claude-haiku-4-5-20251001 · $0.026
SDTM praises Elvira's House of Horrors as a deep, beautifully-designed Stern with solid mechanics despite unfinished code.
Elvira's House of Horrors was designed by Dennis Nordman and programmed by Lyman Sheets
high confidence · Hosts confirm this during designer/coder credits segment
The game's code is at .85 version and still incomplete, with Batman 66 being worked on concurrently
high confidence · Greg states 'Lyman comes out... We have .8, mid-8s, .85 code or so. So we're a little ways to go'
The game has three different skill shots including a difficult back-door skill shot
high confidence · James's gameplay walkthrough details three skill shot options
The game features approximately 20-50 different B-list horror films as modes
medium confidence · Wayne estimates '20, 30 different films' that players can complete for story progression
Elvira's House of Horrors has more innovative toys than Stern has released in a long time
medium confidence · Greg claims 'I think there's more toys than Stern's had in a long time' with motorized house, subway, and crypt features
The layout and ramp design feel less like typical Dennis Nordman games and more similar to Richie designs
medium confidence · Hosts note the distant shots and flowy ramps differ from Nordman's typical style, with one suggesting 'feels more ritzy than a Nordman'
Cassandra Peterson (Elvira) made an appearance at Pinball Expo, signing autographs for $40 and photos for $40
high confidence · Greg recalls 'She was really sweet. Really sweet... Signing people's autographs for $40 taking pictures for another 40'
The game's current code depth is already deeper than many games on pinball's top 20 list despite being incomplete
medium confidence · Wayne asserts 'the amount of code that is in here is probably already deeper than a lot of The Games that are on the top 20 list'
“It doesn't feel like a Dennis Nordman game”
Greg (co-host)@ 23:51 — Core critique that Elvira's distant shot layout differs from Nordman's typical design approach
“Pictures do not do it justice. You have to see it in person. And that house being lit up is one of the most gorgeous things I've ever seen in a pinball machine.”
Greg (co-host)@ 25:49 — Emphasizes the motorized house lighting as a major aesthetic achievement that doesn't translate to photographs
“It takes like a classic 90s DMD, but compounds it. That makes it a 2020 game.”
Wayne (co-host)@ 29:23 — Describes how the game balances classic gameplay structure with modern ruleset depth
“The amount of code that is in here is probably already deeper than a lot of The Games that are on the top 20 list.”
Wayne (co-host)@ 27:49 — Claims the incomplete .85 code is already competitive with established deep-rule games
“I would have stuck with a Jurassic Park possibly, just to be able to get this game.”
Greg (co-host)@ 30:34 — Expresses desire to own the machine despite competing purchase priorities
“There's a ball save. There's a... Scared Stiff. Just like, almost like the spider spinner.”
Wayne (co-host)@ 32:22 — Compares Hand of Fate wheel mechanic to classic Scared Stiff spider spinner feature
sentiment_shift: Initial perception that game lacks toys/innovation was incorrect; deeper play reveals substantial mechanical complexity that surprised skeptics
medium · Wayne: 'a lot of people that haven't played this game would say there are no toys in there... there are i think there's more toys than Stern's had in a long time'
design_philosophy: Elvira's layout deviates from traditional Dennis Nordman design approach; features distant shots and flowy ramps more similar to Richie designs rather than dense Nordman layouts
high · Greg: 'It doesn't feel like a Dennis Nordman game... It's a fun layout. It's very distant game. Like all your shots are far away.' Hosts suspect Stern may have influenced layout design.
community_signal: Greg Frears artwork credited; note from KB that Greg Frears/Zombie Yeti transition from Stern to Spooky appears relevant to Stern's visual design direction during this period
medium · Greg Frears credited as artist on cabinet/backglass artwork; hosts praise quality of design work
product_strategy: Game features multiple mechanical innovations including subway, motorized crypt with rotating states, junk-in-trunk physical ball lock with smart kick-out logic, and complex house diverter
high · James's technical walkthrough details: motorized house with state changes, subway for back-door access, junk-in-trunk that can re-lock balls, crypt that opens/closes dynamically
product_strategy: Motorized house feature with innovative lighting effects (possibly UV reactive or projection-based) represents significant innovation in Stern's recent output
youtube_groq_whisper · $0.169
high · Greg: 'I'd give a nod to the lighting effects on that house as an innovation that I'm not sure we've seen in Pimpin' Pops.' Described as 'one of the most gorgeous things I've ever seen in a pinball machine.'
product_concern: Game sold at $9,000-$12,000 price point with code at only .85 version completion; hosts note unfinished state affects rating despite deep ruleset potential
high · Wayne: 'I'm knocking it grade wise a bit because it's not finished and we're still, you're still paying 9,000, 10,000, $12,000 for it. And it's not finished.'
product_strategy: Lyman Sheets continuing code development; Batman 66 nearing completion; implies Elvira's House of Horrors code will receive ongoing updates
high · Wayne: 'Lyman comes out. He will. Everyone knows what Lyman can do. Lyman, it might take a year. It might take two.'
licensing_signal: Cassandra Peterson involvement in game production; personal appearance at Pinball Expo indicates active IP/character participation
high · Greg recalls Cassandra Peterson at Pinball Expo: 'She was really sweet... Signing people's autographs for $40 taking pictures for another 40'