claude-haiku-4-5-20251001 · $0.033
Stern releases major code updates; John Wick, X-Men, and Metallica lead momentum; Cuphead nears release; Chicago Gaming delays persist.
John Wick code has reached version 0.89 with a major code dump addressing mode progression, call-outs, and ball saves
high confidence · Don played the new code and interviewed lead programmer Elliot Eismin and Tim Sexton on Gonzo's Pinball Flipperama
Stern released a survey with approximately 110 themes to gauge community interest, likely mixing real license candidates with filler options
high confidence · Don mentioned this in context of discussing Stern's strategy to solicit feedback without revealing actual pipeline
Pulp Fiction machines have been in production for 18+ months since March 2023 announcement, finally shipping November-December 2024
high confidence · Don calculated timeline: announced March 2023, LE promised November 2023, now shipping 18 months later as of late 2024
American Pinball has retired Houdini and Oktoberfest from production despite continued orders
high confidence · Don saw announcement on NAP Arcade, but noted he visited factory and saw shipping labels on remaining inventory
Ninja Eclipse from Turner Pinball sold out immediately after Expo
high confidence · Don spoke with Turner at Expo and noted initial shipments went out right after the show
Stern's release schedule is packed with games coming at rapid pace throughout late 2024 and early 2025
medium confidence · Don speculated another cornerstone game announcement expected around Christmas/New Year based on Jaws precedent
X-Men received a major code update with mode progression bars and Fastball Special moment implemented
high confidence · Don played updated X-Men code and noted improved gameplay clarity over John Wick in recent week
Chicago Gaming Company's Medieval Madness rerun has been perpetually delayed since 2023, now expected in 2025
medium confidence · Don noted he stopped pre-ordering from CGC due to consistent 6-month delays in release timeline
“John Wick has the vibe, man. It's got that neo-noir. It's like dark, rain-soaked streets, car racing, you know, very like stylized, almost Matrix-esque.”
Don @ ~10:00 — Describes John Wick's aesthetic appeal and thematic cohesion, explaining why gameplay improvements matter for the overall experience
“Stern Pinball is not letting us rest because they've got a killer lineup of games coming out, and I don't see them slowing down at all.”
Don @ ~15:00 — Key statement about Stern's market dominance through release velocity and product density
“They dropped this [Metallica] now because at the end of next month, there's going to be another game, like another Cornerstone game, in all likelihood, announced either the week of Christmas or teased for Christmas and released after New Year's.”
Don @ ~18:00 — Speculation about Stern's strategic release cadence and upcoming unannounced game
“If this is a 2.0 Venom code as far as level building, unlockable characters, unlockable items, things that make sense, innovative gameplay and pinball, I'm all for it. Even if Dungeons & Dragons is not like a top ten theme that I would think would be coming out now.”
Don @ ~25:00 — Expresses cautious optimism about rumored D&D game despite theme skepticism; indicates design quality matters more than IP choice
“I think if the company wants to make it, the license holder wants to license it, and the playing public wants to play it, I think that's solid gold, man.”
Don @ ~40:00 — Commentary on Universal Classic Monsters alignment between manufacturer interest, licensor strategy, and community demand
“If you ordered which a thousand people did Pulp Fiction in March of 2023 it has now been 18 months and then I think you're finally going to get your game now.”
Don @ ~55:00 — Quantifies Chicago Gaming's production delay problem and customer frustration
“The home buyer, we're not like that, you know. If we see a game, we want to put down this money. We may buy one game every four years and so if this is going to be it and that money's tied up we want to be enjoying our new toy and not waiting 18 months.”
code_update: John Wick received substantial code update (version 0.89) after 9-week gap, addressing mode progression, call-outs, ball saves, and outlanes; developers committed to continued updates toward completion
high · Don played new code, interviewed designers Elliot Eismin and Tim Sexton, noted transformation from 'multiball and some modes that don't make sense' to 'an actual game now'
code_update: X-Men received meaningful code update with mode progression bars and Fastball Special feature implemented, improving clarity and gameplay depth
high · Don noted he's playing John Wick more than X-Men this week despite X-Men LE ownership, indicating both games getting heavy rotation; X-Men improvements significant enough to warrant play time allocation shift
market_signal: Chicago Gaming Company's Pulp Fiction LE machines delayed 18+ months; announced March 2023 with November 2023 ETA, finally shipping November-December 2024. Medieval Madness remake perpetually delayed since 2023, now expected 2025.
high · Don calculated exact timeline from announcement to delivery; noted he will now wait for used market for future CGC purchases due to consistent delays
product_strategy: Stern conducted theme licensing survey with ~110 options, mixing real candidates with filler themes to gauge community interest without revealing actual pipeline; Don speculates this helps manage release schedule and identify lower-scoring titles for re-theming
medium · Don discussed survey strategy in We Are Pinball episode with Retro Jango; noted Stern keeps real licenses secret but uses padding themes to avoid announcement pressure
groq_whisper · $0.105
Universal is planning Epic Universe theme park in Florida with Universal Classic Monsters land featuring Frankenstein Castle, Wolfman coaster, and dark rides
high confidence · Don discussed Universal's strategy to expand Classic Monsters IP through theme park attractions opening soon
Stern is not abandoning John Wick despite 9-week gap between code releases; developers confirmed more updates coming to completion
high confidence · Don conducted full hour interview with Elliot Eismin and Tim Sexton who explicitly stated commitment to finishing the game
Don @ ~57:00 — Explains fundamental difference between operator and home collector buying behavior and urgency expectations
“Come on, Spooky guys. Like, it's the calm before the spook right now. The fog is lifted. The snow is inbound. But there's still like a darkness brewing. There's a fog that's centered around Benton, Wisconsin but soon the veil will be lifted.”
Don @ ~65:00 — Stylized build-up anticipation for Spooky Pinball's 13th game announcement; demonstrates community expectation and hype cycle
business_signal: Stern maintaining aggressive release schedule with multiple cornerstone games throughout late 2024 and early 2025; Don expects another announcement around Christmas/New Year based on Jaws precedent
medium · Don noted sequence: Jaws, Godzilla 70th, John Wick, X-Men, Metallica, and rumored D&D game all in relatively compressed timeline; suggests packed release calendar forcing strategic timing decisions
product_concern: Industry-wide tension between home collectors and manufacturers over pre-order timelines; collectors willing to wait 6-12 months acceptable in operator model, but home buyers investing one game purchase per 4 years need faster fulfillment
medium · Don explained collector psychology vs operator expectations; noted home buyers have capital tied up and miss multiple releases while waiting, creating buyer frustration and willingness to buy used instead
rumor_hype: Rumored Dungeons & Dragons game potentially coming from Stern in late 2024/early 2025; Don speculated designer could be Brian Eddy (Venom) but uncertain; community engaging in wishful thinking that it might be Pokemon instead
low · Don noted rumor circulating but acknowledged high uncertainty; discussed D&D as potential code name for Pokemon, acknowledging community pattern of guessing real themes before announcements
licensing_signal: Universal planning Epic Universe theme park in Florida with dedicated Universal Classic Monsters land, opening new IP licensing opportunities for secondary products including pinball machines
high · Don discussed Universal's strategy to expand Classic Monsters across merchandise, theme park attractions, and potential pinball; noted alignment of manufacturer survey interest, licensor strategy, and community demand
product_launch: American Pinball's Cuphead release imminent (December 2024 timeframe); Spooky Pinball's 13th game announcement expected soon; Chicago Gaming's Pulp Fiction LE shipping November-December 2024; Stern games expected January 2025
high · Don stated Cuphead eve of release, no IFPA announcement visible suggesting December timing; Spooky described as 'calm before the spook' with announcement pending; specific dates given for Pulp Fiction and CGC transparency updates
sentiment_shift: Pulp Fiction enthusiasm declined significantly over 18-month wait; Don noted 'enthusiasm has really fallen off for the game's release' due to multiple bangers releasing since March 2023 announcement
high · Don analyzed impact of long pre-order cycle on collector mindset; noted FOMO and excitement cannot sustain for 18 months when competitor releases are constant
operational_signal: Fundamental business model tension between commercial operator buying patterns (willing to wait, deposit-based, order-to-custom) and home collector expectations (capital constraints, FOMO-driven, immediate gratification desires)
high · Don explicitly explained that operators have different economics than collectors; noted CGC built for operator model but home market now dominant for margins, creating misalignment
personnel_signal: Chicago Gaming Company hired social media representative Mia (likely Pulp Fiction IP connection) to increase production transparency and communication frequency; represents shift toward better customer relations
medium · Don praised new transparency level from CGC regarding Pulp Fiction LE production updates; noted this was previously 'all quiet on the Western front' but now more frequent communication