claude-haiku-4-5-20251001 · $0.035
Jeremy Packer reveals Stern employment deal; discusses Venom artwork and design philosophy.
Jeremy Packer has just been announced as a full-time Stern Pinball employee
high confidence · Jeremy Packer directly states: 'oh well so apparently uh i just found out i guess i'm a Stern employee now' and later confirms 'it's been in the works for a little while'
Packer was hesitant about full-time employment initially due to valuing creative freedom, but changed his mind due to the people, projects, and benefits
high confidence · Packer: 'I always told everyone like like George and Greg i'm like ah you guys couldn't get the same work out of me if I were... if I was an employee' but later 'over time I started to actually like these projects better than other projects... it had everything to do with the people and the projects'
The Venom playfield design required significant coordination of LED lighting and insert layouts to communicate character and location paths
high confidence · Packer: 'the anchor point had to be a way to use uh sort of those inserts that sort of surround and encapsulate rewards' and 'each of those also had to be communicating that they were... from a different path and a different character path'
Packer had to balance featuring Eddie Brock prominently against Dwight Sullivan's desire to include multiple Venom host characters
high confidence · Packer: 'while... Dwight is super... he was like, from the get-go, we're going to have all the... like a bunch of different hosts... but people, when they hear Venom, they're going to want Eddie Brock'
Packer worked extensively with designer John Papaduke early in his career, learning analytical playfield design approaches
high confidence · Packer: 'when I worked with with John Papaduke... he'd always make sure that I just had absolutely no way of knowing where I was going... he goes, OK, he's like, yeah, your John Papaduke playfields are terrible'
On Avengers, Packer was initially approved for a single backglass but convinced leadership to allow a second variant
high confidence · Packer: 'on Avengers, it was actually approved with just one backglass. Oh really? And I got done. Uh, and I said, listen, I think I had like, I don't know, three or four weeks or something'
“oh well so apparently uh i just found out i guess i'm a Stern employee now”
Jeremy Packer @ mid-episode — Major announcement of Packer's transition to full-time Stern Pinball employment
“I always told everyone like like George and Greg i'm like ah you guys couldn't get the same work out of me if I were... if I was an employee, which is kind of hard to get”
Jeremy Packer @ mid-episode — Explains Packer's initial resistance to full-time employment and value of freelance autonomy
“when I make that joke, guys, Stern does not have Back to the Future. Trust me. Trust me on that one”
Jeremy Packer @ late-episode — Clarifies licensing situation regarding Back to the Future pinball
“the one thing I would love to do is mine like Sega or something like that right like do like you know like you could there's so many properties”
Jeremy Packer @ late-episode — Expresses interest in mining vintage video game IPs for future pinball themes
“I hope people do understand that, you know, anyone who worked on this project absolutely loves all the characters. You know, you don't, at Stern, it's really nice that they don't force people on things”
Jeremy Packer @ mid-episode — Describes Stern's creative culture and approach to project assignment
“my goal from day one... I look at the you know, like this world. And back then, prices weren't, you know, even what they are now. And I go, these are these are high end pieces of art to me”
Jeremy Packer @ mid-episode — Reveals Packer's artistic philosophy regarding pinball machine artwork as high-end art
“I don't set out to do Easter eggs because I feel like unless it, unless it serves a purpose”
Jeremy Packer @ mid-episode — Explains Packer's intentional approach to Easter eggs in his artwork
“the real kicker came when somebody said the word paid vacation. That's when you realize you're like, yeah, I work myself way too hard to be nice to have a paid vacation”
personnel_signal: Jeremy Packer transitions from freelance/contract artist to full-time Stern Pinball employee
high · Direct announcement during episode: 'oh well so apparently uh i just found out i guess i'm a Stern employee now' and confirmation it 'has been in the works for a little while'
design_innovation: Venom playfield uses RGB LED inserts to communicate character and location path differentiation
high · Packer: 'the RGBs do help a little bit, because as much as I can give a visual indication subtly or not so subtly. The the ability for Dwight to control, you know, those light colors and everything else'
design_philosophy: Design tension between featuring iconic character (Eddie Brock) vs. inclusive multi-host gameplay mechanics
high · Packer: 'trying to balance that out and make sure that people are like still this is this is a Venom game this is Eddie... getting him nice and large at the bottom between the flippers was kind of like a no-brainer'
licensing_signal: Stern Pinball does not hold Back to the Future license as of episode recording
high · Packer: 'when I make that joke, guys, Stern does not have Back to the Future. Trust me. Trust me on that one'
product_strategy: Time constraints force single backglass approvals that artists push to expand into multiple variants
high · Packer on Avengers: 'it was absolutely a time constraint' and 'I said, listen, I think I had like, I don't know, three or four weeks or something... just let me try to come up with something else'
groq_whisper · $0.232
Packer declined to work on Back to the Future pinball due to disagreeing with the film's heavy reliance on incest humor
high confidence · Packer: 'I would not do Back to the Future. And it's not that I don't love... those movies. I'm just totally against doing any game based on a movie that involves two-thirds of the run time with incest jokes'
Stern does not have the Back to the Future pinball license (as of this recording)
high confidence · Packer: 'when I make that joke, guys, Stern does not have Back to the Future. Trust me. Trust me on that one'
Packer had to turn down opportunities to do key art for Teenage Mutant Ninja Turtles: Shredder's Revenge and other projects due to prioritizing Stern work
high confidence · Packer: 'that company approached me about doing the key art for it. Really? But I was I was working on pinball and I couldn't do it'
Keith Elwin invested significant effort in sourcing and curating video clips for Godzilla, including extensive research across multiple films
high confidence · Packer: 'he had to scour through so much over and over again, and he came up with so many good clips throughout that game. And a lot of stuff that didn't even make it in the game'
Jeremy Packer @ mid-episode — Humorous explanation of what finally convinced Packer to accept Stern employment
“I'm not the guy for everything. So don't worry people who don't like me. I won't do your favorite game”
Jeremy Packer @ late-episode — Packer acknowledges his selective approach to projects and artistic limitations
“I would not be able to... cut corners. I'm like and I would not be able to to, you know, do less than what I think needed to be done”
Jeremy Packer @ late-episode — Explains commitment to quality that drives Packer's project selection decisions
industry_signal: Shift in freelance artist priorities from autonomy toward stable employment with valued collaborators
high · Packer: 'over time I started to actually like these projects better than other projects... it had everything to do with the people and the projects... at one point it kind of hit me and I go, well, I'd be kind of stupid not to take an opportunity to work with these people'
rumor_hype: Speculation that Keith Elwin has two games in production for next year
low · Host: 'I saw that Kaneda guy posted something about Keith Elwin having two games next year'; Packer deflects with 'only two, Chris?'
licensing_signal: Packer selectively declines projects based on IP fit and artistic philosophy rather than commercial opportunity
high · Packer on Back to the Future: 'I would not do Back to the Future... I'm just totally against doing any game based on a movie that involves two-thirds of the run time with incest jokes'
content_signal: Community recognition of artist work transcends formal titles or position labels
medium · Packer: 'no matter what I do, people just go, oh, he's the guy who did that art. They don't go, oh, he's the junior'
rumor_hype: Packer expresses interest in mining Sega and vintage video game properties for future pinball themes
medium · Packer: 'the one thing I would love to do is mine like Sega or something like that right like do like you know like you could there's so many properties'
sentiment_shift: Comic book IP shifted from niche/mocked hobby to mainstream cultural touchstone over Packer's lifetime
medium · Packer anecdote about high school reunion: 'when I was in high school and when I read comics, people weren't going, oh, you're awesome because you read comics... now you're like, this is cool'