Jerry Thompson is a sound designer and music composer at Stern Pinball with a versatile background spanning multiple audio disciplines. He has designed sound effects, composed music across diverse genres (metal, rap, R&B, country, mariachi), directed voice acting, and managed audio integration for numerous Stern pinball machines including Star Wars: Fall of the Empire, Batman '66, Jaws, Iron Maiden, and The Walking Dead Remastered. Over his tenure at Stern, Thompson has evolved from handling individual sound design tasks to leading comprehensive audio initiatives for major licensed properties.
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Jerry Thompson joined Stern in 2015 and is essentially the face of Stern Pinball's sound design at this point
Jerry Thompson's approach to sound design emphasizes hooking players with audio that signals progression regardless of skill level
Jerry Thompson created character-specific iconic sound effects including Gambit card throws and Bishop energy effects
Sound and music composer for TMNT; created orchestral score including remake of iconic theme song
Potential attendee at Munsters unboxing reunion event
Lead sound engineer for Munsters Pinball at Stern, located in Seattle; designed audio package with comedic tone (slide whistle, timpani bounces); watched original Munsters series extensively for authenticity.
Sound designer at Stern Pinball; has worked in industry 20 years; contributed to upcoming Stern game
Sound/audio designer for Deadpool pinball
Stern Pinball collaborator who worked with Mark Silk on voice acting for pinball games
Sound engineer for Munsters; created audio and sound packages; appearing remotely on panel discussion
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Jerry Thompson has worked as sound designer/composer on two dozen Stern titles, starting with Whoa Nellie! in 2015
Gilligan's Island pinball was produced at approximately 4,100 units
Jerry Thompson has worked on approximately 20 games for Stern Pinball
Jerry Thompson's first pinball machine was a Twilight Zone purchased in 1998 for $19.75
Cousin Brucie introduced the Beatles at Shea Stadium in 1965
David Thiel did the sound package for Mustang, not Jerry Thompson
Playing modern pinball without sound is boring and diminishes the experience
Immersion is the most important principle in sound design for pinball
Pinball provides lasting legacy value compared to disposable commercial radio/TV work
Jerry Thompson's Godzilla work won both Best Music and Best Sound Effects awards
Jerry Thompson did not provide sound design for Stranger Things pinball
Jerry Thompson has been collecting pinball for 22 years.
Thompson watched all 120 Batman 66 episodes, all Monsters episodes, and all 26 Elvira movies to source audio assets for Stern pinball games.
Thompson organized the first Seattle Pinball Expo in 2008 which grew to approximately 1,000 attendees.
Adam West was 89 years old when recording Batman 66 pinball voice lines.
Adam West died nine months after his Batman 66 pinball recording session.
The Beatles pinball initial licensing agreement prohibited any spoken dialogue from Beatles members.
Thompson suggested Cousin Brucie as the voice/narrator for Beatles pinball because of Brucie's historic role introducing the Beatles at Shea Stadium with Ed Sullivan.
George Gomez (at Stern) and Dwight Sullivan initially doubted Thompson could handle a full solo sound package for Ghostbusters.
Thompson asked Sean Myers (music collaborator) to create the Ghostbusters piano tune within days and Myers delivered.
Universal provided Stern with official dinosaur sound assets from the Jurassic Park films for the pinball game.
Cat Burglar is the most interestingly coded mode due to crane integration in Mission Impossible style
Co-op and team play will be added via the profile system but are not yet implemented
The third flipper on a separate button is brand new for the Multimorphic P3 platform
Supply chain issues forced the planned Texas Pinball Festival debut to be moved to home streaming
The game design is based in a 1990s aesthetic with all references from that era
The display is 1080p not 4K to manage processing power for playfield responsiveness
Heist is Multimorphic's fourth playfield module for the P3 platform
The game code is not complete; wizard mode is in development and disabled for this demo
Jerry Thompson recorded real dinosaur sounds for Jurassic Park
Jerry Thompson designed the sound and music for The Beatles
Jerry Thompson at Stern designed the Deadpool sound package
Jerry Thompson is the audio/sound engineer responsible for the Beatles machine audio design
Guest on Episode 33 roundtable (West Coast phone); helpful to show; became close friend; socialized at Texas Pinball Festival
Sound designer at Stern Pinball; created sound for The Beatles; major positive impact on game enjoyability according to hosts
Lead sound engineer at Stern Pinball; frequent contributor to Special When Lit providing voiceover work, Industry Buzz openings/closings; close friend of Dwight Sullivan
Sound designer on James Bond 007
Audio contributor on Jaws pinball alongside licensed John Williams score
Stern Pinball employee mentioned as someone Zach interacted with at Expo tailgate party
Composer who created Godzilla Pinball music blending 1960s-70s Godzilla film themes with Blue Oyster Cult
Pinball designer; recently inducted into Pinball Expo Hall of Fame; present at Stern booth at Expo
Sound engineer for Jaws pinball; handles voice-over integration and audio design
Lead sound designer for Stern Avengers
Sound designer at Stern; created Gamma Ray sound effect and Jurassic Park audio assets used in Avengers
Sound credited on Deadpool
Sound designer for Black Knight: Sword of Rage
Sound designer at Stern Pinball with ~20 games in portfolio including Godzilla, Game of Thrones, Ghostbusters, The Beatles, Iron Maiden. Previously worked in radio broadcasting. Based in/near Seattle, WA area.
Stern employee; handles all music, voiceover, and sound effects for Let's Make a Deal
Sound engineer at Stern Pinball who worked with Cassandra Peterson on voiceover recording sessions
Sound designer for The Beatles pinball machine; praised for high-quality sound package work
Founder/lead engineer at Multimorphic; showcased interactive ball tracking prototype at Texas Pinball Festival; known for rapid feature development
Sound designer for Godzilla pinball
Stern Pinball sound designer; created TMNT sound package and callouts; credited for music and audio
Animations and display work for Jurassic Park at Stern Pinball
Audio engineer cited by PinWoofer as expert who appreciates detailed audio reproduction in pinball machines
Speculated by Jon as sound designer for Stranger Things (uncertain attribution)
Sound designer and composer at Stern Pinball who created music and sound effects for The Beatles; portrayed as very enthusiastic and music-loving
Sound designer for TMNT
Sound/music engineer credited on Avengers: Infinity Quest
Sound designer for Godzilla, praised by hosts as top-tier audio craftsman
Pinball audio/sound designer; did not work on Stranger Things pinball according to Zach Sharpe
Audio/sound designer credited with potential for mode differentiation improvements
Credited with identifying and recruiting Cousin Brucie for Beatles Pinball call-outs; flew to New York to work with Brucie.
Designer/developer at Multimorphic; demonstrating Heist gameplay from home in Round Rock, Texas; explains game design and rules
Sound engineer at Stern Pinball
Sound designer/audio engineer who created audio elements for Ghostbusters LE
Sound designer at Stern credited for Jaws audio/sound design that Cary praises as critical to theme immersion
Lead sound designer for Godzilla
Audio/music designer for Godzilla; received praise for music composition and sound design
Audio designer for King Kong; praised by Hardy for sound design work on the release stream.
Audio/music designer for King Kong; Cary credits him for orchestration and sound design; acknowledged to be fixing one minor audio issue
Audio designer for D&D; Hardy expresses confidence in Thompson's work despite limited ability to assess audio in noisy show environment
Sound and music designer for TMNT pinball
Sound designer on Deadpool Pinball, collaborated with Gomez and Kleiss on audio direction
Sound designer for Deadpool Pinball
Sound designer for Deadpool (Premium)
Sound designer for Godzilla pinball
Music composer for Godzilla Pinball
Sound designer for Venom and other recent Stern games
Pinball sound designer; won Best Music (Godzilla) and Best Sound Effects (Godzilla) at 2021 awards
Sound designer on Uncanny X-Men
Sound lead for TMNT Pinball
Lead sound designer at Stern, handled sound design for Black Knight: Sword of Rage
Audio/sound designer for Munsters pinball game
Sound designer for The Mandalorian pinball
Sound design overseer for Avengers Infinity Quest
Sound designer for Metallica Remastered
Sound designer for Jurassic Park Pin; does substantial sound work for Stern
Sound package coordinator for The Uncanny X-Men
Sound designer/composer for Stern; worked on two dozen titles starting with Whoa Nellie! (2015); inducted to Hall of Fame 2024
Music and Sound Design for King Kong
Sound engineer at Stern Pinball; credited with Deadpool audio package design
Sound designer at Stern Pinball; recorded real dinosaur sounds for Jurassic Park; praised for sound work quality
Sound designer on Venom; worked on audio and music systems
Music/Sound designer on King Kong: Myth of Terror Island
Stern sound designer since 2015; described as 'essentially the face of Stern Pinball's sound design'; worked on Godzilla and King Kong: Myth of Terror Island
Sound designer for D&D Pinball; responsible for voice casting and audio implementation
Audio engineer; praised by Mark for audio work on Star Wars and Beatles Gold pinball machines
Lead sound engineer on Venom
Sound designer for Jaws pinball
Audio engineer credited for sound design on Stern games (Ghostbusters, Star Wars); headphone kits highlight his work
Sound effects designer for Jurassic Park pinball machine.
Audio production for The Uncanny X-Men
Audio engineer; processed and pitched Little Deadpool voice acting; sound design work
Music/sound designer for King Kong
Sound design lead on James Bond 007
Sound designer implied to be working on Jaws audio (possibly licensing-constrained)
Audio engineer/sound designer who worked on Jaws pinball sound elements
Stern Pinball sound designer on Jaws project; featured on Stern Insider Pinball Podcast
Sound designer for Uncanny X-Men
Sound designer for Stern; praised for spinner sound design; recent work on super spinner mechanics with shaker integration.
Audio developer for Stern; worked remotely with Keith Elwin on AIQ audio design during COVID; typically works onsite during development
Sound designer/artist/mechanical engineer on The Mandalorian, featured in Stern Insider Pinball Podcast interviews
Audio designer at Stern; consistently produces high-quality sound design; provided audio for Mandalorian
Design team member on Avengers Infinity Quest; appeared on Deadflip reveal stream
Stern Pinball employee (drummer). Scheduled to perform at Houston Arcade Expo Saturday night.
Voice actor for Godzilla pinball; praised for 'incredible' voice work by Kyle and others
Sound designer on Mandalorian; ensures quality audio
Music producer for Dungeons & Dragons, featured in Stern Insider podcast about D&D development
Sound and music composer for TMNT; created 80s-influenced soundtrack.
Music and sound designer for Beatles pinball; worked with Kevin Murphy; created transitional music elements and sound effects alongside eight licensed Beatles songs
Sound designer and audio engineer at Stern Pinball; primary sound package creator for Ghostbusters, Beatles, Jurassic Park, Batman 66, Monsters, and Teenage Mutant Ninja Turtles; former radio producer and voice talent; 22-year pinball collector.
Master sound engineer at Stern Pinball; directed Cousin Brucie's voice recording sessions; continues to add new vocal liners to Beatles machine post-release
Music composer credited on Fall of the Empire alongside John Williams
Sound designer at Stern Pinball; created audio effects referenced in Fall of the Empire update (sound effects for inlanes, character callouts).
Sound designer; Hardy expresses belief he would excel designing audio for hypothetical Donkey Kong Country pinball
Stern Pinball sound designer who provided power-up music options for Jaws the Revenge mode.
Sound designer at Stern; discussed Richard Dreyfuss voice recording challenges on Stern Insider Podcast
Music/Audio Lead; coordinated custom audio callouts from celebrity voice actors
Music/sound designer for Star Wars: Fall of the Empire, alongside Bob Baffy
Sound/Music designer for Star Wars: Fall of the Empire
Stern audio designer; Walt respectfully acknowledges while contrasting in-house audio work with superior external work (Mark Tremonti on Venom)
Sound designer for Batman '66
Stern Pinball sound designer; arranged early factory tour access for Josh Roop group; coordinated with Randy Martinez during Pinball Expo
Sound designer responsible for sound effects and audio integration across 100+ video sequences
Sound designer; created music in multiple genres (metal, rap, R&B, country, mariachi) and handled voice work
Sound designer at Stern; coordinated voice actors for Iron Maiden including Beast and Clairvoyant announcer