you you you you you you you you you you you you you Thank you. Sound it out! Woo! Loving Pinball Brown, I don't want to be back! All my night of friends are here for Monday night! Hello, what's going on? Pinball Land, welcome to the Flip N Out Pinball Streaming Network. I am Ken Cromwell. To my far right, Steve B, but to our immediate right and Steve B, to his left, legendary pinball designer, Mr. Brian Eddy. Welcome you to Flip N Out Pinball, man. Thanks for coming in. How are you? What's happening? Exciting times going on at Stern Pinball. Exciting times going on at Studio C because this gentleman is a personal favorite of mine. and I want to humbly thank you for coming back and we're excited to talk and play and experience Stranger Things Pinball, the pro version that's here in studio. See, now we streamed it last week, having a great time and how does it feel to finally get this game out there because you had a shadow attack from Mars, Medieval Madness, for which you are totally famous for and now you're rocking it out with some Stranger Things. Yeah, it's just awesome to be back doing pinball again and hopefully bringing that fun to everybody who comes and plays. It's exciting times. It is. So what's your favorite thing about this game? Let me ask you this real quick, because we're going to jump right into some playing here in a minute. Okay. Were you really heavy into Stranger Things as a theme before you started designing this game, or is this something that you just kind of started appreciating as the theme was brought to your attention? Yeah, you know, I hadn't watched it until George had talked to me about, hey, here's some of the themes that we have, And he said, you know, I think this would be great for you. So then I went and obviously binge watched it, right, the first whole season. Yes. And think, oh, God, yeah, you know, that could totally be a pinball. Nice. It brings us back to the 80s where we grew up and stuff. So it seemed like a great fit. Does it kind of feel like, and I assume, did you experience any pressure? Because I imagine you've been working on this game for a year or two. And it had to be something that, I mean, eagerly anticipated by many. Because it's like, let's see where Brian A is going to go with this. Hey, PinQuest Pinball, cheer us a bit. 2,500 bits. We're going to get to the PinQuest challenges in a second. But, I mean, was it kind of like a big load off your shoulders to get the game out finally? Were you having sleepless nights during the development process? Yeah, you know, it's so crazy during development, especially as you get toward the end and you're getting into production and trying to get all the cool stuff in the software as much as you can. So I don't even think you're thinking about that. You're just trying to make the best game you can in the time that you have and the whole team wrangling everybody. So I think that's really where the focus is. Sure, it's like my first game in, what, 20 years? No big deal, right? No pressure. Yeah, yeah. That's great. So, I mean, there is some legacy to it, and I didn't go crazy on a completely different play field because I wanted that feel of those games, you know, back that I attacked from Mars and the evil madness and stuff for people that like and remember. And it's been 20 years, so there's a lot of pinheads who know those games well, but there's a lot of new people that pinball. I've never played that type of game either. So, you know, we wanted to have a little bit of that so it felt a little bit like, you know, one of my games, but then a whole bunch of new stuff, too. Well, it's nice because I'm familiar where the shots begin, and it's a comfortable layout for me because I do really appreciate Attack from Mars and I do appreciate Medieval Madness. Yep, same. Where these shots lead is completely different than those prior two designs. So it's like where you've got a comfortable layout, you just kind of have something that's a little bit different as far as the return on those things. Yeah, definitely. Actually, I think this game flows better than either of those games in a lot of ways. with the way the shots loop around and two of them return to the flip around each side. So you can get a flow going of like seven, eight, nine-way combos I've done. I'm the combo champ on this, and it's over 40 combos. I'm not even kidding. Yeah, it's unbelievable. So 46 combo champs. If you like flowing, this is a good game to flow. Kerry Harder, thanks for the bits. Good times. Why don't we go ahead, let's check the pin quest challenges of the night. Brian, I don't know if you're familiar with this. We've been given some challenges by pin quest. If we're able to hit those challenges, we earn some bits, and that's what allows us to retire early. So let's go ahead and check those out. So as we look at the PinQuest challenges of the night, $75 million earns 500 bits, $100 million, 500 bits, $150 million, 500 bits. A combined score of $225 million. That's all three of us. Another 500 bits. And then the grand champ score out there in Colorado at Neal Shelton's location spot is $380 million. That would cap it off. So we've got a potential to earn 2,500 bits for the stream tonight. What's your high score on this game? I'm more probably in the 280 range. Okay, good. So we have potential. But most of my games, probably about that. We have potential. Don't count on that. It's no problem. We'll see what we can do. We'll get you some bits. Let's start this off. Let's go, I don't know. We'll just do a three-player game or... Want to do a four? You want to get in? Yeah, let's do it. Jenny's here. Brian Eddy's girlfriend's here. She's on camera, but you can see her on the player cam a little bit. So let's get Jenny involved. Let's do four-player games. Jenny, you want to start it off for us? No pressure, Jenny. I need somebody to make me look like a good player. She's like, all right, well, maybe, Steve, why don't you start it off? All right, I'll start it off. Let me get another chair back here, too. Hold on one second. Should I wave? We welcome Jenny to the stream. Jenny's one of our favorites. She actually was with Ryan when he came in for our podcast earlier last year. And it's always good having her in. So, yeah, come on in and have a seat. I was wise enough not to let her talk much last time. She gets me in trouble, I think. Is that what it is? Yeah. All right, here we go. Now, let us know on the audio levels, guys, if we need to turn up some game audio or turn down some mics. We can definitely do that. But I want to thank everybody that's joining us tonight. Again, it's an honor and privilege to have Brian back in studio. It's always good seeing Jenny. My two favorite people of 2020 so far. Thanks, guys. Thank you. Absolutely. I love it. It's only been a week. Wait. Right now you guys are in first. All right. There we go. And a great ball there, Steve. You want to go up? Sure. There we go. All right. You're up. Thanks for the 16 bits, guys. Some of those bit animations. Ouch. That's a little crazy. When will Stern give us six-player games? You ever see Stern going outside of the box with outside of four players? Not a whole lot of talk about it. Yeah. Four players is, if you look at the percentages of how many people play four-player games, it's pretty low. Starts trapping off there. Yeah, that makes sense. Now let's see if Jenny was able to take down Steve Beattie here. I know, it was a pretty quick ball. Did she? Oh, you just got it by a little bit there. Oh, just a bit. All right, you want me up or you want me to go? Go for it. All right. We're going to try to take the order here. I'm going to go down the line. Yeah, let's do that, right? Let's do that. Is Baby Watch Six player? I did not know that. I know who would know that. Mr. Bale. alright let's get comfy up in here do a little housekeeping here on the Flip N Out Pinball Streaming Network housekeeping see the man with the master plan here he's already at 5 million points you know what's funny I had Batman Forever for like 3 months but I never pressed more than 4 players not knowing it was more than a 4 player game oh see there you go you would have no reason to believe otherwise no Brian Eddy's on the pin right now he is the designer of Stranger Things also renowned designer of Medieval Madness Attack from Mars and The Shadow to my right is my girlfriend Jenny hello fist bump here there we go yeah Jenny in the house so we are trying to see if we can take down some of those pin quest challenges tonight now right now For those of you that are wondering, this game is at CES in Vegas. So I think Tuesday they start their streams out there. Anonymous, what's the highest score you guys have seen on this game? I had a 665 million point score the other day. Yeah, I think the highest score in this game is 380. That's a good score, 665. 665 is really good. That's massive. Well, Z, we're trying to beat, what, 338? Is that combined? No, that was the highest. That's the highest. So we need to get 338 combined, which would be, you know, Pink Quest location pin in Colorado. Highest score. That's our goal. 6.65 would be incredible. I mean, that's... Yeah, that's higher than I've seen in the history. Yeah, I was going to say, have you seen that? Yeah, a lot of people get the 380s. 380s, yeah. But that's been good. The good guy. But the game is really deep. If you get to all the wizard modes, you're probably going to have like a 45-minute to an hour game. Wow. There's definitely not depth there for the good players. So how long would a 665 mil score take then? 665, I'm guessing probably a half hour maybe. Wow, okay. It all depends if you're hitting the right things. Yeah. For sure. Big points went upside down. Right now the bonus is a little generous. We're probably going to sell that down as we go. A little buffs going on. Yeah, if you finish modes and stuff, you can really clean up. So finishing the modes is where you're getting big points. Yeah, you get it in the mode and then you get it in the bonus too. So it really pays to finish the modes. Sure. I've heard some people time it out. Okay, so you don't want to do that. You don't want to do that. No, you'll get a double score almost if you let it. You can finish him. So something I noticed when we first played this pin last week was you're just kind of flipping. You're playing defensively because things tend to come back really quick toward the flippers. Yeah, it's not a slow game by any means. It's not a slow game by any means. So, you know, the first few games were like, holy crap. Yeah. You know, and it's really about ball control and getting your shot down. Yes. And then you can open things up and really start to nail your shots. It's one of those games that when you start nailing the shot, it just feels great. Yeah. You'll just like hit him and hit him and hit him in the 40-way combo, I guess. There you go. Yeah, exactly. And I'm a big flow guy. I like flowing pinballs. It just feels good when you're nailing those shots. Yeah, this one feels good when it gets going there. And speaking of me not talking, I was happy I didn't drain it right away. So, way to go. That was Jenny's first game on Stranger Things. Oddly enough. Oddly enough. At Studio C. Did you think that was your first game, Jenny, ever to play on Stranger Things? It was. Wow. No kidding. I saw the pictures. Like I said, three games in, you'll be nailing the shots. You'll get it. Kick your asses. That's what we're looking for. That's what we're looking for. Ken's having a ball. Oh, man, I love this mode. He has a good ball here. Ken was having a ball. He was. He jinxed it. That's one of my favorite modes in the game. Yeah, it was a great scene in the show, too, of just the caognizance that's going on. That chaos lends great to pinball. It's great, too, because you're feeling the anxiety of the quick clips. It's just like she's recalling the recollection or recalling her memories. Yeah. And you're collecting a sunflower. It's like it's very, for those of you that are familiar with the show, it's a great moment of the game. CJ, or CJC, CJ Chan, thanks for the Twitch Prime sub, buddy. We do appreciate that. Somebody loves Brian Morris code. Nita likes the Brian Morris code mode. Yeah. Yeah. That's good, too, because it's like friends don't lie. Yeah, yeah. Awesome. Do you have any favorite modes in the game, actually, yourself? Hire Kip Red Eye. Three months' streak on Twitch Prime. What Mama says, I think, is one of my favorites, too. Yeah. Total Isolation is a great game. What are we looking at? Yeah, there's a few play on my opinion. True. Druso, 48, 150. Absolutely cannot wait to play this. Can't believe I'm watching Brian Eddy play this. Thanks so much for the pinball fun. Now, where can I play this in southeast Michigan? Yeah, you're going to have to get your pin map up and go in there. Does anyone know if Pinball Pete's in Ann Arbor or Marvin's in Farmington Hills has one yet? Thanks. Christopher is asking in regards to the projector, do you know specs as far as how many lumens are in there? Is that something that rolls up to your tongue there? Yeah, you know, I know an awful lot about mini projectors now, probably more than I ever would want to. You've got like your VIP account at Alibaba, right? So, yeah. Right. The looms thing isn't really a good measurement of it. It's over 100 looms, but it means nothing because all these projectors you get, they'll say a number, but they're all different. You've got to show them, put them out, and see how bright they really are. Sure. And this was definitely one of the brighter ones. Was the projector something that was kicked around for a while or was it specifically designed for Stranger Things for your game? No, specifically for Stranger Things. The idea came behind this. I really wanted to recreate all these different places and scenes that happen within the show in the game. And that's one way you can do it, right? You put a projector on it, and I can become any of the scenes right there while the player's watching it. So, yeah, it was definitely just for this game. All right, I think I'm up. All right, let's go. We've got to get these pin quest challenges. Let's knock these pin quests out. Hey, Steve, you had a nice – who's player four? Oh, that's me. Hey, kid, you had a nice – It's all downhill for the rest of the night. This is awesome, man. Thanks for the 100 bits, buddy. Thanks for the bits. Do you have a favorite of Ryan's games? Oh, Medieval Madness, of course. Medieval Madness. Yeah, yeah. It's a lot of fun. As a novice pinball player, I really love it. I can play for a long time. Yeah. Yeah, so. And it's nice because it's got to be an honor. The game's currently being remade, you know, by another company. Yeah, it's exciting. His other game, Attack from Mars, was remade. So, I mean, like, these games are getting second chance of life. Whenever we're at a show, there's always lines for those machines. It's like, I can't even play it when we're at these shows. That's awesome. He's awesome. Okay, boom. All right. I'm just lining it all up in a third ball. That's all. Actually, this is a great game to do that because you're able to kind of get your modes all set up for that one shot away. You stack it with a multiball and you can really blow it up on ball three. Yeah, one of the things I really like is that you can play it kind of many different ways. And whatever you feel like it, like I could go for modes and I'm just going to try to get as many modes as I can. I can try to get through as many Demogorgons as I can. Or maybe I'll go for the Demo Dogs a little deeper in. Jump into a multiball. The Demogorgons are risky though. They are a bit risky. Those drops are pretty risky. Even going upside down, it's like, oh boy. It's a risk reward. You kind of need to because the payoff is huge. There's enough points there that you want to do it, but you've got to be careful about it. If you hit the two outside drop targets, it's a little bit safer than the inside. Sure, yeah. Straight down the middle. Yeah. Am I answering the questions? Yeah. Brian, ever consider putting a pop-up mech like in the evil madness for this game? But it's Barb's head popping up. All right. Poor Barb. Poor Barb. Poor Barb. She is in the game. She's in the game. Yeah, we felt really bad in some ways. And, yeah, where's Barb? Because you win it by finding dead Barb. It's a little sad. All right, Ken. multiball. The ball can pull down. Nice ball control, Ken. Thank you. Is that your commentary? That's my commentary. Don't quit your day job So the projector Back to the projector idea Sure Was that your idea? Yep Okay that's awesome So how long have you been thinking about that? You know it actually came about During development of Strange Things So in development It didn't start out It wasn't like 10 years ago When you're like Oh man I designed another pinball I think it's kind of The projectors are kind of taking off They're getting smaller Right It's the right time Right place for the technology 10 years ago, you couldn't have done it. It just wouldn't have fit. Yeah. And there wasn't anything available to do it. Now it's probably about as soon as you could probably put one in that was a decent protector to make work. Gotcha. What have you been doing for 20 years, Brian? I don't know. Just hanging out. Just hanging out. Thinking about my next design. I've been 20 years thinking about pinball. That's all I've been a whole time. I've actually been doing lots of things. I've made console games, arcade games, Facebook games, iPhone games. So you've been in the gaming world. Yeah. I mean, I like all types of games. So pinball is my first love. It's my favorite, I think, obviously. That's a lot of what my beginning was. So it's great to come back to it at this time with all the different experiences I've had. That's awesome. We are all glad you are back. And I'm really digging Stranger Things. Yeah, it's definitely fun to be back. That's awesome. It's fun to see players coming out and playing the game and having a good time. Yeah. That's the best thing about creating these is just seeing the players having fun. I'll bet. You having a good ball too? Technical difficulty. Neal. Ken got tier one. Woo! Tier one! Knock her out, Ken. Good job. All right, what's going on here? I have nothing. Keep it up with Chad. Let's see. Our score rebalancing. Yeah, we're continuously rebalancing. There's still a lot of things we want to get into the game, and rebalancing is something we're going to be working on. Getting feedback from players and users and just ourselves. So, yeah, we're continuing rebalancing. GammaGoat, I assume other people are getting video. All I have is the album art of Smell the Glove. Is anybody else getting video? Is everybody else getting video? Gamma Goat, maybe refresh your browser or your app there. Video is good. All right. Good good good Yeah those alt links can be tough So now we going to find out how long it takes to play a 668 million You made that when you were 15 years old, bro. I'm not quite 15, no. I might have looked 15, yeah. We need to figure out a dirty pool callout for when it gets trapped behind those. Oh yeah, we got some things planned for that too. Alright. Hang on, it's coming. I think I was actually 26 when I designed Shadow. So it wasn't quite 15. So Shadow was the first. Yeah, Shadow was the first design. But I had programmed pinballs for about eight years before that. Okay. So you were into pinball. Yes. Yes. I started at Williams when I was 21, I believe, programming. And how did that come about? Were you going to school for programming? No, you know, I'm self-taught. I've been programming since I was 11, making games on Comber Vic 20, Commodore 64 and such. So I taught myself programming. And I was actually just with a friend vacationing in Chicago. Actually, the thing I'm thinking about is the CES show. Wow. Which is going on now. It used to be in Chicago. And I just seen an ad in the paper that said, games, games, games. That's perfect. Do you still have the ad? I don't know. That was right after the ad. Never mind. I'm not going to talk about that one. Steve, you're up. You're up. Steve. Can I get anybody a drink here? That's pretty cool man. Self taught programming. But it was really games that drove me into programming. I just wanted to create my own games. Are you good? Um, sure. What was good about that? We're having fun here in the studio. It smells like death. Oh! It rolled up. It landed right on the outlet. Oh, yeah. That's the cruel one. So the other thing that I really enjoyed is I like how you paid a little homage to Attack from Mars with the extra ball animation. I noticed that. It's so awesome. Ken called that out. The music and then seeing that the Demogorgon kind of take one of the side of the head is awesome. Yeah, we thought it would be fun to throw in a few bits like that. Oh, there's a couple other ones. Maybe we haven't seen yet. Are there any Easter eggs that you might clue us in on what to look for? Or do you want us to just kind of scape and rescue them? I think you're going to have to find them. Maybe give us one before you leave. Or a hint on where we can find one. Maybe. All right. There's some things I can't talk about that. I understand. It's really cool that we'll get revealed as we go. That's cool. Wait, you're done? Wait, that was it? Yeah, I got something in my eye. Yeah. Oh, welcome back, Jenny. Right, I forgot my contacts today. For real? No. Oh. But that's probably not a bad excuse. It's a great excuse. Wow, so all on phone. This was great because I started a mode and multiball. Yes, that's how to do it. It's always very disappointing when we've discovered. Because when you start multiball, you can't start a mode. But you can start a mode and get into a multiball. You almost feel like you wasted a multiball if you don't have a mode. That's exactly right because you're in multiball purgatory. Nothing too awesome point-wise and nothing too disappointing because it's a multiball today. Okay, can you show the quests? Feeling you're going to blow a few more out of the water? Yeah, after Brian's ball, we'll update the quests real quick. So we're rocking the Pro right now. What code version are we on? This is .75, which is the latest release for the Pro right now. I love mode-based games, and I love the video-synced audio-video. Yeah, and you're going to get that on this pin. Audio plays a pretty big role in appreciating the spin ball machine. I mean, there's the designer also, but I mean, like the sound engineer. Yeah, but the sound. Yeah. Nicely done. She wasn't looking too good. Barb not looking too good. Extra ball. Extra ball. So for those of you just joining us on the Flip N Out Pinball Streaming Network, I'm Ken Cromwell. On the machine right now is designer Brian Eddy. To my right is his girlfriend, Jenny. And to Jenny's right, Steve Beattie. All live at Studio C tonight for Monday Night Pinball. Thanks for coming out, Jenny. You're welcome. Absolutely fun to see you guys. Always a good time at Caps. Yes, that's correct. Agreed. It's always interesting. Last time you were here, we were in the basement, actually. Studio A. It's a little less dingy out here in the other studio. Do we know when the premium LE will be streamed yet? Soon, I hope. I think the plan is to have it streamed from CBS. So you can, I think CBS starts tomorrow, I would imagine, because they have the premium or the LE there. You saw the pictures online today. I imagine you'll see a Jack Danger stream from there. Birdo Drink won. It was pretty awesome playing Stranger Things the same day Jack Danger was. Congrats, Stern, for making that happen. That was a really cool thing, actually. You had the game revealed, streamed, and available to play because it had already been delivered to distros and locations on the same day. I was improving that knowledge. Yeah, see? Pays to get inside of it. You know some people, right? Yeah. Jabber says, Jack said, no premium stream at CES. Okay. Doc Brown, 85, having some side conversation there. The Bloody Sea also having some side conversation there. If you haven't followed the channel, we stream on Monday night. And Flip N Out Pinball supplies us with the latest releases. And we do our best to bring in the team, the creative team behind those releases to kind of give you more of a personal connection with the stories behind the game and the individuals behind the game tonight is nothing less as we have Brian Eddy and his girlfriend Jenny in. Sidekick. Sidekick or a better hat. One of us is the sidekick. Right, exactly. I like that. When did you unbox your James? We had it, was it a little over a week? Yeah, we've had it a little over a week because we streamed it last Monday and I think we got the game Monday. We got the game Monday. It was the first time we flipped. It was live. Tiki Pinball, thanks for the 100 bits, bud. Pinball! This is what happens. Normally, you'll take a game out of the box, right? And you'll play a game, and you'll see all the things that need to be tweaked, and then you'll tweak it to your liking, and then you play it. We unboxed it, never plunged the ball. We set it up and just streamed it live, and it worked flawlessly. Oh, nice. So I've adjusted a little bit of the left rail to try to have it come back to the left flipper instead of hitting the left sling. But other than that, the Demogorgon's working real nice. The shots are flowing, and I haven't had any mechanical issues. So that's always nice. In's Rule, Dr. John. Subscribe to Tier 1. Thanks for the sub, Dr. John. Good having you here, buddy. In's Rule. Hi-ho all. From Colorado. Intron. Intron's just stopped at Twitch Prime. Thanks, Intron. Yeah. Shooting into the Demogorgon was hard for me. Listen to the thing, guys. With the Demogorgon, if you hit the Demogorgon and it doesn't go in, it doesn't necessarily mean that your Demogorgon's not working properly. You've got to hit it right in the mouth. That being said, I know there are some that need some adjustments. So make sure your game is set up properly and see where it goes from there. Blackout curtains included with the LE? Nope. I don't like playing games with overhead lighting. Like, this is really well lit because of for streaming purposes, but normally I'll have usually like a GI complimented lighting, whether it be in stadium or something else. Exactly. I like it dark. It's such a strange thing. I want it to be a little bit creepy in here. Get the vibe going. Yeah. Just hear how y'all are liking the game. I really like the game. I like the theme. I like the design. I love the audio. I mean, it's a really nice package so far. The code at .75. I really am anxious to see how the game evolves over time. Zach, ready? I'm flipping off pit balls. This is Brian Eddy Played Pro. This one right here, folks, is also for sale right now. Whoa, whoa, whoa. Is it? Contact us now. Oh, geez. All right. I mean, unless he. Oh, that might be taking that one, Steve. Unless there was a. Let's slow it down. Slow it down. Hey, I had to read it before it went past the pole. I know, I hear you. Is it possible to adjust the demogorgon instead of having to adjust the whole machine to suit the demogorgon? I don't know about that. We can ask Brian. He's having a long ball here. And he's anxious to see how I evolve over time. I'm constantly evolving. I'm in a constant state of evolution. This is at the top of my list for shop and Willy Wonka. Call Zach to get my doctor's bill impersonation. Never mind. Sold to Cromwell. Oh, Ken wants it off the floor. I don't know. It's going to be this or it's going to be the premium. It's the cash, bro. If the projector impresses me like I hope that it does, I'll be in for that premium. You mentioned Dr. Phil. Is that going to be the next pin? Oh, God. Dr. Phil. I don't know. Is that going to be impersonated? Who's biting on that thing? Impersonated? I'd like to see like a Three's Company pinball machine. Yeah, Harry. I like Bruce Company. That's a cool idea. I would like that. A little Mr. Furley multiball, a Mr. Roper multiball. Laura Helm is like, please, God no, Dr. Phil. Lord of the Rain Breath is finally blowing up. And he's liking it. Yeah, Brian's killing it. He's playing catch-up here. He is. He's got 88 million points. What's our... Hey, Pink West. Team task complete. Hey, we hit the team. Nice job, Brian. Brian. Right on time, man. Let's see what we got for the pin quest. So 75 million we got. Nice ball, man. 75 million we got. 100 million we have. We're encroaching on 150 million. We got the combined 225 million. So we got three of the five tonight. So far so good. 100 million hit. Yep. That was a long ball. It was. With the extra balls. Two extra balls. So Ken can take his weight. This is ball three, right? This is it. It is. That's it. That's it. All right, Neil. What else did we get? We'll throw up the food. I heard you guys talking about Dr. Phil over here. I actually seen that episode where Medieval was on the set. Oh, no way. I did. I was like, yeah. We froze the screen on the TV. So what was that episode about? Do you recall? I have no idea. Somebody with a pinball addiction, maybe? He actually has his little studio behind where he does audio. He does streams and stuff. Oh, wow. Yeah. And back in that little studio area was the medieval madness. That was somebody, you know, on the show. I have an addiction. It involves a lot of balls. Three to be exact for most games. I think he said it was perfectly normal and acceptable, so it's okay. What brought me to Stern? I think it was just the right time. It's been 20 years. It felt like I should come back and make a pinball. 20-year anniversary, baby. It's great to see pinball, though, blowing up in the last seven, eight years. That's got to be awesome for you, man. I mean, I would have loved to have done pinball now that it's coming back and people are excited. The biggest difference from when I was doing it before is there's all this social media. There's all these streams. There's all these shows now. We had nothing. Keep it alive. You have to read that one about... What's up, Greg? Greg wanted to tell his wife that he needs to bring me on. Oh, we missed it. He didn't guess what that was either. retype it or copy paste it it won't be on our fold oh well we can see Greg it's past your bedtime never buddy this is another great this is where the audio really kicks in the face oh great audio Lord of the Ring breath says I have a shadow and still have an original attack from ours love your game Wow, thanks, thanks. I also have owned The Shadow, owned Attack from Mars, and getting a medieval madness remake. Yeah, it's awesome. Yeah, there is a huge difference between video games and pinball now. It's one of the cool things about pinball is it's a nice small core team of people who create it with a support staff. Now, console games, video games now, there's hundreds and hundreds of people that work on them. Like GTA and those types of games, there's over a thousand people. Oh, yeah, no doubt. So we have total isolation lit, Brian. Oh, yeah. This is just one of like a mini wizard mode, right? Yeah, this is like the first mini wizard. Here we go, Ken. There's another one past us after another four modes. After another four modes. I have faith you can get there. Come on. All right, the repost. Oh, we missed it. Oh, we missed it again. Jenny, where were you? I can tell my wife we're getting a premium because... Oh, I missed it. Jenny, you were supposed to be on that repost. Oh, man. Deal. Thanks, buddy. He's never going to get the premium now. The bone has... There it is. Alright, guys, check this out. Don't blow it, Ken. Don't blow it, Ken! Says Zach. Bill would have drained yesterday. Okay, it's there. It's there. Okay, right now. There you go. Because Brian Eddy said so. Into the mic. Yes, you need to get the premium version. You need to get the LE. Yes. says be the same to Brian through Jenny. It will look awesome in your house. Let's just say that. Very cool, man. Looking forward to seeing that. For sure. No, I did not get any profit from the sales of AFM. Unfortunately, no. And not the remakes either, I'd imagine, right? No. No. Nothing. Mystery is lit. But it's so cool. It's cool to see that. To see that there. A game after 20 years ago that I made. 20 years. 20 years. People still love and play it. It's so awesome. That much of a demand. How difficult is it to acquire an original? You can get them. You can get them. You can get them. Now with the remakes, it's easier to get one. Now you can definitely get them. It was getting expensive. It was crazy for a while there. Very expensive. They're like $10K or something. The Medieval Madnesses were, yeah, $10,000. Attack of Mars were $8,000, $9,000. Do I feel disappointed because there's no projector? You know, I don't. Not really. They both play a little bit differently. I think, you know, to me, I like them both. It's probably a little faster, maybe, the pro, because there's not a projector and there's not a ball lock in the back. A ball lock. Yeah. But they both play really fun, so I think it's whatever your preference. I mean, obviously, I like all the toys on my games, so I'm going to pick a premium. I mean, you got her. Yeah. Maddie Libs says, shouldn't total isolation mode not be a multiball? I mean, that's pretty good, man. That's pretty good. Oh, Eddie is God. Did you see that? That's from Jeff at This Week in Pinball. I agree. He is God. Oh. I don't know about that, but thanks. Ken is kind of. Yeah, he's tearing it up. I think it's a man's over here. All right. More math in it. Two rules. Brian, medieval madness or Attack from Mars? What's your favorite? Go. You can't pick from those. No. All right. I don't know. I love them both. I really like the theme of Attack from Mars, the campiness of all those. I watch way too many 1950s sci-fi horrible, horrible movies. I've been doing that. That's half of my memory, I think, is all those horrible movies. That's awesome. So they're both your children. You love them both. Yeah, you love them both in different ways. There's a lot of great humor in Medieval Madness, too. And we had second-stitching some people come, like Tina Fey. Oh, yeah. How cool is that? That's amazing. Yeah, try to get Tina Fey to do a pinball now. Right? I don't think that'll happen. Ken, great game, man. Dan, where'd you end up? Seriously. Oh, look at that. Oh, where'd it go? There you go. Get over there. Enjoy your rinsing. Get my steps in. Get my steps in. Good game. That was an owl anonymous. That's pretty cool. I did fall in. Sorry. Your initials come stock on my game, Ryan. It's like if you start hitting more high scores. I'm going to have a hard time deciphering what's going on. That was one game. It was 62. Yeah, that was one game. Pink Quest challenges real quick. 75, 100, 150 combined are all completed. Thank you, PinQuest. So we just need to focus on one of us individually hitting that 380 million point mark. So I'm going to leave that up to you guys. I think that was it. I think you had the shot there. That was fun. All right. So there's a question, did Tina Fey get a medieval madness? That's interesting. No, Tina Fey did not get a... She was pretty much nobody back then. She probably got scale, whatever we paid them. A couple hundred bucks to come in after hours and do it. She was doing, like, improv, right, at the time? Yeah, she was doing improv. Yeah, yeah, yeah, yeah. How much have I been playing the game? I probably have about 100 plays on Stranger Things. It's a game that I've been playing pretty frequently. We can tell. Over the last week. Yeah, you know what it is? The machine does create a sense of panic, especially when you're trying to get in that one last shot or, like, get into that first wizard mode, total isolation. Like, that left ramp is so very accessible, but I drink it five or six times almost every time because it's like, oh, I'm right here. I'm right here. Would have been great facts before is set your tasks. Would have been great facts before is set your tasks. All right, I don't know. I thought I had too much to drink for a second, but I catched him off. I think Tina Fey did a little bit of it. She did speech for it. She's a couple of the princesses, I think, and she did some writing. A group of Matt Second City did some writing for it. So we came up with like half of it on the team, and then we had enough space to do a lot of different speech, so we had them fill in with a bunch of stuff, too. That's pretty cool. Brian, we have you until, what, about 8.30ish, you said? Yeah, around there. So we've got about 45 minutes of Brian Eddy. So we may or may not do after hours. We do have a banner to give away tonight, so for those of you, hey, thanks for the bank 101. Thanks for the bids, and I want to say thanks to Trade Down the Middle Greg for the follow. We have a banner here, a Stranger Things banner, and Brian said that he'd be willing to give it the old signature. So we have a signed Stranger Things Stern pinball banner here. That's awesome. Compliments for flipping out pinball, Zach and Nicole May. So, I don't know, Brian, maybe if you have a trivia question or something that you want to think about maybe over the next 40 minutes. You're off. Trivia question. I do have a trivia question. Something that would be, you know, somebody that would really have to know. I have a trivia question from the show I can ask. Okay, if that works for me. We'll save that until last. Nice ball. Yeah, a little teaser. We're doing Brian Eddy trivia, Stranger Things trivia tonight. We should start a game show. We had to repeat the competition last time for Brian. Okay. So maybe it'll be a two-part question. You'll have to qualify with the answer and then call in to give Brian a special treat. Tony Scoots. What's up, buddy? Welcome back. Banner, baby. Woo! For those of you just joining in on the stream right now, we've got Brian Eddy, designer on Stranger Things. He's on the game right now. To my right is his girlfriend, Jenny. And to Jenny's right is Steve Beattie. You might not recognize him. He's been on Tito for several weeks. His second girlfriend. Steve Beattie. Uh-oh. Oh, I was like, where did this come from? Pirate Cat Red Eye with a thousand bits. Thank you, Pirate Cat Red Eye. What's up, Courtney? What? Cheers, buddy. I'm worse than you, did I? Okay. I'm okay, then. I'm okay. I love it. Let me ask a question about The Shadow a few seconds ago, too. If I feel more appreciated over the years. Yeah, I definitely think it's a bit underappreciated game because the license wasn't exactly what we expected. Sure. That's the tough thing about doing a movie before it's come out is you have no idea if it's going to be a hit or not. We used to do that a lot back in the day. Not so much now. Yeah. He took a big gamble on it, and it was supposed to be the next Batman, I think, at the time. But still, I mean... But I think it's a really good integration for that movie. I felt like we did a good job. It's still great. And now people are really, really high up on people's wants list. Yeah, of course. It's a great game. Oh, wow. This one might go way faster than the last one. I might win. Thank you for following through. Wait, what was that? Did you go? Wait, what happened? I didn't even see that. I was playing lefty that time. He wanted to give us a chance. No, that's totally not it. Straight down the middle. Greg, thank you for the big spot. 35 bits. Thank you, thank you, thank you. Very, very kind. Yeah, so the... What's the mode? It's heating up or avoid the heat where Will is. They're trying to burn. They're trying to heat him up and try to get the mind flare out of him. Out of him, right. That audio, the first time I heard it, it's like... I thought something was going on with my pin. I was like, oh, no, the speakers are going down. It's pretty intense. Yeah, we tried to pull some cues from the show, and those heaters on the show was such a unique sound. They actually did a great job on sound design on the whole series. Yes, yes. I think it's an underappreciated part of it, but obviously we're pretty intimate with the show, and when you hear all those sounds and you listen to it over and over. It's got Demogorgon. First time. Trap up, trap up. All right, guys. There we go. There we go. You're walking home if you don't kill him. No pressure. No pressure. This is intense. Oh! Just a little bit left. There it is. There it is. That was up. Doink to the right. Ladies and gentlemen, welcome to Demogorgon Live. It's her second game of Stranger Things ever. Oh! Demogorgon. I love it. That was great. It's only about a six-hour walk. It won't be bad. It's a six-hour walk. So it's not that cold out today. Lauren Helms says, man, Dayton Ryan's tough. I guess you're walking home, Jenny. You know what? The Demogorgon was fun to try and hit. So the Demogorgon, what I find offers me a little bit more success is instead of trying to hit it while the ball's moving, and you certainly can do that, is trying to get it trapped up on a flipper and then timing your shot. It's just it takes so many variables out. I was yelling trap up, but it's so loud over there you can't really hear it. No, you can't. Yeah, you can't. No, the first time I played it, it was fun. It was different. It wasn't, you know, something I'm used to in a pinball. Oh. So what's the next game Brian's working on, Jenny? I'm just kidding. I'm kidding. I'm kidding. I'm kidding. Brian, take my turn. All right. We're not having a good go. So, Brian, a couple questions that I just kind of recalled from reading chat, but we were discussing. I've noticed Stern's been chipping with their outlanes. Dating Brian is tough, sorry. Higher, at the highest position, at level three, basically, the hardest position. Yeah. Is that going to be kind of the norm going forward, do you think? I think it's really up to each designer and how they feel the game plays. So is this kind of your call, then? Was this your call? Yeah, mine are generally in the middle. But every designer kind of thinks what they feel is right for the game. Okay. It's really up to the operator, too. If they have really good players at their locations, right, they may want to move more often. Well, this one shifts. It keeps it more challenging, actually. This one shifts in the highest position. Oh, you win it chipped? It was in the highest? I prefer him in the middle. Okay. You heard it here. But I think it really depends on the location. Middle position. I think Ken needs to have him top, and we could use him on the bottom. Yeah, we'll just switch him between games. I like how I just did that. Are we talking about hotline posts? Yeah, hotline posts. Yes, yes. They're a little open on this game. I forgot my last question. I'll get back to it. It's the back of the ramp. Potentially left is bare metal. Says Rastavage. Yeah, the... Raw Savage. The left orbit, I think he means, probably. I'd assume. Yeah. Not very clear. Yeah, I mean, you can't really see it from a player's standpoint, and it's the smoothness of it just being bare metal. Oh, it's awesome. It's nice. It's awesome. Like the orbits are they not super tight Like they pretty they give you an opportunity to sway a little bit left or right and it still just kind of sucks it up So that kind of nice Replicate X thanks for coming in 400 bits I appreciate it Frank Mac 101, thank you for the 300 bits. Thank you folks. Very kind of you guys. Ladies and gentlemen. Thank you Frank Mac 101. That's awesome. So are you excited to, are you going to own one of these? I sure hope so. If this turn allows me, I don't know. That's my first game. It's like the end. They may kick me out. I don't know. Is it one and done? Yeah. Company's still thriving after you've been there for a couple years. That's always good. Yeah, that's awesome. You know? I love it. I love it. Nothing wrong with that. That's true. It is awesome. When do you kind of close the books on the design phase of this game? I will say, now, you're also on programming with Mike Vinikour and Lonnie Ropp. So, and I think a lot of people don't realize that, like, you aren't just coming from a game developer. Well, you are a game developer, but not just the engineering or just the design, but from a coding background, extensive. Do you find it taxing to not only have the lead design, but also play such a vital role into the programming, into the code? No, you know, to me, it's, I mean, every designer is different in how they approach a game. But for me, it's part of the whole package, right? Yeah. When you're thinking about how to lay out the play field and design the toys and the things that you interact with, you're also thinking about how the rules stay with all that stuff. Right. And I don't have all the answers, though. That's why we have Mike and Lonnie, who has a huge history. Probably program more games than anybody, right? Yeah. And the three of us together, you know, I think we made a pretty good team of trying to balance everything out for the casual player who just comes up like Jenny. Right, right. And along with the pro players, too. We want to make sure that there's a challenge there for everybody. So, so far, so good. You're pleased? At .75, the game feels like it offers you a whole lot. I mean, it doesn't feel like it's severely lacking in any specific area. No, I think we have a great base that's there. We're going to continue to enhance it. We have some other ideas going on with things like Upside Down that's going to get extended. There's still some choreography and stuff that we want to do. So there's still plenty that's coming down the pike. But, yeah, as it is right now, it's in pretty good shape. It is. It is. All right, I'm up. And for those of you just joining the channel, if you haven't followed us, click a follow. Brian Eddy, designer of Stranger Things, is coming up to the pinball machine right now. I'm Ken Cromwell from Special Winley Pinball Podcast. To my right is Jenny Bryan, girlfriend. She's playing her second game ever of Stranger Things. She plunged her first ball in Stranger Things tonight. It's a lot of fun. It's fast, right? It is. It's like the first couple games are kind of shocking. To her right is Steve Beattie. What's that? I'm excited. It's hard not to be excited because what I notice is the first five or six games, it's almost like I'm playing defense. I'm just surviving. And until you start realizing where your safe shots are and how to control the ball, it gets chaotic. And it still gets chaotic. These are long games. I think that first game was like 40 minutes. You and Brian both had a huge good ball. Now we get to see the designer shoot his Demogorgon, which is always fun. Let's see. It's very aesthetically pleasing, too. I know that's kind of like a simple statement, but it's really a nice layout to look at. You know what it is? It's very vibrant, right? Right. The color is great. It doesn't look as oversaturated in person as maybe it looks on screen. Oh. strap up buddy classic there he goes 10 telling Brian Eddy how to play his own design he just went left on that one he went left let's look at the coach's clicker hurry you're a little bit doinkin left a little bit doinkin right he was just messing with us Steve Ken's advice Oh, man. What? So now I remember the other question. Somebody was asking if maybe just hitting the Demogorgon was going to score points in the future. Or if it's, you know, it's so early. Yeah, it's early. We are balancing all that stuff. And we definitely had some talks about that, especially in the higher Demogorgon modes, too. because we do want it to feel like a battle. At the beginning, we want it to be accessible enough so any casual players can come up and at least eventually be able to kill a Demogorgon. Yeah, sure. Because it feels really good. Sure. It feels awesome. So, yeah, I think you'll expect to see the later ones suddenly become more of a battle and just hitting them and wearing them down and getting it in the mouth, too. Yeah, hit them ten times. I like the point of the Lord Helmet saying that you need to walk home now. Oh, hey, pal. Ouch. Rough crowd. And I got the keys. CJ. You're doing very well. Now you guys can walk home together. That's right. It's going to take a while. Good stuff. Love you, Chad. It's fun. Yeah, what's changed in 20 years from the deciding games? I've seen that question. You know, the core game of pinball, which is one of the awesome things, is it's still there. It's that same feeling that you've been playing for 20 years. But technology has changed. The world has changed. I think one of the big things is it's kind of united everybody, all these players that when we were making games 20 years ago, I never heard from players hardly. Because there wasn't really an Internet. There wasn't a presence. It was like the whole social media act. There was RGP, and that was it. The news group, and that was it. Now, yeah, it's a huge social thing, and there's all these different shows going on across the United States. There's probably a pinball show you can go to every week. Oh, yeah. I just nailed it. We took the demo. We nailed it. The only one. The only one. So you're saying technology-wise, you're saying more the Internet-based. Yeah, I think just the awareness of pinball across all of the players and the feedback that we get, it does cause some problems. Like, we used to be able to put a game out on test for like two months and nobody would really know, right? And we could tune it, but now you put a game out within like ten minutes. It's all over the Internet. It's all over. So that's a little challenging. But the other great side is we get all this feedback from players, too. And we can now update and change things where before we couldn't really do that. So I love getting feedback from players. And sometimes great ideas come from anywhere. And, you know, players provide great ideas, too. So we're always listening. You guys. Ups and downs with the tech. Favorite designer. I'm going to answer that one because I think in the time when I started designing. Wait, that was it? That was it. Oh, my God. After that first game, I was like, wow, we didn't have at least 30 minutes left. I'll just cut that one out. Favorite designer. Oh, favorite designer. Steve Ritchie. I think that my love of the flow of the game and stuff really came from Steve. And just that battle that you can have with a pinball machine. You know, he did it really, really well. Still doing it really well after all these years. Interesting quote that I had heard from Dennis Creasel of the Eclectic Gamers podcast. and TWiP, This Week in Pinball Podcast, is that where Steve Ritchie is known as the master of flow, Brian Eddy is the one that has perfected it. Ooh. Nice. Don't tell Steve that. Steve's watching right now. Right. And live on the phone, Steve Ritchie. Steve, welcome to the studio. You're on with your protege, right? But I just thought that was a very interesting take at it. That was very nice. That's a nice compliment, too. That's very kind. I think Steve really is still the master of float. I try. I try. You're doing a great job. Do you want to try to knock out one more game? I think we should. And then we'll do an abbreviated version of After Hours because I know you have to leave in about 25 minutes. Okay. I do want to give the banner away. And we have kind of a surprise treat for you about how that goes as far as the contest runs. So you can ask your trivia question, but then we have a pre-qualifier to win that banner. But it doesn't put you out there. Yeah, so it'll be a good time. But let's do one more, and we'll see where the stream takes us. All right. Got about 25 more minutes with Brian and Jenny. So what do you guys have on the agenda for the rest of the week? Anything good? Work. Yeah, I know. Hey! Trying to make it better for everybody. That always works. Is it like Dwight Sullivan, where we won't see you for like seven months because you're working on the game? Hopefully. Arctic Thunder was actually picked up from the Midway bankruptcy. Warner Brothers owns all the properties of Midway, which was something like 800-some properties. Going from Dr. Phil to Jerry Springer. Jerry Springer could fall in that. That would be a battle. That's like adult mode, right? You go right into Jerry Springer. You know what I like about the upside down is that it's dangerous to go after your drops, but the scoring's lucrative enough for you to get that hurry up. Yeah, you really don't want to pass it up. Right. Try to aim for the drop targets on the ends. They're a little bit safer than the center, but don't pass it up. I also like that when the Demogorgon presents himself with the ramp lowering, that as of right now, you're not timed, So you can still attack your modes or start your modes while keeping him open. And then once you have a nice fair shot after trapping up, you can then take a calculated risk versus reward shot with the Demogorgon. So I do like that. Yeah, definitely. The overlapping of some of those, the modes versus the Demogorgon versus the multiball, is one of the keys to restoring high. Right. Easy there. It's like I don't like starting a multiball at all if I don't have a mode going. I know. And it's so disappointing when you accidentally start that multiball and you don't have anything going. and you're like, oh, man, there's really nothing I can do here that's going to be as, you know, explosive as stacking a double. Get the double credit for shots is awesome. Oh, my God. No, you're ball safe. That was safe. I do like, normally my take is on the first ball is I like to try to just get my mode set up. Yeah. And then I like to hit the targets left and right of the ramp to make sure that my multiball lock is ready to go. Yep. Yeah, I play similarly. I try to get things stacked up. Yes. Sometimes the first couple balls, there's not much going on, but that last ball, if you hit it right. That's exactly it. It's all about ball three. This is a good ball three game. All right. Good job, Jenny. Brian Eddy steps up to the pin. I was going to give you a challenge to get over $5 million. Oh, now we can do an updated pin quest challenge for Jenny. Neil, if you're in chat, we need a Jenny pin quest challenge. Let me ask you this, chat. Can we have five people that could each donate 100 bits if Jenny breaks 10 million points on Stranger Things on this game? It's a lot of pressure. It's a little bit of pressure, but it makes it fun. You really lock it in. Yeah, yeah. We have five people. All right, we got one. So Laura Helm is in for 100 bits if Jenny can hit 10 million points on Stranger Things. I've been hustling you all, so. Jew Rules is saying go for it, but he's not necessarily in. The Bloody Sea is in for 100 bits. Bloody Sea. Replica X is in. Tiki Pinball is in. We need one more to confirm they're in for 100 bits. You son of a bitch, I'm in, says DJ Jen. All right, so we got it. See, Bobby's in. So we have a pin quiz challenge, right? It's actually a Twitch challenge. If Jenny can hit 10 million points, we have several people that are all offering 100 bits. Tony's Coots is in. Pirate Cat Red Eye is in. No pressure. Oh, Mrs. Lauren Helmett's here, so she's in. Pins rule is in. Jenny, if you hit 10 million points, we may take next week off. Yeah, I'll go up there with you. We need to get Jenny to upside down land. Oh, yeah, that'd be cool. That's what we need. You know what? The upside down. I was going to ask about upside down. Let me get it. I just want to drain my ball because I don't care now. Break back. Thanks for the bits. Break back. Woo. Thanks, buddy. This will match the fundraising day. Yeah. Dollar for dollar. Minus all 22 hours of it. All right. Where are you at? What do you got? We're on ball one. I don't think that worked. 1.5. At least two balls. All right. So upside down is totally random. Which is? Upside down. sure depending on an algorithm that makes it totally random yeah okay cool but just like in the show it can happen at any time but there's no like figuring that out unless you're maybe the programmer maybe okay we'll see alright we'll see how players oh there might be something so Jenny should know this I got to watch Ken. So, Brian, do you have any tips for Jenny to get into the 10 million land? I think you got two things. You get the upside down or you kill a Demogorgon. Okay. Those are your two accessible. No problem. So the Demogorgon, you have to knock all four drop targets down. Yes. Dangerous drop targets. Very dangerous. You need to actually kill the Demogorgon. Yeah. I would like to try again. Most of the games from back in the day. All the games I worked on. Let's see, I'm trying to think. So you have everything that you've worked on. Yeah, I think it starts with like Diner, which I did just some dots on it. They weren't dots back then. They were sigmas. What was after? Trying to picture them in my mind. Your lineup. Pinbot. Fool's Cards, which was the first game I fully programmed, I think. Indiana Jones. Black Rose. Shadow, of course. Elvira is the only game I haven't programmed or worked on. Party Monster? Yeah, the second one, though. Scared Sip. Oh, you have Scared Sip. Okay, cool. I have a pin 2,000. Oh, you got a pin 2,000. Revenge from Mars, yeah. Revenge. Is there a shark? There's a shark one, isn't there? Yeah, full charge. Full charge. You can say that. Fun House. Oh, no. I used to work on Fun House, too. Oh, nice. I did. I started multiball out of a moment. He said multiball purgatory. Yeah. What? Black Burrow? Black Rose. Oh, yeah. Jen, you could also complete a mode, which is, well, you've got to hit the same shot three times. It's every shot, right? There's three inserts. And you'll light one, or it'll go solid, solid, and then it'll flash. That third one, that's your mode, right? Then you're in the mode. And you've just got to complete it. You've got to hit all the lit shots. Shoot for the lit shots. Okay. Zach made it really difficult. I like the upside down. I don't know if you noticed his skill shot at the beginning too. If you watch that light going back and forth on the drop targets. That's good. You'll get a lot of points for that. Is that 500,000? Yeah. That goes up each time. Yep. Just the multi-balling again. Unless you're in multiball purgatory. I can't. I should probably stop drinking this cider. Well, it depends. I don't know. I might be enhancing it. I don't know. My advice would be don't think about it. Just keep the ball in play. And move that machine around. Give it a little nudges and try to think about where the ball is going and don't let it get down those drills. Something good will happen if you just keep it in play all the time. Exactly. Just like bowling. Just like bowling. Just like bowling. Wow, I'm a brick machine right now. Yeah, Steve Lord, I have a suggestion. No, Danny, that's an answer. You have the enhancements going. Speaking of it, I don't know. They've been going downhill. Thank you, Dan Fogren. Half-slash. Thank you. Big fouls following La Capitan. Zach says, there's a shot in this game that I enjoy more than any other Eddie machine, except for the shadow loop. Brian, do you want to guess what shot that is that Zach's talking about? You know, there's two shots I really love. It's the left orbit. That loop is super smooth when you hit it. And then I like the inner right one because you can constantly loop that thing if you hit it just right. You know, I haven't been able to do more than like two at a time. I always forget because the left one, the left inner stops. So what do you think is Zach's favorite shot? Got it. Do you think it's the right interloop? Is that Axe's favorite stuff? Yeah. I think it's the left orbit. You think it's the left orbit? That's why it's going to be my guess. Golden Gold! No, I haven't been assigned a theme, but the next game will probably be very different. It probably won't be a fan layout or anything like that. This is kind of a homage to some of my past games. I have a question for you, Brian. It's okay. I don't know if you're allowed to ask questions. Do you focus on what you think the fans are going to like, or do you just design from your heart? Great question, Jenny. I think it's a little bit of both, because obviously I have a vision for what I want to create that I think is going to be fun for players, but I also want to make sure that players have a good time. So it's understanding what people like and what they don't like, and making sure I put that in the design too. I think a lot of people do get caught up in making what I call a basic game, which is something cool just for yourself. Maybe it'll be fun for other people, but maybe it won't. So I like taking input from lots of people because I just think it makes it better. And there's a lot of talented people at Stern who add in comments. They'll be walking by, straight-foot conversation. Stuff comes from everywhere. So good ideas are everywhere. You need to design for every player basically nowadays. Yeah. And you need a code for every player. And you know that range is way bigger than it used to be 20 years ago. Because so many people have them in their houses now. When they were just out on location, you had to pay for each game. It didn't need to be as deep or as long. You didn't have that much time to grind. Yeah, you want that balance. Before you were broke. Yeah. So, yeah, it's a big range. And plus the different models and everything, it's a lot more to balance now than it was just trading one game. But it's all part of the fun, too. I like that. Jobber asked, so how do you code for the bad player like myself? You mean like me? I just play and then I go. So you just code for yourself. Yeah, yeah, yeah. It's a balance. It comes in with the whole play field. You've got to have an accessible play field on some parts of it, along with challenging parts for the other sections. It's a tough balance, but you want to try to get enough in there for everybody to have fun. You do. I'll walk into an arcade. you know, we go anywhere, and I start a pinball, and if I can't play it, it just drains every time. Forget about this one. It's definitely a... That may be a skill thing, too. But the more you play, too, right? I don't know how much pinball. How much pinball do you play, Jenny? Um, I... Dabbles, maybe. Dabbles? Yeah, I dabble. I like to, you know, it's fun. We go out and play a lot, so... I am a novice. I don't know what the audience is for pinball machines nowadays. It's all over. It literally is all over. Which is great. The casual players bring more people in, then they get better, and they become... Yeah. Yeah. It might stick to somebody else, and they'll work their way up. They'll buy their first pin, and then they'll have... That's usually where they get sucked in. They'll have the addiction, you know, on the Dr. Phil show. and a nice little ball. Dabble is better than babble. All right, sorry, guys. Just getting caught up here. Yeah, I mean, I think that question about can we design a pinball machine and be a good earner, I think, yeah, absolutely, because a good chunk of these games go out on location still, And I think with arcades and arcades and all these other places now, retro arcades, all kind of coming back, that it's still an important part of the whole business. So it's that balance of keeping it tight and exciting for that experience. You're playing with a bunch of friends and stuff for a few years or something versus having it in your basement where you can play it for free for a long time. You get really good at it. You want to see music. Way more things to see. You still need to be accessible to somebody who's throwing a buck a play. Yep. Okay, wait a second. I think I have a question. Oh, that's me. That's the me. Are you still playing? No, keep going. Jen, blow it up. What are you, 380? Yeah, keep it going. Keep going, man. All right. I feel like I'm being a bad host right now. Jenny's got it. It's all good. Jenny's got it. I'll pay you later for that one. Actually, he should answer that. Oh, that's what I'm talking about. Oh, yeah. She's right. She's more of a legend than me. Nice. Bazinga. All right, Demogorgon. Demogorgon? Multiball. Is that hard to transfer from one flipper to the other? It's not a casual skill. No. But it's one of the things you learn as you play. When you watch, just watching, just... But just watching, like you see things that you might not normally realize you can do, right? Right, it is. In pinball. So just watching and watching people that play more often and have ball control. That's a great thing about pinball today because now you can see it everywhere. Oh, yeah. You can watch the best of the best. A lot of times you wouldn't even think to do that as a player if you didn't know about it. No. Unless you're going to like tournaments. Oh, it was cool. Yeah, you go to a bar with your buddies for five years in a row playing the same pin. Right. And where you're learning, you're not learning the skills. Besides maybe figuring them out yourself. It's like any sport. You see people, you're playing against players who are better than you, you naturally get better just from playing with them. Indiana Jones. Yeah, there was definitely no rules really designed on that game after it was laid out. so I was pretty deeply involved in that and laying out the rules and all the modes and the speech and the calls and everything I really think Indiana Jones is a pretty fun game so Mark Ritchie designed he did a good job on the play field wait wait wait you're not leaving me alone but I really enjoyed working on Indiana Jones great subject, great movies we had all three of them licensing was easy back then we got everything we wanted from the movies and John Rhys-Davies as the speech was probably one of the best speech acting jobs for pinball ever. He just really gave it his all. I remember him being in the studio and doing all the voice for Jack Hott and stuff and he just came out of the booth just sweating. He really gave it his all. It was so awesome to see. Yeah, getting assets is way harder now. I think a lot of people in the penal community probably picked up on that, but it's just the whole world has changed. The rights to all the different licensing parts of the game and all the individual deals that actors have with the studios and what you can use and what you can't use, it's definitely become a lot more difficult to get all those rights. So sometimes you see a pin and it doesn't have your favorite song in it It doesn't have your favorite person in it. There's a reason behind it. We all want that. We push as hard as we can for all that, but there's usually a reason behind it. I think somebody earlier, and I just remembered, had a question about pop music. We tried some of the pop music early on because it's such an 80s iconic thing to think, well, we should have some pop music in there. There some licensing issues with it and it did sound odd when you trying to create that intrigue and that mystery to have a pop tune going out because it was some very specialized moments in the show and those didn't necessarily translate to pinball all the time. Yeah. So we didn't end up going that route. We get that arcade mode, that kind of... Yeah, it has a little bit of that swing, too. Oh, yeah. Yeah. Although, it's a darker pinch, for sure. It is. It's definitely a little bit darker. It's mostly in the dark mode. Yeah. No pun intended of that show, though, right? Yeah, the show is generally, too. I mean, they have a few highlight moments. Yeah. It's kind of a what's going to happen next type of thing. Yeah. Well, you've got to get her the game, though. If you're watching the stream, you've got to get the game. I think it's required. Why, Amy? What up, Amy? Why, Amy? I missed Starbuck. Did the Duffer Brothers approach Stern? You know, they actually did. They're big pinball fans. Wow. And they wanted a pinball for the show because they love pinball. How cool is that? And they're super excited about it. They did a promo video. Yeah, and they did a promo video. Yeah, so they were. They took their time. I don't know if we've seen one of those where the creators of the show come in and do a promo video. Yeah, they were super excited about it. That's awesome. And now seeing it actually come, you know, they've seen little bits of it learn development, but to see it all come together, they're ecstatic. You know what I thought was fun back in the day? The promo videos. Oh, right. The 90s. There was just enough cheese in some of those to make them entertaining. There was just a lot of cheese in a lot of them. Are you talking about the Medieval Madness promo video? Everyone looking up on YouTube right now. I was like 12, I think. You were 15. The Duffer Brothers approached Stern, you said? The Duffer Brothers? Yeah, the Duffer Brothers did approach Stern. That's amazing. That is really cool. I mean, internally, we were looking at it, too, as a property. So it was like just the perfect meeting. Oh, Ken. Nice ball, too, buddy. I missed that long question. That was ball one. Oh, my gosh. I know. Hey, I'm pretty happy with myself. Wow. That's impressive, man. You're almost at three, aren't you? Look at that. Yeah. So that's my high score. This is your game. Should I keep going? What's that pin quest challenge? Should I keep going? 380 million points. 380 million points. You got to give me some scoring tips so I can, because I'll choke on that last 90,000. And we still have the Jenny challenge tonight. That's true. I've been limbering up in the background. Yes. You went inside and played on the other Stranger Things a couple of games, right? We have two here. On the premium LE. Yep, yep. All right. Yeah, I call myself Mr. Ball 3, because I'm usually there pretty fast. Flipping out. Brian, will we ever see another final battle type of wizard mode? I ask because it's so much fun to try and complete a wizard mode and get a big payoff with coils and lights. Yeah, absolutely. I'm a huge fan of it because you'll play a game sometimes for a year or two before you can ever get to the final mode. And this game has what we consider five wizard modes. It has two total isolation modes. Oh, okay, good. Plus it has a season one and a season two wizard mode. And then it has the final one. That's deep. There are a lot of wizard modes to get to. So now all focus is on Jenny here as the quest for 10 million points. It would be nice if she can park it in that little kickback or that little saucer with the upside down starting. Get that 7,500 points. Thanks, Cos. Is that a drinking game now? How many times do I say humorous? Is it a medieval madness video? I think it might be. That's awesome. Wait, wait, wait. You're not done. Let's do the bonus. I'm just going to stand here for a little while. You're closed. You're closed. You were a quarter way. Is this the last ball? We are a quarter way. No, this ball too. This ball too, so you've got plenty. Yeah, plenty of time. I definitely realize that there's a darker theme. Was there any humor at all to break the tension? Yeah, there is. You've got arcade mode and so-called for the kids. We have a lot more speech and stuff that we're getting into. Brian said they're working on a lot more speech and whatnot to tie into the game. Lord Helmet, thanks for the 100 bits. The Jenny 100-Bit Challenge is underway here. Oh, Bob. I'm sorry. Don't apologize. Not over yet. Lauren Helmet is, or Mrs. Lauren Helmet. So it's like, how many games do we get until I can complete this? No, this is fun. This is fun. This is not a typical Monday night. Cool. Glad you're having fun, then. Thanks for having us out. Oh, you know you guys are always welcome here. Thank you for coming out. It's fun when you guys come out. That's cool. Thank you. I don't know. Those were fighting words. That Demogorgon gave him a problem last time. I know. I know. Let's see what he does this time. No pressure. Just a little left on that one. As we slow it down, look at the tape. Oh. I love it. Just a bit outside. Try the corner and miss. That's perfect. Here we go. That's perfect. Oh, my God. Ouch. This is actually the demo of what not to do. The demo of what not to do. I like that. I like that. Yes, thank you. Oh. Ball two. What a monster ball one. 290 on the ball one. Actually, Brian has never called me 867-5309, and I'm a little sad. Oh, I should? Yes. Is it Jenny? I'm going to have to start that now. I was a waitress once, and that's how they called me when my food was up. Whoa, whoa, whoa. The pressure is immense here. It's really hard to make shots under all this pressure. Yeah. It's not bad, lunchtime. Just a little bit of pressure. Some of the pressure we put on ourselves. I love the hopper call-outs. All right. All it takes is one ball. I think that was your first ball. I'm a ball three kind of guy. Ball three. You're going to clean it up. You're going to hit that 380. I think I'm fatigued. Steve's going to clean it up now for us. You're not far away, though. You getting ready? It's all the marbles on that last ball there, Jenny. Got to hit that 10 million mark. Any tips, Brian? For Jenny? Yeah. Yeah, we went through a few. Or the average player. The less than average player. We told her she's got two things. Upside down. Very dumb of us. Yes. It's an easy way. And upside down, just keep the ball alive. It's fun. It's a fun game. I approve, Brian. I'm still amazed that this is the first time you've played this game. You have no idea what goes on behind the scenes. Brian Eddy brings his girlfriend over to my house so that she can demo with him. That's why I insisted I come tonight. Nobody's allowed in that secret room at Stern, are they? No. Wow. For those of you that are in chat, Steve Beattie is on the game right now, but to my right is Brian Eddy, the designer of Stranger Things and highly celebrated pinball designer of Attack from Mars, Medieval Madness, and Shadow. But he's been involved in countless other games. And to his right is girlfriend Jenny, who is getting ready to take Ball 3. There's a Jenny Challenge tonight. Several people within the channel have offered 100 bits. Jenny can hit 10 million points on her third ever game of Stranger Things. Then book it with 100 bets. Thank you, Stenbuka. Here we go. It all comes down to this. Here we go. I feel like we should dim the lights. Freaking multiball. The Jenny Challenge. Drum roll, please. Here we go. Complete silence in the studio. We have to talk like it's a live show. No pressure. Well, there she got the skill shot. Oh, trademark. That was good. We need that upside down to start. Nice save. Right up the center. Demogorgon up the center. Oh no. Get crazy. Oh! That's where I started to lose. See, I'm like, oh, no. That was a heck of a number, buddy. That was close. That was close. You can have it. You can have it. Good job, dude. I'm glad we didn't say $5 million. It would have hurt so much more, right? Yeah. That was awesome. Nice try, says Night Owl. Good job, Jenny. Thank you. Thank you for your kindness. Oh, a ripple effect. Hey. With 1,000 bits. It says close enough, Jenny. 1,000 bits. Thank you for, sorry we put you on the spot there and put so much pressure on you. Tiki Pinball with 100 bits for the effort. Thank you, Tiki Pinball. I'm telling you what, though. You need to sit down with this game and spend some time on it. because the amount of time that you have between each ball is too long to really get comfortable with it and learn the shots and get some points done. Once we get a game in-house. Yeah, once you get a game in-house. We're coming back. We're coming back for a redo. Lots of encouragement in chat here. You know, when Ken and Brian just take up five minutes and then you're like cold again. Exactly. We're ice. We're ice. Okay, this is the last big challenge. Andrew! 380. Yeah, buddy! 380. It would be helpful if you knew someone involved in the game in some fashion. Who's who? Thanks, buddy. What up, buddy? Thanks, man. Brian's very private. He can't afford any of these. It's all part of a plan. Mystery. Mystery. So now we just need Ken to get to 380. I think he can do it. I think he can do it. He's having a great game. What does he have lined up? No! Oh, my God! All right, so now you don't feel so bad, Jenny. I don't. Realize me, this game's not that good. Oh, yeah. Well, that was fun. That was fun. I'll put the initial. We were just trying to remain inside the time. And it's all we've got to do is go on. Yes, there are other multiballs. Later in the Demogorgon, there's more multiballs and wizard modes. Some of the wizard modes are multiballs. That's pretty cool. Wow, Ken. It's a little close. So, listen, I know we had you guys pass. So, let's pause for a quick station identification. Let's give away this banner and let's get you guys on with your evening. Does that sound okay? Yeah, that's good. All right, hold us one second here, and we'll knock that out. Oh, hey, we're back. Hey. Snoopers. Whoa, that was – listen, don't call in. We don't have time for call-ins tonight, so maybe I'll just go back to the Monday Night Pinball studio there. I got you two official bumper stickers. Oh! Look at that. See? Very nice. Two official Stern Stranger Things bumper stickers. Now, have you seen these, Jen? I have actually seen them. You have one on there? Yeah. That's nice, Brian. Thank you so much. Might have to ask you to put this on my car before you leave. I have a big rough spot. That's nice, man. I can really use it. Brian had a great gift tonight. The Stern Stranger Things. These are nice. These are like a textured polycarbonate over laminate on these. I can tell. Thank you so much. I do. This is very cool. I have two. You can decide what to do with these. Wow. These are the wrist rocket from the show made out of plastic. Get out of here. Wow. Very cool. I'm going to hold these up to the camera. That's awesome. Yeah. Camera's right here, by the way. Yeah, the camera's right there, Brian. Oh, yeah. It's right up there. No, over. That's the TV. That's the TV. Keep walking towards your right. Keep walking. Keep walking. Yeah, but. Oh, wait. You know what? This isn't on auto focus. I don't have auto focus on, so. It's still a nice shot, though. That is, yeah. This is a wrist rocket from the show. It comes with a little demo. Take it out of the bag. As a stand-up, you snap it together, little projectiles, and then try to hit the demo garden. That's pretty awesome. Very cool. Well, I have a higher success rate at hitting the demo garden with this than I do on the game, right? That's cool. Thank you very, very much. Thank you for the rubber bands, and you got yourself a rubber band. Pretty cool, man. I appreciate it. All right. Oh, dude, just needed some rubber bands. So this is what we're going to do. This is what we're going to do. Brian's going to ask a trivia question. Now, before you answer the trivia question for the banner, the follow-up, if you get the question right, is you have to call in, and you have to sing Neverending Story, which was the end of Season 3. Oh, gosh. And then we're going to let Brian and Jimmy on their night. So that's the prerequisite. Don't answer the question in chat unless you're going to call in and sing Never Ending Story. So it's a two-part tonight. So, Brian, did you say you had a trivia question here? Oh, 100 bits. Great job, Jenny. 500 bits. Oh, thank you. That's awesome. Well, Jenny will join in on Never Ending Story and do the duet. That would be nice, right? I might only know one line. Okay, trivia question. Okay, in the show, they play D&D in the basement. When they're done playing, they're outside, and Will says that what dice number he rolled, and he says the Demogorgon got me. So what dice number did he roll in the show? That's a great question. My hair just stood up. You lost. No. Sorry, Kaz. 69. Why did I know that was going to come up? Oh, damn, that's two. All right, where's the fans? Come on. Uh-oh. We're seeing it here. We got one, 13, 6, 12. No, there's only so many numbers. You guys have got to get it. 5, 1, 2, 7, 11. That's seven. They got it. Seven. D. Russo, 48, 150. D. Russo is halfway there. That's what the line is. That's exactly right. Now, D. Russo, are you ready to call in to sing Never Ending Story? I need to get a confirmation. That's part one. You got part one. Halfway there. Now, the banner is a huge six-foot banner. It's a display banner. It could be hung on a wall. It's grommeted. Brian Eddy's going to sign that. It's a very awesome banner. It is. And we won't judge you on your vocals. So let's get the RC on the call. The RC's calling. 630-283-2888 is the call number. But hold on. I've got to open up the call line here. My fault. I'm going to sit here waiting for the call. There's no way to call. I know. Sorry about that. Other than that, it's pretty solid. Singing their heart out. Oh, look at that. Thanks for calling Flippin' on Streaming Network. Who am I speaking with? Hey, this is D. Russo, 48150. David Russo from Canton, Michigan. Hey, David, guess what? You are on with designer Brian Eddy, his girlfriend Jenny, and Steve Beattie from Special Inlet. Welcome to the show. Congratulations on your first question. You've completed the first half of the question. All right. Now, everyone's... Thanks a lot. Absolutely. Very much anticipating your rendition of Never Ending Story. Now, it's got to be the full chorus and like a line or two. So when you're ready, you can do that. All right. Let's go. I think I got the first few lines. I think I'm going to struggle a little bit later. But here we go. All right. Ready? Yep. Let's do it. Turn around. Look at what you see. In her face. The mirror of your dreams. I think Jenny's falling for you. Wait a minute. Everywhere, given in the light, written on the pages in the never-ending story. Keep it going one more time. We also got to go. One more time. Reach the stars. Oh, my God. That was amazing. That was awesome. That was really impressive. Really impressive. So let me ask you this. I'm sorry. I'm sorry. We're turning off your viewers. No, man. Make no way. Brian and I are both from Michigan, too. Two boos. All right. Awesome. Fun fact. So, yeah. Oh, sweet. Livonia. Are you from Livonia? I'm a school teacher in Livonia. Really? Well, I relocated. Yep. Wow. Amazing. Very cool. What's up, Brian? I know. He's got the voice. He's from Livonia. That voice carries it. The song. I've seen it work before. I don't know. If you're coming to the next stream solo, I'll know what happened, I guess. No, excellent job. You only get the banner. So Brian said he'll sign the banner. Did you want to personalize it at all? Thanks a lot, Brian. Or do you want to just sign it? I really appreciate it. Sure, yeah. How about to the Russo family? To the Russo family, sign Brian Eddy. Will you sign it on stream? Sure. To the Russo family. That'd be great, man. Thanks so much, Brian. Hold on. Stay on the line, and we'll get that signed for you. All right, wonderful. Thank you. All right, guys. Great show. Later. Hey. Bye. Thank you. No, seriously, stay on the line. Stay on the line. Oh, okay. Oh, I'm sorry. No, I'm joking. Everybody got up and left, and there were no headphones on. I needed to turn down volume on my computer because it's kind of doubling up on me. Yeah, no, don't. Yeah, just kill that. You can hear us here. We're in here. So we're busting this. Oh, very nice banner out on the table here. Yep. I got you. I can't tell you how excited I am. That's awesome. Dude, that was – no, you were awesome. Yeah. Could you spell your full name, Brian? Things are going a little crazy. See, Jenny, you're from Livonia? You know what? I'm going to give you – I'm going to give Brian a heads up. We're asking for the spelling of his name, and I love it. He's still talking about Livonia. Oh, no. It wasn't damaged. Don't worry. How do you spell the Russo family? Is it R-U-S-S-O? Okay, so R-U-S-S-O. R-U-S-S-O. R-U-S-S-O. The Russo, too, the Russo family. Wait. Yeah. Is that going to show in the dark? Oh, yeah. So, Brian is signing it in silver sharpie against the blast. R-U-S-S-O. It is now. So, this is a good time. Nicely done. You know what? You had a nice, pleasant voice. Tony Scoots was knocking that out last week. Really? You think so? Gosh, that's not the way I saw it, but I do appreciate it. No, it was nice. It was nice. American Idol, look out. Yeah, right. All right, there you go. All right, let's go. Look at that, guys. Let's hold it up. Look at that. Oh, my gosh. Boom. Wow, that is wonderful. Pretty cool. I'm so excited. I can't wait to tell my kids in the morning because they went to bed not too long ago. That is awesome. Thank you so much. All right. Camera down. I would have gave it to him just for his thing, I think. All right. All right. Let's refresh this camera, folks. Cool. Our banner got in the way. Do you guys see that, though? That's pretty cool. It's like Bruce from here. Yeah, it is. My screen froze up for some reason. Yeah, I know. Everybody's screen froze up. Bruce, though. Oh, okay. Awesome job, man. We're going to go ahead and relaunch this camera, and then we're going to close it out here for tonight. Anyways, thanks for calling in. Do me a favor. Oh, my gosh. Thank you. Well, you need my address, right? No, we just wanted to have it signed on stream. We're not going to send it. We're going to wipe it off and use it next week. We're going to find a local Russo family. Hey, we've been doing this content every week. We don't ship the banners. That's a dry erase marker, bud. So it's just for effect and to get people in. But, yeah, message me at specialwhenlitpinballpodcast at gmail.com or Zach at FlippinOutPinball. Yeah. Let me write that down. He also needs a silver sharpie. It says, I wrote you guys for the first time last week. I watched your, during my winter break, I watched your podcast for the first time, signed up for Twitch. Nice. And so, yeah, beautiful. How should I get in touch with you? You can do Zach at Flip N Out Pinball. Zach at Flip N Out Pinball? Z-A-C-H at Flip N Out Pinball, or you can go ahead and... Z-A-C-H, right? Z-A-C-H, yep. Okay. All right, cool. And I'll forward you all my information. That's awesome. Yeah, man. Thanks so much. I appreciate that you were able to... Man, I'm not having good luck here with this one. All right, did you actually know that answer, or did you just guess seven? No, Wild Guys. Wild Guys, okay. You know, the funny thing, real quick, the funny thing is, like I said, I was just revisiting season one with my son. And we actually just saw that episode. That's how sad it is that I can't really truly remember what it was. Yeah, that was the episode. Yeah. Oh, we're back on. All right. We're back. So email me the address. we'll get that out for you. All right, man. I'm going to do that right now. Thanks so much. I really appreciate it. Hey, congratulations, and thanks for joining the stream tonight. We appreciate it. If it's just F-L-I-P-P-I-N? You know what? Just email specialwindlitpinballpodcast at gmail.com. That's so much easier. That's so horrible. Hang on. Special Wind Lit Podcast. It's right there. Isn't it flipping out, pinball? There it is. There it is. Okay. Zach at Flip and Outfibble. Shut it up, guys. I'm going to do it right now. Thanks so much. Hey. Keep on teaching. Keep on teaching. We'll see you next week. Thank you. See you next week. Thank you. Bye-bye. Bye. That's fun. I appreciate that you guys had some fun and you did that. I appreciate your time today, too. Again, sorry we kept you a little bit longer than anticipated. Don't worry. No problem. We had a great time. Woo! Woo! Everything's going bonkers in here. All right. Hey, so I don't know why you've never invited me before. This is great. Oh, yeah. You've been here before. It's actually not this time. Too much production going on here tonight. But anyways, thanks, everybody, for coming in to chat tonight. It's good hanging out with Brian. Always good seeing Jenny. And we are going to be streaming Stranger Things another week, and that's going to be on Monday. I want to thank Pinstadium for help sponsoring the stream, for illuminating. For streaming purposes, this pinball machine tonight with the Pinstadium Extreme kits. the kit for the serious streamer, and Neil at PinQuest and the PinQuest challenges. We knocked out four or five of those tonight, so thank you for that. Steve, always good seeing you, bud. Love it, man. Always good seeing you. Next time we're going to get that $10 million. We are. I'm practicing. Brian, I appreciate it, man. No problem. Had a great time, guys. Awesome time, man. For Steve Beattie, for Jenny, for Brian and Eddie, and for Ken Cromwell, everybody have a good night, and we're going to catch you next week. Bye. you you you you you