claude-haiku-4-5-20251001 · $0.028
Spooky confirms Goonies as next title; hints at Rob Zombie/Motörhead; Star Trek rumor surfaces.
Goonies is Spooky's next pinball machine title
high confidence · Bug Emery on Golden State Pinball Festival interview; confirmed through joking responses to Goonies-themed interviewer hints
Goonies layout has only one scoop versus Beetlejuice's multiple scoops
high confidence · Bug Emery stated directly during Golden State Pinball Festival interview
Spooky is building approximately 100 games per month as of May 2026
high confidence · Bug Emery stated at Golden State Pinball Festival; production ramping involved internal training and new factory management
Beetlejuice production was 'into the 300s' out of 999 units as of May 15-17, 2026
high confidence · Bug Emery stated at Golden State Pinball Festival
Rob Zombie licenser recently asked if Spooky wanted to do another Rob Zombie pinball machine
high confidence · Bug Emery stated: 'The licenser did just recently ask if we wanted to do another Rob Zombie pinball machine. The answer is yes.'
Spooky is likely doing a small run of Motörhead in the future
medium confidence · Article author speculative assessment based on Bug's comments about smaller licenses alongside bigger themes
Evil Dead's lower playfield was almost not included in the game for the first six months of design
high confidence · Bug Emery stated: 'For the first probably six months of this game's design, we did not have a lower playfield in this game.'
Keith Elwin's next game for Stern after a rumored Fallout game will be based on original Star Trek series
low confidence · Kaneda's Pinball Podcast reported rumor; author explicitly notes skepticism about unverified rumors
Brian Eddy's unlicensed Dracula-themed game is real and coming as first Stern release of 2027
medium confidence · Cale from JBS Show stated strong belief; no official confirmation provided
“Why are you asking stuff everybody already knows?”
Corwin 'Bug' Emery @ Golden State Pinball Festival interview — Bug's joking confirmation that Goonies is the next Spooky title, followed by request to edit out the comment
“The licenser did just recently ask if we wanted to do another Rob Zombie pinball machine. The answer is yes. I would love to do another.”
Corwin 'Bug' Emery @ Recent YouTube streams — Official confirmation that Rob Zombie licenser initiated conversation about a second machine; reveals active negotiations
“For the first probably six months of this game's design, we did not have a lower playfield in this game. Ben kept telling us it doesn't matter if it's a good playfield or bad, but if you don't have one in there, people are going to kill you for it.”
Corwin 'Bug' Emery @ Evil Dead tournament livestream — Reveals design iteration and external feedback influence; attribution to 'Ben' (presumed Ben Heck) on lower playfield necessity
“Spooky is now building at around 100 games per month.”
Corwin 'Bug' Emery @ Golden State Pinball Festival, May 15-17 — Production capacity milestone reflecting Spooky's factory ramping and organizational maturation
“Beetlejuice production was 'into the 300s' out of 999.”
Corwin 'Bug' Emery @ Golden State Pinball Festival, May 15-17 — Progress checkpoint on limited 1,079-unit production run; implies ~30% completion at mid-May
announcement: Goonies confirmed as Spooky Pinball's next title through Bug's joking responses to interview prompts; not an official press release but industry-standard semi-public confirmation
high · Bug's response 'Why are you asking stuff everybody already knows?' and request to edit comment during Golden State Pinball Festival interview
design_innovation: Goonies will feature novel theme-integrated mechanical toy similar to Beetlejuice's sandworm and meat hooks; single-scoop playfield represents departure from Beetlejuice's multi-scoop design
high · Bug referenced 'the stuff we're doing in the next one' when discussing sandworms and meat hooks; stated Goonies has 'only one scoop' and 'extremely few similarities' to Beetlejuice
manufacturing_signal: Spooky Pinball ramping production to ~100 games per month; internal training and new factory management were required to achieve this rate
high · Bug stated 'Spooky is now building at around 100 games per month. It took Spooky some time to ramp up to this rate due to internal training and new management at the factory.'
product_launch: Beetlejuice production tracking toward 999-unit standard edition cap; 'into the 300s' as of May 15-17, 2026, suggesting ~30% completion and on-pace for 2026 delivery
high · Bug stated at Golden State Pinball Festival that production was 'into the 300s' out of 999 units
technology_signal: Spooky Speak voice-activation technology currently in one Beetlejuice mode; future roadmap includes call-your-shot mode, operator service menu integration, and European accent interpretation
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Black Knight Sword of Rage Pro is the hardest Stern game based on shortest single-player ball time
high confidence · Serge's analysis of audit data from Electric Bat arcade, presented on JBS Show
high · Bug discussed Spooky Speak applications and mentioned 'working on updating Spooky Speak to be able to interpret different European accents for games that ship overseas'
licensing_signal: Rob Zombie licenser proactively approached Spooky about developing a second Rob Zombie machine; Spooky confirmed willingness to pursue project but no guarantee of execution
high · Bug stated: 'The licenser did just recently ask if we wanted to do another Rob Zombie pinball machine. The answer is yes. I would love to do another.'
rumor_hype: Motörhead rumored as likely Spooky Pinball small-run project based on company's expansion into larger franchises and historical pattern of smaller licenses
medium · Article author states: 'they are likely doing a small run of Motörhead in the future, so you never know'
design_philosophy: Evil Dead's lower playfield nearly excluded from game for first six months of design; external advocate (Ben Heck) convinced team of necessity; extra effort invested to ensure quality
high · Bug quoted: 'For the first probably six months of this game's design, we did not have a lower playfield in this game. Ben kept telling us...if you don't have one in there, people are going to kill you for it.'
competitive_signal: Stern game difficulty ranked by single-player ball time; Black Knight Sword of Rage Pro identified as hardest, followed by James Bond 60th and Stranger Things; Godzilla, King Kong, JAWS easiest
high · Serge's analysis of audit data from Electric Bat arcade presented on JBS Show; data represents real venue metrics
licensing_signal: The Walking Dead Remastered shipped with less complete code than original due to new licensor's different approval constraints; code updates ongoing (mini-wizard modes, walker-kill achievements); possible impact on Pokémon achievements/Pokédex
medium · JBS Show discussion: 'the new licensor wouldn't have approved' certain elements; 'Stern had to rebuild it under new approval constraints'
venue_signal: Electric Bat arcade providing game audit data revealing ball time patterns; serves as representative sample for Stern game difficulty comparative analysis
high · Serge shared 'analysis of what Stern games have the longest and shortest ball times, based on audits from the games at The Electric Bat arcade'