Mark Ritchie is a legendary pinball designer and the younger brother of Steve Ritchie. He is known for his innovative crossover habitrail designs in classic games like Fishtails, Taxi, Road Kings, and Diner, as well as his distinctive left-right weave and crossover flow philosophy that has influenced modern designers. His recent work includes Pulp Fiction for CGC and he has been rumored as the designer for CGC's Halo remake, though the project status remains uncertain.
No aliases
Mark Ritchie designed Williams' Diner (1990)
Mark Ritchie has been designing pinball machines for approximately 35 years with periods out of the industry
Atari's first pinball machine produced approximately 300 units with at least 100 returned due to defective plywood
Designer at Stern, recent work includes Portal (speculation based on context)
Designer of Williams Diner (1990)
Designer of Halo pinball game for Chicago Gaming Company
Williams designer who left to join Capcom; sued by Williams and prevented from working on pinball machines for contractual period; formed team with John Papadiuk; caused friction with Ward Pemberton at Capcom; eventually hired Jeff Powell
Legendary pinball designer with 35+ years in the industry; worked on Atari's first pinball machine (1976) and Williams' Indiana Jones: The Pinball Adventure (1993); currently working on a new game
Pinball designer; next game in development at Jersey Jack Pinball, scheduled to debut in 2024; theme unconfirmed
No linked glossary terms
The plywood supplier failure in Ataris machines occurred within approximately two months of play
Indiana Jones: The Pinball Adventure was a collaborative effort with major contributions from Brian Eddy and Doug Watson, not solely Mark Ritchie's design
Mark Ritchie left Williams in August 1993 to join Capcom, making Indiana Jones his final game for Williams
Mark Ritchie is currently working on a new pinball game
Indiana Jones: The Pinball Adventure contains an Easter egg that may have been added after Mark Ritchie's departure from Williams
Life is about having fun first and foremost
Mark Ritchie was involved in a high-speed car chase in a Porsche 944 that ended with a police pullover near Lodi, CA.
Mark Ritchie designed Indiana Jones, which is his most recognizable and popular title
Mark Ritchie worked at Capcom during his design career
Mark Ritchie is underappreciated compared to his brother Steve Ritchie
Road Kings is the only Mark Ritchie game that Alex dislikes, despite loving Ritchie's overall body of work.
Mark Ritchie's next game is Avatar
Mark Ritchie designed Pulp Fiction and is the brother of Steve Ritchie
Mark Ritchie designed Taxi, Diner, and Indiana Jones: The Pinball Adventure
Mark Ritchie designed iconic pinball machines including Taxi, Diner, and Indiana Jones: The Pinball Adventure.
Mark Ritchie worked at Bally/Williams, then Capcom developing pinball machines, then moved to Play Mechanics/Raw Thrills designing arcade games.
Mark Ritchie provided vocals for Bad Cats seafood callouts
Mark Ritchie said making Big Bang Bar in 'some Illinois shithole' was unrealistic and would require 'tons of people, tons of times'
Mark Ritchie's first published game was Firepower 2, a sequel to Steve's Firepower
Mark Ritchie collaborated extensively with artist Python Anghelo on games like Fishtales, Taxi, Police Force, and Big Guns
Pulp Fiction is Mark Ritchie's first game without a ramp
Mark Ritchie sang on the song in Riverboat Gambler, a game he didn't design
Pulp Fiction is undergoing topper redesign from 3D printed to resin after 8+ months of delays
Mark Ritchie's playfield design includes three hidden levels despite Tarantino's stated preference for flat games with no ramps
Scott Pekulski was hired as a first-time complete art package designer for Pulp Fiction, handling playfield, cabinet, and backglass artwork
Kingpin was a Mark Ritchie-designed Capcom game that was very flowy and easy to progress through, typical of 1990s design
Mark Ritchie designed the layout for Pulp Fiction pinball
The Kahuna bonus target is identified as the hardest shot on the game
Mark Ritchie is part of the Pulp Fiction Pinball development team
Mark Ritchie's initial Pulp Fiction design featured a wide-body cabinet, gun-handle ball shooter, LCD screen, and complex toy mechanisms before Quentin Tarantino redirected toward 1970s-80s aesthetic
Mark Ritchie is the younger brother of legendary designer Steve Ritchie
Mark Ritchie's original design concept featured a widebody machine with LCD display
Mark Ritchie is returning to pinball design after being out of the industry for quite some time
Mark Ritchie has not worked on pinball for 26 years prior to Pulp Fiction
George Petro programmed Road Kings with Mark Ritchie approximately 35-36 years ago
Pulp Fiction is designed by Mark Ritchie
Mark Ritchie designed a playfield that appears comparable to 1980s-era games but features more mechanisms and greater depth than most modern games
Mark Ritchie designed Pulp Fiction pinball
Mark Ritchie is the designer of Pulp Fiction pinball
Mark Ritchie is designing Pulp Fiction for Chicago Gaming Company
Mark Ritchie is designing Pulp Fiction pinball
Mark Ritchie designed the original 1996 Capcom Kingpin
Mark Ritchie spent 15 years working with Barry Oursler at Williams
Mark Ritchie is designing Pulp Fiction pinball but works for a different company than Chicago Gaming, which is rumored to manufacture it
Mark Ritchie and Lyman Sheets may collaborate on Pulp Fiction
Mark Ritchie is designing a new machine at Chicago Gaming Company
Mark Ritchie designed Fish Tales
Mark Ritchie (Python) established the foundational design philosophy that pinball games should bring a machine to life
Mark Ritchie designed Indiana Jones for Williams
Rumors of Mark Ritchie's involvement in Stern Pulp Fiction pinball game have no truth
Indiana Jones (1993) was designed by Mark Ritchie
Mark Ritchie is Steve Ritchie's brother
Mark Ritchie has a talk on 'Ramp or Mode and Roll' scheduled for tonight
Mark Ritchie designed Diner and Taxi pinball machines
Mark Ritchie started working at Atari for 3.5 years after high school, initially assembling video games in Santa Clara facility.
Atari had a policy prohibiting immediate family members from working in the same department.
Mark was hired to Williams in 1979 after Mike Straul (Williams president) met him at a hotel event arranged by Steve Ritchie.
Thunderball prototype tested for six weeks but never achieved successful rule execution, resulting in only 10 units produced.
Firepower 2 represented a deliberate shift toward conventional game design after Thunderball's experimental wave-structure approach failed.
Road Kings was originally designed as a Samurai-themed game before evolving into Mad Max-inspired post-apocalyptic motorcycle theme.
Competition with his older brother Steve motivated Mark to work harder and become a better designer, which he views positively.
Baseball games were seasonal products with typical first-season sales around 1,500 units, with potential for multiple production runs across years.
German market had particularly strong demand for Road Kings, accounting for approximately 3,000 units sold in Germany alone.
George Petro's innovative approach to programming Road Kings involved developing code using a quarter-scale physical playfield prototype while studying in Indiana.
Designer at Chicago Gaming Company working on Halo game (long-term development)
Legendary pinball designer credited with Fish Tales (1992) and Taxi
Legendary pinball designer; Jason expresses desire for him to redesign Star Wars
Legendary pinball designer; designed original Cactus Canyon; designed Pulp Fiction for CGC
Legendary pinball designer; next game rumored to be Avatar at Jersey Jack
Williams pinball designer; created Firepower 2; played bass guitar in Williams band
Pinball designer; brother of Steve Ritchie; designed Diner and co-contributed to Elvira. Known for crisscross ramps
Pinball designer at Williams; sang song for Riverboat Gambler; performed vocals on Banzai Run
Legendary pinball designer referenced as example of superior ball lock design approach on Indiana Jones.
Pinball designer; designed Indiana Jones: The Pinball Adventure
Pinball designer; consulted on Pulp Fiction drop target positioning issue via Josh Sharp
Williams pinball designer who worked on Sorcerer and Space Shuttle; created art for games in the early 1980s
Williams designer; had a game in development around Space Shuttle era but was not selected for the make-or-break push
Pinball designer; designed Taxi (1988), Diner, Fishtails, Indiana Jones, and others. Discussed in context of design credits.
Pinball designer met by Colin MacAlpine at Texas Pinball Festival
Pinball designer; Don hopes to meet at Pinball Expo
Designer with licensed game in Chicago Gaming Company's pipeline; product long in development
Designer at CGC working on Gremlins after Pulp Fiction
Legendary designer; involved in Play Mechanics; designed Pulp Fiction; next game with Play Mechanics is science fiction theme (identity withheld from episode)
Legendary pinball designer with history at Atari, Williams, Stern, and Jersey Jack Pinball; gave history seminar at California Extreme; subject of High Speed car chase legend
Legendary pinball designer; developing Halo pinball for Chicago Gaming Company in collaboration with Raw Thrills; expected low market appeal
Jersey Jack game designer; Kaneda expecting next game announcement soon; expects Ritchie's game to further depress secondary market prices for Godfather and other recent JJP titles.
Legendary pinball designer; rumored to be designing Pulp Fiction based on pattern analysis
Pinball designer; designer of Pulp Fiction for Chicago Gaming Company; known for Indiana Jones and Kingpin
Designer of Pulp Fiction pinball being manufactured by Raw Thrills/CGC
Legendary pinball designer; publicly skeptical of Gene's manufacturing capabilities, calling the venture unrealistic
Legendary pinball designer leading Pulp Fiction game design at Playmec Flippers Arcade; his comeback project after years away from the industry
Referenced as Mark Siden in podcast; rumored designer of next Jersey Jack game (Harry Potter)
Designer/representative present at Pulp Fiction stream; described as visually impressive presence
Legendary pinball designer; completed Pulp Fiction 3-4 years ago; currently at Chicago Gaming Company; reportedly working on sci-fi licensed property
Jersey Jack Pinball designer; next game rumored to be Avatar (which Kaneda notes 90% of polled community opposes)
Legendary pinball designer; rumored to be designing Play Mechanics' Halo as follow-up to Pulp Fiction
Pinball designer; had 'Growing Up Ritchie' seminar at Texas Pinball Festival with Steve Ritchie; Ron had not attended but owns Indiana Jones
Designer with Halo remake planned by Chicago Gaming Company
Legendary pinball designer; last game at Williams was Indiana Jones the Pinball Adventure; left Williams amid litigation that prevented him from designing; later worked at Capcom designing Kingpin
Lead designer for Stern Pinball. Works with software team to deliver well-coded games. Kaneda notes his designs are becoming formulaic due to repetition (similar to Zombie Yeti's design fatigue).
Jersey Jack Pinball designer; working on Elton John game; Kaneda predicts it will not sell out day one despite mechanical improvements
Jersey Jack Pinball designer; has a game coming out; positioned ahead of Eric Miner in JJP's release queue
Designer at Chicago Gaming; working on sci-fi themed game after Pulp Fiction
Legendary designer; original creator of Cactus Canyon; Steve Ritchie competing at Jersey Jack Pinball
Legendary Williams pinball designer who was working on Sorcerer during the video game crash era when Kaminkow was at Williams. Contemporary of Kaminkow.
Pinball designer; recently completed Pulp Fiction; working on next game at CGC and Play Mechanics
Designer; supposedly working on licensed property game for Chicago Gaming Company (Beetlejuice rumored)
Pinball designer; has upcoming game(s) mentioned in industry pipeline
System 11 designer credited with Road Kings, Big Guns, and other titles; hosts express admiration for his work despite critical assessment of Road Kings.
Legendary designer; returned to design with Pulp Fiction at Chicago Gaming/Play Mechanics; legacy comparable to Williams/Bally era
Legendary designer hired by JJP; criticized for designing Dialed In!, Willy Wonka, Toy Story 4 with overly simplified, sterile gameplay that removed mechanical creativity
Legendary pinball designer at Jersey Jack; questioned by Kaneda as to whether he can revive company's fortunes
Pulp Fiction game designer, pinball legend returning to design after hiatus, working with Play Mechanics
Classic pinball designer; created Kingpin and Orange County Choppers; Kingpin was his last mechanical pinball machine before Orange County Choppers
Brother of Steve Ritchie; associated with Barnyard design (1986, System 11)
Referenced as designer; associated with legendary pinball design work
Legendary pinball designer known by 'Python'; designed Pinbot, Taxi, and other iconic games; philosophy centered on bringing machines to life
Pinball designer who worked with Sharpe at Williams Electronics; agreed with Sharpe's decision to pursue Indiana Jones over Star Wars
Pinball designer pictured with Michael Shalhoub in article photo; well-known designer in pinball industry
Steve Ritchie's brother; performed voice/call-outs on F-14 Tomcat alongside Steve
Brother of designer Steve Ritchie; performs vocal cameo (Louis Armstrong impersonation) on Riverboat Gambler VPX version
Legendary pinball designer; credited with layout design for Pulp Fiction (Chicago Gaming); extensive classic game design history (Diner, Fish Tales, Indiana Jones, Big Bang Bar, Kingpin)
Legendary pinball designer known for soft flow in games; referenced as 'King of flow'
Designer of Indiana Jones: The Pinball Adventure (1993, Bally Williams); legendary pinball designer
Legendary pinball designer referenced in discussion; associated with Addams Family design
Pinball designer; potentially involved with future JJP titles; rumors suggest Avatar: The Way of Water may be in development
Designer at Chicago Gaming Company; working on Pulp Fiction; confirmed redesigning topper at Expo
Legendary pinball designer returning to design after 26-year absence to create Pulp Fiction; passion emphasized as key to game's success
First-time commercial pinball designer at Jersey Jack Pinball; previously created homebrew Metroid game
Compared to Shredder character; known for speed-focused design philosophy
Legendary pinball designer; designed Pulp Fiction for Play Mechanics; previously designed Taxi, Diner, Indiana Jones, and worked at Bally/Williams and Capcom
Legendary pinball designer, primary designer of Pulp Fiction; worked in industry 35+ years ago with George Petro on Road Kings; returned to pinball after 26-year hiatus for this project
Legendary pinball designer; designer of Pulp Fiction arcade game for Play Mechanics
Legendary pinball designer participating in 'Making of Pulp Fiction' speaking session at Expo 2023
Pinball designer, likely brother of Steve Ritchie; designed Diner and Taxi pinball machines
Pinball game designer and industry figure; Steve Ritchie's brother; speaks at festival on 'Ramp or Mode and Roll' topic; encountered multiple times during walkthrough
Encountered at festival; brother of designer Steve Ritchie; appears to have a talk scheduled
Designer of Fish Tales (1992); also designed Taxi and other Williams games mentioned for comparative analysis
Designer of Radical pinball (1990s Bally machine)
Legendary pinball designer rumored to be designing Pulp Fiction; works for unannounced company (not Chicago Gaming)
Pinball designer (son of Steve Ritchie); confirmed celebrity guest at Pinball at the Beach.
Legendary pinball designer; Mark Ritchie's Capcom Kingpin cited as Lloyd's favorite game
Legendary pinball designer; worked at Williams (1979+), Capcom, Incredible Technologies; designed Taxi, Indiana Jones, Fishtails, Kingpin; lead playfield designer on Pulp Fiction
Legendary pinball designer, part of next generation of designers referenced alongside other contemporary figures
Pinball designer credited with creating gameplay features that complemented Watson's twelve-mode Indiana Jones design
Pinball designer; discussed in context of influence on playfield art style and contrast with Steve Ritchie's approaches
Legendary pinball designer; designed Elton John for Jersey Jack; mentioned as second game designer starting work at JJP alongside Eric (Dross) and Steve (Bowden)
Pinball designer credited with Pulp Fiction; brother of Steve Ritchie; previously designed Indiana Jones, Big Guns, Taxi, Police Force, Diner
Designer of original Kingpin pinball machine (1990s Capcom title)
Pinball designer; lost to George Gomez 32.4%-67.6% in Round 2
Pinball designer; defeated John Borg 57.9% in round one; known for games like Taxi, Diner, Big Guns
Pinball designer; created Indiana Jones the Pinball Adventure, Taxi
Designer of Pulp Fiction pinball, also known for Indiana Jones Pinball Adventure and Fishtails
Collaborator with David Thiel; worked together on Pulp Fiction; currently working on unnamed new pinball project with Thiel
Pinball designer mentioned as underappreciated alternative to brother Steve Ritchie; worked at Capcom; designed Pulp Fiction and other games
Designer of Williams' Indiana Jones pinball; original sketches displayed at museum
Pinball playfield designer; reproductions of his design drawings on display at The Strong
Legendary pinball designer (brother of Steve Ritchie) who presented career history at TPF
Game designer; designed Orange County Choppers for Incredible Technologies; reportedly left IT in 2005
Pinball designer with at least 14 games; proposed subject for future magazine issue
Acclaimed pinball designer hired by Incredible Technologies; rumors of pinball game development disputed by company
Legendary pinball game designer; designed the playfield for Pulp Fiction; signature on internally-lit gold watch model
Legendary pinball designer; designer of Pulp Fiction pinball
Seminar participant on Pulp Fiction Pinball design team
Pioneering pinball designer; discussed career at Atari and Williams, classic game designs including Firepower II, Taxi, Diner, Fish Tales, Indiana Jones; denied Pulp Fiction game rumor
Pinball designer; designed Indiana Jones (1993)
Pinball professional (likely related to Steve Ritchie); inducted into Hall of Fame as special guest speaker
Legendary pinball designer; designed Taxi, Diner, Indiana Jones: The Pinball Adventure, and later arcade games at Play Mechanics/Raw Thrills; returned to pinball to design Pulp Fiction with Play Mechanics
Pinball designer who worked 15 years with Barry at Williams; collaborated on Police Force
Guest and development team member for Pulp Fiction Pinball appearing on gameplay stream
Pinball designer who created original Pulp Fiction design concept (widebody with LCD display)
Legendary pinball designer credited with Pulp Fiction playfield design
Designer of Pulp Fiction pinball machine
Designer of Pulp Fiction Pinball machine
Original designer of Kingpin pinball machine
Designer of Pulp Fiction for Chicago Gaming
Designer of Pulp Fiction pinball machine for CGC
Original Kingpin designer (1996, Capcom)
Designer of Capcom's Kingpin (1996); also designed Indiana Jones and Fish Tales
Legendary pinball designer who designed the original Kingpin for Capcom in 1996
Pinball designer who spent 15 years working with Oursler at Williams, co-designed Police Force
Pinball designer, Pulp Fiction title; legacy: Fish Tales, Kingpin, Big Bang Bar, Diner, Breakshot, Police Force
Rumored designer of Pulp Fiction pinball; brother of Steve Ritchie; known for Road Kings design
Designer of Pulp Fiction; experienced Williams designer known for Big Guns, Taxi, Police Force
Designer interviewed on Loser Kid podcast regarding Pulp Fiction design philosophy
Likely family relation to Steve Ritchie; met Ed and Kevin during Chicago visit; attended tapas dinner
Legendary pinball designer returning to industry to design Pulp Fiction for Play Mechanics; guest at TPF
Playfield designer of Taxi; known for criss-crossing ramp designs
Game designer/layout designer for Pulp Fiction; plays the game during stream; visible in topper shot
Designer credited on Pulp Fiction
Pinball industry figure; mentioned alongside Steve Ritchie as someone Butch met during JJP tenure
Pinball designer; provided signed playfield artwork drawings as quiz prizes; only two copies exist
Still working on design at American Pinball, suggests future game announcements possible
Newcomer to Williams who began designing by late 1983 during industry crisis; helped refill design staff ranks
Pinball designer and voice actor; collaborated with George Gomez on streams; voice work on Kingpin and other games
Legendary pinball designer; noted Pin Brew as his favorite show; attending 2024 edition. Associated with Pulp Fiction at the festival.
Pinball designer; rumored to be collaborating with Lyman Sheets on potential Pulp Fiction game for CGC.
Legendary pinball designer; reported to be working on new machine at Chicago Gaming Company (CGC)
Pinball designer referenced by Jacoby as having strong personality; Jacoby expresses desire to interview with Steve Ritchie on 'gun range'
Pinball designer at Play Mechanics
Legendary pinball designer who returned to industry with Pulp Fiction design; hosts emphasize this as significant comeback
Pinball designer (Pulp Fiction); now at Play Mechanics; potentially developing new game with Tim Sexton
Alleged designer of long-rumored Pulp Fiction game; was not at Expo due to illness
Pinball industry figure attending Texas Pinball Festival 2018 as celebrity guest.
Original designer of Kingpin (Capcom mid-1990s); attended Texas Pinball Festival; associated with rock-themed pinball games
Steve Ritchie's brother, also a pinball designer with similar design drives; eight years younger than Steve.
Pinball designer; original playfield sketches for Indiana Jones displayed in museum showing design process.
Designer of Firepower 2 (3,400 units) and Sorcerer (3,700 units) in early 1984; brother of Steve Ritchie; contributed to market recovery narrative
Brother of Steve Ritchie; worked at Williams then Capcom; subject to one-year non-compete clause; later helped Brian Hanson become a pinball designer
Designer of Road Kings, described as his System 11 debut
Pinball designer; designed Sorcerer (1985, second game) and won Best Game of Year
Legendary pinball designer credited with Indiana Jones; hosts debate whether it's his masterpiece (Alan says Fishtails is superior)
Steve's younger brother, legendary pinball designer known for crisscross ramp designs and collaborative work with Python; underappreciated compared to brother; recently at Raw Thrills; designed Pulp Fiction for CGC; first published game was Firepower 2
Steve Ritchie's brother; joined Capcom pinball division in 1994; subject of Williams lawsuit to prevent competitive design work
Prolific pinball designer; Indiana Jones is second-best-selling game (after Fishtails, 13,640 units); hosts disagree with highest rankings on Pinside/IPDB
Legendary pinball designer, provided vocals for seafood callouts on Bad Cats; featured in Wedgehead episode #2
Designer of Taxi pinball game
Designer whose left-right weave and crossover flow philosophy influences Paul's homebrew design; referenced as favorite
Pinball designer; co-designer of Big Guns with Python Angelo; designer of Sunny Drive Time
Pinball game designer of Pulp Fiction; younger brother of legendary designer Steve Ritchie; known for crossover habitrail designs (Fishtails, Taxi, Road Kings, Diner)
Singer who performed vocals for Riverboat Gambler and other games
Designer of Bad Cats and Python; described as eccentric; worked with Ward on redemption piece (Goofy Hoops)
Capcom staff member present at Stan's interview; reviewed artwork progress; involved in creative decisions
Pinball game designer who worked at Atari, Williams, and Capcom; designed Firepower 2, Pen and Fever, Slugfest, Road Kings, Big Guns, Kingpin, and other games
Capcom Pinball designer/director who interviewed and hired Jeff Powell; provided voiceover work for Pinball Magic as the central magician character
Williams designer; present at dirt bike accident; assisted with Elvira during Nordman's recovery
Rumored designer of CGC's Halo pinball; described as industry veteran
CGC designer; created Pulp Fiction; potential Halo designer; mentioned as having 'field day' with Halo license
California-self-made designer; bass player in a band; part of Williams design team
Legendary pinball designer; played Pirates of the Caribbean at Chicago Expo and provided positive feedback
Designer rumored for CGC's Halo remake
Classic pinball designer. Kaneda speculates CGC may pursue his Halo license for future remake. Known for Star Wars, Ghostbusters designs.
Designer of Halo for CGC; project status uncertain (may be shelved per speaker)