claude-haiku-4-5-20251001 · $0.032
Centaur Revisited unveiled; pricing, design, and manufacturing strategy discussed.
Haggis' Fathom Classic Edition sold very little; purists will never buy remake games and only restore originals
high confidence · Martin Robbins discussing Fathom feedback and market research at shows
Centaur Revisited will have 300 units total production run
high confidence · Martin Robbins stating 'There's only 300 of them'
Haggis honored original Fathom prices despite post-pandemic cost increases, but adjusted Centaur pricing for market sustainability
high confidence · Martin explaining pricing rationale: 'we still honored that price' for Fathom but adjusted for Centaur
Stern's factory move happening in August 2024 with Venom entering production in September
medium confidence · Jeff citing information from Slamtail Podcast episode and production timeline
Jack Danger has significantly reduced Deadflip streaming to focus on game design at Stern
high confidence · Martin and Jeff discussing Danger's shift away from regular streaming commitments
Centaur Beast edition offers original black-and-white aesthetic with optional color lighting accessible by pushing right flipper
high confidence · Martin describing design feature: 'black and white with a spot of red...then you just push the right flipper and all the colored lights come on'
Haggis offers customization services including custom aprons and modified art files for Centaur Revisited
high confidence · Martin explaining custom apron services and file modification capabilities
Brian Eddy is designing Venom; Dwight Sullivan and Raymond Davidson handling code; Zombie Eddy doing artwork
high confidence · Jeff stating confirmed design team roles for Stern's Venom
Yegpin is Canada's biggest pinball tournament using Pinberg-esque match play format at Millennium Place in Edmonton
“We looked at it and went, what is actually now a viable product for us to stay as a business? and that's the price of the machine.”
Martin Robbins @ ~14:30 — Defensive explanation of Centaur pricing strategy against market criticism
“A purist will never buy this game, no matter what...they will buy an original and restore an original”
Martin Robbins @ ~8:00 — Key market insight explaining shift from Classic to Beast edition strategy
“Money well spent. Yes. You'd probably look at it and go, hey. You know, it's a pretty cool item to show off, so.”
Martin Robbins @ ~32:00 — Humorous exchange about custom apron surprise; reveals customization services availability
“I just care less about the theme...when I may have shit on Jurassic Park, I'm like, the game is awesome.”
Jeff Teolis @ ~47:00 — Jeff's philosophy on theme fatigue vs. actual game quality
“If that's keeping you busy, dude, we've got streamers out there. Do the bread and butter and make more great games like you're doing.”
Martin Robbins @ ~50:00 — Support for Jack Danger's decision to stop streaming in favor of game design
“Picture the size of a hockey rink, and it would be two of those.”
Martin Robbins @ ~38:00 — Describing Yegpin venue scale at Millennium Place in Edmonton
“Take a turd in that fucking hat of yours, Indy. Call it a day. What a piece of crap that was.”
Jeff Teolis @ ~70:00 — Dramatic rejection of Indiana Jones and the Dial of Destiny
“It's okay to say you hate something but to say something is just not relevant that's really insulting”
Martin Robbins @ ~73:00 — Contextualizing Jeff's movie criticism; distinguishing between dislike and irrelevance
product_launch: Centaur Revisited officially revealed by Haggis Pinball with Beast and Oblivion editions; 300-unit production run announced
high · Martin discusses reveal and design decisions; Jeff confirms purchase of Beast edition
market_signal: Haggis Pinball increased Centaur Revisited pricing vs. Fathom due to post-pandemic supply chain costs and low production volumes; defended as business necessity
high · Martin's detailed pricing rationale; acknowledgment of community backlash; reference to maintaining Fathom prices despite increases
collector_signal: Haggis discovered purist collectors will not buy remakes regardless of quality; only Classic edition sales were driven by Mermaid edition stock-outs
high · Martin: 'We didn't sell many...The only reason people really bought the classic was because we'd run out of the mermaid edition'
product_strategy: Shift from dual-tier (Classic/Mermaid) to single Beast/Oblivion strategy; Beast edition designed to preserve original aesthetic while offering color option
high · Martin explaining design rationale for color-as-option feature and removal of classic tier
manufacturing_signal: Stern moving to new facility in August 2024; Venom production starting September; implies expanded capacity goals
medium · Jeff citing Slamtail Podcast information about August move; Venom September start date
groq_whisper · $0.187
high confidence · Jeff describing tournament format and venue details from personal experience attending multiple times
Deadpool's success as a game (despite low movie regard) provides precedent for Venom's potential quality
medium confidence · Martin's speculation: 'if Deadpool can turn out to be one of the best games ever, then so can this'
announcement: Stern Venom officially announced at Comic-Con (Tuesday release); designed by Brian Eddy with code by Dwight Sullivan and Raymond Davidson
high · Jeff: 'Venom being announced by Stern...We know that Brian Eddy's doing the game. We know that Dwight Sullivan, along with Raymond Davidson, doing the code'
personnel_signal: Jack Danger significantly reduced streaming commitments to focus on game design and family; no longer doing regular Deadflip shows
high · Martin: 'he certainly has shut down Deadflip as far as on a regular basis'; discussion of mental/physical energy requirements for game design
sentiment_shift: Community expressing superhero and Marvel theme fatigue; Venom announcement generating mixed reactions despite precedent of Deadpool success
medium · Jeff: 'I know there's some fatigue with superheroes and the Marvel'; Martin's acknowledgment of skepticism despite Deadpool quality
event_signal: Yegpin tournament upcoming in Edmonton; uses match play format similar to Pinberg; Die Hard Pinball providing streaming coverage
high · Jeff describing tournament details, venue, and streaming plans; attendance of 4-5 previous years
content_signal: Final Round Pinball Podcast continuing at episode 71; Martin notes busy schedule with Haggis work affecting streaming availability
high · Episode numbering; Martin discussing time conflicts between podcast prep and Haggis design work
design_innovation: Centaur Revisited features dual-mode playfield lighting: original black-white-red aesthetic vs. full-color mode toggled by right flipper
high · Martin: 'if you get an oblivion, you have the option of the original black and white, or...the color version...push the right flipper and all the colored lights come on'
operational_signal: Haggis offering custom aprons and modified artwork for Centaur Revisited; uses batch printing process enabling easy file modification for personalization
high · Martin detailing custom apron service and explaining 'everything that you see pretty much visually with the game i create...if anybody wants customization i can just change the file'