Journalist Tool

Kineticist

  • HDashboard
  • IItems
  • ↓Ingest
  • SSources
  • KBeats
  • BBriefs
  • RIntel
  • QSearch
  • AActivity
  • +Health
  • ?Guide

v0.1.0

← Back to items

More Total Nuclear Annihilation 4k Gameplay

IE Pinball·video·1h 35m·analyzed·Feb 6, 2018
View original
Export .md

Analysis

claude-haiku-4-5-20251001 · $0.023

TL;DR

TNA v1.1 code gameplay demo with tilt timer tweaks and reactor challenge tutorial.

Summary

IE Pinball streams gameplay of Total Nuclear Annihilation with near-final code version 1.1 from designer Matt Scott, featuring tilt timer adjustments, earplug modifications, and detailed tutorial of the game's reactor challenge mechanic progressing through levels 1-9. The host demonstrates various features, discusses code updates sent live during streaming, and showcases custom target decals available on Pinside.

Key Claims

  • Matt Scott provided near-final version 1.1 code for Total Nuclear Annihilation during the stream

    high confidence · Host states 'Matt Scott gave me a new code. So this is, he said it should be what 1.1, I think it's 1.1, releases as.'

  • Matt Scott added a timer mechanism for the tilt bob/pendulum with millisecond closure duration to reduce spurious tilts

    high confidence · Host explains 'Matt Scott did is he added a timer for the tilt bob (also called tilt pendulum or tilt mechanism). So it has a certain number of milliseconds that has [to] be closed for it. The switch is closed for it. For it [to] count as a tilt.'

  • Earplug mod was added to address ball spinning/swinging issues on the ramp by the scoop

    high confidence · Host notes 'I also added the earplugs' and later 'I think that's an earplug. Earplug mod really helped with the spinning, with the swinging ramp.'

  • The game has 9 reactor levels with increasing difficulty, with reactor 9 considered extremely challenging but achievable

    high confidence · Host explains 'I need [to] destroy the reactor, and then I'm on the reactor 4. And you go all the way until reactor 9, which is insane. But at the same time I think it's doable.'

  • There is lock stealing enabled in Total Nuclear Annihilation

    high confidence · Host states 'There is lock stealing in this game, yes. Which is fantastic.'

  • The game uses Shane Black rubber on the slings due to ball-under-sling issues encountered during initial testing

    high confidence · Host explains 'The slings are Shane Black rubber. We actually, at Indus, we were having problems with the balls going under the sling. And now I would reduce the sling power after reading about it. But at the time, we put a tide of rubber rings on it.'

  • The host is streaming additional games to reach Twitch Partner level status

    high confidence · Host states 'I'm just doing this because I need [to] I'm trying [to] get [to] the partner level on Twitch and I need just a couple more streams this week.'

Notable Quotes

  • “Matt Scott, this is the stuff you send... there's no one else that would be watching a stream and then sending a code update.”

    IE Pinball host @ ~mid-stream — Demonstrates the collaborative relationship between operator/content creator and designer, with real-time code improvements during live gameplay.

  • “I've been playing it a while. I still haven't rediscovered what the secret skillshot is.”

    IE Pinball host @ ~early stream — Indicates the game has hidden mechanics not yet fully documented, suggesting complexity and discovery-based gameplay appeal.

  • “Reactor 9, which is insane. But at the same time I think it's doable. It's just... Just on the edge. That's what makes it great.”

    IE Pinball host @ ~middle of stream — Design philosophy commentary: the highest difficulty level is positioned at the edge of feasibility, creating engaging challenge.

  • “This game is way too addictive. Way too addictive. This would be an excellent first per moment. All my other games are getting completely ignored right now.”

    IE Pinball host @ ~late stream — Strong positive sentiment about game engagement; suggests Total Nuclear Annihilation is diverting attention from host's other machines.

  • “So if the last two digits matched, so if it was a 60, you would have gotten a free game if it was in an arcade.”

    IE Pinball host @ ~end of stream — Demonstrates arcade-era feature implementation in modern homebrewed game, connecting to pinball history.

Entities

Total Nuclear AnnihilationgameMatt ScottpersonIE PinballpersonPinsideorganizationJack DangerpersonBrendan SmallpersonCoyote Petersonperson

Signals

  • ?

    event_signal: Host attending Texas tournament as first-ever tournament participation; inquiring about player list

    medium · Host: 'I'm very much looking forward [to] it, it's my first ever' tournament

  • ?

    community_signal: Designer providing real-time code updates to operator/content creator during live streams for testing and feedback

    high · Host: 'Matt Scott... there's no one else that would be watching a stream and then sending a code update.'

  • ?

    design_philosophy: Game features lock stealing mechanic to add strategic complexity and competitive depth

    high · Host: 'There is lock stealing in this game, yes. Which is fantastic.'

  • ?

    design_philosophy: Difficulty calibration strategy: Reactor 9 intentionally positioned at edge of feasibility to create engaging challenge without being impossible

    high · Host: 'Reactor 9, which is insane. But at the same time I think it's doable. It's just... Just on the edge. That's what makes it great.'

  • ?

    product_strategy: Earplug modification implemented to address ball spinning/control issues on swinging ramp near scoop

    high · Host: 'Earplug mod really helped with the spinning, with the swinging ramp' and 'I also added the earplugs.'

  • ?

    product_strategy: Tilt timer mechanism added to reduce spurious tilts by requiring millisecond-duration switch closure before counting as tilt

Topics

Code updates and iterative game refinementprimaryTilt mechanism adjustment and calibrationprimaryReactor challenge gameplay mechanics and difficulty progressionprimaryHardware modifications (earplug mod, sling rubber)primaryHomebrew pinball game development and testingprimaryStreaming strategy and Twitch Partner statussecondaryCustom aftermarket decals and cosmetic upgradessecondaryCommunity tournament participation (Texas tournament reference)mentioned

Sentiment

positive(0.82)— Host expresses strong enjoyment and engagement with Total Nuclear Annihilation, praising its difficulty balance, addictive quality, and appreciation for designer's real-time code improvements. Some frustration with personal gameplay mistakes and mechanical issues (low camera bar, drop target switches) but these are directed at environment rather than the game itself. Overall tone is enthusiastic and collaborative with designer.

Transcript

youtube_groq_whisper · $0.285

Hello! We're going to do more reactor 9 challenge here in just a minute. Because I don't care to watch the Super Bowl. And Scott gave me a new code. So this is, he said it should be what 1.1, I think it's 1.1, releases as. So near final for that. Tweaked a couple things, I believe. Let's check it out. Welcome to the future. I doubt I'll beat this thing. I think this is going to take longer than the Iron Man challenge. I've been playing it a while. I still haven't rediscovered what the secret skillshot is. I figured I need to get a couple more streams in this week, so even though the Super Bowl is on, why not? I'm going to do it now. Actually, I don't have any cable TV here. No local broadcast, I can't even watch it I wanted to. I mean I had to go over to someone's house. Yes! I got the local recording team, thanks! Enjoy watching the game if you are. Wow, that went fast. I wasn't paying attention. So the other thing Scott did is he added a timer for the tilt bob. So it has a certain number of milliseconds that has to be closed for it. The switch is closed for it. For it to count as a tilt. So hopefully that changes some of the crazy tilts I've had. I also added the earplugs. And you can see the kill bob on the on the screen now. Wow, that was bad. That was a horrible game. Horrible. You're gonna hide, huh? Alright. Change. Convert again. That was just a worm, right? Welcome to the future. And that's a bad sign. Yeah Scott, this is the stuff you send... no no, this is the um... This is stuff you send around three-ish my time I think it was. Oh yeah, hold the belt button. Yeah, the second one you just did today. I didn't get around to it until you had sent that second one. Oh! Danger. I feel like I have to do some dancing behind me. yep I do don't I reactor unlocked jackpot shoot the last scoop to start reactor Ah, okay, so this is how it's gonna go today. similar to rapid danger Hi, was that different? Oh yeah, that's nice. Which better? Reactor critical. Ummm, that was interesting. I'm just watching the locks here, they're only the ones coming back up. What's up? Welcome to the future. So it was a dirty pool. Oh yeah, I wasn't. Level one reactor unlocked. Skill shot complete. Reactor online. Full one locked. Reactor critical. I'm going to go to the next level. Reactor online. All one locked. Reactor critical. All two locked. Goan yes Danger Multiple predictors Reaction has avoided Blame phase twenty two Jackpot! Super Spinner, initialized! Jackpot! Reactor, unlocked! Shoot the left Scoot to start Reactor! Reactor, unlocked! Jackpot! Blades safe! Level 1! Jackpot! Jackpot! Oookay, yep. Reactor! Combo! Combo! Is that the bug you were talking about, Scott? Still around? I don't think I should have gotten a third ball back there. Oh, what am I doing up there? Yes, I have local record on. Anybody watch the 4K on YouTube? Ah, got it, got it, got it. Go! Alright, made it. Blocks are lit. All one. Blocks. Bonus multiplier increased. Reactor critical Yeah, so and now is the Forex is actually counting for X scores do you think Was it just like a that uh... State of life not changing sometimes? Oh geez! That was my fault. Oh that was generous. That was very generous because that was all my fault. I had to save I shouldn't have. Okay. Good. Just land bugged. Alright. Shoot again. Level 2. Reactor value maxed. Skill shot complete. I gotta fix that drop target. It's too low. I didn't deserve that. Alright, coming back. Dang. Alright, yeah, I dropped the target. Alright, maybe I'll revert back to the other version. just for now just for the stream All right. Sure. Sure, I can give it a shot. I'm up for it. If it's in my way, I'll have it downloaded in no time. Oh my god, so silly. I was just curious. Yeah, I definitely got drop mark switches. So far, I think. You're so silly. You know that? Yep, you're silly. Yep. Super silly. That's what this little boy is. Alright, I'm pulling my backbox. Open. I'll say the camera again. Keep doing that. All right. Drop target test, you're saying. I know you do. I know you do. I know you do. I know you do. All right, yep, the error is cleared. Yep, drops are fine indeed. the cycle count is doubling up yeah let's go to part from that and then Alright, let me get... Hold on. Excuse me, Jeff Brenner. Let me get this. Okay, crazy boy. All right, it's downloading. It shouldn't take too long here. Yeah, it'll be relatively fast. Thanks for sending it. Oh, goody. Jermaine told me I'm convening with Super Bowl. What's the Super Bowl? ha ha ha I'm wearing the wrong shirt I have a an NFL shirt that says meh instead of NFL it would have been a good time to wear it I'm just doing this because I need to I'm trying to get to the partner level on Twitch and I need just a couple more streams in the next week and a half I think it is to get into it. Alright, almost done downloading. All right. Downloaded. Done. Time to update. Oh, I knew I was going to do that. I knew I was going to hit that camera. Darn. I'm going to take a look at it again. I keep doing that. The bar is just a little too low, and every time I go to the backbox, I seem to bonk my head on it. Thank you. So, anyone watching, this is a super easy update process. All you do is power the game up, put the USB drive in, power it up, runs the updates, you shut down the machine, take the drive out, turn it back on, and you're done. Super simple. All right. All right. I've got to duck under that camera. Let the mic stand for the camera before I hit it again. Oh, gee, I did it again. It's not funny. It's really not funny. I keep hitting the darn thing because it's just too low. All right. I think we're good there. Come on. I don't want this touching the machine because it'll rattle if I do. All right. Let's give it a roll again. Oh, boy. I love it being four, but if I was home by myself, I'd have a fire. Alright, there it goes. Thank you Scott. I don't know anyone else that would be watching a stream and then sending a code update. Oh my god. Crap, crap, crap. Crap. Okay. 먹을 Vive level 1, skillshop complete forty blocks Model initiated. Reactor unlocked. Reactor unlocked. Jackpot. Double jackpot. Owner multiplier increased. Reactor disqualified. Double jackpot Reactor destroyed Hey Level 2, reactor unlocked. Skill shot complete. Reactor online. Fall 1, locked. Fall 2, locked. Oi! I saw that one coming. Shouldn't have done that shot. I'm trying to hurry and get that multiball. Ruined it. Do that. Welcome to the future. Oh, I missed it. I'm a little off today. Let's go. Alright. Oh my god. two locked sniper zerglings trust Super Lens Scoop to start reactor, reactor, M1 Super Spinner, initialized Lazy Lazy, number 2, jackpot Jackpot Reactor, critical Jackpot Oh, I should save that one. The slings are black rubber. We actually, at Indus, we were having problems with the balls going under the sling. And now I would reduce the sling power after reading about it. Hi. But at the time, we put a tide of rubber rings on it, and I haven't taken them off yet. Oh, I got robbed. Reactor unlocked. Ball saved. Please stand by for reactor startup, people. Reactor online. Oh, the colors they flashed. You know it's funny, when I'm watching videos I notice that, but when it's uh... It's hard to uh, pay attention when you're playing, so fast. Oh yes, I definitely see it now. Jackpot! Jackpot! Double jackpot! Triple jackpot! Relay! Ah... Triple jackpot! Dang it! setting so quickly. Come on. Let me triple something. Ah, another triple. Oh, jeez. All that work to get the atom bomb. I miss it every time. There we go. Oh, gosh. Use your lane, Zane, W. Okay, only one. So this is at the default now for the tilt. Can I give a tutorial? Sure, let me see what I can do right now. So you've got multiple stages. So right now what I need to do is I need to shoot these three targets right here to fill up that grid. Once I fill up the grid, I can start the reactor at the scoop. Once the reactor started, I need to go up top to get the countdown to 100% to make the reactor critical. And then there'll be targets. There's nine possible targets down here that I need to shoot. Since I'm on reactor 3 I'll have 3 targets I have to hit to destroy the reactor, and then I'm on the reactor 4. And you go all the way until reactor 9, which is insane. But at the same time I think it's doable. It's just... Just on the edge. That's what makes it great. Right now I'm just trying to get that center target. I've lit the start reactor shot now. That's a scoop. I need to get in that scoop now to start the reactor. And since this is the start of reactor 3 I'll get an extra ball. Oh that was a bad shot. That was another bad shot. Extra Ball, please stand by for reactor startup sequence. Reactor online. So now, on reactors 1 and 2, all shots to the orbits go to the top. Now it's only going to be whichever has the pink arrow lit. At this point, I'm going to go for locks, to relight my locks, which is I have to finish all the job targets, get the scoop behind it, that lights the locks again. Oh boy, that was lucky. The circles in the center of the playfield, are you talking the numbers here, the 1, 2, 3, 4, 5? Those are all the reactors. Down below is your bonus. That's your bonus and your bonus multiplier. And then during multiball, whichever, you'll have double, triple, or quadruple scoring depending on the number of balls in play, and that will pulse. No, wasted the ball save. It's only wasted if I don't use it, right? So I would use it! No, that was not. I didn't really want to use it. one I had a ball save I should so if I go that over the blinking lane SAV I can change that with the flippers if it's blinking and I go through it it activates the ball safe for 10 seconds the little circles yeah the ones you 1k 2k 3k That's all um, that's all the bonus that you built up Damn good Thank you. Alright, purposely activating my ball save so I can stay in a 3-ball multiball. Go! Okay, so that gave me an add-a-ball because I got the super jackpot for the first time in this multiball. And it gives me more ball save. And now I'm on my next track. A-Z, A-Z-1, jackpot, double jackpot. Reactor. All right, use my ball save there. Keep my multiball going. See the two targets, the A on the left and the destroy on the right Oh boy There we go. That's gone. My son really wants to play another one of those of course. Yeah, Mark, the only reason I'm doing this is so I have no one watching so when I mess up no one knows, right? Woo! Blocks are lit. Alright, I want to make sure I plunge into the upper playfield area so I can start my reactor and I am S'ed up. Okay, because it will fall into the scoop, most likely. If I hit the 1, 2, 3 over there it will max out my reactor value. Being at reactor 5 will be pretty easy. There is lock stealing in this game, yes. Which is fantastic. Stay up there. Alright, good. Stay up there. All right, good. The other thing I don't hear talked about much is there is a reactor jackpot when you're in this mode. If I finish the grid, it gives me a jackpot. Although I don't know what the calculation is for it off the top of my head. Oh boy. Bad plunge but I survived it somehow. and it Oh and destroyed a little early I'm not getting the points that I wanted for that but that's ok I'm on the rack OOPS! We got dir немного CuaO We рус railroad We just had a train Now we are driving 25% move. Is that the amount for the jackpot? 25% of the react? Is that what you're saying? Alright. Really, I wanted to use my lane saver, like the stained free ball, and I got lucky there with that one. I did not intentionally mean to activate it. Jackpot! Namesay, level 1. Reactor, level 8. Extra Ball, Reactor, level 9. Okay, 50% on the Reactor value. let's see oh! Oh boy! Oh boy! Okay, I'm at double jackpot so now I will actually go for the triple and the super. And I'm not single leveled, those drop targets reset pretty quickly so I'm no longer going to attempt it Alright Oh that was bad, bad Nice, oh no! Come on, That bring it all back up. Trying to get my lane save ready over there on the right. In case I need it. Alright. Oh that was a lucky shot. Come on, go C. Alright, good, good, good. Oh that was bad. Safety, safety, safety! jackpot Oh! Oh! I love that. Big bonus here. Big, big, big. 540. Alright. I want a lane save, so I want to make sure I get that. Level 2. Skill drop. Reactive jackpot. Reactive value maxed. Reactive destroyed. Oh gosh, oh gosh, oh yep. Danger. Get all, get this far and just watch it fall through my fingers. Ball saved Ball saved Full run blocked Wall 2 locked. Jackpot. Double jackpot. Jackpot! Reactor unlocked! Alright! Oh boy... Reactor online! Got lucky having it stick up there and unlucky with the C Super Spinner Initialized Reactor Critical Oh no Brain Save Level 3 Slow down! No! Blocks are lit. Ball saved. No, no, no, I should... slow down, slow down, take it easy. Not that slow. There we go. Ahhhh. Ah. Ah. Alright, I wasn't going down there. So I think that's a earplug. Earplug mod really helped with the spinning, with the swinging topop. Oh, the one by the scoop. Alright. Now I will definitely keep my ball save going at every opportunity. every other got yet re��는 okay i should have alley pass Oh no. Oh no! It's still a good game. So who else feels odd putting their own initials in their own game? I never really want to, but I don't know what else to put in there. Alright, 10 million. React to 8. Almost. Alright. We can do it. Hold on a lot. 4-2-Locked Multiple Reactor Unlocked Shoot the left scoop to start the reactor Reactor Online Wait, what the fuck did I do to them? Level one Danger I shouldn't change the skill shot complete reactor critical Oh Sky, you're hosting me. Thank you. Full save. Full take. What was that? Bumble! Oh, I love dumb mistakes like that. From 10 million to 398,000. Alright. Welcome to the future. Oh, I should have had that lane. Danger. moving the game much? yeah a little alright Oh, come on. Come on! Hitting the 1, 2, 3 up top maxes out the reactor value. replay lane saved level 2 reactor unlocked skillshot complete extra ball reactor online getting that hands free skillshot lights the start reactor and it lights a ball save also lane saved Which at this point I find that to be the most valuable, of course it's the most difficult also. Again, I still know the secret skill shot. Oh man. Bad play there. Oh man. Bad play there. So if I got it there, since I'm already in the reactor, it'll complete the grid and give me a reactor jackpot. What's up? Okay. The son wants to talk to me after the game. So there may be a small break up as well. Oh, okay. All right. Be right back. All right. Maybe one or two more games and that'll be it for today. It's going right so far. I gotta see if I can cut out that 10 million game to stick to YouTube. How's everything going? Everything still looking right? It doesn't look like I'm dropping any frames, so it should be decent. Alright, so since I'm down here I'll start shooting the, and I have the ball save, I'll start shooting the grid so the ball save expires. Like now. Pump it over. Oh no! Reactor unlocked. Reactor online. Jackpot. Reactor critical. Blame the game. Level 1. Reactor destroyed. Alright, keep it alive, that's what this is called, keep it alive. Oh, collision caused that one. Alright, breather. Ah, take a break, breathe. Perfect. Bad shot. My fault. Oh, it cut me in multiple. Nice grace period. The more I save, the more points I'm building the reactor to. 66,000 right now That was rude rude. Oh gosh The lion man cracks me up. Double lion man there. Oh gosh. Or blowing it up here? Come on. There we go. All right. Sector unlocked. Sometimes those slow rollers are dangerous. Blade save level one. Blocks are lit. go go go shane are you cheating again bonus multiplier increased Bonus multiplier increased. Bonus multiplier increased. Extra ball. Please stand by for reactive startup sequence. Reactor. Multiple initiated. Super jackpot. Super spin and hit the wall Super spin and hit the wall Oh god Super spin and hit the wall Reactor critical. Locks alert. The action is destroyed. Full run is lost. Bonus multiplier increased. Bonus multiplier increased. Oh gosh, trying to find a bailout shot there but, didn't see any. There we go. 14 knocked. Oh, that's going to be it, isn't it? That sucked. Danger. Hey, you gotta learn how to do it, Zane. Should be able to. Oh, that was bad. Oh yeah, I deserved that. I did, I did, I did. Hopefully no more. Let me see, I can look at the screen to see if it's still shaking. And it's not. I raised it up also after I put the ear plug in there.erg ark ah perfect timing er 3 Reactor unlocked. Reactor online. Reactor personal. Oh what was I doing? I'm not paying attention well enough. Come down, come down. Hi there! How many? How many corn dogs? Ten corn dogs? Ten? Oh gosh, that was my fault. The cameras will not leave this game until we get to reactor 9, that's for sure. Until we destroy it. So I hope everyone likes seeing this because this is all I going to be streaming for well if it takes me longer than uh to get to the vegas tournament then uh we got problems here all right i gotta take all these over to a national state champs or nationals than uh, Femmasters. Main stage, level one. Reactor unlocked. Please sound drive the reactive startup sequence. Reactor unlocked. Super spinner initialized. Burner multiplier increased. Reactor critical. So weird, I still feel the need to flip the right flipper when I'm up there. I don't know why. Like it does anything. Uggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggg. Yeah, bring this to Vegas too. I can barely fit all my camera equipment in the car. 122 US comments 429 US comments 461 US comments 612 US comments 464 US comments 625 US comments multiple Last game. This will be the last game right now. This game is way too addictive. Way too addictive. This would be an excellent first per moment. All my other games are getting completely ignored right now. And they will be for the foreseeable future. Nooooooo! Triple jackpot, danger. Lane save, level 2. Locks are lit. Careful. Oh my goodness. You really wanna... Alright. I'll tell you, this is my last game. Okay. Hey, Colin, is there a player list anywhere for the Texas tournament? I was just curious who's going I saw Roberts coming Oh gosh He's a easy my son is playing a dinner right now, I mean it playing there geez He's eating his dinner and then I'll let him play after this. I need to move the uh, the playbook camera out of the way. It's funny, he uh, kind of ignores all my machines. So I'm screaming and then suddenly he wants to play. I guess it's not the, he knows I'll stick him up on YouTube and I think he wants to be on YouTube. He watches a guy called Coyote Peterson on YouTube all the time. Reactor critical. Super spinner initialized. Locks are lit. Cool, I'm just curious about the list. All 1 blocked Reactor destroyed All 2 blocked All 4 blocked Multiple initials Reactor unlocked. Reactor unlocked. Extra ball, reactor on run. It's always that first target. Danger. Seems to be the dangerous one now for me. Ball save. Locks are lit. Ball save. Reactor critical. All run, locked. Bonus multiplier increased. I missed it Reactor unlocked. Reactor online. Reactor critical. Oh man. All the- oh wow. Come on baby. Oh! Standby for extra ball. Couldn't get control of that, jeez. Shoot again. Alright. Alright. Alright. Ball one, locked. Ball two, locked. Who else is going to Texas? I'm very much looking forward to it, it's my first ever. Super, super, super. Come on, let's get the super. No! What was that? What was that? What did I do? Almost. This is my last ball. This is my last ball. Unless I get to the extra ball. Level 1. Reactor unlocked. Skill shot complete. Reactor online. Level 1. Locked. REPL. WBAG respond. We don't have pledge orAY for theAAuse ofwant toclick. We'reguys have really been lucky here today. I wasted the lane save though, I'm done. The timer still ran. What do I need, what do I need? I'm getting up top. What do I need? What do I need? I'm getting the top. lint x3 lint x3 I can follow lint okay Whoa! Whoa! Oh, that's it. Get rid of that. Alright. Go for it Welcome to the future Alright Maybe that'll work I'll bonk anything else here We have to value now. Reactor unlocked. Shoot the left scoop to start reactor. The first night I had this game, it got delivered. I put it in the garage to test it the day before I ended it. Before I was going to drive it out. I know. I know about you. It's in the garage. Later that night, my wife said she's having a hard time having it. party again. All the bases out in the garage. Because they've been having some parties lately. Late night parties. You can do it. And the sound is phenomenal. Oh, Brendan. End of game. You can go again if you want. Welcome to the future Nice Alright, right Alright Reactor, unlock. Select the Scoop to start Reactor. There you go! Multiple iniciatives... Start reactor... You going one more time? Alright. This will be the last game for the stream, and then we're pulling it off. I need to eat dinner. Jeez, it's 7 o'clock now. Yeah, I know. You had your 10 corn dogs, you told me. There were new ones at Mamba Yeah you can dead bounce on EM You just gotta be careful. They just bounce a little differently. Nice backhand. shoot the left scoop to start reactor You're on ball one, yeah. So you know what to shoot for now? Shoot for the scoop. Go in there. It'll start the reactor and then you want to get back up top where that third flipper is. Hit everything up there. Oh! Close. Yeah. So if you can plunge it, you can get it to come down there. And it'll get in there. That's kind of hard to do. Nice. Nice plunge. All right. So you get an award. Mystery award. Big points. Please stand by for the react to startup sequence. All right. So now you want to shoot it back up top. Whoa. Yeah, up there, yep. And then keep it up there if you can. It's okay. You can hit it back up. Nice save. Whoa! All right. That's it for the night. And I want to show a... Wait, what's that? So if the last two digits matched, so if it was a 60, you would have gotten a free game if it was in an arcade. There's one thing I want to show you guys. We're still sticking around. I don't know if anyone has seen these decals. It's just lucky. You get lucky by getting that. So these are those target decals that are sold on the pin side for anyone that hasn't seen them yet. got the pop bumper which you could see on the overhead camera and these uh these targets and the lock targets let's see that one and then I don't know if I can get this camera up to see the three at top Let's see. Maybe I can. I think it's a nice set. I'm normally not a target decal guy, but I like the look of them. I think they match well. A little advanced sticker on the spinner. All right. That's going to be it for day three of this. I think I'll do one tomorrow, and then it'll be it until Friday probably. I've got classes I'm taking right now, so I'm not always free. All right. Thanks for watching. See you next time.

The host plans to stream Total Nuclear Annihilation until reactor 9 is defeated

high confidence · Host declares 'The cameras will not leave this game until we get [to] reactor 9, that's for sure. Until we destroy it.'

high · Host: 'Matt Scott did is he added a timer for the tilt bob (also called tilt pendulum or tilt mechanism). So it has a certain number of milliseconds that has [to] be closed for it.'

  • ?

    product_concern: Drop target switches requiring calibration and testing; host notes need to 'check drop target switches' and cycle count doubling issues

    medium · Host: 'So I definitely need to check drop target switches' and 'the cycle count is doubling up yeah.'

  • ?

    product_strategy: Version 1.1 positioned as near-final release build with recent tweaks to tilt mechanism and hardware modifications

    high · Host: 'Matt Scott gave me a new code. So this is, he said it should be what 1.1, I think it's 1.1, releases as. So near final for that.'