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Chris Granner

personactive66 mentionsFirst seen Jan 12, 2006Last seen Jul 31, 2026

Profile

Chris Granner is a legendary pinball sound designer and composer who worked primarily for Williams and later Capcom during the 1980s-2000s. He designed audio for over 40 pinball machines, including iconic titles like Addams Family, Terminator 2, Twilight Zone, Elvira, and NASCAR, pioneering the modern pinball soundtrack model using Yamaha FM synthesis and BSMT sampling. Known for complex, layered compositions and arcade-quality sound design that works effectively in location settings, Granner also mentored other industry figures and taught at Northwestern.

Aliases

No aliases

Relationships

  • affiliated_withTwilight ZoneChris Granner composed the music for Twilight Zone; it was the last game he worked on at Williamsmedium
  • producesAddams FamilyChris Granner composed the soundtrack for Addams Familymedium
  • affiliated_withLarry DeMarCollaborative team member; shared prototype whiteboard cabinet in officemedium
  • affiliated_withPat LawlerCollaborated extensively on sound and music direction for multiple gamesmedium
  • affiliated_withWhirlwind

Facts

  • achievementCreated foundational modern pinball soundtrack modelhigh
  • achievementWorked on 40+ pinball machines across careerhigh
  • achievementWorked on Addams Family pinballhigh
  • achievementWorked on Terminator 2 pinballhigh
  • achievementWorked on Twilight Zone pinballhigh
  • achievementWorked on Elvira pinballhigh
  • achievementSound designer for NASCAR pinballhigh

Claims (69)

  • factualhigh

    Chris Granner team completely redesigned all audio for Yukon Yeti

    Source: Turner Pinball videoYukon Yeti Release Preview
  • factualhigh

    Chris Granner composed the music for World Poker Tour Pinball

    Source: Mike StonWorld Poker Tour Pinball - Keefer Invitational Wizard Mode
  • factualhigh

    Chris Granner returned to pinball after 20 years primarily in video game audio to lead sound direction for Turner Pinball's Yukon Yeti

    Source: Jonathan Houston citing Turner Pinball announcementAPRIL 2026 PINCAST
  • factualhigh

    Chris Granner previously worked on Jersey Jack's The Wizard of Oz (2013) with Rob Berry

Recent Mentions (54)

  • Sound designer/audio lead for Yukon Yeti; led complete audio redesign for the game

    Yukon Yeti Release PreviewJul 31, 2026
  • Composer credited with the music for World Poker Tour Pinball

    World Poker Tour Pinball - Keefer Invitational Wizard ModeJun 29, 2026
  • Composed original music for Taxi; referred to as 'our friend'

    Episode 107 - Holiday SpecialDec 15, 2025
  • Host of Kaneda's Pinball Podcast; transitioning show to Patreon-exclusive Kaneda Club format; multiple Twippies Award winner; content creator with substantial audience reach

    Kaneda Club Episode 23: "Kaneda's Holiday Wishes"Dec 23, 2021
  • Stern Pinball predecessor whose retirement created opening that led to Thiel's 2006 return to pinball

    Five Minutes to Tilt #4 – David Thiel on Sound Design & the Group That Shaped PinballFeb 22, 2026
  • Legendary pinball figure; worked with George Petro and Mark Ritchie on Road Kings (mid-1980s); worked with Mark on Taxi, Indiana Jones, Fishtales; worked with Scott Pekulski at Capcom; also worked with Mark at Incredible Technologies.

    The Making of Pulp Fiction Pinball - Pinball Expo 2023 - Pinball News

Contradictions

  • Existing: Williams sound designer 1986-1995; Capcom Pinball head of Sound Department (mention 3)vsConflicting: Later worked for Capcom after Williams tenure (mention 5 implies sequential roles)
    Resolved
    accepted_new · Mar 2, 2026
  • Existing: Williams sound designer 1986-1995 (mention 3)vsConflicting: Career spanning 1980s-2000s (mention 5); worked on games across Williams, Bally, Stern eras (mention 1)
    Resolved
    accepted_new · Mar 3, 2026

Related Glossary Terms

No linked glossary terms

Chris Granner was the sound designer for Whirlwind and worked on it under aggressive development schedule
medium
  • appears_inHead2Head Pinball PodcastGuest interviewed on Episode 71 about pinball sound designmedium
  • affiliated_withFunhouseChris Granner performed audio/sound work on Funhousemedium
  • works_atWilliams ElectronicsGranner worked at Williams starting 1986, pioneering synthesizer use in pinball soundmedium
  • affiliated_withPinbotChris Granner designed the revolutionary soundtrack for Pinbot, matching the 2001: A Space Odyssey theme using Yamaha/System 11 technologymedium
  • affiliated_withJohn TrudeauWorked on early collaborationsmedium
  • designedFishtailsChris Granner worked on Fishtails sound design; it is his favorite game he worked on, featuring complex multiball sequencesmedium
  • affiliated_withIndiana Jones: The Pinball AdventureChris Granner was involved in sound design for the DCS sound system debutmedium
  • affiliation
    Colleague of Dan Forden at Williams
    high
  • attributeAttended Northwestern Universitymedium
  • attributeLegendary pinball sound designer and composerhigh
  • attributeKnown for Yamaha FM synthesis and BSMT sampling techniqueshigh
  • roleSound designer at Williams Pinballhighfrom 1986 until 1995
  • roleHead of Sound Department at Capcom Pinballhigh
  • roleSound designer for Stern Pinball gameshighfrom 1990s until 2000s
  • Source: Jonathan Houston and Martin Ayo
    APRIL 2026 PINCAST
  • factualhigh

    Chris Granner is returning to pinball after 20 years in video game sound and music to lead sound direction for Turner Pinball's Yukon Yeti

    Source: Turner Pinball official announcement via Pinball Magazine/Pinball NewsPinball Magazine & Pinball News PINcast April 2026 recap
  • factualhigh

    Chris Granner previously worked on Jersey Jack's The Wizard of Oz in 2013 and the original Whitewater game

    Source: Martin Ayo citing industry knowledge during PINcastPinball Magazine & Pinball News PINcast April 2026 recap
  • factualhigh

    Chris Granner is returning to pinball as sound director for Turner Pinball's Yukon Yeti game

    Source: Jonathan Houston / Martin Ayo citing Turner Pinball announcementPinball Magazine & Pinball News PINcast April 2026 recap
  • factualhigh

    Chris Granner worked on Jersey Jack Pinball's The Wizard of Oz in 2013 and the original Whitewater game music

    Source: Martin AyoPinball Magazine & Pinball News PINcast April 2026 recap
  • opinionhigh

    Chris Granner is the GOAT of sound design and there has been no better pairing than Raul Julia and Chris Granner.

    Source: MiguelBonus Episode - Best Game Ever: ADDAMS FAMILY
  • factualhigh

    Chris Granner's last pinball work was in 2013

    Source: This Week in PinballWord of Mouth
  • factualhigh

    Granner worked on the original White Water

    Source: This Week in PinballWord of Mouth
  • factualhigh

    Chris Granner worked on Jersey Jack's Wizard of Oz

    Source: Knapp Arcade articleTurner Pinball Signs Pinball Industry Audio Legend Chris Granner to Revamp Yukon Yeti Audio
  • factualhigh

    Chris Granner worked on Stern's Lord of the Rings

    Source: Knapp Arcade articleTurner Pinball Signs Pinball Industry Audio Legend Chris Granner to Revamp Yukon Yeti Audio
  • factualhigh

    Chris Granner created sound and/or music for more than 50 pinball machines and arcade games

    Source: Turner Pinball announcement via Knapp ArcadeTurner Pinball Signs Pinball Industry Audio Legend Chris Granner to Revamp Yukon Yeti Audio
  • factualhigh

    Chris Granner worked on Williams' White Water

    Source: Knapp Arcade articleTurner Pinball Signs Pinball Industry Audio Legend Chris Granner to Revamp Yukon Yeti Audio
  • factualhigh

    Chris Granner has composed music for over 40 pinball machines throughout his career

    Source: Host Alan, citing podcast episode premiseEpisode 97 - The Music of Chris Granner w/ Chris Granner
  • opinionhigh

    Fishtails is Chris Granner's personal favorite pinball game of all time with no close competition

    Source: Direct quote from Chris GrannerEpisode 97 - The Music of Chris Granner w/ Chris Granner
  • factualhigh

    Transition from Yamaha FM synthesis to BSMT sampling synthesis was creatively challenging due to pre-existing instrument library Granner did not design

    Source: Direct explanation comparing synthesizer platformsEpisode 97 - The Music of Chris Granner w/ Chris Granner
  • factualhigh

    Chris Granner owns a prototype of Fishtails at his office and maintains competitive gameplay with his son

    Source: Direct statement about personal game ownershipEpisode 97 - The Music of Chris Granner w/ Chris Granner
  • factualhigh

    Chris Granner worked on approximately 40 different pinball machines during his career

    Source: Host Alan, citing previous interviewsEpisode 96 - Pinball Composer w/ Chris Granner
  • factualhigh

    The Yamaha YM2151 synthesizer chip had exactly 8 individual voices available for polyphonic sound generation, plus a separate drum track

    Source: Chris Granner technical explanationEpisode 96 - Pinball Composer w/ Chris Granner
  • factualhigh

    Craig Beyerwaltz was the hiring manager at Williams who recruited Chris Granner after reviewing his Fortran-generated demo tape

    Source: Chris Granner recounting hiring storyEpisode 96 - Pinball Composer w/ Chris Granner
  • opinionhigh

    Mark Ritchie is Chris Granner favorite game designer to work with due to his collaborative and curious approach

    Source: Direct statement by Chris GrannerEpisode 96 - Pinball Composer w/ Chris Granner
  • opinionhigh

    The rhythm guitar technique developed for Taxi using voice alternation is one of Chris Granner proudest career achievements

    Source: Chris Granner direct statementEpisode 96 - Pinball Composer w/ Chris Granner
  • factualhigh

    Brian Schmidt and Chris Granner collaborated to enhance the pinball music programming language from early 1987 through 1990-91

    Source: Chris Granner direct statementEpisode 96 - Pinball Composer w/ Chris Granner
  • factualhigh

    Chris Granner attended Eugene Jarvis 65th birthday party where he met and bonded with Kendall Hale and their wives (who are both writers)

    Source: Chris Granner personal anecdoteEpisode 96 - Pinball Composer w/ Chris Granner
  • factualhigh

    The Fishtales call-out 'You gonna talk or you gonna fish?' originated from a dynamite fishing joke that emerged during collaborative brainstorming between Mark Ritchie, Jack Scalin, and Chris Granner

    Source: Chris Granner detailed origin storyEpisode 96 - Pinball Composer w/ Chris Granner
  • opinionhigh

    Pat Lawlor and Steve Ritchie had more directorial control over sound design compared to Mark Ritchie, who was more willing to collaborate and change his mind

    Source: Chris Granner comparison of designer working stylesEpisode 96 - Pinball Composer w/ Chris Granner
  • factualhigh

    Chris Granner's Grand Lizard work was his first sound design for a pinball game.

    Source: AlanEpisode 53 - Pinball Metamorphosis: The System 11 Era Pt.1
  • factualhigh

    Chris Granner designed the sound for Twilight Zone and Addams Family

    Source: Zach SharpeDeep Dive: Lord of the Rings PREVIEW
  • factualhigh

    Chris Granner was the sound designer for Addams Family

    Source: Podcast guestDeep Dive: The Addams Family PREVIEW
  • factualmedium

    Chris Granner recorded voice call-outs with Raul Julia and Anjelica Huston for Addams Family

    Source: Podcast guest (citing Head2Head podcast interview from 7-8 years ago)Deep Dive: The Addams Family PREVIEW
  • factualmedium

    Chris Granner had the shortest composition timeline of any Williams game he worked on for Whirlwind

    Source: Chris Granner (quoted by Zach Colligan)The Pinball Tapes Ep 6: Whirlwind
  • factualhigh

    Chris Granner worked on Whirlwind under the shortest development timeline of any Williams game he was involved with

    Source: Zach Colligan citing Granner's Australian Head to Head Pinball podcast interview (ep. 71)The Pinball Tapes Ep 6: Whirlwind
  • opinionhigh

    Fish Tales is Chris Granner's favorite game and represents his first composition where he felt musically authentic

    Source: Chris GrannerChris Granner
  • factualhigh

    I was responsible for the sounds coming out of about 40 unique pinball machines

    Source: Head to Head Pinball hosts introduce him with this statement; Granner does not dispute itEpisode 71 – Chris Granner: Pinball Sound Mastermind
  • factualhigh

    Williams Electronics hired me in 1986 in the month they installed the first Yamaha synthesizer chip in a pinball game, and I was the first person to write music for that system

    Source: Granner's direct statementEpisode 71 – Chris Granner: Pinball Sound Mastermind
  • factualhigh

    The modern pinball soundtrack model I helped develop in the 1980s-90s is still the industry standard followed by Stern and Jersey Jack today

    Source: Granner's direct statementEpisode 71 – Chris Granner: Pinball Sound Mastermind
  • factualhigh

    Whirlwind was created under the most aggressive schedule of any game in that era

    Source: Granner's direct statementEpisode 71 – Chris Granner: Pinball Sound Mastermind
  • factualhigh

    My demo reel that got me hired at Williams was created using Fortran code running on a supercomputer at the University of Illinois, not synthesizers

    Source: Granner's detailed technical explanationEpisode 71 – Chris Granner: Pinball Sound Mastermind
  • factualhigh

    Steve Ritchie is a 'killer, killer guitar player' and the Ritchies were musicians who played in a band

    Source: Granner's characterizationEpisode 71 – Chris Granner: Pinball Sound Mastermind
  • opinionhigh

    Larry DeMar was a fan of music, particularly Broadway, but not primarily a musician like the Ritchies and Eugene Jarvis

    Source: Granner's distinction between team membersEpisode 71 – Chris Granner: Pinball Sound Mastermind
  • opinionhigh

    The key difference between interactive pinball and linear media is that the player generates the audio experience through their physical actions, making it coherent to them even though it sounds chaotic to observers

    Source: Granner's core philosophical argumentEpisode 71 – Chris Granner: Pinball Sound Mastermind
  • factualhigh

    I had approximately 1,500 lines of Fortran code in my demo reel that became my entry to the industry

    Source: Granner's specific technical detailEpisode 71 – Chris Granner: Pinball Sound Mastermind
  • opinionhigh

    There are no limits to what can still be done in pinball audio design; innovation continues just as in film and other arts

    Source: Granner's response to question about frontier of audio innovationEpisode 71 – Chris Granner: Pinball Sound Mastermind
  • factualhigh

    Chris Granner retired from Stern pinball audio work after designing sound for World Poker Tour, the first SAM system game designed by Steve Ritchie

    Source: Dave Dale statementDavid Thiel
  • factualhigh

    Chris Granner worked in pinball for 22 years starting with Road Kings for Williams in 1986

    Source: ArticleJersey Jack Latest
  • factualhigh

    Chris Granner's last pinball work before JJP was Shrek in 2008

    Source: ArticleJersey Jack Latest
  • opinionhigh

    Chris Granner sees the JJP Wizard of Oz project as exactly what he has been waiting for creatively

    Source: Article quoteJersey Jack Latest
  • factualhigh

    Chris Granner worked at Williams from March/April 1986 until 1995

    Source: Direct quoteTOPCast 47: Chris Granner
  • factualhigh

    Road Kings was the first Williams game to use Yamaha synthesizer hardware for sound

    Source: Direct quoteTOPCast 47: Chris Granner
  • factualhigh

    The Yamaha sound chip was used in Williams games from 1986 to approximately 1993, lasting 7-8 years

    Source: Direct quote and discussionTOPCast 47: Chris Granner
  • factualhigh

    Twilight Zone was originally intended to be the first DCS game with 98% of work completed before hardware delays forced re-engineering for WPC

    Source: Direct quoteTOPCast 47: Chris Granner
  • factualhigh

    Adams Family sold 22,000 units; Fish Tales sold 14,500 units; Terminator 2 sold 16,500 units; Twilight Zone sold 16,500 units

    Source: Direct quote citing production numbersTOPCast 47: Chris Granner
  • factualhigh

    Pinball sales declined significantly after the mid-1990s peak, beginning the industry downturn

    Source: Direct quote about market trendsTOPCast 47: Chris Granner
  • factualhigh

    Chris Granner left Williams in 1994-1995 due to economic concerns and artistic frustration with industry direction

    Source: Direct quoteTOPCast 47: Chris Granner
  • factualhigh

    Capcom's sound hardware was a two-voice system compared to DCS's four or five channels

    Source: Direct quote comparing systemsTOPCast 47: Chris Granner
  • factualhigh

    The WPC system's major innovation was combining Yamaha and Harris CVSD chips onto a single sound board

    Source: Direct quote about WPC hardwareTOPCast 47: Chris Granner
  • factualhigh

    High Speed was the first System 11 game to attach separate hardware to the sound system

    Source: Direct quote about System 11 historyTOPCast 47: Chris Granner
  • factualhigh

    I worked at Williams from March/April 1986 to approximately 1995, with Road Kings being my first game using Yamaha synthesizer hardware.

    Source: TOPCast 47 interview, direct statementTOPCast 47: Chris Granner
  • factualhigh

    The Yamaha synthesizer chip had eight synthetic voices and required music to be written in macro assembly language, not MIDI.

    Source: TOPCast 47 interview, technical explanationTOPCast 47: Chris Granner
  • factualhigh

    I wrote music on manuscript paper, then transcribed it by hand into macro assembly language code, line by line.

    Source: TOPCast 47 interview, workflow descriptionTOPCast 47: Chris Granner
  • factualhigh

    Twilight Zone was originally intended as the first DCS game with the entire soundtrack composed for high-fidelity synthesizers and recorded in my studio, but had to be re-engineered for WPC in approximately three weeks when DCS hardware wasn't ready.

    Source: TOPCast 47 interview, personal accountTOPCast 47: Chris Granner
  • factualhigh

    Adams Family sold approximately 22,000 units, Fish Tales ~14,500 units, Terminator 2 ~16,500 units, and Twilight Zone ~16,500 units, representing the peak of Williams production.

    Source: TOPCast 47 interview, production run citationsTOPCast 47: Chris Granner
  • factualhigh

    I declined a job offer from Myelstar (formerly Gottlieb) in 1984 due to a hiring freeze, the factory shut down six months after I declined the re-offered position.

    Source: TOPCast 47 interview, career anecdoteTOPCast 47: Chris Granner
  • factualhigh

    Fun House was the first Williams game to use real WPC hardware with significantly increased RAM capacity.

    Source: TOPCast 47 interview, technical historyTOPCast 47: Chris Granner
  • factualhigh

    I left Williams around mid-1994 to mid-1995 due to a crisis of faith about the company's direction and declining economics, and accepted a Capcom offer partly for financial compensation.

    Source: TOPCast 47 interview, personal reflectionTOPCast 47: Chris Granner
  • factualhigh

    Capcom's sound hardware was a two-voice recording and playback device using ADPCM compression, compared to DCS which had become 4–5 channels.

    Source: TOPCast 47 interview, technical comparisonTOPCast 47: Chris Granner
  • opinionhigh

    The period from Fun House through Whitewater and Adams Family represented my most productive and best work in the pinball industry.

    Source: TOPCast 47 interview, self-assessmentTOPCast 47: Chris Granner
  • Oct 20, 2023
  • Pinball audio composer; Road Kings was his first game soundtrack. Known for creating 'killer' soundtracks including hurry-up music and remixed jackpot themes.

    Episode 57 - Pinball AirBnB / DOTH Road KingsNov 18, 2024
  • Composer of White Water soundtrack; Walt argues his music is the best part of Whitewater; suggests Turner Pinball should have contacted him for Yukon Yeti soundtrack

    yukon yeti (whitewater 2) #pinball first impressionsMar 19, 2026
  • Sound designer for Indianapolis 500 (1995). Award category named after him.

    Episode 118 - Pinball Hindsight Awards 1995May 18, 2026
  • Legendary pinball sound designer; designed audio for original White Water and Addams Family; signed to create audio design for Yukon Yeti; returning to pinball after extended absence

    Yukon Yeti by Turner Pinball | The Spiritual Successor to White WaterApr 17, 2026
  • Legendary pinball sound designer returning to pinball after 20 years in video game audio; now leading sound direction for Turner Pinball's Yukon Yeti game alongside Adam Grubman

    Pinball Magazine & Pinball News PINcast April 2026 recapMay 5, 2026
  • Legendary Williams-era sound designer and programmer returning to pinball after ~20 years in video games to lead audio direction for Turner Pinball's Yukon Yeti; previously worked on Jersey Jack's The Wizard of Oz (2013) and Williams' Whitewater

    APRIL 2026 PINCASTMay 5, 2026
  • Sound designer for Addams Family; described as 'GOAT of sound'; worked with Raul Julia on memorable callouts

    Bonus Episode - Best Game Ever: ADDAMS FAMILYApr 27, 2026
  • Legendary sound designer hired by Turner Pinball for Yukon Yeti; worked on original White Water and Addams Family, Twilight Zone, Lord of the Rings; last pinball work in 2013

    Word of MouthApr 24, 2026
  • Music composer for Yukon Yetis alongside Adam Gumbin; experienced with Bally/Williams and video game soundtracks

    DPP #237 "Dungeons and Karls"Apr 23, 2026
  • Audio legend hired by Turner Pinball to revamp Yukon Yeti audio package

    An All-New AC/DC? Spooky to Up Production? No Addams Family? Turner & American Pinball Production UpdatesApr 17, 2026
  • Legendary pinball audio designer; worked on original Whitewater (1992) and The Addams Family; had been out of pinball industry for considerable time; hired by Turner Pinball to design audio package for Yukon Yeti; reached out by Turner via LinkedIn; extremely excited about return to pinball and connection to Dennis Nordman.

    Yukon Yeti by Turner PinballApr 17, 2026
  • Legendary pinball sound designer and composer with 50+ game credits including Wizard of Oz, Lord of the Rings, Addams Family, Whirlwind, White Water; hired by Turner Pinball to revamp Yukon Yeti audio

    Turner Pinball Signs Pinball Industry Audio Legend Chris Granner to Revamp Yukon Yeti AudioApr 16, 2026
  • Pinball music composer; inducted into Pinball Hall of Fame; credited with music that 'saved his life' and earned recognition for contributions to Fear Steels soundtrack

    Flog #31, pinball time travelling with LJ GreeneSep 5, 2024
  • Williams poached employee; music and sound designer credited on Pinball Magic with Jeff Powell

    The Capcom Debacle Part 1Dec 26, 2023
  • Sound designer and composer for Whitewater; Alan calls him 'the GOAT' of pinball sound; episodes 96-97 of Wedgehead featured Granner as guest

    Episode 113 - Best Game Ever: WHITEWATERMar 9, 2026
  • Long-time pinball music and sounds designer; guest on Head2Head Pinball Podcast

    Episode 26 - Pinball Conspiracy TheoryDec 4, 2018
  • Legendary pinball sound designer; created soundtracks for Terminator 2, Addams Family, Whitewater, Twilight Zone, Indiana Jones, Lord of the Rings, and other licensed games

    Deep Dive: The Addams Family PREVIEWApr 6, 2024
  • Composer and sound designer for T2; responsible for music and voice sample implementation including Arnold Schwarzenegger's custom voiceover work

    #58 Terminator 2 - The Classic Pinball PodcastJul 27, 2021
  • Sound composer who debuted on Grand Lizard and became a prolific sound/music designer during System 11 era; hosts call him 'the fucking GOAT.'

    Episode 53 - Pinball Metamorphosis: The System 11 Era Pt.1Oct 21, 2024
  • Gave seminar at Pinball Expo where Thiel discovered his Reactor riffs were reused in Punk (1985)

    61: David Thiel Audio PartyJan 31, 2024
  • Sound designer for Lord of the Rings, Twilight Zone, and Addams Family; described as 'an all-timer'

    Deep Dive: Lord of the Rings PREVIEWAug 5, 2024
  • Previous Stern Pinball sound designer; retired from sound work; designed first Stern game (World Poker Tour); opening created for Thiel's return

    David ThielJun 3, 2018
  • Legendary pinball sound designer; created soundtracks for Funhouse, Fish Tales, Twilight Zone, Terminator 2, Addams Family, and others; audio director at social game company

    Chris GrannerAug 13, 2019
  • Member of Monopoly pinball design team

    Episode 84_Nationals or MonopolyFeb 27, 2026
  • Pinball audio composer credited with Addams Family music; identified as favorite by Hoagie for sound design work

    SDTM Episode 30: Collector Interview with HougieAug 12, 2017
  • Music composer for Fish Tales

    Fish Tales Pinball Let's PlayFeb 3, 2021
  • Pinball sound designer and musical composer; Watson identified him as 'one of the greatest, best, most talented sound people and musical composers to ever work in pinball'

    Pinball Pin-Ups: A Visual Celebration - Pinball Expo 2025 - Pinball NewsOct 17, 2025
  • Legendary pinball audio composer/producer; worked on Cyclone and Whirlwind at Williams; has Masters in Musical Composition; considered right person at right time for pinball music innovation

    The Pinball Tapes Ep 6: WhirlwindNov 25, 2022
  • Legendary pinball composer; credited with music on 76 pinball games (shared with Brian Schmidt); featured in interviews on Brendan's site

    Sounds Like a Good IdeaJan 12, 2006
  • Veteran sound/music designer with 22 years experience (1986-2008); worked with Pat Lawlor on Funhouse, Addams Family, Twilight Zone; rejoined pinball to work on Wizard of Oz music

    Jersey Jack LatestJan 30, 2011
  • Influential team member on Barry Oursler's Williams pinball teams

    Pinball History: Popeye Saves The Earth, The Beginning of the End for Williams Pinball?Jun 28, 2023
  • Audio designer for Whirlwind

    Review: Williams Pinball Volume 7 on Pinball FXMay 21, 2025
  • Sound designer for Pin*Bot

    Review: Williams Pinball Volume 9 on Pinball FXAug 15, 2025
  • Williams sound designer; pioneered early full audio tracks for Road Kings, PIN*BOT; involved in DCS system development

    Audio Appreciation: Six Great Pinball Sound Designers Who Shaped the Sounds of the GameJul 15, 2025
  • Early FM synthesis sound designer at Williams (pre-Thiel); created vastly different sonic aesthetic using Yamaha FM chip; attended Pinball Universe event.

    Episode 134: David Thiel sounds offJun 8, 2018
  • Pinball sound and mechanics designer appearing at Pintastic seminars

    Episode 203: Pintastic in Sturbridge, MassachusettsJun 24, 2019
  • Sound/music designer for Lord of the Rings; described as 'the legend'

    The Architect – George Gomez Part 2Oct 15, 2022
  • Composer of Terminator 3 music; part of Steve Ritchie's design 'band' from T2 era

    Steve Ritchie Part III: The Return… to SternSep 4, 2021
  • Sound designer/composer for Whirlwind and Funhouse; nominated for Best Sound Package; collaborator on Funhouse audio team alongside John Hay and Ed Boon.

    Episode 90 - Pinball Hindsight Awards 1990Jul 7, 2025
  • Sound engineer/designer credited on The Sopranos; described by host as 'a legend'; worked with Gomez on sound design for Sopranos

    Episode 78 - Sopranos Pinball w/ George GomezApr 14, 2025
  • Sound designer on Terminator 2; legendary pinball sound designer

    Episode 105 - Pinball Hindsight Awards 1991Nov 17, 2025
  • Sound designer for NASCAR and all PLD Stern games; subject of Wedgehead episodes 96-97; praised for arcade-quality sound design that 'cuts through' and works well in location settings

    Episode 101 - Best Game Ever: NASCARSep 22, 2025
  • Legendary pinball sound designer and composer; guest of honor; worked on 40+ pinball machines over career spanning 1980s-2000s; known for complex, layered compositions using Yamaha FM synthesis and later BSMT sampling

    Episode 97 - The Music of Chris Granner w/ Chris GrannerAug 25, 2025
  • Williams sound engineer colleague; worked on Elvira, taught Forden about pinball audio; knew Forden from Northwestern

    TOPCast 65: Dan FordenFeb 21, 2010
  • Williams sound designer 1986-1995; Capcom Pinball head of Sound Department; worked on iconic games including Addams Family, Terminator 2, Twilight Zone

    TOPCast 47: Chris GrannerAug 5, 2007
  • Williams Pinball legendary composer; guest speaker discussing top 10 soundtracks and career philosophy

    Episode 96 - Pinball Composer w/ Chris GrannerAug 18, 2025
  • Legendary pinball sound designer/composer; worked on 40+ machines across Williams, Bally, Stern eras; created foundational modern pinball soundtrack model

    Episode 71 – Chris Granner: Pinball Sound MastermindNov 26, 2018
  • Pinball community figure featured in Pinball Profile interview; successful interview despite no prior connection

    Episode 122 – Stranger GuestsDec 23, 2019