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Star Wars to John Wick: Inside Stern Pinball Art with Randy Martinez

LoserKid YouTube·video·1h 3m·analyzed·Jan 23, 2026
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claude-haiku-4-5-20251001 · $0.031

TL;DR

Randy Martinez on designing pinball art for Star Wars, Mandalorian, and John Wick at Stern.

Summary

Randy Martinez, a veteran Star Wars and trading card artist, discusses his career transition into pinball art with Stern Pinball, detailing his work on Star Wars Comic Edition, Mandalorian, and John Wick. He explains the unique constraints of pinball artwork, the importance of creating distinct visual identities for different machine editions, and credits art director Greg Ferrer as a crucial mentor throughout his projects.

Key Claims

  • Randy Martinez was recommended to Stern by a gentleman who worked with him at Topps on trading cards years ago.

    high confidence · Randy Martinez directly stated this in response to how he got into pinball art.

  • Lucasfilm initially told Stern to use whatever they wanted from Star Wars comics, but Stern ultimately had to find their own artist (Randy) because likenesses were important and early comics were drawn very fast.

    high confidence · Randy Martinez explained the licensing and approval process with Lucasfilm and Marvel regarding comic art usage.

  • Randy Martinez started official artwork with Lucasfilm in 1999 when Star Wars Episode 1 came out, beginning with Star Wars Kids magazine.

    high confidence · Randy Martinez stated this directly about his professional history with Lucasfilm.

  • Lucasfilm specifically requested Randy Martinez for the Mandalorian project after seeing his Star Wars Comic Edition work.

    high confidence · Randy Martinez stated Lucasfilm asked for him specifically and wanted to keep the comic book look going.

  • Randy was offered the Avengers Infinity Quest game, did samples that were well-received, but the project ultimately went to Jeremy Packer instead.

    high confidence · Randy Martinez directly described this experience during the pandemic period.

  • Greg Ferrer retired from his role at Stern but continued to mentor Randy Martinez on the John Wick project.

    medium confidence · Randy mentioned 'he retired' when discussing Greg Ferrer's contributions to their work together.

  • Randy Martinez intentionally creates distinct visual identities for each edition (Pro/Premium/LE) of the same game, treating each as its own canvas.

    high confidence · Randy explained his design philosophy: 'I want them to have their own life like their like their kids' and 'I don't want you to confuse any of the versions with one another.'

Notable Quotes

  • “I would say 90% of it and I'm including the decision making. Um as far as composition, it was it was me. Um, the actual execution of the art is 100% me.”

    Randy Martinez@ 16:02 — Clarifies the extent of Randy's creative control and artistic ownership in pinball machine designs.

  • “A great art director is is worth their weight and gold.”

    Randy Martinez@ 16:16 — Emphasizes the importance of Greg Ferrer's role in enabling his successful pinball art projects.

  • “I want it all to look really great together. I want there to be some sort of narrative going on and I want it to look like a standing piece of art, not just a mishmash of different ideas.”

    Randy Martinez@ 14:34 — Articulates his artistic philosophy and approach to creating cohesive pinball machine designs.

  • “I came in with so much more knowledge of the Star Wars world than anybody. You know, it's like it was like I knew at least 80 to 90% more than everybody in the room at any given time, including the people at Lucasfilm.”

    Randy Martinez@ 15:05 — Explains why he was given creative decision-making authority on Star Wars Comic Edition.

  • “Well, Greg, you you really don't need to ask me anymore. Just come and say I got this for you.”

    Randy Martinez@ 32:00 — Shows Randy's confidence and established working relationship with Stern by the time John Wick was offered.

  • “The fans won't let you fudge in Star Wars. You know, it's like they look at all these little details.”

    Randy Martinez — Explains why attention to Star Wars lore and detail was critical for the project's success.

Entities

Randy MartinezpersonGreg FerrerpersonJosh RPpersonScott LarsonpersonGeorge GomezpersonJeremy PackerpersonJerry Thompsonperson

Signals

  • ?

    personnel_signal: Randy Martinez transitioned from trading cards (Topps) and Star Wars illustration (Lucasfilm) to pinball art at Stern, recommended through prior professional connections.

    high · Randy stated he received email from Greg Ferrer at Stern after being recommended by former Topps colleague.

  • ?

    design_philosophy: Randy intentionally creates distinct visual identities for each edition (Pro/Premium/LE) of the same pinball machine, treating each as a separate artistic canvas with its own narrative and aesthetic.

    high · Randy explained: 'I want them to have their own life like their like their kids' and 'I don't want you to confuse any of the versions with one another.'

  • ?

    design_innovation: Mandalorian features three thematically distinct art packages: spaghetti western (Pro), moral ambiguity (Premium), and metallurgical/Beskar (LE), each spawned from a single core concept.

    high · Randy detailed how the Pro spaghetti western concept became the template, with other versions developing thematic variations around character positioning and color palettes.

  • ?

    licensing_signal: Lucasfilm granted Randy Martinez creative decision-making authority on Star Wars projects due to his deep knowledge of the IP (claiming 80-90% more subject matter knowledge than others in rooms), changing approval processes from round-based feedback to fast-tracked first-take approvals.

    high · Randy explained that after first month, Lucasfilm realized he knew the property and began letting him make creative decisions; they welcomed his ability to catch continuity/lore issues.

  • ?

Transcript

youtube_auto_sub · $0.000

0:08
Thanks for tuning in to the Loser Kid Pinball podcast. I am Josh RP. With me, my co- captain as always, >> Scott Larson.
0:14
Scott Larson.
0:14
Scott Larson. >> And Scott, we're going to be talking
0:15
And Scott, we're going to be talking
0:15
And Scott, we're going to be talking some art today. If you want the Mandalorian, I don't think they're making that anymore. John Wick. >> Well, okay. Hey, Mandalorian. Uh John
0:25
Well, okay. Hey, Mandalorian. Uh John
@ 15:35
  • “My thing was I I don't want just this drawing of Darth Vader and that drawing of Luke Skywalker to be cool. I want it all to look really great together.”

    Randy Martinez@ 14:23 — Core statement of his design philosophy focused on cohesion across all artwork elements.

  • “I literally went online and and in books that I have and just I really studied into spaghetti westerns and the old posters and wanted to get the feel to that.”

    Randy Martinez@ 29:52 — Describes his research methodology for developing distinct visual themes for Mandalorian editions.

  • Stern Pinballcompany
    Lucasfilmcompany
    Marvelcompany
    Toppscompany
    Star Wars Comic Editiongame
    Mandaloriangame
    John Wickgame
    Avengers Infinity Questgame
    Flipping Out Pinballorganization
    Pinsideorganization
    Loser Kid Pinballorganization
    Pinball Expoevent
    Carterperson
    Zach Nicole Miniperson

    licensing_signal: Lucasfilm specifically requested Randy Martinez by name for Mandalorian project based on satisfaction with Star Wars Comic Edition artwork, prioritizing visual continuity of comic book aesthetic.

    high · Randy stated: 'Lucasfilm asked for me specifically because they like the work I did with Star Wars Comics, and they just kind of wanted to keep that kind of a look going.'

  • ?

    business_signal: Star Wars Comic Edition faced convention/promotion delays due to pandemic timing, but Stern secured Randy for Mandalorian project during lockdown, providing work continuity during industry shutdown.

    high · Randy noted pandemic 'killed everything' for Star Wars promotion but Stern offered Mandalorian, which 'really saved me' during lockdown.

  • ?

    personnel_signal: Greg Ferrer established himself as critical mentor to Randy Martinez across multiple projects, providing guidance on pinball-specific constraints, design decisions, and editorial leadership; recently retired.

    high · Randy repeatedly credited Greg: 'A great art director is worth their weight and gold' and noted he 'made sure that I didn't focus like on one piece' ensuring equal quality across editions.

  • ?

    gameplay_signal: Pinball artwork must integrate pre-designed insert layouts and shot mechanics while telling cohesive narrative; artists learn to position characters/scenes to guide player attention to game goals.

    high · Josh noted artwork must show 'where the shots go' and 'why you put different people on different shots'; Randy emphasized learning this constraint from Star Wars onward.

  • ?

    design_philosophy: Technical printing limitations (especially in retro comic book era) created distinctive aesthetic choices; Randy intentionally recreated vintage comic color separation techniques for neon noir effects in John Wick.

    high · Randy explained: 'because of the limitations of the printing process...you had a lot of well, kind of like what we did with John Wick with the neon noir. And you got like, you know, a magenta on this side and a yellow coming over on this side.'

  • ?

    product_strategy: Stern uses distinct art packages across Pro/Premium/LE tiers; marketing and art direction jointly determine which thematic direction maps to which edition tier after artwork is completed.

    high · Randy stated: 'I have 5% of the discussion...it really comes down to their marketing' and Greg Ferrer ensures equal quality across all versions before tier assignments are finalized.

  • ?

    community_signal: Collectors engage deeply with pinball artwork details and appreciate distinct visual identities across editions; Randy's intentional differentiation strategy resonates with enthusiast community.

    medium · Josh praised Mandalorian artwork: 'all stand separately on their own, but they all look so great' and expressed appreciation for clear edition differentiation.

  • ?

    rumor_hype: Randy was hoping to work on Jaws pinball, which he heard was coming down the pipeline; however, John Wick was offered instead.

    medium · Randy stated: 'at the time like I I didn't have anything on my plate and I was kind of hoping uh that I would get Jaws. I had heard Jaws was coming down the pipeline and Jaws is my favorite movie of all time.'

  • 0:25
    Well, okay. Hey, Mandalorian. Uh John Wick Star Wars comic book star. um either home edition or whatever there. Lots of options here. And I have my banner next to me, my Mandalorian banner, >> which is done by Randy Martinez, who
    0:36
    which is done by Randy Martinez, who
    0:36
    which is done by Randy Martinez, who we're going to talk to today. But if you're looking for all your pinball needs, just go ahead and reach out to Zach Nicole Mini at Flipping Out Pinball. New and used stuff, including accessories. They're always really good to work with. Yep, definitely. You know, and it's funny, too, because um I I I've been moving the collection around a little bit, and I forgot after I moved it to level it, and I was teaching my son. We we got one of these pin levels for Christmas. I was really excited about it. It's this cool little toy that like not toy, it's a tool, and I obviously have it upside down, but you just stick it on the playfield and then it it gives you the up and down, the left and the right. The cool part is you can save the game in it and the pitch and then you can actually set it on the glass and it will stay to that game and you can save it up to like 20 games or something on here. But it was funny because I was showing my son Carter who's now 15 how to do this thing and he's like, "Dad, um he's like Princess Bride is a eight degree pitch." I was like, "Oh, dang." Like no wonder we can't hit some of the stuff on here. like uh when I moved it, I forgot to rele it. So, it's a it's a fun reminder. But seriously, go check this out. Uh they're on Pinside. Uh and I'll I'll drop a link to the shop below. But enough of that. Randy Martinez is joining us today. This man jumped on the pinball scene in 2017 with Star Wars Comic Edition and then wowed us again with Mandalorian and killed it with John Wick. And whether you like guns or not, it doesn't matter because the weaponry was amazing on this thing. Randy, thanks for joining us and being on the show today. >> Thanks for having me, man.
    2:15
    Thanks for having me, man.
    2:15
    Thanks for having me, man. >> So, we we we got to hang out a lot this
    2:17
    So, we we we got to hang out a lot this
    2:17
    So, we we we got to hang out a lot this uh this October because uh um we we got to pick you up and bring you over to Expo when we were there in town in Chicago. And it's really great to uh chitchat with you and kind of some of the stuff. And so we we were like, we got to have this guy on, right, Scott? >> A few moments later. Hey Scott, you're
    2:35
    A few moments later. Hey Scott, you're
    2:35
    A few moments later. Hey Scott, you're muted. >> Okay, fine. I'll unmute me.
    2:40
    Okay, fine. I'll unmute me.
    2:40
    Okay, fine. I'll unmute me. >> I'm just like Ry's not saying anything.
    2:41
    I'm just like Ry's not saying anything.
    2:41
    I'm just like Ry's not saying anything. I'm not like Is he saying something? I just can't hear it. >> Yeah.
    2:47
    Yeah.
    2:47
    Yeah. >> So, so we don't want to break this.
    2:50
    So, so we don't want to break this.
    2:50
    So, so we don't want to break this. >> It's a little awkward. Uh, okay.
    2:54
    It's a little awkward. Uh, okay.
    2:54
    It's a little awkward. Uh, okay. So, so the thing about a lot of pinball machines people don't realize is when you look at a a Whitewood or a you know just a u their their production uh uh stere not stereotype their prototype when they're trying to do out all the shots it really looks kind of bare and I remember back in the day seeing the original whitewood of Deadpool and it it looked super bare and eventually when the art gets in all the all the inserts get in And now it looks like a machine that you are you are familiar with. And so the the best part about the art is it's really um it's the first thing you see when you walk into a game, but you don't realize there's a lot of constraints that you're working around because it's not like you're just doing a poster and slapping it on the pin on on the playfield. So Randy, what is your background in pinball and and how did you get into this crazy hobby? Well, first off, thank you guys for the ride to Stern and back Stern during the uh the pinball festival there in Chicago. Um I was trying to find a ride and you guys came through for me. So, thank you for that. But it it was really great hanging out with you guys and getting to know you and your families and um seeing uh that my first time seeing the Stern Factory. So, uh seeing it with with new friends uh was was great as well. So, that's first things first. So, thank you. Well, the funny part about that is we we were in one of the first tours because we we had something we had a seminar later and because we were in this it was like the seven I I 9:00 I can't remember exactly what it was but we we walk through and George sees you and he's like, "Hey, it's Randy Martinez." He's he's talking around and then later Josh gets a message. He's like, "Hey, you guys were at the tour." like, "Yeah, we we we were with Randy, but I I think he saw my my jersey or something like that in the clip." So, it was it >> like I didn't notice I didn't notice you
    4:51
    like I didn't notice I didn't notice you
    4:51
    like I didn't notice I didn't notice you guys were there until we went back through the footage and I he's like, "Josh, I saw you stand. When did you come through?" >> And the funnier part is is cuz Jerry
    4:57
    And the funnier part is is cuz Jerry
    4:57
    And the funnier part is is cuz Jerry Thompson, I ran into him earlier that or it was the day before and I was like, "Hey, Jerry, how you doing?" He's like, "You're coming to the tour tomorrow, right?" I'm like, "Dude, we we have a seminar like right during the tour." And he's like, >> "Come early and I'll get you in." And
    5:11
    "Come early and I'll get you in." And
    5:11
    "Come early and I'll get you in." And then I get a text later. He's like, "As long as you bring Randy Martinez on." I was like, "A lot." Oh, sure. Like, do you people get celebrity status too on this? What else? What else are you going to tell me? Like, so it was awesome. Well, that was great. So, so thank you for that. Yeah, George is great. Like, I was not expecting him to do that, but it's cool. Hey, I'm here. I'm here. >> That was fun. But to uh answer your
    5:36
    That was fun. But to uh answer your
    5:36
    That was fun. But to uh answer your question, which is uh how did I get into pinball? Um, I it it was one of the craziest things. I really didn't know that it was something that I I could do uh in terms of incorporating into my illustration career. I got an email from um I think it was Greg Ferris. I didn't know who that was. And uh he's like, "I'm from Stern uh pinball. Would you be interested in illustrating a pinball machine?" And I'm like, "Uh yeah, that'd be awesome." Um, so they, you know, talked to me on the phone. Uh, turns out that I was recommended by a gentleman at Stern who worked with me at Topps years ago when I used to do artwork for trading cards for Topps and um, he recommended me and they needed an artist and so that's kind of where that got together. So that's why I always tell the kids out there like always be cool to people. You never know when that's going to come back to you. And and it really did. So, uh, I was really happy about that and and I'm forever thankful. >> Now, now you also have a history in Star
    6:42
    Now, now you also have a history in Star
    6:42
    Now, now you also have a history in Star War. They were specifically asking you about, hey, we have we have the Star Wars thing and in many ways, I get it. There are a lot of people who they they like the the photo realistic stuff that was done for the original machine. However, there were some criticisms when some people were like, "Well, is it sticker art? Is it kind of like a lunchbox? Is it all that kind of stuff? And now they approached you, it seems like, with the intention on, hey, this guy has a history in Star Wars and specifically the comic book style of Star Wars, which is a little different than a lot of people noticed. If you look at the early stuff in Star Wars, especially the the early se the the Star War like 7879, there's a lot more uh different styles than you would have anticipated with your with what people have normally seen with Star Wars. And so tell me about them saying, "Hey, we want you to check out and see if you can work your style, work with us, and by the way, you're getting a great theme." Yeah. So I I had started doing artwork officially with Lucasfilm in 1999 uh when Star Wars Episode 1 came out. Um started off with Star Wars Kids magazine and that led into the Star Wars Insider and then that led to TOPS and so on and so on and so on. So, uh, I had been steeped in, uh, not just Star Wars cuz I was a huge fan, but with Lucas Film. And when you work with these licenses, um, they're all a little bit different. And I like to say there's kind of a a different language. Uh, there's a different language with Lucas Film, there's a different language with Warner Brothers, Universals, and so on. Um, so coming into the project, they they were a little behind, not like crazy behind, uh, but they needed somebody who knew the language because they really didn't have time for throw a couple sketches out there, then they needed to get feedback, and then I got to make the changes, then send it out, and they got to get feedback. They kind of needed sketches done, send it in, needs to be approved like on the first take. And uh I can do that because I just and they knew me. So they they trusted I knew what I was doing. They trusted I knew the property and things like that. So that was a huge feather in my cap uh in getting the job. And then once I did my first sample for them, they knew that was the uh I was the right person for the job. But as far as later on I was told that initially um they were told by Lucas Film to oh just take whatever you want from the comics which posed a little bit of an extra problem because that's Marvel. It's it is Lucasfilm but there's also Marvel and those artists that they had to deal with and they had workarounds and stuff like that. Um, but the main problem was that uh from Stern, they weren't um the So, I loved those comics. I just want to say I love the early Star Wars comics. It's what I grew up on. Um, it's not a a case of the art being bad. It's the art was done so fast. When Star Wars came out, as everybody knows, they just tried to put out as much as they could, and they still are kind of like that. But speed, they didn't have the technology we have now. And so a lot of the art um was very sketchy, done very fast. The likenesses weren't there. And that was really important for Stern. And so they asked Lucas Mill if they could use their own artist. And so that's when they went out and looked for their own artist. And that's when they found me. >> So obviously you've had a background in
    10:21
    So obviously you've had a background in
    10:21
    So obviously you've had a background in doing this before. So, was it was it hard to integrate into Stern or was it was it kind of just fluid as you started this process? >> It was pretty fluid. I mean, my my
    10:31
    It was pretty fluid. I mean, my my
    10:31
    It was pretty fluid. I mean, my my career and uh Lucasfilm once gave me the nickname the Swiss Army knife of Star Wars artists. And that's because no matter what project they threw at me, whatever the license or whatever the artwork's artwork was going to be on, I've I've literally done everything from 3D artwork to cartooning caricature to straight illustration. I've done everything. And so when I was coming into it, it was pretty fluid because that's just how I am. I can work in everything. So when they told me what they wanted, Stern, when they told them what they wanted, you know, I I I did a couple samples of my own just to get my head into the comics thing and then shot them off the uh the sample, which is uh similar to the um the premium side of Darth Vader in the carbon freezing chamber with Luke in the background. It wasn't that piece totally, but it was it was similar with the the different lighting hitting, you know, Vader with the oranges and stuff. And that was really important to that piece because I thought that was really important to the old comics. You know, nowadays, um the the because we can do Photoshop and things like that there there's there was a lot of years where it's just kind of smoothing out the color with airbrush and things like that. Whereas in the old days, they didn't have that. So, you had to be creative with how the artwork looked. And so, you had a lot of well, kind of like what we did with John Wick with the neon noir. And you got like, you know, a magenta on this side and a yellow coming over on this side. And it was because of the limitations of the printing process, but it created a whole different type of artwork work. And to me, that was the artwork genre of comics that I grew up with. So when when I came into the Star Wars project and I knew it was comics, I really tried to get my head into that. I went and looked at those old comics, the Star Wars comics, um luckily also I was I was also working with uh Marvel fine art and uh creating paintings for them, which are different than the comic art, but my head was in the comic book world at the time. So it just really worked out well. Um the only thing that I was not ready for was the workload. I had no idea how much work was involved with that. I mean, the most that I had done in terms of a full illustration was uh two or three trading cards um that were due in three months, you know, and that that was no problem for me. Uh now this huge thing, you know, with the and learning about I think I'm getting ahead of myself the question. So anyways, I get excited. >> That's awesome. Well, and there is a lot
    13:09
    That's awesome. Well, and there is a lot
    13:09
    That's awesome. Well, and there is a lot to this. I mean, I know that you're not So, when you do the artwork, it's not solely you, right? Like, you do a ton of it, but there's a little bit of help here and there, but for the M, you're kind of the my ARO of everything, right? Or do you do it all? >> Um, well, I have to give credit to Greg
    13:25
    Um, well, I have to give credit to Greg
    13:25
    Um, well, I have to give credit to Greg Ferris, who is my uh guidance through through it all. Um I would say the decision-m um is part actually I I was surprised at how much uh freedom and the decision- making that that I had a lot of uh cases in terms of uh uh composition and choices of of where things go. Not necessarily which characters we use. They told me which characters they want, things like that. But um yeah, they they gave me a lot of freedom. Um, and I I definitely brought something different to the package that I don't think they were expecting in terms of uh not just my enthusiasm because I think anybody coming into this their first time is going to be enthusiastic uh because it's new and it's so cool because it's a pinball machine, but I'm enthusiastic about art. My my thing was was I I don't want just this drawing of Darth Vader and that drawing of Luke Skywalker to be cool. I want it all to look really great together. I want there to be some sort of narrative going on and I want it to look like a standing piece of art, not just a mishmash of different ideas. Um, I wanted it all to be cohesive. And so with that coming to the project and you know Greg Ferrer is already like that and uh we just we worked really well together and um yeah maybe that was why they gave me a little more freedom with making decision making because um also was the the subject matter. Um I came in with so much more knowledge of the Star Wars world than anybody. You know, it's like it was like I knew at least 80 to 90% more than everybody in the room at any given time, including the people at Lucasfilm. That's just my geekery for over all the years. Um, which they they welcomed. They they loved that because there was some decisions being made uh that I'm like, you know, that that doesn't really make a lot of sense. They're like, yeah, well, it's it's we can fudge on things. I'm like, the fans won't let you fudge in Star Wars. you know, it's like they look at all these little details >> and um so they're okay. So, you know,
    15:40
    and um so they're okay. So, you know,
    15:40
    and um so they're okay. So, you know, after like the first month, they kind of realize like Randy knows what he's talking about. Just, you know, let him make some of those decisions. Uh but but really it's uh to answer more specifically your question. Uh I would say 90% of it uh and I'm including the decision making. Um as far as composition, it was it was me. Um, the actual execution of the art is 100% me. Um, but, uh, I there's no way I could have done that project or any of these projects that I worked on without without Greg. Um, a great art director is is worth their weight and gold. >> Now, tell me how. So, the project had
    16:23
    Now, tell me how. So, the project had
    16:23
    Now, tell me how. So, the project had already been released as the, you know, as the the photo the photo type um, art on it. Now you're coming to it and they're like, "Okay, here is the layout with the inserts already intact. How are you going to move your art around the space available to to tell a story?" And that's the whole point of having a pinball playfield and the art is you're telling a story about how the shots are going to flow and why you put different pe different people on different shots. So tell me about that learning curve of uh of doing that because and your first one was the Star Wars comic package. >> Yeah, and I was lucky in that um for
    17:04
    Yeah, and I was lucky in that um for
    17:04
    Yeah, and I was lucky in that um for Star Wars comics, I really just had to redo the art. Um I didn't have to worry about showing where the shots go. I just had to do everything there in my style. I did a couple of um of corrections in terms of uh what scenes or what characters should be and where or what versions. So, for instance, the um the Obi-Wan facing off Darth Vader in the center of the playfield and the Emperor's behind them. And on the uh the Photoshop version, they used I think it might even been a uh I don't know if it might have been like a prequel version of the Emperor. I know it wasn't the correct one. And so I went back and I changed that to the um the uh the Return of the Jedi version of the Emperor. And and I I've gotten a lot of responses of that, people saying thank you because it's like, you know, it's that's important to Star Wars fans, you know. >> Wait, you didn't want you didn't want
    18:03
    Wait, you didn't want you didn't want
    18:03
    Wait, you didn't want you didn't want the Empire Strikes Back version with the monkey eyes. >> You know that story, right?
    18:09
    You know that story, right?
    18:09
    You know that story, right? >> Yeah. Of course.
    18:10
    Yeah. Of course.
    18:10
    Yeah. Of course. >> Yeah.
    18:10
    Yeah.
    18:10
    Yeah. >> Superimposed. Yeah.
    18:11
    Superimposed. Yeah.
    18:12
    Superimposed. Yeah. >> Yeah. Monkey eyes.
    18:13
    Yeah. Monkey eyes.
    18:13
    Yeah. Monkey eyes. >> Just a woman.
    18:14
    Just a woman.
    18:14
    Just a woman. >> Yeah. Yeah. Yeah.
    18:16
    Yeah. Yeah. Yeah.
    18:16
    Yeah. Yeah. Yeah. >> Yeah. Uh uh
    18:17
    Yeah. Uh uh
    18:17
    Yeah. Uh uh >> I feel like I missed something. Can Can
    18:19
    I feel like I missed something. Can Can
    18:19
    I feel like I missed something. Can Can someone please explain? >> All right. So Randy and I are roughly
    18:22
    All right. So Randy and I are roughly
    18:22
    All right. So Randy and I are roughly the same age. So we grew up in the same like he and I grew up in Okay. This is the the Bane like we were born in this universe. You know we you know it molded us. And it it it is true in many ways that you find out all these little things you're like oh that is so cool. So in the Empire Strikes Back, the original one, the Emperor was uh an amalgamation of like um chimpanzee eyes and the lower fa the lower half was a woman's face. And so it it's it's completely different than what people see now is because they've swapped out, you know, Emperor Palpatine for that, >> right? For those who don't might not
    19:06
    right? For those who don't might not
    19:06
    right? For those who don't might not remember, it was a hologram. >> Yeah, it was a hologram.
    19:08
    Yeah, it was a hologram.
    19:08
    Yeah, it was a hologram. >> Emperor. But that's how they can
    19:10
    Emperor. But that's how they can
    19:10
    Emperor. But that's how they can superimpose the two halves of the face. >> Yeah. And so and it was it was just a
    19:15
    Yeah. And so and it was it was just a
    19:15
    Yeah. And so and it was it was just a cool scene because the Emperor's only on for maybe 30 seconds. It's when he it's when he goes and like contacts him. They're in the asteroid belt. And so >> that that's that's why I was asking
    19:26
    that that's that's why I was asking
    19:26
    that that's that's why I was asking about the the monkey eyes because yes, that is just one weird thing of Star Wars lore that if you're Andy and Mai's age, then you are going to remember that. >> I'll tell you, I definitely thought of
    19:37
    I'll tell you, I definitely thought of
    19:37
    I'll tell you, I definitely thought of it. I mean, uh, just if we're going to be like, you know, hardcore, but I I knew again knowing the Lucasfilm language, they would never let that go. >> Yeah.
    19:45
    Yeah.
    19:46
    Yeah. >> You know, so I'm like I'm happy with the
    19:47
    You know, so I'm like I'm happy with the
    19:48
    You know, so I'm like I'm happy with the Emperor one just as long as he looks, you know, the right, you know, time frame of movies. And then there's some little things in there, but but yeah, that that experience. Um, I'm really happy that I paid attention to the artwork with how it was used to tell the story, how to tell where the shots are, how to tell what the rules are. Um, that was really important um as going into Mandalorian. >> Okay. So, let's talk about that because
    20:18
    Okay. So, let's talk about that because
    20:18
    Okay. So, let's talk about that because you you did the Star Wars um comic book. And by the way, I'm looking behind you. Which version of that is behind you? Cuz it looks like a slightly different side art than I'm used to. >> So that's the pro.
    20:33
    So that's the pro.
    20:33
    So that's the pro. >> That's the Okay. Cuz I pulled up on I I
    20:35
    That's the Okay. Cuz I pulled up on I I
    20:35
    That's the Okay. Cuz I pulled up on I I literally pulled up on Stern's website and the the pro picture looks a little different. >> Really? Well, there's a there's an
    20:43
    Really? Well, there's a there's an
    20:43
    Really? Well, there's a there's an X-wing on the other side. >> Oh, okay. Well,
    20:46
    Oh, okay. Well,
    20:46
    Oh, okay. Well, >> it's basically the same uh same thing.
    20:49
    it's basically the same uh same thing.
    20:49
    it's basically the same uh same thing. It's it's it's either side is the battle over Endor. >> Yeah.
    20:53
    Yeah.
    20:53
    Yeah. >> And uh one side has the I'm telling this
    20:56
    And uh one side has the I'm telling this
    20:56
    And uh one side has the I'm telling this is this is like how deep I was going. I wanted to tell stories. So on the right side, if you look closely, the Empire is winning. If you look on the left side, if you look closely, the rebels are winning. >> Okay.
    21:08
    Okay.
    21:08
    Okay. >> So there's there's a whole lot of stuff
    21:09
    So there's there's a whole lot of stuff
    21:09
    So there's there's a whole lot of stuff going on there that a lot of people I don't know if people put the pieces together, but it it it made it a lot of fun for me. >> Okay. Side note, have you did you see
    21:19
    Okay. Side note, have you did you see
    21:19
    Okay. Side note, have you did you see the fan art uh the fan video of Obi-Wan and Darth Vader fighting? It was like it was it was like this fan video that was like 10 minutes. It's probably the the best lightsaber fight I've ever seen. It's really good. I'll have to send it to you. >> Okay.
    21:35
    Okay.
    21:35
    Okay. >> I've seen it. I've seen it.
    21:37
    I've seen it. I've seen it.
    21:37
    I've seen it. I've seen it. >> Yeah. I think it's uh it's it's well
    21:40
    Yeah. I think it's uh it's it's well
    21:40
    Yeah. I think it's uh it's it's well done, but I I I think there's um I'm not a huge fan of uh of the correcting that people want to do. I think it's just it's >> art is a time capsule of its time. And
    21:56
    art is a time capsule of its time. And
    21:56
    art is a time capsule of its time. And >> that was just like a video. And so I was
    21:59
    that was just like a video. And so I was
    21:59
    that was just like a video. And so I was thinking that it looked a little more dynamic because obviously they could show a a more dynamic fight than you know Alec Guinness was pretty old when he when he fought. So it was it it wasn't able to do all the uh acrobatic stuff. >> Oh, it definitely entertaining to watch,
    22:15
    Oh, it definitely entertaining to watch,
    22:15
    Oh, it definitely entertaining to watch, but I would I would never in a million years suggest that they would uh go back and do a special special edition. >> Oh, no, no, no. include Guinness jumping
    22:25
    Oh, no, no, no. include Guinness jumping
    22:25
    Oh, no, no, no. include Guinness jumping around. >> Oh my gosh, those were terrible. Those
    22:27
    Oh my gosh, those were terrible. Those
    22:28
    Oh my gosh, those were terrible. Those were so And actually, they're going to be re-releasing like the original in the theater. Did you hear this? >> Like, yeah, the the unadulterated
    22:36
    Like, yeah, the the unadulterated
    22:36
    Like, yeah, the the unadulterated version. So, >> okay. So, we'll move on. You You got the
    22:41
    okay. So, we'll move on. You You got the
    22:41
    okay. So, we'll move on. You You got the Star Wars comic and then they they approached you to do this guy over here on my shoulder. It's a It's Mandalorian. So, >> that's not true. Oh, tell me more.
    22:53
    that's not true. Oh, tell me more.
    22:53
    that's not true. Oh, tell me more. >> Well, it's not totally true.
    22:55
    Well, it's not totally true.
    22:55
    Well, it's not totally true. >> Okay. All right.
    22:58
    Okay. All right.
    22:58
    Okay. All right. >> This is why we have young story.
    23:01
    This is why we have young story.
    23:01
    This is why we have young story. So, when we finished uh Star Wars comics, of course, the pandemic hit and uh that was a real bummer because um people at Stern were were really just going crazy over how it was looking and um they're telling me all the conventions they wanted me to go to and uh they're going to start promoting it and then pandemic hit. It just killed everything. Um so, that was a real bummer. Uh they said, "But don't worry, we got something coming for you that we want you to do." So contacted me and they actually offered me the Avengers uh the Infinity Quest game and uh I did samples and everything like that and uh they loved it. Uh but just ultimately it didn't didn't go to me. The history, you know, went to Jeremy and that's great. He did a great job on that. Um but when I didn't get it, they're like, "Don't worry, we got something coming for you." And so week goes by and we're we're everybody's locked in locked down at home and I'm like don't know what I'm gonna do, you know? Uh so they contact me like do you want to work on the Mandalorian? I was like uh what do you think? Yeah. And so, um, yeah, not only did they ask me, they said that Lucasfilm asked for me specifically because they like the work I did with Star Wars Comics, and they just kind of wanted to keep that kind of a look going and and uh worked well with with the with the company. Obviously, it was a really good experience. So, during the pandemic, I was super I'm super grateful uh that I had that opportunity and actually was working. Um, so it it really saved me and uh very very lucky getting all serious. >> Yeah. No, I that's good. Mandalorian's
    24:48
    Yeah. No, I that's good. Mandalorian's
    24:48
    Yeah. No, I that's good. Mandalorian's great. I love the Mandalorian art. >> Yeah, it's it's pretty fantastic. It's
    24:53
    Yeah, it's it's pretty fantastic. It's
    24:54
    Yeah, it's it's pretty fantastic. It's one of the things that stands out about the game is the art. And the thing I love about Mandalor the thing I've loved about all your games so far is they are so uniquely different from one another. Like the MandoLE looks like it's just polished chrome, polished platinum, whatever you want to call it. >> Best car.
    25:13
    Best car.
    25:13
    Best car. >> Polished best car.
    25:15
    Polished best car.
    25:16
    Polished best car. And but and the other editions just they all stand separately on their own, but they all look so great. What I mean, what makes what drives you to go in this kind of detail and this much work into one of these games? Well, it it was it goes back to Star Wars comics and um one of the things that Craig told me was, you know, and for that one it was two versions of the same game is that they wanted to make thematically different than one another. And so I looked at a lot of the excuse me, a lot of the other pinball machines and I just kind of thought, you know, a way that I could stand out was to really try to make every single version its own character, its own life, its own personality. And nothing against what anybody else is doing. Uh, but I just wanted like like you say, which version is that? Because I know it's not the premium, right? Like you know, you know what the premium looks like. you know what the the the the pro looks like and everybody same thing with Mandalorian and Wick and and it means a lot to me actually when people say that because that's my intention is I don't want you to confuse any of the versions with one another. I want them to have their own life like their like their kids, you know, and um so that's just the artist in me, I think. Um I I'm already doing one idea on one pinball machine. So, it's kind of like I look at it as like canvases. You know, if I got three canvases lined up, you know, I I'm going to paint something on this one, and I'm definitely not going to do it on the second one. I'm definitely not going to do it on the third one. Now, they might be all be the same character, but I'm going to do something different because it's uh honestly, just to be frank, it's not it's no fun just trying the same thing and painting the same thing over and over and over again. And uh some some walks of this career choice of mine in art that is a detriment because you sometimes for some jobs do have to do the same things over and over and that's fine. But for me and I'm probably undiagnosed ADD. Uh I just can't do it. So uh I just I relish the opportunity to take each one of these versions of the pinball machines to give them their own life. when I should say >> when you're doing three different art
    27:43
    when you're doing three different art
    27:43
    when you're doing three different art packages, do you in your mind have a an idea? This see feels like the pro one, this feels like the premium, this feels like the LE, or do you just let the arc packages speak for themselves and let Stern decide that? >> Um, I would say on that those choices
    28:00
    Um, I would say on that those choices
    28:00
    Um, I would say on that those choices are ultimately I have nothing to do with it. um if I have any influence, it's like 5% of the the discussion. Um it really comes down to their marketing and and things like that. But I definitely put my input in there and uh again, I credit a lot of that to uh to Greg uh Ferris and he makes sure or made sure he retired, but he made sure that I didn't focus like on one piece like, okay, this is going to be the premium. this is going to be that. Let's just just just do equally good on everything. Not that we're going to do less on anything, but just Yeah, I like that approach better, you know? And then once we get everything rolling out there and how things are coming together, uh we'll all kind of make the decision what's going to be the premium, what's the pro, what's the the LE, and so, you know, all the the extra bells and whistles and stuff and how great the LE looks. Uh I that's that's that's all Greg, you know, he's he he was like a wizard with the with the mirror and the the polished look like he said and just that kind of whole idea. Um I don't know if it was his idea to do the make it bescar. It might have been uh but uh but he definitely guided that one there on once we had an idea of the artwork we wanted to use and ideas. The first one that we really kind of put together was the uh the pro in terms of a theme because we knew and we didn't know it was going to be the pro. It's just it was just a package and we knew that we wanted to do a spaghetti western kind of feel and we knew that the other versions of that game would kind of spawn out of that whatever version of that is. So, I literally went online and and in books that I have and just I really studied into spaghetti westerns and the old posters and wanted to get the feel to that. And um uh I I love it because it's an education for me and uh learning things. And so that one right behind you, the the Mandalorian poster you have, that was based on the spaghetti western and and it really did. Everything else came out of that. the the premium became, you know, the story of uh, you know, not even good versus evil. He's literally walking the line right between the two on the bad glass. You know, you have all the bad guys on one side, good guys on the other. Um, that's kind of his story. And so that's that kind of a clash. And then the last one, of course, is uh we we're just calling it Besar as we were working on it. And the whole thing just has that kind of blue kind of uh tint to it that's like metallic. And um yeah, so yeah, you're taking me back. I haven't thought about this stuff in a while. >> Absolutely love it. I mean, your artwork
    30:56
    Absolutely love it. I mean, your artwork
    30:56
    Absolutely love it. I mean, your artwork is fantastic. And one I mean, we talked about Mando and we can't let go John Wick. Like seriously, seeing the Ellie on this, the whole like stained glass, the the chapel fill with the golds. Was it your idea with the foil on that too? Cuz it you have >> Greg again.
    31:19
    Greg again.
    31:19
    Greg again. >> Greg again. Huh? Just
    31:20
    Greg again. Huh? Just
    31:20
    Greg again. Huh? Just >> Greg again.
    31:21
    Greg again.
    31:21
    Greg again. >> Oh my goodness. He's so good.
    31:22
    Oh my goodness. He's so good.
    31:22
    Oh my goodness. He's so good. >> That was one of the things just to jump
    31:24
    That was one of the things just to jump
    31:24
    That was one of the things just to jump ahead is why and I keep mentioning his name, but um he he's not only just just a unbelievable mentor to me through this whole thing. I could call him, text him anytime when I had questions about everything. Now that we're on the subject, how did how did John Wick fall into your lap? like how did this all happen? >> So, John Wick came uh just shortly after
    31:47
    So, John Wick came uh just shortly after
    31:47
    So, John Wick came uh just shortly after my birthday. I'll always remember we were here in Las Vegas having a good time and um and I got a call from Greg if uh he's like, "How would you like to work on uh John Wick?" And I'm like, "Well, Greg, you you really don't need to ask me anymore. Just come and say I got this for you." You know, I I just told I love working with you guys and and yeah, I would love to. Uh, at the time like I I didn't have anything on my plate and I was kind of hoping uh that I would get Jaws. I had heard Jaws was coming down the pipeline and Jaws is my favorite movie of all time. Not even close to anything else. And I just I would have I would have loved to have done that. Um, but ultimately I I'm happy that I didn't. Uh, because I am I just I really loved doing John Wick for a few reasons. Number one was my portfolio at that point was pretty much Star Wars and Marvel and that was about it. Um, as a as an artist, you just kind of want to have a little bit more well-rounded kind of a portfolio, at least subject matter and and boy, John Wick was so different from any of that. And uh, different type of storytelling and the the art in the movie, the art direction in the movie was just incredible. and it introduced me to a whole other genre, a whole different way of thinking, uh different philosophies, uh that affected the rest of of my art, uh in the different things that I do. So, uh yeah. So, when we picked that up, I was just so excited. And um that's pretty much how that happened to answer your question. It was that this time was pretty simple. How familiar were you with the John Wick uh franchise before they asked you? >> I had seen all of them except for uh
    33:41
    I had seen all of them except for uh
    33:41
    I had seen all of them except for uh four which was when I when I got the job for was coming out in about 3 months. So I had not seen four obviously and um but I I'd seen the three movies before that. Um I wouldn't say I saw them a lot but I was impressed with them. I thought again the the art direction was really cool. So going back to watch them again uh was a lot of fun looking at it from a different more more observant eye. I was looking at everything, you know, going on the backgrounds, looking at the color. I read a lot about it and uh they use what's called the the neo- noir style, which is um where they use a lot of the reflective color from like neon or different things like that. And um so like I think before that the best example of was like Bladeunner. >> Mhm.
    34:38
    Mhm.
    34:38
    Mhm. >> And so I was looking at older movies
    34:40
    And so I was looking at older movies
    34:40
    And so I was looking at older movies like that too just just I started to get really into the neon noir kind of a thing. And uh like I was saying before it bled into the other parts of my art career. And so for my paintings that I do for the gallery um I was doing Batman Scooby-Doo. They they had just gotten Warner Brothers license, so I was able to do all those characters and I was doing neon noir of all those things. And uh I couldn't tell anybody why because people are saying, "Where is this coming from? This is great." And I'm like, "I don't know. I just got an idea." So uh but it was it was really really uh it really was changing it changed my the course of my career and at least of uh create creatively speaking >> which is awesome like so so the real
    35:26
    which is awesome like so so the real
    35:26
    which is awesome like so so the real question is what's your art looking like nowadays
    35:36
    hypothetically speaking
    35:36
    hypothetically speaking this is a frustrating thing for what I do you know is I uh I absolutely love 99.9% of what I do. >> Yeah.
    35:43
    Yeah.
    35:44
    Yeah. >> The uh the 1% is that I can't talk about
    35:47
    The uh the 1% is that I can't talk about
    35:47
    The uh the 1% is that I can't talk about anything that I'm working on. Um so it's it leaves me with sometimes up to a year of things that I can't talk about. So people write me and they ask me what I'm doing or I do interviews, what am I doing? And like I got to put my head like a year ago of something that released finally, you know, um whether it's pinball or trading cards or or something, you know, anything. So, uh, >> well, and we talked about at the
    36:12
    well, and we talked about at the
    36:12
    well, and we talked about at the beginning of the episode that we took you into Stern and we got to do that in the the walkthrough and everything. I did we mentioned this? You did the mural, like the massive mural. Yeah. >> As you walk into Stern, this thing is
    36:24
    As you walk into Stern, this thing is
    36:24
    As you walk into Stern, this thing is huge. It spans the whole length of one side of the building. It's It's nuts. >> It It kind of wraps around. It's It's
    36:31
    It It kind of wraps around. It's It's
    36:31
    It It kind of wraps around. It's It's inside. It's It's probably >> It looks like it's about 20 feet tall,
    36:35
    It looks like it's about 20 feet tall,
    36:35
    It looks like it's about 20 feet tall, and it just goes all the way around. I mean it's it's impressive. >> How how did you end up doing this?
    36:42
    How how did you end up doing this?
    36:42
    How how did you end up doing this? >> So this was a uh it was collaborative in
    36:46
    So this was a uh it was collaborative in
    36:46
    So this was a uh it was collaborative in terms of um uh conceptualizing and uh so uh George Gomez spearheaded it and asked me if I would do it and I said absolutely. And so they they had me come up with a couple of ideas that they didn't use. Um, and I understand why. Like one of them was like doing space with astronauts and pinball machines and stuff and uh I I seeing what it looks like up there know that that wouldn't have worked. It just was too uh nonrelative to what they do. So they just kind of brought an idea that they already had of of doing a a closeup of a pinball machine. and what we did with that pinball machine that was kind of left for me to kind of create that and the angle. So, um it was it was a lot tougher than I thought it was going to be because it's a really weird angle uh of the machine. And so, you got all this graphics. I'm I'm used to either doing like this or like this or like this. But this is kind of like this weird angle. So, I actually had to go um to the uh the Pinball Hall of Fame here in Las Vegas uh because we wanted to be a a little on the retro side. They didn't want it to look like the Star Wars pinball machine that I have. And I I had to try to take pictures at at weird angles that was trying to fit. Um and I still had to bend some things. So, uh, yeah, it was it was a challenge, but but doing it, I I was just so honored to to have them ask me and then just that, you know, my artwork is representing to the world and the outside, you know, stern pinball and that just it means a lot to me um uh in that they would even ask me to do that. So, and there's some influences in there. Um, some of the uh the decorative um art that's on the the pinball uh playfield on that is um derivative of some of the uh this work that Jeremy had done for some uh some different uh promotional things that they did long ago. And um so that was there and I I wrote him and said, "Hey man, they want me to use this is okay." I'm real touchy about that, you know, using other people's artwork in any way. So he's like, "Absolutely." He's like, "I I think they actually own it, so they can do whatever they want with it." And so, but I I care, you know? I'm just I'm ethical like that. I like to make sure. And so, but uh >> yeah, it's uh really cool.
    39:19
    yeah, it's uh really cool.
    39:19
    yeah, it's uh really cool. >> So, what has been your favorite part
    39:21
    So, what has been your favorite part
    39:21
    So, what has been your favorite part about this this new chapter? And and so the last almost 10 years now, you've actually been able to do things on pinball. So, one, how has it changed your your style? And two, have you have you gotten into pinball? Have you started playing your your own uh your own games and and started uh figuring out the I guess the addictive quality of having pinball machines? >> Well, the biggest thing that has changed
    39:48
    Well, the biggest thing that has changed
    39:48
    Well, the biggest thing that has changed uh me is my my workflow. Um, it just because there's so much work involved with the pinball machines, it it uh just by necessity, it changed the way that I work and that I have to set hours in the day and uh in order for everything to come out a certain way. You know, when I'm when I was younger, you know, I stay up all night and and do things at the last minute and and it still comes out looking good. and and in a you know in a pinch I can still do that but I don't like to it's it's no fun on my body or my sleep or anything like that but just the amount of work you you have to start like I said uh setting time each day to do that. So once a pinball machine is is done in a project, it's now affecting everything else that I do. Uh in the same way I I'm so much more organized than I ever was before uh doing pinball machines in terms of my artwork. I should say everything else is kind of a mess. But my desk here is like what's going on? But uh but uh yeah, that and then just like I I explained like the influence from working on John Wick uh the different styles and things like that. Um the the kind of comic book kind of a look. Um I I like to say it's it's I I I use the line that is traditional for comic books, but then I try to use more of a a painterly kind of a um coloring style. I don't I really don't like using the airbrush uh tool on uh digital that much because it's like too perfect. So, I like using brushes. Um I use Procreate on my iPad and it's just got a million brushes that are just incredible for that. Uh I can adjust them and I'm trying to find new brushes all the time and adjust them so that I can uh give it some more character rather than just a smooth gradation. I'm looking at the the clouds on right behind you on the Mandalorian >> and I I remember which brush I used on
    41:56
    and I I remember which brush I used on
    41:56
    and I I remember which brush I used on that, >> you know, and I didn't want that smooth
    41:59
    you know, and I didn't want that smooth
    41:59
    you know, and I didn't want that smooth look. And even if you look at the Mandalorian himself on there, um you can see there's there's kind of some uh jaggedness to the to the the color being put on there. And it's not just smooth. And that was completely intentional because I didn't want it to look um just shiny shiny shiny. I wanted to look like it had some texture to it and some grit. And then that also fed into the whole spaghetti western. You everything's dusty kind of, you know. So, it's it's affected me in a lot of ways. Those are just a few >> that actually totally is um consistent
    42:35
    that actually totally is um consistent
    42:35
    that actually totally is um consistent with the Star Wars universe. One thing that before Star Wars, all the future shows, you know, Star Trek and, you know, Buck Rogers, all all these, you know, Battlestar Galactica, these type of things, everything was so clean in the future. And Star Wars was the first time that he actually showed, hey, yeah, if it's I know it's in a long time ago in a galaxy far far away, but it is still very science fictiony and being able to have like, hey, this is this is how it would look with people using it daily. And you have C-3PO who has a different color leg. So, at some point he has that, you know, he and a lot of people don't even realize that he has that that gold Yeah. that gold chrome metallic stuff, but I think it says left lower leg is silver. >> Yeah.
    43:28
    Yeah.
    43:28
    Yeah. >> Yeah. And uh originally it wasn't as
    43:31
    Yeah. And uh originally it wasn't as
    43:31
    Yeah. And uh originally it wasn't as emphasized, but when you watch it, you're like, "Yeah, okay. So, this is I imagine the uh the futuristic car that's coming down the street that has a different color door that they uh they grabbed from a different car because it got in an accident or something. >> So, you know, I don't think anybody
    43:46
    So, you know, I don't think anybody
    43:46
    So, you know, I don't think anybody realized that about C3PO until the special edition when they cleaned up all the negatives and everything. >> Yeah, but that was in the original. It
    43:54
    Yeah, but that was in the original. It
    43:54
    Yeah, but that was in the original. It It really was. But you're right. I I didn't know that either because I mean I had the C3PO toy and it the the toy didn't have the the lower leg that was that was uh chrome because it was cheaper to make it one color. Um but yeah, no, I I do like that it does look a lot more uh rough and and that and that's not a that's not saying it's not refined, but it does look more like it's battle hardened, >> right?
    44:25
    right?
    44:25
    right? Right. So, that that style has um it's it's opened up a few doors with things um that I do and uh I've been using that with uh the uh the San Francisco Giants has did a piece for them that's going to be a t-shirt that everybody gets in the stadium uh next this next season. That's kind of cool. Uh but it's very similar kind of style that I did line with that kind of gritty kind of >> Mhm.
    44:51
    Mhm.
    44:51
    Mhm. >> paintbrush. So it's uh yeah the your
    44:53
    paintbrush. So it's uh yeah the your
    44:54
    paintbrush. So it's uh yeah the your question was how did it affect me and a lot of those things just when you you when you get to practice something and work on something in a certain way um probably anything you do in life um it just starts taking a an influence and then when you like it you like doing it you know is the big thing and and I really liked what I was doing so you just kind of like yeah I'm going to put that to the forefront of of the things that I do and um and then just as my confidence as a as an artist and as a professional, I should say, even more than an artist, you know. I mean, Stern's a big company, you know, and um so adding that to my client list was was really big and getting treated like a professional and uh getting the feedback from uh my my client about the things that I really stress to try to do as a professional. It it's really boosted uh me in terms of like, yeah, I've been doing I've been doing the right things, you know, over all the years. Sometimes you don't know because you're you're you you you want to stay ethical. You want to stay uh working hard and you try to uh there's a social side to this, you know, in terms of working with clients and meeting people and you just you don't know until you get the feedback, you know, and and sometimes jobs come and you get them and and uh that's it. And they don't tell you why. Most of the time it's just because that project ends and the company wants to go somewhere else, but you don't know. It's like that artist like did I say something wrong? Did I do something? Like I don't know. Am I hearing from people anymore? And uh like I said, 99% of the time that's not what it is. But again, you don't know. So, um and then just hearing from fans like you guys, you know, and and telling me the the the finer points that I don't have to tell you about and you see it, it's like, okay, it's good. >> It's really good. And you know, one game
    46:46
    It's really good. And you know, one game
    46:46
    It's really good. And you know, one game that many people haven't got to see in person that you did that was fantastic was Coming to America. You've got to tell me how this came about. So, that was pretty um unexpected. So, a um uh Kyle Smitt, I don't know if you know Kyle, um he's a homebrew guy and he he's he's very good at what he does >> and he did the big trouble and little
    47:13
    and he did the big trouble and little
    47:13
    and he did the big trouble and little China um homebrew and he had me do the topper for that where the hands light up >> with the for the lightning character and
    47:21
    with the for the lightning character and
    47:21
    with the for the lightning character and the the blades on that and it was a lot of fun. Again, I I love doing these projects like out of left field that I I haven't done before. Uh so that was fun. And after that, he put me in touch uh with the uh with the the gentleman who made the uh Coming to America and we talked about it and um had a great conversation and uh we just started going for it and um he loved my ideas and it just worked out great. And uh yeah, it was really cool. Ricardo, he's a good guy and he's really good at what he does. Him and his team. Uh the the crazy thing with them is that he went to uh Expo. I think it was Expoer. I don't know. It was one of the big shows. He went to Expo a year ago >> and he's like, I like this. I'm gonna do
    48:15
    and he's like, I like this. I'm gonna do
    48:16
    and he's like, I like this. I'm gonna do that. Like I'm gonna make one. I'll be here next year with with one of my own. And I was like, yeah, yeah, yeah. Everybody says that and everything. He's like, okay. And so he went home and started working on it and he got his team together and contacted me and uh a year later there he was, you know, in the homebrew section at Expo and and winning awards and uh and and meeting everybody and such a nice guy. Just fit into the community really well. And um I I was just it was I was really happy the art was and the theme was just received so well by all the fans and um it's it's a funny thing because you know he was working on it right up during the show you know and so he had the playfield on uh I forget whose booth it was where where you can work on your playfields. I can't remember whose it was, but he had he got more exposure on the playfield that way from everybody than being in his section in the homebrew area. Um, and it it forced people to, "Oh my god, what's that? Well, go check out the cabinet. It's over there." And they would rush over there to go see it. Um, so, um, yeah, I I was just I was really proud of it and I was just really happy, uh, for for them and, uh, and for Ricardo and it was, uh, yeah, it was a fun piece, too. >> Are there any themes that you're a fan
    49:42
    Are there any themes that you're a fan
    49:42
    Are there any themes that you're a fan of that you would you would love to take a chomp at? >> Absolutely. I mean, who wouldn't, you
    49:48
    Absolutely. I mean, who wouldn't, you
    49:48
    Absolutely. I mean, who wouldn't, you know? Um, I have people always ask, what's your wish list? So, uh, my number one wish list that I told, uh, won't happen on an official level would be a Seinfeld pinball machine. >> Yeah, that would be amazing.
    50:06
    Yeah, that would be amazing.
    50:06
    Yeah, that would be amazing. >> I'd love that. Be so great.
    50:08
    I'd love that. Be so great.
    50:08
    I'd love that. Be so great. >> Yeah.
    50:08
    Yeah.
    50:08
    Yeah. >> I don't even know if there was any be
    50:10
    I don't even know if there was any be
    50:10
    I don't even know if there was any be opportunity for me to do artwork on that if it would be appropriate. But uh but you can imagine all of the the modes, you know, you can do the puffy shirt mode and >> the ultimate is being the master of your
    50:22
    the ultimate is being the master of your
    50:22
    the ultimate is being the master of your own domain. >> Yeah, the master of your domain. That's
    50:24
    Yeah, the master of your domain. That's
    50:24
    Yeah, the master of your domain. That's the wi that's the wizard mode, by the way. >> Whatever. We need a festivist mode or f
    50:30
    Whatever. We need a festivist mode or f
    50:30
    Whatever. We need a festivist mode or f Yeah. >> Yeah.
    50:31
    Yeah.
    50:31
    Yeah. >> Actually, that would be that would be so
    50:33
    Actually, that would be that would be so
    50:33
    Actually, that would be that would be so great if you had a game that rotated themes depending on what time of year it was. >> Oh, yes.
    50:40
    Oh, yes.
    50:40
    Oh, yes. >> That would be cool.
    50:41
    That would be cool.
    50:41
    That would be cool. >> That would be cool. your your games all
    50:43
    That would be cool. your your games all
    50:43
    That would be cool. your your games all of a sudden just magically have like a Christmas theme or a Halloween theme added to the game. >> You know what would be great if there
    50:49
    You know what would be great if there
    50:49
    You know what would be great if there was an ugly baby mode? Like you know how you have frenzy modes and pinball machines, >> but every time you hit a switch it'd be
    50:55
    but every time you hit a switch it'd be
    50:55
    but every time you hit a switch it'd be someone trying to compliment the baby and then when you finally like >> when you finish the mode it's Kramer
    51:00
    when you finish the mode it's Kramer
    51:00
    when you finish the mode it's Kramer just freaks out like >> it's breathtaking. Yeah.
    51:04
    it's breathtaking. Yeah.
    51:04
    it's breathtaking. Yeah. >> Okay. So here's
    51:05
    Okay. So here's
    51:05
    Okay. So here's >> who do you think he looks like?
    51:07
    who do you think he looks like?
    51:07
    who do you think he looks like? >> Yeah,
    51:07
    Yeah,
    51:07
    Yeah, >> Johnson.
    51:09
    Johnson.
    51:09
    Johnson. Okay. So, I have a funny story about babies. So, my friend before you start, see this laughing right now? I think it would make a great machine. >> So good. Yeah,
    51:24
    So good. Yeah,
    51:24
    So good. Yeah, >> it would. You got me sold. You got
    51:26
    it would. You got me sold. You got
    51:26
    it would. You got me sold. You got >> I love that. I love that. And Seinfeld's
    51:28
    I love that. I love that. And Seinfeld's
    51:28
    I love that. I love that. And Seinfeld's actually one of those shows that you can still watch and it's funny because there's a lot of shows that were funny at the time that like if I watch Friends now I'm like it it's painful. It it the jokes don't land. It's not there. It's not that funny. It's it feels very dated. Seinfeld something that would continue to go on. >> So no soup for you. Just
    51:54
    So no soup for you. Just
    51:54
    So no soup for you. Just >> no soup for you.
    51:56
    no soup for you.
    51:56
    no soup for you. Are they gonna do? >> Yeah.
    51:59
    Yeah.
    51:59
    Yeah. >> No, I know that guy. That's just Nazi.
    52:01
    No, I know that guy. That's just Nazi.
    52:01
    No, I know that guy. That's just Nazi. >> The real one or the actor?
    52:03
    The real one or the actor?
    52:03
    The real one or the actor? >> Yeah, Larry the actor.
    52:04
    Yeah, Larry the actor.
    52:04
    Yeah, Larry the actor. >> Oh, yeah.
    52:05
    Oh, yeah.
    52:05
    Oh, yeah. >> That's awesome.
    52:06
    That's awesome.
    52:06
    That's awesome. >> Yeah, he's he's a he's a character actor
    52:08
    Yeah, he's he's a he's a character actor
    52:08
    Yeah, he's he's a he's a character actor from from he's done all kinds of stuff, but of course that's what he's most famous for. >> Yeah. Yeah. Yeah.
    52:12
    Yeah. Yeah. Yeah.
    52:12
    Yeah. Yeah. Yeah. >> And I got to know him from doing the
    52:14
    And I got to know him from doing the
    52:14
    And I got to know him from doing the different comic book conventions where he's signing autographs and we have common friends and things like that. and uh we both ended up at a friend's birthday party up in the Hollywood Hills and uh having a great time and my friend had a guitar and I pulled it out and I start playing it and it's playing a little blues and Larry comes in and he starts singing and I'm like we should do a song called like the soup Nazi blues and and he did he started singing the supnazi blues. >> That's amazing.
    52:42
    That's amazing.
    52:42
    That's amazing. >> Okay, this is something Okay, this was
    52:44
    Okay, this is something Okay, this was
    52:44
    Okay, this is something Okay, this was something we know about and we didn't even bring up. You actually play guitar? >> I do. I do.
    52:49
    I do. I do.
    52:50
    I do. I do. >> Yeah. Yeah. So,
    52:51
    Yeah. Yeah. So,
    52:51
    Yeah. Yeah. So, >> super well, but enough to be able to
    52:53
    super well, but enough to be able to
    52:53
    super well, but enough to be able to play and sing. >> Okay.
    52:55
    Okay.
    52:55
    Okay. >> Start a non-cannonical song in Seinfeld,
    52:57
    Start a non-cannonical song in Seinfeld,
    52:57
    Start a non-cannonical song in Seinfeld, apparently. >> There you go.
    52:58
    There you go.
    52:58
    There you go. >> There you go.
    52:59
    There you go.
    52:59
    There you go. >> Did you see the guitars that Josh and I
    53:01
    Did you see the guitars that Josh and I
    53:02
    Did you see the guitars that Josh and I made out of pinball playfield? >> Uh,
    53:06
    Uh,
    53:06
    Uh, >> mine's upstairs. I wish. Yeah. So,
    53:08
    mine's upstairs. I wish. Yeah. So,
    53:08
    mine's upstairs. I wish. Yeah. So, >> I know. I know. Mine's upstairs, too.
    53:09
    I know. I know. Mine's upstairs, too.
    53:09
    I know. I know. Mine's upstairs, too. But >> Switch Shaker one. It's It's made out of
    53:13
    Switch Shaker one. It's It's made out of
    53:13
    Switch Shaker one. It's It's made out of an Earthshaker playfield uh from Sithar Guitars. Daniel up in Canada. Amazing. I can't We're gonna have him on, too. But >> yeah, you should Randy, you've got to
    53:22
    yeah, you should Randy, you've got to
    53:22
    yeah, you should Randy, you've got to see these guitars. We'll send you pictures after. >> He was at Expo, right?
    53:25
    He was at Expo, right?
    53:25
    He was at Expo, right? >> Yeah, correct. Those were
    53:27
    Yeah, correct. Those were
    53:27
    Yeah, correct. Those were >> those were our guitars. Like the the two
    53:29
    those were our guitars. Like the the two
    53:30
    those were our guitars. Like the the two Mine was >> Mine was Silverball Mania.
    53:33
    Mine was Silverball Mania.
    53:33
    Mine was Silverball Mania. >> Mine was H Shaker. Yeah. Yeah. Loved it.
    53:35
    Mine was H Shaker. Yeah. Yeah. Loved it.
    53:35
    Mine was H Shaker. Yeah. Yeah. Loved it. >> That's awesome. I told him he should
    53:36
    That's awesome. I told him he should
    53:36
    That's awesome. I told him he should make a John Wick one if he's willing to tear one up. He said if if you're willing to send a playfield find the playfield he can make it. >> Yeah. Do you know anyone that might can
    53:46
    Yeah. Do you know anyone that might can
    53:46
    Yeah. Do you know anyone that might can get a hand on John Wick playfield? Maybe doesn't have to be perfect. You know, >> actually that's that's the whole point
    53:52
    actually that's that's the whole point
    53:52
    actually that's that's the whole point is getting a second and and >> they they modify it so you can't use it
    53:57
    they they modify it so you can't use it
    53:57
    they they modify it so you can't use it as a playfield, but yeah, it's uh >> that would be awesome. If if you're
    54:01
    that would be awesome. If if you're
    54:01
    that would be awesome. If if you're interested in that, we can definitely we can definitely uh hook you up with that. We we've been toying around with the ideas of uh getting some Metallica guitars made cuz that would be awesome too. >> It would be even cool if you I know this
    54:13
    It would be even cool if you I know this
    54:13
    It would be even cool if you I know this would probably be hard but you know how like he's holding the sword in the artwork and maybe that's not on the playfield but it might be the side cap but holding the sword but if you could position it right so the neck looks like it's the sword that John Wick's holding that would be legit. Yeah. And I did something similar with like that with a with Star Wars years ago back in 2007. Um I did a >> a poster uh called Sith Rocks and it
    54:38
    a poster uh called Sith Rocks and it
    54:38
    a poster uh called Sith Rocks and it featured Darth Maul playing a double-ended guitar. >> Oh, that's funny.
    54:42
    Oh, that's funny.
    54:42
    Oh, that's funny. >> He's jumping. It has all the Sith in the
    54:44
    He's jumping. It has all the Sith in the
    54:44
    He's jumping. It has all the Sith in the background. It has Vader's like singing and instead of uh the lights that like the kiss lettering, it says hit instead of kiss. Uh, General Grievous is playing drums and then it has the emperor playing the cowbell. >> Oh, that's awesome. I love that.
    55:00
    Oh, that's awesome. I love that.
    55:00
    Oh, that's awesome. I love that. >> I'm telling you that that him playing
    55:02
    I'm telling you that that him playing
    55:02
    I'm telling you that that him playing the cowbell. >> Yeah.
    55:03
    Yeah.
    55:03
    Yeah. >> Sold more prints just that. Yeah.
    55:06
    Sold more prints just that. Yeah.
    55:06
    Sold more prints just that. Yeah. >> Because I I was able to sell prints at
    55:07
    Because I I was able to sell prints at
    55:07
    Because I I was able to sell prints at the Star Wars convention and just the when people saw the cowbell, the emperor playing cowbell and in 2007 that was still pretty new. >> I mean, it's still funny cowbell, but
    55:19
    I mean, it's still funny cowbell, but
    55:19
    I mean, it's still funny cowbell, but >> more cowbell
    55:19
    more cowbell
    55:19
    more cowbell >> back then.
    55:20
    back then.
    55:20
    back then. >> Yeah. So, oh, I gotta get that. So,
    55:22
    Yeah. So, oh, I gotta get that. So,
    55:22
    Yeah. So, oh, I gotta get that. So, >> okay. You We'll have to send pictures of
    55:24
    okay. You We'll have to send pictures of
    55:24
    okay. You We'll have to send pictures of the guitars. You'll have to send us pictures of that. >> Absolutely.
    55:28
    Absolutely.
    55:28
    Absolutely. >> Definitely. Well, I have I have one
    55:29
    Definitely. Well, I have I have one
    55:29
    Definitely. Well, I have I have one final question for you, Randy, and then we're going to wrap this up, but my final question is I'm not going to ask you any titles or anything like that. Do we get to see more of Randy Martinez in pinball artwork uh coming out? >> Yes, definitely. You definitely um
    55:45
    Yes, definitely. You definitely um
    55:45
    Yes, definitely. You definitely um >> will uh I can't uh we talked a little
    55:48
    will uh I can't uh we talked a little
    55:48
    will uh I can't uh we talked a little bit at the beginning. I can't say what it is and I can't announce it, but something um that is not really related to anything um you would normally think of is coming out in spring. So, look for that. It's more in the toy side of things. So, so keep a lookout for that or at least for an announcement coming from my way. And then uh the other stuff I can't talk about. >> Perfect. We see your art. Your art lends
    56:13
    Perfect. We see your art. Your art lends
    56:13
    Perfect. We see your art. Your art lends so well to pinball. I just think a lot of people are excited to know it, you know, if we're going to see you in pinball again because I think you're just you're one of the greats like >> and it's great that keeps bringing you
    56:24
    and it's great that keeps bringing you
    56:24
    and it's great that keeps bringing you back and and using you on projects. I think you do a fantastic job. You're a wonderful illustrator. >> Let's keep it going. I want to keep
    56:31
    Let's keep it going. I want to keep
    56:32
    Let's keep it going. I want to keep seeing more Randy >> Martine. You know what? I I I I have to
    56:35
    Martine. You know what? I I I I have to
    56:35
    Martine. You know what? I I I I have to say that I really enjoy this. I I enjoy the the the fans. I and you know I've done comic book conventions and I've done all kinds of things with my art and this the pinball community has been really great and they've been really welcoming. Uh probably some of it is that in the comic book convention world everybody's pretty young. Everybody's a little older in the pinball area so at least closer to our age. So I I appreciate that. And um but everybody's so nice and very creative. I mean, I do the art side of the, oh my gosh, the engineering side and the ideas of of, you know, one just at a glance would think, okay, it's a pinball machine. Like, what do you It's probably what I thought when they first called me, like, what possibly more could you do with a pinball machine? >> You could do a lot. You
    57:27
    You could do a lot. You
    57:27
    You could do a lot. You >> do a lot. There's people doing just
    57:29
    do a lot. There's people doing just
    57:29
    do a lot. There's people doing just amazing >> y
    57:31
    y
    57:31
    y >> things. And um you know I get dipping my
    57:34
    things. And um you know I get dipping my
    57:34
    things. And um you know I get dipping my foot into the homebrew um area has been uh really great and it's really fun because you know there's uh there's no rules really you know um except for you know the how deep somebody's pocket is. >> Yeah. That's about the only rule there
    57:54
    Yeah. That's about the only rule there
    57:54
    Yeah. That's about the only rule there is, you know, and um people trying things and and uh at exposing some things that didn't necessarily work, but the idea was there, you know, and it's like, you know, next year they'll be back and it will work, you know, and they're the ones who are like kind of like who's revolutionizing the game? Is it is it the companies anymore or is it the players and and the the fans? You know, it's it's a really interesting um thing that's different from all of the other communities I've been involved with through my art. >> Yeah, it it certainly is a collaborative
    58:31
    Yeah, it it certainly is a collaborative
    58:31
    Yeah, it it certainly is a collaborative process. it not when there's only one game in town then you get stagnation and and we I've talked about this so long Stern in the 2000s I that was challenging because they they had they had a monopoly on the market and they didn't have the collaboration that they saw oh well this person's doing this how come we didn't do that and and now you're seeing you know at least six viable pinball companies out there that are able to produce their own things and it really has driven the innovation in pinball to to a different level and even the way that they're presenting the games uh with you know with um barrels of fun having the uh having the LCD like in the back of the playfield and and it really helps out with that. It's >> there's so many different things that
    59:20
    there's so many different things that
    59:20
    there's so many different things that I've still yet to be tapped in pinball. I'm really looking forward to it. >> Well, I I really like some of the the
    59:26
    Well, I I really like some of the the
    59:26
    Well, I I really like some of the the different um themes. So even like the Winchester theme >> was really cool. I mean I grew up going
    59:34
    was really cool. I mean I grew up going
    59:34
    was really cool. I mean I grew up going by there. I never went in, but I I going up in California. We knew all about it. We knew the mystery and the the story and all that. And that's just that they took that theme and it's actually perfect for pinball with all the different crazy that house is crazy. It's nuts. But if you could put that with pinball, it was great. And then again in the the some of the things in the homebrew area that that Steamboat Willie one was like >> Oh yeah.
    60:00
    Oh yeah.
    60:00
    Oh yeah. >> It it was it was really it was so clean.
    60:03
    It it was it was really it was so clean.
    60:04
    It it was it was really it was so clean. >> Yeah. With
    60:06
    Yeah. With
    60:06
    Yeah. With >> the Topper had steam. Yeah.
    60:07
    the Topper had steam. Yeah.
    60:08
    the Topper had steam. Yeah. >> Yeah. Yeah. So I mean it's it's it's
    60:11
    Yeah. Yeah. So I mean it's it's it's
    60:11
    Yeah. Yeah. So I mean it's it's it's wild, man. And and it pushes me um not in a competitive like gotta be better than everybody kind of thing, but it just pushes me to want to be uh in that that uh that river of creativity with everybody. Uh because you know what? It's fun. And that's what I always say about art and anybody ask like how do I do this? How do I do that? You know, the key is just have fun. And if you're not having fun, then that's the only way you can make your art or whatever it is in this life >> wrong. Just to remember to have fun.
    60:42
    wrong. Just to remember to have fun.
    60:42
    wrong. Just to remember to have fun. >> Exactly. Well, Randy, if if you want
    60:44
    Exactly. Well, Randy, if if you want
    60:44
    Exactly. Well, Randy, if if you want someone to get a hold of you, what's the best way they can get a hold of you? >> Uh, you go to my website, which is randy
    60:50
    Uh, you go to my website, which is randy
    60:50
    Uh, you go to my website, which is randy Martinez.art. That is the easiest way. Um, if you want to go on social media, most all of my social media is randy Martinez 40. 40 was my basketball number in high school. Can't can't let it go. Awesome. Well, if you want to get a hold of us, uh, we are loseridpid ppinball podcastgml.com. We are loserkidpinball on all the socials. Um, anything you can think of. We do sell silverballsswag.com/loserkid. I'm wearing the loserid attacks pinball shirt. It's even got the little logo on the side. Uh, I don't know if I don't This >> Randy sport hat, too. Yeah,
    61:30
    Randy sport hat, too. Yeah,
    61:30
    Randy sport hat, too. Yeah, >> that's a
    61:32
    that's a
    61:32
    that's a >> It's super comfortable, isn't it?
    61:33
    It's super comfortable, isn't it?
    61:33
    It's super comfortable, isn't it? >> It is. It is. It like it like squeezes
    61:36
    It is. It is. It like it like squeezes
    61:36
    It is. It is. It like it like squeezes my head a little bit. It's like, you know, support socks. >> Yes. We only do those like once a year
    61:43
    Yes. We only do those like once a year
    61:43
    Yes. We only do those like once a year and we don't do very many of them. So, they uh if you're interested in one of those hats, you listen out for us. We'll we'll uh we'll announce another run of them probably here in the future. But, uh other than that, Scott, do we have anything else? You know what? That that's pretty much it. But definitely go and check out Ry's, uh page. Uh Ry's a he's a he's he's one of the good guys in the hobby and uh in any hobby you can find toxicity if you're looking for it. Ry's not one of them. >> Thanks. Oh, and I I do want to mention
    62:13
    Thanks. Oh, and I I do want to mention
    62:13
    Thanks. Oh, and I I do want to mention this to all the fans out there and and I I do like to communicate and things like that. I try to get back to everybody that writes me. Um, but uh this does help this one thing that when you talk to people at the different pinball your favorite pinball companies, uh, tell them the artists that you like, you know, not just me. I mean, I'm saying that to benefit me, but whoever your artists like, say those things. They they take notes on those things and and when you do that, it it it keeps me in business. >> Um, so I appreciate that.
    62:44
    Um, so I appreciate that.
    62:44
    Um, so I appreciate that. Okay, everyone. Time to spam at sternpinball.com. >> Randy Martinez needs to be on more
    62:51
    Randy Martinez needs to be on more
    62:51
    Randy Martinez needs to be on more pinball. >> We want to follow the Empire of Comic
    62:54
    We want to follow the Empire of Comic
    62:54
    We want to follow the Empire of Comic Edition. >> Yes.
    62:56
    Yes.
    62:56
    Yes. >> Awesome.
    62:57
    Awesome.
    62:57
    Awesome. >> You want to make demands? You can just
    62:58
    You want to make demands? You can just
    62:58
    You want to make demands? You can just tell them how much you like art. >> True. True. Okay.
    63:02
    True. True. Okay.
    63:02
    True. True. Okay. >> Just slide it. Slide into the DMs.
    63:05
    Just slide it. Slide into the DMs.
    63:05
    Just slide it. Slide into the DMs. >> Okay, Scott, give us our last words.
    63:07
    Okay, Scott, give us our last words.
    63:07
    Okay, Scott, give us our last words. >> You know what? Just go play more pinball
    63:09
    You know what? Just go play more pinball
    63:09
    You know what? Just go play more pinball and I'm heading to Guatemala on Friday, so we'll see you in about two weeks. Good for you, man.