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Pulp Fiction Pinball Gameplay Guide (Flip N Out Pinball, 2024)

Flip n Out Pinball·video·27m 48s·held·Mar 6, 2024
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Analysis

claude-haiku-4-5-20251001 · $0.032

TL;DR

Gameplay guide for Pulp Fiction pinball by CGC/Mark Ritchie demonstrating modes, mechanics, and strategy.

Summary

Zach Sharpe from Flip N Out Pinball provides a comprehensive gameplay guide for Chicago Gaming Company pinball machine, designed by legendary Mark Ritchie in collaboration with Play Mechanics. The video demonstrates core mechanics, game modes, and multiball stacking strategies, highlighting the game's retro 1970s aesthetic combined with modern features including physical ball locks, magnets, and extensive Pulp Fiction IP integration. Zach emphasizes the game's accessibility to casual players while offering significant depth for competitive play, particularly around the five-task Divine Intervention wizard mode.

Key Claims

  • Mark Ritchie, who designed classic pinball games like Taxi, Diner, and Indiana Jones, has returned to pinball after years away working with Play Mechanics and Raw Thrills on arcade games

    high confidence · Zach Sharpe explicitly names Mark Ritchie and details his historical background and current role on Pulp Fiction

  • Pulp Fiction pinball features 250+ lines of dialogue and 5 licensed songs from the film

    high confidence · Zach references extensive sound design by David Feyl and multiple Pulp Fiction film quotes throughout the gameplay demonstration

  • The game was initiated when Quentin Tarantino approached Play Mechanics and Raw Thrills requesting an arcade game themed after Pulp Fiction, but Play Mechanics instead pitched a retro-styled pinball machine

    medium confidence · Zach narrates this origin story but does not cite primary sources; this is presented as background narrative

  • Pulp Fiction pinball includes both SE (Standard/Special Edition) and LE (Limited Edition/Bad Mother Flipper Edition) models, with the LE featuring an interactive topper

    high confidence · Zach explicitly names both editions and references the topper video

  • Divine Intervention is the game's main wizard mode requiring completion of five tasks: Briefcase Boogie, Pawn Shop Panic, all five Roll Scenes, Cast Chaos, and Pulp Fiction Frenzy

    high confidence · Zach explicitly details all five tasks needed to reach Divine Intervention

Notable Quotes

  • “Are you a bad mother flipper? This game is kind of special...”

    Zach Sharpe@ 0:12 — Opening hook using Pulp Fiction wordplay; establishes the game's theme and Zach's enthusiasm

  • “He's created some of the most iconic, classic, funnest pinball machines in existence. Games such as Taxi, Diner, and one of my favorites, Indiana Jones the Pinball Adventure.”

    Zach Sharpe@ 0:40 — Establishes Mark Ritchie's legendary status in pinball design history

  • “Quentin Tarantino, you may have heard of him... Play Mechanics says, we can do that QT. Friends just call him QT.”

    Zach Sharpe@ 1:55 — Origin story of how Pulp Fiction pinball came to exist; shows informal relationship between filmmaker and manufacturer

  • “Seemingly a single level play field, but hidden in its features, including playing areas behind the backboard, under the playfield, physical ball locks, sculpts, mechanics, complete use of intellectual property, all the sound clips, even the licensed soundtrack.”

    Zach Sharpe@ 2:40 — Describes the game's hidden complexity and comprehensive use of Pulp Fiction IP

  • “It's understandable, but it is challenging. The big wizard mode is called Divine Intervention. And to get there, you have five tasks to complete.”

    Zach Sharpe@ 6:21 — Core design philosophy: accessible but deep; establishes Divine Intervention as the primary long-form goal

  • “That why I love this game so much. That why I keep coming back. It's not the longest game. It's quick. It's fast. It's challenging. Easy to approach. Hard to master.”

Entities

Zach SharpepersonMark RitchiepersonSteve RitchiepersonGeorge PetropersonJosh SharpepersonScott Pikulskiperson[name withheld pending review]personQuentin Tarantinoperson

Signals

  • ?

    gameplay_signal: Zach demonstrates advanced multiball stacking mechanics where players can hold character collection to control when Cast Chaos starts, enabling strategic sequencing with other multiballs like Briefcase Boogie and Pawn Shop Panic. This reveals significant rule depth and player agency.

    high · Multiple gameplay demonstrations show holding Cast Chaos eligibility, deliberately collecting/not collecting characters, and timing multiball starts to coordinate objectives. Zach explicitly states 'I'm trying to make eligible the locks so I can stack my multiballs with my modes.'

  • ?

    design_innovation: Pulp Fiction achieves a distinctive design identity by pairing 1970s-era visual style and simple two-flipper layout with contemporary mechanical features: physical ball locks, magnet toys, behind-backboard ball paths, and comprehensive IP integration. This positions it as a bridge between classic and modern design philosophies.

    high · Zach repeatedly contrasts the game's retro appearance with modern hidden complexity: 'Seemingly a single level play field, but hidden in its features, including playing areas behind the backboard, under the playfield, physical ball locks, sculpts, mechanics.' He notes 'looks like it's from the 70's, but all of the features remind you very quickly that this is state of the art pinball.'

  • ?

    product_strategy: Pulp Fiction is offered in two product tiers: SE (Standard/Special Edition) and LE (Limited Edition/Bad Mother Flipper Edition with interactive topper). This segmentation addresses different price-sensitive customer segments and collector FOMO.

    high · Zach explicitly identifies both editions: 'There's two models of Pulp Fiction pinball, the SE model, standard or special edition, and the limited edition model. The LE, also known as the bad mother flipper edition... comes with one of the greatest interactive toppers ever made.'

  • ?

Transcript

youtube_groq_whisper · $0.083

0:00
Hello again, Zach from Flippin' Out Pinball, straight down the middle and the Pinball Show Podcast. Back with another gameplay guide, this time for Chicago Gaming Company and Play Mechanics Pulp Fiction Pinball. Are you a bad mother flipper? This game is kind of special, the reason being Chicago Gaming Company is known for all of their Bally Williams remakes, right? Play Mechanics and Raw Thrills, mostly known for arcade machines, Cruisin' Blast, Big Buck Hunter Reloaded, the new Kong and Godzilla VR stuff, MotoGP, Nitro Trucks, Fast and Furious. So what are they doing making pinball machines? Over at Play Mechanics and Raw Thrills, they have a team member that is very special historically to the pinball industry. He's created some of the most iconic, classic, funnest pinball machines in existence. Games such as Taxi, Diner, and one of my favorites, Indiana Jones the Pinball Adventure. And then remember when Capcom was developing pinball machines so he left bally williams went over there to help design some games and just like that he was gone there were rumblings that he was still out there designing behind the scenes and lo and behold he was over designing some arcade games with play mechanics and raw thrills known throughout the industry as a pinball badass he is back and his name is mark ritchie it's in the blood some of you may know his design brother steve ritchie currently a jersey jack pinball another iconic designer but mark ritchie comes back to the scene and he designs pulp fiction with a great team from play mechanics such as george petro george petro was a designer back in the bally williams time and he was coding games as mark ritchie was designing them petro is now running play mechanics we also have rules by josh sharp the sharp family royalty in the pinball industry we got scott pikulski on artwork and arguably the greatest sound designer in all of pinball history david feel. Quentin Tarantino, you may have heard of him. Crazy enough, he approaches play mechanics and raw thrills in once an arcade game produced around the theme of his film Pulp Fiction. Play mechanics says, we can do that QT. Friends just call him QT. But why don't we make you something nostalgic, something retro that fits more to the styling of your artwork? And nothing better can represent one of the greatest films of all time in pinball, and that is simply Pulp Fiction.
2:20

Zach Sharpe@ 7:03 — Summarizes design philosophy and appeal to both casual and hardcore players

  • “The callouts on this game are the greatest ever. The greatest ever. And they've got every one of them too. Every callout you could ever want.”

    Zach Sharpe@ 12:03 — Praises comprehensive Pulp Fiction dialogue integration and sound design execution

  • “I held my Cast Chaos... if I can plunge it into the saucer up top there then I'm going to make Jewels eligible once I hit that saucer and get Jewels it's going to immediately start Cast Chaos.”

    Zach Sharpe@ 16:24 — Demonstrates advanced mechanic stacking: holding multiball modes for strategic multiball sequencing

  • “Do so because we do more than just sell you a pinball machine. We have the best customer service in the entire industry, some of the fastest shipping times, and we don't just answer the phone and take your money.”

    Zach Sharpe@ 26:13 — Flip N Out Pinball positioning as service-focused retailer; reflects broader operator/retailer business model

  • “This is going to my collection without a doubt phenomenal grand champ 3.5 I'll take it”

    Zach Sharpe@ 17:33 — Strong endorsement; indicates Zach's personal intention to purchase a home unit

  • Chicago Gaming Company
    company
    Play Mechanicscompany
    Raw Thrillscompany
    Pulp Fiction (pinball machine)game
    Flip N Out Pinballcompany
    Divine Interventiongame
    Cast Chaosgame
    Briefcase Boogiegame
    Pawn Shop Panicgame
    Roll Scenesgame
    Pulp Fiction Frenzygame
    The Pinball Show Podcastorganization
    Jersey Jack Pinballcompany
    Bally Williamscompany
    Bad Mother Flipper Editionproduct
    Royale with Cheesegame
    Big Kahunagame

    design_philosophy: Pulp Fiction is deliberately designed to be easy for casual players to understand and approach while offering substantial depth for competitive/invested players. Simple rules are accessible; Divine Intervention requires five nested objectives; multiball stacking adds complexity.

    high · Zach articulates this philosophy directly: 'It's understandable, but it is challenging... It's not the longest game. It's quick. It's fast. It's challenging. Easy to approach. Hard to master.' Divine Intervention requires completing five separate tasks; multiball stacking mechanics add further layer.

  • ?

    personnel_signal: Mark Ritchie, a legendary designer absent from pinball for years while working on arcade games, has returned to the industry to design Pulp Fiction. He is collaborating with George Petro (also a Bally Williams veteran) and contemporary designers Josh Sharpe, Scott Pikulski, and David Feyl, suggesting a blend of classic and modern design sensibilities.

    high · Zach narrates: 'He's created some of the most iconic, classic, funnest pinball machines in existence. Games such as Taxi, Diner, and one of my favorites, Indiana Jones the Pinball Adventure. And then remember when Capcom was developing pinball machines so he left bally williams went over there... there were rumblings that he was still out there designing behind the scenes and lo and behold he was over designing some arcade games with play mechanics and raw thrills... Mark Ritchie it's in the blood.'

  • ?

    licensing_signal: Pulp Fiction pinball features extensive Quentin Tarantino film IP integration: 250+ dialogue lines, 5 licensed songs, character portraits, film-specific modes (Roll Scenes, Twist Contest), and thematic sculpts (gimp, watch, briefcase, burgers). This level of comprehensive licensing is a competitive advantage and represents successful entertainment IP partnership.

    high · Throughout gameplay, Zach demonstrates extensive film dialogue ('You fucking shut up right now!', 'Bring out the Gimp', 'Royale with Cheese', 'Tasty burger'), multiple film scenes as modes, and character collection mechanics. He praises: 'The callouts on this game are the greatest ever... And they've got every one of them too. Every callout you could ever want.'

  • $

    market_signal: Chicago Gaming Company is positioning Pulp Fiction as a premium boutique alternative to Stern, leveraging Mark Ritchie's legendary status and Play Mechanics' arcade pedigree. The game appears to command high positioning in the enthusiast market despite not being from the industry's traditional market leader.

    medium · Zach frames the game as a special event: 'Chicago Gaming Company is known for all of their Bally Williams remakes, right? Play Mechanics and Raw Thrills, mostly known for arcade machines... So what are they doing making pinball machines?' This positioning emphasizes novelty and expertise convergence, which typically commands premium positioning.

  • ?

    community_signal: Flip N Out Pinball (Zach's company) is producing extensive high-production media content (gameplay guides, feature deep-dives) as part of retail strategy. This reflects a broader trend in the pinball industry where retailers and content creators leverage media to drive sales and build community engagement.

    high · Zach produces and publishes multiple videos covering Pulp Fiction gameplay, explicitly using them for marketing: 'As a reminder, you know where to pick up your next pinball machine or arcade machine. It's none other than our company Flip N Out Pinball. Do so because we do more than just sell you a pinball machine... We're creating media for you.'

  • ?

    gameplay_signal: Divine Intervention (main wizard mode) requires completion of five specific nested objectives: Briefcase Boogie, Pawn Shop Panic, five Roll Scenes, Cast Chaos, and Pulp Fiction Frenzy. This multi-stage completion requirement extends engagement and provides clear progression milestones, appealing to both casual progression-seekers and hardcore completionists.

    high · Zach details all five requirements: 'The big wizard mode is called Divine Intervention. And to get there, you have five tasks to complete... Briefcase Boogie... Pawn Shop Panic... Roll Scene... Cast Chaos... Pulp Fiction Frenzy.' He emphasizes the achievement: 'That's why I love this game so much. That's why I keep coming back.'

  • ?

    product_concern: During gameplay, Zach struggles significantly with the saucer shot (Cast Chaos entry), missing it repeatedly and acknowledging it as 'the hardest shot... in the game.' This suggests potential difficulty balancing issues or that the shot requires specific timing/technique that may frustrate some players.

    medium · Zach repeatedly attempts the saucer shot: 'I have the hardest time with that shot of any shot in the game.' Multiple attempts miss: 'Backhand... Forehand... still can't get it... You have got to be joking me. I can't hit it y'all.' This pattern suggests either high skill ceiling or inconsistent playfield geometry.

  • ?

    operational_signal: Flip N Out Pinball explicitly positions itself as a premium retail operator offering superior customer service, fast shipping, and content creation as differentiators beyond just selling machines. This reflects a shift in pinball retail toward service-based models and content marketing.

    high · Zach's closing pitch: 'We have the best customer service in the entire industry, some of the fastest shipping times, and we don't just answer the phone and take your money. Hell, we're creating media for you. We treat you how you should be treated because we're pinball people too, so we kind of get it.'

  • Quite simply put, this game comes out and kind of just shocks the entire industry. Seemingly a single level play field, but hidden in its features, including playing areas behind the backboard, under the playfield, physical ball locks, sculpts, mechanics, complete use of intellectual property, all the sound clips, even the licensed soundtrack. Pulp Fiction Pinball looks like it's from the 70's, but all of the features remind you very quickly that this is state of the art pinball. A briefcase that locks balls, it's got magnets, it's even got the gimp, a watch, shove up your ass. I'm in love with this game and it may be the coolest pinball machine ever created. Zed's dead baby. There's two models of Pulp Fiction pinball, the SE model, standard or special edition, and the limited edition model. The LE, also known as the bad mother flipper edition, see what they did there? Yeah, it comes with one of the greatest interactive toppers ever made, but you can catch that in another video. Today I'm going to give you a general walkthrough of the game, some gameplay strategies, what you're doing, how the mechanisms interact and work, and I assure you it's not going to take much convincing for you to add this to the top of your list for next pinball machine that you're going to purchase. We're all going to be like three little pine trees here.
    4:02
    Really quick, let's run through the layout and the features of this game. You've got a stand-up target here, Royale with Cheese. You've got two stand-up targets right here by Bruce Willis' head. well as his head. You've got a left and a right orbit that can go all the way around or it can be controlled up top there. You've got an inline drop bank here for briefcase. If you hit all three of them down, you then start locking balls physically into the briefcase behind the backboard basically. And then once you have three of them, you start briefcase boogie. You got three pop bumpers. You got a saucer up top, very nostalgic 1970s, 80s kind of thing there. In the center, you've got three drop targets right here and then the pawn shop this is basically the pawn shop you can go lock balls within there in the subway you lock three you'll start the pawn shop multi-ball whatever that may be called then you've got two stand-up targets right there in the pop bumpers i don't know if you see them right there big kahuna is advancing and building up a lot of that bonus jackpot then you've got this saucer right here as you see these are the roll scenes so you can play different movie modes there. If you play all four of them, the fifth one will start a mini wizard mode called the shot. I don't want to ruin it. We will not get there today, but it is one of the coolest moments in all of pinball. You're also going to collect characters there as well. We'll talk about that here shortly. You got your right orbit, opto spinners, those things, those things spin so, so good. You got two more standup targets by walking. And then you've got a stand up target right under the watch here and his ass and then you've got a magnet right here that will ruin you. So much fun to see. Regular Italian bottom here, two in lanes, two out lanes, ball saves. You got a one, two, three, four right here. You light those up, that's the drive fast. We'll talk about that later. Some more specifics. Pulp fiction, you're probably wondering why the letters are inserts there. The arrow inserts and shots, you hit all of those to spell Pulp Fiction. And that'll start Pulp Fiction Frenzy. The characters right here, every time you hit it in a saucer, you will make eligible a character. So once you make eligible a character, you can collect that character at this little saucer right there. And then once you get the characters collected, you start Cast Chaos. And crazy enough, that's pretty much it. But here's the genius behind it all. It's understandable, but it is challenging. The big wizard mode is called Divine Intervention. And to get there, you have five tasks to complete. They are right down here. Briefcase Boogie. That's not just starting. I think it's completing it or getting a super jackpot in it. Same with Pawn Shop Panic. Pawn Shop Panic has started up middle there, remember? I don't think it's just starting it. I believe you have to either complete it, super jackpot. I'm still learning this game. Roll Scene. You've got to get through all five scene modes. Not easy to do. Cast Chaos We talked about how to start Cast Chaos Pulp Fiction Frenzy spelling the letters Pulp Fiction So you going to get all five of those just to start Divine Intervention That why I love this game so much That why I keep coming back It's not the longest game. It's quick. It's fast. It's challenging. Easy to approach. Hard to master.
    7:11
    It's Pulp Fiction. Let's play. Hooyah! We should have fucking shotguns. Skill shot, super simple. You try to plunge it up into the saucer when all five arrows are lit. So what I try to do is stay alive, but what else I try to do is I'm trying to make eligible the locks so I can stack my multiballs with my modes. Essentially that's what I'm trying to do. I'm also collecting characters every time I get to the saucer. So you'll see roll scene is lit with a drop target in its way.
    7:56
    We're going to try and knock that down to make a mode eligible. Now keep in mind, if we were to hit that saucer right now, it's going to make a character eligible, and we won't be able to make eligible a mode until we collect that character. So that's why I like to get the drop target and the roll scene done first. All right, there's that.
    8:22
    Now we can start a mode. Or we can go up top and get a character. Got to be fast on this game. All right, I locked the ball into the pawn shop.
    8:42
    Love it. It's physical ball light. So right now, the scene that is lit is twist contest. See it? Every time you hit a pop bumper, those will cycle through.
    8:54
    Let's get right in the middle there. Oh, missed it. We'll try to start a scene. Oh, there is a center. I got a ball save there. There's a center post in this game.
    9:05
    Don't rely on it, though. It'll burn you. I'm missing that saucer. All right, let's start a mode. Shots not the easiest. Probably the hardest shot is that saucer shot. I'm going to pay for it. You can almost backhand it. I can backhand the drop targets. See if I can backhand that. Gold watch. This is a tasty burger. Oh, I love it. Cornerstone of any nutritious breakfast. Oh my God. You see that? Love it. All right. Vincent's lit. Please would be nice. So now, since Vincent is lit, you'll see him lit there. If I hit that saucer right there, I'll start the mode as well as collect Vincent as a character. We're starting BMF Wallet. So I collected Vincent.
    10:20
    And action. I want you to go in that bag and find my wallet. It's the one that said bad motherfuckers.
    10:32
    Alright, so the modes are fairly quick in this. You don't have much time, and I'm trying to get my briefcase boogie going at the same time.
    10:44
    You see the stand-up arrows or the arrow targets? That's for BMF mode here. I would love to get that multiball going right now.
    10:58
    I'm losing line, b-ball. See? Mode's almost over. You gotta hit that. Ah! Cut, cut, cut! Demo, left focus! Alright. I didn't do much here. I did not do much. I was trying to get that multiball going on top of that in that scene mode, but I didn't get that going. That's okay. You got to see what Bad Mother Flipper Wallet is all about. And I was able to hold my character. If you don't, I don't know how to hold the characters, I'm not going to lie. But if you don't get those characters held, you have to start over on the character, on getting the characters. All right, y'all, ball two. What I'm going to try to do, again, is I'm going to try to get a scene going and then start briefcase boogie.
    11:51
    That's my goal. You know what they call a court car with a cheese and fries? Royale with cheese. You've got a corpse in a car, minus a head in a garage. Take me to it. The callouts on this game are the greatest ever. The greatest ever. And they've got every one of them too. Every callout you could ever want. Alright. See, I can't roll a scene. I can't start a scene because I had a character lit. So I have to collect them. Perfect. We couldn't have planned this better. I got Mr. Wolf collected. Then before I hit that saucer again, I need to hit down this drop target.
    12:31
    There you go. Now I can collect characters or whatever I want to do. Damn, you fight this game. Let's start another mode. What's it going to give me? Oh, whoa.
    12:48
    Twist contest. Oh, I do love some twist contests. If I could show you all that. Got my big kahuna. Don't kill me.
    13:08
    We're about to clean the car. Now I'm going to try to get that briefcase boogie going at the same time.
    13:18
    Come on, baby. So clean the car or orbits. I want to taste it. Ah, I can't get that mode going. There we go. Ball one locked.
    13:39
    I don't think I'm going to get all three locks in this mode, though. It's all right. Orbits or locks. There's two. I got 20 seconds in this mode I can do it Alright Get in there Alright I'm making another... There's one more out. Mia. Exciting, you don't have permission. Is eligible.
    14:07
    Don't drain me. Back in, back in, back in. I'm losing life, people! God. I did get my scene. Oh! Well, let's not start sucking each other's dicks from you. Ha ha ha ha ha! Print it! Oh my God. Oh, wow. Okay. As long as you're in my bedroom, I suggest you get going. All right. I said, God damn! Ha ha ha ha! All right. No, I didn't want to start! All right, well, I started anyway. You guys get to see Briefcase Boogie. all right i'm trying to get a uh jackpot during this oh my god this is not the greatest start watch the light show too insane all right now i'm trying to hit the payoff shots Do you hear these sounds?
    15:12
    Oh my god, no. You've got to be shitting me. That was it. Get in there. Talk about blowing that multi-ball there. That's alright, we're starting.
    15:34
    That's right. We're starting Gold Watch. I'm also going to try to lock some balls in the pawn shop. Is that ball two? It's lock two. It would be nice if we could get this multi-ball. I'd love to show you guys this multi-ball. And right now we've got four of the five characters, guys. So if I can get back up in that saucer and get jewels, then I can show you that too, that cast chaos. Tasty burger. ah it's okay that sucked that really sucked we got one more ball right super approachable but so addictive i held my cast too so that's great we've got a couple different things we can do if i can plunge it into the saucer up top there then i'm going to make jewels eligible once i hit that saucer and get jewels it's going to immediately start Cast Chaos.
    16:40
    I wouldn't mind holding off on that and starting another mode and starting the Pawn Shop Multiball to show you guys that.
    16:52
    But it's probably safer to just full plunge up top instead of short plunge. Yeah, see? Now, we're not going to start a mode.
    17:02
    We're going to show Cast Chaos. Oh man, if I could have got it I like the way you stink Damn You guys get the feel of Pulp Fiction Order yours today at FlippinOutPinball Just go to FlippinOutPinball.com What happened here was a miracle And I want you to fucking acknowledge it I'm going to put my highest for it Go to FlippinOutPinball.com Order yours today or email me at ZachZACH at flip the letter N out pinball.com what did i get the high score for this game is going into my collection without a doubt
    17:46
    phenomenal grand champ 3.5 i'll take it and if you love this theme forget it you know forget it damn want to play again let's do it that's a pretty good game of Pulp Fiction, but I want to show you guys all of the other features that this game has to offer, including Cast Chaos, the Pawn Shop Panic Multi Bowl, as well as some of the other modes. So let's do that now.
    18:20
    Skill shot! I mean, I want to help you, but I don't want to lose my life doing it, alright? Alright, Jimmy? I want to help you live my life doing it that's right this one's called twist contest I'm gonna turn lights off because frankly the the light show is amazing it's based on pop bumper so I'm gonna try and hit some pop bumpers and really light this mode up.
    19:04
    Self preservation is an instinct you possess. You better fucking do it and do it quick. And look at the display. Oh yeah.
    19:22
    Get down, get down. Twelve more seconds in this mode. Got to get in the saucer. four seconds left on the mode backhand when time running out I blew it We have it. Here we have it. Get down, get down. Look at that light show. Get down.
    20:23
    We'll leave the lights off for this one. Come on, come on, come on, come on, come on. Come on come on come on come on Trying to lock it back in there there you go wouldn mind locking the ball right there for the jackpot still can get to it there it is All right, we've got a good briefcase boogie going here. Let's see if we can control. Nope.
    21:29
    One more shot. No. Hit. Ball save, ball save. Don't shake the machine. Now. God damn, that's a pretty fucking good note shake.
    21:45
    So now you see, if I can just control the ball here. Uh-oh. It's going crazy. Now you can see that I've got Jimmy and Mr. Wolf already collected. I've got Jules, me, and Vincent eligible for collecting. See that right there? It's going crazy because it wants me to start Cast Chaos. Let's see if I can. Get up there.
    22:09
    See if I can backhand it. Nope. Forehand. I have the hardest time with that shot of any shot in the game.
    22:31
    Oh, that's a spin. get up there backhand forehand still can't get it cast chaos if I hit this and remember I might not be able to hold either hold my cast backhand you have got to be joking me
    23:02
    I can't hit it y'all. Alright. Shake off the nerves. Ain't nothing. Let me just start this real quick.
    23:26
    There we go. I said god damn. God damn. Placed through all of it. I'm going to turn on... Your tasty beverage. I'm going to turn the lights off so you guys can see the light show. Cast chaos here. Collected all characters. And away we go.
    23:44
    Going to hit the payoffs. You guys hit the payoffs spots. You see that? Get up there. There are some good points in this. Calm, calm, calm, calm. Don't shoot. That's it. I blew it. I just blew it. Fight it, Zach. I'm gonna try to get pawn shop paying it going. I only need one more. There we go. I'll turn off the lights for pawn shop painting. I love this. Starts awesome. Here we go. Stop. It's closed. Even the ball releases are triggered to the sounds of the... There we go.
    25:31
    Bring out the Gimp. Oh, shit. Oh, that's a double drain. No, I tried to sneak a pen. Don't you hate that? I do. I do hate that. As a reminder, you know where to pick up your next pinball machine or arcade machine. It's none other than our company Flippin' Out Pinball. Do so because we do more than just sell you a pinball machine. We have the best customer service in the entire industry, some of the fastest shipping times, and we don't just answer the phone and take your money. Hell, we're creating media for you. We treat you how you should be treated because we're pinball people too, so we kind of get it. Hamburger! Cornerstone of any nutritious food.
    27:02
    Oh damn! The spinner's not going to stop spinning. You fucking shut up right now! How about you Lester Rube? Can you keep your spurs from jingling and jangling?
    27:32
    Thank you.