claude-haiku-4-5-20251001 · $0.036
April 2025 recap: Dune and King Kong revealed; Stern art/code leadership shifts
Dune is a limited run of 1,000 units with 300 sold by Barrels directly and 700 by distributors
high confidence · Jonathan and Martin citing official Barrels of Fun statements during factory visit
Barrels of Fun plans to build all 1,000 Dune games by end of 2025
high confidence · Direct company statement, though Jonathan notes this sounds ambitious
Dune MSRP is $11,600, a price increase from Labyrinth
high confidence · Official pricing announced by Barrels of Fun
King Kong retail prices unchanged from previous Stern cornerstone games ($7k Pro, $9.7k Premium, $13k LE)
high confidence · Confirmed pricing via official Stern channels
Sebastian Napoli left Stern a few months prior to April 2025 to pursue other opportunities but continues work as contractor
high confidence · Zach Sharp (Stern) provided identical statement to both Jonathan and Martin independently
Tim Sexton, senior Stern programmer, left to join Play Mechanics (Raw Thrills company) at beginning of April 2025
medium confidence · Martin states 'I recently found out' suggesting secondary reporting; not directly from Stern confirmation
Dune sandworm mechanism features magnet grab, ball swallowing, twisting action, and wire form release
high confidence · Jonathan and Martin directly played and examined the game at Barrels of Fun factory
King Kong character is now public domain, allowing Stern creative freedom for reimagining
high confidence · Martin states this directly; character out of copyright but movie/story is not
“They also had a media influencers day set up where various podcasters and other pinball media were invited to the Browser Fun Factory in Houston to play the game and interview the design team.”
Martin Leib @ ~4:30 — Describes Barrels of Fun's controlled media rollout strategy and access policy
“They hadn't written the code to drive, or at least it wasn't in the version that we saw.”
Jonathan Leib @ ~10:45 — Clarifies that Dune harvester mechanism was incomplete code-wise, not mechanical failure
“We were thinking more like two and a half months to really get it into a fully polished state.”
Jonathan Leib @ ~11:30 — Skepticism about Barrels' two-and-a-half week code completion timeline; hints at potential launch quality concerns
“The Pro and the Premium had completely different cabinet artwork to each other and the Limited Edition had half of the Pro on one side of it and the other half of the Premium”
Martin Leib @ ~24:15 — Critique of King Kong's unusual art distribution strategy across price tiers
“Code was his baby, and he drove the direction in which it was going. And people have been complaining for quite a long time that it sorely needs improving and adding features to.”
Martin Leib @ ~45:30 — Explanation of John Wick code concerns and Tim Sexton's departure impact
“even more interesting, if, if, big if, if Tim would be working with Mark Ritchie both big pinball people are together again”
Jonathan Leib @ ~46:45 — Speculates on potential Mark Ritchie/Tim Sexton collaboration at Play Mechanics for future pinball
“If you put that game in a line up of recent Stern games the colour palette and the wide gamut of colours is very similar to a large number of recent titles”
Martin Leib @ ~30:00 — Notes aesthetic consistency (Zombie Yeti influence) across recent Stern titles vs. Dune's cinematic approach
business_signal: Play Mechanics (Raw Thrills, video game company) hiring Tim Sexton and potential collaboration with Mark Ritchie suggests possible return to pinball development; speculative but notable
low · Jonathan's closing speculation: 'big if' Tim would work with Ritchie; no confirmation from Play Mechanics or Ritchie
community_signal: John Wick game owners concerned about code improvements and feature additions now that Tim Sexton (lead software) has departed; unclear if replacement (Weishen Chang) will complete deferred work
high · Martin cites complaints from John Wick owners; notes Tim as 'lead on' and 'driving direction'; suggests Weishen Chang may take over but outcome uncertain
design_philosophy: Stark contrast in art direction philosophy: Dune uses cinematic, photorealistic, subdued color palette vs. King Kong/recent Stern games use bright, full-color splash approach (Zombie Yeti trademark)
high · Direct visual comparison by Martin; notes Stern's consistency across recent titles vs. film-licensed approach at Barrels
leak_detection: Pinball Store distributor leaked Dune reveal on Facebook/email ahead of official Barrels of Fun announcement; disrupted planned media rollout
high · Martin received email from distributor; game spread across Pinside and other sites before official reveal; Barrels confirmed as unplanned early distributor launch
market_signal: Barrels of Fun's Dune at $11,600 represents price escalation from Labyrinth; justified by 'included' campaign highlighting shaker, Infinity Glass, Horizon lighting; single-tier pricing vs. Stern's three-tier strategy
groq_whisper · $0.300
“Well it's worth stating this has nothing to do with the movie. That's probably why.”
Martin Leib @ ~16:45 — Explains why Stern's King Kong: Myth of Terror Island differs from source material
high · Official Barrels pricing and marketing campaign via social media hashtag; Jonathan/Martin confirmed during factory visit
personnel_signal: Tim Sexton, senior Stern Pinball programmer and lead on John Wick code, left early April 2025 to join Play Mechanics (Raw Thrills company)
medium · Martin states 'I recently found out' without naming direct source; industry knowledge but not Stern-confirmed
personnel_signal: Sebastian Napoli departed Stern Pinball a few months before April 2025 to pursue other opportunities; continues as contractor; successor to Greg Freres after year of mentorship
high · Confirmed by Zach Sharp to both Jonathan and Martin independently; unusual given recent appointment as successor
personnel_signal: Jeremy Packer (Zombie Yeti) appointed Studio Art Director at Stern Pinball in April 2025; previously in-house artist after Zidware work
high · Official Stern press release received by reporters; Zach Sharp confirmed role
announcement: King Kong: Myth of Terror Island officially revealed by Stern; Keith Elwin design, motorized Kong with arm-block and replay knocker, three-artist collaboration (Packer/Freres/O'Connor), standard cornerstone pricing unchanged
high · Direct reporting on official Stern announcement; Martin and Jonathan saw official assets and game details
announcement: Dune officially revealed by Barrels of Fun; 1,000 unit limited production, $11,600 MSRP, sandworm mechanism with magnet/swallow/twist features, dual monitors, Hans Zimmer music, shipping by end 2025
high · Jonathan and Martin played game pre-release at factory; official reveal leaked by Pinball Store then formally announced
product_strategy: King Kong Pro model significantly stripped vs. Premium/LE: no moving Kong (static only), no giant spider, no gong, flat plastic temple; yet pricing unchanged from previous cornerstone games
high · Martin detailed comparisons between editions; pricing confirmed via official Stern channels; raises value proposition concerns for Pro buyers
product_concern: Jonathan skeptical about Dune's two-and-a-half week code completion timeline from factory visit; believes two-and-a-half months more realistic for polish; harvester mechanism was incomplete code-wise at preview
medium · Jonathan's direct assessment after playing unfinished Dune; launch earlier than development team expected per recap