claude-haiku-4-5-20251001 · $0.040
Stern's James Bond 007 launch was chaotic but commercially successful despite Queen's death delays and leaked images.
James Bond 007 is George Gomez-designed with three distinct film-based art packages (Pro=Dr. No, Premium=You Only Live Twice, LE=Thunderball)
high confidence · Craig Bobby segment; official Stern announcement references
Keith Elwin is designing a separate 60th Anniversary Bond edition with mechanical scoring reels, limited to 500 units
high confidence · Craig Bobby cites George Gomez's Stern All Access podcast interview confirming Elwin design and leaked images
Stern raised Pro pricing by $100 (to $6,999), Premium by $700 (to $9,699), and LE by $1,900 (to $12,999)
high confidence · Zach and Dennis discuss MSRP increases directly from Stern
The launch was severely bungled due to Queen Elizabeth II's death forcing date changes, then delayed again by two days, followed by 007 store leaking images
high confidence · Zach and Dennis detailed timeline of launch delays and leaks; both state this was the worst Stern launch either has witnessed in 10+ years
Despite the chaotic launch, James Bond 007 is 'selling like fucking bananas' and is a 'certified hit'
high confidence · Zach cites distributor feedback and sales data; both confirm strong sales performance post-launch
The Bond Wand (jetpack mechanism) can lock balls and may be player-actuated via action button, not just game-controlled
medium confidence · Zach cites Gary and Seth's seminar comments; notes this is speculative interpretation without confirmed gameplay footage
The Elwin 60th Anniversary edition features mechanical scoring reels programmed by Mark Panayko (former Williams, now Stern) and a video display from the Home Pin Edition
high confidence · Craig Bobby cites Gomez's All Access podcast interview confirming Panayko involvement and video display
A poor launch, despite eventual sales success, objectively costs Stern additional sales because consumer emotional reactions at visual reveal are peak probability moments for purchase
“I have never seen Stern have such a bad launch in my entire time. I agree, which makes me think that it was something out of their hands. I'm going to say partially.”
Zach Manning and Dennis Creasel @ ~56:00 — Core assessment of launch failure; establishes this as worst Stern reveal in hosts' tenure despite eventual sales success
“It is selling very well. And given that, especially now that we have numbers, we've been hearing from a variety of distributors about the sales. So it's selling great, but.”
Zach Manning @ ~61:00 — Confirms commercial success despite chaotic reveal; sets up tension between execution and market reception
“They could have sold more had this reveal been better. And I really firmly stand behind that because from a sales marketing standpoint, whenever a potential consumer first, quote unquote, experiences a game, and in this respect for pinball, it's usually a visual thing. Once they see pictures, you are at the highest peak and probability of making that sale.”
Zach Manning @ ~62:00 — Articulates industry insight on visual reveal as critical sales moment; frames launch failure in business context
“This Gomez design machine is definitely not your slapdash, throw some maximum designs in a ring and then cut three quarters of them out due to an inflated cost and overrun bill of materials.”
Craig Bobby @ ~18:00 — Contrasts Bond's thoughtful design with recent Stern releases; praises Gomez's approach to design and cost management
“Gone now were the cries for more mechs, better art, and better layouts, as this machine is mech-heavy with a fresh and exciting Gomez layout and beautifully vibrant [film] movie-themed art.”
Craig Bobby @ ~20:00 — Indicates Bond addresses long-standing community complaints about recent Stern releases; validates design direction
“Why is the game already at the show, getting set up for the show? The Queen had been deceased for, I think, over 48 hours before they made the determination.”
Dennis Creasel @ ~48:00 — Pinpoints specific management failure: machines were shipped despite known licensing sensitivity around Queen's death
business_signal: Despite unprecedented launch failure, Stern's market dominance and Bond IP power allowed commercial recovery; suggests competitor threat is minimal in pinball market
high · Zach: 'This is pinball. It's not like a lot of other industries where there's not really a lot of competition against them anyway. So it still worked out'
sentiment_shift: Community widely praised Bond design as addressing long-standing complaints; hosts received many messages requesting their take on reveal; strong emotional investment in game reception
high · Zach: 'Dennis, all last week I've been receiving messages because everybody wants to hear what our take is on the reveal'; Craig: 'Gone now were the cries for more mechs, better art, and better layouts'
competitive_signal: Bond positioned as Game of the Year contender over John Borg's Rush and Pat Lawlor's Toy Story 4; Craig Bobby argues Bond 'edges out those titles in design and theming'
medium · Craig Bobby: 'when matched against rivals this year in John Borg's Rush and Pat Lawler's Toy Story 4 as previous frontrunners...this George Gomez-designed James Bond certainly edges out those titles'
design_philosophy: George Gomez's Bond design emphasizes thoughtfulness, detail, and mech-heavy playfield with vibrant art, directly addressing community complaints about recent Stern releases lacking these qualities
high · Craig Bobby: 'This Gomez design machine is definitely not your slapdash...there is a thoughtfulness, level of detail and caring here that we frankly just don't see enough in today's modern pinball era'
groq_whisper · $0.347
medium confidence · Zach's personal assertion based on marketing/sales experience; reasoned opinion rather than externally verified
George Gomez's Bond design features only two pops, not the traditional three, marking Gomez's first deviation from this standard since Corvette Alley (Williams)
medium confidence · Dennis notes uncertainty in diagrams; possible sling pop or other mechanism not yet confirmed
The licensor (EON Productions/UK-based) became upset about photo leaks and demanded machines be pulled from the convention floor
medium confidence · Zach mentions hearing licensor got 'really upset'; indirect attribution, not first-hand confirmation
“This isn't a pinball. We're not pulling these from pinball. These were sketches and artwork that's made famous from movie posters from the six Bond Connery films.”
Zach Manning @ ~36:00 — Clarifies art sourcing: original Bond poster artists (Frank McCarthy, Robert McGinnis, Kevin Adam) with Kevin O'Connor adapting for pinball
“Could we be looking at the game of the year here in James Bond? Well, when matched against rivals this year in John Borg's Rush and Pat Lawler's Toy Story 4 as previous frontrunners, theme aside, I think this George Gomez-designed James Bond certainly edges out those titles in design and theming.”
Craig Bobby @ ~32:00 — Positions Bond as GOTY contender over Rush (Borg) and Toy Story 4 (Lawlor); significant competitive assessment
“The Premium LE also showcases a stainless steel Bird 1 gantry with the diverter. So it's like a big building in the back by the missile, which has a spiral ramp and a three-ball physical lock.”
Zach Manning @ ~45:00 — Details key mechanical differentiator between Pro and Premium/LE; establishes feature hierarchy
“But this is pinball. It's not like a lot of other industries where there's not really a lot of competition against them anyway. So it still worked out.”
Zach Manning @ ~60:00 — Acknowledges Stern's market dominance allows recovery from execution failures; contextualizes lack of direct competition
product_launch: Stern's Bond launch was chaotic and poorly executed: Queen's death forced date postponement, licensor allegedly pulled machines from show floor due to leaked images, multiple announcement delays, and grainy potato-cam photos circulated
high · Zach: 'I have never seen Stern have such a bad launch in my entire time' (10+ year tenure); Dennis details specific timeline of decisions (48+ hours delay, two additional day postponement, 007 store leaks)
licensing_signal: EON Productions (Bond licensor) exercise strict control over game imagery and marketing; allegedly upset about leaked photos and demanded machines be removed from convention floor
medium · Zach: 'the licensor got really upset' about 007 store leaks; machines pulled from UK show floor; implies licensor approval required for all imagery release
market_signal: Despite catastrophic launch execution, Bond 007 is selling very strongly ('selling like fucking bananas', 'certified hit'); indicates Stern's market dominance and IP power overcome marketing failures
high · Zach cites distributor feedback confirming strong sales; both hosts acknowledge bungled launch ultimately did not prevent commercial success
market_signal: Poor visual reveal of game (grainy photos, delayed official imagery) cost Stern potential sales; hosts assert that first visual experience is peak probability moment for consumer purchase decision
high · Zach: 'Once they see pictures, you are at the highest peak and probability of making that sale...They could have sold more had this reveal been better'
personnel_signal: Keith Elwin brought in to design entirely separate 60th Anniversary Bond edition, confirming his status as 'greatest of all time' designer and demand for his involvement on premium products
high · Craig Bobby: 'the greatest of all time, Mr. Keith Elwin himself' hired for 60th Anniversary; Gomez confirmed this in All Access podcast
market_signal: Significant pricing increases ($100 Pro, $700 Premium, $1,900 LE) raise concerns about affordability and market sustainability, particularly LE reaching $12,999
high · Zach and Dennis detail all three price increases; Craig Bobby frames pricing as 'everything comes at a price' tradeoff for mech-heavy design
product_strategy: Bond features three distinct art packages by tier (Pro=Dr. No, Premium=You Only Live Twice, LE=Thunderball) with escalating mechanical features; Premium/LE exclusive Bond Wand, Bird 1 gantry, reverse eject scoop, Dragon tank
high · Zach details feature breakdowns by model; all models share base mechanics (Aston Martin DB5, Diamonds or Forever spinner, stage ramps); Premium/LE add wand, gantry, scoop features
technology_signal: Elwin 60th Anniversary edition features mechanical scoring reels (rare in modern Stern) with video display from Home Pin Edition for animations and movie clips; represents hybrid mechanical/digital approach
high · Craig Bobby: 'mechanical scoring reels in the back box programmed by Mark Panayko...small video display...to display animations, movie clips, and game information'