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Off the LDB: Dark Chaos with Dan Massie. From VPX to the real thing. Recorded at GSPF 2026.

DRI374·video·33m 34s·analyzed·May 16, 2026
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claude-haiku-4-5-20251001 · $0.025

TL;DR

Dan Massie's Dark Chaos homebrew: VPX-to-real pipeline with original space defense mechanics.

Summary

Dan Massie showcases Dark Chaos, his first homebrew pinball machine, at Golden State Pinball Festival 2026. The game evolved from a VPX virtual pinball table he developed over 6-7 years and features original mechanics centered on defending Earth from meteor waves using drop targets, weapons, and strategic gameplay inspired by classics like Missile Command and Asteroids. Built on FAST hardware and Mission Pinball Framework with custom DPX code by collaborator Matt Carr, the machine uses 3D-printed elements, hand-bent wire forms, and segmented displays, with artwork and audio by Rob Avery.

Key Claims

  • Dark Chaos is Dan Massie's first pinball machine and the only one he owns

    high confidence · Dan directly states: 'this is my first homebrew? It's actually my first pinball machine' and 'The only one I own'

  • The project took 6-7 years from initial inspiration to physical completion

    high confidence · Dan: 'it took me about I don't know 6 to 7 years to get to this point'

  • Dark Chaos exists as a downloadable VPX table and inspired the physical build

    high confidence · Host: 'So, you're saying this is downloadable as a VPX table?' Dan: 'Yes.' and 'I released it and I got a lot of really positive feedback from the community'

  • The hardware uses FAST controllers with Cobra Pin components for lights and displays

    high confidence · Dan: 'The hardware is fast. I used um some Cobra pin uh lights like the Alpha Numeric's Cobra Pin and some of the uh the flashers'

  • The software is built on Mission Pinball Framework (MPF) with code developed in DPX that was ported to MPF

    high confidence · Dan: 'the software is MPF, but I developed the whole game in DPX and I used um I mentioned Matt Carr. He developed a a framework in DPX that mimics MPF, which I wrote all the code in'

  • Matt Carr provided code development and a custom DPX-to-MPF framework; Rob Avery created artwork, music, and voice acting

    high confidence · Dan credits both: 'Matt Carr is just like a brilliant uh software engineer and he helped me with the code' and 'Rob Avery, he did the artwork. He helped me with the music and he uh did even the voice acting, the call outs'

  • The cabinet is a Stern Spike 2 replica

    high confidence · Host asks cabinet type, Dan replies: 'it's a stern spike two replica'

Notable Quotes

  • “I'm a mechanical engineer. Yes. That that shows.”

    Host (after Dan mentions his profession)@ 31:32 — Recognition that Dan's engineering background is evident in the machine's build quality and design precision

  • “I don't want to necessarily do pinball as a living, but I would love... it would be amazing to see this game distributed more widely.”

    Dan Massie@ 31:43 — Establishes Dan's stance on commercialization—interested in licensing but not pursuing pinball as a career; signals openness to manufacturer deals

  • “If any of the big boys want to license the theme, let's talk.”

    Dan Massie@ 31:17 — Direct statement of willingness to license Dark Chaos to established manufacturers, indicating commercial ambition despite hobby-first approach

  • “It kind of pulls a lot of inspiration from um Total Nuclear Annihilation... a combination of TNA plus asteroids and missile command with a little bit of Williams Defender thrown in there.”

    Dan Massie@ 2:53 — Design philosophy articulation; contextualizes Dark Chaos within pinball and arcade legacy

  • “It's gotten a lot of really positive feedback from the virtual version. I got I already have kind of like a a pretty large fan base.”

    Dan Massie@ 31:48 — VPX version has established community support and user base, which validates the design before physical build

  • “the whole game is sort of designed to make you panic. You have this no matter what these meteor waves are going to come.”

    Dan Massie — Design intent statement; reveals core mechanical philosophy of escalating pressure and mandatory engagement

Entities

Dan MassiepersonMatt CarrpersonRob AverypersonDark ChaosgameGolden State Pinball Festival 2026eventMission Pinball FrameworkproductFASTproductCobra PinproductStern Pinballcompany

Signals

  • ?

    design_innovation: Dark Chaos introduces original meteor wave mechanic: timed drop target sequences that escalate in difficulty every 45 seconds, forcing player panic and strategic preparation. Core mechanic combines Space Invaders/Missile Command defense concept with pinball physics.

    high · Dan: 'every 45 seconds there's a meteor wave... Your your your goal is to protect the earth from onslaught of meteor waves... the whole game is sort of designed to make you panic'

  • ?

    technology_signal: Custom DPX-to-MPF translation framework developed by Matt Carr to minimize development cycle. Code written in DPX environment, then exported directly to Mission Pinball Framework, reducing porting friction.

    high · Dan: 'He developed a a framework in DPX that mimics MPF, which I wrote all the code in. So I was able to then export the BPX code directly to MPF. So it really minimized my development cycle'

  • ?

    design_innovation: Hybrid mechanical construction using 3D-printed components (meteor, moon, ship) combined with hand-bent 1/4-inch stainless steel wire forms held together with 3D-printed brackets. Post-processing includes sanding and painting of printed parts.

    high · Host observes 3D-printed asteroid, moon, ship; Dan explains: 'stainless steel 1/4 in uh wire that I hand bent and I'm holding it... with a 3D printed brackets... some post-processing and painting that I did on them'

  • ?

    content_signal: Dark Chaos prominently featured at GSPF 2026 with on-site gameplay interview and demonstration. Recorded content released on YouTube podcast (Off the LDB), expanding reach beyond live venue.

    high · Interview title and setting: 'Off the LDB: Dark Chaos with Dan Massie. From VPX to the real thing. Recorded at GSPF 2026'

Transcript

youtube_auto_sub · $0.000

0:02
All right, folks. Uh, welcome to Golden State Pinball Festival 2026. Uh, I'm in front of a pretty rad game here called Dark Chaos with a maker. And your name is >> Dan. Dan Massie.
0:14
Dan. Dan Massie.
0:14
Dan. Dan Massie. >> Dan Massie. And I must just say like
0:17
Dan Massie. And I must just say like
0:17
Dan Massie. And I must just say like first impression of this game, it just looks incredible. And we're going to kind of go through some of the some of the steps of making this awesome game. It's just like and my my first question is just like is this your first homebrew game or >> this is my first homebrew? It's actually
0:32
@ 4:02
Total Nuclear Annihilation
game
Pinball Expoevent
?

community_signal: Dark Chaos represents collaborative homebrew model: designer (Massie) works with specialized contributors (Carr on code, Avery on art/audio), reducing single-person bottleneck and elevating production quality.

high · Dan: 'I had a team of of guys, some good friends of mine helped me... Matt Carr... Rob Avery... Without those guys, I wouldn't have gotten this far'

  • ?

    product_strategy: Dan explicitly signals openness to manufacturer licensing deals for Dark Chaos without requiring pinball design to become his primary career, positioning it as a hobby project with commercial potential.

    high · Dan: 'I don't want to necessarily do pinball as a living, but I would love... it would be amazing to see this game distributed more widely... If any of the big boys want to license the theme, let's talk'

  • ?

    rumor_hype: Dan plans additional features post-launch: new rules, display enhancements, selectable ships with different gameplay properties that can be switched between balls to increase replay value and strategic depth.

    high · Dan: 'I'm at the point where I'm thinking about adding new features... like having the ability to select a different ship that you can and each ship would have a different like strength'

  • ?

    design_philosophy: Dark Chaos employs minimalist alpha-numeric display design (inspired by Total Nuclear Annihilation) with added LCD for homebrew version, balancing retro aesthetic with functional information density and avoiding playfield clutter.

    high · Dan: 'I kind of wanted to go a little bit retro... Originally, the VPX version is just alpha numeric. I added the LCD for the homebrew... the goal goal is quite simple... kind of capture the feeling I got when I played... old like arcade games like Asteroids or Missile Command'

  • ?

    gameplay_signal: Dark Chaos integrates collectible weapon system (cluster bomb, moon missiles, proton cannon) with timed availability, requiring players to make rapid strategic decisions about when to deploy defensive/offensive power-ups during meteor waves.

    high · Dan discusses dual flipper buttons: 'the red ones are your main flipper buttons and in between meteor waves you can collect weapons... limited time to do it. So you kind of have to make like strategic decisions'

  • ?

    historical_signal: Dark Chaos explicitly draws from classical pinball legacy (Total Nuclear Annihilation, Williams Defender) and arcade history (Missile Command, Asteroids, Space Invaders), positioning itself within established design tradition while introducing novel mechanic.

    high · Dan: 'combination of TNA plus asteroids and missile command with a little bit of Williams Defender... trying to capture the feeling... when I used to play some old like arcade games'

  • ?

    venue_signal: Dark Chaos scheduled for display at major pinball events: Golden State Pinball Festival 2026 (current), Pinball Expo October 2026. Indicates growing visibility within competitive pinball show circuit.

    high · Dan: 'If you can, I want I want to go to Expo in October... If you're watching this video on YouTube on Saturday, you won't be able to make it to Golden State to see it here'

  • this is my first homebrew? It's actually
    0:32
    this is my first homebrew? It's actually my first pinball machine. >> Oh, this is your first pinball machine.
    0:35
    Oh, this is your first pinball machine.
    0:35
    Oh, this is your first pinball machine. Wow. >> The only one I own.
    0:37
    The only one I own.
    0:38
    The only one I own. >> The only one you own and it's your first
    0:39
    The only one you own and it's your first
    0:39
    The only one you own and it's your first game. So, okay. So, how did that get started? >> Uh, well, it's kind of a long story, but
    0:45
    Uh, well, it's kind of a long story, but
    0:45
    Uh, well, it's kind of a long story, but uh um I guess back in 2019, I went to a buddy's house and um he he had a a basement full of games. >> Yeah.
    0:54
    Yeah.
    0:54
    Yeah. >> Pinball machines. and I kind of caught
    0:56
    Pinball machines. and I kind of caught
    0:56
    Pinball machines. and I kind of caught the bug. >> Yeah.
    0:57
    Yeah.
    0:57
    Yeah. >> And then uh I wanted to being an
    0:59
    And then uh I wanted to being an
    0:59
    And then uh I wanted to being an engineer, I decided I wanted to build one of course and not just buy one. I wanted to build one. >> So that got me on a long journey um
    1:06
    So that got me on a long journey um
    1:06
    So that got me on a long journey um where I found my way from there into virtual pinball. >> I made a virtual pinball cab.
    1:14
    I made a virtual pinball cab.
    1:14
    I made a virtual pinball cab. >> Then I started building the tables and
    1:16
    Then I started building the tables and
    1:16
    Then I started building the tables and then I learned a lot of skills through that process to the point where I felt comfortable I could build my own original game which I did. I released it and uh I got a lot of really positive feedback from the community. I was like, "Okay, now now I got to build this thing for real." >> Yeah.
    1:34
    Yeah.
    1:34
    Yeah. >> So, it took me about I don't know 6 to 7
    1:37
    So, it took me about I don't know 6 to 7
    1:37
    So, it took me about I don't know 6 to 7 years to get to this point. >> Oh, wow. Yeah.
    1:40
    Oh, wow. Yeah.
    1:40
    Oh, wow. Yeah. >> Okay. So, so that checks out, right? The
    1:42
    Okay. So, so that checks out, right? The
    1:42
    Okay. So, so that checks out, right? The game looks absolutely gorgeous. It's amazing. So, so you're saying this is downloadable as a VPX table? >> Yes.
    1:49
    Yes.
    1:49
    Yes. >> Oh, wow.
    1:50
    Oh, wow.
    1:50
    Oh, wow. >> Yes.
    1:51
    Yes.
    1:51
    Yes. >> Understood. Yeah. I think because this
    1:53
    Understood. Yeah. I think because this
    1:53
    Understood. Yeah. I think because this game looks like 100% legit. Like it's just absolutely it's a typical kind of fan layout layout, but it has some cool jumps and horseshoes and and stuff like that. So, but you don't own games. So, so where did the inspiration come from? >> Um, so I I kind of pulled a lot of
    2:10
    Um, so I I kind of pulled a lot of
    2:10
    Um, so I I kind of pulled a lot of inspiration from um Total Nuclear Annihilation. Yeah. >> Um,
    2:15
    Um,
    2:16
    Um, >> so that is the kind of you know alpha we
    2:18
    so that is the kind of you know alpha we
    2:18
    so that is the kind of you know alpha we have alpha numeric display and an LCD display. Correct. >> Yeah. Originally, actually, the VPX
    2:25
    Yeah. Originally, actually, the VPX
    2:25
    Yeah. Originally, actually, the VPX version is just alpha numeric. I kind of wanted to go a little bit retro. >> Um, I added the LCD for the homebrew,
    2:31
    Um, I added the LCD for the homebrew,
    2:31
    Um, I added the LCD for the homebrew, and I'll probably eventually release that in VPX as well. >> Yeah.
    2:35
    Yeah.
    2:35
    Yeah. >> But, uh, I was really wanted to kind of
    2:38
    But, uh, I was really wanted to kind of
    2:38
    But, uh, I was really wanted to kind of capture the feeling I got when I played some the feeling I got when I used to play some old like arcade games >> like Asteroids or Missile Command. Yeah.
    2:46
    like Asteroids or Missile Command. Yeah.
    2:46
    like Asteroids or Missile Command. Yeah. >> So, this is kind of like a combination
    2:48
    So, this is kind of like a combination
    2:48
    So, this is kind of like a combination of TNA plus asteroids and missile command with a little bit of Williams Defender thrown in there. >> Yeah. Yeah. Yeah. Yeah. Understood.
    2:56
    Yeah. Yeah. Yeah. Yeah. Understood.
    2:56
    Yeah. Yeah. Yeah. Yeah. Understood. >> Yeah. It looks very retroy and the theme
    2:59
    Yeah. It looks very retroy and the theme
    2:59
    Yeah. It looks very retroy and the theme is completely original. >> Yes. Completely original. Um actually uh
    3:05
    Yes. Completely original. Um actually uh
    3:05
    Yes. Completely original. Um actually uh the main game mechanic is I would say fairly original >> and that is that the goal goal is quite
    3:12
    and that is that the goal goal is quite
    3:12
    and that is that the goal goal is quite simple. Your your your goal is to protect the earth from onslaught of meteor waves. >> Mhm.
    3:17
    Mhm.
    3:17
    Mhm. >> And every 45 seconds there's a meteor
    3:20
    And every 45 seconds there's a meteor
    3:20
    And every 45 seconds there's a meteor wave. They start out easy. They get harder and harder. And a meteor wave consists of these drop targets. These four drop targets in the middle that pop up. Each one is a meteor you got to hit in a certain amount of time. >> Yeah. Yeah. Yeah. Yeah.
    3:32
    Yeah. Yeah. Yeah. Yeah.
    3:32
    Yeah. Yeah. Yeah. Yeah. >> So, and if you don't um you lose
    3:35
    So, and if you don't um you lose
    3:35
    So, and if you don't um you lose >> you lose health and so there's like
    3:37
    you lose health and so there's like
    3:37
    you lose health and so there's like there's a health meter down there. So, and it gets harder and harder. It's kind of like a like a Space Invaders kind of game or >> I would call it more like a Missile
    3:48
    I would call it more like a Missile
    3:48
    I would call it more like a Missile Command where you got you got to defend against all this onslaught of things coming at you. >> Yeah. Yeah. Yeah. Yeah.
    3:53
    Yeah. Yeah. Yeah. Yeah.
    3:53
    Yeah. Yeah. Yeah. Yeah. >> Um and the whole the whole game is sort
    3:55
    Um and the whole the whole game is sort
    3:55
    Um and the whole the whole game is sort of designed to make you panic. You know, you have >> you have all you have this this uh no
    4:02
    you have all you have this this uh no
    4:02
    you have all you have this this uh no matter what these meteor waves are going to come. So, you you have to prepare for for the waves. And understood. And then what about the uh the jump shot there? That the jump ramp there. >> Yeah. So that jump ramp um if you make
    4:17
    Yeah. So that jump ramp um if you make
    4:17
    Yeah. So that jump ramp um if you make it you you basically that's the moon shot and you land a ball on the moon which then gets locked up here on the ramp. >> Oh yeah. That's like a Game of Thrones
    4:25
    Oh yeah. That's like a Game of Thrones
    4:25
    Oh yeah. That's like a Game of Thrones style lock there. >> Yeah. And um those balls that get locked
    4:28
    Yeah. And um those balls that get locked
    4:28
    Yeah. And um those balls that get locked up there can be released at any time for like an instant multiball. >> Oh. Oh, understood. All right. So yeah.
    4:34
    Oh. Oh, understood. All right. So yeah.
    4:34
    Oh. Oh, understood. All right. So yeah. Do you have some you have some sensor or opto there that kind of >> So the uh are you talking about on the
    4:41
    So the uh are you talking about on the
    4:41
    So the uh are you talking about on the ramp there? >> Yeah. Yeah. Yeah.
    4:42
    Yeah. Yeah. Yeah.
    4:42
    Yeah. Yeah. Yeah. >> Yeah. Those are just some mechanical
    4:43
    Yeah. Those are just some mechanical
    4:44
    Yeah. Those are just some mechanical switches. >> Oh, okay.
    4:45
    Oh, okay.
    4:45
    Oh, okay. >> Oh, yeah. Yeah. They got them rollers on
    4:47
    Oh, yeah. Yeah. They got them rollers on
    4:47
    Oh, yeah. Yeah. They got them rollers on it. Oh, >> sweet.
    4:50
    sweet.
    4:50
    sweet. >> Yeah. And um
    4:52
    Yeah. And um
    4:52
    Yeah. And um if you don't make the moonshot, the ball falls into the pop bumpers. >> Oh, okay. Yeah. Yeah. Yeah. Of course.
    4:59
    Oh, okay. Yeah. Yeah. Yeah. Of course.
    5:00
    Oh, okay. Yeah. Yeah. Yeah. Of course. Turns into dark chaos. You need Yeah. This is uh this is pretty neat. And uh I guess the artwork, have you done that yourself as well? >> So I I want to mention that I had a team
    5:11
    So I I want to mention that I had a team
    5:11
    So I I want to mention that I had a team of of guys, some good friends of mine helped me. One of them did the artwork and the other guy was a helped me a lot with the code. He's a uh so Matt Carr is just like a brilliant uh software engineer and he helped me with the code. >> Mhm.
    5:25
    Mhm.
    5:25
    Mhm. >> And Rob Avery, he did the artwork. He
    5:27
    And Rob Avery, he did the artwork. He
    5:27
    And Rob Avery, he did the artwork. He helped me with the music and he uh did even the the the voice acting, the call outs. >> Oh wow.
    5:33
    Oh wow.
    5:34
    Oh wow. >> So without those guys, I wouldn't have
    5:35
    So without those guys, I wouldn't have
    5:35
    So without those guys, I wouldn't have gotten this far. >> So there's two flipper buttons on the
    5:39
    So there's two flipper buttons on the
    5:39
    So there's two flipper buttons on the left side. Is there What does that do? >> Okay, so the red ones are your main
    5:44
    Okay, so the red ones are your main
    5:44
    Okay, so the red ones are your main flipper buttons and in between meteor waves you can collect weapons. And the left one deploys the cluster bomb weapon that you can collect. >> Oh wow.
    5:53
    Oh wow.
    5:53
    Oh wow. >> And the right one will deploy the moon
    5:55
    And the right one will deploy the moon
    5:55
    And the right one will deploy the moon missiles. Okay. >> Okay. And during there are other weapons
    5:59
    Okay. And during there are other weapons
    5:59
    Okay. And during there are other weapons that you can collect and there's also def defensive uh powerups you can collect, but you have only a limited time to do it. So you kind of have to make like strategic decisions. >> Ah, gotcha. Gotcha. So yeah. So there's
    6:11
    Ah, gotcha. Gotcha. So yeah. So there's
    6:11
    Ah, gotcha. Gotcha. So yeah. So there's on the inserts it says like bomb save. >> Yeah. Pro training. Yeah.
    6:17
    Yeah. Pro training. Yeah.
    6:17
    Yeah. Pro training. Yeah. >> Yeah. Proton cannon is another weapon
    6:20
    Yeah. Proton cannon is another weapon
    6:20
    Yeah. Proton cannon is another weapon that you can deploy. And you you uh you collect that by doing the interloops. And then when you hit that um the center target there or that or that mini loop that'll blow up a meteor during wave >> if you have the proton cannon.
    6:34
    if you have the proton cannon.
    6:34
    if you have the proton cannon. >> Okay. Okay. Gotcha. Gotcha. Yeah. So
    6:36
    Okay. Okay. Gotcha. Gotcha. Yeah. So
    6:36
    Okay. Okay. Gotcha. Gotcha. Yeah. So we're definitely going to going into the game play here. And there's some interesting kind of choices in the materials here. So how you kind of fasten the the wire forms. I never seen that before. You kind of combine plastic and metal. >> Yeah. So this is homebrew and you do
    6:50
    Yeah. So this is homebrew and you do
    6:50
    Yeah. So this is homebrew and you do what you can with what you've got, right? So um >> I love it. I love it.
    6:54
    I love it. I love it.
    6:54
    I love it. I love it. >> This is This is just stainless steel 1/4
    6:56
    This is This is just stainless steel 1/4
    6:56
    This is This is just stainless steel 1/4 in uh wire that I hand bent and I'm holding it. >> Yeah, I'm holding it together with a 3D
    7:03
    Yeah, I'm holding it together with a 3D
    7:03
    Yeah, I'm holding it together with a 3D printed brackets. >> There's a lot of 3D printed stuff on
    7:06
    There's a lot of 3D printed stuff on
    7:06
    There's a lot of 3D printed stuff on here. Um like the the big meteor, the big asteroid in the middle, the moon in the back. >> They look fantastic. They look really
    7:14
    They look fantastic. They look really
    7:14
    They look fantastic. They look really good. They don't look 3D printed. You must have sanded them and made them smooth, right? >> There's some post-processing and
    7:21
    There's some post-processing and
    7:21
    There's some post-processing and painting that I did on them. Yeah, >> you got the ship as well as the 3D
    7:24
    you got the ship as well as the 3D
    7:24
    you got the ship as well as the 3D print. >> Understood. Understood. Yeah. And it's
    7:28
    Understood. Understood. Yeah. And it's
    7:28
    Understood. Understood. Yeah. And it's all metal rams and stuff. This looks right out as hell. Thanks, man. >> Yeah, that's absolutely fantastic. So,
    7:35
    Yeah, that's absolutely fantastic. So,
    7:35
    Yeah, that's absolutely fantastic. So, the thing is, so I think that we're kind of ready to play a game here. I'm a little bit curious. So, you mentioned uh the software on it. So, what platform have you built this on? >> So, give those guys some credit. Is this
    7:46
    So, give those guys some credit. Is this
    7:46
    So, give those guys some credit. Is this built on fast or? >> So, the hardware is fast. I used um some
    7:50
    So, the hardware is fast. I used um some
    7:50
    So, the hardware is fast. I used um some Cobra pin uh lights like the Alpha Numeric's Cobra Pin and some of the uh the flashers. Um the software is MPF, but I developed the whole game in DPX >> and I used um I mentioned Matt Carr. He
    8:05
    and I used um I mentioned Matt Carr. He
    8:05
    and I used um I mentioned Matt Carr. He developed a a framework in DPX that mimics MPF, which I wrote all the code in. So I was able to then export the BPX code directly to MPF. So it really minimized my development cycle. >> Gotcha. Gotcha. Yeah. So, MPF stands for
    8:20
    Gotcha. Gotcha. Yeah. So, MPF stands for
    8:20
    Gotcha. Gotcha. Yeah. So, MPF stands for the mission pinball framework for the folks who are not familiar and it's an open- source project. It's written in Python, very easy to understand. And you've done a really good job with the alpha numer because it looks seamless, but it's like multiple small displays or is it like individual segment? >> Uh that's those are segmented displays.
    8:39
    Uh that's those are segmented displays.
    8:39
    Uh that's those are segmented displays. It's a um I think it's a four or Yeah, it's 14 uh segments per character. Yeah. So, uh, yeah, that's what I bought from Kobin. >> Oh, yeah. Yeah. So, it's four four
    8:52
    Oh, yeah. Yeah. So, it's four four
    8:52
    Oh, yeah. Yeah. So, it's four four displays. Yeah. >> Yeah. And and just like TNA, there's a
    8:55
    Yeah. And and just like TNA, there's a
    8:55
    Yeah. And and just like TNA, there's a there's a two-digit display between the flippers. >> Oh, sweet. So, this
    8:59
    Oh, sweet. So, this
    9:00
    Oh, sweet. So, this >> Yeah. Yeah. Yeah. Yeah.
    9:00
    Yeah. Yeah. Yeah. Yeah.
    9:00
    Yeah. Yeah. Yeah. Yeah. >> This will do your meteor wave countdown.
    9:02
    This will do your meteor wave countdown.
    9:02
    This will do your meteor wave countdown. It'll >> Oh, wow.
    9:03
    Oh, wow.
    9:04
    Oh, wow. >> It also get feedback there.
    9:05
    It also get feedback there.
    9:05
    It also get feedback there. >> Yeah. You get some You get some critical
    9:06
    Yeah. You get some You get some critical
    9:06
    Yeah. You get some You get some critical feedback there. >> And it's all all RGB LED.
    9:12
    And it's all all RGB LED.
    9:12
    And it's all all RGB LED. >> Everything's RGB.
    9:14
    Everything's RGB.
    9:14
    Everything's RGB. >> Yeah. Wow. in the in the GI as well or
    9:17
    Yeah. Wow. in the in the GI as well or
    9:18
    Yeah. Wow. in the in the GI as well or >> Yep. Oh, wow.
    9:19
    Yep. Oh, wow.
    9:19
    Yep. Oh, wow. >> GI is not on at the moment, but Okay. If
    9:22
    GI is not on at the moment, but Okay. If
    9:22
    GI is not on at the moment, but Okay. If I turn it on. >> Oh, yeah. Yeah. Yeah.
    9:25
    Oh, yeah. Yeah. Yeah.
    9:25
    Oh, yeah. Yeah. Yeah. >> There we go.
    9:27
    There we go.
    9:27
    There we go. >> And do you have multiplayer on it
    9:29
    And do you have multiplayer on it
    9:29
    And do you have multiplayer on it already? Can we Can we just fire up a game and shoot it? >> Yeah. You want to do a two-player
    9:34
    Yeah. You want to do a two-player
    9:34
    Yeah. You want to do a two-player >> or just a one player?
    9:34
    or just a one player?
    9:34
    or just a one player? >> No. No. Let's Let's do two players. All
    9:37
    No. No. Let's Let's do two players. All
    9:37
    No. No. Let's Let's do two players. All right. All right. Let me just put this away real quick.
    9:53
    So, I'm just going to make sure we get the because there's there was music and stuff in it as well. Yeah. >> Yeah. There's music going right now.
    10:00
    Yeah. There's music going right now.
    10:00
    Yeah. There's music going right now. >> It'll get louder. Yeah.
    10:05
    It'll get louder. Yeah.
    10:05
    It'll get louder. Yeah. >> Yeah. Let me see if this work. Let me
    10:07
    Yeah. Let me see if this work. Let me
    10:07
    Yeah. Let me see if this work. Let me turn this off here. So, all right. This This sounds rad. Damn. This is a good soundtrack. Oh, yeah. >> Yeah. So, now I I've turned off our mics
    10:19
    Yeah. So, now I I've turned off our mics
    10:19
    Yeah. So, now I I've turned off our mics here. So, now we're just have this mic. So, if you want to say something, we're going to have to talk into that mic to get the gate. Should I go first? >> Yeah, go first. Show them. Show us how
    10:29
    Yeah, go first. Show them. Show us how
    10:29
    Yeah, go first. Show them. Show us how it's done. You got the skill shot. Um, that green flashing light. I'm going to try to hit that. I miss it.
    10:45
    So you can you can uh I'm going to die
    10:45
    So you can you can uh I'm going to die right away, but you can see the countdown there. >> Yeah. Yeah. Yeah. Um so that that's
    10:50
    Yeah. Yeah. Yeah. Um so that that's
    10:50
    Yeah. Yeah. Yeah. Um so that that's counting down to the meteor wave. >> Okay. Gotcha. Gotcha.
    10:53
    Okay. Gotcha. Gotcha.
    10:53
    Okay. Gotcha. Gotcha. >> Damn. It feels good. So what what
    10:55
    Damn. It feels good. So what what
    10:55
    Damn. It feels good. So what what cabinet is this? A stern. What is the cabinet? >> Yeah, it's a stern spike two replica.
    11:01
    Yeah, it's a stern spike two replica.
    11:01
    Yeah, it's a stern spike two replica. >> Yeah, spike two replica. All right.
    11:03
    Yeah, spike two replica. All right.
    11:03
    Yeah, spike two replica. All right. Good. All right. So the scale show was the stand up. Stand up or >> Yeah. The green flash.
    11:08
    Yeah. The green flash.
    11:08
    Yeah. The green flash. >> Yeah.
    11:10
    Yeah.
    11:10
    Yeah. There we go. Oh, look at that. What happened? Oh, [ __ ] so now you actually qualified and started training. >> Okay. So, it's going to pop out in the
    12:46
    Okay. So, it's going to pop out in the
    12:46
    Okay. So, it's going to pop out in the ball in 5 seconds. >> Okay. Select your training mode now.
    12:53
    Okay. Select your training mode now.
    12:53
    Okay. Select your training mode now. >> Oh [ __ ] Let's select the pro.
    12:54
    Oh [ __ ] Let's select the pro.
    12:54
    Oh [ __ ] Let's select the pro. >> Yeah. So, your goal is to get that inter
    12:57
    Yeah. So, your goal is to get that inter
    12:57
    Yeah. So, your goal is to get that inter time. >> Oh, [ __ ]
    12:59
    Oh, [ __ ]
    12:59
    Oh, [ __ ] >> Yeah. There's a magnet above the top
    13:01
    Yeah. There's a magnet above the top
    13:01
    Yeah. There's a magnet above the top flipper that you can use to help you. >> All right. I'm just I'll go for that.
    13:06
    All right. I'm just I'll go for that.
    13:06
    All right. I'm just I'll go for that. >> Yeah.
    13:12
    Why is it doing that?
    13:12
    Why is it doing that? That was just that that was my uh way to hijack you. >> Sorry about that. No worries.
    13:26
    That was a good first ball.
    13:26
    That was a good first ball. >> Yeah, I got a feel of the sh So, I just locked the ball up there. Now I can use that as a ball safe. That was when was ready. >> Yeah, exactly.
    15:00
    Yeah, exactly.
    15:00
    Yeah, exactly. >> So I It's a It's really useful to have
    15:02
    So I It's a It's really useful to have
    15:02
    So I It's a It's really useful to have that as a defensive weapon. >> Yeah. Yeah. Oh wow. When you shoot it
    15:07
    Yeah. Yeah. Oh wow. When you shoot it
    15:07
    Yeah. Yeah. Oh wow. When you shoot it for him. >> Yeah.
    15:09
    Yeah.
    15:09
    Yeah. >> How do you How do you know that?
    15:12
    How do you How do you know that?
    15:12
    How do you How do you know that? So whenever you hit that white target that's above the >> that automatically um initiates the
    15:21
    that automatically um initiates the
    15:21
    that automatically um initiates the magnet. So now here's a red roving shot which is the alien ship. >> All right.
    15:54
    All right.
    15:54
    All right. >> If you hit that you get double scoring.
    15:56
    If you hit that you get double scoring.
    15:56
    If you hit that you get double scoring. >> Oh [ __ ] Look at that back hand.
    15:58
    Oh [ __ ] Look at that back hand.
    15:58
    Oh [ __ ] Look at that back hand. Beautiful 2x. I like that back catch. It's so simple. >> Yeah.
    16:06
    Yeah.
    16:06
    Yeah. >> I just call it by mystery cuz I hit all
    16:08
    I just call it by mystery cuz I hit all
    16:08
    I just call it by mystery cuz I hit all the standups. >> Yeah. So if I can get it in the scoop,
    16:11
    Yeah. So if I can get it in the scoop,
    16:11
    Yeah. So if I can get it in the scoop, I'll get a mystery. >> Oh, that's a hard
    16:15
    Oh, that's a hard
    16:15
    Oh, that's a hard >> That's a really hard shot for backhand
    16:17
    That's a really hard shot for backhand
    16:17
    That's a really hard shot for backhand for sure. >> It's doable, but
    16:19
    It's doable, but
    16:20
    It's doable, but >> Oh, yeah.
    16:28
    It's tight even from the forehand, too.
    16:28
    It's tight even from the forehand, too. >> And you get a you get a bounce. You get
    16:30
    And you get a you get a bounce. You get
    16:30
    And you get a you get a bounce. You get a lucky bounce sometimes. laughing now. This is the um this is the meteor wave. They come whether you like it or not. Yeah. Yeah. Yeah.
    17:04
    So, this is when it it's like sucks.
    17:04
    So, this is when it it's like sucks. They're coming, but you
    17:18
    Oh, look at that feed into the shooter
    17:18
    Oh, look at that feed into the shooter lane. So I just got the cluster bomb. >> Yeah.
    17:39
    Yeah.
    17:39
    Yeah. >> By going up that left lane three times.
    17:41
    By going up that left lane three times.
    17:42
    By going up that left lane three times. >> So a cluster bomb you deploy over here.
    17:44
    So a cluster bomb you deploy over here.
    17:44
    So a cluster bomb you deploy over here. >> Ah. Okay. So you get that on the insert.
    17:46
    Ah. Okay. So you get that on the insert.
    17:46
    Ah. Okay. So you get that on the insert. You can have two, >> right?
    17:48
    right?
    17:48
    right? >> Yeah. Bomb.
    17:50
    Yeah. Bomb.
    17:50
    Yeah. Bomb. Makes sense. >> Yeah. Yeah. He's talking and playing at
    17:55
    Yeah. Yeah. He's talking and playing at
    17:55
    Yeah. Yeah. He's talking and playing at the same time, right? But you have to give me a chance, right?
    18:06
    Yeah, this is this is awesome. We saw a lot of good gameplay there. Like just see shot.
    18:39
    Oh [ __ ] Here comes Here comes the baddies. A sh
    19:01
    So, what is the countdown doing now? Is that going to be a drop? Oh, [ __ ] >> What was that?
    19:05
    What was that?
    19:05
    What was that? >> No, it it counted down to zero, but I
    19:07
    No, it it counted down to zero, but I
    19:07
    No, it it counted down to zero, but I screwed it up anyway.
    19:23
    From my trap. Will that work? No. Too
    19:23
    From my trap. Will that work? No. Too late. It's easier to back. >> Oh, it is.
    19:29
    Oh, it is.
    19:29
    Oh, it is. >> It's a shield.
    19:30
    It's a shield.
    19:30
    It's a shield. >> Shield.
    19:30
    Shield.
    19:30
    Shield. >> Yeah. No. Oh my god. What a save. What a save. >> Okay, so I shorted something on the
    19:51
    Okay, so I shorted something on the
    19:51
    Okay, so I shorted something on the left there. Heat. Heat. Oh yeah, >> that was some that
    20:43
    that was some that
    20:43
    that was some that >> Yeah, I did. I did.
    20:45
    Yeah, I did. I did.
    20:45
    Yeah, I did. I did. >> All right, we got that one there. I need
    20:47
    All right, we got that one there. I need
    20:47
    All right, we got that one there. I need to get my protons one more straight down. Oh, is that going to count? Yeah. First, I'll let
    21:11
    too much. >> Oh, it's going sideways. All right, it's going to be K in the shooter lane. No,
    21:39
    with the upper flipper. Oh my god, this is turning [ __ ] real quick. So, I just need the the drop targets now. Is that kind of what I'm shooting for or what's that? Is it the drop target? >> Yeah, it's just the drop targets that
    21:49
    Yeah, it's just the drop targets that
    21:49
    Yeah, it's just the drop targets that you need to hit to get through the waves. >> Okay.
    21:57
    No, too early. I got you. >> All right. Moon ready.
    22:07
    Mystery.
    22:07
    Mystery. >> Then that give you something nice.
    22:09
    Then that give you something nice.
    22:09
    Then that give you something nice. Mystery gave you four health. >> Now you got to select a training mode or
    22:13
    Now you got to select a training mode or
    22:13
    Now you got to select a training mode or you can skip it. >> So what what what do I need to do in a
    22:18
    So what what what do I need to do in a
    22:18
    So what what what do I need to do in a training mode? It's going to it's going to pop the ball out. Be careful. >> Oh [ __ ]
    22:22
    Oh [ __ ]
    22:22
    Oh [ __ ] Okay. So, now now you're training on that right that right um lane. >> So, you got to hit that right lane three
    22:28
    So, you got to hit that right lane three
    22:28
    So, you got to hit that right lane three times. Oh, okay. >> Can you both pass on it? Oh, look at
    22:33
    Can you both pass on it? Oh, look at
    22:33
    Can you both pass on it? Oh, look at that. Well, nearly you can. It's a little tricky. Oh, yeah. All right. Let's see if we can hit that orbit.
    22:48
    Yeah. Like every pinball machines, you
    22:48
    Yeah. Like every pinball machines, you always have the ball on the wrong flipper. There's nothing wrong with this game. It's just pinball.
    23:10
    Oh my god. How am I still alive? And I
    23:10
    Oh my god. How am I still alive? And I cannot hit that orbit.
    23:16
    So, I need to hit it before the timer
    23:16
    So, I need to hit it before the timer goes out, I guess. >> Oh, come on. Or can I just get one shot?
    23:21
    Oh, come on. Or can I just get one shot?
    23:21
    Oh, come on. Or can I just get one shot? And I need three of them. >> It's doable.
    23:25
    It's doable.
    23:25
    It's doable. >> Yeah. Yeah, absolutely doable. I have no
    23:28
    Yeah. Yeah, absolutely doable. I have no
    23:28
    Yeah. Yeah, absolutely doable. I have no doubt in my mind.
    23:47
    Training again. You can skip it if you
    23:47
    Training again. You can skip it if you want or you need you hit >> ship saver. Okay, so that was actually
    23:53
    ship saver. Okay, so that was actually
    23:53
    ship saver. Okay, so that was actually like which shot you need. Oh [ __ ] [ __ ] Oh my >> was just like what? What happened now?
    24:01
    was just like what? What happened now?
    24:01
    was just like what? What happened now? >> Got to pay attention.
    24:02
    Got to pay attention.
    24:02
    Got to pay attention. >> Yeah. So what do I need to hit? Okay, so
    24:03
    Yeah. So what do I need to hit? Okay, so
    24:03
    Yeah. So what do I need to hit? Okay, so I need to hit this. >> Yeah, you almost got him.
    24:06
    Yeah, you almost got him.
    24:06
    Yeah, you almost got him. >> Yeah. Yeah, that's that's easy. You can
    24:09
    Yeah. Yeah, that's that's easy. You can
    24:09
    Yeah. Yeah, that's that's easy. You can hit that.
    24:15
    No. Yeah, but it's a like it's like a
    24:16
    No. Yeah, but it's a like it's like a rotating shot. So >> Oh, okay. Gotcha. You got you.
    24:18
    Oh, okay. Gotcha. You got you.
    24:18
    Oh, okay. Gotcha. You got you. >> It makes it actually harder.
    24:19
    It makes it actually harder.
    24:19
    It makes it actually harder. >> Yeah. Yeah. Yeah. Yeah. Yeah.
    24:22
    Yeah. Yeah. Yeah. Yeah. Yeah.
    24:22
    Yeah. Yeah. Yeah. Yeah. Yeah. >> That was a good run though. right, I'm going to use my cluster bomb here. >> Oh, yeah. What does that do?
    25:07
    Oh, yeah. What does that do?
    25:07
    Oh, yeah. What does that do? >> Boom. All four of them. Oh,
    25:09
    Boom. All four of them. Oh,
    25:09
    Boom. All four of them. Oh, >> I got one left. I >> No, don't don't do that.
    26:18
    No, don't don't do that.
    26:18
    No, don't don't do that. >> It helps when you play the game a
    26:19
    It helps when you play the game a
    26:19
    It helps when you play the game a thousand times. >> Yeah.
    26:23
    Yeah.
    26:23
    Yeah. >> It helps when you've designed the rules,
    26:24
    It helps when you've designed the rules,
    26:24
    It helps when you've designed the rules, too. >> Yeah. Yeah. It does. So now you got to move up. >> Yeah.
    26:34
    Yeah.
    26:34
    Yeah. >> Or what would that do?
    26:36
    Or what would that do?
    26:36
    Or what would that do? >> So
    26:38
    So
    26:38
    So um I can release that ball at any time. >> Like if I'm about to drain, I can
    26:44
    Like if I'm about to drain, I can
    26:44
    Like if I'm about to drain, I can release it like that. Oh gosh. >> You got to be quick though.
    27:00
    course. >> Yeah, we pulled. I had quite a lot. Oh,
    27:02
    Yeah, we pulled. I had quite a lot. Oh,
    27:02
    Yeah, we pulled. I had quite a lot. Oh, look at that. >> How did that happen?
    27:06
    How did that happen?
    27:06
    How did that happen? >> Maybe the ball save on your
    27:07
    Maybe the ball save on your
    27:08
    Maybe the ball save on your >> I could Yeah, I could have had a ball
    27:09
    I could Yeah, I could have had a ball
    27:09
    I could Yeah, I could have had a ball save still going. >> All right, so I finished five waves.
    27:14
    All right, so I finished five waves.
    27:14
    All right, so I finished five waves. That qualifies an extra ball. >> Oh, nice. If I can get it.
    27:25
    So close. It's always that last shot
    27:25
    So close. It's always that last shot that you never get. >> Going for the extra ball that you drain.
    27:29
    Going for the extra ball that you drain.
    27:29
    Going for the extra ball that you drain. >> There you go.
    27:31
    There you go.
    27:31
    There you go. >> Oh, god damn. Yeah, I need to step it up
    27:33
    Oh, god damn. Yeah, I need to step it up
    27:33
    Oh, god damn. Yeah, I need to step it up here. I thought I was safe there for a bit, but uh that's not going to happen. Okay, I got my moon ready. I'm going to see if I can uh do that slick back hand. >> Yeah, do it.
    27:51
    Oh, that was a little bit too early.
    27:51
    Oh, that was a little bit too early. forehand not quite working. So now I have a ship. I got my wave.
    29:13
    So, what do we want here? We want time.
    29:13
    So, what do we want here? We want time. Oh [ __ ] >> Oh my god. Yeah. I had a shield there.
    29:18
    Oh my god. Yeah. I had a shield there.
    29:18
    Oh my god. Yeah. I had a shield there. Also, I have my baller. I'm in good shape here.
    29:26
    There we go. Release that one. Nice. And you get a little ball save on that. That's very nice.
    30:17
    No, no, no, no, no. >> I was close. Good job, man.
    30:20
    I was close. Good job, man.
    30:20
    I was close. Good job, man. >> Yeah, good aiming.
    30:23
    Yeah, good aiming.
    30:23
    Yeah, good aiming. >> It was so close. So close. Sweet.
    30:27
    It was so close. So close. Sweet.
    30:27
    It was so close. So close. Sweet. >> How far did you
    30:28
    How far did you
    30:28
    How far did you >> Yeah. So yeah, this this game is just
    30:30
    Yeah. So yeah, this this game is just
    30:30
    Yeah. So yeah, this this game is just fantastic. I'm just like trying to figure out what it's kind of like if Cactus Canyon and Robocop kind of had a baby, you know, uh with a really nice kind of space theme. It's just absolutely fantastic. It's gorgeous. So much fun to play. And with that said, like people that watch this might want to play this game. So what what are you going to do after this? If you're watching this video on YouTube on Saturday, you won't be able to make it to Golden State to see it here, play it in person. >> Yeah, definitely.
    31:00
    Yeah, definitely.
    31:00
    Yeah, definitely. >> When is the next show?
    31:02
    When is the next show?
    31:02
    When is the next show? >> Come here. Uh, if you can, I want I want
    31:04
    Come here. Uh, if you can, I want I want
    31:04
    Come here. Uh, if you can, I want I want to go to Expo in October. >> Okay, sweet.
    31:07
    Okay, sweet.
    31:07
    Okay, sweet. >> Um, of course, if you have VPX, you can
    31:10
    Um, of course, if you have VPX, you can
    31:10
    Um, of course, if you have VPX, you can just download the game. It plays >> pretty similar to the real one.
    31:14
    pretty similar to the real one.
    31:14
    pretty similar to the real one. >> Yeah. Yeah. Yeah.
    31:14
    Yeah. Yeah. Yeah.
    31:14
    Yeah. Yeah. Yeah. >> Um,
    31:15
    Um,
    31:15
    Um, >> and if any of the big boys want to
    31:17
    and if any of the big boys want to
    31:17
    and if any of the big boys want to license the theme, >> let's talk.
    31:20
    let's talk.
    31:20
    let's talk. >> Yeah, let's talk. So, yeah. So, is that
    31:22
    Yeah, let's talk. So, yeah. So, is that
    31:22
    Yeah, let's talk. So, yeah. So, is that is that the uh is that your ambition? You want to become a pinball designer? You you said you were an engineer of sorts, right? >> I'm a mechanical engineer.
    31:30
    I'm a mechanical engineer.
    31:30
    I'm a mechanical engineer. >> Mechanical engineer. Yes. That that
    31:32
    Mechanical engineer. Yes. That that
    31:32
    Mechanical engineer. Yes. That that shows. Okay. I I don't I don't want to necessarily do pinball as a living, but I would love I mean, I love it as a hobby >> and and it would be amazing to see this
    31:43
    and and it would be amazing to see this
    31:43
    and and it would be amazing to see this game distributed more widely. And >> it's gotten a lot of really positive
    31:48
    it's gotten a lot of really positive
    31:48
    it's gotten a lot of really positive feedback from the virtual version. >> Yeah, I bet. I got I already have kind
    31:52
    Yeah, I bet. I got I already have kind
    31:52
    Yeah, I bet. I got I already have kind of like a a pretty large fan base. >> Yeah. Yeah. Yeah. That's understandable.
    31:56
    Yeah. Yeah. Yeah. That's understandable.
    31:56
    Yeah. Yeah. Yeah. That's understandable. >> Yeah.
    31:57
    Yeah.
    31:57
    Yeah. >> Yeah. I mean I I'm I'm ecstatic. It's so
    31:59
    Yeah. I mean I I'm I'm ecstatic. It's so
    31:59
    Yeah. I mean I I'm I'm ecstatic. It's so fun. It's just crazy. Really well done, I must say. It's just fantastic. >> Thanks, man. Really appreciate that.
    32:05
    Thanks, man. Really appreciate that.
    32:05
    Thanks, man. Really appreciate that. >> Yeah. It's It's well worth But I mean,
    32:07
    Yeah. It's It's well worth But I mean,
    32:07
    Yeah. It's It's well worth But I mean, folks, you know, it only takes 6 years to build something like this. So, if you get started today, if I see you at Golden State 2032, right? So, but with that said, are you are you are you done with this dream or is it like you have anything kind of polish left on it? >> I would say it is in a finished state,
    32:26
    I would say it is in a finished state,
    32:26
    I would say it is in a finished state, but I I'm at the point where I'm thinking about adding new features. >> Um there's a few things I've been
    32:31
    Um there's a few things I've been
    32:31
    Um there's a few things I've been thinking about like um a few extra rules. Uh maybe um uh adding some stuff to the to the display for sure. Yeah. >> Uh, I was thinking about making the
    32:42
    Uh, I was thinking about making the
    32:42
    Uh, I was thinking about making the replay ability a little bit better by like having the ability to select a different ship that you can and each ship would have a different like strength. >> Yeah. Yeah. You power up certain kind of
    32:53
    Yeah. Yeah. You power up certain kind of
    32:53
    Yeah. Yeah. You power up certain kind of places on the play field. You kind of you start with the, you know, two proton Exactly. List or whatever. >> Yeah. Yeah. Yeah. That'd be rad because
    33:01
    Yeah. Yeah. Yeah. That'd be rad because
    33:01
    Yeah. Yeah. Yeah. That'd be rad because And if you can switch ships between balls, you kind of like change the outcome of the game. >> Yeah. I mean, any any way to like add
    33:09
    Yeah. I mean, any any way to like add
    33:09
    Yeah. I mean, any any way to like add replay-ability or increase the strategic element of the game, I'm into that. >> Yeah. Yeah. Yeah. For sure. For sure.
    33:16
    Yeah. Yeah. Yeah. For sure. For sure.
    33:16
    Yeah. Yeah. Yeah. For sure. For sure. >> Yeah. It's fantastic. Yeah. Thank you so
    33:18
    Yeah. It's fantastic. Yeah. Thank you so
    33:18
    Yeah. It's fantastic. Yeah. Thank you so much for uh for showing me the game on the channel. Definitely come back and play some if the line is not going to be too long. So, thanks, Michael. >> Yeah. Thank you, Dan. Amazing. Have a
    33:28
    Yeah. Thank you, Dan. Amazing. Have a
    33:28
    Yeah. Thank you, Dan. Amazing. Have a have a great rest of your show. All right. Appreciate that. All right, folks. On to the next one. Cheers.