Mark Gibson is a person mentioned in 1 episode(s).
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Carry logic in scoring allows a 10-point reel to advance when a 1-point reel reaches position nine and advances to zero
The characteristic reset sound in EM games is the five pulses from the score motor's cam firing five times per 180-degree rotation
Score reels have at least one, usually two zero-position switches that open when the reel reaches zero to stop the reset motor
Harry Williams used a very similar score motor design to Bally's design
Educational presenter on EM pinball scoring circuits; expert in electromechanical game design and operation
Instructor offering classes at Pacific Pinball Museum during Pinball Expo
EM pinball educator and presenter at Pintastic Pinball & Game Room Expo, demonstrating scoring mechanisms and circuits
Retired educator/enthusiast from Colorado who created and operates the 'Fun with Pinball' traveling educational exhibit
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EM devices use motion to perform computation, while solid-state games use motion primarily for ball control and toy activation
Score reels advance exactly one step per electrical pulse; scoring 50 points requires five sequential pulses from the score motor
Score reel advancement occurs only when solenoid coil power is cut and the spring relaxes, not while the switch is held closed
Lockin circuits use a second switch path to indefinitely maintain relay activation until a release switch opens the circuit
The distinctive five-pulse reset sound ('da da da do dot dot') heard in EM games is the audible signature of the score motor's cams firing pulses during reset
Every score reel has at least one, usually two, zero-position switches that control when the reset motor stops advancing that digit
Williams used a score motor design very similar to Valley's design
Gibson has published detailed animations and device explanations on his website covering EM mechanisms
Electromechanical devices require motion to perform computation, unlike solid-state games where motion is primarily for toy activation
Score reels advance only when coil power is cut and the spring pulls the plunger back, not when the switch is closed
Lock-in circuits use two parallel paths: activation and maintenance, keeping a relay active until a release switch opens
The score motor runs through 180-degree cycles and fires pulses from cams; some cams fire once per half rotation, others fire five times
Mark Gibson is from Colorado
The baseball game custom build took months to complete, with rule design being the most time-consuming aspect
Mark Gibson has been creating and traveling with the Fun with Pinball exhibit for five years