The wait is over. A revolution in LED lighting for your pinball is finally here. Fully customizable, full spectrum lighting from PinStadium Lights. Order yours now at PennStadium.com. Let's kick this shit. Thank you. Hey, we're back and better than ever, Greg. This is Straight Down the Middle of Pinball Show. And this is my buddy Greg. I'm Zach Minney. We're your host of this wonderful program. And we are going to review a game today. A game that means very little to Greg, so we're going to probably have some B pluses. What are you doing? From the unboxing video to this. Just excited. I wore both my Jurassic Park shirts. I just got three of them, but you couldn't see any other ones, so I found a point list to maybe wear. Matches well there, buddy. But I wore two of them on this one. So are you excited about we've done an unboxing, we've done a first impressions, we've done a little bit of everything on Jurassic Park. Are you excited to let the people, let the world know what you think about this game? Maybe just a little. Oh, God. Just a little. That's you right there. I'm a grower, not a shower. Oh, well. It's not going to expand to that. That's a broken snagger. All right. So to do that, you're going to have some help this week. You're going to have some help with some certified SDTM reviewers. Do you know who's reviewing the game with you this week? I know Ken Cromwell. Ken Cromwell. Yeah. My favorite person, Ken. Special in-lip pinball podcast and the Flip N Out Pinball Streaming Network. Ken's super anal and kind of a grumpy old man like me, so I'm kind of excited about Ken helping me. A Ken. A Ken to Ken. Me and Ken are kind of brothers from another mother. Yes, very true. Me and Ken were actually bitching about something the other day, and he was like, I just feel like this has brought us so much closer together. That's right. And I was like, I feel the same damn way. Out of hate we've grown. Yes, we have. Grown together. And then our other certified reviewer is going to be the one, the only, the Ryan C. From across the pond. From across the, yeah. He's on the other side. Yep. He'll be watching this next week. Hey, Mr. Scholar, what ocean is that? Well, it depends on which way you're going. Direction you go? Yeah. Let's go to the right. Atlantic or Pacific? I don't know. We're going to the east. Atlantic or Pacific is what I'd say. Am I right? You don't even know. I was hoping you'd... All I know is the toilet water goes the other way and they don't end words in A. They say errs. Errs. Dadder. Dadder East. Dadder East. Dadders. Everybody misses Ryan C. He's come back in a big way for Straight Down the Middle. You're going to hear his insights and his reviews of Jurassic Park Pinball. Now, what we do know before we go into the gameplay is that this game was developed and released in 2019. Summer of 2019. Designer, who is it? Keith Elwin. Keith Elwin. This is Stern Pinball's Jurassic Park. They did Data East version back in the early 90s. They did the Sega version later 90s in Lost World. And now we have the new modern Jurassic Park. So we have Keith Elwin that designed it. He also did the formulation of the structure of the rules. We had Rick Nagle that coded the rules for him as they did teamwork-wise on Iron Maiden. We had art by... Johnny Crap. Johnny Crap. Also Johnny Crap. and then we had Jerry Thompson your boy Jerry Thompson I love Jerry Jerry Thompson my boy did animations Chuck Ernst and the team over there in the animations department and display department who are we missing anybody we're missing we're missing a lot of people this is a big team there's always a big team George Gomez helped our homie gomie trademark George Gomez helped on the TRX George developed this truck oh yes yeah George Motor Company mmhmm little GMC action See what you did there? Mm-hmm. We love George. I love George. I do love you, George. I've not met him, but I love him already. You know what? What? I've met, like, everybody in pinball. We've not met George Gohmann. But I've never met George Gohmann. Yeah, yeah. Maybe at Expo. Maybe at Expo. Oh, I'm making it known this year. Fingers crossed. So we're going to go to either myself or Greg. We haven't filmed it yet. It's going to do an overview of Jurassic Park and all of the shots, all of the code, the layout of it, and what you need to do when you play this game. Are you going to do that? Strap it on. Oh, God. Okay, here we are with Stern's Jurassic Park. I'm going to run through this guy real quick to show you the shots from left to right. Over here we have the escape shot. That is basically your ball save in this lane. Then right to the right of that is how you light your escape shot. When escape is flashing, you hit that stand up, and it will activate that out lane for you. Then you have your first letter in Chaos, the C, also the control room, and there is a stand-up target back there in the back to be able to access that control room. When you hit that target, then you can start your control room modes when control room is flashing. To the right of that, we have the cool Raptor pit. There's three stand-up targets. You'll see one on the left and one on the right, and then you've got your actual Raptor target in the very back there. once you strike that raptor target it will exit through a nice little gate to the same place where control room is and then roll down here to your left flipper for the most part if you don't hit it too hard in there or even actually if you do hit it pretty hard it absorbs it pretty well and you get a really nice feed out of there to that left flipper and can normally capture it then over there to the right of that we have our supply drop and you'll get some ricochets and stuff that'll hit that target but it's mainly accessible off your third flipper to the right that is the Raptor Tower. Now this is cool man because this is only accessible off of your third flipper and it's another one of those awesome 180 degree ramps like that we saw in Munsters. So it just comes up and then it will feed back down to your left flipper. To the right of that we have what you would consider your orbit. I guess it's technically kind of the main orbit in the game accessible off of your third flipper and when you hit that orbit you're going to come around and there is a post that will pop up and feed it down into the flippers or it will allow you to go all the way around and feed this third flipper down here and that is a very repeatable shot it's quick so when i say very repeatable um you have to have some skill to be able to do it to the right of that we have the t-rex ramp actually it's nothing like that but it's pretty close um so then that ramp right there that ramp comes around does a nice little loop here and it will come down and it meets up where the raptor tower is you see where they will join into one ramp and feed down to your left flipper as well to the right of that we have our spinner and it is the only spinner in the game but it is an awesome spinner and it's a Dalapasaurus and that spinner will do the same thing it will either if you you can make it all the way around to your third flipper or if you don't hit it hard enough or you hit that post it will drop into your pops as well and then to the right of that we have our pops and within our pops we have a target and that target is responsible for your amber awards It is responsible for your smart missile, and it is responsible to start chaos once you spell all of your letters. And here is the entrance to your Pops, your main entrance. So you can hit that straight up in there to hit that target directly, or a lot of times you'll get a ricochet on that amber target just when it's up in the Pops. To the left of that here is your truck, and it's your Newton ball truck. So anytime that you hit that Newton ball, it will swing your truck around, and it will change directions. on the game, which is pretty awesome. And sometimes if your Newton ball is over here in the way, well, it makes that path right there really tight and really hard to hit to be able to get in there to that, that Amber shot or your, your smart missile shot or chaos. And then, so to the right of that, we have our right ramp of sorts, except for this right ramp does not feed your right flipper. And as you will see, it makes you want to shoot it to feed your right flipper, but it won't no no no it does a corkscrew and it comes out to feed your third flipper which takes a little getting used to but it's super awesome and so speaking of third flipper to the right of that is our third flipper and again it's for your raptor tower it's for that orbit you can change direction on your truck your vehicle which way you're going off of that third flipper and you and hit your supply drop off of that third flipper. So there's actually a lot to do off of that. Now this ramp over here to the right, our last ramp in our last shot, it is also what feeds out of your eject down your shooter lane. It actually comes up every single time, shoots down, boom, hits that 180 degree ramp, comes straight back and feeds your right flipper. and it is also the only ramp that feeds your right flipper. So if you need that right flipper shot, you've got to hit it off the tip of that left, hit that 180, feed it back down to your left shot. Then in the center here, we just have our map with our dinosaurs. The green are the easiest, the yellow are the second. They're kind of moderate. So I guess you get into your orange and your reds, and that's your carnivores. They get a little tougher to hit and so forth. And I won't really go over any rules, but the rules are actually fantastic. that Keith has put out a lot of stuff on them, but this is a fantastic game. Oh, you know what I forgot? Holy cow. Let's get back in here real quick. I forgot about our set trap. So this is super important in here. So right in here, there's these little standups. So anytime that you, once you collect and you rescue your people, then you will have to set the trap for your dinosaur. And these will flash yellow. There's one on each side of the truck to be able to hit. and you need to hit those to be able to set the trap to capture your dinosaur and to close out that dinosaur mode i don't know how about forgot those because they're super important literally uh part of the core of the code but again a fantastic game man i hope you guys enjoy the review let's shoot this back over to uh zach and i all right in typical straight down the middle a pinball show fashion, Greg, when we're doing these reviews, we've changed things up a bit. We talk about art shots, layout, rules, code, et cetera. But they're weighted. They are weighted now. Weighted. They are weighted now. Now you guys can see our weighted grades here. There you go. So Greg's going to be basing his reviews and his standards right there on that. And then we have Kim Cromwell and Ryan C have their own weighted grades. Dun, dun, dun. Yeah, we'll see that right now here. Ryan C. He is a very heavy playability kind of guy. Ryan C. is at shots and layout 25%, rules and code 25%, enjoyability 15%. He wants to play the game. He said when it comes to art, 2.5% weight. Toys and Innovation, he likes those 10%. 15% on music and call-outs. 2.5% again on display and animations. 5% on theme. Have we ever had anybody split up a percent and give a half percent towards something? No, I'm not sure. I don't think so. But thanks for making me do the math there, Ramsey. Damn Aussies. It worked. Ken Cromwell, he's very much balanced. Very typical to us. His highest weighted grades are shots and layout at 20%, rules and code at 20%, enjoyability, the big boy, at 25%, theme, display and animations, music and callouts, all 5%, toys and innovation, 10%, art, 10%. Very fair. Very balanced. So let's kick this shit, as you would say, my friend, and talk about... We're going to start with art. Hot damn! And they'll go uphill from here. That's where you miss the pinball. So, Art, Johnny Crap, this is his first pinball machine. He's done. This is a zombie Yeti creation, right? Zombie Yeti said, hey, Stern, check out Johnny Crap. He is an original artist. He's an illustrator. He's wonderful at what he does. We heard through the grapevine before this game was released that Johnny Crap was doing it. We checked out his portfolio, right, his website. And he did some really cool stuff. And Greg is scratching his head. Greg, what are your thoughts? So this is where it kind of kills me. Okay. Is I went in with a C on the art. Oh. And I think that it deserves a lot of explanation. Shots fired. I do not like the look of this machine. We're talking about the Pro. The Pro. This is the Pro. I do not like it. The Premium, I think, looks quite a bit better. That's honestly one of the reasons why I'm getting the Premium. Not just because of the T-Rex and everything. You really like the art of the Premium. I like the art a hell of a lot better, and I think the LE is a little, I don't like it either. You don see it in person but if you had to just based off of pictures if you saying a C for the pro art what would you say for the premium C to let the viewers know kind of what C plus No shit I say that kind of hard You like that right after I would say maybe a B minus or B Okay, so it's better. It's better. You know what, I might go a little higher than that, honestly. We'll wait to see what's like in person. Maybe a B plus. Yeah, I gotta see it in person. But here's where I get the hang up, is that this is the weird thing about what fits. You know what I'm saying? It's like an actor in a certain role. It's like, well, can you imagine if they were played by someone else, how much shittier that would have been or how much better that would have been. That's what I think this is with Johnny. I do not in any way think Johnny is a bad artist. I looked up his stuff. Some of his stuff just missed the damn mark, some of his things. But some of them are so fantastic and they're so phenomenal. And most of it is stuff. The Stormtrooper piece he did, remember that? Yeah, it's great. And most of his stuff that is good is very much like Yeti. it's original pieces you can tell his hand and brain is doing the exactly so I don't think that Johnny is a bad artist what's the problem he didn't fit and I don't even know if it's all his fault it just like I've said before the mashup is what's bad it looks to me like something out of an illustrated kids book of dinosaurs it's that common over in the jungle comic book very comic book like if you look at the jurassic park comics that came out in 93 from tops or whatever no one knows that those it's very mirrored of that so they looked awesome and johnny's art looks awesome it just when you're mixing your dream theme and your dream hobby yeah it just you gotta be perfect yeah it just doesn't fit fit this pinball machine like i i wish that stern would have gave him the opportunity to do something like metallica or something that he had more creative that wasn't so nostalgic and so ingrained in culture are you upset that there's not a logo on the back yeah i don't like it i don't yeah i don't like it and you messed like you messed with the freaking you the the red white letters like you messed with that like that's what i'm saying that le's got the logo that's where i'm weird yes yeah the uh premiums got the logo too on there but like you think that's the problem that i have with this whole pinball machine, I'll get all the problems out of the way, is that I just feel that there was no trueness to the franchise. And I know even if you want to go your own way and you want to do that we're all thrilled sort of thing and you want to create your own world of Jurassic Park that I just got hired and I'm the new guy at the park and all this stuff, that shit is fine. But don't mess with something that's so damn iconic. You can't redo the freaking laddering. You can't change the colors and shit up and make it your own. You just can't do that. They got the font right. Yeah. But, I mean, you know what I'm saying? Like, it's just not my preference for this machine. But I don't think the guy, I think the dude is a phenomenal freaking artist. So, like, I hate knocking him because I think he deserves a lot of credit. Because seeing other pieces, like that Dilophosaurus, like, freaking looks, it looks cool as hell, man. It's awesome. But would they be together? No. And you were having issues with all of the, the raptors looked like they were from Jurassic World and Blue. And you nerded out and. Yeah, and stuff. and just I don't like the truck, which that falls on Gomez and that sort of thing. Yeah, Johnny Kraft's like, wait a minute. Yeah, so and, you know. The boss told me. Yeah, that's the thing. It's like we don't know what direction Johnny was given. It said do this, do that, or anything else. But, again, like I don't want to heart the guy that he's a bad artist. It just did not fit this pin to me. When you were seeing the pictures versus in person, did it get better, worse, stayed the same? No, same. Stayed the same? Yeah, it actually might have been. No, pretty much the same. No, I do. I do. I will be honest. The play field I'm mixed on, but I do love the map. The map and the coloring and everything else is very good. Kind of the throwback to the Dead East. Yeah, I did like that. I do like looking at the play field. I think it's solid. So, Nedry? Yeah. Nedry's well done. Nedry's very well done. That's what I'm saying. The guy is not a bad artist. In the cabinet of the freaking, now, I will tell you. I've even said this. If anybody's got a junk cabinet, something that's split, something that falls apart, I would hang the velociraptors in the kitchen scene. Oh, the premium. Even Johnny nailed that, dude. Okay. That was awesome. Johnny nailed it. Nailed it. On the premium. Yeah, on that side. That's why you're getting the premium. That side. The one side. On that one side. One side. One side. So you're in a seat. Yeah. All right. Sorry for the long thing. This is your jam, man. I think the dude needs some credit, though. Do you want to see him do another pinball machine? Man, I'm mixed on it. I think that he needs the right project. I don't think that he's someone that you can toss anything to. I wish that, like... I think as much as people love Dirty Donnie, he may have struggled with his license as well. Yeah. Oh, easily. That's what I'm saying. They just picked the wrong guy for the job or the wrong job to that guy. I think he could murder some other things. Zombie Yeti, a.k.a. Jeremy Packer (Zombie Yeti), he drew a hell of a beautiful dinosaur on Deadpool. I'm just saying. Well, yeah. Just saying. But he didn't have to fit a franchise. Okay. You see what I'm saying? I see what you're saying. I see what you're saying. It's not Zombie Yeti. No. And it's not Christopher Franchi. No. And speaking of, Ryan C. chiming in from across the world. Ryan C. is at a B-. It's a little bit higher than you. Yeah. Ryan C. said, quote, the artwork in person is decent. It just sucks compared to Zombie Yeti and Christopher Franchi stuff. He said the bar has just been set too high. He went on to say, poorly executed theme recognition. Yes, see. He didn't even get the colors right for the words Jurassic Park. Sorry, Johnny Crab. Yeah. Okay, so B-. He's still within the acceptable range. But that doesn't fall on him necessarily. I think it falls on like a project manager. Someone would come in and say, hey, listen, Johnny. Throwing shade to the Greg Freres, okay. You can't do that. Okay. Let's listen to see what Ken Cromwell had to say. He put it at a C+. Both higher than you, but you guys are in the same range. Ken Cromwell said, quote, something about the artistic approach for this particular title didn't resonate with me like prior releases. the artist is obviously extremely talented however back glass and cabinet art just didn't feel like it captured jurassic park as i intended it to he said playfield art is more appealing to me versus the cabinet artwork i'm appreciative of the efforts and look forward to johnny craps next game okay i think it is c plus for ken cromwell b minus for ryan c a c for you on art let's move on let's move on to shots and layout this is keith ellen we know that he just destroyed it tore it up in iron maiden He took a theme that, look, guys, not a lot of people like that theme. There's plenty, but not a lot of people. But a lot of people had to bow down to it because it was so fun. It was so good. Now, did he duplicate it? Did he come back with... Are you asking me? I am. I think so. I think that it is a more polished, refined Iron Maiden. Whoa! Because I think that Elwynn, like, if you play... So, you know Richie's got such amazing soft flow. King of flow. King of flow. Borg has like a... Borg? Borg is like a fun factor ramp kind of guy. Yeah, but I will say that you could play a Borg game and fully say, that's definitely a Borg game. Yeah, I think you can. Because he kind of bounces... I think Borg's kind of all over the place a little bit. Very much a traditionalist jumble. Yeah, yeah, exactly. So, yeah, I mean, you could point it out in that thing. But I'm talking about just feel. Because Gomez always has the tight ramps. It's clunky. It hits hard, things hit hard. They're still fantastic games, but I'm just saying the feel. And I think that Elwynn, honestly, like Elwynn, which I think Borg actually did it with Munsters as well, but I think Elwynn encompasses both of those. Elwynn's games are not the smoothest games in the world. They're not, you know what I'm saying? The feel and just senses. It's unique. I like Elwynn because his shot layouts are unique. Yes. But they still flow. But they still flow. That's what I'm getting at. It has kind of a clunkiness of a Gomez game where some things will hit a little harder. Maybe it's just the pure metal ramps and so much metal. But he finds a way to make a loop or something that is so smooth. And that's every ramp in this game is smooth. Maybe could we call Keith Elwin the combo master? Dude, when you light this game up comboing. You don't have to stop. No. The only thing that does hold him is that damn post. The king of combo. Yeah, I think so, dude. And, like, this game, if you have not played it, and those that have, like, this game, the shots are almost, it's like a Tarantino movie. Wow. You're like, how in the, how does this work? How in the hell are you throwing a cartoon in here, and now you've got some chicken and a samurai sword. Long dialogue. But it feels so good. That's the way this is. You're like, how in the hell. I think I agree with you. Yeah, how did he put these shots together, and how do they all work? That's pretty nicely put. I don't have a ramp, technically, to my right flipper. That's right. How in the hell? When I first started playing, I found myself shooting that right ramp with my flipper. But no, I'm going to shoot this weird-ass little 180 ramp tucked over to the right. They're usually clunky, but it's not. It's smooth. No. It's so... He's got spinners. He's got loops. He's got four ramps in this game. The pop bumper area alone. I had to get up there and actually look because I'm like, what the hell is actually going on up there? Even the C-shot. I like the C-shot. And then it catches it with the post? Yes. That feels good. Yes. The Raptor area feels good, too. The Raptor area feels good. I do think that the Raptor area can be somewhat underutilized. Oh, okay. But you can backhand that Raptor. It might be a code thing, though. No, I'm not... It might be a code thing. Yeah, I wish you could activate something else besides the Raptor tribal. Wait until you get your premium. Ooh, that gate comes up. Oh, yeah. Well, I'm excited to see how that plays, too. But, you know, you can backhand that. Like, a lot of people were complaining online. and they said, listen, I've maybe started the Raptor multiball a few times, but when I get anywhere close to it, like once I've trapped the one Raptor and I get to the other one, I just literally sit there and backhand. It's still a little tricky. You've got to catch it. Yeah, and you've got to hit it right in there and still have enough velocity. It feeds with that wire or it feeds with that metal guide. It feeds right back to that left. It's gorgeous. Like everything about this. What about Keith Elwin and his new approach to captive balls? We've seen it in Iron Maiden. It's like a variable captive ball. On this one, we see a captive ball that has action. Yeah. Kinetic satisfaction is what he says. And you know, I was very curious about whether that was going to be a smooth mech or not. But it doesn't always take a hard hit. It's a very... It glides. Yeah. And what did he say? Didn't he say he designed the game around that mech? Remember that on an interview. It's pretty awesome, dude. Oh, man. Metal ramps. Yeah. Metal ramps. He likes those metal ramps. Well, the left one is a Plantser Grimp, the right one. That Whirling Gig, the Lethal Weapon 3 thing, feeds it right to your third flipper. Boom. Combo time. Boom, ba-da-boom, ba-da-boom. Well, that's the thing. Not only did you do that, but you did those Borg, again, like Borg had on Munsters, that 180. You got two of those. You got that circular. You could have just straightened that out or done something. But to do the little Whirling Gig and it come only to the third flipper? Yeah. That's insane, dude. And you can only hit that other ramp off the third flipper. Yeah. So it's a neat, super neat layout. It's something that we really haven't seen. We're always wanting innovation. We're wanting change and layout. This is so different. And a lot of times, different doesn't work. Very much so. We can think of past designers where they're always trying to get cute and be different, and they just don't work. Yep. This not only works, it works very well. So much so, my friend, that you rated it an A-plus on shots and layout. That is perfection. It's impossible not to. That is perfection. Impossible not to. Well, Ryan C agrees with you. He's at an A-plus in shots and layout. Ryan C. says, quote, the shots are obviously the best about this pinball machine. I purposefully did not watch a lot of footage on the game. We discussed that on this week in pinball podcast. Walking up to it in person, I don't think I've ever shot a game that feels so right. It's freaking awesome. There's a good mix of easy shots and tight shots. He said, I was just at pin fest. I walked up to people and asked, what do you think? And not one person said that this game sucks. Not one person. I've never, ever seen that before. every person said that it's fun and they want one it's the type of game that when you play it you want to buy it i agree i agree can you get higher praise than that no ken cromwell's with you guys he's in a minus a little bit on the other side of the a's but i think his his verbalizations are the same he says quote multiple shots on this game keep me engaged at all times from the initial skill shot to the double super skill shot it just feels satisfying he said the higher difficulty shots, like the letter O in Chaos, for example, are more fulfilling than they are frustrating, which makes the layout highly enjoyable but never getting boring or redundant. Setting up your missile shot and squeezing it by the Jeep's Newton ball is one of the most satisfying shots in recent memory. Damn, Keith Elwin. I think Ken really said something that is important about this game. These shots are tight. Almost everything except for that left ramp is fairly tight or it's at a weird trajectory like that ramp to the right flipper or even the left over there at the C. But things like that O or that right ramp, it's exactly what Ken said. Right ramp right there? They're more satisfying than what they are frustrating. I disagree. Really? Not that I'm supposed to say. Really? Like the O shot is... Oh, the O is a pain in the ass, but when you hit it, it's one of those shots like... And it's so smooth that it's insane. How many times have you ended a game still needing that O? Oh, so many times. That shot's frustrating. And the loop. The loop is so fast, forget about repeating it. He designed this loop so you can try to repeat that loop, but more than anything, you're trying to hit the tower shot after that loop, right? Bam, bam. Which is an insane combination when you do. And you back up your left flipper for the right round. Or the O. Or the right right ramp. Oh, Jesus. Wow. A plus A plus A minus Ryan C also said he loves the fact that it was designed where when you hit that O shot if you hit it perfectly enough it will come around to that upper right flipper Yeah. And if you hold it up like you do on the shadow, it'll take another little loop back up there and activate that shot. Oh, I've never tried that. He said, yeah, I've done it. It's nice. It is nice. He also said if you're coming around the other way and you hold that top flipper up, it will hit your supply drop. Yes. Now, I have done that quite a bit. You're not just flipping. You're using it as a barrier. Well, that's the thing. You did it on Iron Maiden. Remember the drop targets? It comes out of that. You hold it up. Hits the drop targets. Keith crammed this game full of everything. There's a shot everywhere. There is. But I was so terrified that it was going to feel too cluttered and too full. But it doesn't. That left ramp's so smooth. Yeah. So smooth. And it's easily. And it comes winding around. Yeah. What about the spinner shot? Oh! The spinner is butter. We'll talk about the feedback. And that's some sound, too, going in there. Yeah. The guys talk about that, too. All right, so we know Iron Maiden shot well. We know the rules and code were well in Iron Maiden. This is Keith Elwin's sophomore approach to rule structure and foundation. Let's talk about the code. What do you think? You know, man, I'm kind of... You're a solid A. Yeah, I mean, I got an A, but it's tricky to me. Still better than most of anything. Yeah, it's a weird thing to me. So I'll give you a brief rundown here of this. You just got to hear it. So you've got white shots. You've got less white shots earlier on in the game. And when you hit a white shot, then that's what gets you closer to starting the mode. Then once you're able to do that for your dinosaurs that's along your map, then your left ramp will have a flashing white target to start the mode. Once you do that, you're able to start the mode. You can select which path you go on by hitting the truck, left or right. But once you do that, then you've got to rescue so many dinosaurs. At the first, it's one dinosaur. You're rescuing workers. Workers, sorry. I said dinosaurs. Then you're capturing the bastard. Yes, then capturing the bastard. So you rescue a worker, and the further along you go, depending on whether it's a carnivore or anything else, you've got to rescue more workers. Carnivores are mean. They'll get you. They're mean. They'll get the workers, and they'll clear that spot and everything else. They all have special abilities. Yeah, you get things for it. But I'm going into a specific point. So you rescue that worker. Then you've got to set the traps. Set the traps. Two stand-ups. Two stand-ups on each side of the truck. Okay. And at the first, again, you just hit one stand-up, you set the trap. Okay. Further down the road, it progresses harder. You've got to hit two stand-ups. And get low. Yes. And so forth. And then after that, then you've got to hit one of two flashing yellow shots. Oh, yeah. To capture. To capture the dinosaur. And so that is sort of the gist of the code. And it's repetitive in that sense. That's one part of the code. It's one part of the code. but it's the main structure of what's going on within the map. Gotcha. And, but it's, it's, it's repetitive, but it's not because, you know, say that you start with, uh, what's, what's one like the, the, what is it? The brachiosaur or whatever on there. I have no clue. Then it's not always the same three shots to rescue the, Oh really? I didn't know that. Yeah. It can be varied. It would be different. So it's not so linear, but it is still very repetitive. But at the same time that it's repetitive, it's still challenging and fun okay so like i struggle with i guess i guess just from looking at it what do we have 0.89 code 0.88 maybe 0.88 we still got a ways yeah it's a ways to go but i don't see any of that significantly changing because like i said to me it's the core iron maiden added a lot as it was going through the code yeah i mean i don't know like it it feels good and I think that I just get worried that it'll run out. That it'll be repetitive. You see what I'm saying? On paper and when you really look at it you're like damn that's repetitive as hell. I don't know because but I don't really get that feeling. You're still chasing the chaos letters. You're still going for control room modes. You're still going for T-Rex events. I never go for T-Rex events. They just happen. You're still going for T-Rex multiball. What I'm saying is Okay, so you're talking about a linear subset that's 20% of the game. There's a lot of sub-modes. A lot of stacking. To me, this is, I think, what Gomez was trying to achieve and wanted Dwight to achieve in Munsters, is it's sort of a simplistic rule set, but it has all the sub-modes that Munsters didn't have. I think if Munsters was to add in these different multi-balls, do the chaos, do little side small things, I think that Munsters would be a super phenomenal. We also know that there's multiple, they're not coded, but there are multiple mini wizard modes. Oh, yeah, the wizard mode kills, because I've already been to Visitor Center. You blew up this game. You were like 1.5 billion? Yeah. You're an A. But this is the thing that I have to get at with this code, too. This is the problem that I have with the code. I held you rated an A. Okay, go ahead. Well, because it's still fun. It's still phenomenal. Like, that's the hard thing. And I was talking about this, maybe with Jeff Patterson. Not with me. No, not with you. But there's no moments. There's no real moments. There's nothing. No, there's not. There's not. You've got a lot of shit going on. Yeah, it's cool. T-Rex is screaming for T-Rex multiball and everything. But it doesn't. Nothing really changes. He's wrong. Nothing captivates you. You ready for it? Yeah. Smart missile. Oh, smart missile is awesome. But there's one moment. Okay. No, I will say there's two moments. So right before you go into your raptor multiball, Now that's awesome because the lights are better on. But that's the stuff that it needs more throughout the game because stuff is so repetitive. You need to turn. Maybe code gets there. You guys have got to code these modes. I'm still confused about what the hell is going on with the Spinosaurus and T-Rex. Do you have a shaker on yours yet? I heard the shaker is incredible. I do not. I love the T-Rex chase. That's a moment for me. It's sort of a moment. I'm trying to accelerate with the truck by hitting the captain ball. Then I'm trying to get away from the T-Rex. See? I see him on the screen. I like that. My problem, though, is maybe two. maybe and it would make the game i think a little too hard is they need to they need to isolate those moments then let's hear what ryan c ryan c is at an a minus yeah he's in a minus he says quote the rules are a bit unintuitive there's a bunch of displays trying to explain what to do and the font is pretty small i was just relying on people next to me to say shoot this shoot that the cool thing about the rules is that it's linear in a sense you got to get up to the paddocks through the stuff, left or right, but you can also do chaos all day if you want. You can choose to do multiball all day. You can do the events. You can play the control rooms. It doesn't lock you in. You can do whatever the fuck you want. He goes on to say, it's being sold right now without the wizard modes coded, but we're rating it as it is right now. It still needs some polish. I'd like to see some more call-outs that tell the player what to shoot. Shoot left or right. Shoot right or left. Kim Cromwell is at a B+, lower than both of you guys. Ken Cromwell says, code feels fun and almost complete as it is out of the box. Chaos and Raptor multiballs are crucial to big scores, and stacking with modes is super fun. Choosing your path through the park adds a, quote, choose your own adventure, end quote, kind of feel. And, you know, that may be a little bit of a killer, too. Yeah, because you can go to T-Rex. You don't have to go to T-Rex. Like, you can go and. If you're going point-wise, chaos is, like, you can't do anything unless you go into chaos. Yeah, because you're adding balls. You're doing. Yeah, it blows the game up so much that I'm not saying that it's unfair. You never go for Raptor multiball. No. I mean, you still get good points off of T-Rex multiball if you're good. If you keep going. Yeah. And you build the shots leading up to it before your final shot to lock it in. Because it's kind of a hurry up. Cool code. So B plus for Ken Cromwell, A minus for Ryan C, and A for you. What the fuck is Ryan C doing on this? Yeah, toys and innovation. Well, I think I know where he's coming from. This is a pro. Yeah. Reminder. That's what I was going to say. This is the pro. I went in an A, and I guess that I'm looking at more of an innovation with so many shots and so forth in the Raptor pit. Okay, I see the innovation. And the truck even. There's still a T-Rex on there, guys. Yeah, but it don't do anything. It's a stagnant toy, but it's still a toy. It's still a toy. It's still a cool toy. Okay, so you're in A. Yeah. Ryan C is C+. Oof. That's what I'm saying. What the hell is he talking about? That's why I think maybe he's thinking that it's just lacking. Well, he said, quote, he explains it. He said there really aren't any toys in the Pro. You can't call the up post a toy. It's a cool staging device. The ball is staged nicely, but I don't really consider that a toy. Really, all there is that moves around as a toy is the truck, which moves left to right, which is cool, but it's kind of annoying that it blocks the shot. So it's not a toy that you can enjoy as much as you should. Oh, I like it because I think it's challenging. I agree. It gets frustrating that it's blocking my shots, but I also have to make sure that that Newton ball is turned the second way sometimes because even hitting that spinner shot from the right flipper, you want that Newton ball to the right. I kind of like it, too. I do, too. And I like how you can, on the smart missile, if it's to the right, you're like, well, it's going to be even tighter. But it's doable. Yes. It is doable. It's doable. And that feels even better. I actually kind of like it. It's almost like a defense. Yeah, I kind of disagree with him there. Ken Cromwell said, B. B for toys. He said, the Jeep featuring the spinning Newton ball is innovative and plays a unique and strategic role in progressing through the park. Yeah. He also said, talking about the premium LE, the addition of the moving T-Rex and virtual lock in the Raptor pin are actually huge upgrades from the Pro model. In comparison to recent pinball releases, these are welcome additions and really change your overall game experience between the models. So he's saying, hey, I know we're rating the Pro, but we really, really should think about how great that moving T-Rex and ball capturing T-Rex is. I 100% agree. I mean, it's game-changing. We played it last night at this. Game-changing. Game-changing. So that was toys and innovation. Keith Elwin and Iron Maiden had no toys. No. I would say there was some innovation as the post. Which I think is kind of honestly kind of another one of those awesome things because you didn't really rely on toys. I'm more along the lines of you when you say, hey, because. To me, the T-Rex is a toy and it pulls you in. Music and call outs. You're at a B+. Solid. That's a solid score. I think that. It's better than your art. I think Jerry did amazing, not just with the original score, obviously. I do like Jerry. But the dinosaur sounds, the hit of the spinner. Now they just recently added that when you do start that mode, you get a little bling. Oh, really? Yeah, or maybe it's when you get a rescue. It makes a little sound now. A little indicator? Yeah. All the sounds are fantastic. My hang-up that kept me from going to an A, and I actually kind of wanted to rate it lower, is their shit hole call outs. Oh, okay. They don't like the call outs. No, they are freaking horrendous. Every single one of them. If you're not even going to somewhat mimic the movie, then you should have never taken a few quotes from the movie. Welcome to Jurassic Park. Yeah, in some bullshit voice. They should have been left alone. Even just the call outs, they're so just, they're too stern. What are you doing, Nedry? What is Nedry doing? Yeah, they're just so strong. I need Nedry on this. Nedra's not here. Yeah. Like, they're just so angry and strong and just something. Greg, we're talking about music and call-outs. How about the John Williams score? That's what I'm saying. When you turn and press start. Bum, bum, bum, bum. Gorgeous. Ew. It sends shivers down your spine. But I'm telling you what, everything in between that Jerry did is fantastic. Ooh, baby. Like, it is a great compilation of music and sounds. And I've argued it before. If you could choose call-outs from the film or the score, which one are you going to pick? Oh, the score. Exactly. They did it right. Well, because the call-outs in this don't fit. They just don't fit. I'm just saying, if you're going to pick, let's go with that. They just don't fit. So B plus for you. Oh, God. Oh, baby. My word. I thought I smelled strawberries. I'm never going to clean this. You might want to disinfect it. No. Why is it burning? Something is burning. You feel something crawling? That's right. Oh, Miss Bone is here. You want to review a game with us, Miss Bone? No. No? That's all the loving I get? Usually you include a little tongue. It's too hot for TV, what she just did to me, ladies and gentlemen. I'm too hot for TV right there. This is supposed to be the greatest review of my life, and it's been tainted. No wetness there. It's been tainted. Miss Bone. Tainted. About to miss Bone her real quick. Give me five minutes, Greg. I love that she just came down here. All right. Oh, boy. Ladies and gentlemen, I feel lightheaded. Okay. We're going to have a child. That would make him your sibling. All right. Sorry. Jesus Christ. Okay. So, Ryan C. I do love Miss Bone, though. She's sweet. Ryan C. on music and call-outs. He said, wait a minute. I can't even rate them together. He said, the music is a B+. Yes. But the call-outs are a C. See, that's what I wanted to do. So we put them together and we gave them a B-. That's great. Ryan C., I love this. He said, quote, the spinner sound is possibly the greatest spinner sound I've ever heard in a modern game. He said, I don't think it beats Quicksilver, but the sound of the spinner, that is what happened when I first played the game. He said, this is no joke. Someone was watching me. I hit the spinner. Then I hit the loop shot. Then I hit the tower shot. It's a three-way combo. And the entire time, the spinner is just making the insane sound like, that's what he did. It's like a Dilophosaurus on crack cocaine, man. He said, it's just going absolutely nuts. So the ball returns to my left flipper from the tower shot. And I drain on purpose. Because I was in awe with how good that shot felt I believe him dude I believe him so much Yes because it is It insane Insane He didn like the call He went on to say that, he said the problem is that the call-outs are specific to the game. The game doesn't follow the movie, so you can't, he said, it's not like you can just Bobly Bobo that shit. Yeah. You can't do it. No. So it's not going to fit regardless. It's worse than Bobly Bobo. Ken, Ken Cromwell's a B+. You guys are kind of right in the B range. I told you, me and Kim were going to be. The pluses, the minuses, right in the B range. He said, quote, the JP theme music is huge in this game, as well as the overall audio package. Timely sound effects. That's a good point. And musical score reminds you of how polished the audio package is on this game. Yeah. Jerry Thompson is polished. I told you. He goes on to say the call outs are what drop this a full letter grade for him. A full letter grade. I still said I would have went higher myself. I just couldn't. He said, although serviceable, the main character of this game feels separate from an otherwise very well-synchronized audio package. I agree. I agree. It's just too harsh. There's just something that's just not, it doesn't work right. It just does not feel right. Okay. You know what did feel right? Your mom coming all up in here on me. It felt real right. I'm still sweating a little bit. That's nasty. A little moist. That's nasty. Chromit. Brassit. Black Nicolet. Candy Chromit. Powder-coated. The possibilities are endless at pinballplating.com. Your pinball machine deserves the best. At Comet Pinball, you'll find the best variety of LED products with the best quality LEDs. And most importantly, at the best price. Your collection is begging for an upgrade. Order yours now at cometpinball.com. Check out pin graphics for the latest and greatest in pinball enhancements. power blades blade skins pin blades and even more visit pingraphics.com now to see what's available for your pinball machine all right we gotta move on let's move on to displaying animations uh i don't think stern's moving backwards in this department oh no actually yeah really well so i think this is being heralded i will say with the public's opinion 99 of the animations are well 98 of the animations are freaking fantastic i'm like you dude like the shitty spinosaurus or whatever on the play field with the worker that looks like ass the workers you don't like like the uh like the um i don't know what that is i know when it augmented reality or something where it shows you the play because it's out of place and then the workers just you know what i would like them if they're going to show that there i'd like to see it more you know why they're doing that they're doing that because it's teaching the player this is what you're looking for the rescue shots the arrows that's what it's doing it's a it's a training Yeah, but it's stupid. Okay, well. It's terrible. But the goat is fantastic. The helicopter is fantastic. Yeah, the actual, the helicopter, like the Tyrannosaurus Rex, like that T-Rex multiball. Oh, my gosh. Oh, that shit looks awesome. T-Rex chase? Oh, yeah. Where he goes through in slow motion in the course. All of it, honestly, is the best animations, like, from scratch that I feel that Stern has done by far. People are saying this is the best Stern animation. Easily. That's what a lot of people are saying. Easily. Like, by, like, leaps and bounds better. You gave it a B. You still gave it a B+. Yeah, because it's still good. Okay. Cleaps and Bounds. B plus. It's not JP the Win. Is it not? But it's good. These animations are wonka. It makes it tricky. That's not JP's drum suit. Pirates. Okay. I compare a lot to Pirates. Because his original animations on Pirates was fantastic. Ryan C said, you know what, mates? I'll give it an A. He said an A. He said, quote, the animations are really cool. It's a pity that they had to put that much into the animations when they could have just used the clips. But it's cool. It's cool, he said. Ken Cromwell from the Special Inlet Pinball Podcast gives it an A as well. They're both higher than you. They said, or Ken said, quote, From the moment you hit the start button to the very end of your ball bonus sequence, the animations just keep coming. They do. There's a lot of animations. He's right on that. There are a lot of animations. They put a lot into this. I agree. The display does a great job of presenting a storyline while keeping you informed of your progress without becoming overwhelming. One of the most, if not the most, fun display and animation packages ever released from Stern Pinball. Oh, I agree. Most fun? Deadpool was pretty damn fun animation. Nah, Deadpool was more fun. There's just so many. I'm proud of them that they jam-packed it. This is probably four times as good as Iron Maiden. I do believe that. But here's another one of those things that we go back to the art. It's like that in animations, too. There's the ankylosaurus. The ankylosaurus is swatting your ball back. Now, while that, when someone who is not familiar with the franchise or don't give a shit about the franchise, you're like, hey, what about that son of a bitch with a giant club on the tail to smack the ball back at you? Hey, you know what? Shit, that's awesome. This is great. But it's not true to the franchise. It's true to Jurassic World, but it's not true to the Jurassic Park franchise at all. Nobody knows that. But that's what I'm saying. You cannot hack up franchises. You cannot do it when it's so globally known and so big. That's so silly. It's a damn dinosaur with a claw on its tail. Everybody knows that. They don't know. I'm telling you. No, I love the Triceratops skill shot where you're breaking through. There's the Triceratops in Jurassic Park. What about if you get a high score, that slow rendition of the Spinosaurus and the T-Rex? Oh, that's awesome. I'm just throwing something out there that irks me. What about... Uh-uh-uh-uh. Do you like the computer? Different control room? I do like the computer, yeah. Uh-uh-uh-uh. Control room and the switches, doing the toggles and stuff with the switches is awesome. I'm good with all that. Okay. Everything else. You guys are rating this very high. Okay. Theme. Oh, jeez. A+. Everybody's A+. It's a globally known franchise. King Cromwell A+. I swear to you, as in memorable, iconic franchises, like this one I think is second probably to Star Wars. Ooh. I honestly think I would... For you, you said... I think it's number one to me. But I'm just saying, trying to be an outside perspective, I think it's even as badass as what Harrison Ford and Indiana Jones was. You didn't have... There was toys, there was everything of Indiana Jones, but they never caught on. You never had any of that. You do Jurassic Park or Star Wars. The memorabilia wasn't there. I think Jurassic Park literally hits just behind Star Wars. Comments on our YouTube, on our other videos, have said Greg is completely right. This is our generation's Star Wars. It is. It truly is. It truly is. So eloquently spoken, Ryan C. said, quote, it's Jurassic Park. It's the most recognized dinosaur franchise in the world, and dinosaurs are very much. Ken Cromwell, he's always good with words. He said, Jurassic Park as a theme in its own is incredible. The challenge of creating a unique Jurassic Park experience without heavy use of movie assets was a success on this pin. That said, it's not Jurassic Park as I would have hoped. but it is definitely an above-average implementation of the theme, and I don't find myself disappointed. I agree. I agree. That's so solid. Damn, Kent Cromwell. I agree. Other than some of the art and the cohesion of everything, I think to take something they tried to have made at your own while I'm pissed at that, that they wrecked something so great, they still made a super solid, cool, immersive world in package. Okay. Let's put it all together. Enjoyability. Oh. Sometimes that's theme integration. Sometimes that's just how much fun you're having playing the game. You've spoken on it. A+. A+. I love it. I literally think that this is one of the greatest games ever. Ever made? Wow. Ever. I can't get enough of it. That one and a half billion point game that I did. I'm jealous of that one. I don't even know how. The game was 30 minutes long. Is it too early to call this a classic? will it go down as one of the greatest games ever made? Yeah, I think so. I think so. I think you might be right. This is my problem with it, though, is I don't understand what happens with Stern. To me, this is just like The Walking Dead. I still think The Walking Dead, while tough, was one of the greatest rule sets, one of the greatest shooters, one of the most amazing games, but it had stupid shit call-outs. It was fixed with somebody, a hobbyist fixed that. No, they fixed it. I'm saying, though. Stern didn't release it and it was art art that did not fit it art that did not fit it art wasn't great no and so what are the two things that kind of make you like man I like my Walking Dead but I don't know I kind of toss it because of the art and the fine details and how does Stern killed it so long with so much and then they do this you get this right you f*** this up Enjoyability, you're an A+. A+, it's the best game ever. This is Jurassic Park. Ryan C. said A+, as well. He's wanting this game bad. Ken Cromwell, A-. You guys are in love with this game as well as the rest of the world. How many Jurassic Parks do you think Stern's selling? Oh, they're going to sell a ton. This game's going to be huge. Do you think this is their biggest release since what? Ghostbusters? Ghostbusters, yeah. Before that, maybe? Do you think they're going to sell more than Ghostbusters? I think I'll sell Ghostbusters because the flipper cap. This game just shoots better. More than Lord of the Rings? more than Simpsons pinball party yeah I think it'll I don't know because you were different more than Star Trek different stuff yeah I think so this game's solid dude wow this game is freaking amazing okay this is special yeah this is special I was literally telling somebody you've told me this like I am so like oddly blessed in the world of pinball yes that in this day and age that they took a franchise that was from 1993 remade it didn't do Jurassic World he picked Jurassic Park it's been done before and I'm able to get my dream theme in a pinball machine again. Not only are you able to get your dream thing, you get one of the best layouts, one of the best games. Literally. Solid. Ryan C. says, when it comes to enjoyability, quote, I'm serious. That three-shot combo with the spinner sound, that's all the satisfaction I need in a game, and that's just one part. Listen to this. This is interesting. He said, other manufacturers are attempting to make games as a whole to capture that feeling, that satisfaction. And Jurassic Park does that with just one part. and that's just the beginning of what this game has to offer. That gives me a little goose chill. I can agree. A little goose bumps. I can agree. King Cromwell said he agrees, quote, taking everything into consideration and rating my overall pinball experience on this game was easy. After hundreds of games on this title, I still crave coming back to it on a daily basis. Very few pins keep me consistently coming back for more without taking some time off, But Jurassic Park continues to seduce me into playing just one more game. Well, that's what I was going to say. I think you cut me off. But when I put up that one and a half billion, did I finish that? I think you cut me off. I did, yeah. Didn't feel like it was going anywhere. It was literally like a 30-minute plus game. And I stopped and I was like, son of a bitch, man. I'm wore out. I remember you saying this, yeah. I still about hit the start button again because I'm like, I can do better. That's a testimony. I can do better. That's a testimony. Yeah. Because I don't know what games that I have. I've never owned that. After I blow it up, I'm like, all right, I'm going to go rest. I agree. Finishing off, Kim Cromwell, he said, excellent pinball machine that is fun for the beginner and has enough to keep the advanced player engaged. The long, short of it, I love it. Yeah. Wow. This is one of our most highly rated reviews, so let's go into cumulative. If we put all those together based on each person's rating and weight, Greg, holy shit, not a B plus. An A minus. It's the hair above. Is this a certified boner game? It's a certified boner game. I think it is. I think it is. A minus 3.73 barely, but it's in the A range. Ryan C and Ken Cromwell, both at B pluses, but you wouldn't know. Ryan C, shots and layout A plus, rules and code A minus, display, animations, A, theme, A plus, enjoyability, A plus, A plus, A plus. Insanely amazing. Ken Cromwell, same way. B plus 3.42. Yep. I'm spent. I'm spent. I did a good job of not telling people what I really thought biased about it. Somewhat. Somewhat, you biased bastard. I'm too sure this is it, the biased bastard. Spitting. Deserving. Chill. I did pretty well. So what do these people need to know for next time? Hey. Hey. We got a Halloween episode coming up sometime. Where's Miss Bone? Miss Bone. Oh, no, don't get her down here. I want you, baby. She's done. Check out O'Keefe Hardy. Check out Chuck Wirt. We'll be back at some point. What you doing, Kerry? Chicago Expo. Come see us at Chicago Expo. Can you at least let people know, since I couldn't talk during the whole damn thing, these people want a Jurassic Park now. They want one. Call Flip N Out Pinball. Thank you. That's where I've gotten on from. Do you know what my email is, if they wanted to email me? No, I don't. What's your guess? TickleMyToes.com Zach at FlippinOutPinball.com. See you guys later. Call me. I'll get you one. We'll get you a little pinball machine. How about that? That's so stupid. You hit it off with a bumper, now you're straight down the middle again. Middle again. You had a fling with a slingshot, you're rolling out the alley again. I tried to cradle you with my flipper, it was all in vain. I had a rubber break. That's how a child was born. Just a minute. No! Damn! Damn! You know what I like more than dinosaurs? You can't say that. Well, you just did, but... Then we're going to edit that one out. What else do you want me to say? Go ahead and get it off your chest. There it is. I don't see that, though, but okay. Look at that egg. Look at that. Yeah? I can see the resemblance now.