Brian is a multi-faceted figure in the pinball and arcade gaming industry with diverse roles spanning design, ownership, competition, and content creation. He has contributed to major pinball machine designs (Mandalorian, Venom), co-owns Astrocro Games as a game designer and programmer, owns vintage pinball machines undergoing restoration, competes in pinball tournaments, and recently acquired American Pinball's assets with plans to release 3-4 new titles by 2027. His involvement ranges from technical consulting on competitive machines to public appearances on gaming shows and representation of Barrels of Fun.
No aliases
Battle Stations head-to-head pinball is designed for 90-120 second play duration
Borderlands damage in transit to Pintastic disabled the linear actuators; parts are out of stock for repair this weekend
A friend contributed approximately 150 hours of work developing the Borderlands articulation control software while unemployed
Borderlands homebrew features a fully articulated tilting playfield controlled by player via joystick, similar to the game Labyrinth
New owner of American Pinball assets and intellectual property; purchased from Ametron; stated goals for 3-4 titles by 2027
Guest player; participates in gameplay tutorial and competitive play against host; referenced as having teaching experience
Co-owner of Astrocro Games; game designer, programmer, handles coding and sound; responsible for arcade cabinet manufacturing coordination
Audience member who asked about code and electronics architecture
Co-host mentioned in earlier tournament hosting commentary
Competitive player in tournament attempting skill shot strategy
No linked glossary terms
Borderlands playfield articulation system was developed over approximately two years with ~150 hours of Arduino programming by a collaborator
Borderlands playfield articulation system was developed over approximately 2 years using Arduino and linear actuators
Borderlands 2 Pinball debuted at Pintastic in April 2024 and had no public presence before that event
Borderlands 2 Pinball playfield can achieve negative 20 degrees to positive 25 degrees pitch and side-to-side roll motion
Borderlands 2 Pinball code is approximately halfway complete
Ernie Silverberg provided seven consecutive days of intensive Zoom mentoring (10pm-1am sessions) to teach Brian Mission Pinball Framework coding
Borderlands 2 Pinball playfield resets to level position within 0.2 degrees of accuracy when game boots
Pacific Pinball Expo had over 400 games
Metallica's art direction was inspired by Ghostbusters Yeti artwork
Atticus has watched approximately 700 hours of pinball streaming videos
The recent code update for Ghostbusters Stern improved the game by addressing difficulty issues
Ghostbusters Stern's center drain may have been designed without architectural accommodation for a center post due to artwork constraints
Sacramento Pinball Group was founded in 2002 or 2003 as a news group
The three free pinball games were offered by a former eight-year SPG member through email on the Saturday after Thanksgiving
The leaked Rick and Morty cabinet artwork came from Brian, a friend of Spooky Pinball
Brian is doing artwork on Star Wars pinball
Brian is IFPA rank 50
Brian is moving to an area to play more against Bowen Kerins
NBA Jam was widely played and popular among the participants' social circles during the 1990s.
The original Nintendo Game Boy was going to be bundled with Super Mario Land but was changed to Tetris for broader market appeal
Black Knight is a licensed IP requiring Williams/Midway permission, so calling the rumored BK3000 'unlicensed' is technically inaccurate
Free Play Florida 2018 at Carib Royale is the best venue location the event has used
Provided technical input about magnet disable mechanism
Purchased Six Million Dollar Man from Mike years ago (7-8 years prior); bringing machine back to Grazely Garage for full cabinet restoration
Owner of $6 Million Man playfield being worked on at Grazley Garage
Moved streaming rig during Walt's fifth game; appeared to coordinate with Walt who was playing
Stern team member (likely mechanical engineer) who contributed to Encounter mini playfield design
Leadership/support role at Barrels of Fun
Designer/collaborator who worked with Dwight on Venom design, mentioned multiple times discussing game concepts.
Barrels of Fun representative; interviewed on Kaneda's show; deflected production timeline questions citing vendor supply chain uncertainty