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Venom Pinball Vault Celebration Stream

Stern Pinball·video·19m 38s·analyzed·Jul 13, 2026
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claude-haiku-4-5-20251001 (batch) · $0.017

TL;DR

Jack Danger hosts Venom Vault Celebration, discussing design innovation and playing with development team.

Summary

Jack Danger hosts a Vault Celebration stream for Stern Pinball Inc. game with members of the design team (Dwight and Brian), playing cooperative games while discussing the game's design philosophy, mechanics, and development. Key topics include save-as-you-go progression, fast locks, character-specific playfield changes, RPG elements, and how Venom influenced subsequent games like Dungeons & Dragons. The stream showcases Venom's unique features: eight unlockable characters, dynamic playfield layouts, progress persistence, and cooperative play.

Key Claims

  • Venom introduced save-as-you-go progress mechanics to pinball, allowing players to progress toward wizard mode over months

    high confidence · Jack Danger and design team discussing design goals: 'this is the first game we started playing with save as you go, save your progress... we wanted somebody to be able to see the whole game. Even if it took them months, they could eventually see it.'

  • Venom features eight total characters that can be unlocked, with Ghost Rider being the most recent addition

    high confidence · Jack Danger: 'there's like eight characters total you can eventually unlock now with Ghost Rider, right?' Design team member confirms.

  • Players can change characters mid-game (each ball), unlike typical character-selection games that lock you in at the start

    high confidence · Design team: 'this is the first time that you can change characters mid game... you can change it each ball... the nature of Venom is he's changing all the time.'

  • Venom's fast locks mechanic was pushed further after initial implementation, making it one of the fastest games ever made

    high confidence · Jack and design team: 'Fast locks when it first started out weren't as fast as they ended up... we pushed really far on this game... It's like one of the fastest games ever made.'

  • Venom is the second game in a series of thematically-linked titles; Dungeons & Dragons is the third, with game four currently in development

    high confidence · Design team member: 'This is mine and Brian's game number three... No, two. Two. This is game two. D and D was game three, and we're currently working on game four.'

  • Each character in Venom has different music genres (funk, rock, etc.) reflecting the character's personality

    high confidence · Design team: 'each of the there's four different genres of music. Um Flash, Eddie, Gwen, and Peter each have their own music... Gwen's music's like funk.'

  • The playfield physically changes depending on which character is selected, with different ramp layouts and features

    high confidence · Jack Danger: 'the game changes physically depending on which character you pick... each character has a different layout of the playfield... each one has like a different feel.'

Notable Quotes

  • “this game came out 75 years ago”

    Jack Danger @ Early in stream — Humorous exaggeration about Venom's age; part of running joke about the game's longevity and continued support

  • “we wanted somebody to be able to see the whole game. Even if it took them months, they could eventually see it.”

    [name withheld pending review] @ Mid-stream design discussion — Core philosophy behind Venom's save-as-you-go mechanic; reflects shift in design priorities toward player accessibility

  • “It's like one of the fastest games ever made.”

    [name withheld pending review] @ Discussing fast locks — Characterizes Venom's signature mechanical speed and constant ball motion as a distinguishing feature

  • “the nature of Venom is he's changing all the time... we want you to do it more than once a game.”

    [name withheld pending review] @ Character-swap mechanic discussion — Explains thematic reasoning for mid-game character changes; ties mechanical innovation to IP fidelity

  • “I've been putting co-op in games since Turtles. Since 83.”

    Design team member (likely Dwight) @ Co-op discussion — Indicates long-standing design philosophy; references Williams' Teenage Mutant Ninja Turtles (1991) and earlier co-op experience

  • “D and D wouldn't have happened the way it did without Venom either, right? Saving your progress and adding a story to it that's deeper.”

    [name withheld pending review] @ Game progression discussion — Demonstrates Venom's foundational influence on subsequent Stern titles and narrative design

Entities

Jack DangerpersonStern PinballcompanyVenomgameDwightpersonBrianpersonDungeons & DragonsgameGame Four (Untitled)game

Signals

  • ?

    design_innovation: Venom introduced persistent save-as-you-go mechanics allowing players to reach wizard mode over extended play periods (months); first Stern implementation of this feature

    high · Design team: 'this is the first game we started playing with save as you go, save your progress... we wanted somebody to be able to see the whole game'

  • ?

    design_innovation: Venom features character-specific playfield changes (ramps, scoops, posts) that shift during mid-game character swaps; novel mechanical design requiring heavy programming

    high · Jack Danger: 'the game changes physically depending on which character you pick... each character has a different layout of the playfield'

  • ?

    design_innovation: Fast locks mechanic evolved during development to create constant ball motion; described as 'one of the fastest games ever made' with zero downtime between shots

    high · Design team: 'Fast locks when it first started out weren't as fast as they ended up... there's a ball in travel at all times. Even when you lock something, someone's still moving on the plate.'

  • ?

    design_philosophy: Venom represents experimental integration of RPG mechanics (level progression 1-99, character selection, boss encounters, damage scaling) into pinball platform; foundational for subsequent games

    high · Jack Danger: 'this is another step in in trying to get more RPG elements into pinball... in this game, you can go all the way to 99. And the higher level you are, the easier the game should get'

  • ?

    design_innovation: Venom allows character selection changes each ball (not locked in at game start); tied to thematic concept of shapeshifting character; enables grid-filling strategy

Transcript

youtube_auto_sub · $0.000

0:01
Hey there, pin heads. Jack Danger here from Stern Pinball and we're here with another Vault Celebration. This time I'm with the game team of Venom. Uh, this game came out >> 75 years ago. [laughter]
0:10
75 years ago. [laughter]
0:10
75 years ago. [laughter] >> Yeah, right. I remember I remember
0:12
Yeah, right. I remember I remember
0:12
Yeah, right. I remember I remember beating this game up in my studio a long time ago trying to get through everything, leveling up, unlocking all the characters. It's a really cool unique layout. It's a really cool unique way of playing pinball. So, we're going to play a game. Uh, we're going to chat a little bit about, you know, what it took to bring this game to market. some of the fun anecdotes they may have. And uh I'm going to start us off >> by logging in.
  • Dungeons & Dragons & Dragons sequel would not have been possible without the save-as-you-go and story progression systems developed in Venom

    high confidence · Design team: 'D and D wouldn't have happened the way it did without Venom either, right? Saving your progress and adding a story to it that's deeper.'

  • Deny Kitty
    person
    Eddie Brockproduct
    Gwen Stacyproduct
    Spider-Manproduct
    Flash Thompsonproduct
    Ghost Riderproduct

    high · Design team: 'this is the first time that you can change characters mid game... you can change it each ball... the nature of Venom is he's changing all the time'

  • ?

    product_strategy: Eight unlockable characters with distinct music genres (rock, funk, etc.), playfield layouts, and mechanical characteristics; Ghost Rider added as post-release content expansion

    high · Jack Danger: 'there's like eight characters total you can eventually unlock now with Ghost Rider, right?... Gwen's music's like funk'

  • ?

    design_philosophy: Venom incorporates co-op play mechanics as continuation of long-standing design tradition dating to Teenage Mutant Ninja Turtles (1991) and earlier

    high · Design team: 'I've been putting co-op in games since Turtles. Since 83... Co-op is in this thing, too... It works well in this.'

  • ?

    design_innovation: Experimental 'line game' inspired grid system where completing mini-modes fills squares to earn bonuses; described as successful innovation by designers

    high · Jack Danger: 'Mini modes is a new thing that we sort of tried with this game... I'm proud of the grid. It was an experiment and I think it worked out pretty well.'

  • ?

    product_launch: Venom continues receiving character additions years after initial release (Ghost Rider added); indicates sustained development and content support strategy

    high · Jack Danger joke about game release: 'It's been like three years... Well, it was like seven years ago when we did this game, right? 75 years ago.'

  • ?

    design_innovation: Venom features character-specific original music in distinct genres (funk, rock, etc.); reflects character personality; Gwen originally planned for Prince-inspired style

    high · Design team: 'Each each each of the there's four different genres of music... Gwen originally was going to be like Prince... we evolved from that and I think it went in a better direction'

  • ?

    design_innovation: Players can select number of balls in multiball (2-6 range) with risk/reward mechanics; lock location determines multiball type (Mayhem, Carnage, etc.)

    high · Jack Danger: 'your choice to be able to choose the number of balls you want in your multi... risk reward is there... depending on where you lock your balls changes what the multiball is going'

  • 0:36
    by logging in.
    0:36
    by logging in. >> You are now a part of us.
    0:38
    You are now a part of us.
    0:38
    You are now a part of us. >> You are now a part of us. Let me log in.
    0:40
    You are now a part of us. Let me log in.
    0:40
    You are now a part of us. Let me log in. >> That's cool music. One one thing that's
    0:42
    That's cool music. One one thing that's
    0:42
    That's cool music. One one thing that's good about this game is >> Oh, yeah. Do you save progress? Yes or
    0:45
    Oh, yeah. Do you save progress? Yes or
    0:45
    Oh, yeah. Do you save progress? Yes or no? >> Hell yeah.
    0:47
    Hell yeah.
    0:47
    Hell yeah. >> Should I log in too?
    0:48
    Should I log in too?
    0:48
    Should I log in too? >> You should log in.
    0:49
    You should log in.
    0:49
    You should log in. >> Or should we wait till
    0:52
    Or should we wait till
    0:52
    Or should we wait till >> I'm going second?
    0:53
    I'm going second?
    0:53
    I'm going second? >> Yes.
    0:54
    Yes.
    0:54
    Yes. >> Yeah. Well, if you just do nothing, it's
    0:55
    Yeah. Well, if you just do nothing, it's
    0:55
    Yeah. Well, if you just do nothing, it's just
    1:01
    cool. And uh if you guys want to talk,
    1:01
    cool. And uh if you guys want to talk, use that microphone like talk together. But if we're in a game, just talk. >> Yeah. If you're in a game, this is for
    1:09
    Yeah. If you're in a game, this is for
    1:09
    Yeah. If you're in a game, this is for when you're in a game. Unless Here, I'll just give this to you. >> Oh, do you do you want this?
    1:15
    Oh, do you do you want this?
    1:15
    Oh, do you do you want this? >> Okay, let's just get into it. All right,
    1:17
    Okay, let's just get into it. All right,
    1:17
    Okay, let's just get into it. All right, so >> I like choosing Eddie Brock because you
    1:20
    I like choosing Eddie Brock because you
    1:20
    I like choosing Eddie Brock because you get your locks for your multiball right off the rip. Yeah, that's what I >> um but if you're like
    1:25
    um but if you're like
    1:25
    um but if you're like >> that's cheating.
    1:26
    that's cheating.
    1:26
    that's cheating. >> One of the best players on the planet.
    1:27
    One of the best players on the planet.
    1:27
    One of the best players on the planet. [laughter] >> Yeah, thanks Dwight. I appreciate it. Um
    1:30
    Yeah, thanks Dwight. I appreciate it. Um
    1:30
    Yeah, thanks Dwight. I appreciate it. Um but if you choose somebody else in order to get your locks, you just have to like, you know, these little mini twoot combos is how you light your locks eventually. So, uh we'll do Flash Thompson. Why not? Since Dwight was guilting me. >> Shaming.
    1:42
    Shaming.
    1:42
    Shaming. >> Shaming me.
    1:44
    Shaming me.
    1:44
    Shaming me. >> So, all all the music on this game is
    1:47
    So, all all the music on this game is
    1:48
    So, all all the music on this game is different for each character. Yeah. >> Yeah. Each each each of the there's four
    1:51
    Yeah. Each each each of the there's four
    1:51
    Yeah. Each each each of the there's four different genres of music. Um Flash, Eddie, Gwen, and Peter each have their own music. >> Get up there. Come on. Um and what made
    2:02
    Get up there. Come on. Um and what made
    2:02
    Get up there. Come on. Um and what made you choose like Gwen's music's like funk and stuff like that? Like what what made you choose what? Well, Gwen Gwen originally was going to be like Prince and that was my my I like I made a whole playlist of like I want I want Gwen to be like this and then we we evolved from that and I think it went in a better direction but but it started off being like Prince I want funk I want Prince early Prince from the you know >> okay
    2:25
    okay
    2:25
    okay >> funky prince
    2:26
    funky prince
    2:26
    funky prince >> the character most like Dwight but it's
    2:28
    the character most like Dwight but it's
    2:28
    the character most like Dwight but it's definitely Dwight >> what Venom reporting for
    2:32
    what Venom reporting for
    2:32
    what Venom reporting for >> you just call you a prince
    2:33
    you just call you a prince
    2:33
    you just call you a prince >> you bring the funk
    2:34
    you bring the funk
    2:34
    you bring the funk >> I bring the funk
    2:36
    I bring the funk
    2:36
    I bring the funk >> all right I bring the funk. Um, I'm
    2:38
    all right I bring the funk. Um, I'm
    2:38
    all right I bring the funk. Um, I'm going to take Gwen because [laughter] I I like the music. So, this was our first um experimenting with well, not not it's not not the first, but this is another step in in trying to get more RPG elements into pinball. And and I'm and I can't talk and play at the same time. [laughter] >> But you notice I'm level 73. Huh?
    3:03
    But you notice I'm level 73. Huh?
    3:03
    But you notice I'm level 73. Huh? >> That's disgusting.
    3:05
    That's disgusting.
    3:05
    That's disgusting. You notice I'm level 73 though. That's cool. >> 73?
    3:09
    73?
    3:09
    73? >> Damn. What do you mean?
    3:11
    Damn. What do you mean?
    3:11
    Damn. What do you mean? >> So, in this game, you can go all the way
    3:12
    So, in this game, you can go all the way
    3:12
    So, in this game, you can go all the way to 99. And the higher level you are, the easier the game should get with some caveats. >> Yeah.
    3:19
    Yeah.
    3:19
    Yeah. >> Level 25. That's not too bad.
    3:21
    Level 25. That's not too bad.
    3:21
    Level 25. That's not too bad. >> Well, I'm going to take Eddie Brock cuz
    3:23
    Well, I'm going to take Eddie Brock cuz
    3:23
    Well, I'm going to take Eddie Brock cuz I'm level 25. >> I mean, we all know I'm the best player,
    3:27
    I mean, we all know I'm the best player,
    3:27
    I mean, we all know I'm the best player, right? >> All right. All right. Just Just saying.
    3:29
    All right. All right. Just Just saying.
    3:29
    All right. All right. Just Just saying. But I'm at 25. So, >> if I don't win.
    3:33
    if I don't win.
    3:33
    if I don't win. >> Wait, I'm 31. I didn't even notice it.
    3:35
    Wait, I'm 31. I didn't even notice it.
    3:35
    Wait, I'm 31. I didn't even notice it. Heck yeah. >> I I'm remember I It's been like a minute
    3:40
    I I'm remember I It's been like a minute
    3:40
    I I'm remember I It's been like a minute since we played this game. >> Is it coming back?
    3:42
    Is it coming back?
    3:42
    Is it coming back? >> Well, I'm just I'm loving these these
    3:43
    Well, I'm just I'm loving these these
    3:43
    Well, I'm just I'm loving these these backgrounds. >> Oh, yeah.
    3:44
    Oh, yeah.
    3:44
    Oh, yeah. >> This background was made by Deny Kitty.
    3:47
    This background was made by Deny Kitty.
    3:47
    This background was made by Deny Kitty. Kitty, what's his name? Kitty. >> Um Samurai. Yeah. Deny.
    3:52
    Um Samurai. Yeah. Deny.
    3:52
    Um Samurai. Yeah. Deny. >> But yeah, like they feel alive. Like
    3:54
    But yeah, like they feel alive. Like
    3:54
    But yeah, like they feel alive. Like they're really awesome background. >> We're at different locations throughout
    3:59
    We're at different locations throughout
    3:59
    We're at different locations throughout New York.
    4:04
    Yeah. One of the things I I really liked
    4:04
    Yeah. One of the things I I really liked is this is the first game we started playing with save as you go, save your progress, >> right?
    4:10
    right?
    4:10
    right? >> And Dwight and I, right from the
    4:11
    And Dwight and I, right from the
    4:11
    And Dwight and I, right from the beginning, this is what we wanted to do. We wanted somebody to be able to see the whole game. Even if it took them months, >> they could eventually see it.
    4:17
    they could eventually see it.
    4:18
    they could eventually see it. >> That was the first thing we sort of
    4:18
    That was the first thing we sort of
    4:18
    That was the first thing we sort of wrote on the board is like we want we want everyone to be able to play the wizard mode at the end of the game.
    4:29
    And a lot of it was a learning
    4:29
    And a lot of it was a learning experience, but I think it ended up turning out pretty well. Yeah, >> we we got a lot of feedback from players
    4:33
    we we got a lot of feedback from players
    4:33
    we we got a lot of feedback from players who played for a long time and they finally made it to the final boss. And >> and fast locks, that's something that we
    4:39
    and fast locks, that's something that we
    4:39
    and fast locks, that's something that we sort of >> fast pushed really far on this game.
    4:41
    fast pushed really far on this game.
    4:42
    fast pushed really far on this game. That's pretty fun. >> Fast locks when it first started out
    4:44
    Fast locks when it first started out
    4:44
    Fast locks when it first started out weren't as fast as they ended up, >> right?
    4:46
    right?
    4:46
    right? >> And then Dwight and I think Cory magic
    4:49
    And then Dwight and I think Cory magic
    4:49
    And then Dwight and I think Cory magic into >> making them be super fast. And it it
    4:52
    making them be super fast. And it it
    4:52
    making them be super fast. And it it really does give it a unique feel, >> right?
    4:54
    right?
    4:54
    right? >> I remember playing it and going back to
    4:56
    I remember playing it and going back to
    4:56
    I remember playing it and going back to play other games and kind of getting >> It's like one of the fastest games ever
    4:58
    It's like one of the fastest games ever
    4:58
    It's like one of the fastest games ever made. Yeah, >> there it What's cool about it is there's
    5:01
    there it What's cool about it is there's
    5:01
    there it What's cool about it is there's a ball in travel at all times. Even when you lock something, someone's still moving on the plate. >> You never have to wait,
    5:07
    You never have to wait,
    5:07
    You never have to wait, >> right?
    5:13
    So, what are you shooting for, Brian?
    5:14
    So, what are you shooting for, Brian? >> Well, he's got two of the three.
    5:15
    Well, he's got two of the three.
    5:15
    Well, he's got two of the three. >> I'm getting carnage back.
    5:16
    I'm getting carnage back.
    5:16
    I'm getting carnage back. >> He's got two.
    5:17
    He's got two.
    5:17
    He's got two. >> Well, that's true. So, he he had he had
    5:20
    Well, that's true. So, he he had he had
    5:20
    Well, that's true. So, he he had he had two of the three little mini modes. Mini modes is a new thing that we sort of tried with this game. That whole grid. I'm I'm proud of the grid. It was an experiment and I think it worked out pretty well. I like like you complete you complete squares to get little bonuses. >> A take on the uh the line game.
    5:35
    A take on the uh the line game.
    5:35
    A take on the uh the line game. >> It's a take on it's a take on two or
    5:37
    It's a take on it's a take on two or
    5:37
    It's a take on it's a take on two or three different games. >> But yeah. Yeah. Is it blow Jack's turn?
    5:42
    But yeah. Yeah. Is it blow Jack's turn?
    5:42
    But yeah. Yeah. Is it blow Jack's turn? >> Uh the the line game being like I make a
    5:44
    Uh the the line game being like I make a
    5:44
    Uh the the line game being like I make a line, you make a line. You don't want to offer your opponent the ability to close the square. So by closing that square, you get the thing that's in the middle. >> But you can't stop each other in this
    5:52
    But you can't stop each other in this
    5:52
    But you can't stop each other in this game. >> Fair. But
    5:53
    Fair. But
    5:53
    Fair. But >> in the line game, can you? I don't think
    5:55
    in the line game, can you? I don't think
    5:55
    in the line game, can you? I don't think so. >> No.
    5:56
    No.
    5:56
    No. >> No.
    5:57
    No.
    5:57
    No. >> No.
    5:58
    No.
    5:58
    No. >> All right. I'm going to
    6:00
    All right. I'm going to
    6:00
    All right. I'm going to >> Yep. Exactly. That's right. Co-op is in
    6:02
    Yep. Exactly. That's right. Co-op is in
    6:02
    Yep. Exactly. That's right. Co-op is in this thing, too. >> Yeah. I've been putting co-op in games
    6:05
    Yeah. I've been putting co-op in games
    6:05
    Yeah. I've been putting co-op in games since Turtles. >> Since 83.
    6:07
    Since 83.
    6:07
    Since 83. >> And it works well in this.
    6:09
    And it works well in this.
    6:09
    And it works well in this. >> It does. Oh, co-op. Yeah, co-op for
    6:11
    It does. Oh, co-op. Yeah, co-op for
    6:11
    It does. Oh, co-op. Yeah, co-op for sure. >> So, I'm going to do some carnage.
    6:17
    So, I'm going to do some carnage.
    6:17
    So, I'm going to do some carnage. >> What a waste of time.
    6:20
    What a waste of time.
    6:20
    What a waste of time. >> Woo! Man, this thing's cooking. That's
    6:23
    Woo! Man, this thing's cooking. That's
    6:23
    Woo! Man, this thing's cooking. That's it. It It's It's fast. >> It's very fast.
    6:28
    It's very fast.
    6:28
    It's very fast. >> Stay alive. I love you. All right. My
    6:30
    Stay alive. I love you. All right. My
    6:30
    Stay alive. I love you. All right. My green arrows are lit for blocks. There's >> So, the game, like you said, um the game
    6:38
    So, the game, like you said, um the game
    6:38
    So, the game, like you said, um the game changes physically depending on which character you pick. So, he's he's got the right ramp as up and then takes it around to the back. >> Yeah. It's so cool.
    6:46
    Yeah. It's so cool.
    6:46
    Yeah. It's so cool. That's probably my third thing I think that I really like about this game is that especially if it's a home game, >> you can play a lot of different ways.
    6:55
    you can play a lot of different ways.
    6:55
    you can play a lot of different ways. Yeah. >> And each character has a different
    6:56
    And each character has a different
    6:56
    And each character has a different layout of the playfield. It has like a different feel. >> Yeah.
    7:00
    Yeah.
    7:00
    Yeah. >> Plus all the progression saving.
    7:01
    Plus all the progression saving.
    7:01
    Plus all the progression saving. >> Yeah. He's got that post there. That's
    7:03
    Yeah. He's got that post there. That's
    7:03
    Yeah. He's got that post there. That's kind of fun. >> And what there's like eight characters
    7:05
    And what there's like eight characters
    7:05
    And what there's like eight characters total you can eventually unlock >> now with Ghost Rider, right?
    7:08
    now with Ghost Rider, right?
    7:08
    now with Ghost Rider, right? >> Yeah. Ghost Rider on the top.
    7:10
    Yeah. Ghost Rider on the top.
    7:10
    Yeah. Ghost Rider on the top. >> And I say now because it's, you know,
    7:11
    And I say now because it's, you know,
    7:11
    And I say now because it's, you know, he's been around for like three years. [laughter] Well, it was like seven years ago when we did this game, >> right? 75 years ago.
    7:17
    right? 75 years ago.
    7:17
    right? 75 years ago. >> 75. Exactly.
    7:20
    75. Exactly.
    7:20
    75. Exactly. >> All right. So, my carnage is lit up the
    7:24
    All right. So, my carnage is lit up the
    7:24
    All right. So, my carnage is lit up the >> This is mine and Brian's game number
    7:26
    This is mine and Brian's game number
    7:26
    This is mine and Brian's game number three. >> Three. So,
    7:27
    Three. So,
    7:27
    Three. So, >> no, two. Two.
    7:28
    no, two. Two.
    7:28
    no, two. Two. >> This is game two. D and D was game
    7:30
    This is game two. D and D was game
    7:30
    This is game two. D and D was game three, and we're currently working on game four. >> Game four.
    7:34
    Game four.
    7:34
    Game four. >> Yeah. We We're learning as we go, and
    7:36
    Yeah. We We're learning as we go, and
    7:36
    Yeah. We We're learning as we go, and game four is coming along really well. >> I love that.
    7:40
    I love that.
    7:40
    I love that. Yeah. I mean, D and D wouldn't have happened the way it did without Venom either, right? Saving your progress and adding a story to it that's deeper. >> Thank you. Each one Oh, I mean Gindle.
    7:51
    Thank you. Each one Oh, I mean Gindle.
    7:51
    Thank you. Each one Oh, I mean Gindle. >> So, yeah.
    7:52
    So, yeah.
    7:52
    So, yeah. >> Yeah, because you had Gindle cuz you
    7:53
    Yeah, because you had Gindle cuz you
    7:53
    Yeah, because you had Gindle cuz you were waiting to do Gindle from a previous save. >> Oh, the That's right.
    7:57
    Oh, the That's right.
    7:57
    Oh, the That's right. >> Yeah, you're already at the past 10. The
    8:00
    Yeah, you're already at the past 10. The
    8:00
    Yeah, you're already at the past 10. The >> the flippers swapped.
    8:02
    the flippers swapped.
    8:02
    the flippers swapped. [laughter] It's Dwight giggling. >> You want to cross your hands?
    8:08
    You want to cross your hands?
    8:08
    You want to cross your hands? >> Yeah. No way, dude.
    8:11
    Yeah. No way, dude.
    8:11
    Yeah. No way, dude. >> Grenle's doing his special attack.
    8:13
    Grenle's doing his special attack.
    8:13
    Grenle's doing his special attack. >> Cross your brain.
    8:13
    Cross your brain.
    8:13
    Cross your brain. >> Oh, no. It uncrossed my brain now.
    8:15
    Oh, no. It uncrossed my brain now.
    8:15
    Oh, no. It uncrossed my brain now. >> Right. Right.
    8:21
    One of my favorite parts of this scene
    8:21
    One of my favorite parts of this scene is just how how ludicrous, you know, like that giant dragon is, you know, like 5t away from [laughter] >> It's a big boy.
    8:29
    It's a big boy.
    8:29
    It's a big boy. >> Yeah. Yeah. All right. I'm I'm coming
    8:30
    Yeah. Yeah. All right. I'm I'm coming
    8:30
    Yeah. Yeah. All right. I'm I'm coming after you because I I play so well in the first game, the first ball. >> It only takes one ball to play.
    8:42
    Oh, you have 130,000 points. >> No problem.
    8:42
    No problem.
    8:42
    No problem. >> Are you shaming me?
    8:43
    Are you shaming me?
    8:43
    Are you shaming me? >> No, you're level [laughter] 75. You're
    8:45
    No, you're level [laughter] 75. You're
    8:45
    No, you're level [laughter] 75. You're fine. >> I'm You know, you got to multiply my
    8:47
    I'm You know, you got to multiply my
    8:47
    I'm You know, you got to multiply my level times that score. >> Level 73. I expect more.
    8:52
    Level 73. I expect more.
    8:52
    Level 73. I expect more. >> Level multiplication.
    8:53
    Level multiplication.
    8:53
    Level multiplication. >> That's coming back.
    8:54
    That's coming back.
    8:54
    That's coming back. >> I hope.
    9:00
    Yeah.
    9:00
    Yeah. >> Right. So, I'm Gwen. I have that little
    9:02
    Right. So, I'm Gwen. I have that little
    9:02
    Right. So, I'm Gwen. I have that little loop. The little horseshoe loop. >> Nice.
    9:04
    Nice.
    9:04
    Nice. >> Ball one locked. Oh, I could cancel.
    9:06
    Ball one locked. Oh, I could cancel.
    9:06
    Ball one locked. Oh, I could cancel. Okay, I didn't need to cancel. I was just afraid. I didn't need to cancel because it was ball one. >> Uhhuh. Ball two is when you
    9:12
    Uhhuh. Ball two is when you
    9:12
    Uhhuh. Ball two is when you >> Yeah. And I don't know how to keep the
    9:14
    Yeah. And I don't know how to keep the
    9:14
    Yeah. And I don't know how to keep the ball alive. >> This is like some Casey at bat thing
    9:15
    This is like some Casey at bat thing
    9:16
    This is like some Casey at bat thing he's setting up. He's going to absolutely decimate us on ball three. >> Yeah, you've just destroyed my ball
    9:20
    Yeah, you've just destroyed my ball
    9:20
    Yeah, you've just destroyed my ball three just now. >> Peter Parker.
    9:24
    Peter Parker.
    9:24
    Peter Parker. >> The other thing with the fast locks I
    9:25
    The other thing with the fast locks I
    9:25
    The other thing with the fast locks I really liked is your choice to be able to choose the number of balls you want in your multi. >> Oh yeah.
    9:31
    Oh yeah.
    9:31
    Oh yeah. >> But also like
    9:31
    But also like
    9:31
    But also like >> riskreward is there. It's there's also
    9:34
    riskreward is there. It's there's also
    9:34
    riskreward is there. It's there's also like rules on the fast locks, right? Like I'm see >> depending on where you lock your balls
    9:39
    depending on where you lock your balls
    9:39
    depending on where you lock your balls changes changes what the multiball is going. Mayhem multiball foundation. >> Oh, he changed characters.
    9:47
    Oh, he changed characters.
    9:47
    Oh, he changed characters. >> Did you change characters?
    9:49
    Did you change characters?
    9:49
    Did you change characters? >> No, you didn't. No.
    9:49
    No, you didn't. No.
    9:50
    No, you didn't. No. >> All right,
    9:50
    All right,
    9:50
    All right, >> Dwight, was it hard to program for a
    9:52
    Dwight, was it hard to program for a
    9:52
    Dwight, was it hard to program for a playfield that shifted this much? >> Um, it was a little bit of a challenge.
    9:58
    Um, it was a little bit of a challenge.
    9:58
    Um, it was a little bit of a challenge. >> Um, good question. Um, so because you
    10:01
    Um, good question. Um, so because you
    10:01
    Um, good question. Um, so because you we're very shot driven. Look at that. Look at them change that playfield. >> Oh, look at all those things moving
    10:07
    Oh, look at all those things moving
    10:07
    Oh, look at all those things moving around, >> right? And that's another thing that's
    10:08
    right? And that's another thing that's
    10:08
    right? And that's another thing that's interesting is this is the first time that you can change characters mid game. >> Love it.
    10:14
    Love it.
    10:14
    Love it. >> You can change it each ball. Like
    10:15
    You can change it each ball. Like
    10:15
    You can change it each ball. Like usually these type of games, you pick a character at the beginning of the game and you're locked in. But Venom, the nature of Venom is he's changing all the time. >> Yep. So, we thought, you know, well,
    10:25
    Yep. So, we thought, you know, well,
    10:25
    Yep. So, we thought, you know, well, since since that's sort of the gimmick of the game is the playfield changes, we want you to do it more than once a game. >> And that lets you fill on that grid,
    10:32
    And that lets you fill on that grid,
    10:32
    And that lets you fill on that grid, too, right? >> And then to complete squares so that you
    10:36
    And then to complete squares so that you
    10:36
    And then to complete squares so that you can then collect those bonuses in the middle. Jack's cheating. >> I did. It's not cheating.
    10:42
    I did. It's not cheating.
    10:42
    I did. It's not cheating. He was cheating. >> Tell sure I could have a high score if I
    10:48
    Tell sure I could have a high score if I
    10:48
    Tell sure I could have a high score if I move the ball. >> Oh my [laughter] god.
    10:49
    Oh my [laughter] god.
    10:49
    Oh my [laughter] god. >> Move the game around.
    10:51
    Move the game around.
    10:51
    Move the game around. >> Move it. I'm ready. Okay. So, uh, locks
    10:54
    Move it. I'm ready. Okay. So, uh, locks
    10:54
    Move it. I'm ready. Okay. So, uh, locks are ready. Oh, I got to That scoop is, uh, up or the ramp is up. So, I got >> Yeah, cuz you changed characters.
    11:00
    Yeah, cuz you changed characters.
    11:00
    Yeah, cuz you changed characters. >> Yep, I did change characters.
    11:02
    Yep, I did change characters.
    11:02
    Yep, I did change characters. >> You went back to Eddie.
    11:04
    You went back to Eddie.
    11:04
    You went back to Eddie. >> I I shamed you out of Eddie in the
    11:06
    I I shamed you out of Eddie in the
    11:06
    I I shamed you out of Eddie in the beginning and then you just said >> I went there anyway. So, I got my
    11:09
    I went there anyway. So, I got my
    11:09
    I went there anyway. So, I got my >> Forget you, Dwight.
    11:09
    Forget you, Dwight.
    11:09
    Forget you, Dwight. >> Playfield multiplier.
    11:10
    Playfield multiplier.
    11:10
    Playfield multiplier. >> Hold the button to cancel. We're taking
    11:12
    Hold the button to cancel. We're taking
    11:12
    Hold the button to cancel. We're taking it. I'm taking it. I'll take it. All right. That's That's a mistake. >> Taking it. I got my 2x Playfield.
    11:16
    Taking it. I got my 2x Playfield.
    11:16
    Taking it. I got my 2x Playfield. >> That's a mistake.
    11:17
    That's a mistake.
    11:17
    That's a mistake. >> Got my 2x Playfield. I got my two ball
    11:19
    Got my 2x Playfield. I got my two ball
    11:19
    Got my 2x Playfield. I got my two ball multiball. And I got an addabal with sleeper tea. >> Oh, that you've carried over again.
    11:24
    Oh, that you've carried over again.
    11:24
    Oh, that you've carried over again. Again, something that's carried over from game to game. >> So, I get to [laughter]
    11:32
    He was in here playing all morning.
    11:32
    He was in here playing all morning. >> Yep. True.
    11:33
    Yep. True.
    11:33
    Yep. True. >> Just getting ready for this show.
    11:35
    Just getting ready for this show.
    11:35
    Just getting ready for this show. >> Had to.
    11:36
    Had to.
    11:36
    Had to. >> Oh, come on. Come on. Give me the ball.
    11:42
    More ch more cheating.
    11:42
    More ch more cheating. >> Oh, wait. Double danger. Okay, we got to
    11:44
    Oh, wait. Double danger. Okay, we got to
    11:44
    Oh, wait. Double danger. Okay, we got to chill out. [laughter] And >> And notice I didn't say jack danger.
    11:47
    And notice I didn't say jack danger.
    11:47
    And notice I didn't say jack danger. >> Yeah, although it should.
    11:50
    Yeah, although it should.
    11:50
    Yeah, although it should. Okay, I can uh Yeah, when the balls are just moving from the fast locks and stuff, it it's freaking awesome, dude. It everything is moving at all times on this game. All right, so I do have my attabal still. >> You're making me want to play Eddie.
    12:07
    You're making me want to play Eddie.
    12:07
    You're making me want to play Eddie. >> I should have played Peter cuz Peter has
    12:09
    I should have played Peter cuz Peter has
    12:09
    I should have played Peter cuz Peter has the scoop down as well.
    12:17
    Okay, I need to fart.
    12:17
    Okay, I need to fart. Okay, I used my ad. >> Oh, he used his attabol.
    12:27
    Okay, I need to shoot
    12:27
    Okay, I need to shoot that left orbit in my brain. There you go. >> Oh, you you you started doppelganger.
    12:32
    Oh, you you you started doppelganger.
    12:32
    Oh, you you you started doppelganger. Doppelganger. >> And yeah, the early doppelganger is easy
    12:35
    And yeah, the early doppelganger is easy
    12:35
    And yeah, the early doppelganger is easy to get rid of. >> And that's from getting infected.
    12:39
    And that's from getting infected.
    12:39
    And that's from getting infected. >> I drained
    12:40
    I drained
    12:40
    I drained >> like Jack Jack got infected or
    12:42
    like Jack Jack got infected or
    12:42
    like Jack Jack got infected or something. I'm not sure why. >> I am infected.
    12:44
    I am infected.
    12:44
    I am infected. >> Yeah. [laughter] All right. Will I break a million? >> You took your multiball. That's what you
    12:51
    You took your multiball. That's what you
    12:51
    You took your multiball. That's what you need. >> Listen, wins a win.
    12:53
    Listen, wins a win.
    12:53
    Listen, wins a win. >> Will I break a million?
    12:55
    Will I break a million?
    12:55
    Will I break a million? >> Playing competitively. I always choose
    12:58
    Playing competitively. I always choose
    12:58
    Playing competitively. I always choose >> because I I can get a multiball at
    12:59
    because I I can get a multiball at
    12:59
    because I I can get a multiball at least. >> But are we playing Are we playing
    13:01
    But are we playing Are we playing
    13:01
    But are we playing Are we playing competitive? I didn't know we were playing competitive. >> You're just playing to get over a
    13:04
    You're just playing to get over a
    13:04
    You're just playing to get over a million points. >> Oh, look at that. I have I'm I'm I'm on
    13:07
    Oh, look at that. I have I'm I'm I'm on
    13:07
    Oh, look at that. I have I'm I'm I'm on null. >> You win if
    13:08
    You win if
    13:08
    You win if >> Look at that. I have null already.
    13:10
    Look at that. I have null already.
    13:10
    Look at that. I have null already. >> Oh, null.
    13:11
    Oh, null.
    13:12
    Oh, null. >> Damn.
    13:13
    Damn.
    13:13
    Damn. So >> that means that I've that means that I
    13:15
    that means that I've that means that I
    13:15
    that means that I've that means that I probably failed to kill null probably multiple times. >> I'm level 73.
    13:19
    I'm level 73.
    13:19
    I'm level 73. >> Well, I probably failed at 50 and then
    13:22
    Well, I probably failed at 50 and then
    13:22
    Well, I probably failed at 50 and then at 55 and then [laughter] >> I'm I'm going to do Peter, I think.
    13:26
    I'm I'm going to do Peter, I think.
    13:26
    I'm I'm going to do Peter, I think. >> We'll close it out today.
    13:28
    We'll close it out today.
    13:28
    We'll close it out today. >> You got this.
    13:28
    You got this.
    13:28
    You got this. >> All right, here we go. We're going to
    13:29
    All right, here we go. We're going to
    13:29
    All right, here we go. We're going to beat No. We're beating right now. >> Or or I might start multiball,
    13:39
    but Well, yeah.
    13:39
    but Well, yeah. >> I believe.
    13:41
    I believe.
    13:41
    I believe. >> No pressure. Excellent.
    13:45
    No pressure. Excellent.
    13:45
    No pressure. Excellent. And >> you have to start it first.
    13:47
    you have to start it first.
    13:47
    you have to start it first. >> Well, right. In order to start
    13:48
    Well, right. In order to start
    13:48
    Well, right. In order to start multiball, I have to light lock. And in order to light lock, I have to complete these mini modes. >> These little two ball these two shot
    13:56
    These little two ball these two shot
    13:56
    These little two ball these two shot these two shot. >> Two shot combos. And Peter's the easiest
    13:59
    Two shot combos. And Peter's the easiest
    13:59
    Two shot combos. And Peter's the easiest one to get that done cuz he's got Can I backhand that? >> Yes.
    14:05
    Yes.
    14:05
    Yes. >> No.
    14:07
    No.
    14:07
    No. Well, you can. All right. All right. So, I have a I have Where's the white one? White one's on the right. I have three mini modes that are all waiting on their first shots. They're that are each just two shots. And let's let's see if I can make Let's see if I can make the first shot of any one of them. Now, it wants me this left ramp. >> The left ramp, which isn't
    14:33
    The left ramp, which isn't
    14:33
    The left ramp, which isn't >> There we go.
    14:34
    There we go.
    14:34
    There we go. >> That's one of the three. There's a lock.
    14:36
    That's one of the three. There's a lock.
    14:36
    That's one of the three. There's a lock. I'll I'm going to take it. >> Take it, baby.
    14:38
    Take it, baby.
    14:38
    Take it, baby. >> I'm up to 3 million. Look at that, baby.
    14:40
    I'm up to 3 million. Look at that, baby.
    14:40
    I'm up to 3 million. Look at that, baby. [laughter] >> I'm going to take it. I'm more than
    14:43
    I'm going to take it. I'm more than
    14:43
    I'm going to take it. I'm more than tripled. Quadrupled or something. Um, look at that. We'll take sleeper, too, just like you. >> Smart.
    14:52
    Smart.
    14:52
    Smart. >> All right, I'm coming after you, Jack.
    14:54
    All right, I'm coming after you, Jack.
    14:54
    All right, I'm coming after you, Jack. I'm only like 40 million away. >> Bring it. I knew I shouldn't have put
    14:58
    Bring it. I knew I shouldn't have put
    14:58
    Bring it. I knew I shouldn't have put money on this. >> You can always buy a new car, Jack. It's
    15:02
    You can always buy a new car, Jack. It's
    15:02
    You can always buy a new car, Jack. It's fine. >> All right.
    15:05
    All right.
    15:05
    All right. >> That's not your only car, you bet me, is
    15:07
    That's not your only car, you bet me, is
    15:07
    That's not your only car, you bet me, is it? [laughter] I've driven in cars.
    15:16
    All right. So, Spider Sense could help
    15:16
    All right. So, Spider Sense could help me out here. >> Oh, yeah. That's the hold the action
    15:18
    Oh, yeah. That's the hold the action
    15:18
    Oh, yeah. That's the hold the action button. >> Yeah.
    15:27
    Oh, man.
    15:27
    Oh, man. And you're getting experience while doing it. >> Yeah. Am I level 74 yet?
    15:31
    Yeah. Am I level 74 yet?
    15:31
    Yeah. Am I level 74 yet? >> Not Not quite. You're halfway there. So, your level increases how much damage you're able to do to bosses and such. >> Yes.
    15:44
    Yes.
    15:44
    Yes. >> Awesome.
    15:47
    Awesome.
    15:47
    Awesome. >> And what was the top level? Is it 99?
    15:49
    And what was the top level? Is it 99?
    15:49
    And what was the top level? Is it 99? >> Correct.
    15:49
    Correct.
    15:49
    Correct. >> Yeah.
    15:53
    Oh, there we go.
    15:53
    Oh, there we go. >> Did you get it?
    15:54
    Did you get it?
    15:54
    Did you get it? >> Yeah.
    15:55
    Yeah.
    15:55
    Yeah. >> And you got spider sense on the left.
    15:58
    And you got spider sense on the left.
    15:58
    And you got spider sense on the left. >> Yep. And if I shoot that, that'll light
    15:59
    Yep. And if I shoot that, that'll light
    15:59
    Yep. And if I shoot that, that'll light super jackpot. >> Oh, that's it.
    16:01
    Oh, that's it.
    16:01
    Oh, that's it. >> And you got top out.
    16:04
    And you got top out.
    16:04
    And you got top out. Is it coming back? >> Oh my god. [laughter]
    16:06
    Oh my god. [laughter]
    16:06
    Oh my god. [laughter] >> I thought they're coming back.
    16:08
    I thought they're coming back.
    16:08
    I thought they're coming back. >> What?
    16:09
    What?
    16:09
    What? >> To your demise.
    16:11
    To your demise.
    16:11
    To your demise. >> You got overwhelmed. [laughter]
    16:13
    You got overwhelmed. [laughter]
    16:13
    You got overwhelmed. [laughter] >> I Well, I thought they were coming back,
    16:14
    I Well, I thought they were coming back,
    16:14
    I Well, I thought they were coming back, but >> Yeah, that's fair.
    16:15
    Yeah, that's fair.
    16:15
    Yeah, that's fair. >> Well, they Yeah.
    16:23
    Thoroughly depressing end there.
    16:23
    Thoroughly depressing end there. >> I had spider sense lit on the left ramp.
    16:26
    I had spider sense lit on the left ramp.
    16:26
    I had spider sense lit on the left ramp. Oh, and you were so close. >> But you are ahead of me now. So,
    16:29
    But you are ahead of me now. So,
    16:29
    But you are ahead of me now. So, >> but it's a good bonus. You might not You
    16:31
    but it's a good bonus. You might not You
    16:31
    but it's a good bonus. You might not You need to tilt like we need We're going to [laughter] accidentally tilt your game. kick the machine out from under >> and then and then I beat Brian.
    16:37
    and then and then I beat Brian.
    16:37
    and then and then I beat Brian. >> I just need to get multiball. That
    16:38
    I just need to get multiball. That
    16:38
    I just need to get multiball. That should do it. >> If you start multiball, I'm going to
    16:40
    If you start multiball, I'm going to
    16:40
    If you start multiball, I'm going to tilt your game. [laughter]
    16:46
    Uhhuh. Team makes a dream.
    16:46
    Uhhuh. Team makes a dream. >> You've got two locks lit.
    16:47
    You've got two locks lit.
    16:47
    You've got two locks lit. >> I do. I'm ready for it.
    16:49
    I do. I'm ready for it.
    16:49
    I do. I'm ready for it. >> Oh, it's because you've already Yeah,
    16:50
    Oh, it's because you've already Yeah,
    16:50
    Oh, it's because you've already Yeah, there's one. >> Oh,
    16:53
    Oh,
    16:53
    Oh, >> but but I think you should go for the
    16:54
    but but I think you should go for the
    16:54
    but but I think you should go for the three ball. >> Oh, do you?
    16:56
    Oh, do you?
    16:56
    Oh, do you? >> Go for the Go for the five. Go
    16:59
    Go for the Go for the five. Go
    16:59
    Go for the Go for the five. Go >> put them all out there.
    17:00
    put them all out there.
    17:00
    put them all out there. >> What's the max number? Is it six?
    17:03
    What's the max number? Is it six?
    17:04
    What's the max number? Is it six? >> There we go.
    17:04
    There we go.
    17:04
    There we go. >> All right.
    17:05
    All right.
    17:05
    All right. >> All right. I'm taking a
    17:06
    All right. I'm taking a
    17:06
    All right. I'm taking a >> You're taking a two.
    17:07
    You're taking a two.
    17:07
    You're taking a two. >> We're such wimps. [laughter]
    17:11
    We're such wimps. [laughter]
    17:12
    You're going to take sleeper.
    17:12
    You're going to take sleeper. >> Oh, yeah. I got to get sleeper. Sleeper.
    17:14
    Oh, yeah. I got to get sleeper. Sleeper.
    17:14
    Oh, yeah. I got to get sleeper. Sleeper. >> All right.
    17:15
    All right.
    17:15
    All right. >> Now I got to remember to use sleeper.
    17:17
    Now I got to remember to use sleeper.
    17:17
    Now I got to remember to use sleeper. >> Yeah. Fair.
    17:17
    Yeah. Fair.
    17:18
    Yeah. Fair. >> Or until I tilt the game.
    17:20
    Or until I tilt the game.
    17:20
    Or until I tilt the game. >> Can I get tilt?
    17:22
    Can I get tilt?
    17:22
    Can I get tilt? >> 23 and a half. That's when you kick the
    17:24
    23 and a half. That's when you kick the
    17:24
    23 and a half. That's when you kick the machine. Oh. >> Oh, wait. Oh, he's already beat me if he
    17:27
    Oh, wait. Oh, he's already beat me if he
    17:27
    Oh, wait. Oh, he's already beat me if he if he unless he tilts right now. >> Yeah.
    17:30
    Yeah.
    17:30
    Yeah. >> Oh, no.
    17:31
    Oh, no.
    17:31
    Oh, no. >> No. Oh no.
    17:39
    There you go.
    17:39
    There you go. >> Yeah, there we go. Now it counts.
    17:42
    Yeah, there we go. Now it counts.
    17:42
    Yeah, there we go. Now it counts. >> Mayhem.
    18:00
    Well, sorry.
    18:00
    Well, sorry. >> Yeah. Oh, well, [laughter]
    18:02
    Yeah. Oh, well, [laughter]
    18:02
    Yeah. Oh, well, [laughter] >> buying drinks tonight.
    18:04
    buying drinks tonight.
    18:04
    buying drinks tonight. >> Diet Pepsi all around.
    18:05
    Diet Pepsi all around.
    18:06
    Diet Pepsi all around. >> Diet Pepsi.
    18:07
    Diet Pepsi.
    18:07
    Diet Pepsi. >> You do realize I'm only level 25.
    18:09
    You do realize I'm only level 25.
    18:09
    You do realize I'm only level 25. >> Room temperature, guys.
    18:10
    Room temperature, guys.
    18:10
    Room temperature, guys. >> No, you're level 26. You went up.
    18:12
    No, you're level 26. You went up.
    18:12
    No, you're level 26. You went up. >> Did I go up one?
    18:12
    Did I go up one?
    18:12
    Did I go up one? >> You did level up. Yeah, you're almost
    18:13
    You did level up. Yeah, you're almost
    18:14
    You did level up. Yeah, you're almost 27.
    18:18
    Yeah, did it.
    18:18
    Yeah, did it. >> Nice shot. Nice shot.
    18:21
    Nice shot. Nice shot.
    18:21
    Nice shot. Nice shot. Hey, 2x is ready for you, too. >> You want You want the scoop? Yeah, there
    18:27
    You want You want the scoop? Yeah, there
    18:27
    You want You want the scoop? Yeah, there you go. I get my super jackpot blast. You should take your ball. >> I thought I did.
    18:33
    I thought I did.
    18:33
    I thought I did. >> I think you deserve.
    18:33
    I think you deserve.
    18:34
    I think you deserve. >> No, you didn't. Yeah, you did.
    18:35
    No, you didn't. Yeah, you did.
    18:35
    No, you didn't. Yeah, you did. >> I tried to.
    18:37
    I tried to.
    18:37
    I tried to. >> Well, I'm almost at Carnage there.
    18:44
    Hey, we all got Mayhem. We all got
    18:44
    Hey, we all got Mayhem. We all got Mayhem. >> We We mayhem is easy. Especially with
    18:48
    We We mayhem is easy. Especially with
    18:48
    We We mayhem is easy. Especially with Eddie. [laughter] >> It's a gimme, right?
    18:51
    It's a gimme, right?
    18:51
    It's a gimme, right? >> Well, with Eddie is with Eddie, it's a
    18:53
    Well, with Eddie is with Eddie, it's a
    18:53
    Well, with Eddie is with Eddie, it's a gimme. >> So hard for them.
    18:54
    So hard for them.
    18:54
    So hard for them. >> I I did it with Peter.
    18:55
    I I did it with Peter.
    18:56
    I I did it with Peter. >> Well, long as I beat Dwight, I'm I'm
    18:58
    Well, long as I beat Dwight, I'm I'm
    18:58
    Well, long as I beat Dwight, I'm I'm happy for the rest of >> Excellent. Well, friends, uh
    19:00
    Excellent. Well, friends, uh
    19:00
    Excellent. Well, friends, uh >> you paid me earlier to [laughter]
    19:02
    you paid me earlier to [laughter]
    19:02
    you paid me earlier to [laughter] >> Guys, don't talk about that. Um Venom's
    19:04
    Guys, don't talk about that. Um Venom's
    19:04
    Guys, don't talk about that. Um Venom's going in the vault. Make sure you get out there, go jam on a Venom. Uh contact distributors if uh you're interested in one. And uh thank you guys for joining me on this. >> Yeah, no problem.
    19:13
    Yeah, no problem.
    19:13
    Yeah, no problem. >> We can't wait to see game number four.
    19:15
    We can't wait to see game number four.
    19:15
    We can't wait to see game number four. And uh we'll see you all on the next one. >> Wait, Jack, we we we each got to get a
    19:19
    Wait, Jack, we we we each got to get a
    19:19
    Wait, Jack, we we we each got to get a corner. We got to carry this over to the vault, [laughter] right? >> The big steel vault.
    19:22
    The big steel vault.
    19:22
    The big steel vault. >> We actually put it.
    19:23
    We actually put it.
    19:24
    We actually put it. >> So the vault's actually over here on the
    19:25
    So the vault's actually over here on the
    19:25
    So the vault's actually over here on the right. You got to type in the combo, turn the big wheel, and then we shove it in there. Uh, it's why they're actually here is to help move it in. All right, friends. Have a good one. I love you. Bye.