Brian Eddy is a legendary pinball game designer at Stern Pinball known for creating iconic classic games including Medieval Madness, Attack from Mars, and The Shadow in the 1990s. After a 20-year hiatus working in video games, he returned to pinball to design Stranger Things and has since become a prolific contemporary designer at Stern, creating games like The Mandalorian, Venom, and Dungeons & Dragons. He is recognized for complex rule design, innovative gameplay mechanics, and accessible rule sets that balance depth with player engagement.
No aliases
D&D 1.0 is the deepest game Stern Pinball has made in a long time with years of content
Challenge Mode has a dragon multiball that now scales from level 1 to level 10
Wizards of the Coast required explanation and approved the 'bad guy' alignment gameplay option
Potions were reduced from max 3 to max 2 in Challenge Mode during playtesting for difficulty balance
Game designer at Stern Pinball; co-designer of Dungeons & Dragons: The Tyrant's Eye; confirmed game has three planned major code updates
Stern Pinball game designer; lead designer of D&D; credited with designing dragon spitting mechanic, damage balancing, and overall 1.0 vision
Leader/CEO of American Pinball who is building the team and improving operations
Stern Pinball designer; designing Venom game
Stern Pinball designer, created Stranger Things and Attack from Mars, known for complex rule design and consistent playfield layout patterns
Legendary pinball designer at Stern; designed Medieval Madness, Attack from Mars, The Shadow, X-Men, and D&D; previously worked on PsyOps 3 Mindgate Conspiracy video game; known for accessible game design philosophy
No linked glossary terms
David Eddy (Brian's son) wrote the party-of-four character system code
The Ranger character damage was increased from 2x to 3x in 1.0
D&D 1.0 contains approximately 1,000 bug fixes
The Challenge Mode, Looping/Belongings rule, and Question Mark feature were planned over two years ago
Shadow was designed by Brian Eddy
Brian Eddy's next game after Pokémon may be an unlicensed Dracula theme
Brian Eddy took a 20-year hiatus from pinball after Harry Williams closed down
Brian Eddy designed Medieval Madness and Attack from Mars
Stranger Things pinball was designed by Brian Eddy for Stern Pinball
Brian Eddy designed Stranger Things after more than two decades away from pinball design
Brian Eddy previously designed Medieval Madness and Attack from Mars
Pool Sharks was designed as a single-ball game intentionally, without multiball
Wizards of the Coast was hand-off on creative design decisions and primarily concerned with accurate dragon representation and brand presentation
Homebrew pinball designers have more creative freedom than commercial manufacturers due to lack of budget and manufacturability constraints
Brian Eddy worked with Dwight Sullivan at Williams in the 1990s but never collaborated on a game until reconnecting at Stern
Jody from Stern Pinball brokered the Dungeons & Dragons licensing deal with Wizards of the Coast
Brian Eddy's primary design inspiration came from Pat Lawlor's Whirlwind, which he played obsessively in high school
The D&D dragon mechanism required significant coordinated effort from both mechanical engineering and programming teams
Brian Eddy and Dwight Sullivan have worked together on three games at Stern Pinball
Brian Eddy designed both Medieval Madness and Dungeons & Dragons pinball
Brian Eddy's Mandalorian design is atypical of his usual 'fan layout' style because it lacks a central toy
Brian Eddy designed both Medieval Madness and Touch From Mars
Brian Eddy did not play Dungeons & Dragons during its public reveal; Dwight Sullivan and he watched Nick play instead
Brian Eddy is designing the rumored Transformers pinball machine
The game has three different story endings based on player narrative choices
Brian Eddy's design philosophy on D&D:LE is not standard for his typical work (fewer difficult shots)
Brian Eddy designed Star Wars: The Mandalorian, Venom, and Dungeons & Dragons, all featuring exclusive topper modes
There is a significant element of chance alongside skill in pinball gameplay.
The game was developed approximately 2.5 years before this stream, about 3 months before production began.
Brian Eddy communicates game state clearly through insert placement
Medieval Madness, Attack from Mars, and The Shadow were all designed by Brian Eddy
Brian Eddy is on a comeback with Dungeons & Dragons pinball and this will be a turnaround
D&D is Brian Eddy's best layout design work at Stern, surpassing Stranger Things
Dragon Multiball is the endgame/final multiball mode in D&D Tyrant's Eye
Potions are being added to D&D Tyrant's Eye as a post-launch feature
Pinball at the Beach was a successful event that should recur annually
Equipment upgrades in the game increase player luck stats
Big ticket items (weapons/armor) are distributed across different towns in the game
Brian Eddy designed D&D and is known for reliable, innovation-balanced design
Brian Eddy's D&D Premium design represents his best work since his early career at Stern
Brian Eddy has only made one other three-flipper game besides Dungeons and Dragons: The Shadow
Brian Eddy designed the first three-flipper Stern machine since The Shadow
Brian Eddy's D&D is his best game since returning to pinball
The dragon multiball victory condition is player hitting dragon 6 times before dragon drains 15 balls
A topper accessory is in progress for D&D: The Tyrant's Eye
Stern is trying to get accessories out on a quicker timetable than previous titles
Progression systems are important because they allow average players to see more of the game
The dungeon map has three different story endings determined by player choice of modes and locations
The game supports co-op gameplay with up to 4 players total making simultaneous progression
This is Brian Eddy's fourth game with Stern Pinball
The dragon mechanism is as complex as Papa Duke in terms of multiple functions and gameplay applications
Premium Edition supports all 8 balls going simultaneously during dragon multiball
Procedural dungeon generation works differently online vs offline: connected players share a Sunday-refreshed dungeon while offline players get random generation each session
Party members in battles can be temporarily removed, causing loss of bonus dice rolls, but do not permanently kill the character
The gelatinous cube mechanism uses a single magnet on the bottom that lifts balls from underneath
Development began in August after Venom's release, with approximately 2 years of pre-production planning prior
The game features three different story endings with character unlocks tied to reaching all three endings
Brian Eddy's contemporary work is uneven (Mandalorian mixed, Stranger Things and Venom successful)
Brian Eddy coded software for Black Rose in 1992
D&D playfield has more shot complexity than recent Brian Eddy designs like Venom
Dragon animatronic with multi-axis motion and fire-breathing mechanics is available on Premium and LE only.
FSMO shopkeeper sells different items at different map locations
Dungeon Crawl mode is hybrid physical shots and video with player choice mechanics
Game features procedurally-generated content that resets weekly with new randomization
Game includes four playable characters at start, each with unique buffs
Dragon can avoid getting hit by moving head in multiple directions and blocking shots
Procedurally generated content that resets every Sunday creates a one-player/subscription-like experience.
Brian Eddy has not designed a three-flipper game since Shadow
The Tyrant's Eye is an original story written by Zach Gross and Dwight Sullivan, not based on an existing D&D campaign or media property
Dungeons & Dragons has been around for 40-50 years and is experiencing a popularity surge due to Stranger Things
The upper flipper soft-feed mechanic via gelatinous cube freeze was intentionally designed to help newer/average players develop upper flipper proficiency
Dragon delays did not cause D&D to ship after X-Men; timeline commenced after Venom completion
Brian Eddy is the designer for the upcoming Dungeons & Dragons Stern pinball machine
Brian Eddy has not had a hit launch since joining Stern Pinball, with Stranger Things and Mandalorian both underwhelming.
Brian Eddy's Dungeons and Dragons development delays caused Stern to rush X-Men to market prematurely
Brian Eddy's early career software work on Pool Sharks preceded his famous games Attack from Mars, Shadow, and Medieval Madness
The Mandalorian at At the Wallace is a Brian Eddy-designed table
Medieval Madness flipper height should be drooped down, not raised, to make orbit shots easier
Brian Eddy personally signs every Limited Edition Venom game
Brian Eddy tests many of the Limited Edition Venom games before they ship to customers
Brian Eddy never stopped thinking about pinball during 22-year absence from industry
The Shadow was Brian Eddy's first official design role at Stern
The Shadow originally had three additional features that were cut due to cost/design time constraints
The Mandalorian game development occurred while Season 2 was airing; Disney withheld episode details until release
The Mandalorian back glass design intentionally left blank areas reserved for characters not yet revealed by Disney
Medieval Madness success was result of convergence of art, music, accessible playfield, humor, and novel theme
Modern pinball games have become more complicated and deeper but lost some accessibility of 1990s designs
Stranger Things vault version has redesigned ball lock mechanism for improved reliability
The UV ink in Stranger Things playfield was George Gomez's idea to keep as surprise reveal
Projection mapping technology for Stranger Things was only feasible at the time of development; would not have been possible 5-10 years earlier
The Mandalorian was designed by Brian Eddy
Brian Eddy's design style is predictable across three games but executed well within its parameters
Brian Eddy designed both Venom and Stranger Things for Stern; both had lukewarm initial reception but improved through code updates
Brian Eddy indicated at Comic-Con that Stranger Things vault/re-release 'could happen this year' (2023)
A Stranger Things production run may happen in the current year
Stranger Things pinball machines are currently difficult to acquire on the secondary market
Venom will be Brian Eddy's best-shooting Stern game in terms of shot geometry and feel.
Brian Eddy's design philosophy for Venom emphasizes accessibility and easy shots
Fast-lock mechanism immediately ejects balls from locks to flippers rather than routing through traditional trough
Players must reach level 10 to battle Riot, level 20 to battle Grendel, and level 30 to reach final wizard mode against Null
Carnage animatronic movement distance is proportional to hit force applied
Players can lock up to six balls total (three per side) with different battle opponents and bonuses depending on lock side
Multiball modes can be stacked (e.g., Mayhem multiball with Carnage battle running simultaneously)
This is Brian Eddy's first Comic-Con experience (at least in San Diego)
The Pro model of Venom plays faster than the Premium model
Venom's shot conditions are intentionally non-traditional compared to recent games
Brian Eddy says Venom is his best-playing game
Venom layout is more vanilla/fan-like than Medieval Madness or Attack from Mars
Brian Eddy designed Venom
Brian Eddy has been working on Venom for over two years and the game will be playable at Comic-Con in 30 days
Brian Eddy's Venom design plays the best of his Stern games
Brian Eddy, currently at Stern Pinball, designed the software/rules for Black Flag Pinball in 1992.
Venom by Brian Eddy has been code-complete for over one year.
Brian Eddy designed Venom following Stranger Things and Mandalorian releases
Venom pinball is rumored to be designed by Brian Eddy
Brian Eddy is known for taking mechanical design chances and creating unique mechs (Mandalorian moving playfield, Stranger Things, Shadow)
Brian Eddy is designing a cornerstone game rumored to be Venom
Brian Eddy spent 20 years away from pinball before returning to design Stranger Things
Brian Eddy worked in pinball for approximately 10 years in the 1990s before leaving for video game development
Disney required specific authenticity details for the Mandalorian topper design, including cockpit control panel accuracy
Brian Eddy is the lead designer for the rumored Venom game
Brian Eddy designed Attack from Mars, Shadow, and Medieval Madness
Attack from Mars concept was designed before Tim Burton's Mars Attacks! film was released and the similarity was coincidental
Stern games typically take 12-14 months from start to finish
Brian Eddy was absent from pinball design for approximately 20 years
The game is completely fresh and not based on any of Brian Eddy's previous designs
Pro edition removes the up-down scoop and integrates the mini-playfield into the main playfield with single flipper control
Brian Eddy and Dwight Sullivan have collaborated on 4-5 games together
The Grogu/child physical mystery feature is controlled by magnets and ejects the ball to one of multiple exits providing different awards
Brian Eddy designed Mandalorian in response to Stranger Things criticism for being too similar to Attack from Mars
Brian Eddy is the lead designer of Mandalorian pinball
Brian Eddy designed Medieval Madness, Attack from Mars, The Shadow, and Stranger Things pinball machines
Brian Eddy has a special deal with Gary Stern to exempt him from the three pop bumper requirement
Brian Eddy designed the Mandalorian layout as one of the freshest and most original Stern layouts in the past decade
Mandalorian is the best thing to come out of Star Wars in decades
Brian Eddy co-founded Spooky Cool with Joe Chimento and Larry, which was acquired by Zynga
Luke Skywalker appears in Mandalorian pinball in a wizard mode distinct from the final 'This is the Way' wizard mode
Disney maintained strict confidentiality about season two plot and characters, withholding information even from their own representative working with Stern
Carl Weathers (Greef Karga) was selected as narrator because the Mandalorian character is stoic with limited emotional range
Sourcing a reliable, compact projector for pinball required testing approximately 50-60 different models
Brian Eddy left the pinball industry around 2000 due to seeing pinball's downturn and wanting to expand into other game design areas
Carl Weathers expressed enthusiasm for owning a Mandalorian pinball machine after recording voice work
Mandalorian pinball license was offered to Stern by George Gomez after Stranger Things completion rather than being actively sought
Medieval Madness and Attack from Mars' reputation as among the greatest pinball machines ever made developed over time rather than being immediately recognized upon release
Brian Eddy designed Mandalorian by first sculpting Grogu then building playfield around it
Brian Eddy designed Mandalorian and this game looks better than his previous Stern title.
Brian Eddy's previous Stern design was Stranger Things in 2019
Brian Eddy previously created Stranger Things fan layout
Harry Potter pinball is not being designed by Brian Eddy
Brian Eddy returned to pinball after 20+ years away to design Stranger Things
Brian Eddy worked at Williams/Bally Midway throughout the 1990s and created some of the best games of that era.
Brian Eddy was originally working on Bill & Ted's Excellent Adventure which later became Stranger Things
Brian Eddy designed Stranger Things pinball as his first game in 20+ years
Brian Eddy is returning to the pinball scene after a 20+ year hiatus and is involved in Stranger Things design
Brian Eddy's Stranger Things is inferior in design compared to his other machines like Shadow, Attack from Mars, and Medieval Madness
Brian Eddy designed Stranger Things for Stern after designing Attack from Mars, Medieval Madness, and The Shadow at Williams
The projector brightness is adequate for normal arcade and home lighting conditions but may be insufficient in direct sunlight
Telekinesis lock mechanically grabs and holds 1, 2, then 3 balls on successive locks on the back panel
The Stranger Things Premium Edition projector is hidden under the arch and projects onto multiple playfield surfaces
Players can achieve 40+ combo chains in Stranger Things Pinball
Stranger Things wizard modes require 45 minutes to an hour of gameplay to complete
Brian Eddy taught himself programming starting at age 11 using Commodore Vic 20 and Commodore 64
Brian Eddy started programming at Williams when he was 21 years old
Stranger Things Pinball flows better than Attack from Mars and Medieval Madness due to improved shot loop design
The Shadow was Brian Eddy's first pinball design, not Medieval Madness or Attack from Mars
Brian Eddy is from Livonia, Michigan
The projector in Stranger Things was specifically designed for that game and not repurposed from another source
Brian Eddy has not actively worked in pinball design for approximately 20 years before returning for Stranger Things
Brian Eddy was on hiatus from pinball for 20+ years before joining Stern two years ago
Brian Eddy is designing Stranger Things and returning after 20 years
Brian Eddy has been away from pinball design for approximately 21 years
Stranger Things Pinball contains 12 distinct modes (6 Season 1, 6 Season 2)
The game has more flow than any previous Brian Eddy design
David Harbour provided custom voice speech for the Stranger Things Pinball game
Brian Eddy's recent games follow Attack from Mars-style layout pattern, with three out of four games being 'Attack from Mars clones'
Stranger Things playfield layout is very similar to Attack from Mars
Brian Eddy spent two years developing Stranger Things, with projector technology being the longest-developed component
Brian Eddy is designing Karate Kid pinball for Stern
Brian Eddy has designed three games, all of which are amazing
Brian Eddy had disappeared from public visibility before his podcast appearance
Brian Eddy has never done a podcast in his career prior to Special When Lit episode 28
Brian Eddy still owns his original production Shadow pinball machine from the photo shoot
Brian Eddy began working at Williams in 1989 after seeing an advertisement for 'Games, games, games' in Chicago
The Sanctum lock magnet in The Shadow was completely intentional and inspired by magnet experimentation in Twilight Zone
The Mongol statue jumping feature was cut from The Shadow due to budget constraints and lack of time to develop it
The Shadow development cycle took approximately 12-14 months
Steve Ritchie was the primary design influence on Brian Eddy's work, particularly for playfield flow concepts
Game budgets at Williams were not precisely determined at project start; actual costs only became clear toward development completion
Steve Ritchie and Pat Lawlor received preferential treatment in budget and schedule negotiations compared to other Williams designers
Brian Eddy had programming experience on Commodore 64 and VIC-20 before being hired at Williams
Brian Eddy's background did not originate in pinball but he achieved massive success, beginning with The Shadow
Brian Eddy's first pinball machine will be Jaws
Brian Eddy has just been announced as joining Stern Pinball as a designer, announced approximately one hour before this broadcast
Brian Eddy designed Medieval Madness, Attack from Mars, and The Shadow
Brian Eddy worked on coin-operated video games including Arctic Thunder under Midway Games
Brian Eddy previously led a studio at Zynga designing Facebook and mobile social media games
Brian Eddy designed Attack From Mars and Medieval Madness
Pinball designer rumored to be designing Transformers G1
Pinball designer who collaborated with Mark Ritchie on Indiana Jones: The Pinball Adventure; present at Dutch Pinball Museum during interview
Pinball designer; Don loves most of his work except Mandalorian
Designer of Stranger Things pinball machine
Pinball designer (possibly Jack Danger's collaborator or full name); mentioned as playing Eddie Brock character during livestream
Designer credited with potentially his best playfield layout on D&D Pinball
Stern game designer; presumed designer of Venom
Game designer credited with designing Venom, Attack from Mars, and Medieval Madness; known for creating highly playable, addictive ruleset games
Host of Kaneda's Pinball Podcast; primary speaker and analyst providing first-impression critique of Venom
Associated with Stern Pinball's Venom design; Kaneda predicts Venom will win GOTY if Eddy's design includes cool toys and artwork
Stern Pinball designer; responsible for Medieval Madness; designing Venom for 2023 release; Kaneda critiques his recent mechanic innovation
Designer of upcoming Stern Venom game
Stern Pinball designer; designed Stranger Things, Mandalorian, and upcoming D&D. Host questions whether he can deliver a hit.
Stern Pinball designer; developing Venom title (expected 2023 but possibly delayed)
Pinball designer/programmer who worked with Lyman Sheets on Attack from Mars and Medieval Madness at Williams
Pinball designer, created Stranger Things pinball, first game design in 20+ years
Participated in Comic-Con Venom gameplay livestream.
Stern Pinball designer, referenced as part of elite design team
Mentioned as NOT the designer of John Wick; established pinball designer
Pinball designer; rumored to be designer of Dungeons and Dragons cornerstone game
Legendary Stern designer; co-designer of D&D; praised by Kaneda for creativity and passion on this project compared to recent Stern releases
Early software work on Pool Sharks; later became famous designer of Attack from Mars, Shadow, Medieval Madness; still active in industry
Lead game designer at Stern Pinball who designed Stranger Things; guest appearing on episode for live stream session
Legendary pinball designer from Bally and Williams era; first podcast guest appearance on Special When Lit episode 28
Legendary pinball designer/programmer at Williams (1989+) and Stern; designed The Shadow, Medieval Madness, Attack from Mars; returned to pinball after 20-year hiatus in video games
Previous notable guest on Special When Lit podcast
Pinball designer; notable for Shadow pinball machine; scheduled to be interviewed by Special When Lit in upcoming episode; Sharp expresses interest in understanding his design philosophy
First podcast appearance on Episode 28; hired at Stern; working on Stranger Things game; brought girlfriend Jenny
Designer of Medieval Madness; example of classic pinball designer
Stern designer; credited as designer of rumored Stranger Things pinball machine
Designer of Attack from Mars; referenced regarding spaceship toy discussion
Pinball community member who 'fell off the face of the earth,' guest on Special When Lit who brought girlfriend Jenny
Programmer hired at Stern Pinball; former roommate of Dwight Sullivan; guest on Special When Lit; had been somewhat absent from public visibility before podcast appearance
Designer cryptically referenced by Craig Bobby as potential designer of unrevealed Stern Stranger Things machine
Rumored designer for Stern's potential Stranger Things machine
Legendary pinball designer; designer of Stranger Things for Stern; creator of Medieval Madness and Attack from Mars
Designer of Attack from Mars and Medieval Madness
Rumored designer of potential Stern Stranger Things game
Designer/creator (with Dwight) of recent pinball game; met Jeff at Chicago Expo; associated with Stranger Things
Technician who fixed stuck ball issue during Stern's Stranger Things Premium Twitch stream
Stern designer; expected to design Dungeons & Dragons for 2025 release
Stern designer; Nap Arcade claims Venom would be his best designed shooter at Stern
Designer; possible collaborator with Dwight Sullivan on April 2025 Stern cornerstone using Spike 3
Lead designer at Stern Pinball; known for Medieval Madness, Attack from Mars, The Shadow; responsible for Venom layout and mechanics
Game designer at Stern Pinball, designer of Dungeons & Dragons, The Shadow, Medieval Madness
Programmer and Stern associate; appeared in livestreams at Southern Fried Gaming Expo
Pinball designer, designed Venom for Stern, known for fast-action games and fan layouts
Pinball designer/expert consulted about Medieval Madness flipper positioning and Dracula motor
Stern designer of Dungeons & Dragons; expected to deliver Medieval Madness-level mechanism
Stern Pinball designer; designer of Dungeons & Dragons; subject of discussion regarding game ambitions and complexity
Pinball designer who created Venom layout for Dwight manufacturer
Designer of Stern's Venom machine
Stern pinball designer; Don references hoping for 'Medieval Madness goodness' level design innovation in upcoming Venom
Designer of Venom; not Keith Elwin or Jack Danger
Pinball designer; designed original Stranger Things, earlier castle game, space game, and Venom; interviewed at Comic-Con about potential Stranger Things vault/re-release
Speculated designer of rumored Venom cornerstone for Stern Pinball
Stern designer of Venom and Stranger Things; led factory tour groups
Co-host of Flip N Out Pinball; conducted interview about Stranger Things with Joel Engelbert; appeared in Stern Factory Friday video
Pinball game designer at Stern; credited with designing Venom, Mandalorian, and Stranger Things
Designer on Stern's Venom; mentioned in context of Don's confidence in upcoming game
Designer of Venom pinball for Stern; previously designed Shadow pinball
Designer and coder for Stern's Mandalorian pinball; known for multiple Stern designs
Rumored to be designing Jaws as his first pinball machine.
Legendary pinball designer; co-designer of D&D: The Tyrant's Eye with Stern Pinball. Previously designed Attack from Mars (#1 on Pinside 100), Medieval Madness (#2), Shadow, and Cherry Shadow home version.
Designer of Stranger Things pinball; known for 'fan layout' designs with central playfield features; hosts note pattern of mid-field target as recurring design signature
Pinball designer; predicted to release game within 12 months
Stern Pinball designer for Venom; expected to release after James Bond
Stern pinball designer mentioned in discussion of potential design team restructuring
Designer of D&D pinball at Stern; praised for theme integration and creative execution; compared unfavorably to Mandalorian design
Pinball designer, co-leads 2025 Stern team with Dwight Sullivan; known for unique mechanical designs (Mando, Stranger Things, Shadow)
Designer of Venom and Stranger Things (per podcast mention). Known as polarizing coder who focuses on story and narrative moments in rulesets, creating hit-or-miss reception in tournament community.
Game designer at Stern Pinball; designed Venom and Stranger Things; creator behind Venom's fan layout
Pinball designer referenced for Stranger Things and Mandalorian layouts; discussed in comparison to other designer work (Shadow, Medieval Madness, Attack from Mars)
Stern Pinball designer; rumored lead designer for Venom pinball machine
Lead designer of Venom; known for Medieval Madness, Attack from Mars, The Shadow, Stranger Things, Mandalorian. Hosts discuss his design philosophy and layout choices.
Legendary pinball designer at Stern; co-designer of D&D; designer of prior Stern games including Mandalorian and others
Code team member who fixed or attempted to fix Stranger Things left feed/scoop mechanics
Stern designer; Kaneda references his upcoming game after Pokemon
Referenced as potential game designer (D&D mentioned as 'Brian Eddy masterpiece')
Pinball designer, possibly associated with D&D game on Spike 2
Stern Pinball designer; designed Stranger Things, Mandalorian, and others; joined Stern ~4-5 years ago
Master of fan-designed playfield layouts, designed Venom playfield layout
Pinball designer, created Mandalorian game, referenced for not using cookie-cutter designs
Legendary pinball designer (Medieval Madness, Attack from Mars, The Shadow); appearing at Pintastic 2021
Stern Pinball staff; participated in recorded interview with Don at facility
Stern designer; rumored to design Venom with Zombie Eddy on artwork; code-complete for over a year per source
Stern designer; designed Mandalorian (mechanical depth questioned) and Stranger Things; has extra time for Venom development; ability to deliver strong mechanics in Venom uncertain
Designer of D&D; Kaneda questions if layout is another 'fan layout' with limited originality
Software designer at Stern Pinball, credited with rules design for Black Flag Pinball (1992)
Stern Pinball legendary designer; predicted to design Dungeons & Dragons; known for working with Dwight Sullivan
Stern Pinball designer; Kaneda questions whether Stranger Things was his first game at Stern
Stern Pinball designer; implied to lack recent hit games; host questions when he will 'actually make a hit game at Stern Pinball'
Stern Pinball designer; working on Dungeons & Dragons with Dwight Sullivan
Rumored Stern designer for upcoming Dungeons & Dragons pinball per Kaneda's prediction.
Stern designer with history of delays; rumored to be developing Dungeons and Dragons; designed Medieval Madness; criticized for underwhelming recent mechs
Stern Pinball designer; rumored to have Venom as upcoming title (competing with Jack Danger's Foo Fighters)
Pinball designer; designed Stranger Things and Venom
Designer of Venom and two previous Stern titles; assessed as not generating day-one enthusiasm
Dungeons and Dragons designer for Stern
Lead game designer on Dungeons & Dragons pinball; Stern Pinball designer whose recent games (Stranger Things, Venom) have been subject to community scrutiny; praised for D&D's playfield layout depth
Stern representative present at MGC 2024 vendor party; mentioned as being inside exclusive vendor area
Pinball designer; discussed as contrast to Keith Elwin—games do not sell on designer name alone; concern expressed about lack of designer branding impact.
Pinball designer; designing Venom; previously designed Medieval Madness (praised for castle toy) and The Mandalorian (critiqued for underutilized mechanics with Grogu); legend in mechanical design
Stern designer in production pipeline before Keith Elwin
Stern Pinball executive; sees value in Insider Connected level-up mechanics and progression systems
Stern Pinball designer; criticized for cookie-cutter 'fun layouts'; Venom criticized for $13,000 LE pricing being unjustifiable
Rumored co-designer of Stern's Dungeons & Dragons game
Designer at Stern; cited as part of design team
Designer of The Mandalorian pinball game; known for boss fight/encounter-based gameplay modes
Stern designer credited with Mandalorian and Venom; characterized as not blowing people away with recent designs
Designer working on Stern's Venom
Designer at Stern Pinball working on Venom game for over two years; game will debut at Comic-Con in ~30 days
Designer at Stern Pinball; criticized by Kaneda for 'biggest flop comeback' with Stranger Things and Mandalorian after Medieval Madness and Attack from Mars.
Pinball designer referenced in context of designer credit and legacy of Bally Williams engineering innovation
Legendary Stern designer; credited as lead designer of Venom; referenced as 'Zombie Eddy'
Designer of upcoming Stern game Venom; known for comic book art style; Zombie Yeti collaborator
Pinball designer. Kaneda cites him as example of designer who benefited from Bally Williams engineering mentorship.
Stern designer; mentioned as talent that could potentially move to other manufacturers in hypothetical scenario
Designer/coder for Stern Pinball; part of Stern's elite design talent roster
Returning Stern designer; made Venom, Mandalorian, Stranger Things; ambitious but inconsistent execution
Stern designer; Kaneda credits him with creative passion
Designer of Venom; recognized by Kaneda for attempting mechanical innovation
Pinball designer associated with Stranger Things LE layout and design philosophy
Legendary Stern Pinball designer, guest on Flip n Out stream, from Livonia, Michigan
Stern designer who recently released Venom; ruled out as John Wick designer based on recent work
Stern designer hired after The Beatles was already in development
Legendary pinball designer, creator of Attack from Mars and Medieval Madness, master of casual-to-competitive rule balance
Stern factory tour guide, also known as designer of Medieval Madness and Stranger Things
Designer of Stranger Things and other fan-oriented layouts (Attack from Mars, Medieval Madness)
Designer at Stern Pinball; one of three cornerstone designers producing annual releases
Stern designer rumored for Venom pinball
Stern Pinball designer being groomed as potential successor to George Gomez
Pinball designer rumored for D&D; known for Medieval Madness, Attack from Mars, Stranger Things, Venom
Stern designer working on Venom; criticized by Kaneda for prior underperforming designs (Stranger Things, Mandalorian)
Pinball designer creating the Dungeons and Dragons three-flipper game; author notes his previous work on The Shadow
Stern designer; Kaneda cites his Star Wars: The Mandalorian as example of disappointing execution on premium IP
Stern Pinball designer, mentioned as old guard potentially repetitive
Designer at Stern; predicted to design Venom pinball machine releasing in August 2022
Pinball designer; creating Dungeons & Dragons for Stern; referenced as historically not delivering on mechanical feature promises
Pinball artist; rumored to be potential artist for Venom; worked on Star Wars Mandalorian and The Shadow
Designer at Stern Pinball; rumored to be designing Karate Kid; known for successful game designs
Mentioned as possible designer of Foo Fighters but Orby believes Jack Danger more likely
Legendary pinball designer; recently joined Stern Pinball; designing upcoming game with unknown title and timeline
Pinball designer; has designed three acclaimed games; compared favorably to Keith Elwin in design capability
Pinball designer; appeared on Special When Lit podcast; working on unannounced project (speculation about Bill & Ted)
Designer of Medieval Madness, Monster Bash, Attack from Mars; unable to attend Pintastic New England 2022 but planning to attend 2023
Alternative designer mentioned as possibility for new Star Wars; presented as option alongside John Borg
Lead designer of D&D pinball; previous designer of Venom, The Mandalorian, and Stranger Things; subject of some pre-release community hesitation
Co-designer of Dungeons & Dragons: The Tyrant's Eye; signature appears on machine's metal apron; interviewed previously on Gonzo's channel
Pinball designer; credited with Star Wars: The Mandalorian, Venom, and Dungeons & Dragons; identified by Walt as pattern-maker for exclusive topper modes
Co-designer of D&D pinball (mentioned in previous video with Jon and Chris)
Lead designer/developer at Barrels of Fun; did not play D&D during its public reveal, instead watched others play it
Pinball designer; created Dungeons & Dragons for Jersey Jack Pinball
Pinball designer referenced for layout work combining Medieval Madness and Attack from Mars mechanics
Pinball designer; attributed by host as designer of Venom
Pinball designer/content creator; host expresses desire to collaborate with him on Star Wars discussion
Legendary pinball designer; layout designer for Star Wars: The Mandalorian; known for Medieval Madness, Attack from Mars, The Shadow, Stranger Things
Stern designer noted for predictable but well-executed 'fun layout' approach across multiple games
Designer hired by Stern approximately two years ago; reportedly designing Stranger Things pinball
Pinball designer, returned from 20+ year hiatus to design Stranger Things for Stern; previously worked on Medieval Madness, Attack from Mars, The Shadow, Indiana Jones
Designer/creator returning to pinball scene after 20+ year hiatus; involved with Stranger Things pinball design
Legendary pinball designer at Williams credited with Medieval Madness, Attack from Mars, The Shadow. Mentioned for Easter egg design mechanics.
Designer of Stranger Things Pinball; returned to pinball after 20+ year hiatus; legendary designer of Medieval Madness, Attack from Mars, The Shadow
Programmer/coder of Indiana Jones: The Pinball Adventure; also designed The Shadow
Potential designer of upcoming Dungeons & Dragons release; Kaneda speculates on production numbers
Designer of Venom and Stranger Things; criticized for lack of innovation on Venom after Foo Fighters raised bar
Stern Pinball designer referenced alongside other designers as candidates for Keith Elwin consultation
Dungeons & Dragons designer; known for lengthy development timelines; game pushed back in favor of King Kong
Designer of Venom pinball; host criticizes timing of Jurassic Park announcement as damaging to Venom's concurrent sales window
Stern Pinball designer; confirmed to have worked on Venom with Zombie Yeti on artwork
Stern designer; rumored next game is original IP, possibly Attack from Mars 2 or Dracula variant
Designer of Medieval Madness (Position 4) and Attack from Mars (Position 1); appears twice in top 4; previously worked at Bally/Williams, now at Stern
Pinball industry personality mentioned as attendee at Pinball Expo
Pinball designer at Williams; collaborated with Sheets on Attack from Mars
Mentioned as being in the T-Rex costume/suit during the reveal broadcast
Pinball designer, primary presenter of The Mandalorian playfield overview and design philosophy; collaborative partner with Dwight Sullivan on 4-5 games
Designer of Star Wars: The Mandalorian pinball machine
Legendary pinball designer of Medieval Madness, Attack from Mars, and The Shadow; just announced as joining Stern Pinball as a designer.
Designer of Attack from Mars, Medieval Madness, and implicitly Stranger Things Pinball; established rule format basis
Legendary pinball designer returning after 21 years; lead designer on Stranger Things playfield and collaborative rules design; known for Medieval Madness and Attack from Mars
Stern Pinball designer, explaining Premium Edition mechanical features (projector, TK lock, shaker) and playfield differences
Legendary pinball designer, Stranger Things designer, present in chat during stream; one-third of design team; known for returning to pinball after 20-year hiatus in video games; works closely with Mike Vinacore
Stranger Things Pinball designer; returning to pinball design after 20-year hiatus
Designer of Stranger Things pinball; also designed Shadow, Attack from Mars, Medieval Madness; criticized for underperformance on Stranger Things
Pinball game designer; Hardy critiques Stranger Things as his worst game relative to his other designs
Pinball designer rumored for Stern's Mandalorian game; previously designed Stranger Things which received criticism
Pinball industry figure who stated that Venom's Pro model plays faster than the Premium model during the gameplay stream
Alleged designer of rumored Transformers game; typically works with Dwight Sullivan
Playfield designer for Stranger Things pinball; designer of other Stern games including The Shadow
Stern Pinball designer of Mandalorian; Cary notes this game looks better than his previous Stern title
Designer of Mandalorian; Hardy favorably compares it to his previous title (likely Stranger Things)
Legendary pinball designer at Stern Pinball; confirmed designer of Venom pinball machine
Lead designer of Dungeons & Dragons at Stern; criticized by Hardy for poor playfield feel on recent releases (Stranger Things, Mandalorian, Venom).
Stern Pinball designer credited with D&D playfield and mechanical design; Hardy praises it as his best work since returning to pinball
Pinball game maker featured in Kineticist's pinball people database with career stats and interview links
Pinball sound designer; creative team partner with Doug Watson on multiple games
Stern Pinball designer present during Comic-Con Venom demonstration
Designer at Chicago Gaming; Don hopes will bring 'Medieval Madness goodness' to future designs
Stern Pinball designer of Venom and Stranger Things; led Don's factory tour group
Designer of Mandalorian playfield; credited with building game around Grogu toy and shot layout
Mandalorian layout designer; host uncertain about intentionality of horseshoe shot chaos but defers to designer's possible intentions
Designer of Mandalorian pinball machine; known for previous game Stranger Things
Potential designer for Mandalorian; previously created Stranger Things fan layout; mentioned in speculation about playfield design
Designer credited with bringing back challenging shot moments via Demogorgon in Stranger Things; host notes improvements in code support for the shot
Stern designer discussing Mandalorian pinball at Expo Saturday 5 p.m.
Expected/presumed designer of Mandalorian; legendary Stern designer whose work creates pressure to deliver against hype
Stern Pinball designer of Venom and upcoming Stranger Things; led Don's factory tour group
Stern team member present at Venom live stream demo from Comic-Con
Pinball designer; referenced as creator of Medieval Madness; Don expresses hope for similar quality on upcoming Stern games
Legendary pinball designer who created Stranger Things for Stern Pinball in 2019 and previously designed Medieval Madness and Attack from Mars before a 20+ year hiatus
Legendary pinball designer at Stern Pinball. Designed Attack from Mars and Medieval Madness in the 1990s, took 20-year hiatus from industry, returned to design Stranger Things and subsequent Stern titles.
Designer at Stern Pinball; discussing D&D as his fourth game with Stern; prior credits include Medieval Madness, Attack from Mars, Stranger Things, Star Wars, The Mandalorian, Venom
Stern Pinball designer of Venom; met by Ralph at Stern factory tour
Lead designer of Star Wars The Mandalorian pinball at Stern Pinball; co-host of vault celebration stream.
Pinball designer, lead on Venom layout; previously designed Mandalorian, Stranger Things, Attack From Mars, Medieval Madness
Pinball designer; lost decisively to Pat Lawler 20.6%-79.4% in Round 2
Pinball designer; upcoming round two matchup against Pat Lawler; known for Medieval Madness, Attack from Mars, Shadow; has limited game output with high quality
Pinball designer; created Medieval Madness, Attack from Mars, and Shadow; known for consistently high-quality designs with limited output
Venom designer at Stern Pinball; appeared in official Stern promotional video alongside Dwight Sullivan explaining game mechanics to players.
The Shadow pinball designer; repeatedly uses fan layouts; Hardy requesting design variation
Stern designer; referenced as potentially rusty after decades away from game design; implied to be designer of Stranger Things.
Legendary pinball designer; worked on Attack from Mars, Medieval Madness, Black Rose, and current Stern projects
Legendary pinball designer; gave first-ever podcast interview on Special When Lit Pinball Podcast; discussed in relation to Shadow game knowledge.
Primary designer at Stern Pinball; recently joined roster
Lead designer of The Mandalorian pinball; known for complex layouts and exemptions from standard Stern requirements
Legendary pinball designer; co-worked with Lyman Sheets on Attack from Mars
Legendary pinball designer at Stern; primary designer of Dungeons & Dragons: The Tyrant's Eye playfield
Stern designer; credited with D&D playfield design and flow; known for Medieval Madness
Stern Pinball designer (implied to be D&D designer); Orbital Albert questions whether D&D will become Eddy's signature game vs Dwight's code achievement
Legendary Stern Pinball designer; co-designer of Dungeons & Dragons: The Tyrant's Eye
Game designer credited with designing both Medieval Madness and Touch From Mars
Well-known pinball designer mentioned as household name in industry
Game designer for Venom; signature appears on LE apron
Legendary pinball designer; involved in founding Spooky Cool Labs
Designer of Stranger Things pinball game
Game designer for The Mandalorian; second design for Stern after Stranger Things (2019)
Stern Pinball designer of Stranger Things, revealed December 2019, released widely in early 2020
Legendary pinball designer mentioned alongside Pat Lawlor as designer of multiple iconic games
Game designer for Stranger Things Pinball; Ken is noted as 'a big Brian Eddy fan'; brings strong design credentials to the game
Legendary pinball designer, returning after 20 years away; designer of The Shadow (first design at age 26), Medieval Madness, Attack from Mars; recently designed Stranger Things Pinball for Stern
Pinball game designer who collaborated with Sheats on Attack from Mars and Medieval Madness
Legendary Stern Pinball designer; designed The Shadow (1994), Attack from Mars (1995), Medieval Madness (1997), then 22-year absence from video games; returned to design Stranger Things, The Mandalorian, Venom; known for balancing accessibility with depth
Legendary pinball designer credited with Medieval Madness, Attack from Mars, The Shadow, and Stranger Things; designed Mandalorian layout
Legendary pinball game designer; hired by Stern Pinball as Senior Game Designer; designer of Attack From Mars and Medieval Madness
Legendary designer returning to pinball; created Stranger Things for Stern after Williams career designing Attack from Mars, Medieval Madness, and The Shadow
Stern Pinball game designer; confirmed improvements in interview with Joel Engelberth
Designer of Stranger Things; alleged to have recently dropped hints about a rerun
Venom designer; panelist at Comic-Con presentation
Designer of original Attack From Mars (1995)
Legendary Stern Pinball designer, creator of Stranger Things and Venom machines
Stern Pinball designer; lead designer on Venom; states it is his best-playing game to date
Lead Game Designer for Venom pinball, appearing on the gameplay stream from Comic-Con
Designer of Venom pinball machine
Designer of Venom pinball game
Legendary Stern pinball designer; confirmed designer of upcoming Comic-Con announcement game
Designer of Venom pinball machine
Designer of Medieval Madness pinball machine
Stern designer; reported to have designed Venom and it plays 'the best of his Stern games'
Designer of both Dungeons & Dragons pinball and Medieval Madness; referenced for similar catapult shot mechanics
Co-designer of D&D Pinball; known for two-flipper designs; added third flipper to this game
Stern designer rumored to be designing Venom pinball machine
Pinball game designer; co-designer of The Mandalorian; known for communicative game design using insert placement to convey game state and progress.
Stern Pinball designer with one of two 2023 cornerstone releases
Stern Pinball designer assigned to upcoming cornerstone game (rumored Venom)
Pinball designer at Stern; designer of first 2023 cornerstone game
Stern Pinball designer/programmer; co-worked with Mike Vinacore on Venom and Stranger Things
Pinball designer; rumored designer of Venom Comic pinball machine
Rumored designer for Venom
Stern pinball designer; attended factory visit. Participated in meals with media group.
Pinball designer; rumored as Venom Cornerstone designer
Stern pinball designer of Venom, Stranger Things, and Mandalorian; known for design pedigree
Game designer at Stern; confirmed designer of Stranger Things and Mandalorian; rumored to be designing Venom
Legendary Stern pinball designer; recent games include Mandalorian and Stranger Things; rumored to design Venom based on Pinside posts
Stern executive/senior staff; has worked on Xbox, PlayStation, and mobile game development; currently consulted for interactive/digital products at Stern; represents depth-of-expertise model.
Legendary pinball designer; designer of Medieval Madness, Attack from Mars, Shadow; returned to Stern after 20-year absence; lead designer on Mandalorian pinball
Designer of Stranger Things Premium; Don identifies game as 'this Brian Eddy game'
Legendary Stern Pinball designer; credited with designing D&D Premium; hosts suggest his recent work represents return to peak design quality
Stern designer accompanying George Gomez to Farsight Studios visit.
Stern Pinball designer; presented panel on Stranger Things pinball creation process at California Extreme 2020
Designer of D&D: The Tyrant's Eye
Designer credited with popularizing 'hit each shot 3 times' rules concept on Attack from Mars
Stern designer; mentioned as mentor/team lead working with Elizabeth Gieske
Stern designer; created fan layout games including Stranger Things, Venom; referenced for design approach comparison
Stern pinball designer; rumored designer of the upcoming Dungeons & Dragons cornerstone game
Stern Pinball designer; previous title was Venom (underperformed); D&D designer featuring return to dynamic layout after years of other approaches
Legendary pinball designer at Stern; co-designer of Dungeons & Dragons for Stern Pinball
Designer of D&D (Dungeons & Dragons) pinball for Stern; worked with Dwight Dinis on code
Designer of D&D and Shadow (three-flipper layout machines); Joel credits D&D as Eddy's best Stern layout work
Designer of Dungeons & Dragons pinball machine; praised for return to form
Designer of Venom Pinball; first-time Comic-Con attendee; demonstrates core mechanics and explains design philosophy
Designer of Medieval Madness, Attack from Mars, and The Shadow (top 3 in ranking); currently working on Dungeons & Dragons pinball
Animation/graphics credit on Funhouse; Don mistakenly thought he was designer
Designer of Mandalorian; previously designed Stranger Things; hosts/designers often compare his layout creativity
Stern designer of Venom; Don speculates whether he might be designing rumored D&D title with improved code structure vs. Venom
Original designer of classic Funhouse (1990); Don speculates on potential involvement in Funhouse 2.0 code development
Pinball designer; creator of Venom layout; known for accessible game design philosophy
Stern game designer; credited with D&D and Venom; Don compares his design philosophy across titles
Rumored designer of upcoming Dungeons & Dragons Pinball for Stern
Pinball designer rumored to be designing upcoming Dungeons & Dragons game
Designer of Dungeons & Dragons pinball
D&D playfield designer; attributed with design philosophy choices including potential spinner omission
Game lead designer for Dungeons & Dragons pinball; discussed game mechanics, design decisions, and character system with Don
D&D team member; described as enthusiastic about the game
Stern Pinball designer of D&D; attended Pinball at the Beach in approachable capacity; available for autographs
Stern Pinball game designer and programmer; co-designer of D&D Tyrant's Eye; spoke with Don at Media Day
Pinball designer; referenced for multiple game layouts (Stranger Things, Medieval Madness, Attack from Mars); compared to Mandalorian design differentiation
Software engineer and rules designer at Stern; likely contributor to Bond code despite not officially credited; designed Attack from Mars and medieval-themed game rules
Legendary Stern designer; standard fan layout referenced as benchmark for quality
Stern designer; speculated to be developing summer 2021 Cornerstone release with mechanical engineering from Tom Capera
Stern Pinball designer; featured in production video for Stranger Things
Designer of Stranger Things; referenced for successful fan layout design
Stern designer of D&D pinball; also designed Shadow pinball; known for three-flipper layouts
Legendary Stern Pinball designer; designed Venom (which underperformed) and D&D; opted for dynamic layout on D&D after several years away from that approach
Stern designer; jokingly referenced as not solely creating Stranger Things
Stern facility tour guide/instructor
Stern designer; featured in new factory tour video demonstrating Venom production
Legendary pinball designer; creator of The Shadow machine; Jeff Teolis references him as top-tier designer.
Designer of Dungeons & Dragons: The Tyrant's Eye
Pinball designer, hosts speculate will design next Stern Cornerstone (Star Wars variant)
Designer working on D&D, moving away from his fan layout toward production design
Stern designer; speculated by Kaneda to have caused X-Men rush by delaying Dungeons and Dragons
Designer of Dungeons & Dragons at Stern
Legendary pinball designer at Stern; designer of D&D pinball. Kaneda credits him with A+ mechanical execution on D&D.
Co-designer working with lead designer on Venom; involved in initial concept meetings and design decisions
Lead designer of Stranger Things pinball; worked at Williams/Bally Midway in the 1990s; known for making 'some of the best games of the 90s' according to the speaker; took creative risks on playfield design.
Co-designer of Dungeons & Dragons pinball; presents gameplay and explains design decisions
Legendary Stern Pinball designer; co-designer of Dungeons & Dragons: The Tyrant's Eye; hosting and demonstrating gameplay at Stern HQ
Lead game designer on D&D: The Tyrant's Eye; designed ruleset, narrative, and character progression systems
Presumed lead designer/creative director of Mandalorian pinball; established flow-game design philosophy, led team coordination
Stern Pinball designer; expected to join interview but described as 'a ghost right now'
Legendary pinball designer at Stern Pinball; co-designer of Dungeons & Dragons: The Tyrant's Eye; conducting factory tour
Designer of Dungeons & Dragons pinball game at Stern Pinball
Lead designer at Stern Pinball, responsible for overall game design, dragon mechanical concept, and collaboration with story/art teams
Stern designer present at the interview; mentioned by Jack Danger
Legendary Stern pinball designer; designer of D&D: The Tyrant's Eye; confirmed D&D enthusiast
Stern designer; frontrunner for lead designer role on rumored Venom game
Lead designer on Venom; prior work on Stranger Things, Mandalorian, Medieval Madness, Attack from Mars, The Shadow
Lead designer at Stern Pinball; designed Stranger Things, Mandalorian, Medieval Madness, Attack from Mars, The Shadow; Venom layout criticized as uninspired fan-layout but with innovative mechanics
Stern Pinball designer; rumored possible designer of Dungeons & Dragons cornerstone game.
Legendary Stern Pinball game designer; previously designed Stranger Things, The Mandalorian, Venom, Indiana Jones; D&D marks first three-flipper layout since The Shadow; noted for no pop bumpers design pattern
Legendary Stern Pinball designer; father of Alex Eddy
Stern Pinball designer; designed Venom playfield; known for fan layouts; designed Stranger Things (2019).
Veteran Stern designer; helming Venom pinball; previously designed The Mandalorian
Stern Pinball designer; designed Venom Pinball (delayed April to August)
Rumored designer for potential Venom pinball game at Stern
Stern designer; likely designer of next Marvel cornerstone based on availability analysis
Lead designer of The Mandalorian pinball machine for Stern Pinball
Legendary Stern pinball designer; designed Mandalorian playfield layout; known for unique, flowing geometry different from previous work
Stern Pinball designer; rumored for Mandalorian design; known for Stranger Things and other titles; not heard from in ~2 years prior to speculation
Stern designer; speculation exists about upcoming title release in early 2021 based on designer rotation pattern
Stern Pinball designer paired with Dwight Sullivan for 2023 cornerstone game; known for unique mechanics and design risks (Mando, Stranger Things, Shadow).
Legendary Stern Pinball designer; co-designer of D&D pinball; exhibited genuine passion for D&D project during media event presentation
Stern designer whose games (Venom, Mandalorian, others) faced criticism; D&D represented potential 'big win' after previous games were negatively received; Jeff notes others misunderstood appeal of earlier titles.
Designer of Stern's Venom pinball
Designer at Stern; designed Venom (now considered failed release); team moved to King Kong before Venom/Jaws code complete
Designer of second 2024 Cornerstone. Dwight Sullivan is lead software developer. Hosts debate whether game is Venom or other theme.
Pinball game designer; created Stranger Things; publicly critiqued by drunk Justin at 2020 Louisville Arcade Expo; gracious in response; played Attack from Mars with Justin
Designer of Star Wars Mandalorian; 'next in line' at Stern; previous work on Stranger Things criticized as derivative of Attack from Mars
Stern Pinball designer working on game project with Dwight Sullivan; referenced in context of Venom timeline
Legendary Stern pinball designer; designed Attack from Mars, Medieval Madness, Stranger Things; lead designer on Venom
Legendary Stern pinball designer; father of Alex Eddy
Designer of Dungeons & Dragons and Medieval Madness, featured in Stern Insider podcast discussing D&D development
Stern Pinball designer; member of design team alongside John Borg, Keith Elwin, Jack Danger
Stern designer of 2023 cornerstone game (title rumored to be Jaws); partnered with Dwight Sullivan and Zombie Yeti
Stern pinball designer; subject of speculation about Harry Potter game design (disputed by Camenkow)
Stern Pinball designer working on Stranger Things; described as having worked on game for quite a while but code appeared less developed
Game designer at Stern, designer of Stranger Things; known for Medieval Madness and Attack from Mars
Legendary Stern designer of Medieval Madness; confirmed designer of D&D; known for accessible rulesets appealing to both hardcore and casual players
Stern Pinball designer; co-hosted Venom explanation video with Dwight Sullivan
Newly hired senior designer at Stern Pinball; key announcement in March 2018 news
Early 1990s pinball player in Chicago league
Legendary pinball designer; designed Shadow, Attack from Mars, Medieval Madness; returned to active design after ~20 years for Stranger Things
Recent hire at Stern Pinball; noted as exciting development for the community
Designer of Attack from Mars, Shadow, and Medieval Madness; later designed Stranger Things and Mandalorian for Stern; ranked among top-ten designers despite only three game designs
Designer of D&D pinball; legendary Stern designer with 30+ year career including Medieval Madness (1997), Attack from Mars (1995), The Shadow (1994), Black Rose (1992 software). Contemporary work includes Stranger Things, Mandalorian, Venom. Hosts position as return-to-form designer.
Stern Pinball designer/engineer; engaged with Don during D&D hands-on session discussing pewter figurine placement opportunities and mechanics
Stern designer of D&D; hosts credit his track record for instilling confidence in the game despite industry turmoil
Pinball designer who transitioned from video games to pinball design; created 'stellar games' that are remade and discussed to this day
Designer of Attack From Mars, Medieval Madness, Stranger Things, Mando, Venom; associated with fan layout tradition
Contemporary boutique designer (mentioned by Alan for comparison); games receive harsh community criticism similar to debate around Christian games
Pinball designer who wanted Greg Freres involved in Medieval Madness art direction despite scheduling constraints
Designer of Dungeons & Dragons pinball; praised for slick playfield design allowing rules/toys to shine; recipient of recent criticism but defended by hosts.
Legendary Stern designer, returned to pinball after 20-year absence, designed Stranger Things and Mandalorian
Game designer at Stern Pinball; referenced alongside other contemporary designers
Stern Pinball designer; designed Stranger Things and Attack from Mars; known for accessible rule sets
Stern designer, speculated to have winter 2025 release in production pipeline
Pinball designer; Steve Ritchie prefers Attack from Mars over Medieval Madness, though considers both 'quite good'
Legendary pinball designer; designed Attack from Mars, Medieval Madness, and The Shadow; hosts debate whether Keith Elwin's success raises pressure on Eddy and other established designers
Legendary Stern designer referenced by Joe Kaminkow as benchmark for game design quality
Designer of Stranger Things Premium for Stern; noted for placing top 20 games on Pinside; returning designer after 20-year hiatus from pinball
D&D layout designer; credited with creating 'legit hit' layout; representing breath of fresh air after relying on previous fan-influenced layouts
Designer of The Mandalorian pinball machine; known for fan layout designs including Stranger Things and Medieval Madness
D&D designer credited by Don; thanked for gameplay mechanics and character system
Designer of Attack from Mars and Medieval Madness; ran team collaboratively with open input; worked closely with Rhine on visual concepts
Williams designer; office adjacent to Silver's; present during layoff chaos
Stern pinball designer credited with original Medieval Madness (1997) and D&D; shot mechanics replicated in VPX
Designer of Shadow, Attack from Mars, and Medieval Madness pinball machines
Designer of Dungeons and Dragons; Hardy assesses as one of Eddy's best shooters
Stern Pinball designer; rumored next game will be unlicensed title; 3-4 more Stern releases expected before his next game
Designer of The Mandalorian; attended Pinball at the Beach Dungeons & Dragons playtest
Designer referenced in discussion about whether designers prioritize tournament player experience in design
Designer mentioned as potential option; hosts note preference variability in his work quality
Designer of The Mandalorian pinball machine
Designer rumored to be working on unlicensed Dracula theme for Stern after Pokemon release
Designer; host credits him with D&D being his best Stern game to date
Designer of The Mandalorian pinball machine
Pinball game designer at Stern; software developer background; designed Pool Sharks, Shadow, Dungeons & Dragons; collaborates with Dwight Sullivan
Designer of The Mandalorian pinball machine
Designer of The Mandalorian pinball machine
Designer of Venom and Medieval Madness pinball machines
Designer of upcoming Stern Pinball game to be revealed January 7th; previously designed Medieval Madness
Stern representative providing factory tour; signs LE games and conducts testing
Stern Pinball designer; designing Dungeons and Dragons
Designer of Stranger Things pinball at Stern; creators of Medieval Madness and similar Attack from Mars-layout games
Designer of Medieval Madness
Stern Pinball game designer; Kaneda notes his recent games not performing as strongly as Elwin/Danger output
Designer of The Mandalorian
Designer of Medieval Madness (classic game referenced as inspiration for Mark Tremonti's pinball passion).
Lead game designer for D&D; co-wrote story with Zack Bros
Game designer hired by Stern; designed Attack from Mars, Medieval Madness, and co-designed Black Rose
Stern designer; not selected for Star Wars despite designer roster
Designer of The Shadow, Medieval Madness, and Attack from Mars
Legendary pinball rule designer; worked 10 years in pinball in the 1990s, left for video games, returned after 20 years for Stranger Things, now at Stern; known for rule complexity and innovative gameplay
Designer of Mandalorian pinball machine