field so once you collect five of those on the fifth one that you collect that's your ultimate goal and winter has come multiball it is the super jackpot and the reason why those winter is coming hurry up collect values need to be as high as you can make them because those for winter is coming hurry up so you collect whatever those are worth you add all those up and that's the base value of your winner has come super jackpot so theoretically if you let's just say okay for my last winter is coming hurry up to start that multiball it was ten million so if you let's just say we got ten million on all those so all four of our winner is coming hurry ups we're ten million apiece so that means 40 million points is the base value of the super jackpot in winter has come multiball okay but that's just single value so forty million times if you can get the playfield multipliers up and your combo and you hit the the fifth shot of that boss mode with a combo'd flashing arrow I mean you can easily multiply that super jackpot by ten and a forty million base value is super jackpot is pretty small and I'll show you when we play Zac Stark when we collect all four of those but yeah you can kind of see how lucrative that multiball can be it's got a long ball save if you happen to be Martell and can last really long in that multiball it can be very very lucrative I know a lot of people avoid it because does hurry ups are hard to look at but you just take your time and really cash in the values of those those hurry ups with some timely multipliers that can it can make that multiball really really die okay so once we've played winner has come it doesn't matter if we collect the rest of the hurry ups oh yeah yeah that's why there's tons of this game there's tons remember that's why everything's getting saved to YouTube and be highlighted on Twitch and be saved everywhere so people can go back and you know re wash things and get clarification I just wanted to have everything out there so everyone's got a good video resource to really dive into this game so but anyways since we've already collected four and played the multiball we can't play that multiball again unless we go through the whole game it's a little bit unfortunate because that multiball is really neat with all kinds of different levels to it but hand to the king it's the same way so but anyway so and as you'll see once you like the other houses they immediately turn your houses color that just means you can't collect any more winter it's coming hurry ups so they're gonna immediately turn orange now since we've already been to that multiball so we're gonna reboot this game real quick and we're gonna see how different that multiball is when your house start hopefully I can show you how different it is it's a tough multiball to get to the get to the real lucrative part but it's definitely something again to keep in the back of your mind do not want that to happen it's chatting too much okay Zac Stark house okay as you can see increased winter is coming you can see right off the plunge we're starting at 11 million I think the highest value base value we had four winners coming hurry ups was eight million last game and that was after we had increased it three times so you can see right off the bat it's worth quite a bit more so I'm gonna get some extra iced over shots going oh boy not good [Music] all right so we got a couple of shots no I got a few iced over shots since we only have one more shot for the hurry up I'm gonna try and get that more tell orbits I'm pretty bad okay bill twelve million when our highest one before was only eight million I've seen that base value of these hurry ups be as much as sixteen seventeen million so just imagine if that has a multiplier on it to go on to try and lock a bowl here to lock in that oh shoot so it took too much time on this one but still 17 you got 12 on the first one [Music] triangular lock lit so we can what I like to do too is have a lock lit so that we can lock a ball get a new ball served to us after lighting me whenever it's coming hurry up so we can use that place of validation to set up a nice combo shot I'll show you here in a second if I can walk okay so let's get right ramp going one more shot okay now lock the ball yeah okay so get our play field validation get this ball back under control okay we can take our time right now we have a multiplied to hurry up on the right ramp my hurry ups not counting down might like watch I'll sit here all night and that combo multiplier arrow is not going to go out so I can take my time line up my backhand here yeah so that times three hours 30 strips just in that one a lot so 36 was almost what all four of ours combined worth last time to ever pass on those will not continue to hit the center ramp okay so three more shots - this is not my new camera there's a bug with the the capture device and the newest version of Windows the fall creators Edition I believe so I'm talking with the a ticket in to whoever makes that capture device to see if we can't get the bug flips because it makes the camera freeze after about a half hour of streaming okay we're back in multiball remember hit every shot once get up there see what I'm talking about hopefully we don't lose the time let's forget the hit one more shot yep see see how it took me too long is that last one now I gotta hit one more and the timer starts back up oh I thought I had that that's tough multiple but again you can kind of see I didn't really get much of anywhere and there's a little blog action for you took a while for that sound of style so the mood wasn't really giving me much I was kind of it was taking me forever to get that last shot done to get to the next level where we could defeat the boss so yeah you can see how it's kind of difficult to get that big time super jackpot payoff it's probably just as hard if not harder than hand of the King getting to that big time super jackpot hurry up pay off probably a similar number of shots to get to that point but that's essentially how it works hopefully I showed you enough there what I'll do is I'll play one more time as as house Martell to see if we can't get to that super jackpot so we can at least show everybody how that works but yeah it's definitely not easy it's probably more of a mini wizard mode than a than a normal multiball for the game yeah as a bomber about my new camera I'll seven we could do this in 60 frames but that's okay I'll get it eventually apparently a buddy of mine who tested it on the last revision of Windows 10 it worked perfectly fine and then I guess this most recent update I think it's called fall creators edition that's what caused the the capture device to freeze up after about a half hour or so okay so let's go mark Taylor see if we can make that multiball last a little while longer [Music] get some shots iced over public [Music] okay I'm more to like the hurry up so I want to go right or because I stink at it right orbit well I was a curveball come on [Music] there we go I never lock a ball it'll pause our timers we can take her time and set up that shot it'll multiply it shut nonetheless now if you want to get really fancy you could go right ramp first and then multiply it but I'm pretty sure I'm already multiplied by three so I want to risk that yep that guy's good value by taking out a little extra risk you got you know genius not very fun of shoots don't shots don't feel good to me I think the pro looks more fun played by four yeah the the LED compared to the pro as far as a place I've just heard that it just takes and I've had this with other premium /le versions of stern games they just they take a lot of dialing in you got to adjust this adjust that and it seems to me that most of the Ellie's and premiums for Game of Thrones that I've seen on location they're just kind of plop down and minimal adjustments are made I've seen them you know mess with the RAM to help that along a little bit better but they just need to look neat a little bit more dialing in and some adjustments but I've heard they they play plenty smooth I just haven't been able to I guess get one in my house and do the same adjustments to it but yeah I agree the pro I mean there's just not as much going on so that the shots are definitely not faster and smoother and yeah I'm for how good I've gotten at the pro I get my butt kicked regularly on those premiums and Ellie's it's really hard for me to find a good I guess consistent scoring strategy on that so definitely feel you there man flying gun killer [Music] as you can see this but hurry ups aren't worth diddly unless we get a multiplier I typically try and set up at least two of the winter is coming hurry UPS as multiplied shots that typically will get your base value of the hurry ups at least 75 to 100 million oh yeah I won was flying gun killer I don't know if anybody said that before but yeah you could definitely read your name about eight different ways alright nobody let me forget about the anti ball this time I used Martel so infrequently that oh we got an atom ball from the top that's always good it's just gonna be pure chaos here for a bit get up there yeah okay now we're in Boston oh three shots are lit we still got our Annabelle we gotta hit those lip shots there's one the lights up another shot using our in a ball there's two there's three there's four Center shots lit oh so he would have had at least a a few three four hundred million pay off had I hit that center ramp so I guess that multiball is worth it if you can if you can get to that super jackpot I mean you can see that you know with the add a ball help there it wasn't a terrible feat to get there I just had to hit that center ramp and I would have had it I want to say we had at least around 4050 million how's it well yeah maybe the only would have been 150 to 200 million for that super jackpot but again if you will if you would have completed some modes way before you got to that multiball it would've been a lot more lucrative because your multiplier caps would have been unleashed and would have been out to get to 5x all that kind of good stuff so it's definitely not a mode that I would necessarily recommend going for right away but just it obviously knows it it'll benefit you to know that mode inside and out so you know that you're close oh I see I got three in my Martel shots or three of my shots turn Martel orange so I only need one more to get to that multiball and let's say you're pretty deep into the game and wondering where your next scoring opportunity can be it's definitely that multiball so [Music] oh dude you've had your screen name since AOL in 1993 that's exactly how long I've had my screen name well whenever I first signed on to AOL Instant Messenger which would probably would have been the 97 98 range so that's how long I've been Chuck work now okay so let's make sure we got everything this is a pretty short one at night since that winter has come multiball is kind of cool let's go after that one more time a couple of things I didn't mention for that multiball whether you're in the first wave where you're trying to hit every shot on the play field and the timer starts remember to listen for that clock ticking once that clocks ticking you know that timer's running you got 15 seconds before it adds another shot once you get to the boss mode there's another wrinkle to it that I didn't show you and hopefully we can see it here I was too busy trying to get to that super jackpot if you're in the boss mode a similar timer starts running if you don't you have five shots to hit if you don't hit one of those shots for 15 seconds the boss the ice king freezes your left flipper meaning you can't use it button doesn't do anything to unfreeze it it's pretty easy there's only one shot on the game that's gonna be lit it's gonna be the center ramp and your right flipper is the only one that works I believe it might even give you a short ball save right when your flipper freezes just so you don't get any bullcrap drains you want to get to the right flipper hit the center ramp and it'll unfreeze your left flipper yeah that's basically punishment for taking too long to make the boss shots in the second level of the mood once you unfreeze your flipper you go back to trying to make your 5 shots I'm not sure if it resets all 5 shots but I'm pretty sure it just saves your progress and you can continue to work towards your super jackpot [Music] it would be cool if if Dwight takes another pass at it if there's some more call-outs in that mood because I think what those multiple levels it gets hard to remember where you're at how many shots you've hit if they can have some call-outs in there to help us know where we're at in each of those levels maybe not the first level but the boss level have a call-out like three shots left or two shots left that would be really helpful same with hand of the King if if there's a way to kind of call out those different waves that you're doing and what level you're in I think that'll help a lot of people understand how to play those meds better but for now that's why I'm here for you so okay see if we get back into this I'll Ron you out of here take care of man thanks for watching Millennials do make me feel old because I don't know and until I started having Sony Millennials in my life I feel like I was the young one and now not anymore it's it can be depressing for sure [Music] Oh see I got impatient and I should have done that trap up first if you're gonna backhand those rolling back hands can kill you if you're getting patient [Applause] okay get some hurry ups that was not good sir always be short plunging hopefully yeah it's still on screen okay didn't move it too much no it's always the left flipper that freezes during winter has come multiball always the left one good question it was actually a funny thing when people first got this game because they thought it was a people thought that they were their games were breaking or like there's a bug in the software it's stuffy not a bug and if you if you have time to go back and watch the video later you'll see during that boss man it actually says on the DMD in the heel freesia so doing us forever to hit that hurry up and it wasn't worth anything I'll get up and I'm gonna hit the lock shot first because it's gonna give me my place feel validation and also multiply my hurry up shop this is a much more lucrative this is a kind of play you want to do if you get Zac Stark mode for you competitive players out there I know everybody gets salty if they're playing on a location game and you've got a faulty shooter lane switch and you step up to play your game and it qualifies your selection for you from the faulty shoe lane switch and you're forced to play Zac Stark because I know damn well the way you're supposed to rule on that is at least the first time it happens that you just got a play on so knowing some of these stuff you can still put out a pretty awesome score of a start so during all that talking none of my hurry ups time down none of my multipliers time down and I catch tin for 18 million on that hurry up [Music] yeah I agree with none killer or unkilled or gun killer whichever yeah I'm pretty sure it freezes the left flipper every time oh no i wasted a great save typical chuck word Drano sort of Olaf okay now I got to wreak wala Phi that that hurry up because I dreamed while I was running I hate when I try to wear myths which doesn't give it to me because it's still spitting balls out I gotta hit a shot here my time is running out there's one oh it gave me that one sweet dragon shot all night I tried to backhand it like an idiot so give me another shot but it's an easy one the drop targets put only the bottom ones up there we go okay boss shot I don't might have hit one or after that but that's at least one or two can't that's a super jackpot it's single value so that was only 35 so if I would have done a better job on getting my winners coming hurry ups and multiplying that super jackpot it could have been a lot more you're not limited to the second animal you're not limited to the multiplier that you can put onto that winner is calm super jackpot shot I mean it can be times up to 25 X so I fear ethically could have had that 35 million times by 25 X which would have been nuts so again nothing too crazy but if you the reason why I like that middle is because there's a lot of setup and strategy involved and really trying to cash it in and that's a really addicting part of this game it's trying to get to that multiball and set up that massive super jackpot shot so you can do it with hand of the king but you can also do it with the winner is come multi one I mean there's a lot there's more involved with it but still it's definitely definitely fun to do you got lots of spare time to spend on this game and get to know a little better all right I think that was a decent multiball on that just not points why's that showing you the how to get through the whole thing and if you noticed after I got a super jackpot it takes me down back to level one where we got to hit all the shots again and then go back to level two and get our five five boss shots to to kill the white Walker and get that super jackpot hey thanks man like I said I'm not the greatest multiball player but I think I was able to show everybody tonight those main multi balls again very detailed instructions on how each of them work what the points are behind them timers everything so as always thanks for watching again I'm Chuck work streaming for straight down the middle make sure you support those guys they do a great job on their YouTube channel and this twitch channel as well I have my own twitch channel Chuck Wirt so make sure to follow me there I do streams from time to time do tournament streams stuff like that if you like watching this yeah I'm also a Chuck word on pin side you know YouTube all that stuff well we'll make sure and have these this video uploaded to YouTube while I'm straight down the middle channel and and mine on YouTube as well so don't fret if you just got here or or weren't able to watch tonight we will have it out there forever so also a recap for next week no problem man always glad to help so next week we are going to be covering strategy house strategies I'm gonna go house by house and give you my best I guess opinion on strategical using each of those houses some of them are obviously less valuable than others but again I think once you fully understand what kind of things you can do with each of those houses people will start to realize all this maybe my tailor to my skill set better than this house so yeah again it's just giving you all the knowledge that I have of this game so that you can make your own decision on what works best for you so awesome thanks again for watching guys and we'll see you next week boots