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Stern CPO Seth Davis discusses pinball development complexity and Pokémon machine European debut.
Seth Davis is Chief Product Officer of Stern Pinball
high confidence · Seth Davis self-identifies at the beginning of the interview
Stern has a company policy requiring all employees to play 15 minutes a day
high confidence · Seth Davis directly confirms this policy when asked and elaborates on its implementation
Stern has recently built a collection of 30-40 games in the front of their building for employee and visitor play
high confidence · Seth Davis describes this as a change implemented over the last few years to facilitate the 15-minute daily play requirement
Seth Davis previously worked at Disney before joining Stern
high confidence · Seth Davis mentions being at Disney for a long time before Stern called him
Pokémon pinball will be the first location in Europe where the machine can be played
high confidence · Seth Davis announces partnership with Dutch Pinball Museum and states 'we're going to be the first in Europe that you on location that you can actually Pokemon'
Developing a pinball machine requires licensing, physical development, mechanical engineering, electrical engineering, software, and creative work
high confidence · Seth Davis describes the complexity of bringing a pinball machine together
Gary Stern, as a salesman, historically sold off company games rather than keeping them in-house
high confidence · Seth Davis anecdotally describes finding limited games when he arrived and attributes this to Gary being 'a salesman at heart' who 'had sold all of the games he had lying around'
Millennials and younger employees at Stern dominate the games in the front collection, making it difficult for older staff to get playing time
high confidence · Seth Davis humorously notes that 30-somethings and millennials 'will not stop playing it long enough for me to actually get on it sometimes'
“These are the best games in the world, right? In all machines, there's nothing like, you know, there's no other product that is this much fun um that people enjoy.”
Seth Davis @ Early in interview — Expresses passion for pinball and contrasts it with other entertainment products; explains motivation for leaving Disney
“It's a miracle these games do come together every time, but it's kind of magic, right?”
Seth Davis @ Mid-interview — Captures the complexity and interdependence of teams required to create a pinball machine
“For me, um, part of what I love about it is there's almost no such thing as a normal day.”
Seth Davis @ Mid-interview — Describes the varied and dynamic nature of the CPO role at Stern
“We are we're very excited to partner with you guys to have a place to showcase a wonderful location to showcase our product in Europe and give Europe a chance to have sort of a debut location.”
Seth Davis @ End of interview — Announces Pokémon machine partnership with Dutch Pinball Museum
“Yes, we all do. We've uh one of the things that we've done a good job of... Are you obligated to play the the company policy that you have to play 15 minutes a day?”
Seth Davis (responding to host question) @ Mid-interview — Confirms and elaborates on unique Stern company culture policy
product_launch: Pokémon pinball machine will debut at Dutch Pinball Museum as the first playable location in Europe, representing strategic partnership and market expansion
high · Seth Davis announces 'we're going to be the first in Europe that you on location that you can actually Pokemon' and confirms partnership with museum to showcase the product
operational_signal: Stern maintains mandatory 15-minute daily play policy for all employees and has invested in building a 30-40 game collection on-site to support this culture
high · Seth Davis confirms 'Yes, we all do' regarding the policy and describes the recent infrastructure investment to facilitate compliance
operational_signal: Stern has recently transformed its facility by building a public-facing game collection in the front of the building to facilitate employee play, visitor engagement, and factory tours
high · Seth Davis describes this as a recent change: 'we've actually now we have, you know, 30 or 40 games out in the front of the building' and attributes this to making the 15-minute play requirement easier to achieve
design_philosophy: Stern views pinball development as requiring coordinated efforts across licensing, physical development, mechanical/electrical engineering, software, and creative teams
high · Seth Davis elaborates: 'you've got to have licensing, you've got to have physical development, mechanical engineering, electrical engineering, software, creative. It's just all these things that come together'
personnel_signal: Seth Davis was recruited from Disney to Stern in a senior product role, indicating strategic hiring to elevate product development capabilities
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high · Seth Davis mentions being at Disney 'for a long time' before Stern called, and his transition was driven by passion for pinball as a product category
community_signal: Stern is partnering with Dutch Pinball Museum on the Pokémon machine placement, supporting pinball preservation and museum initiatives
high · Seth Davis thanks the museum and announces collaboration: 'we're going to work together. Pokemon is going to be put on a plane and we're going to send to our museum'
venue_signal: Dutch Pinball Museum is being positioned as Pokémon's European debut location, making it a significant venue for new machine launches
high · Seth Davis states museum will be 'the first in Europe' and emphasizes it as a 'debut location' to showcase the product to European players
market_signal: Stern is strategically placing new product launches in European venues to build market presence and awareness in the region
medium · The Pokémon machine placement is framed as giving 'Europe a chance to have sort of a debut location' and involves coordination between Stern and the museum