Spike is a scalable hardware platform and operating system developed by Stern Pinball for modern pinball machines, first introduced in WWE WrestleMania (2015). It represents an evolution in pinball control system technology, with Spike 2 marking a subsequent generation. The platform serves as the foundation for contemporary Stern pinball games and is used as a comparative benchmark for evaluating control system capabilities such as fault detection granularity.
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The Spike system uses ARM-based Linux with distributed computing boards, and H.264 video streams are rendered as overlays rather than full processing
Spike hardware architecture with distributed daughter boards presents timing challenges for emulation
Modern Stern pinball hardware generation, supported by P-ROC with same board as WPC/White Star
Stern's successor hardware platform to SAM, arriving shortly after Walking Dead production
Dog mechanism in Junkyard playfield; broken and needs repair; host planning to fix after Pinball Expo
Stern Pinball's circuit board platform; Spike 1 games experiencing node board availability issues; Spike 3 mentioned as upcoming
Stern's electronic pinball platform; praised for high-fidelity stereo audio system quality in Aerosmith
Stern's hardware control system mentioned during playfield inspection segment regarding circuit control boards
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Stern's modern hardware platform featuring node boards and network-based code updates
Stern Pinball's control system used in mass-produced Whoa Nellie! Big Juicy Melons
Stern's electronics hardware system powering Jurassic Park with HD graphics, animations, and 3-channel audio
Stern's electronics hardware system powering Elvira's House of Horrors; enables HD graphics and 3-channel audio
Stern's proprietary electronics hardware system used in Deadpool; enables HD graphics and 3-channel audio
Stern Pinball's electronics hardware system used in Black Knight: Sword of Rage
Stern pinball hardware architecture enabling advanced feature control (magnets, orchestration)
Stern's modern pinball platform using distributed computing architecture with networked daughter boards via LAN cables
Stern pinball control system using ARM-based Linux with distributed computing boards; Arcuda Cabinet Mode interfaces with Spike for real-time updates
Stern control platform for which PinWoofer offers compatibility
Current Stern pinball hardware platform running Linux kernel; discussed as lacking operator data features available in Pinball 2000 era machines.
Stern Pinball's new electronic control system platform designed to replace SAM with modular, distributed architecture
Pinball control board/platform; version discussed in relation to machine hardware
Commercial pinball control system; referenced as comparative technology with less granular fault detection than Rolando's system
New Stern hardware and operating system; WWE WrestleMania is the first game to use it
Stern's scalable hardware platform used in modern games; Spike 2 represents evolution of system