Greg is a multi-talented figure in the pinball community who has evolved from a collector and enthusiast to an active industry contributor. He is a co-host of the Head2Head Pinball and Flippin' Out Pinball podcasts, a coder for Haggis Pinball's Celts machine, and a Stern support staff member handling technical diagnostics. He maintains an extensive pinball collection, is based in Virginia, and actively participates in pinball tournaments and community events.
No aliases
Beetlejuice movie is approximately 1 hour 25 minutes in length
Beetlejuice theme is well-suited to pinball due to quirky, fun tone and rich world-building potential (nether world, sandworms, etc.)
PinSound audio upgrade is recommended for Bram Stoker's Dracula to enhance creepy atmosphere
Jonathan Bergeson's Dune artwork represents redemption/artistic growth after previous criticism of his Jurassic Park artwork
Friend who assisted Brian in developing Astro Chrome Manager system
Tournament competitor; finished in second place standings mid-tournament
Member of Hip to Flip team with Julie; praised for Final Draw shot skill
Co-host of Flipping Out Pinball Podcast conducting interviews with David Vaness and Carl D'Angelo
Stern support staff; handled Ralph's CPU board failure diagnosis and ticket opening; coordinated with distributor
Seller of Swords of Fury; from Virginia; had GORGAR license plate; owned Gorgar oil painting and extensive pinball collection; Pinside account later deleted
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No linked glossary terms
Dune Pinball is prettier than Labyrinth
Dune's color palette is reminiscent of Stargate pinball
Greg owns Metallica Remastered Premium in his home and chose not to operate it commercially
Greg prefers not to purchase Pro tier machines unless strongly preferred
GTF is Stephen Kordek's favorite American Pinball game in terms of play and flow
Mike Flanagan is adapting The Dark Tower series for Amazon with Stephen King's approval
VPX in VR is incredibly easy to set up and doesn't require significant computer resources
Godzilla Premium Edition is one of the greatest games ever made
Godzilla Premium Edition in secondary market costs approximately same as used Toy Story 4 Limited Edition
Toy Story 4 Limited Edition has superior theme execution but theme quality alone does not overcome gameplay/rules preference in all scenarios
Star Wars Premium Edition has poor artwork quality compared to its Limited Edition variant
Halloween (Spooky) is visually superior to Stranger Things Premium Edition by significant margin
Walking Dead is one of the best-designed pinball games ever made despite aesthetic criticisms
The game has three ramps, with two primarily hidden under playfield elements
The Duke Kaboom ramp is mechanically smooth and feels like one seamless shot despite being a pop-up
The spinning wheel on Toy Story 4 has raised bumps for improved ball control compared to other wheels
The game features a 27-inch back glass screen and a 10-inch under-playfield screen
The game balances kid-friendly aesthetics with adult appeal in its art direction
Shooter rod replacement is a straightforward modification requiring removal of three screws and basic tools
The left mounting screw for shooter rods is harder to access than other screws due to cabinet proximity
Custom themed shooter rods (like Godzilla models) are available for purchase from aftermarket vendors
Guns N' Roses is the most dynamic, visually captivating, and technological marvel in band pinball machines and pinball machines in general.
The coma ball lock with physical ball save in the infirmary is the first time Jersey Jack has created a distinctly different playfield feature between Standard and Premium editions.
The translucent pick spinners with RGB lighting are custom features unique to Guns N' Roses.
Light-based optos under plunge inserts represent new technology for Jersey Jack compared to previous magnet-based systems.
Collector's Edition values are holding well in the secondary market.
The mid-playfield world map serves as important visual rest to prevent over-cluttering despite taking up significant space.
The Ghostbusters: Afterlife storyline is well-constructed and logical, tying the Midwest setting to the original mythology through the mine connection
The film's slower pacing at the beginning is justified by strong character development and setup
Ghostbusters: Afterlife is a tribute/homage film rather than a direct sequel
The film excels at subtle reintroduction of franchise elements (PKE meter, proton pack, Ecto-1) rather than forcing nostalgia
The Ghostbusters: Afterlife has a Spielbergian sensibility focused on discovery and adventure
Avengers Infinity Quest is the hottest Stern title since Jurassic Park
The wide-mouth ramp that's hittable from all three flippers is a genuine mechanical/design innovation
Kingpin originals still command $15,000-$20,000 in secondary market despite insufficient gameplay depth
White Water lacks a wizard mode and doesn't have rules as deep as machines at its price point
Elvira and the Party Monsters uses System 11 architecture with weak rules design
Joe Katz code features a color-coded stacking system that is unique in the pinball industry
The game's artwork (B rating) doesn't push the medium forward compared to John Yousi's historical work or modern standards like Zombie Yeti
The game uses original Gene Wilder film audio but lacks musical assets (songs) and movie clips that could enhance theme integration
Willy Wonka's code is better than Dialed In! code
Willy Wonka is a better pinball machine than Wizard of Oz and better than Pirates of the Caribbean
Guns N' Roses LE has better shot design and overall gameplay feel than Stern's TMNT Pro and Avengers Pro combined
Jurassic Park Premium is superior to Jurassic Park Pro due to additional features and gameplay enhancements
Theme and artwork quality directly impacts collecting decisions and personal enjoyment of pinball machines
Dwight's code work on TMNT is strong enough to justify collecting the game despite it 'not clicking' initially
Greg actually ate 5-6 slices before becoming physically unable to continue
Gregg's advocacy for physics improvements led directly to Zen Studios committing to backporting existing table updates
The game has motorized house lighting effects that don't translate well to photographs
The ramps feel more similar to Richie designs than traditional Dennis Nordman games
Brian Eddy made three great games: Medieval Madness, Attack from Mars, and The Shadow, and they are all on point with each other.
I would rather have The Shadow than Medieval Madness or Attack from Mars.
The Shadow has superior shots and layout compared to Attack from Mars and Medieval Madness.
The Shadow is much faster than Johnny Mnemonic in terms of combo potential and ball flow.
The Shadow is faster than Star Trek on combo sequences.
Reaching the Final Battle on The Shadow is achievable but completing it is significantly harder.
The playfield artwork on The Shadow is among the most beautiful in pinball.
Jurassic Park is a more polished and refined version of Iron Maiden
Johnny Pinball's art looks like something from an illustrated children's book of dinosaurs
The Premium Edition artwork is B-minus to B-plus while Pro version is C-grade
Johnny Pinball is a phenomenal artist but didn't fit the Jurassic Park project thematically
Greg owns a Sega Lost World pinball machine, making him one of very few people with that rare game.
The Munsters code is as deep as Star Wars but doesn't visually present that depth
Radical and Whirlwind are among the best System 11 pinball machines
Demolition Man is a difficult game but becomes easier after achieving multiball
Greg does not keep pinball machines long-term in his collection
Jeff Johnson coded The Simpsons Pinball Party
Licensing for Cactus Canyon Continued remake would be complicated by Eric Kripke's code pulling intellectual property references from other Bally/Williams games
Cowboys vs. Aliens is one of the best multiball modes in Cactus Canyon Continued, comparable to TNA's experience
George Gomez's Monster Bash layout is his masterpiece and represents the gold standard for fan layouts
Monster Bash LE will likely sell out
Lyman Sheets designed the rules/code for Monster Bash LE remake
Monster Bash is not a super deep rule set compared to other Lyman Sheets designs, but it is fresh and well-executed for its era
The playfield artwork lacks detail and feels bare compared to the cabinet and backglass art quality
Monster Bash code can become repetitive/stale after the multiball stacking sequences are exhausted, making it more of a 'chopped fest' game
Greg has maintained 33-month membership to Dead Flip's league
Houdini is more frustrating to play than Iron Man despite being a better overall machine
Deadpool premium will cost approximately twice as much as older licensed games like Last Action Hero
Color DMD has greater visual impact than Pin Stadium Lights on DMD-equipped machines
Greg prefers The Hobbit's shot playability and control to Wizard of Oz's
Wizard of Oz is more fun to own in a home setting than on location due to difficult outlane mechanics
Star Wars (Premium) rule complexity is overstated; the three-bank targets multiplier system is straightforward after an hour of play
Star Wars (Premium) has superior lighting effects to Iron Maiden, particularly in mode differentiation
Guardians of the Galaxy LE has superior mode differentiation to Batman 66
Pirates of the Caribbean LE represents Jersey Jack's most balanced machine across shooting, aesthetics, toys, and code
Stern makes the best Pro machines for the cheapest price compared to other manufacturers
Pirates is the best shooting wide-body ever made
Greg understands Pirates' rules better than he understands The Hobbit rules
The game's primary appeal is its unique layout and cannon toy mechanic, not its rule complexity or depth
Penn Stadium Lights LED retrofit can completely transform the visual appeal of faded older machines
Skull and Bones is preferable to Terminator 2 as a value purchase despite being cheaper
Bally manufacturing quality declined significantly during specific production periods (Cybernaut, Spy Hunter era)
Game of Thrones Premium Edition upper playfield is a vast improvement over the previous version
Upper playfields that slow down gameplay or feel like afterthoughts represent poor design
Game of Thrones Premium is a vast improvement over the Pro version
Twilight Zone's Magnum upper playfield almost made the top 10 list
Guardians of the Galaxy had underwhelming presentation and did not stand out as a special pinball machine
Star Wars Pinball fails to integrate the Star Wars theme experience despite mechanical features
Stern should produce formal designer interviews and production documentation instead of cell phone footage for machine reveals
The playfield art quality is limited by low print resolution/DPI compared to ideal standards
The music and call-outs on Tron are A+ tier, comparable to Daft Punk styling
Loaded Tron Pro machines cost $6,500–$8,000; LE versions cost $9,000–$10,000
Tron is the perfect pinball theme because it belongs in arcade and gaming culture
LE version's recognizer toy moving left-and-right is not a meaningful innovation
Tron will never leave their collection unless a new flavor-of-the-year title competes for shelf space
Greg streams on Twitch every Friday morning
Metallica requires minimum 3-5 game collection to be enjoyable
Greg initially preferred Ghostbusters over Metallica when making purchase decision
Stern likely chose to accept ghosting as cost-cutting measure rather than pursue technical fix
Metallica's wizard mode requires 60+ snake ramp hits, creating repetitive/stressful gameplay
The Lord of the Rings has the best mini-wizard mode design ever created in pinball
The Lord of the Rings is harder than Medieval Madness in the long run
The Lord of the Rings has better theme integration than Ghostbusters pinball
The Lord of the Rings requires very long ball times to complete the rules depth effectively
The Lord of the Rings' playfield art has faded from factory condition
A vault/remaster of The Lord of the Rings is unlikely due to Avatar Limited Edition licensing conflicts
Total Nuclear Annihilation reused the tilt warning sound from Walking Dead
The upgraded flippers on The Lord of the Rings are more powerful and require precise control compared to standard flippers
Walking Dead well shot has approximately 30-second ball save/slip duration
On Walking Dead, Bloodbath multiball can stack with either Well or Prison, but Well and Prison cannot stack together
Ghostbusters requires constant nudging due to flipper gap design and cannot be played effectively without movement
Walking Dead's CDC ramp can be backhand shot but is very steep and difficult
Walking Dead's most dominant tournament strategy is drilling the well in prison multiball to guarantee 55-60 million points
Straight Down the Middle will stream Tuesdays and Wednesdays at 8 PM Eastern Time
Stern Pinball machines are prone to flipper coil hum/buzz issues, as discussed on Pinside forums
Walking Dead is a 'shots game' requiring strategic decision-making, whereas Ghostbusters is more 'flow-based' requiring dead-flipping and patience
Dialed In! is superior to Star Wars because it focuses on shot design and smooth gameplay rather than chaotic flow
Houdini Master of Mystery is a better choice than Star Wars if forced to pick one
Steve Richie's game designs follow a recognizable, repetitive formula that becomes predictable across titles
Dialed In! has better shooting game mechanics and theme integration than Star Wars
Lethal Weapon 3 is a highly underrated game compared to Independence Day
Terminator 2 is a better looking cabinet and playfield than Terminator 3
KISS by Stern has been unfairly criticized for coding issues similar to Batman 66 at launch
Game of Thrones Pro upper playfield is one of the best upper playfield implementations of all time
Rob Zombie's Spookshow International received a major code update that significantly improved the game
Dialed In remake from Chicago Gaming is shipping with better playability than the original
Star Wars layout is nearly identical to Spider-Man pinball layout
Spooky Pinball documentary 'Things That Go Bump in the Night' captures heart and relationships beyond typical pinball content
Charlie Emery quit his job to start Spooky Pinball with family financial support during startup phase
Whirlwind topper was one of the first factory-made toppers ever created
Original Whitewater topper foil cannot be adequately reproduced by modern manufacturing
Kiss topper is extremely bright and difficult to play under
Laser Riffick toppers cost $180-$250 compared to higher-priced alternatives
The Dredd eagle topper is the most memorable visual element of that game
Attack from Mars remake topper was designed by the original game's art director
Kiss topper's visual impact cannot be captured adequately on video and must be seen in person
Whirlwind topper's fan mechanism was created through informal brainstorming ('drinking beer') during development
Greg just sold Aerosmith and is keeping Metallica Premium over it
Stern AC/DC Premium Edition is not a good machine despite AC/DC being a great band
Spider-Man's gameplay becomes repetitive and old if played extensively
Star Wars Pinball has 16 gameplay modes and 9 multiball modes
The Premium Edition tier offers insufficient differentiation from Pro to justify $1,500 price premium
Star Wars Pinball was designed primarily for route operators/commercial use rather than home collectors
Classic Williams routing machines from the 1980s-90s had magnets and superior toy integration compared to Star Wars Pinball
The game will play well and flow smoothly despite design critiques, with Steve Ritchie's design sensibility being a strength
Judge Dredd's Dead World mod was originally designed for the game but had to be changed at the last second due to overseas production problems
The Metallica Premium LE's hammer ball lock is the primary feature differentiating it from the Pro model
Bride of Pinbot's ball lock mechanism is innovative but the overall game is not fun to play
Aftermarket vendors like Ulrich and Pennside offer replacement hammer designs for Metallica Premium LE with improved visibility
Ghostbusters is extremely difficult gameplay-wise
Lane hop guards from Modfather cost approximately $25
Art on Pinside ball deflector costs approximately $20 shipped
DeadFlip scored around 10 billion points on Ghostbusters recently
Comet Matrix lighting has superior shipping speed compared to other vendors
Matrix connector bulbs provide lower brightness output than full-size bulbs
Purple lighting modifications improve visual aesthetics of Ghostbusters backbox
Lane hop guards and ball deflectors serve both protective and aesthetic purposes
Metallica is one of Stern's best-shooting games ever made, comparable only to Star Trek in shooting satisfaction.
Sparky is the best bash toy in pinball.
Metallica machines are currently priced in the mid-$4,000 range for Pro editions on the secondary market.
John Borg's integration of metal ramps and mechanics on Metallica avoids the typical clunk associated with metal-heavy pinball machines.
Led Zeppelin would be the top choice for a future music-themed pinball machine.
Rumors exist that Lynyrd Skynyrd pinball machine licensing is available or in discussion.
Scooby-Doo pinball is likely to be manufactured because someone owns the license
Tim Burton's films are naturally suited to pinball design
The Muppets theme spans generationally from 1970s to 2000s with crossover appeal
Aerosmith's clear coat finish shows minimal wear despite heavy play and is superior to Ghostbusters and other recent Stern releases
Aerosmith's shots are consistently tight/narrow and satisfying but require skilled players
Greg lost approximately $500+ in resale value when selling his Metallica machine
If Stern resolves all quality control issues, they could significantly impact competitor manufacturers
Medieval Madness Remake is worth the $1,500 premium over Attack from Mars Remake due to superior castle shot and gameplay
Original Medieval Madness preferable to Remake due to proven reliability and easier parts availability
Star Trek Pro's third-flipper warp ramp shot is the best repeatable shot in pinball
Johnny Pinball offers superior intensity and mechanical complexity compared to World Cup Soccer
Greg has played Johnny Mnemonic approximately 300+ times in a couple of months of ownership
Owning Johnny Mnemonic doubled Greg's pinball playing skills
Johnny Mnemonic's orbits are the fastest in pinball
The Keanu Reeves artwork on Johnny Mnemonic looks like Gilbert Gottfried instead
Mike D is no longer manufacturing the Pinball Arcade table title LCD mod
Stern's Vault edition releases will devalue earlier Limited Edition machines in the secondary market
The Star Trek Vengeance mod should have been included in the original game design
Most pinball players prefer physical ball locks over other locking mechanisms
The Judge Dredd Dead World mod can be purchased for approximately $1,400
A modded Tron Pro with the EL Wire Kit is visually indistinguishable from a Tron LE in most cases
Making pinball mods as an indie creator is financially unsustainable despite premium pricing due to time investment
Dialed In! code at 95% completion quality exceeds most games released over past 20 years
Art was designed by John Yeskey, a classic artist who frequently collaborates with Pat Lawlor
Dialed In! features magnets throughout playfield and under playfield similar to Addams Family
Rudy in Funhouse was designed in the 1990s with sophisticated mechanics including eye-following, personality, and jaw-jiggling snoring animation
Rollercoaster Tycoon troll appears in animations, modes, and playfield making it impossible to remove without full game redesign
Metallica's Sparky bobblehead became iconic despite not being thematically associated with the Metallica band
Many Jurassic Park T-Rex mechanisms don't function properly in the field
Champions Pub is a novelty fun game but not suitable for tournament play
Modern manufacturers (Stern) should create more interactive toys like Rudy with personality and sophisticated mechanics
Rudy from Funhouse is a fundamentally superior toy design to modern animatronic implementations because it has personality, switches that track ball movement, and interactive behavioral elements
Johnny Mnemonic's Glove toy mechanism is highly reliable when properly maintained, though older units' threaded nuts require eventual replacement
Modern pinball designers should incorporate more personality-driven animatronic toys like Funhouse's Rudy, as they create unique immersive experiences that simple mechanical toys cannot match
High Speed Getaway's supercharger toy is mechanically impressive but the overall game becomes boring to own over time
Strobes are underutilized as a visual effect in modern pinball game design and should be more widely adopted
Co-host of Flippin' Out Pinball Podcast; experienced ulnar nerve injury from Expo; pinball collector and enthusiast
One of three hosts of Head2Head Pinball podcast
Co-host of Head2Head Pinball / Straight Down the Middle show; best friend of Zach
Referenced person unable to attend event; presentation done in his honor
Haggis Pinball associate who worked with Martin on rules, choreography, and design ideas
Coder for Haggis Pinball's Celts, responsible for rule development