claude-haiku-4-5-20251001 · $0.027
Stern Elvira praised for design but criticized for steep pricing and unresolved playfield defects.
Elvira's House of Horrors has no Pro model, only Premium and Limited Edition tiers
high confidence · Hardy confirms 'no lower pro there's no pro model' and cites what 'everyone's been stating' about it not being one of Stern's cornerstones
Premium model MSRP is $8,000, Limited Edition $9,600, and Signature Limited Edition $15,000
high confidence · Hardy reports prices from IGN exclusive coverage, explicitly states '$8,000... $9,600... $15,000' for each tier
The trunk/buck launches balls directly rather than locking multiple balls for multiball
high confidence · Hardy observes 'it goes up catches the ball and immediately launches it back out' from video analysis
Recent Stern Jurassic Park machines have clear-coating/playfield defect issues
high confidence · Hardy states 'given all the issues that have recently come up with their play fields and their clear coding issues' and specifically asks if buyers can 'drop that minimum eight thousand dollar price tag for a game that's probably going to have the same issues as that we're already seeing on jurassic parks'
The crypt drop target feeds the left orbit via a diverter beneath the house
high confidence · Hardy analyzes second Stern video, concluding 'the diverter underneath the house looks like it has the option to either eject the ball out to you or feed the left orbit'
Trunk ball trajectory launches into pop bumpers positioned behind the right ramp
medium confidence · Hardy speculates 'by trajectory is correct and i'm thinking it launches into the pops which are behind the right ramp' and later confirms this with second video analysis
Cassandra Peterson provides only minimal voice work in the game
high confidence · Hardy notes 'that is the only time we hear Cassandra's voice throughout this video of the game' referring to a single callout, then states 'we have to get a bunch of voice call outs for this game'
Plastic ramps are used instead of wire forms on this game
“The only thing that I don't care about this machine is that they went with plastic ramps instead of wire forms. That's all I've got right now.”
Cary Hardy@ 7:47 — Primary mechanical criticism of game design choice
“That's got instant classic written all over it.”
Cary Hardy@ 2:03 — Hardy's overall positive assessment of game presentation and design
“my pretty much only issue with this game is the pricing... do I feel that just I say just but getting the premium base model for this title is worth the $8,000 price tag hell no”
Cary Hardy@ 19:27 — Core criticism: value proposition of premium tier pricing
“If we keep buying, then they're going to keep selling like that. We are giving them no incentive to change their pricing on this.”
Cary Hardy@ 20:06 — Commentary on consumer behavior and market incentives affecting manufacturer pricing strategy
“can you tell me that you don't think that these play fields have already been clear-coded around the same time as jurassic park and that we're no longer going to have that issue”
Cary Hardy@ 21:07 — Expresses skepticism about whether recent production fixes manufacturing defects
“I have backed away and they're not purchasing until they know for sure that the play field issues with clear coating has been resolved”
Cary Hardy@ 21:34 — Hardy and known community members are withholding pre-orders due to quality concerns
sentiment_shift: Known pre-order holders and community members (identified as Hardy's associates) are withdrawing purchases pending resolution of Stern playfield clear-coating defects, indicating loss of customer confidence despite game design quality
high · Hardy states: 'as well as those of us out here that i also know even had pre-orders for this game have backed away and they're not purchasing until they know for sure that the play field issues with clear coating has been resolved'
design_philosophy: Hardy identifies gargoyle wing positioning issue: ramp elevation causes gargoyle to remain visually static during target hits, eliminating animation satisfaction; suggests wing repositioning or ramp alteration could improve aesthetics
medium · Hardy analyzes: 'due to the fact that you have the gargoyle's wing sticking out like that, that means that the gargoyle's wing goes up... whenever you hit that particular target you're not going to get the visual of the gargoyle going up... part of me feels like maybe they should have like moved that over a little bit more or done some alterations to the wing'
design_philosophy: Elvira's House of Horrors features mechanical design optimization: crypt drop target feeds left orbit via basement diverter, trunk immediately launches rather than multi-locking, pop bumpers feed from house back rather than requiring complex playfield routing
high · Hardy analyzes and confirms: 'mechanically physically and financially makes more sense to put the subway right here because it would be just it's a lot simpler than happen to weave a subway underneath a good portion of the play field'
manufacturing_signal: Hardy speculates that Elvira playfields may have been clear-coded concurrently with Jurassic Park during period of documented defects, questioning whether production fixes are confirmed
mixed(0.35)— Hardy praises game design, theme execution, and entertainment value highly ('instant classic'), but expresses significant frustration with pricing strategy, lack of Pro model, and unresolved manufacturing defects. Sentiment is positive on design/execution but negative on market positioning and quality assurance. The tension between enjoying the game conceptually and refusing to support it financially (withholding pre-order) creates mixed sentiment.
youtube_groq_whisper · $0.071
high confidence · Hardy explicitly states 'The only thing that I don't care about this machine is that they went with plastic ramps instead of wire forms'
There are 400 Limited Editions and 50 Signature Limited Editions produced
high confidence · Hardy cites IGN exclusive reporting: 'There are 400 LEs and only 50 Signature Editions'
“i immediately called BS I was like I I don't think this is true, any of this stuff”
Cary Hardy@ 4:16 — Hardy debunks unverified rumors circulating on Pinside about trunk mechanics
“So that means that whenever you hit that particular target you're not going to get the visual of the gargoyle going up”
Cary Hardy@ 10:41 — Identifies potential design ergonomics issue with gargoyle animation conflicts with ramp positioning
medium · Hardy asks: 'can you tell me that you don't think that these play fields have already been clear-coded around the same time as jurassic park and that we're no longer going to have that issue'
market_signal: Stern's elimination of Pro model for Elvira signals shift away from 'cornerstones' tier, concentrating production on higher-margin LE/Premium tiers, reducing entry-level pricing option
high · Hardy confirms: 'no lower pro there's no pro model' and cites 'everyone's been stating it's not one of stern's cornerstones that's what we've heard too'
market_signal: Stern's three-tier Elvira pricing ($8k-$15k with no Pro option) perceived as excessive relative to game content; Hardy explicitly critiques value proposition and argues manufacturers have no incentive to reduce prices if market accepts current rates
high · Hardy states: 'do I feel that just I say just but getting the premium base model for this title is worth the $8,000 price tag hell no nor do i believe it's worth ninety six hundred dollars let alone a fifteen thousand dollar price tag'
product_strategy: Three-tier Elvira production strategy: 400 LEs vs 50 SLEs with SLE exclusives including mirrored back glass, hyper-chrome embossed decals, signed Elvira card, and fabric swatch from costume; no Pro model offered
high · Hardy reports: 'There are 400 LEs and only 50 Signature Editions' with SLE features including 'mirrored back glass, shaker motor, art blades... special hyper-chrome embossed cabinet decals, an Elvira signed card, a signed certificate that includes a swatch of fabric from Elvira's iconic red velvet sofa'
product_concern: Recent Stern machines (specifically Jurassic Park) experiencing clear-coating and playfield defect issues, creating customer hesitation to purchase at premium price points until quality assurance is verified
high · Hardy states: 'given all the issues that have recently come up with their play fields and their clear coding issues' and 'i have backed away and they're not purchasing until they know for sure that the play field issues with clear coating has been resolved'
rumor_hype: Pinside community circulated unverified rumors about Elvira game features (trunk launching into trunk, house feeding ramps directly), which Hardy systematically debunks as 'complete utter hearsay and not true'
high · Hardy states: 'there's been all kinds of speculation and people have been putting stuff on pin side and I'm telling you guys a lot of that stuff is just complete utter hearsay and not true' and 'i was like BS I was like I I don't think this is true, any of this stuff'
technology_signal: Hardy identifies outlane visibility obstruction issue with plastic panel design above outlanes, expressing concern about hindered ability to see ball trajectory and execute nudging strategy
medium · Hardy states: 'If I really want to be nitpicky, the plastic's above the outlanes, and that depends on if I'm able to see the ball when it's basically going between the outlanes. I don't like not being able to see my outlane so that way I know which direction I need to nudge'
product_concern: Cassandra Peterson minimal voice representation in game (single callout in released footage) contradicts expectation for substantial voice work from licensed character performer
high · Hardy observes: 'that is the only time we hear Cassandra's voice throughout this video of the game' followed by 'we have to get a bunch of voice call outs for this game'