Indiana Jones: The Pinball Adventure is a 1993 wide-body pinball machine manufactured by Williams and designed by Mark Ritchie. The game became the second best-selling Ritchie design with approximately 12,700-12,716 units produced, featuring innovative mechanics like the Idle Lock and Path of Adventure upper playfield, alongside three unique video modes. It was notable as the debut title for the DCS sound system and has been ranked among the greatest Bally/Williams machines of all time, influencing subsequent pinball design through its thematic and atmospheric elements.
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Indiana Jones: The Pinball Adventure is a wide-body machine
The gun trigger mechanic on certain Indiana Jones modes finishes the mode with reduced points (similar to movie action)
Indiana Jones: The Pinball Adventure was manufactured by Harry Williams in 1993
The Indiana Jones table at this location is not properly leveled
Pinball machine that experienced stuck ball during SEFF finals; InterBlok used to resolve issue
Iconic Williams pinball machine from 1993 designed by Mark Ritchie with significant collaboration from Brian Eddy, Doug Watson, and others; contains an undiscovered Easter egg in the mine chart
Wide-body era machine designed by Mark Ritchie; host proposes as #10 replacement for Twilight Zone
1993 Williams game, highest-voted game in poll (22%, 346 votes); heavy license; hosts skeptical Pedretti will tackle it
Williams 1993 pinball machine; primary subject of the stream
Historical pinball reference; Kong's Leap of Faith shot explicitly acknowledged as homage to this game
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The mode scoop on Indiana Jones is difficult to hit from the left flipper when the table is not level
Six Ball Well of Souls is a favorite/preferred mode on Indiana Jones
Going for Lux from the right ramp is potentially the biggest way to make big points on Indiana Jones, or otherwise go for modes
Indiana Jones: The Pinball Adventure will not be remade and its secondary market value will continue to increase
Indiana Jones: The Pinball Adventure was designed by Mark Ritchie and coded by Brian Eddy in 1993
The game has 12 modes including three video modes (Tank Chase, Escape in Mine Cart, Raven Bar) and a wizard mode (Eternal Life Multiball)
Indiana Jones has the nicest inserts on any pinball machine ever made
Secondary market pricing for cleaned/restored examples ranges from $5,500 to $12,000
The mode start shot mechanic is very reminiscent of The Shadow, designed by Brian Eddy
A foam dampening pad modification to the mode start shot back scoop reduces ball rejection
Previous Elite Pinball Toppers product; referenced as comparison point (had three tiers, fog machine feature); topper is mentioned as 'fantastic' but surpassed by POTC topper
1993 Bally Williams wide-body pinball machine; subject of review; awarded perfect 4.0 rating
Rumored upcoming Stern Pinball game designed by John Borg; Kaneda speculates whether it will be Raiders, Dial of Destiny, or multi-film version
Wide-body title placed at Holy Moly Brewing; recently rebuilt by Corbin with LED upgrades
Pinball machine in Silverball Museum Delray Beach collection
Classic pinball machine designed by Mark Ritchie; cited as personal favorite by Zach
Williams digital pinball table; last FX3 release according to author
Williams pinball game (1993) present at venue
Upcoming digital pinball table; Zen's 100th table; releasing simultaneously on Pinball FX, FX3, Williams app; based on Williams' original game with authentic voice, music, and 3D animation
Williams classic pinball machine; cited as thematic/atmospheric influence for King Kong design
Williams DCS sound system debut; Chris Granner involvement
Ranked #4 greatest Bally/Williams machine; wide-body; notable for theme, toys, modes, and video mode
Williams 1993 game; sold 12,700 units; first use of DCS sound system; features Path of Adventure mech and mode qualification system
Referenced as design comparison; captive ball mechanic criticized by hosts as problematic; 'Indiana Jones mode' used as descriptor for penalty gameplay
Williams game by Mark Ritchie; features three unique video modes (minecart, grail, Marion's bar); finicky mechanical reliability; designed by Mark Ritchie (not Dwight Sullivan)
1993 Super Pin by Mark Ritchie; 12,716 units; second best-selling Mark Ritchie game; features Idle Lock mechanic, Path of Adventure upper playfield, whip callouts; highly themed; expensive secondary market despite 13k production run