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Dwight Sullivan

personactive459 mentionsFirst seen Feb 13, 2002Last seen Apr 8, 2026

Profile

Dwight Sullivan is a multi-talented creative professional at Stern Pinball, serving as an executive, lighting designer, and pinball designer. He brings cross-disciplinary expertise from award-winning board game design to pinball, with his board game experience informing his approach to pinball mechanics and design. Sullivan has evolved beyond traditional 90s design paradigms and remains an active voice in the pinball community, including recent media appearances on Super Awesome WPIN Pinball Radio.

Aliases

No aliases

Relationships

  • affiliated_withStar Trek: The Next GenerationGame designer credited with ruleset designmedium
  • works_atStern Pinball Inc.Dwight Sullivan is an executive, lighting designer, and pinball designer at Stern Pinballmedium
  • affiliated_withTerminator 2Co-coded Terminator 3 with Steve Ritchie; T2 inspired Stern's request for simpler designmedium
  • designedDungeons & DragonsDwight Sullivan programmed the code and rules for the Dungeons & Dragons pinball gamemedium
  • designedGhostbusters

Facts

  • achievementProgrammer and lead designer of Dungeons & Dragons: The Tyrant's Eye pinballhighfrom 2025
  • achievementRecruited back to Stern by George Gomezhigh
  • achievementCo-designer of Dungeons & Dragons with Brian Eddyhighfrom 2025
  • achievementLead designer of Venom pinballhighfrom 2024
  • achievementSoftware developer for The Mandalorian pinball machinehighfrom 2020
  • achievementLead software engineer for Game of Thrones pinball projecthighfrom 2016

Claims (283)

  • factualmedium

    Dwight Sullivan coded/designed Mandalorian

    Source: Eric StonePinball Tips with Eric Stone 2025
  • factualhigh

    Dwight Sullivan programmed code for The Munsters

    Source: Joel IngleberThe Munsters Pinball Tutorial (Flip N Out Pinball, 2025)
  • factualhigh

    The gameshow draws approximately 400 people per Saturday night at Expo

    Source: Dwight Sullivan direct quote: 'we now have almost 400 people showing up'Let’s Make a Deal: How Dwight Sullivan’s Quirky Gameshow Became the Best Thing at Pinball Expo
  • factualhigh

    Corey Stup is Sullivan's essential co-partner without whom the gameshow would not exist

Recent Mentions (460)

  • Pinball designer/programmer known for complex code and light show choreography; referenced for Star Wars lightsaber duel and Boba Fett designs

    EP 21 - One Small Flip for Man...Apr 8, 2026
  • Stern Pinball figure; known Dungeons and Dragons aficionado who wrote the rule set for D&D; suspected to attend GaryCon with Gary Stern

    Pinball Junk Drawer Episode 94 - Pokemon, Yeti and other stuff!Mar 25, 2026
  • Pinball software designer and programmer credited with WHO dunnit's code and design, known for innovative rule mechanics and pict-o-pops feature that reappeared in later games

    Get a Clue: Crack the Case with Bally's 1995 WHO dunnitSep 27, 2025
  • Pinball designer credited with Who Dunnit; known for nailing mystery theming

    Every Pinball Machine of 1995, RankedOct 14, 2025
  • Stern Pinball code developer working on Venom with Raymond Davidson

    Ep 71: BeastsJul 20, 2023
  • Pinball programmer; expected to handle code on Transformers with Brian Eddy following D&D work

    Episode 1119: "The Next 6 From Stern"

Contradictions

  • Existing: Dwight Sullivan is a senior software engineer/coder at Stern PinballvsConflicting: Mention 36 references him as part of a Stern team working on Family Guy software in 2007, which predates his documented work on Game of Thrones (2016) and conflicts with the timeline of his career progression
    Resolved
    accepted_new · Mar 2, 2026

Related Glossary Terms

No linked glossary terms

Dwight Sullivan coded and programmed the Ghostbusters game
medium
  • designedDungeons & Dragons: The Tyrant's EyeDwight Sullivan programmed the code/rules for Dungeons & Dragons: The Tyrant's Eyemedium
  • affiliated_withBrian EddyCollaborates with Dwight Sullivan on game design; frequently mentioned togethermedium
  • designedMonstersDwight Sullivan was one of the designers of Monstersmedium
  • works_atTeenage Mutant Ninja TurtlesDwight Sullivan coded the machine alongside Elliotmedium
  • designedGame of ThronesDwight Sullivan wrote the code for Game of Thrones and performed post-release code rewritesmedium
  • designedMandalorianCode developed by Dwight Sullivanmedium
  • affiliated_withJohn BorgFrequent collaborator on multiple games including TMNT and Monsters 2medium
  • affiliated_withHigh SpeedDwight Sullivan played High Speed growing up and credits it with influencing his pinball design philosophymedium
  • works_atThe MandalorianDwight Sullivan developed the software for The Mandalorian pinball gamemedium
  • designedMunstersDwight Sullivan is credited as co-designer of Munsters and contributed to simplified ruleset philosophymedium
  • designedWHO dunnitDwight Sullivan designed WHO dunnit and contributed codemedium
  • achievement
    Designer and code developer of The Munsters pinball
    high
    from 2019
  • achievementLead software engineer and designer for Teenage Mutant Ninja Turtles pinballhighfrom 2020
  • achievementProgrammer on Ghostbusters and Star Wars pinball machineshighfrom 2018
  • achievementSoftware/code designer for WHO dunnit and Terminator 3: Rise of the Machineshighfrom 1995
  • affiliationPreviously worked at Williams/Psygnosis on slot machineshigh
  • attributeKnown for playfield layout and toy design expertisehigh
  • attributeApproximately 20 years of experience in pinball industryhighfrom 2022
  • attributeDescribed as best programmer in pinballmediumfrom 2025
  • intelligence_frequency_spikenoexpertfrom 2026-03-02
  • roleLead software engineer and game designer at Stern Pinballhighfrom 2016
  • Source: Dwight Sullivan direct quote: 'It would not exist without him'
    Let’s Make a Deal: How Dwight Sullivan’s Quirky Gameshow Became the Best Thing at Pinball Expo
  • predictionhigh

    Sullivan will return to host next year if the 9:30 PM start time is maintained

    Source: Dwight Sullivan conditional commitment in interviewLet’s Make a Deal: How Dwight Sullivan’s Quirky Gameshow Became the Best Thing at Pinball Expo
  • factualhigh

    Sullivan prefers dry humor as hosting style and keeps shows moving forward with jokes

    Source: Dwight Sullivan direct quotes in interviewLet’s Make a Deal: How Dwight Sullivan’s Quirky Gameshow Became the Best Thing at Pinball Expo
  • opinionmedium

    Sullivan has achieved near-universal approval in the pinball community

    Source: Article author's assessmentLet’s Make a Deal: How Dwight Sullivan’s Quirky Gameshow Became the Best Thing at Pinball Expo
  • factualhigh

    Sullivan's work on Venom and D&D has shifted pinball toward narrative-driven, multi-game story mechanics

    Source: Article author's analysisLet’s Make a Deal: How Dwight Sullivan’s Quirky Gameshow Became the Best Thing at Pinball Expo
  • factualhigh

    Let's Make a Deal gameshow has been running in its current format for 3 years

    Source: Dwight Sullivan direct quote in interviewLet’s Make a Deal: How Dwight Sullivan’s Quirky Gameshow Became the Best Thing at Pinball Expo
  • factualhigh

    The gameshow was briefly scheduled for 10:30 PM but Sullivan successfully negotiated for 9:30 PM start time

    Source: Dwight Sullivan direct account in interviewLet’s Make a Deal: How Dwight Sullivan’s Quirky Gameshow Became the Best Thing at Pinball Expo
  • factualhigh

    Dwight Sullivan is Senior Game Developer at Stern Pinball who designs rules for games

    Source: Article author; confirmed by Sullivan in interviewLet’s Make a Deal: How Dwight Sullivan’s Quirky Gameshow Became the Best Thing at Pinball Expo
  • factualhigh

    Dwight Sullivan introduced innovations in WHO dunnit that are still being used in pinball today, including equipment perks and continuing story mechanics

    Source: Kineticist articleGet a Clue: Crack the Case with Bally's 1995 WHO dunnit
  • factualhigh

    The pict-o-pops rule is a Dwight Sullivan code signature that later reappeared in Game of Thrones and Teenage Mutant Ninja Turtles

    Source: Kineticist articleGet a Clue: Crack the Case with Bally's 1995 WHO dunnit
  • factualhigh

    Dwight Sullivan introduced story progression and equipment perks mechanics to pinball with WHO dunnit that are still being used in modern games

    Source: Kineticist articleGet a Clue: Crack the Case with Bally's 1995 WHO dunnit
  • factualhigh

    The 'pict-o-pops' mystery slots mechanic is a Dwight Sullivan code signature that reappeared in Game of Thrones and TMNT

    Source: Kineticist articleGet a Clue: Crack the Case with Bally's 1995 WHO dunnit
  • factualhigh

    The game has 30 unique modes, which is roughly double the typical pinball game

    Source: Documentary - Dwight Sullivan speaking about ruleset developmentThe Making of Dungeons & Dragons: The Tyrant’s Eye
  • factualhigh

    The dungeon crawl feature randomizes weekly, creating significant testing complexity

    Source: Documentary - Programmer discussing testing challengesThe Making of Dungeons & Dragons: The Tyrant’s Eye
  • opinionhigh

    Save-game mechanic allowing story progression carryover across sessions is core differentiator of D&D vs traditional pinball

    Source: design discussion during interview🎙️ Interview with Dwight Sullivan – Dungeons & Dragons Pinball Code Deep Dive! Code .91 ⚔️🎯
  • factualhigh

    Code updates arrive every 2-3 weeks with significant ongoing development and refinement

    Source: direct statement in interview🎙️ Interview with Dwight Sullivan – Dungeons & Dragons Pinball Code Deep Dive! Code .91 ⚔️🎯
  • factualhigh

    Three major wizard modes still missing from game; two final climax modes incomplete

    Source: direct statement in interview🎙️ Interview with Dwight Sullivan – Dungeons & Dragons Pinball Code Deep Dive! Code .91 ⚔️🎯
  • factualhigh

    All seven D&D ability scores (STR, DEX, CON, INT, WIS, CHA, Luck) now functionally affect gameplay mechanics

    Source: detailed mechanical breakdown during interview🎙️ Interview with Dwight Sullivan – Dungeons & Dragons Pinball Code Deep Dive! Code .91 ⚔️🎯
  • factualhigh

    Dragon Multiball difficulty scaling was added to reduce frequency at higher character levels to encourage story progression

    Source: direct statement with acknowledgment of current balance issues🎙️ Interview with Dwight Sullivan – Dungeons & Dragons Pinball Code Deep Dive! Code .91 ⚔️🎯
  • predictionhigh

    Darkhold bonus round point values are currently too high and will be reduced

    Source: direct statement of intent to adjust🎙️ Interview with Dwight Sullivan – Dungeons & Dragons Pinball Code Deep Dive! Code .91 ⚔️🎯
  • opinionmedium

    The gameplay demonstrated on the stream 'barely scratches the surface of what you can do' in the game.

    Source: Dwight SullivanThe Mandalorian Pinball Vault Celebration Stream
  • factualhigh

    Players can choose from four character classes (paladin, cleric, wizard, rogue) each with different specialties and stats

    Source: Official gameplay overviewDungeons & Dragons: The Tyrant's Eye Gameplay Overview
  • factualhigh

    The game has three different story endings determined by player choices and gameplay path

    Source: Official gameplay overviewDungeons & Dragons: The Tyrant's Eye Gameplay Overview
  • factualhigh

    PIN Safe system allows players to save character data and retrieve progress when logging back in

    Source: Official gameplay overviewDungeons & Dragons: The Tyrant's Eye Gameplay Overview
  • factualhigh

    The game map contains seven locations with different shops and available modes at each location

    Source: Official gameplay overviewDungeons & Dragons: The Tyrant's Eye Gameplay Overview
  • factualhigh

    Dragon Wrath multiball features a two-sided battle where the dragon shoots pinballs at the player

    Source: Official gameplay overviewDungeons & Dragons: The Tyrant's Eye Gameplay Overview
  • factualhigh

    A player-activated shield mechanic protects between the flippers when the action button is pressed

    Source: Official gameplay overviewDungeons & Dragons: The Tyrant's Eye Gameplay Overview
  • factualhigh

    Party members automatically assigned based on character choice and roll dice to determine damage dealt

    Source: Official gameplay overviewDungeons & Dragons: The Tyrant's Eye Gameplay Overview
  • opinionhigh

    The game's PIN Safe system removes progression barriers allowing everyone to access wizard mode and end-game content

    Source: Official gameplay overviewDungeons & Dragons: The Tyrant's Eye Gameplay Overview
  • factualhigh

    Dwight Sullivan has been in the pinball industry since 1984

    Source: Paul Gordon-Langford (direct conversation at Media Day)Pinball Junk Drawer Episode 71 - Kong Media Day Wrap up and Brewery Kiddie Funland?
  • opinionhigh

    Dwight Sullivan games typically use 'ramp, ramp' as the standard mode entry pattern

    Source: Joel EngelberthThe Mandalorian Pinball Tutorial (Flip N Out Pinball, 2025)
  • factualhigh

    Dwight Sullivan's Mandalorian contains a game-breaking bug that locks players out of progression and remains unfixed despite being discussed in Pinside threads

    Source: Kevin Manning (personal ownership experience)BDYETP 91: Dungeons and Dragons Revealed, AP Shakeup, Nickel City Grand Opening, Pulp Fiction Review
  • factualmedium

    Creating wizard modes and in-game currency features costs approximately $100,000+ per feature

    Source: Conversation with DonDPP #171 "Triple Game's Challenge!"
  • factualmedium

    D&D ruleset is one of the deepest code sets Dwight Sullivan has ever programmed

    Source: Host states this as attributed claim from credible sourceSDTM: This Or That? 2: The Empire Flips Back
  • factualhigh

    Stern will never implement DLC in pinball machines due to development cost and complexity

    Source: Statement at Stern Media Day event, reported by Doug SmithDoug Smith - Cool Toy - Episode 52
  • predictionmedium

    D&D will be Dwight Sullivan's best code work to date

    Source: Orbital AlbertPNP 602- Fix FIRED!+ Walt Woods D&D Review+ Teolis In Trouble+ Is Orby the 2 Time New Brunswick Champ?
  • opinionmedium

    Dwight Sullivan's D&D code is more complex than AIQ and Game of Thrones

    Source: Orbital AlbertPNP 602- Fix FIRED!+ Walt Woods D&D Review+ Teolis In Trouble+ Is Orby the 2 Time New Brunswick Champ?
  • opinionhigh

    Dwight Sullivan is attempting something 'completely unique and equally ambitious' with the Dungeons and Dragons ruleset

    Source: Nudge Magazine authorSternfluencers 2: The DnDnDnDening (Dungeons n dragons n dudes n drugs)
  • factualhigh

    Dwight Sullivan stated this is his deepest rule set ever

    Source: Cary Hardy (reporting Sullivan's statement)Stern Pinball's Dungeons and Dragons: I Played It...
  • factualhigh

    Dungeons & Dragons will feature 38 different monsters, with plans to add more post-launch

    Source: Hands-on media event at SternEpisode 22: Dungeons & Dragons Pinball - We Played it - Initial Thoughts w/ Ian from Nudge Magazine!
  • factualhigh

    Dwight Sullivan was a Dungeons Master and founded a D&D club in his town

    Source: Personal disclosure during hands-on eventEpisode 22: Dungeons & Dragons Pinball - We Played it - Initial Thoughts w/ Ian from Nudge Magazine!
  • factualhigh

    Game design balances narrative depth with pinball mechanical identity throughout development

    Source: Designer philosophy discussionEpisode 22: Dungeons & Dragons Pinball - We Played it - Initial Thoughts w/ Ian from Nudge Magazine!
  • factualhigh

    Dwight Sullivan coded D&D pinball and previously coded Terminator 2 in 1991

    Source: DonWe Are Pinball #19 "Let's talk D&D!"
  • factualhigh

    Dwight Sullivan formed a D&D club in the 1980s at age 18-19 and has maintained D&D engagement throughout decades

    Source: Personal background disclosureEp 157: Stern's D&D with Brian Eddy and Dwight Sullivan
  • factualhigh

    The weekly dungeon seed system is built into the game code and automatically executes every Sunday via Insider Connected

    Source: Technical implementation explanationEp 157: Stern's D&D with Brian Eddy and Dwight Sullivan
  • factualhigh

    No online cooperative play between separate machines is currently planned; only local co-op on same machine is supported

    Source: Direct response to Josh Roop's online co-op questionEp 157: Stern's D&D with Brian Eddy and Dwight Sullivan
  • factualhigh

    The game contains 30+ monsters, some of which are undead, with mechanics that make class choice strategically meaningful

    Source: Gameplay mechanics descriptionEp 157: Stern's D&D with Brian Eddy and Dwight Sullivan
  • rumormedium

    Dwight Sullivan is the code designer for Dungeons & Dragons

    Source: Don (via rumored sources, not official)D&D preteaser hype/predictions
  • factualhigh

    The press machine uses beds of nails on top and bottom to dress the playfield

    Source: Dwight SullivanInside Stern Pinball: The John Wick Experience
  • factualhigh

    All Stern cabinets are standardized to the same size for production efficiency

    Source: Dwight SullivanInside Stern Pinball: The John Wick Experience
  • factualhigh

    The Hannifin press is one of only two in existence worldwide

    Source: Dwight Sullivan during equipment explanationExclusive: Stern Pinball All Access Factory Tour!
  • factualhigh

    Alvin Gottlieb originally purchased the Hannifin press in 1957

    Source: Dwight Sullivan during facility tourExclusive: Stern Pinball All Access Factory Tour!
  • factualmedium

    Stern has doubled production capacity from prior baseline (2X growth)

    Source: Factory tour discussionDon after dark: Stern Visit Afterparty!
  • factualhigh

    Dwight Sullivan intentionally shipped Munsters without ball save as a design philosophy choice reflecting simplified rules.

    Source: Alex the WaterboyEpisode 29 - Modern Pinball
  • factualmedium

    Dwight Sullivan is responsible for approximately 11 out of 18 games he led as programmer, representing over 25% of all video modes across all pinball manufacturers and time periods.

    Source: AlanEpisode 5 - Video Modes
  • factualmedium

    Dwight Sullivan designed Munsters as an intentionally simple rule set but received criticism for being too shallow

    Source: TravisTriple Drain Pinball Podcast Ep 43: Our Top 5 Games & Expo Prep!
  • factualmedium

    Venom is the first pinball game with experience-point progression that saves between plays

    Source: Josh RoopEp 119: Expo 23 Pre Show and Top 5
  • factualhigh

    Dwight Sullivan handled software development for The Mandalorian

    Source: Tim Sexton (host)2020 Stern Pro Circuit Championship Game 15
  • opinionmedium

    Dwight Sullivan is not an effective marketing/hype spokesperson for Stern games

    Source: KanedaEpisode 836: "Is Stern Turning Premiums Into LEs?"
  • factualhigh

    Dwight Sullivan is the code designer for Venom

    Source: Cary HardyEp 115: Aliens vs Dinosaurs with Cary Hardy
  • factuallow

    Dwight Sullivan is the code designer on Venom pinball

    Source: GeorgeStream 657: No longer technically new Pinball Machine Tuesday!?
  • opinionmedium

    Dwight Sullivan's code design is polarizing, with tournament players frustrated but story-focused players appreciating his approach

    Source: JoelTriple Drain Pinball Podcast Ep 40 – Going deep on VENOM!
  • predictionhigh

    The XP progression system with character unlocks and leveling is designed to solve home player completion problems by providing roguelike-style progression carryover

    Source: DennisEpisode 198 - The Venom of Blizzard
  • factualhigh

    Dwight Sullivan is the lead coder on Venom

    Source: Dwight Sullivan (via stream comments)New Details on the Upcoming Stern Venom Pinball Machine
  • factualhigh

    Dwight Sullivan has been a longtime Venom fan with personal comic collection

    Source: Dwight Sullivan (via stream comments)New Details on the Upcoming Stern Venom Pinball Machine
  • opinionhigh

    Venom features exceptional LCD animations and sound package

    Source: Dwight Sullivan (via stream comments)New Details on the Upcoming Stern Venom Pinball Machine
  • factualhigh

    Dwight Sullivan made rules adjustments to Ghostbusters that improved the game and fixed layout issues

    Source: Dennis (personal knowledge)Episode 196 - Tears of the Potter
  • factualmedium

    Dwight Sullivan originated the Midnight Madness mode concept and pitched it to other Williams designers in the early 1990s

    Source: Dr. Dave#99 WHO dunnit - The Classic Pinball Podcast
  • factualhigh

    Dwight Sullivan worked in pinball for approximately 20 years before leaving to work at Williams on slot machines

    Source: Direct quote from Dwight SullivanDrinks with Jack* (Featuring Rebecca Hinsdale and Jody Dankberg) - Ep 7 Brian Eddy & Dwight Sullivan
  • factualmedium

    The Mandalorian was designed with awareness that a second season might be released, leaving room for narrative expansion

    Source: Dwight Sullivan discussing design flexibilityDrinks with Jack* (Featuring Rebecca Hinsdale and Jody Dankberg) - Ep 7 Brian Eddy & Dwight Sullivan
  • opinionhigh

    LED lighting is the biggest technology change in pinball since the 1990s/early 2000s

    Source: Dwight Sullivan direct statementDrinks with Jack* (Featuring Rebecca Hinsdale and Jody Dankberg) - Ep 7 Brian Eddy & Dwight Sullivan
  • factualhigh

    Dwight Sullivan invested significantly in Mandalorian topper design/code, distinguishing it from toppers designed by non-creator staff

    Source: Zach (personal conversation at Expo)The Pinball Show Ep 115: For Just The Cost Of 400 Cups Of Coffee + Tax, Shipping, & Electricity
  • opinionmedium

    The Mandalorian topper has more RGB lighting than the actual Mandalorian game LCD

    Source: Zach Sharpe observation from ExpoThe Pinball Show Ep 115: For Just The Cost Of 400 Cups Of Coffee + Tax, Shipping, & Electricity
  • factualhigh

    Beskar Bonanza requires approximately 200-300 plays to achieve all foundry upgrades as a progressive mode

    Source: Zach Sharpe from personal conversation with designerThe Pinball Show Ep 115: For Just The Cost Of 400 Cups Of Coffee + Tax, Shipping, & Electricity
  • predictionlow

    Dwight Sullivan will be the code designer on the next Stern pinball

    Source: Zach MenyStern Pinball…All That Smoke & No Fire?
  • factualhigh

    Foundry scoop enables RPG-style gameplay where players accumulate beskar currency to purchase equipment (flamethrower, rifle, armor)

    Source: Lead DesignerThe Making of The Mandalorian Pinball From Stern! (2022)
  • factualhigh

    All six Insider Connected games cap at 2,000 total achievement points maximum

    Source: TPN stream chat, referenced in Triple Drain Ep 7Triple Drain Pinball Podcast Ep 7: The Stern Inside(r) Scoop with Tom Graf
  • factualhigh

    Insider Connect now gives full XP at home and double XP on verified location machines (changed from half XP at home)

    Source: TPN stream chat, referenced in Triple Drain Ep 7Triple Drain Pinball Podcast Ep 7: The Stern Inside(r) Scoop with Tom Graf
  • factualhigh

    TMNT on Insider Connected has 77 achievements.

    Source: Direct confirmation during livestreamTPN: Flip N Out Pinball Videocast - Stern Insider Connected Details, New Designer, & Dennis Debates
  • factualhigh

    Insider Connected XP system uses bonus points for verified location play rather than penalty reductions for home play.

    Source: Technical clarification during livestreamTPN: Flip N Out Pinball Videocast - Stern Insider Connected Details, New Designer, & Dennis Debates
  • factualhigh

    Carl Biaggi was the mechanical engineer who designed Star Trek: The Next Generation's complex subway mechanism

    Source: Direct attribution during classic game discussionThe Mandalorian Gameplay & Discussion w/ Game Programmer Dwight Sullivan
  • factualhigh

    Mandalorian is the first Stern game Dwight developed entirely from home

    Source: Direct statement during stream gameplay discussionThe Mandalorian Gameplay & Discussion w/ Game Programmer Dwight Sullivan
  • factualhigh

    The development cycle from code 9.1 to 9.6 took approximately one and a half to two weeks

    Source: Direct statement in response to host question about code update timelineThe Mandalorian Gameplay & Discussion w/ Game Programmer Dwight Sullivan
  • factualhigh

    Corey Stoop has worked with Dwight on almost every game since Game of Thrones, spanning approximately six years

    Source: Direct statement during team introductionThe Mandalorian Gameplay & Discussion w/ Game Programmer Dwight Sullivan
  • predictionhigh

    Stern will continue using Slack, OBS, and Zoom as permanent tools even after returning to in-office work

    Source: Direct statement about post-COVID work practicesThe Mandalorian Gameplay & Discussion w/ Game Programmer Dwight Sullivan
  • opinionhigh

    Remote collaboration tools have eliminated interruption-based workflow losses compared to in-person office work

    Source: Explanation of workflow improvements when describing asynchronous Slack-based communicationThe Mandalorian Gameplay & Discussion w/ Game Programmer Dwight Sullivan
  • factualhigh

    Dwight's son James wrote the code for the large Stern backbox signs

    Source: Direct statement during family discussionThe Mandalorian Gameplay & Discussion w/ Game Programmer Dwight Sullivan
  • factualhigh

    Mark Wiener ordered Stern staff to work from home before the Illinois governor's mandate

    Source: Direct statement: 'even before the governor of Illinois said, hey, everyone's got to go home. He was like, everyone start going home.'The Mandalorian Gameplay & Discussion w/ Game Programmer Dwight Sullivan
  • factualhigh

    High Speed 2 contains fictional towns in its scrolling map, including Hill Valley (Back to the Future reference)

    Source: Direct statement about hidden Easter eggs in classic game codeThe Mandalorian Gameplay & Discussion w/ Game Programmer Dwight Sullivan
  • opinionhigh

    Remote-only development was more challenging than hybrid in-office/home development

    Source: Statement: 'Through the course of making Mando, I learned that, hey, this is a pain in the ass.'The Mandalorian Gameplay & Discussion w/ Game Programmer Dwight Sullivan
  • factualhigh

    Stern uses Agile development methodology with game design documents as the anchor vision that gets adjusted when proved wrong

    Source: Response to development methodology question from chatThe Mandalorian Pinball Machine Gameplay w/ Game Programmer Dwight Sullivan
  • factualhigh

    Half Shell Challenge is not a standard wizard mode but a separate bonus mode added by Dwight Sullivan

    Source: Flip n Out Pinball hostTeenage Mutant Ninja Turtles (TMNT) Pinball Half Shell Challenge Mini Game Tutorial & Gameplay
  • factualhigh

    Right ramp scoring bug allows $50M shots instead of intended $5M, creating scenarios with 24x multipliers and $1.2B totals

    Source: Technical discussion of known bugThe Mandalorian Pinball Machine Gameplay w/ Game Programmer Dwight Sullivan
  • factualhigh

    Foundry mode lighting requires 200 Beskar completion of left bank OR alternative paths via scoop/child/hunter shots

    Source: Direct explanation during gameplayThe Mandalorian Pinball Machine Gameplay w/ Game Programmer Dwight Sullivan
  • factualhigh

    Only one extra ball per game can be purchased from Foundry; other extra balls come from missions or Child random award

    Source: Response to direct question about extra ball availabilityThe Mandalorian Pinball Machine Gameplay w/ Game Programmer Dwight Sullivan
  • factualhigh

    Super Jackpots are only available during multiball, not in single-ball play

    Source: Correction during gameplay discussionThe Mandalorian Pinball Machine Gameplay w/ Game Programmer Dwight Sullivan
  • factualhigh

    Upper flipper power strength scales based on encounter level, starting weak and becoming strong at Encounter 3

    Source: Explanation of dynamic flipper mechanicsThe Mandalorian Pinball Machine Gameplay w/ Game Programmer Dwight Sullivan
  • factualhigh

    Impossible Play mode in The Mandalorian is designed for casual players wanting to fool around, not elite players

    Source: Direct clarification correcting host assumptionThe Mandalorian Pinball Machine Gameplay w/ Game Programmer Dwight Sullivan
  • predictionhigh

    Impossible Play will not be added to Turtles due to resource constraints requiring artist, programmers, and sound designers

    Source: Response to feature request from hostThe Mandalorian Pinball Machine Gameplay w/ Game Programmer Dwight Sullivan
  • factualhigh

    Dwight Sullivan programmed/designed the code for Mandalorian pinball

    Source: Jack DangerThe Mandalorian Pinball Premium Casual Gameplay v.0.96
  • opinionhigh

    Dwight Sullivan's rules design is not enjoyable; he retroactively fixes games with post-release updates rather than designing cohesive rule sets

    Source: Kevin ManningBDYETP 60: Mandalorian, IFPA Returns, Led Zeppelin and Avengers Impressions
  • factualhigh

    The Mandalorian has only three multiballs with no way to relight them

    Source: Flippin' Out stream chat (relayed by Joel)Triple Drain Pinball Podcast Ep 2: License To Shill
  • factualhigh

    Impossible mode flipper energy bar takes 2.5 seconds to drain and 5 seconds to recharge

    Source: stream explanationStern Pinball Mandalorian: The Good, The Bad, and the Ugly
  • opinionhigh

    The Flamethrower equipment is described as 'one of the coolest features we've ever done' in pinball game design

    Source: Rules explanation segmentThe Mandalorian Pinball Game Reveal
  • factualhigh

    The game has 'dozens' of cutscenes and extensive Star Wars: The Mandalorian show footage integrated into gameplay

    Source: Encounters mode explanationThe Mandalorian Pinball Game Reveal
  • factualhigh

    Dwight Sullivan is the coder for Mandalorian, not Lonnie Ropp

    Source: Craig Bobby and ZachThe Pinball Show Ep 60: Ryan Wanted The Title Of This Episode To Be 'This Is The Way'
  • opinionmedium

    Dwight Sullivan's games tend to stay in Straight Down the Middle's collection longer than average games

    Source: ZachThe Mandalorian Pinball First Look/First Impressions - Flip N Out Pinball
  • opinionmedium

    The new code on Star Wars pinball is 'really enjoyable' and Dwight Sullivan is known for complicated rule sets

    Source: Dennis (secondhand report + observation)Episode 141 - They Call Me Mister Baby Yoda!
  • factualhigh

    Dwight Sullivan is the lead programmer on the Mandalorian machine

    Source: Zach SharpThe Mandalorian Pinball Machine First Look & First Impressions (Stern Pinball, 2021) SDTM
  • opinionmedium

    Dwight Sullivan's games tend to stay in his collection the longest due to code quality

    Source: Zach SharpThe Mandalorian Pinball Machine First Look & First Impressions (Stern Pinball, 2021) SDTM
  • factualhigh

    Dwight Sullivan is the code designer for Mandalorian

    Source: Host/Colin McAlpine discussionTalking Mando and Tournaments with Colin MacAlpine (Ep. 55)
  • factualhigh

    Dwight Sullivan replaced earlier rumors of Lonnie for Mandalorian code

    Source: Official announcement referenced by hostStern Pinball Mandalorian Has Arrived (Ep. 54)
  • opinionmedium

    Dwight Sullivan's coding strength is creating cohesive light show experiences that guide player through meaningful story moments

    Source: Host opinion based on prior Stern gamesStern Pinball Mandalorian Has Arrived (Ep. 54)
  • factualhigh

    Batman 66 was an exception to code completion standards due to Adam West's health crisis and 30th anniversary production timeline

    Source: Direct explanationEpisode 306: The Dwight Sullivan process
  • opinionmedium

    Larry DeMar established foundational design principles (story integration, simple goals, fun mechanics) that influenced modern pinball through High Speed, Black Knight, and Funhouse

    Source: Design philosophy discussionEpisode 306: The Dwight Sullivan process
  • opinionhigh

    High Speed fundamentally changed pinball by integrating story into physical gameplay mechanics

    Source: Design history analysisEpisode 306: The Dwight Sullivan process
  • factualhigh

    Dwight works 10-15 hours per day during game development phases

    Source: Self-reportedEpisode 306: The Dwight Sullivan process
  • factualhigh

    1.0 code status means all planned features are reasonably fun, polished, and balanced; the game would be acceptable if it never received another update

    Source: Direct definitionEpisode 306: The Dwight Sullivan process
  • predictionmedium

    Remote work and Zoom collaboration tools will remain permanent fixtures of game development post-COVID, not revert to pre-pandemic models

    Source: Prediction about future practicesEpisode 306: The Dwight Sullivan process
  • factualhigh

    Stern's manufacturing output at 50% staffing equals or exceeds pre-pandemic full-staff output

    Source: Direct statementEpisode 306: The Dwight Sullivan process
  • factualhigh

    Game development release dates stabilize closer to ship date but remain flexible 6-9 months in advance

    Source: Planning process descriptionEpisode 306: The Dwight Sullivan process
  • factualhigh

    Godzilla is confirmed as an upcoming Stern Pinball game

    Source: Pinside forum confirmationStern Pinball Teases The Next Game & Mailbag Time
  • factualhigh

    Dwight Sullivan performed a complete code overhaul on Game of Thrones in the most recent update

    Source: Jack Danger / DeadflipGame Of Thrones Pinball Premium Let's Play
  • factualhigh

    Mousin' Around was the first project Dwight Sullivan worked on at Williams, doing display effects

    Source: Host narrationDwight Sullivan – The Creation Of Complexity
  • factualhigh

    Sullivan forgot his formal resume at home during the Williams interview but was hired anyway

    Source: Sullivan quote in episodeDwight Sullivan – The Creation Of Complexity
  • factualhigh

    Sullivan attended DeVry University in Illinois

    Source: Host narration from Sullivan interviewsDwight Sullivan – The Creation Of Complexity
  • factualmedium

    Dwight Sullivan was influenced by Bally's Playboy and Williams High Speed as a younger player

    Source: Host paraphrase of Sullivan interviewsDwight Sullivan – The Creation Of Complexity
  • opinionhigh

    Sullivan's programming style across decades (Terminator 2, Game of Thrones, Star Wars) consistently uses 'moments' mechanics like super jackpots and dramatic lighting shifts

    Source: Host analysisDwight Sullivan – The Creation Of Complexity
  • opinionhigh

    Dwight Sullivan designed TMNT rules with good balance between simplicity and depth

    Source: DrewEpisode 69: Teenage Mutant Ninja Review and Dad Jokes!
  • opinionmedium

    Dwight Sullivan's excitement about the project was evident during the initial reveal

    Source: Cary HardyTeenage Mutant Ninja Turtles Pinball Review
  • opinionhigh

    The flasher above the ramp makes the upper flipper center ramp shot too difficult to see

    Source: Cary HardyTeenage Mutant Ninja Turtles Pinball Review
  • opinionmedium

    Dwight Sullivan's code complexity for TMNT may alienate casual players despite offering depth for tournament/home players

    Source: Johnson Euston (opinion)Pinball Industry News: July 2020 Re-cap
  • factualhigh

    Rules were rewritten approximately 100 times over 7 months during development

    Source: Design methodology explanationTeenage Mutant Ninja Turtles (TMNT) Pinball Gameplay w/ Dwight Sullivan, TMNT Software Engineer
  • factualhigh

    Josh Clay created the animations for TMNT

    Source: Stream chat responseTeenage Mutant Ninja Turtles (TMNT) Pinball Pro Model Gameplay
  • factualhigh

    New code 1.044 adds 10% score bonus per level progression, with cap at 30% (level 4)

    Source: Direct statement during beta code demonstrationTeenage Mutant Ninja Turtles (TMNT) Pinball Gameplay w/ Dwight Sullivan, TMNT Software Engineer
  • factualhigh

    TMNT development started around February 2018, coding phase began September 2019

    Source: Timeline discussionTeenage Mutant Ninja Turtles (TMNT) Pinball Gameplay w/ Dwight Sullivan, TMNT Software Engineer
  • factualhigh

    Eight voice actors performed 17 total voices in TMNT

    Source: Voice actor count discussionTeenage Mutant Ninja Turtles (TMNT) Pinball Gameplay w/ Dwight Sullivan, TMNT Software Engineer
  • factualhigh

    A toy on the left ramp was removed due to reliability issues

    Source: Design evolution discussionTeenage Mutant Ninja Turtles (TMNT) Pinball Gameplay w/ Dwight Sullivan, TMNT Software Engineer
  • factualmedium

    Stern staff members recognize and remember community content creators from event appearances

    Source: Rebecca anecdoteTMNT Pinball gameplay with Rebecca and Anna!
  • factualmedium

    Dwight Sullivan indicated that the backhand shot on TMNT can be performed from certain positions

    Source: Host reference to prior knowledgeTMNT Pinball 4-Player Co-op solo gameplay!
  • opinionhigh

    Dwight Sullivan's code work on TMNT represents a comeback from The Munsters reception and validates his capabilities as a coder

    Source: Host (main)Teenage Mutant Ninja Turtles (TMNT) Pinball First Impressions & Gameplay (Stern Pinball 2020)
  • opinionhigh

    Dwight Sullivan's use of dynamic color mood lighting (red for wrong shots, green for correct shots) is an effective engagement technique in TMNT code

    Source: Host (main and Greg)Teenage Mutant Ninja Turtles (TMNT) Pinball First Impressions & Gameplay (Stern Pinball 2020)
  • factualhigh

    In co-op, if one player reaches a wizard mode (e.g., Team Up at 4 episodes), the other player is guaranteed to receive it at the start of their next ball

    Source: Co-op fairness mechanic explanationEp 9: Turtle Power
  • opinionhigh

    TMNT is designed to balance appeal across five to six distinct player types: tournament players, home buyers, experienced location players, casual players, and novices

    Source: Multi-audience design philosophy explanationEp 9: Turtle Power
  • factualhigh

    The game's UI/LCD screen design underwent months of iteration and collaboration between Dwight Sullivan and Josh Clay (lead animator)

    Source: UI design segmentEp 9: Turtle Power
  • factualhigh

    Dwight Sullivan has been designing pinball games for 30 years

    Source: Self-description during co-op discussionEp 9: Turtle Power
  • factualhigh

    The spinner advances a multiplier value that applies to the Foot 1-2-3 combo, allowing spinners to build meaningful value throughout the game

    Source: Combo mechanics explanationEp 9: Turtle Power
  • factualhigh

    Co-op mode shares episode progress between players—both players get credit when either completes an episode

    Source: Co-op mechanics explanationEp 9: Turtle Power
  • factualhigh

    Each of the four turtles has four unique level-based perks, for a total of 16 unique perks, but players can only obtain four per game

    Source: Rules and mechanics explanationEp 9: Turtle Power
  • factualhigh

    Teenage Mutant Ninja Turtles contains 110,000 lines of code, positioned between Munsters/Game of Thrones/Ghostbusters (~80-86k) and Star Wars (118k)

    Source: Direct statement during design discussion segmentEp 9: Turtle Power
  • factualhigh

    Nickelodeon required a specific new theme song for the game, not the original 1987 series theme

    Source: Direct statement in interviewEp 37: Talkin' Turtles with Dwight Sullivan
  • factualhigh

    The game has 6 initially available episodes with 2 locked episodes that unlock through story-based progression

    Source: Episode structure explanation in interviewEp 37: Talkin' Turtles with Dwight Sullivan
  • factualhigh

    The TMNT game features 17 total characters with voice acting

    Source: Direct statement in interviewEp 37: Talkin' Turtles with Dwight Sullivan
  • factualhigh

    Four playable turtles have mechanically distinct effects on scoring, multipliers, ball save, and mode access

    Source: Turtle mechanics explanation in interviewEp 37: Talkin' Turtles with Dwight Sullivan
  • factualhigh

    The spinning disc mechanic on LE spins bidirectionally with alternating pauses, while Pro spins unidirectionally for 2 seconds straight

    Source: Detailed mechanical explanation in interviewEp 37: Talkin' Turtles with Dwight Sullivan
  • factualhigh

    Dwight consulted with tournament players Keith Elwin, Raymond Davidson, and previously Josh Sharp for competitive rule balance

    Source: Direct statement about design process in interviewEp 37: Talkin' Turtles with Dwight Sullivan
  • factualhigh

    Research for the game came primarily from DVDs of the first 5 episodes of the 1987 TMNT animated series, not the 1989 Konami arcade game

    Source: Response to question about arcade game influenceEp 37: Talkin' Turtles with Dwight Sullivan
  • factualhigh

    Affording original voice actors for all 17 characters would have required removing the glider mechanic from the game

    Source: Budget/design tradeoff explanation in interviewEp 37: Talkin' Turtles with Dwight Sullivan
  • factualhigh

    April O'Neill character was intentionally redesigned to avoid damsel-in-distress tropes, instead portraying her as a news reporter actively seeking stories

    Source: Character design philosophy explanation in interviewEp 37: Talkin' Turtles with Dwight Sullivan
  • factualhigh

    The Pro version lacks the Kring toy and glider features present in Premium/LE, containing 6 balls instead of 8

    Source: Design comparison explanation in interviewEp 37: Talkin' Turtles with Dwight Sullivan
  • factualhigh

    TMNT will feature co-op play and multiple tournament mode configurations including 2v2, 3v1, and potentially 4v4

    Source: TMNT stream comments cited by HardyTeenage Mutant Ninja Turtles Pinball: My First Impression
  • factualhigh

    All episodes in the game are based on actual Teenage Mutant Ninja Turtles animated series episodes

    Source: Direct statement: 'All of our episodes are heavily pulled from the next episode'STERN TMNT PINBALL GAMEPLAY REVEAL!
  • factualhigh

    Each turtle has four different perks and six total bonuses

    Source: Direct statement during mechanics explanationSTERN TMNT PINBALL GAMEPLAY REVEAL!
  • factualhigh

    Elite version has eight balls; standard version has six balls

    Source: Direct statement during gameplay demonstrationSTERN TMNT PINBALL GAMEPLAY REVEAL!
  • predictionhigh

    The game is designed with four-player tournament potential in mind for co-op team competition

    Source: Direct design intent statement about future tournament formatsSTERN TMNT PINBALL GAMEPLAY REVEAL!
  • rumormedium

    Dwight Sullivan is coding the rumored TMNT pinball machine

    Source: Craig Bobby (rumor); Zach Minney (inference from leak)The Pinball Show Ep 11: We Are The Truth-Seekers
  • factualmedium

    A TMNT logo was visible in Dwight Sullivan's Zoom background during Stern's design team meeting

    Source: Craig Bobby (Stern correspondent)The Pinball Show Ep 11: We Are The Truth-Seekers
  • factualhigh

    Dwight Sullivan will speak at the YOW software conference in Australia about game design challenges

    Source: Direct statementEpisode 226: Dwight Sullivan returns
  • factualmedium

    George Gomez has significantly expanded Stern Pinball's software team recently

    Source: Direct statementEpisode 226: Dwight Sullivan returns
  • factualhigh

    The Munsters 2 was designed with the explicit goal of being easy to explain to casual players

    Source: Direct statementEpisode 226: Dwight Sullivan returns
  • factualhigh

    The multi-mode selection mechanic in Ghostbusters was inspired by The Walking Dead

    Source: Direct statementEpisode 226: Dwight Sullivan returns
  • predictionhigh

    Dwight Sullivan intends to revisit Game of Thrones and Ghostbusters with code updates after The Munsters is complete

    Source: Direct statementEpisode 226: Dwight Sullivan returns
  • factualhigh

    All current Stern games (as of this interview) are now complete with no pending updates

    Source: Direct statementEpisode 226: Dwight Sullivan returns
  • opinionhigh

    The Ghostbusters God Mode would not have been as substantial if implemented immediately after Star Wars

    Source: Direct statementEpisode 226: Dwight Sullivan returns
  • opinionmedium

    The California Extreme audience collaboration idea for a Ghostbusters wizard mode caused delays in the Ghostbusters code

    Source: Direct statement (humorous/joking)Episode 226: Dwight Sullivan returns
  • factualhigh

    Dwight Sullivan took a 6-year hiatus from pinball design before returning with Ghostbusters

    Source: Direct statementEpisode 226: Dwight Sullivan returns
  • factualhigh

    Dwight Sullivan has never needed a passport until planning his December trip to Australia at age 54

    Source: Direct statementEpisode 226: Dwight Sullivan returns
  • opinionmedium

    Mystery bumpers in Ghostbusters are a signature Dwight Sullivan code design feature

    Source: Mystery Pinball Theater 3000 hostGhostbusters v 1.16 (Stern 2016)
  • factualhigh

    Andy Dan Lee, Jacob Chuck Ernst, and Rob Files were the three standout beta testers who went over and above expectations

    Source: Public recognition during premiere streamGhostbusters Pinball Code Update 2019
  • factualhigh

    The code update would not be ready by the originally targeted release date, likely pushing to the following week

    Source: Direct statement at start of premiereGhostbusters Pinball Code Update 2019
  • factualhigh

    The Ghostbusters code update was originally planned to release while working on Star Wars but was delayed due to Star Wars running longer and personal life issues

    Source: Direct statement during premiere streamGhostbusters Pinball Code Update 2019
  • factualhigh

    The serious development effort on the update began in May with glass removal and comprehensive note-taking

    Source: Direct statement during premiere streamGhostbusters Pinball Code Update 2019
  • opinionhigh

    The update maintains the same game skeleton but improves every single part of the game

    Source: Design philosophy statement during premiereGhostbusters Pinball Code Update 2019
  • factualhigh

    Ball save is now two per ball instead of one, and is adjustable up to five per ball

    Source: Demonstrated feature during gameplayGhostbusters Pinball Code Update 2019
  • factualhigh

    Super Jackpots in the left captive ball area now all stack as 1X units instead of having separate 1X/2X/3X multiplier levels

    Source: Demonstrated during gameplay sectionGhostbusters Pinball Code Update 2019
  • factualhigh

    Modes no longer chain into subsequent modes; players return to main play more often

    Source: Demonstrated feature and design rationaleGhostbusters Pinball Code Update 2019
  • factualhigh

    Loopin' Supers, PKE, Mass Hysteria, and other features now run in isolation and cannot run simultaneously with other modes

    Source: Demonstrated vacuum mode system during gameplayGhostbusters Pinball Code Update 2019
  • factualhigh

    The new Librarian mini-mode builds value based on play in Teed Off and We Came We Saw modes

    Source: Demonstrated feature during gameplayGhostbusters Pinball Code Update 2019
  • factualhigh

    Dwight Sullivan is the lead programmer for Game of Thrones, Ghostbusters, and several other Stern Pinball titles.

    Source: Ken CromwellEpisode 69 - Bill & Ken's Excellent Adventure
  • factualmedium

    Game of Thrones beta code makes Lannister mode very strong with purchasable playfield multipliers

    Source: Raymond Davidson (citing tilt forums)Episode 11 - SPL July 2019
  • opinionhigh

    Dwight Sullivan of Stern Pinball deserves credit for Game of Thrones code update revival

    Source: Spencer ClinganEpisode24 - Summertime - 2019its - Flippin - Hot
  • factualhigh

    Work on the Game of Thrones (Premium) update resumed after The Munsters (Premium) was completed

    Source: Direct statement during presentationNEW GAME OF THRONES CODE UPDATE WALK-THROUGH!
  • factualhigh

    Game of Thrones (Premium) was Dwight Sullivan's first game after returning to pinball

    Source: Direct statement during presentationNEW GAME OF THRONES CODE UPDATE WALK-THROUGH!
  • factualhigh

    The Game of Thrones (Premium) update was started in 2017 but abandoned due to life circumstances

    Source: Direct statement during presentationNEW GAME OF THRONES CODE UPDATE WALK-THROUGH!
  • factualhigh

    The Ghostbusters update is larger than the Game of Thrones (Premium) update and will come after GOT

    Source: Direct statement during presentationNEW GAME OF THRONES CODE UPDATE WALK-THROUGH!
  • factualhigh

    Lannister house now provides 143% more gold with the update

    Source: Direct statement with caveat about accuracy depending on player skillNEW GAME OF THRONES CODE UPDATE WALK-THROUGH!
  • factualhigh

    Targaryen is a new house choice option not previously available in Game of Thrones (Premium)

    Source: Demonstration and statement during code walkthroughNEW GAME OF THRONES CODE UPDATE WALK-THROUGH!
  • factualhigh

    Castle Multiball scoring is significantly increased and multipliers are now multiplicative rather than additive

    Source: Demonstration and explanation during code walkthroughNEW GAME OF THRONES CODE UPDATE WALK-THROUGH!
  • factualhigh

    The update will release in 'a couple of days' and community feedback is being solicited before final release

    Source: Direct statement during presentationNEW GAME OF THRONES CODE UPDATE WALK-THROUGH!
  • opinionhigh

    Getting to Castle Multiball is now 'much easier than it used to be'

    Source: Direct statement during Castle Multiball explanationNEW GAME OF THRONES CODE UPDATE WALK-THROUGH!
  • opinionhigh

    The upper playfield scoring is currently 'a bit whacked' due to interaction with the new multiplier rule and needs community feedback

    Source: Direct statement acknowledging potential balance issueNEW GAME OF THRONES CODE UPDATE WALK-THROUGH!
  • factualhigh

    Dwight Sullivan was the third episode guest and is the most frequently returning guest on Special When Lit

    Source: Ken Cromwell, Bill WebbEpisode 59 - ONE YEAR ANNIVERSARY SHOW!
  • factualhigh

    Jeff Teolis convinced Dwight Sullivan to consume Fireball shots at Texas Pinball Festival

    Source: Dwight SullivanEpisode 59 - ONE YEAR ANNIVERSARY SHOW!
  • opinionhigh

    Dennis Kreisell is my favorite podcaster

    Source: Dwight SullivanEpisode 59 - ONE YEAR ANNIVERSARY SHOW!
  • factualmedium

    Dwight Sullivan stated that he doesn't consider Monster Madness level 1 to be a wizard mode, just a multiball event

    Source: Jeff Teolis Pinball Profile interview (relayed by Ryan)Episode 84 – Tales from Jail
  • predictionhigh

    Ghostbusters will receive code attention after Munsters work is complete, but no specific timeline will be promised

    Source: Direct statement about future workEpisode 186: The Magic of Dwight Sullivan
  • factualhigh

    TIE Fighter Assault in Star Wars uses every-other-button mechanic, not continuous tapping

    Source: Direct clarification during interviewEpisode 186: The Magic of Dwight Sullivan
  • factualhigh

    Monsters was designed with no ball save as intentional callback to 1990s simple games like T2

    Source: Design philosophy explanationEpisode 186: The Magic of Dwight Sullivan
  • factualhigh

    Secret Mania is a flipper code in Munsters that is findable but not yet widely known to the general community

    Source: Direct statement during interviewEpisode 186: The Magic of Dwight Sullivan
  • factualhigh

    Munsters v.92 code was released yesterday and fixes Munster Madness multiplier stacking bug from v.91

    Source: Direct statement at Stern factoryEpisode 186: The Magic of Dwight Sullivan
  • factualhigh

    George Gomez championed making Monsters a simple game like T2 after the complexity of Star Wars

    Source: Design philosophy discussionEpisode 186: The Magic of Dwight Sullivan
  • factualhigh

    Stern software department has been expanded and is now at equilibrium after being stretched thin previously

    Source: Direct statement about staffingEpisode 186: The Magic of Dwight Sullivan
  • factualhigh

    The five character modes in Munsters (except Lily) are not stackable by design

    Source: Dwight SullivanEpisode 76 – Dwight Sullivan
  • factualhigh

    Tim and Keith (internal Stern testers) almost never reach Level 2 Monster Madness

    Source: Dwight SullivanEpisode 76 – Dwight Sullivan
  • opinionhigh

    Playing Munsters on both playfields simultaneously with separate flipper buttons creates a fundamentally different experience than single-button dual-playfield games

    Source: Dwight SullivanEpisode 76 – Dwight Sullivan
  • factualhigh

    Munsters was designed with no ball save from the beginning

    Source: Dwight SullivanEpisode 76 – Dwight Sullivan
  • opinionhigh

    High Speed's no ball save design and volatility created memorable, compelling player experiences

    Source: Dwight SullivanEpisode 76 – Dwight Sullivan
  • factualmedium

    The Zap button mechanic in Munsters has never been done before in pinball games

    Source: Dwight SullivanEpisode 76 – Dwight Sullivan
  • factualhigh

    Dwight Sullivan has worked on machines that sold more units than any other coder since the 1990s

    Source: Martin (Head to Head Pinball host)Episode 76 – Dwight Sullivan
  • factualhigh

    Munsters received universal positive reception across multiple fronts

    Source: Dwight SullivanEpisode 76 – Dwight Sullivan
  • opinionhigh

    Game of Thrones' upper playfield was not sufficiently integrated into main game progression

    Source: Dwight SullivanEpisode 76 – Dwight Sullivan
  • factualhigh

    Dwight Sullivan previously stated his next game after Star Wars would not be as complicated in rules as Star Wars

    Source: Dennis (citing prior Sullivan interview before Munsters reveal)Episode 79 - Epic Munsters
  • opinionhigh

    Munsters code offers sufficient depth for tournament play while remaining accessible to casual and family players

    Source: Hosts' analysis of design outcomeSDTM Episode 85: Munsters Pinball First Impressions
  • factualhigh

    The Munsters has no ball save by design, not as optional addition

    Source: Direct statement during rules explanationThe Munsters Pinball PREMIUM Reveal
  • factualmedium

    Keith Elwin and Dwight Sullivan independently conceived the skill shot time bonus mechanic simultaneously

    Source: Personal anecdote during rules explanationThe Munsters Pinball PREMIUM Reveal
  • opinionhigh

    The game is designed to be easy to reach Monster Madness Level 1 with modes close to start button

    Source: Design philosophy statementThe Munsters Pinball PREMIUM Reveal
  • factualhigh

    Multiplier meter times out after ~60 seconds if not refreshed by hitting Kitty target

    Source: Rules explanation during gameplayThe Munsters Pinball PREMIUM Reveal
  • factualhigh

    Monster Madness wizard mode spans dual playfields with simultaneous gameplay

    Source: Gameplay demonstration and explanationThe Munsters Pinball PREMIUM Reveal
  • factualhigh

    Skill shots award bonus points based on completion speed within 10-second window

    Source: Rules explanation and demonstrationThe Munsters Pinball PREMIUM Reveal
  • factualhigh

    Super Jackpots increase in value when stacked; two stacked are worth ~3x single jackpot value

    Source: Demonstrated during gameplayThe Munsters Pinball PREMIUM Reveal
  • factualhigh

    George Stern directed Dwight Sullivan to simplify the ruleset by studying T2 as a model of simple, fun gameplay.

    Source: Dwight Sullivan, paraphrasing George Stern's directionEpisode 33 - Making of The Munsters Pinball
  • factualhigh

    The game eliminates the standard ball save at the start of play and only applies ball save during Herman Multiball.

    Source: Dwight Sullivan, game mechanics descriptionEpisode 33 - Making of The Munsters Pinball
  • factualhigh

    The Munsters lower playfield uses a 5/8-inch (0.625-inch) diameter ball.

    Source: Dwight Sullivan, technical specificationEpisode 33 - Making of The Munsters Pinball
  • factualhigh

    The lower playfield features a multiball mode and can be accessed via the Grandpa scoop (trap door) mechanic.

    Source: Dwight Sullivan, game mechanics descriptionEpisode 33 - Making of The Munsters Pinball
  • factualhigh

    The game offers a 10-second window to attempt the skill shot before it expires.

    Source: Dwight Sullivan, game mechanics descriptionEpisode 33 - Making of The Munsters Pinball
  • factualhigh

    Dwight Sullivan worked 12-14 hour days for the last couple of months of development.

    Source: John Borg acknowledging Dwight's work ethic; Dwight confirmsEpisode 33 - Making of The Munsters Pinball
  • factualhigh

    Dwight Sullivan programmed The Munsters

    Source: Referenced during stream commentary and Stern materialsStern's The Munsters Pinball has been revealed! My First Impressions.
  • factualhigh

    Dwight Sullivan and Jim Sullivan programmed Avatar pinball code

    Source: Jack DangerThe Munsters Pinball (LE) Reveal PT1.
  • predictionmedium

    Josh Sharp will not win a major tournament in 2019

    Source: Special When Lit Holiday SpecialEpisode 30 - Holiday Special 2018
  • factualhigh

    Dwight Sullivan's favorite pinball designer is Pat Lawlor

    Source: Confessional statementSteve Ritchie - Pinball Expo 2018 - Pinball News
  • opinionhigh

    Dwight Sullivan is 'one of the best coders in the world' for pinball

    Source: Zach MinneySDTM Episode 76: This Month In Pinball/2018 Chicago Expo Edition
  • factualhigh

    Star Wars contains 118,000 lines of code compared to T2's 10,000 lines

    Source: Direct statement during interviewEpisode 3 - Dwight Sullivan (Lead Game Developer - STERN Pinball) Interview
  • factualhigh

    Development cycle from first whitewood to line production was approximately seven months for Riverboat Gambler

    Source: Direct statement during interviewEpisode 3 - Dwight Sullivan (Lead Game Developer - STERN Pinball) Interview
  • factualhigh

    I started working at Williams in 1989 when Earthshaker had just been released

    Source: Direct statement during interviewEpisode 3 - Dwight Sullivan (Lead Game Developer - STERN Pinball) Interview
  • factualmedium

    Pat Lawlor and Larry Rosenthal created Banzai Run in Pat's garage before bringing it to Williams

    Source: Direct statement during interviewEpisode 3 - Dwight Sullivan (Lead Game Developer - STERN Pinball) Interview
  • opinionhigh

    I considered myself above average intelligence and creativity before Williams, but at Williams I was average or less

    Source: Direct statement during interviewEpisode 3 - Dwight Sullivan (Lead Game Developer - STERN Pinball) Interview
  • factualhigh

    Keith Johnson was the lead designer on Lord of the Rings and Simpsons Pinball Party, not me

    Source: Direct statement during interviewEpisode 3 - Dwight Sullivan (Lead Game Developer - STERN Pinball) Interview
  • factualhigh

    I was lead programmer on Riverboat Gambler, T2, Getaway, Next Generation, Roadshow, Whodunit, Junkyard, Champion Pub, Revenge from Mars, Sharky Shootout, Playboy, T3, Pirates of the Caribbean, Game of Thrones, Ghostbusters, and Star Wars

    Source: Direct statement during interviewEpisode 3 - Dwight Sullivan (Lead Game Developer - STERN Pinball) Interview
  • opinionhigh

    The most important part of a pinball game is the playfield design (shots, mechanics), not the code

    Source: Direct statement during interviewEpisode 3 - Dwight Sullivan (Lead Game Developer - STERN Pinball) Interview
  • factualhigh

    Dwight Sullivan stayed at Stern Pinball from 1999 to 2008

    Source: Article biographyNORTHWEST PINBALL & ARCADE SHOW 2018: SATURDAY
  • factualhigh

    Dwight Sullivan spent time at WMS Gaming between 2008 and 2014

    Source: Article biographyNORTHWEST PINBALL & ARCADE SHOW 2018: SATURDAY
  • factualhigh

    Dwight Sullivan worked at Williams Pinball starting in 1989 on Terminator 2, High Speed 2, and Star Trek: The Next Generation

    Source: Article biography sectionNORTHWEST PINBALL & ARCADE SHOW 2018: SATURDAY
  • factualhigh

    Dwight Sullivan has led software design for Game of Thrones and Star Wars since returning to Stern in 2014

    Source: Article biographyNORTHWEST PINBALL & ARCADE SHOW 2018: SATURDAY
  • factualhigh

    Dwight Sullivan expressed interest in revisiting Game of Thrones Premium Edition code

    Source: Chuck WurtSDTM Chuck Wurt: Possible GOT scoring bug
  • opinionmedium

    Stacking Wall Multiball with Winds of Winter Multiball, or Winds of Winter with Blackwater Multiball is likely intended design, not a bug

    Source: Host (SDTM)SDTM: Ultimate Game of Thrones Pinball Tutorial Part 5
  • factualhigh

    Winds of Winter Multiball super jackpot currently uses base hurry-up values rather than multiplied values

    Source: Host (SDTM)SDTM: Ultimate Game of Thrones Pinball Tutorial Part 5
  • factualhigh

    Star Wars Pinball received a code update that adjusted multipliers and fixed stacking mechanics

    Source: Jon, GregSDTM Episode 31: This Month In Pinside (August 2017)
  • factualhigh

    Jedi Multiball is a new feature being added to Star Wars code

    Source: Stream discussionStar Wars Premium Gameplay Aug 4th, 2017
  • factualhigh

    New Match and Bonus animations have been created for this code version

    Source: Stream discussionStar Wars Premium Gameplay Aug 4th, 2017
  • factualhigh

    The Force targets activate five different effects: mystery, escape, video mode, double multipliers, and lightsaber duel

    Source: Direct rules explanationNEW STAR WARS #PINBALL from STERN HQ! 07/05/17
  • factualhigh

    The multiplier arrow system can reach 40x on the Hyperloop shot

    Source: Direct gameplay demonstrationNEW STAR WARS #PINBALL from STERN HQ! 07/05/17
  • factualhigh

    R2-D2 character only needs one mission completed before accessing Death Star multiball

    Source: Direct gameplay stream explanationNEW STAR WARS #PINBALL from STERN HQ! 07/05/17
  • factualhigh

    Star Wars pinball has 16 total missions but players can complete game without doing all 16 depending on character path

    Source: Direct gameplay stream explanationNEW STAR WARS #PINBALL from STERN HQ! 07/05/17
  • factualmedium

    Star Wars pinball supports stacking up to three simultaneous multiballs

    Source: Q&A during streamNEW STAR WARS #PINBALL from STERN HQ! 07/05/17
  • opinionmedium

    R2-D2 is easier to complete than other character paths

    Source: Direct gameplay commentaryNEW STAR WARS #PINBALL from STERN HQ! 07/05/17
  • factualhigh

    Players can move the multiplier arrows left or right using the flippers at any point during play

    Source: Direct rules explanationNEW STAR WARS #PINBALL from STERN HQ! 07/05/17
  • factualmedium

    Dwight Sullivan programs games with Easter eggs including a 'death lift code'

    Source: Jack DangerLevel 257? | Road to 10k Followers! #Pinball #Streaming
  • factualhigh

    Skill shot design allows players to choose between left flipper (lanes) and right flipper (blue targets) control

    Source: direct statement during gameplayGHOSTBUSTERS LE AT STERN PINBALL!!! #Pinball #Streaming
  • factualhigh

    Mass Hysteria can no longer be immediately re-entered; ghosts must be collected again

    Source: direct statement during gameplayGHOSTBUSTERS LE AT STERN PINBALL!!! #Pinball #Streaming
  • factualhigh

    Scolari Brothers mechanic now lights 3X Super Jackpot multiplier

    Source: direct statement during gameplayGHOSTBUSTERS LE AT STERN PINBALL!!! #Pinball #Streaming
  • factualhigh

    LE version has a multiball mode that Pro version does not have

    Source: Direct statementMaking of Game of Thrones Pinball - From Stern Pinball
  • factualhigh

    House selection at game start offers power-up incentives varying by house choice

    Source: Direct statementMaking of Game of Thrones Pinball - From Stern Pinball
  • factualhigh

    Dwight Sullivan was fired during Star Trek: The Next Generation development

    Source: Direct interview responsePinball Heroes: Dwight Sullivan
  • factualhigh

    Dwight Sullivan has been a huge Star Trek fan since age 5

    Source: Direct interview responsePinball Heroes: Dwight Sullivan
  • opinionhigh

    Star Trek: The Next Generation is Dwight Sullivan's most proud design work

    Source: Direct interview responsePinball Heroes: Dwight Sullivan
  • opinionhigh

    External player feedback helps prioritize real design issues

    Source: Philosophy on community engagementPinball Heroes: Dwight Sullivan
  • factualhigh

    Dwight Sullivan designs board games as a hobby outside pinball

    Source: Direct interview responsePinball Heroes: Dwight Sullivan
  • factualhigh

    Dwight Sullivan will no longer give factory tours at Expo

    Source: Direct interview responsePinball Heroes: Dwight Sullivan
  • factualhigh

    License holders rarely stop production after initial approval

    Source: Licensing process explanationPinball Heroes: Dwight Sullivan
  • opinionhigh

    Steve Kordek is the most significant person Dwight Sullivan has met in pinball

    Source: Direct interview responsePinball Heroes: Dwight Sullivan
  • Aug 4, 2025
  • Rules designer for TMNT pinball; credited with balanced rule design

    Episode 69: Teenage Mutant Ninja Review and Dad Jokes!Aug 26, 2020
  • Stern Pinball code designer/programmer; described as leading D&D code vision going forward with Elizabeth (game designer)

    Pinball Triple ThreatMar 11, 2025
  • Pinball code designer whose work tournament players sometimes find unbalanced; collaborating with Raymond Davidson on future projects

    PNP Ep. 536- Venom: 5 Rad 1 Bad + Ontario Arcade TripJul 29, 2023
  • Stern employee who led factory tour; demonstrated foam-making machine and production capacity insights

    Don after dark: Stern Visit Afterparty!May 24, 2024
  • Stern Pinball designer/developer; credited for Game of Thrones code update that revived game interest

    Episode24 - Summertime - 2019its - Flippin - HotJul 20, 2019
  • Guest on episode alongside Brian Eddy and Zombie Eddy; specifics of contribution unclear from transcript

    Episode 824: "My Venom First Impression"Jul 19, 2023
  • Coder for Venom pinball machine; provided Q&A about character unlocks and game mechanics on Pinball Network livestream.

    DPP #56 "Venom is released! Gameplay livestream! Other rumors!"Jul 21, 2023
  • Stern designer; co-designer of D&D; credited with showing creativity and passion on the game (referred to as 'Dwight' by Kaneda)

    Episode 1043: "Kaneda Rants on Alice Kickstarter & Addresses Feedback on Kaneda!"Jan 10, 2025
  • Lead game developer at Stern Pinball; interviewed for Special When Lit Podcast about his work on master code and light shows

    Episode 5 - So far so goodJul 18, 2018
  • Coder for TMNT; delivered complete code at launch (version 1.10), regarded as passionate about the project, created challenging difficulty unlike Munsters or Ghostbusters extremes

    My TMNT ReviewAug 23, 2020
  • Senior Game Developer at Stern Pinball; lead programmer on 17+ games including Star Wars, Ghostbusters, Game of Thrones, Pirates of the Caribbean; started career at Williams in 1989

    Episode 3 - Dwight Sullivan (Lead Game Developer - STERN Pinball) InterviewJul 2, 2018
  • Stern Pinball representative; demonstrated Munsters machine to Ken and Bill; invited to Munsters unboxing

    Episode 35 - The Super FanJan 22, 2019
  • Colleague who visited James Cameron's studios with Ritchie for Terminator 2 consultation

    Episode 11 - Steve Ritchie - Senior Game Designer - STERN PinballAug 27, 2018
  • Lead programmer for Munsters Pinball at Stern; implemented ruleset and code; influenced by George Stern to simplify design; inspired by Haunted House's four-flipper architecture; known for working 12-14 hour days.

    Episode 33 - Making of The Munsters PinballJan 10, 2019
  • Stern Pinball designer/developer, recently interviewed by Special When Lit, will autograph Batman 66 Translite sweepstakes prize

    Episode 12 - The Holy GrailSep 3, 2018
  • Guest host from Stern Pinball; programmer; first interview guest on Special When Lit, returns for holiday special six months later

    Episode 30 - Holiday Special 2018Dec 23, 2018
  • Stern Pinball designer working on Teenage Mutant Ninja Turtles

    Ep 10: Keith Elwin’s Game #3 Revealed! (aka clickbait)Jun 26, 2020
  • Programmer for Munsters; appearing on panel discussion and was active on CES stream answering questions

    Episode 32 - Munsters Reveal and BIG ANNOUNCEMENT!Jan 9, 2019
  • First guest on Episode 3 of Special When Lit; personal friend of hosts; helped establish podcast credibility

    Ep 89 - SWL Closing TimeFeb 5, 2020
  • Stern designer known for detailed/wordy insert text; involved in Ghostbusters and Munsters design decisions

    Episode 38 - Greg Freres & Steven Martin (Art Dept. Stern Pinball)Feb 13, 2019
  • Pinball code designer; worked on Whodunit; current designer for Munsters rule set

    Episode 40 - Eat, Sleep, Bet PinballFeb 27, 2019
  • Lead programmer for Ghostbusters, Game of Thrones, and multiple Stern Pinball titles; implemented major Game of Thrones code update

    Episode 69 - Bill & Ken's Excellent AdventureSep 10, 2019
  • Lead programmer at Stern Pinball, multiple guest appearances on Special When Lit

    Episode 50 - Deeproot, Show Me SomethingApr 30, 2019
  • Lead programmer at Stern Pinball; first interview guest (Episode 3) and most frequent returning guest to Special When Lit; involved in game design discussions

    Episode 59 - ONE YEAR ANNIVERSARY SHOW!Jul 1, 2019
  • Stern Pinball representative; attended Epic Expo tailgate

    Ep 75 - Epic Expo 2019Oct 23, 2019
  • Stern Pinball representative; highlighted Game of Thrones and Ghostbusters code updates as 2019 achievements; predicted connectivity features for 2020

    Ep 85 - 2019 Holiday Show!Dec 31, 2019
  • Created flipper codes for Star Wars and Munsters featuring St. Charles Pinball Club imagery

    Ep 87 - Weather, Traffic, and Food TrucksJan 14, 2020
  • Pinball designer referenced for potential evolution/creature mechanics in custom pinball designs

    The Pinball Show Ep 137 BONUS: Pocket Monsters PinballSep 12, 2023
  • Designer; possible collaborator with Brian Eddy on April 2025 Stern cornerstone

    The Pinball Show Ep 158 BONUS: Building A Game Release Calendar: What's Coming & WhenAug 13, 2024
  • Referenced as having been at TPF 2024; attempted to contact Dennis via Joel Engelberth to discuss a video game project.

    The Pinball Show Ep 149.5 BONUS: 2024 Texas Pinball Festival: David Asks Dennis What Was Cool ThereMar 25, 2024
  • Lead software engineer at Stern; known for TMNT, Ghostbusters, Mandalorian; first collaboration with Raymond Davidson on Venom

    The Pinball Show Ep 133: The Venom EpisodeJul 19, 2023
  • Code developer/programmer at Stern Pinball for D&D; former D&D dungeon master, board game enthusiast

    Episode 22: Dungeons & Dragons Pinball - We Played it - Initial Thoughts w/ Ian from Nudge Magazine!Jan 10, 2025
  • Pinball designer known for 'eye-bleeder' lighting effects (referenced humorously in Ice Speed 2 context); not yet contacted by Keith Johnson

    Ep 18: SWEET PIN O’ MINEOct 9, 2020
  • Referenced as designer of victory multiball mechanics the host criticizes

    The Pinball Show Ep 153 BONUS: What I Like, What I Don't About John Wick PinballJun 2, 2024
  • Williams programmer; worked on Barry Oursler's later games

    TOPCast 35: Barry OurslerMay 20, 2007
  • Stern designer known for complex, multiplier-heavy rule sets; suspected coder of Dungeons & Dragons

    Episode 1019: "Kaneda's En Fuego Monday Show"Nov 4, 2024
  • Programmer at Williams who worked with Adam's dot matrix assets

    TOPCast 28: Adam RhineApr 18, 2007
  • Legendary Williams designer who responded to Cameron's fan email and facilitated his hiring interview

    TOPCast 20: Cameron SilverMar 25, 2007
  • Stern Pinball code programmer; responsible for software coding of Dungeons & Dragons; discussed regarding code approachability

    Episode 1023: "More BTTF Rumors"Nov 19, 2024
  • Code developer releasing Game of Thrones beta code on tilt forums, making balance changes to Lannister mode.

    Episode 11 - SPL July 2019Jul 25, 2019
  • Stern Pinball staff member; kind and helpful to Chris Bucci during his visit; discussed Batman 66 availability

    Episode 20 – Turkey, Biscuits & BucciNov 24, 2016
  • Stern Pinball creative lead and pinball designer; co-designer of D&D: The Tyrant's Eye with responsibility for code, rules, story integration. Background in board games and D&D hobbyism since 1980s; also worked on Venom and Teenage Mutant Ninja Turtles.

    Ep 157: Stern's D&D with Brian Eddy and Dwight SullivanJan 2, 2025
  • Programmer of Game of Thrones pinball

    Game Of Thrones Pinball Wizard modes and Spinner Exploit!Jun 11, 2019
  • Stern rules designer for Ninja Turtles; known for complex rule sets; referenced on The Loser Kid podcast

    episode 32. rebooting normal lifeJun 7, 2020
  • Veteran codemaster at Stern Pinball; posted new Star Wars code V1.20

    The Pinball Show Ep 93: Keepin' It Real With P3, JJP 7 Release, CCr Updates, & Cornerstoned By SternMar 3, 2022
  • Pinball coder; suspected to be coding James Bond based on multiplier mechanics and apron button design

    Episode 722: "A Gomez Masterpiece Coming!"Sep 19, 2022
  • Programmer of D&D rule set at Stern; described as ideal choice for complex RPG-style rule design; known for complex explanations

    Episode 1040: "Kaneda's Shocking First Impressions of D&D"Jan 4, 2025
  • Code designer for The Getaway; known for blinking and lighting work

    Silverball Chronicles BONUS: Our Top PinsOct 9, 2023
  • Pinball designer/engineer, leading one of two 2025 Stern design teams with Brian Eddy

    Triple Drain Pinball Podcast Ep 29: Elwin's 60th Anniversary Is FINALLY Here (First Video Podcast!)Jan 8, 2023
  • Code developer for Stern's Venom; praised for evolving and creative code

    The Pinball Show Ep 134: Rumor Fatigue, The Current Pinball Market Landscape, & Hogwash PinballAug 1, 2023
  • Designer and programmer of Stern's Mandalorian topper; described as deeply invested in the project with extensive code integration and 3D holographic display implementation

    The Pinball Show Ep 115: For Just The Cost Of 400 Cups Of Coffee + Tax, Shipping, & ElectricityOct 25, 2022
  • Stern Pinball coder; last known work on Mandalorian; speculated as possible coder for upcoming project

    The Pinball Show Ep 105: Rumor CornerJul 19, 2022
  • Lead software engineer on Venom; known for TMNT, Ghostbusters, Mandalorian code work.

    The Pinball Show Ep 133: The Venom EpisodeJul 24, 2023
  • Code designer for Star Wars LE; criticized by Kaneda for code quality

    Episode 1093: "Kaneda OBO"May 22, 2025
  • Code programmer at Stern; designer of D&D ruleset; known for focusing on scoring, stacking, and mechanical complexity

    Episode 1038: "Kaneda Plays DA on D&D"Dec 31, 2024
  • Coder/designer of Mandalorian for Stern; spontaneously joined Tommy's stream to watch gameplay and engage with community

    The Nature EpisodeJun 20, 2021
  • Lead designer at Stern Pinball; primary guest/expert discussing TMNT design, mechanics, and philosophy; 30-year veteran of pinball design

    Ep 9: Turtle PowerJun 26, 2020
  • Williams pinball designer (1990s era), worked on Whodunit and other 1990s Williams titles, originated Midnight Madness mode concept

    #99 WHO dunnit - The Classic Pinball PodcastJan 31, 2023
  • Stern Pinball staff; present during Don's visit

    Stern/American Pinball Trip report!Jan 8, 2025
  • Programmer of D&D; Kaneda mocks his tendency to put audiences to sleep discussing rulesets

    Episode 1039: "My Thoughts on D&D Teaser"Jan 1, 2025
  • Stern code programmer; known for RPG-focused code work on titles like Venom; referenced as likely collaborator on D&D

    Episode 925: "Films Perfect For Pinball Vol. 1 (1980-1982)"Mar 13, 2024
  • Stern Pinball programmer; coding Dungeons & Dragons; Kaneda notes his tendency toward complex multiplier-heavy designs

    Episode 976: "Around the Rumor Mill"Jul 15, 2024
  • Rumored code programmer for Dungeons & Dragons pinball; Kaneda praises his RPG-style coding approach.

    Episode 989: "We Patiently Wait For X-Men Comic Book Pinball"Aug 26, 2024
  • Stern factory tour guide; conducted manufacturing facility tour for Ryan Kuyper and others

    Episode 13 Top 5 Pins for a Single Collection and Your Typical Geometric Mess.Jun 19, 2019
  • Software 'dungeon master' (code designer/programmer) on Dungeons & Dragons pinball at Stern

    Episode 21: "Dungeons & Dragons Pinball Debuts! Live Reaction + TWIPYs Voting Opens & Pinball Cup is Heating up!"Jan 4, 2025
  • Stern designer; told Rachel and Kale at Expo that Ghostbusters flipper gap was a mistake; contradicts Swinks' technical analysis

    Electric Bat Pinpals :: Episode 7 :: The Walking Dead by SternNov 2, 2025
  • Stern software engineer; worked with Steve Ritchie on Munsters; mentioned as senior developer in Stern history; Ron met with him at Pinball Expo discussing action buttons

    Episode 126 – Timballs Of RageApr 3, 2019
  • Pinball code designer; coded games hosts have had mixed experiences with; cautioned approach with TMNT despite strong design team

    SnapSep 7, 2020
  • Stern tour guide who requested promotion of his Let's Make a Deal game show at Pinball Expo; described as enthusiastic and lovable

    Ep 139: Soft Ball AccessoriesJun 13, 2024
  • Rumored co-designer of Stern's Dungeons & Dragons game

    Episode 19: "The TWIPYs are Back & Stern’s Next Game is King Kong?!"Dec 7, 2024
  • Software designer/programmer for The Mandalorian at Stern Pinball

    Ep 60: Cool Guys Walk Away from Explosions with Tim LeeMay 13, 2021
  • Likely code designer on Stern's Venom

    Episode 820: "Stern Exclusively Lies Again"Jul 7, 2023
  • Long-tenured senior engineer at Stern with over a decade in the pinball industry; mentioned as a technical resource and mentor.

    Ep 77: Earning Wings with Tim Sexton and Raymond DavidsonJan 21, 2022
  • Stern Pinball programmer/coder; lead programmer on Venom; grew up as Venom comic fan

    Episode 823: "Will Venom LE Sell Out Week1?"Jul 14, 2023
  • Stern coder; criticized for weak marketing presentation skills in Venom code explanation video

    Episode 836: "Is Stern Turning Premiums Into LEs?"Aug 22, 2023
  • Software engineer at Stern Pinball; designer of TMNT code and rules

    Teenage Mutant Ninja Turtles (TMNT) Pinball Gameplay w/ Dwight Sullivan, TMNT Software EngineerJul 14, 2020
  • Coder of TMNT game; also coded Ghostbusters, Star Wars, Terminator, Getaway, Doctor Who, Whodunit, and T3 pinball games; participates in chat during stream to provide rule clarifications

    Teenage Mutant Ninja Turtles (TMNT) Pinball Pro Model GameplayJul 14, 2020
  • Stern Pinball coder known for experience-point progression systems; worked on Venom and Stranger Things code

    Ep 119: Expo 23 Pre Show and Top 5Oct 6, 2023
  • Harry Potter enthusiast and trivia host; appearing in Don't Panic segment with George Fisher and others at Flipping the Script event

    Ep 94: Pinball Expo 2022 previewOct 18, 2022
  • Stern Pinball coder; collaborated with Thompson on Game of Thrones, Godzilla; known for rules depth knowledge

    Ep 90: Living the Dream with Jerry ThompsonAug 8, 2022
  • Pinball industry figure mentioned as Amanda's associate

    Ep 86: The Big Reveal with Amanda HamiltonJun 7, 2022
  • Stern Pinball employee, appeared at Interium pre-Expo event

    Ep 121: Expo 2023 Post Show RecapOct 27, 2023
  • Code designer for Venom, critical to the game's success according to Hardy's analysis

    Ep 115: Aliens vs Dinosaurs with Cary HardyAug 17, 2023
  • Designer/coder on Venom; collaborated with Packer on character and location representation; known for excitement and comic book knowledge

    Ep 114: Year of the Yeti part 2 with Jermey PackerAug 3, 2023
  • Designer/creative lead on Dungeons & Dragons at Stern Pinball, praised for innovative mechanics and passion for the game

    Episode 1042: "Lord Kaneda's High Praise for D&D & Fix Gone Feelings"Jan 9, 2025
  • Designer credited on Lord of the Rings (2003)

    Deep Dive: Lord of the Rings PREVIEWAug 5, 2024
  • Host of 'Let's Make a Deal' charity event at Expo 2025 Saturday night

    Pinball Expo 2025 - What To Expect From Founder Rob BerkSep 5, 2025
  • Pinball code designer at Stern; rumored for D&D code; worked on Game of Thrones, other Stern titles

    D&D preteaser hype/predictionsDec 27, 2024
  • Senior Game Developer at Stern Pinball; game show host; rules designer for Venom and Dungeons & Dragons; creator of narrative-driven pinball mechanics

    Let’s Make a Deal: How Dwight Sullivan’s Quirky Gameshow Became the Best Thing at Pinball ExpoNov 4, 2025
  • Code/ruleset designer for Dungeons and Dragons, credited with building on Venom foundation and creating 'ambitious' new rules

    Sternfluencers 2: The DnDnDnDening (Dungeons n dragons n dudes n drugs)Jan 16, 2025
  • Stern Pinball designer, working with Brian on next game, involved in software

    Just Another Pinball Interview: George Gomez, Chief Creative Officer Stern PinballDec 21, 2022
  • Code/rules designer for Venom; developed the RPG progression system and XP mechanics; known for extensive post-launch code updates to games (Game of Thrones, Ghostbusters, TMNT)

    Ep 113: That Venom Has a Booty!Jul 21, 2023
  • Pinball designer and executive at Stern; co-designer of Star Wars pinball with Steve Richie; also worked on Game of Thrones

    Deep Dive: Star Wars (Stern) PREVIEWMar 30, 2024
  • Pinball game designer; designed Ghostbusters Stern, Teenage Mutant Ninja Turtles, Star Wars, and Game of Thrones; noted for quality work by the group

    Tribe Multiball with Rachel and Tim: Episode 15, The Tribe StoryAug 26, 2021
  • Pinball personality, attended Flippin' Out Tailgate Party

    PNP Ep. 505- Rawdon The Pintern Osborne Reports From ExpoOct 30, 2022
  • Long-time Stern coder; appeared on 'Enter Your Initials' Twitch stream with Orville Albert; expressed interest in visiting Nova Scotia

    PNP 580- Sk8boarder Glenn: SAW, SFGE, This or THAT- Pinball Olympics or Expo Tourney + MORE!Jul 25, 2024
  • Pinball software designer at Stern, known for intricate light show programming; did not work on James Bond lighting

    PNP Ep. 516- J Hall Joins 4 1st Impressions Elwins BondFeb 22, 2023
  • Lead designer/programmer credited for Venom's save game progress, XP, and speedrun systems

    Stern Pinball UpdateFeb 27, 2024
  • Presumably a designer or rules programmer; host references 'Dwight Sullivan' in the notes regarding Ambush mode terminology

    Stern Pinball's The Mandalorian - This is the Way Wizard Mode and Ambush TutorialDec 16, 2022
  • Pinball code designer who programmed The Champion Pub

    Episode 118 Special Guest Kaneda?Apr 28, 2022
  • Pinball designer and software programmer; most proud of Star Trek: The Next Generation; also blogs about pinball and designs board games

    Pinball Heroes: Dwight SullivanFeb 21, 2009
  • Former/longstanding Stern colleague; Borg expresses missing him

    Pinball Heroes: John BorgApr 11, 2009
  • Chairman/executive at Stern Pinball; worked with Thiel on Pirates of the Caribbean; created instructional video for Thiel

    David ThielJun 3, 2018
  • Programmer/code designer for D&D pinball; interviewed by Loser Kids podcast about game design and current code state

    Dungeons & Dragons: The Tyrant's Eye Stern Pinball ReactionJan 4, 2025
  • Pinball designer who hired Cameron Silver and introduced him to game mechanics; programmed the song 'La Grange' for a pinball machine

    Pinball Heroes: Cameron SilverMar 7, 2009
  • Software designer/coder for D&D:Tyrant's Eye; praised for coding quality; participated in hour-long interview on Gonzo's channel

    First Look! Stern’s Dungeons & Dragons: The Tyrant’s Eye Pinball Machine Limited EditionMay 23, 2025
  • Code designer and programmer at Stern Pinball; discussing D&D pinball mechanics, updates, and design philosophy

    🎙️ Interview with Dwight Sullivan – Dungeons & Dragons Pinball Code Deep Dive! Code .91 ⚔️🎯Jun 5, 2025
  • Co-designer/developer at Barrels of Fun who watched others play D&D during reveal instead of playing himself

    Let's talk D&D and Kong Gameplay after 1bil+ on each. I also unveil my new D&D enemy to the world!!!Aug 8, 2025
  • Pinball code contributor to Riverboat Gambler (mentioned alongside Jim Sullivan)

    Riverboat Gambler (Williams 1990)Aug 24, 2022
  • Pinball designer and programmer, co-credited on Sam Stern Playboy

    Guardians of the Galaxy Premium Edition (Stern 2017)Sep 18, 2022
  • Software programmer for The Simpsons Pinball Party

    The Simpson's Pinball Party (Stern 2003)Apr 12, 2023
  • Code designer for Ghostbusters; referenced in knowledge base as having worked on game software

    We're Ready To Believe You: Ghostbusters (Stern 2016)May 16, 2020
  • Implied as game programmer; mentioned in context of future bug fixes and v1.0 release

    The Mandalorian (Stern 2021)Jul 9, 2021
  • Code designer; mentioned as originator of Mystery bumper feature used in Ghostbusters

    Ghostbusters v 1.16 (Stern 2016)Sep 29, 2019
  • Stern Pinball code designer credited with Monsters, Teenage Mutant Ninja Turtles, and other titles; discussed as struggling to balance difficulty across games

    Teenage Mutant Ninja Turtles Pro (Stern 2020)Apr 8, 2021
  • Code/rules designer for TMNT Pinball

    Stream 562: TMNT (Stern) PremiumJun 22, 2022
  • Code designer for Game of Thrones; host mentions making official feature requests to him

    SDTM: Ultimate Game of Thrones pinball Tutorial Part 2Dec 21, 2017
  • Lead programmer/coder on Star Wars: The Mandalorian; known for risk-taking game design and theme integration

    The Mandalorian Pinball Machine First Look & First Impressions (Stern Pinball, 2021) SDTMMay 16, 2021
  • Stern Pinball programmer/coder; worked on TMNT code; known for dynamic lighting and mood effects; prior work on Star Wars and The Munsters

    Teenage Mutant Ninja Turtles (TMNT) Pinball First Impressions & Gameplay (Stern Pinball 2020)Jun 28, 2020
  • Code designer on Star Wars Pinball and recent Stern games (Game of Thrones, Ghostbusters); hosts express confidence in his coding

    SDTM: Star Wars pinball first impressionsJun 7, 2017
  • Stern rules designer credited on Venom; known for tournament-style scoring philosophy; polarizing among competitive players

    Stream 660: Stern LOTR (2003)Aug 11, 2023
  • Possibly code designer on Venom pinball (George expresses uncertainty: 'sounds like it's maybe')

    Stream 657: No longer technically new Pinball Machine Tuesday!?Aug 11, 2023
  • Rumored code developer for Star Wars pinball

    SDTM: a pinball show Episode 19: This Month In PinsideMay 30, 2017
  • Artist/designer at Stern working on rumored Venom game; known for serious themes like Game of Thrones and Star Wars

    SDTM: 2023 Pinball Sneak Peek: Rumors, Speculation, Dirty Secrets, & PredictionsJan 3, 2023
  • Pinball code designer for The Munsters; Zach expressed loyalty ('Team Zach'), but Greg notes he's trying to convince Dwight to join his team

    SDTM Episode 96: 2019 Pinball Mid-year ReviewJul 19, 2019
  • Coder/designer associated with Star Wars Pinball; praised for quick code update implementation

    SDTM Episode 31: This Month In Pinside (August 2017)Aug 29, 2017
  • Stern Pinball developer; worked on Dungeons & Dragons; participated in feedback discussions on shield mechanics

    Episode 30: King Kong Pinball Is Finally Here… But Does It Deliver?Apr 16, 2025
  • Developer/code maintainer at Stern Pinball, intended recipient of bug report from Chuck Wurt

    SDTM Chuck Wurt: Possible GOT scoring bugMar 26, 2018
  • Code designer/developer for Game of Thrones Pinball; potential to provide future polish passes on code; host hopes he will address known bugs and code wishes

    SDTM: Ultimate Game of Thrones Pinball Tutorial Part 5Jan 11, 2018
  • Mentioned as possible code designer for James Bond; community speculation about who might be coding the game

    Episode 719: "Stern Pinball's - You Only Reveal Twice"Sep 13, 2022
  • Stern Pinball code designer; Kaneda criticizes his overly complex stacking code approach

    Episode 879: "New Metallica & Godzilla Coming?"Nov 24, 2023
  • Code designer for Munsters; intentionally simplified code from Star Wars toward 'classic pinball' approach per George Gomez suggestion

    SDTM Episode 85: Munsters Pinball First ImpressionsJan 14, 2019
  • Code designer; described as 'one of the best coders in the world'; worked on Star Wars, Ghostbusters, and Game of Thrones pinball games

    SDTM Episode 76: This Month In Pinball/2018 Chicago Expo EditionOct 23, 2018
  • Stern Pinball executive/designer; reportedly approached hosts at Pinball Expo as fan, joining Zach's team

    SDTM Episode 77: Halloween Special - Monster Bash Remake LE Pinball ReviewOct 30, 2018
  • Code/rules programmer for The Munsters pinball machine

    SDTM Episode 88: Munsters (Pro) Pinball Machine ReviewFeb 22, 2019
  • Code designer for TMNT; praised by hosts for depth and complexity; referred to as 'moment maker'

    Teenage Mutant Ninja Turtles (TMNT) Pinball Review (Stern Pinball, 2020) SDTM 2021Feb 11, 2021
  • Co-coder of Ghostbusters (Position 8); known as 'moment maker' for theme integration and lighting/callout synchronization

    Top 10 Greatest Pinball Machines Of All Time (SDTM, 2023)Jul 5, 2023
  • Credited for skill shot award during gameplay sequence; appears to be Stern pinball designer/developer

    Venom Pinball Gameplay Guide - Limited Edition (LE) Model - 4K PORTRAIT/VERTICAL (SDTM, 2023)Oct 18, 2023
  • Stern Pinball designer; designed Barnyard alongside Jim Sullivan

    SDTM: 2023 Pinball Review: The Best & The WorstDec 16, 2023
  • Stern Pinball facility tour guide who provided historical and technical explanations of manufacturing equipment and processes

    Exclusive: Stern Pinball All Access Factory Tour!May 31, 2024
  • Specialist in clear insert design; likely involved with Monsters Premium/LE lower playfield (unconfirmed)

    Episode 72 – Jack Guarnieri from JJP and Dr John!Dec 3, 2018
  • Stern Pinball rules/code programmer; designing Monsters code; frequently criticized by community for brightness and code simplicity

    Episode 85 – Texas Pinball FestivalMar 25, 2019
  • Person Jack plans to share high-score clip with; likely involved with Star Wars Pinball development or analysis

    Star Wars Pinball v. 1.05Jan 4, 2019
  • Programmer for Avatar pinball; will host technical Q&A stream Thursday with direct audio/video capture

    The Munsters Pinball (LE) Reveal PT1.Jan 8, 2019
  • Stern Pinball designer/programmer referenced regarding flipper codes; Jack notes he changes flipper code implementation across different Stern games

    Deadpool Pinball code 1.04 hype! Devs in chat! #LETSPLAYNov 10, 2020
  • Pinball designer/programmer, rules architect for The Mandalorian; explained detailed rule systems, Beskar economy, Foundry, mini-modes (Hunter, Bounty, Ambush), and Encounters

    The Mandalorian Pinball Game RevealMay 22, 2021
  • Programmer of Star Wars: The Mandalorian pinball machine; present in stream chat answering questions

    The Mandalorian Pinball PRO MODEL Game RevealJun 2, 2021
  • Programmer/code designer for Star Wars: The Mandalorian pinball at Stern; interacts with Jack during stream

    The Mandalorian Pinball Premium Casual Gameplay v.0.96Jun 16, 2021
  • Lead programmer/coder for Ghostbusters pinball at Stern

    Bowen Kerins Shows Up At Dead Flip!Mar 12, 2016
  • Stern Pinball code designer; responsible for Game of Thrones code overhaul/updates; frequently referenced during stream commentary

    Game Of Thrones Pinball Premium Let's PlayFeb 3, 2021
  • Stern Pinball designer; mentioned in stream context related to game development

    Day 1 WRESTLEMANIA!! Donated by Stern Pinball!!! PT2Mar 3, 2015
  • Stern Pinball code designer/programmer; designer of Game of Thrones (Premium) and The Munsters (Premium); presenter of this update; also host of Mystery Pinball Theater

    NEW GAME OF THRONES CODE UPDATE WALK-THROUGH!Jul 16, 2019
  • Programmer of The Munsters pinball machine; son of Jim Sullivan; leads rules explanation; emphasis on intentional design philosophy

    The Munsters Pinball PREMIUM RevealJan 11, 2019
  • Programmer for Stern Ghostbusters, added code and hidden Easter eggs to the game

    GHOSTBUSTERS (PRO) - STERN 2016!!! #Pinball #StreamingMar 16, 2016
  • Star Wars pinball programmer/coder; discusses code updates and gameplay features; appears in stream

    Star Wars Premium Gameplay Aug 4th, 2017Aug 5, 2017
  • Pinball programmer; creates Easter eggs and 'death lift code' in games he programs

    Level 257? | Road to 10k Followers! #Pinball #StreamingAug 8, 2016
  • Stern Pinball code designer and programmer; provided comprehensive rules explanation and gameplay guidance during the live stream

    NEW STAR WARS #PINBALL from STERN HQ! 07/05/17Jul 6, 2017
  • Stern Pinball code designer; mentioned as providing flipper code for Ghostbusters and Game of Thrones

    Spider-man Home Edition At Stern PinballApr 7, 2017
  • Mentioned jokingly in context of The Mandalorian Pinball; appears to be designer/developer on game

    Beating MOST of The Mandalorian Pinball V.0.96Jun 18, 2021
  • Lead designer/programmer of Ghostbusters pinball at Stern; responsible for code design and implementation direction; speaking as primary authority on update details

    Ghostbusters Pinball Code Update 2019Sep 19, 2019
  • Stern Pinball game designer; present in chat to answer technical questions about TMNT code and mechanics; authorized to discuss version/feature details

    Teenage Mutant Ninja Turtles Pinball (Stern) Pro RevealMay 30, 2020
  • Referenced regarding backhand shot mechanics on TMNT Pinball

    TMNT Pinball 4-Player Co-op solo gameplay!Jul 3, 2020
  • Stern staff member; recognized Rebecca at Stern events

    TMNT Pinball gameplay with Rebecca and Anna!Jul 12, 2020
  • Programmer/developer at Stern Pinball; primary technical explainer during reveal, directed gameplay demonstrations

    STERN TMNT PINBALL GAMEPLAY REVEAL!May 28, 2020
  • Stern Pinball code designer and programmer who implemented recent rule changes and code updates for Ghostbusters LE

    GHOSTBUSTERS LE AT STERN PINBALL!!! #Pinball #StreamingMay 5, 2016
  • Stern Pinball programmer/designer credited with programming The Munsters

    Stern's The Munsters Pinball has been revealed! My First Impressions.Jan 8, 2019
  • Pinball designer; attended Flippin' Out stream party

    My 2019 Chicago Pinball Expo Experience Pt. 1Oct 23, 2019
  • Designer known for RPG-style code mechanics; worked on Dungeons & Dragons; speculated for Fallout design

    Stern Pinball's Next 6 Games!Aug 5, 2025
  • Code designer for Mandalorian; implemented co-op mode for second time; provided code explanations during stream

    Stern Pinball Mandalorian: The Good, The Bad, and the UglyMay 23, 2021
  • Stern Pinball code designer; worked on Ninja Turtles; host acknowledges his effort despite machine QA failures

    #5 - Tom GrafAug 27, 2020
  • Code designer for Dungeons & Dragons at Stern; Hardy speculates he had extra development time and hopes for mature 1.0 release code, worries about complexity.

    Stern Pinball Announces Dungeons & DragonsDec 31, 2024
  • Stern Pinball programmer; programmed D&D ruleset which Hardy notes is Sullivan's deepest rule set ever; co-wrote game story

    Stern Pinball's Dungeons and Dragons: I Played It...Jan 11, 2025
  • Code/programmer for Teenage Mutant Ninja Turtles pinball; noted for complete code launch at release

    Teenage Mutant Ninja Turtles Pinball ReviewAug 19, 2020
  • Coder/designer on TMNT; previously worked on Ghostbusters code which remained unfinished for extended period

    Teenage Mutant Ninja Turtles Pinball: My First ImpressionMay 31, 2020
  • Programmer at Williams Electronics; encouraged Grupp to transition from electrical engineering to software; wrote Breakout game for WPC system

    Fireside Chat with Bill GruppFeb 7, 2025
  • Current pinball designer who told Borg that he has designed more games than anyone except Wayne Nines

    Fireside Chat with John BorgFeb 12, 2025
  • Deceased friend of Eric Stone who was a Star Wars pinball player and would say 'they screwed me' when experiencing glitches in the original Star Wars code. Passed away from cancer a couple years prior to this recording.

    Pinball Tips with Eric Stone 2025Feb 2, 2026
  • Pinball programmer; collaborated with Steve Ritchie on approximately 50,000 games; states Pat Lawlor is his favorite designer

    Steve Ritchie - Pinball Expo 2018 - Pinball NewsOct 23, 2018
  • Stern Pinball coder who did Q&A about Venom character system and gameplay mechanics

    Don live! Episode 56 VENOM!Jul 21, 2023
  • Code programmer for Mandalorian; replaced earlier rumors of Lonnie; speaker expressed cautious optimism about his work despite community skepticism from Star Wars and Munsters

    Stern Pinball Mandalorian Has Arrived (Ep. 54)May 12, 2021
  • Stern Pinball coder; praised for Mandalorian light show and code design; designer mentioned favorably for potential video appearance

    Stern Pinball Mandalorian Reveal, JJP GnR Playfield Thoughts, and Pinclash (Ep.56)Jun 7, 2021
  • Code designer for Mandalorian; previous work on Game of Thrones, Star Wars, Monsters, Ninja Turtles with emphasis on complex rulesets and start-button game modes

    Talking Mando and Tournaments with Colin MacAlpine (Ep. 55)May 14, 2021
  • Stern Pinball code designer; created intense light show for Mandalorian wizard mode that host found nearly blinding

    Spooky Pinball Sells Out Halloween and Ultraman (Ep.59)Jul 9, 2021
  • Stern Pinball designer who confirmed Godzilla as upcoming game on Pinside forum

    Stern Pinball Teases The Next Game & Mailbag TimeFeb 25, 2021
  • Stern designer involved in Jurassic Park, Mandalorian, and Family Feud sessions at Expo

    American Pinball Legends of Valhalla and Pinball Expo 2021(Ep.65)Oct 25, 2021
  • Coder for Venom; participated in Q&A during Pinball Network community live stream, confirming character progression and Null playability

    Don live! Episode 56 VENOM!Jul 21, 2023
  • Co-creator of D&D original story; writer/designer at Stern Pinball

    We Play Dungeons & Dragons @ the Stern Factory + Brian Eddy InterviewJan 9, 2025
  • Stern Pinball employee, code designer for Terminator 2, conducted factory tour

    Episode 5: Is New In Box Pinaball Dead? & Godzilla 70th is Beautiful!Jul 15, 2024
  • Stern Pinball staff member met during the media event

    We Played King Kong at the Stern Factory!! Part 2May 14, 2025
  • Stern Pinball designer; encountered at factory event playing Dungeons & Dragons, teaching others; discussed Crazy Bob's history

    We Played King Kong at the Stern Factory!!Apr 28, 2025
  • Stern code designer; worked on Ghostbusters; mentioned in interview about flop flipper design

    Episode 69 - The MEEP with a MouthAug 25, 2018
  • Software/code designer for Star Wars The Mandalorian at Stern Pinball; co-host of vault celebration stream.

    The Mandalorian Pinball Vault Celebration StreamMay 4, 2025
  • Stern Pinball rules designer who adjusted Ghostbusters rules a few years ago, improving gameplay and fixing layout issues

    Episode 196 - Tears of the PotterJun 25, 2023
  • Lead rules programmer for Venom, also led Mandalorian rules; known for RPG-style ruleset design

    Episode 198 - The Venom of BlizzardJul 23, 2023
  • Stern Pinball game designer/programmer; worked on TMNT achievements (77 total); joined livestream to discuss Insider Connected mechanics and XP system.

    TPN: Flip N Out Pinball Videocast - Stern Insider Connected Details, New Designer, & Dennis DebatesOct 8, 2021
  • Stern Pinball representative in chat; confirms kit availability details, production schedules, Expo activation plans

    TPN: Flip N Out Pinball Late Night Show - Insider Connected, JP: The Pin, New Gomie Game?!Oct 23, 2021
  • Ownership chain: owned original Steve Ritchie High Speed machine before selling it to Lyman Sheets

    Silverball Chronicles Ep 21: Inside the Mind of Lyman SheatsMar 3, 2022
  • Game designer/programmer at Stern Pinball; made joke about Keith's retirement plans

    Free Play Pinball Podcast Ep 13: Dissecting A Goat - Special Guest Keith ElwinMar 9, 2022
  • Stern Pinball coder known for complex mathematical code implementations

    The Aussie Pinball Podcast Ep 6: Pinheadz Podcast ReunionJul 6, 2022
  • Pinball programmer who worked alongside Keith at Williams and Stern; referenced as comparison point for engineering philosophy

    Silverball Chronicles Ep 29: Everything is Lit! Keith P Johnson and Jersey Jack PinballMar 31, 2023
  • Venom coder at Stern Pinball; appeared in official Stern promotional video explaining how to play the game alongside Brian Eddy.

    Venom (PRO) Pinball - I Played ItOct 5, 2023
  • Stern Pinball game designer; lead on rules development for TMNT; appeared on Jack Danger's stream explaining game rules

    Episode 116 - Turtle PowerJun 1, 2020
  • Programmer at Stern, spoke with Dennis at TPF event

    Episode 85 - Sword of LexanApr 7, 2019
  • Stern programmer who worked with Ritchie on Star Trek pinball (circa 2012)

    Steve Ritchie - Dutch Pinball Open Expo 2025 - Pinball NewsNov 22, 2025
  • Designer associated with Munsters pinball; mentioned in context of rules/mode design philosophy

    Episode 94 - DramaAug 12, 2019
  • Stern pinball designer who visited Lightstorm Studios with Ritchie to work on Terminator pinball.

    Steve Ritchie Take 2 - Dutch Pinball Open Expo 2025 - Pinball NewsNov 23, 2025
  • Head programmer for Munsters at Stern Pinball; previously worked on Star Wars

    Episode 79 - Epic MunstersJan 14, 2019
  • Code designer at Stern known for Game of Thrones rules

    Episode 147 - New Pastures and Deep RootsAug 8, 2021
  • Stern code designer; credited with coding The Mandalorian; praised for integrating show's spirit into ruleset

    Episode 157 - 2021 Year-End ReviewDec 27, 2021
  • Code designer for The Mandalorian pinball; also worked on Star Wars pinball; known for complicated rule sets

    Episode 141 - They Call Me Mister Baby Yoda!May 17, 2021
  • Stern Pinball code designer who won inaugural Harry Williams Legacy Award at 2022 PIAs with 14% of votes

    Episode 160 - Bungie Jumping the PIAsFeb 6, 2022
  • Stern code designer who helped on Star Trek; contributes to multiple Stern titles

    Episode 162 - Apple Fritter PinballMar 6, 2022
  • Pinball code designer and programmer; co-designer of D&D rules and programming with Elizabeth Gieske

    Episode 236 - D&D For You and Me!Jan 5, 2025
  • Stern code designer; likely responsible for game changers and dynamic Sunday ruleset changes

    PNP 601- Stern's Newest Pin D & D: 5 Rad & 1 Bad+ TWIPYS Are Open Right MEOW!Jan 4, 2025
  • Stern Pinball code designer; primary coder for Dungeons & Dragons pinball; praised for complex, sophisticated rule set design; Orbital Albert predicts this will be his career-best code work

    PNP 602- Fix FIRED!+ Walt Woods D&D Review+ Teolis In Trouble+ Is Orby the 2 Time New Brunswick Champ?Jan 20, 2025
  • Stern Pinball code designer; co-designer of Dungeons & Dragons: The Tyrant's Eye

    Episode 237 - Fixing The Switch 2Jan 19, 2025
  • Pinball code designer at Stern, programmed new Mandalorian topper DLC modes

    Episode 179 - Chargin' for ElectricityOct 30, 2022
  • Stern Pinball designer/programmer; veteran of industry since 1984; worked on Dungeons & Dragons and other Stern titles; legacy designer from Williams/Bally era

    Pinball Junk Drawer Episode 71 - Kong Media Day Wrap up and Brewery Kiddie Funland?Apr 24, 2025
  • Pinball designer credited for Star Wars: Fall of the Empire work alongside Steve Ritchie

    🔴LIVE - Star Wars Fall of the Empire Limited Edition Pinball Machine by Stern Pinball!Oct 2, 2025
  • Pinball designer at Stern. Co-designer of Munsters with John Borg. Also designed Teenage Mutant Ninja Turtles.

    🔴LIVE - The Munster Pinball Limited Edition by Stern PinballNov 13, 2025
  • Programmer at Stern; unlikely to be recruited away in hypothetical resurrection scenario

    Episode 246 - What if Gottlieb & Williams Returned?May 25, 2025
  • Game software designer at Stern, developer of ToPS system

    What Do Points Make?Sep 18, 2002
  • Stern executive; one of few familiar faces for Youssi when transitioning from Williams

    The Art of PinballMar 2, 2004
  • Pinball designer; collaborated with Ted Estes on Roadshow and Twilight Zone at Williams

    Ted Estes Joins Jersey JackFeb 3, 2013
  • Lead programmer on The Munsters, referenced as Easter egg on playfield artwork

    THE MUNSTERS REVEALEDJan 8, 2019
  • Software designer at Stern; laid off October 2008

    Stern Bullish Despite Lay-offsOct 30, 2008
  • Stern Pinball representative discussing 'Inside Stern' in panel

    SOUTHERN FRIED GAMING EXPOAug 2, 2024
  • Stern Pinball Lead Programmer who led factory tour groups and explained manufacturing processes including wiring looms

    PINBALL EXPO 2018 - THURSDAYOct 18, 2018
  • Stern Pinball software engineer and designer; worked at Williams 1989-1999, rejoined Stern 2014-present; designed Game of Thrones and Star Wars

    NORTHWEST PINBALL & ARCADE SHOW 2018: SATURDAYJun 9, 2018
  • Software designer; presented Ghostbusters creation Q&A at MGC 2016

    MIDWEST GAMING CLASSIC 2016Apr 25, 2016
  • Playboy pinball programmer; previously programmed Terminator 2 and Star Trek: The Next Generation

    Keeping AbreastFeb 13, 2002
  • Stern Pinball staff; conducted factory tour for Jason Fowler and Ryan Kuiper; praised for accessibility to visitors

    FNO Pinball Ep 5: OUTDOOR Black Knight Limited Edition Pinball MachineJun 9, 2019
  • Stern Pinball designer/programmer; first collaboration with Brian Eddy on The Mandalorian; brought XP/Beskar system mechanics

    Flip N Out With Friends: Brian Eddy (Stern Pinball) Talks Design, Venom, Stranger Things, & MORE!Oct 5, 2023
  • Stern Pinball representative in chat; confirmed kit rollout details, universal inclusion policy, Expo game availability, and original October timeline

    Flip N Out Late Night Show: Talking Insider Connected, JP: The Pin, Godzilla First Impressions, andOct 22, 2021
  • Lead code programmer at Stern Pinball; designer/programmer on Mandalorian, Turtles, Beatles, and other games; manages team of remote coders; appears regularly on streaming content

    The Mandalorian Gameplay & Discussion w/ Game Programmer Dwight SullivanJun 27, 2021
  • Stern Pinball code designer and programmer; designed The Mandalorian pinball machine; appearing live on stream to discuss game mechanics and answer player questions

    The Mandalorian Pinball Machine Gameplay w/ Game Programmer Dwight SullivanJun 21, 2021
  • Lead programmer on Mandalorian Pinball, known for integrating theme into game code (Game of Thrones, TMNT)

    The Mandalorian Pinball First Look/First Impressions - Flip N Out PinballMay 17, 2021
  • Stern Pinball game designer credited with creating the Half Shell Challenge mode for TMNT pinball

    Teenage Mutant Ninja Turtles (TMNT) Pinball Half Shell Challenge Mini Game Tutorial & GameplayJun 21, 2021
  • Stern Pinball employee and Playboy machine co-designer; formerly at WMS, designer of WhoDunnit

    Extra... Extra...Mar 8, 2002
  • Stern Pinball code programmer/designer; recently completed Ghostbusters and Game of Thrones updates; defended by Ken for code quality and team effort

    FNO Pinball Ep 14: Monster Bash Remake Limited Edition Pinball MachineAug 13, 2019
  • Programmer on Venom; Stern Pinball code designer

    New Details on Venom Courtesy of the Stern Insider PodcastJul 19, 2023
  • Lead coder on Venom pinball at Stern Pinball; appeared in stream comments to share development details

    New Details on the Upcoming Stern Venom Pinball MachineJul 13, 2023
  • Code designer/programmer on D&D Pinball; discussed game design philosophy and mode balancing in Stern stream

    Dungeons & Dragons Pinball First Impressions (Flip N Out Pinball, 2025)Jan 9, 2025
  • Stern Pinball game designer; traveling to Australia for conference appearance

    FNO Pinball Ep 26: Elvira House Of Horrors w/ Chuck Ernst of Stern PinballDec 9, 2019
  • Stern programmer rumored to provide coding for Venom pinball

    Is Stern Pinball Launching Two More New Games in 2023? Potential Year-End Vault?Jun 20, 2023
  • Pinball code designer at Stern; co-designer of The Mandalorian; signature design pattern is 'ramp, ramp' mode entry; known for complex games with stacking potential.

    The Mandalorian Pinball Tutorial (Flip N Out Pinball, 2025)Apr 5, 2025
  • Programmer assigned to Haunted House/Playboy Pinball 2000 project

    Rare Pictures of Never Produced Williams Pinball 2000 Concept Games...Star Trek, Defender & MoreJan 25, 2023
  • Pinball code designer and programmer at Stern; code for first 2023 cornerstone

    Details on Stern Pinball’s Two 2023 Cornerstone GamesDec 23, 2022
  • Stern Pinball designer/programmer; co-worked with Mike Vinacore on Venom and other projects

    Episode 9 :: Mike Vinikour is back!Dec 23, 2023
  • Game designer/programmer at Stern Pinball; expected to be on code for next title according to Zach Meny

    Stern Pinball…All That Smoke & No Fire?Jul 19, 2022
  • Stern Pinball code designer and programmer; served as tour guide for factory visit. Praised for passion and ability to engage large groups in loud factory environment.

    Episode 16 :: The Electric Bat CastJun 4, 2024
  • Stern Pinball lighting designer; guest personality on episode

    Super Awesome WPIN Pinball Radio Fall 2024Oct 13, 2024
  • Stern designer; described by Gomez as having moved beyond 90s design mindset; award-winning board game creator whose experience influences pinball design.

    The Super Awesome Pinball Show Ep. 32 - Gomez Pt. 2May 21, 2022
  • Stern Pinball executive; confirmed Toho Godzilla production via Pinside post under username 'Zachary'

    The Super Awesome Pinball Show - S1 E22 - American PinballJan 4, 2021
  • Stern pinball programmer/designer; co-designer of Mandalorian; specializes in video integration and code; previous Star Wars pinball experience

    The Super Awesome Pinball Show - Ep. 26 MandalorianMay 14, 2021
  • Stern Pinball code programmer; credited with deep ruleset programming on D&D

    SDTM: This Or That? 2: The Empire Flips BackJan 25, 2025
  • Code/concept contributor to WHO dunnit; advocated for increased storytelling elements in pinball

    Review: Williams Pinball Volume 9 on Pinball FXAug 15, 2025
  • Software engineer who assisted Mark Panacho on Bond 60th Anniversary rules/code development.

    Bond 60th Anniversary Pinball machine with the design team!Feb 23, 2023
  • Coder and programmer at Stern Pinball; conducted factory tour; explained manufacturing processes

    Inside Stern Pinball: The John Wick ExperienceJul 30, 2024
  • Stern designer; implemented saving/progression feature in Venom; represents collaborative design approach

    Inside Look: Stern Tour Interview with Mike VinikourJun 29, 2024
  • Stern Pinball code designer/programmer; presented D&D rules and guided media day playtesters through game modes alongside Elizabeth

    Triple Drain Pinball Podcast Episode 59: We Done Did D&DJan 11, 2025
  • Pinball designer at Stern; co-designer of Dungeons & Dragons pinball machine

    🔥 Wizards & Warriors: Episode 5: Pincinnati, NACS/WNACS, & The Road To INDISC! 🔥Feb 5, 2025
  • Programmer/code designer for Dungeons & Dragons at Stern Pinball

    I traded my John Wick LE for Dungeons And Dragons LE, mistake?Feb 21, 2025
  • Pinball rules programmer; referenced for Ghostbusters VPX code redesign

    Playing Truck Stop (Bally 1988)May 29, 2025
  • Stern Pinball programmer/code designer; credited with speedrun feature implementation and complex ball-logic mechanics

    Venom Pinball (Premium) Debut Live From SDCC!Jul 20, 2023
  • Designer of TMNT; known for signature layout elements like under-flipper shots and specific ramp configurations

    BDYETP 51: Legends of Valhalla, TMNT and Heist impressions, plus the 2010s in review.Aug 14, 2020
  • Stern rules programmer; designed rules for Mandalorian, Game of Thrones, Star Wars, Ninja Turtles, Ghostbusters; subject of skepticism regarding rules quality and player enjoyment

    BDYETP 60: Mandalorian, IFPA Returns, Led Zeppelin and Avengers ImpressionsJun 13, 2021
  • Stern factory tour guide; led group of ~24 through facility

    DPP #125 "After Stern Breakdown"May 26, 2024
  • Rules/code designer on Venom; known for high-scoring rules and inconsistent quality

    BDYETP 79: Venom Revealed, Centaur Revisited, Punny Factory Ships, and mods to avoid.Jul 24, 2023
  • Stern code programmer; co-designer of D&D with Brian Eddy

    DPP# 162 "Price increases? Better sell that Metallica"Dec 4, 2024
  • Rumored code designer for Dungeons & Dragons Pinball; also coded Venom

    DPP#164 "Holiday Happinings!"Dec 17, 2024
  • Code programmer rumored to be working on Dungeons & Dragons pinball

    DPP #165 "End of year with Phantom Tilt!"Dec 25, 2024
  • Stern Pinball programmer; participated in live reveal presentation with Don; coined 'pin save' term for save-game feature

    DPP #167 :D&D trailer first impressions!"Jan 3, 2025
  • Code programmer at Stern; created story framework and master design vision for D&D; led overall narrative structure

    DPP #168 "Stern Dungeon and Dragons media day!"Jan 8, 2025
  • Rules and code designer at Stern Pinball; working on Dungeons & Dragons; discussed with Don about feature design costs and community preferences

    DPP #171 "Triple Game's Challenge!"Jan 31, 2025
  • Stern code designer; D&D programmer; positively referenced by Don for code quality

    DPP #173 "Pinball at the Beach wrap up! Rumors and Reviews!"Feb 12, 2025
  • Stern Pinball lead developer; background visible in Zoom call with TMNT logo, rumored to be coding TMNT pinball machine.

    The Pinball Show Ep 11: We Are The Truth-SeekersApr 27, 2020
  • Stern Pinball game designer/programmer; jokingly referenced as factory tour guide in episode

    The Pinball Show Ep 169: Down The Rabbit Hole On A Sub-$1000 Pinball MachineJan 28, 2025
  • Pinball designer referenced for 'moment maker' style games (Shadow, Mousing Around); Drew expresses appreciation for this design philosophy

    The Pinball Show Ep 79: The Middle Class Man‘s Pinball PodcastOct 18, 2021
  • Stern Pinball designer; promoting Chicago Expo seminar 'Feud Without the Family' with interactive submission element

    The Pinball Show Ep 69: Pinball Collectors Are People Too & World Changing Pinball DevelopmentsJul 26, 2021
  • Stern code programmer; speculated to be working on next Cornerstone release with John Borg

    The Pinball Show Ep 51: Anything You Can Do, I Can Do BetterMar 8, 2021
  • Appeared on Flippin' Out Pinball stream; critiqued Beetlejuice art package for missing Geena Davis representation

    The Pinball Show Ep 65: Spooky Lifts Their Top & We See Something Stacked And LoadedJun 28, 2021
  • Stern's 'coder extraordinaire'; posting weekly Mandalorian code updates

    The Pinball Show Ep 85: Turning Tides In Pinball Media & How The Kriesel Stole ChristmasDec 21, 2021
  • Stern pinball designer credited with writing Venom's 32-page rule set PDF; also designed Munsters with intentionally simple rule set

    Triple Drain Pinball Podcast Ep 43: Our Top 5 Games & Expo Prep!Oct 12, 2023
  • Stern Pinball game designer; co-designer of D&D; conducted media day presentation and guided playtesters through game modes

    Triple Drain Pinball Podcast Ep 59: We Done Did D&DJan 11, 2025
  • Stern pinball designer; sent complaint emails about Ron Hallett's treatment, leading to Ron's suspension before episode 242

    Episode 242 – Provisional WinnersJan 7, 2025
  • Won Harry Williams Legacy Award recognizing excellence over long career; Bruce jokes about his Star Wars design despite longstanding reputation

    Episode 181 – Spinner KingsFeb 17, 2022
  • Pinball player encountered at Northwest Pinball Show; played Black Knight 2000 and X-Men with Chris Davis; competitive pinball community member

    Episode 188 – Snippets From Our EmailsJun 21, 2022
  • Stern Pinball programmer and designer; worked on Game of Thrones and Ghostbusters; initially skeptical of Thompson doing full sound package alone, but became mentor and collaborator.

    Episode 272: Jerry ThompsonAug 2, 2020
  • Code designer/programmer at Stern Pinball; lead designer on Star Wars pinball; collaborating with Elwin on score balancing and tournament mode design

    Episode 59: Keith Elwin, new guy at SternJul 22, 2017
  • Pinball player known to Sharpe; played Riverboat with him recently

    Episode 194: Roger Sharpe perspectiveMay 4, 2019
  • Software developer for Indiana Jones; coined term 'close to the start button' (events happen soon for novice players).

    The Bro Of Flow: John Borg Part 2Aug 31, 2023
  • Programmer of Dungeons & Dragons: The Tyrant's Eye

    The Best Pinball Machines of 2025 RankedDec 29, 2025
  • Mentioned as code designer on previous Star Wars game iteration (2017); created lightsaber and boba fett moments

    EP 8 - Star Wars: Fall of the Empire (First Impressions)Sep 12, 2025
  • Pinball code designer at Stern; known for complex, deep ruleset orchestration on games like Dungeons & Dragons; contrasted with Ray Day's accessibility approach

    Stern's Star Wars Fall of the Empire PinballSep 16, 2025
  • Stern Pinball code designer; praised for D&D leveling system and code quality improvement over Venom

    Episode 261 - 2025 Year-End ReviewDec 22, 2025
  • Code designer of previous Star Wars pinball; Kaneda criticizes narrative/code prioritization on that game, predicts Ray Day will execute Star Wars 2025 better

    Episode 1133: "NEW PIN WEEK!!!!!!"Sep 8, 2025
  • Pinball code designer/programmer at Stern; co-designer of D&D Tyrant's Eye; present during gameplay demonstration

    Dungeons and Dragons: The Tyrant's Eye Pro Pinball GameplayFeb 16, 2025
  • Co-designer/programmer on The Munsters; requested mini-playfield/lower playfield feature (Grandpa's Laboratory); assisted with black and white art direction discussion

    The Making of The Munsters Pinball - Behind The Scenes!May 7, 2019
  • Programmer credited with designing Foundry RPG system mechanic; enables strategic currency and equipment gameplay

    The Making of The Mandalorian Pinball From Stern! (2022)Mar 16, 2022
  • Stern code designer; worked on Terminator 2 which inspired Gomez

    Drinks with Jack Featuring George Gomez (Part 3)Jan 12, 2026
  • Stern Pinball game designer/programmer who collaborated with Gomez on Playboy as one of his first contractor projects

    Drinks with Jack Featuring George Gomez (Part 1)Jan 7, 2026
  • Stern Pinball code designer; defended Monster Madness level 1 as not being a wizard mode in Pinball Profile interview; pushes back against community semantics

    Episode 84 – Tales from JailMar 18, 2019
  • Stern Pinball code designer; had breakfast with Neil at TPF; discussed D&D code base scope

    The Great British Pinball Podcast Episode 23Apr 5, 2025
  • Passion for Dungeons & Dragons code development; working with Elizabeth (unnamed designer)

    We Are Pinball #21 "Top 3 Pinball!"Jan 13, 2025
  • Williams software engineer who encouraged Bill to transition from electrical to software engineering; wrote Breakout game on WPC system

    Fireside Chat with Bill GruppFeb 7, 2025
  • Stern rules designer; D&D: The Tyrant's Eye rules lead; history of hit-or-miss code (Venom innovation vs Mandalorian game-breaking bugs); prone to radical mid-production changes

    BDYETP 91: Dungeons and Dragons Revealed, AP Shakeup, Nickel City Grand Opening, Pulp Fiction ReviewFeb 3, 2025
  • Stern pinball code designer/programmer; released Munsters V1.10 code update after 21-month gap

    The Pinball Show Ep 87: What I Like, What I Don’t About The Rush Pinball MachineJan 14, 2022
  • Stern Pinball employee; met by Zach at Louisville Arcade and Pinball Show; beat by Zach in Teenage Mutant Ninja Turtles gameplay

    The Pinball Show Ep 96: Return Of The ZachApr 11, 2022
  • Stern code designer; speculated by Zach as potential lead coder for Venom (Mandalorian tandem collaboration

    The Pinball Show Ep 105: Rumor CornerJul 19, 2022
  • Designer and programmer of Mandalorian topper; deeply invested in topper project; integrated holographic display, RGB lighting, and code features; met with Zach at Expo

    The Pinball Show Ep 115: For Just The Cost Of 400 Cups Of Coffee + Tax, Shipping, & ElectricityOct 25, 2022
  • Creator of Mandalorian Topper Masterpiece ($2,000); accessory receiving code support and community acclaim

    The Pinball Show Ep 116: Fashionably InformativeNov 9, 2022
  • Lead software engineer on Venom (first collaboration with Raymond Davidson); prior work on TMNT, Ghostbusters, Mandalorian

    The Pinball Show Ep 133 Preview: The Venom EpisodeJul 19, 2023
  • Stern Pinball programmer; co-lead software engineer on Venom with Raymond Davidson; first collaboration between the two; previously worked on TMNT, Ghostbusters, Mandalorian

    The Pinball Show Ep 133: The Venom EpisodeJul 24, 2023
  • Stern code designer/programmer; lead designer on Venom's rule set featuring non-mode-based progression system; appeared on Flippin' Out Pinball walkthrough video

    The Pinball Show Ep 138: The Flipper Finger AnalysisSep 26, 2023
  • Stern Pinball programmer; voice call-outs featured in Venom 0.97 code arguing with game hosts

    The Pinball Show Ep 147: Choppy WatersFeb 13, 2024
  • Game designer/programmer at Stern; one of few Stern personnel host Zach has ongoing communication with

    The Pinball Show Ep 157: Godzilla 70th, How To Increase Product Collectibility, & JJP Game 10 RumorsJul 15, 2024
  • Senior coder at Stern; reportedly cited Back to the Future as a main dream theme; described as having been at Stern 'forever'

    The Pinball Show Ep 161: The JJP Avatar EpisodeSep 23, 2024
  • Stern Pinball game designer/programmer; approached Zach at Expo; credited with insights on Uncanny X-Men rule reveal timing

    The Pinball Show Ep 163: Metallica Remastered, Alice In Wonderland, Space Hunt, Harry Potter, Tony Hawk, Saw, Ninja Eclipse, & More!Oct 22, 2024
  • Stern Pinball code designer; rumored possible designer of Dungeons & Dragons cornerstone game.

    The Pinball Show Ep 167: The Best & Worst Of 2024 Pinball, A Year In ReviewDec 31, 2024
  • Lead programmer at Stern Pinball; co-creator of D&D storyline (Tyrant's Eye concept); previously programmed Star Wars, Monsters, TMNT, The Mandalorian, Venom, Indiana Jones; presented D&D launch video with structured gameplay explanation

    The Pinball Show Ep 168: Dungeons & Dragons & What's Coming To Pinball In 2025Jan 14, 2025
  • Lead programmer at Stern Pinball; guest on Flippin' Out Pinball YouTube stream discussing D&D gameplay

    The Pinball Show Ep 172: Things Are Heating UpMar 11, 2025
  • Stern Pinball designer known for deep rule sets; also designed board game that Fowler owns and plans to have signed

    The Pinball Show Ep 42: Slap Save Pinball ShowDec 14, 2020
  • Stern Pinball lead developer; confirmed in chat that upper management discussing release delay options

    The Pinball Show Ep 5: Feeling Slap Happy During A Global PandemicMar 16, 2020
  • Stern Pinball code developer; designing Venom code; identified as creative force in game development.

    The Pinball Show Ep 134: Rumor Fatigue, The Current Pinball Market Landscape, & Hogwash PinballAug 1, 2023
  • Coder for Venom and The Mandalorian; confirmed via YouTube chat exceptional topper development

    The Pinball Show Ep 132: Venom Revisited & Presidential ToppersJul 18, 2023
  • Coder on TMNT with John Borg; Stern Pinball programmer.

    The Pinball Show Ep 109: Mom’s SpaghettiAug 15, 2022
  • Stern Pinball code designer/programmer; posted Star Wars Pinball V1.20 update

    The Pinball Show Ep 93: Keepin’ It Real With P3, JJP 7 Release, CCr Updates, & Cornerstoned By SternFeb 28, 2022
  • Programmer providing three code updates for Munsters (v1.21)

    The Pinball Show Ep 90: Upcoming Stern Toppers, 2022 JJP/Spooky Games, & INDISCeivable!Feb 7, 2022
  • Stern programmer; active on Tilt forums addressing Mandalorian code issues related to center ramp strategy

    The Pinball Show Ep 83: Dennis‘ #1 Fan Makes Zach‘s Jupiter AscendDec 7, 2021
  • Stern Pinball coder; promoting Mandalorian code; appeared on Freeplay Pinball Podcast discussing Harry Potter pinball possibilities; self-described Harry Potter nerd preferring book-based design

    The Pinball Show Ep 68: Will Halloween Kill Or Thrill & Harry Potter And The Book Of Botched ConceptsJul 19, 2021
  • Stern Pinball code designer for Mandalorian; hosts enthusiastic reveal stream; discussion of game rule presentation style

    The Pinball Show Ep 62: In Your HeadMay 31, 2021
  • Code designer for The Mandalorian; also coded TMNT. Zach describes him as 'my boy' and expresses strong approval

    The Pinball Show Ep 60: Ryan Wanted The Title Of This Episode To Be 'This Is The Way'May 17, 2021
  • Stern code designer; programmed Mandalorian rules featuring video game-inspired currency and item shop mechanics; known for complex rule integration

    The Pinball Show Ep 61: Streaming and Chipping and Rooting OH MY!May 24, 2021
  • Stern coder; Zach expresses desire to see paired with Brian Eddy; not extensively discussed in recent Stern projects

    The Pinball Show Ep 59: The Mandalorian LE - $20k By ChristmasMay 10, 2021
  • Coder of TMNT; appearing as special guest on Flippin' Out Pinball stream July 13th

    The Pinball Show Ep 21: When Is Stern's Next Game Being Released & Why Is Zach So Utterly Lonesome?Jul 13, 2020
  • Stern programmer; Craig suspects he may have identified Bobby as source; noted as 'no-nonsense'

    The Pinball Show Ep 84: The Stern Pinball Hybrid Model & A Stern Vault In 2022?Dec 13, 2021
  • Stern Pinball code designer; known for dual-color GI effects alongside John Borg

    The Pinball Show Ep 74: Godzilla Revealed, Production Timelines, & Changes In Pinball PricingSep 15, 2021
  • Game designer/programmer at Stern; worked with Zombie Yeti on TMNT LE cabinet art redesign; involved in Pirates development.

    The Pinball Show Ep 20: Shocked Or Awed For Pinball Loot Crates?Jul 6, 2020
  • Pinball programmer at Stern; coded Teenage Mutant Ninja Turtles

    The Pinball Show Ep 16: Pinball Mutant Ninja Podcasters: Craigonardo, Jonatello, Menyangelo, and KriesaelJun 1, 2020
  • Stern Pinball designer on 2023 cornerstone game with Brian Eddy; known for creating 'fun experiences' and Dwight shows.

    Triple Drain Pinball Podcast Ep 29: Elwin's Bond 60th Anniversary Is FINALLY Here!Jan 8, 2023
  • Pinball coder known for strong moments/light shows; popular with casual players but sometimes criticized for competitive balance

    Triple Drain Pinball Podcast Ep 20: Elgato No SignalJul 21, 2022
  • Stern Pinball game designer/programmer; designed Star Wars; listens to podcast per hosts

    Triple Drain Pinball Podcast Episode 66 - Joel Bought a Game!!!Jul 12, 2025
  • Code designer at Stern Pinball; designing Mandalorian with RPG-style progression and story-driven modes; known for incorporating narrative moments and wizard mode accessibility; previous work includes Ninja Turtles, Avengers, Led Zeppelin, Game of Thrones, Ghostbusters

    Triple Drain Pinball Podcast Ep 1: Off the Record, On the RecordMay 19, 2021
  • Stern Pinball game designer/programmer; coded Mandalorian. Engagement with competitive community via Twitch chat. Known for 'Dwight shows' (light show sequences).

    Triple Drain Pinball Podcast Ep 2: License To ShillJun 10, 2021
  • Stern Pinball code designer/programmer for Venom; described as having polarizing coding approach emphasizing story/moments over traditional tournament mechanics

    Triple Drain Pinball Podcast Ep 40 – Going deep on VENOM!Jul 26, 2023
  • Stern Pinball code designer; creator of XP progression system in Venom; known for cooperative play mechanics and character progression features across Game of Thrones, Teenage Mutant Ninja Turtles, The Mandalorian

    Triple Drain Pinball Podcast Ep 41: Too Much Stacking!!!Aug 16, 2023
  • Stern Pinball coder; recently moved to work on Mandalorian; previously coded John Borg's games; affects designer/coder pairing dynamics

    Triple Drain Pinball Podcast Ep 6: Tom Gets A New RoommateSep 2, 2021
  • Stern Pinball designer/programmer; appeared in stream chat to answer questions about Insider Connected achievement design, XP distribution, and game features; confirmed achievement point values and tier-exclusive content plans

    Triple Drain Pinball Podcast Ep 7: The Stern Inside(r) Scoop with Tom GrafOct 13, 2021
  • Stern Pinball code designer/programmer on D&D; stated at media event there will 'never be DLC in pinball'; demonstrated personal passion for board games and D&D knowledge during design discussion

    Doug Smith - Cool Toy - Episode 52Jan 24, 2025
  • Software lead programmer on Stern's Venom pinball; known in community for heavy flasher usage

    Episode 210 – Shifting LevelnessJul 18, 2023
  • Stern Pinball designer/programmer; mentioned in context of Star Wars ball save additions

    Episode 227 – Better Late Than NeverApr 23, 2024
  • Stern code designer; identified as having 'buggiest code'; TMNT at 1.57 code revisions

    Episode 234 – Bruce Is RightAug 29, 2024
  • Lead software developer on Brian Eddy's 2024 Cornerstone.

    Episode 198 – Solid Full RedJan 10, 2023
  • Stern programmer criticized for rule design issues on Turtles, Mandalorian; hosts suggest his work quality has declined

    Episode 193 – A Lot Of Ka-chingOct 4, 2022
  • Programmer at Stern Pinball; designer of Mandalorian; heavily criticized by Bruce for flasher usage and swing target mechanics

    Episode 173 – My Opinion is TruthSep 15, 2021
  • White coat designer (mechanical/game design) on Mandalorian; known for co-op features; introduced 'impossible play' mode; previous work on Star Trek Next Generation

    Episode 167 – Bill Of PotatoesMay 20, 2021
  • Stern programmer; working on Dungeons & Dragons 50th Anniversary title; hosts joke about 'buggy' and 'blinding' design

    Episode 240 – I’ll See It When I Believe ItDec 4, 2024
  • Stern pinball software/code designer; led software development on Venom

    Pinball Magazine & Pinball News PINcast July 2023 recapAug 4, 2023
  • Programmer/coder of Dungeons & Dragons, featured in Stern Insider podcast discussing D&D development

    Pinball Magazine & Pinball News PINcast January 2025 recapFeb 4, 2025
  • Co-designer with Brian Eddy on 2023 Stern cornerstone game

    Pinball Magazine & Pinball News PINcast December 2022 recapJan 4, 2023
  • Lead coder for TMNT pinball at Stern.

    Pinball Industry News: May 2020 Re-capJun 1, 2020
  • Senior software engineer/coder at Stern Pinball; interviewed about game code for TMNT; one of most experienced coders alongside Lonnie

    Pinball Industry News: July 2020 Re-capAug 1, 2020
  • Stern Pinball code developer; led Ghostbusters 1.16 update; responsible for software across multiple Stern titles

    Pinball Industry News: September 2019 Re-capOct 1, 2019
  • Lead programmer at Stern; Game of Thrones designer; programmer for D&D; associated with complex code implementation

    Pinball Magazine & Pinball News PINcast December 2024 recapJan 3, 2025
  • Stern Pinball code designer; co-hosted video explaining Venom game features; hosting 'Let's Make a Deal' event at Pinball Expo

    Pinball Magazine & Pinball News PINcast August 2023 recapSep 5, 2023
  • Stern Pinball team member; credited on Teenage Mutant Ninja Turtles pinball alongside John Borg and Mark Silk

    Episode 317: QUEEN Pinball hype with Marc SilkOct 3, 2021
  • Pinball community member who has hosted trivia contests at Pinball Expo for four years; ran feud-style trivia competition with Corey

    Episode 323: Koi MorrisNov 22, 2021
  • Pinball code designer; philosophy emphasizes casual player experience, presentation, light shows, and sound integration over pure competitive depth; examples: Game of Thrones, Ghostbusters, Munsters

    Episode 182: Dennis Kriesel, Eclectic Gamers Podcast hostMar 6, 2019
  • Lead code designer at Stern Pinball; primary interview subject; designed code for Monsters, Munsters, Star Wars, Game of Thrones; hobbyist magician and stand-up comedy enthusiast

    Episode 186: The Magic of Dwight SullivanMar 16, 2019
  • Code designer at Stern Pinball; worked with Tremonti on Venom music implementation

    Episode 371: A busy Mark TremontiSep 7, 2023
  • Stern pinball code designer; McKay was tempted to show him Turtles cards but instead communicated with another lead programmer at Stern

    Episode 390: Jason McKayFeb 10, 2024
  • Pinball programmer and designer; known for complex games with video game mechanics, progression systems, power-ups, and house/skill selection; cited as design influence by Ian Harrower

    Episode 398: Ian Harrower GamesMay 31, 2024
  • Stern Pinball representative; promoting 'Let's Make a Deal' seminar at 2024 Expo.

    Episode 406: Rob Berk – Pinball Expo 40th anniversaryOct 5, 2024
  • Pinball enthusiast present during interview, admiring the Lego pinball machine and providing game design commentary

    Episode 240: Lego Batman-Joker pinballJan 4, 2020
  • Pinball programmer at Stern who collaborates with Ritchie on game design.

    Episode 1: Steve RitchieNov 1, 2016
  • Lead game designer at Stern Pinball; designer of Ghostbusters, Monsters 2, Game of Thrones, and Star Wars pinball machines; known for Family Feud game show format at expos.

    Episode 226: Dwight Sullivan returnsOct 31, 2019
  • Pinball code designer credited with Getaway's blinking lights and code

    Silverball Chronicles BONUS: Our Top PinsOct 10, 2023
  • Williams pinball programmer; moved to Stern alongside Keith; co-worker on multiple games; shared insider critique of Stern's engineering culture

    Everything is Lit! Keith P Johnson and Jersey Jack PinballMar 31, 2023
  • Former Williams engineer; worked on Stern games post-Williams closure; described technology drop from Williams to Stern as going 'from the holodeck on the Enterprise-D to back to the old original series'

    The Architect – George Gomez Part 2Oct 15, 2022
  • Programmer who worked with Larry DeMar; met Keith Johnson at Expo 1997

    Pinball Is Dying – Part 2: Bally/WilliamsJan 5, 2022
  • Software developer on Terminator 3; part of T2 team reunited for T3

    Steve Ritchie Part III: The Return… to SternSep 4, 2021
  • Legendary pinball code programmer at Williams Electronics; pioneering designer known for complexity and 'moments' in game design; subject of this episode

    Dwight Sullivan – The Creation Of ComplexityJan 31, 2021
  • Senior coder/programmer at Stern; programmed D&D pinball; also coded Terminator 2 (1991). Recognized as legendary in industry with extensive career.

    We Are Pinball #19 "Let's talk D&D!"Jan 5, 2025
  • Stern Pinball game programmer; co-hosted D&D gameplay session and technical walkthrough with Don and Colin

    We Are Pinball #20 "D&D! AP! Giant WAP episode!"Jan 10, 2025
  • Stern designer credited with concept and software for Sharky's Shootout; part of 'Sega-era Stern Dream Team' with Borg and Yowsey

    Episode 28 - Die on this Hill: Sharkey's ShootoutApr 29, 2024
  • Co-designer of Terminator 2; engaged in extended collaborative conflict with Steve Ritchie on game design.

    Episode 7 - Die on this Hill: Gilligan's IslandDec 4, 2023
  • Legendary pinball programmer credited with introducing modern video modes to pinball; worked on ~18 games with ~11 featuring video modes (60%), representing over 1/4 of all video modes in the industry

    Episode 5 - Video ModesNov 20, 2023
  • Team member on Star Trek: The Next Generation pinball alongside Greg Freres and Steve Ritchie

    Episode 45 - Pinball Art Director w/ Greg FreresAug 26, 2024
  • Stern code designer; Monsters coder; received criticism for shipping without ball save; criticized for complex rule sets

    Episode 29 - Modern PinballMay 6, 2024
  • Software engineer on Star Trek: TNG; praised for rules design offering three viable strategies (warps, multiball, modes); coded video mode with known exploitability

    Episode 13 - SuperpinsJan 15, 2024
  • Stern programmer/co-designer mentioned in D&D context (co-designer of D&D per knowledge base).

    Episode 83 - Soft LicensesMay 19, 2025
  • Ghostbusters designer; faced critical confrontation from attendee at Texas Pinball Festival

    Episode 82 - Pinball ShowsMay 12, 2025
  • Software engineer/programmer who worked on The Sopranos in helper mode; currently lead developer in Gomez's studio at Stern; has worked on multiple major titles

    Episode 78 - Sopranos Pinball w/ George GomezApr 14, 2025
  • Stern Pinball code designer. Mentioned as primary designer at Stern currently implementing co-op mode on multiple games post-TNA.

    Episode 74 - The Mind of Scott DanesiMar 17, 2025
  • Programmer credited on High Roller Casino alongside Keith Johnson and Lonnie Ropp

    Episode 69 - Die on this Hill: High Roller CasinoFeb 10, 2025
  • Stern programmer; one of four employees represented as bobblehead on Wheel of Fortune playfield

    Episode 65 - Die on this Hill: Wheel of FortuneJan 13, 2025
  • Assistant programmer on World Poker Tour

    Episode 60 - Die on This Hill: World Poker TourDec 9, 2024
  • Stern pinball designer; coded Ghostbusters, Star Wars, and Game of Thrones; games discussed as commercially successful on location despite critical divisiveness.

    Episode 25 - Operator Spotlight: Inner OrbitApr 8, 2024
  • Pinball programmer at Williams; colleague and friend of Greg; known from pinball community.

    Episode 11 - Life of a Former Pinball ProgrammerJan 1, 2024
  • Stern programmer cited as collaborator with Steve Ritchie on Ghostbusters and other titles; described as 'oil and water' collaborator who brought out best work

    Episode 92 - Programmers: The Unsung Heroes of PinballJul 21, 2025
  • Programmer on Terminator 2; designed first video mode in pinball; early career Stern programmer

    Episode 105 - Pinball Hindsight Awards 1991Nov 17, 2025
  • Programmer who worked with Elizabeth Geiske on Dungeons & Dragons; described as 'absolute legend'

    Bonus Episode - Best Game Ever: JAWSNov 24, 2025
  • Stern co-designer with Brian Eddy on Mandalorian, keeps licensing details confidential

    Episode 321: Pinball Expo 2021 recapNov 5, 2021
  • Senior software engineer and game developer at Stern Pinball; primary interview subject discussing game development philosophy and process

    Episode 306: The Dwight Sullivan processMay 11, 2021
  • Stern tour guide; enthusiastically led content creators through manufacturing process; had comedic moment knocking over foam packing insert stacks.

    Ep 138: Behind Stern's DoorsMay 25, 2024
  • Code designer/programmer at Stern Pinball; praised for TMNT code implementation and lighting effects integration

    Ep 41: Turtles, 80's Bands, and Black PantherAug 15, 2020
  • Stern Pinball designer/programmer; described Munsters as passion project; demonstrated game code in Chicago showroom

    Episode 1: A Small IntroductionJan 12, 2019
  • Stern Pinball designer who mentioned Mark Silk favorably on Special When Lit podcast, leading to TMNT voice work collaboration

    Ep 39: The Voice of Silk, Marc Silk!Jul 17, 2020
  • Lead software engineer and game designer at Stern Pinball; designed/co-designed Terminator 2, Star Trek: The Next Generation, Game of Thrones, and Teenage Mutant Ninja Turtles pinball machines

    Ep 37: Talkin' Turtles with Dwight SullivanJun 3, 2020
  • Senior Stern designer/coder on D&D; praised for bringing video game expertise; contributed to D&D's philosophy of mixing pinball with adventure-based gameplay

    Ep 158: D&D, David Fix Let Go, Harry Potter Pinball?Jan 14, 2025
  • Stern code designer; passionate about Dungeons & Dragons project; likely on Star Wars code per seniority; D&D shows game-breaking bugs at high play levels indicating complex coding challenges

    King Kong vs Jaws!May 23, 2025
  • Stern lead designer; known for 'juice timer' playfield multiplier implementation in Munsters, Star Wars, Ghostbusters

    Episode 95 - Playfield MultipliersAug 11, 2025
  • Pinball designer/programmer; designed WHO dunnit (#11 ranked 1995 game); creates noir-style mystery atmosphere

    Every Pinball Machine of 1995, RankedOct 3, 2025
  • Software/code designer for WHO dunnit; also coded Terminator 3: Rise of the Machines, Game of Thrones, and Teenage Mutant Ninja Turtles; known for 'pict-o-pops' mechanic signature

    Get a Clue: Crack the Case with Bally's 1995 WHO dunnitSep 26, 2025
  • Stern Pinball developer; George mentioned having to 'rein him in' on Dungeons & Dragons code complexity

    Pinball Roundtable with George Gomez - Episode 80Dec 19, 2025
  • Stern Pinball software engineer and designer; participated in autograph session

    PINBALL AT THE BEACHFeb 6, 2026
  • Stern Pinball team member involved in Family Guy software/design

    TOPCast 3: Jack from PinballsalesFeb 11, 2007
  • Code designer/programmer for Mandalorian pinball; known through friend Norma's gameplay experience

    Pinball Tips with Eric Stone 2025Feb 2, 2026
  • Code designer; created D&D code; described as 'genius'; passionate developer; previous Star Wars code work referenced

    "We Played it" | Star Wars: Fall of the Empire Reaction | Stern’s New Spike 3 Pinball ft. Don & JeffSep 12, 2025
  • Code designer for The Munsters

    The Munsters Pinball Tutorial (Flip N Out Pinball, 2025)Dec 18, 2025
  • Code designer; known for 'elaborate flow charts'; host suggests him as potential Pokemon code designer

    Episode 49: Pinball 2026: What’s REALLY Coming (Rumors vs Reality)Jan 1, 2026
  • Pinball code designer; mentioned as potential member of hypothetical dream team for Addams Family sequel game

    Addams Family Pinball, the Sequel? Plus Giveway!Sep 25, 2025
  • Code programmer for previous Star Wars pinball (1992 Ritchie design); known for creating 'amazing moments' in games; friends with Greg Bone who explained multiplier mechanics

    EP 7 - Pinball Power, Spooky Nights, & A Galaxy Far, Far AwaySep 4, 2025
  • Designer of Champion Pub; created unique mechanical features

    This Month's Pinball Market | December 2025Dec 3, 2025
  • Game coder criticized for creating interesting modes (Boba Fett in Star Wars, Mandalorian Ambush) that lack scoring incentive, causing players to time them out

    The Electric Bat Cast Presents :: Pinpals Episode 1Sep 5, 2025
  • Pinball personality; hosting 'Let's Make a Deal' event Saturday night at Expo 2025 with Corey, Tanio, Jerry Thompson, Mark, David, and Kyle Spateri

    Episode 429: Pinball Expo 2025 HypeOct 12, 2025
  • Software developer for The Mandalorian

    2020 Stern Pro Circuit Championship Game 2Jun 11, 2023
  • Lead designer/architect of Venom; explains playfield layout, mechanics, host system, and overall game philosophy.

    The Making of Venom PinballFeb 22, 2024
  • Person Ryan streamed Oktoberfest with at TPF (Texas Pinball Festival)

    Episode 123 – Xmas CheerDec 22, 2020
  • Software developer for Mandalorian pinball machine

    2020 Stern Pro Circuit Championship Game 18Oct 1, 2023
  • Software 'Dungeon Master' / Designer, explained connected PIN-safe integration and procedural generation

    DUNGEONS & DRAGONS The Tyrant's Eye Pinball Presented by Stern PinballJan 3, 2025
  • Designer of Munsters; stated goal of implementing simpler ruleset; had appearance on Head2Head Pinball podcast

    Episode 78 – News News News!!!Feb 4, 2019
  • Software developer for The Mandalorian

    2020 Stern Pro Circuit Championship Game 15Sep 10, 2023
  • Software developer for The Mandalorian pinball machine

    2020 Stern Pro Circuit Championship Game 13Aug 27, 2023
  • Implied member of D&D development team; sympathy expressed for pricing constraints

    D&D Hangout Round 2Jan 4, 2025
  • Stern developer; committed to D&D game despite lower sales of X-Men and John Wick.

    Episode 1173: "Kaneda Changes His Tune on Dune NIB"Dec 29, 2025
  • Stern Pinball staff member known for giving excellent factory tours. Mentored Kyle on tour procedures at first Expo. Later recommended Kyle for tour duties.

    Dirty Pool Podcast - Ep13 - Kyle Spiteri - Motorcycles, Cats, and Stern Support GuruJul 23, 2025
  • Rules designer for Monsters; described as 'a great guy' by panelists.

    Episode 98 – RipExtraHead2SlamMrsPinballPlayersProfileJul 1, 2019
  • Code developer/designer who receives audit files and feedback from players for game improvements

    Episode 90 – Stern Battle Royale!!Apr 29, 2019
  • Senior game developer at Stern Pinball; coder of Game of Thrones, Ghostbusters, Star Wars, and Munsters; noted as greatest pinball coder of 2019

    Episode 76 – Dwight SullivanJan 14, 2019
  • Co-designer of Dungeons & Dragons with Brian Eddie

    Saturday Morning Spectacular - Nov 30Dec 1, 2024
  • Lead designer credited with creative direction on D&D; previously worked on Venom; established pinball designer

    The Making of Dungeons & Dragons: The Tyrant’s EyeJul 8, 2025
  • Programmer and lead designer of Dungeons & Dragons

    DUNGEONS & DRAGONS Pinball | Familiar Features or New Ideas?Jan 7, 2025
  • Lead software engineer on Game of Thrones project at Stern Pinball; responsible for code/rules development

    Making of Game of Thrones Pinball - From Stern PinballFeb 19, 2016
  • Programmer at Stern; works with Brian Eddy on game design/rules; described as 'best programmer in pinball'; co-designed 3 games with Eddy including Dungeons & Dragons

    Drinks with Jack: Part 3 w/ Pinball Game Designer Brian EddyDec 15, 2025
  • Lead software designer/dungeon master for D&D; presents core gameplay mechanics, character system, procedural generation, PIN Save integration, dungeon crawl, and story integration

    Stern Dungeons & Dragons FIRST IMPRESSION LIVE!!!Jan 3, 2025
  • Designer/spokesperson providing gameplay overview and design commentary for D&D: The Tyrant's Eye

    Dungeons & Dragons: The Tyrant's Eye Gameplay OverviewMay 1, 2025
  • Pinball design veteran; worked ~20 years in pinball, moved to Williams/Psygnosis for slot machines, rejected as designer there, recruited back to Stern by George Gomez; known for playfield layout and toy design

    Drinks with Jack* (Featuring Rebecca Hinsdale and Jody Dankberg) - Ep 7 Brian Eddy & Dwight SullivanNov 4, 2022
  • Co-presenter at Stern headquarters during gameplay premiere

    DUNGEONS & DRAGONS: The Tyrant's Eye Pinball Gameplay PremiereJan 5, 2025
  • Code designer; creates high-energy, exciting games; prioritizes player engagement over tournament balance; has multiple machines in Melbourne location where host operates

    Episode 124 – XMAS ProlapseDec 24, 2021
  • Designer associated with Munsters, designed multiball accessibility philosophy, made ball save default OFF decision

    Episode 89 – Hobbits, Leprechauns and Zombies oh my!!Apr 22, 2019
  • The Munsters developer; co-signer of VIP art print; praised by Franchi for code intentions supporting both casual and hardcore players

    Episode 77 – This Flippin FranchiJan 21, 2019
  • Software developer for The Mandalorian pinball machine

    2020 Stern Pro Circuit Championship Game 9Jul 30, 2023