shall special. So Dune whenever I seen the films, I was like, "Oh, this is epic. This is a badass film." But nothing screamed like I have to have this pinball machine like other themes. Well, you're not going and buying like it's a great movie. It's a blockbuster. It's huge. But you're not going and buying like Doom t-shirt now and hanging Doom posters. In 20 years people will. Who knows? Yeah, exactly. I think they're making another film, aren't they? Uh yeah, I think there is another one. And you've got the books. I mean, obviously. So, I mean, it has a and the actors in it a larger cult following, but I think And the score. Yeah. I mean, it's gorgeous, but again, it's not something like, are you really clamoring? Some people are. I just for that per se. So that's why we're here to tell you whenever we seen the trailer that you guys seen in the pictures, it was like a oh [ __ ] Like we need to pay attention real quick to this because this looks more fun, more loaded. Like it took a theme that I was neutral on and I was like, "Okay, like this is the pinball players experience." So we felt so strongly about it that we wanted to at least do a video to showcase like all the cool [ __ ] in this game. You know, we're we're kind of [ __ ] We're kind of terrible. Well, from the standpoint though that like we probably should have after Labyrinth, we probably even But I'm just saying though, even though it was Dune and we weren't like on board with Dune, we should have still at least expected. Well, people didn't know though, like greatness. Look, Barrels came Barrels came out of the gate. For those of you not aware, Barrels of Fun is the company. They were a new company as of like last year. Uh, but they came from good pedigrees. I was going to say a lot of hard heavy hitters on the team, filmmakers, stuff like a good good team there. But they made Labyrinth, which is a theme that people I love because it's gimm grew up with it. But some people are like, "Okay, but they checked every box. They unveiled. They built a brand overnight that and they did everything right. Everybody fell in love with this company cuz they did everything right. They they released and had games in boxes. Uh, the quality of this thing has held up like a tank. They loaded down their games more than more than most any manufacturer. And not to nerd out, but they had one model they said, "Boom, we're going to load down. It's one model here. Here it is." And it came at like one of the best values in all pinball. So, it shocked the entire industry. So, but some people were thinking maybe they just got lucky. Yeah. You know, and then they heard Dune and they're like, "Okay, we'll we'll see." And yeah, a lot of these people are watching this video because they're like, "I agree. This damn game is something. Yeah. Like I wasn't expecting it. No, I know. My expectations were kind of like, yeah, it's going to be hard to compete in 2020. And that's what when we talked on the phone, I I hadn't seen it yet and and you were like, "Oh, you just I'm like, no, just wait. You just wait." You were like, "Ah, we did it." I think this is what they do. I think this is the company this is going to be. Well, it makes me so happy. Yeah. You need It's like you said, man, it's easy. Like I think when Elwin first came out, did Elwin get lucky? You know what I'm saying? He worked on one design for a while. Awesome. Yeah. But he worked on that for a while. So it's like what's he going to do next? And then he came out with Dash probably be like, "Okay, all right." And then I think I think Barrels is going to be that same way. I mean after this, I mean I think it takes, you know, one game you can get lucky. Two games. H no, you're doing something. So we're here to give you a first impressions. We're going to dive deep into the different categories of of this particular new game. Uh and yeah, I'm with you. I think that moving forward, Barrels wants to build a brand around collectibility and building an environment under the glass, something truly worldass. Always an advocate for and it's something we've always spoke on and that that's what's important and I think they listened preaching. I think that that pinball manufacturers have just gotten away from that so much. I I think Spooky is still very good about that. But Spooky has upped their game plan with it too. Yes, they have. Stern is even up their game like Uncanny X-Men being loaded. Yeah, it was loaded. Lot of stuff there. But but still the world like the the I love them bringing back the sculpts. I love them bringing back stuff like why like like it could be plastics. It could be but it's a sculpted world everywhere. And then that's what creates it, man. And I still look at those as toys. Like honestly, this sounds so bad. I could I could do away with a few mechs as long as it's a beautiful sculpted world under glass. Like I just when I look down at that game like I really want to just feel like that I'm in there. You want to feel like a kid again playing with Castle Grey Skull. Yes. Yes. Like physical cast. You don't want a square cube plastics printed like the 2D plastics. You want mold. And that's almost what it does is it brings back you didn't play like that's almost like playing with wooden toys versus G.I. Joe action figures. You know what I'm saying? Like there's just a separation because it pulls you in more the more realistic something is. And that's that's what they've done. That's what it is. And that's what we wanted. Yes. So yeah, it checks boxes. Let's go through it though. Uh we talked about the theme. What about art? This is again uh same artist from Labyrinth. We got Jonathan Berseron. I think he goes by Johnny Cramp, but Johnny Johnny B. And I got to tell you, what do you think? I I thought Dune was just sand. That's part of what drew me off cuz I'm like, what are they going to do with Dune? Like are they just going to have yellow everywhere? Well, so I guess that I have to apologize to Johnny Crap. Johnny Burger on getting an apology from Greg Bone. Boy, cuz if any of you are familiar with me, I crapped all over Johnny Crap. You're going back to Jurassic with Jurassic Park really bad. He deserved it. He made it up for me in Labyrinth. Labyrinth is beautiful. But this is stunning. This is beautiful and it should Yeah, great job. This shouldn't be beautiful. I think the reason why this is beautiful, uh, for those of you looking at cabinet art or playfield art, it's it it meshes well, the cabinet art, the back glass, the playfield, all of it looks like it belongs together. But, you know what also is nice is that he kept he kept that richness that I've been looking for in in art again on pinball. He's kept that richness without blowing colors out. It's it's not just a in yourrr-face machine. It's just beautiful, but it's not like you said, it's not just like all browns are just like very dark and sultry. Like it has that richness to it, but it's still it it it's not muted. That was the first feedback I gave uh I gave the guys over at barrels is this is so beautiful and it shouldn't be because of so on the sand colors, the earth tones, they leaned orange. as I'm leaning and then they pulled spice and the blue iridescent blue that a royal blue to go with orange. That palette gray. Oh my gosh. That palette is killer. We both kind of sort of mentioned it at the same time. It's very reminiscent of Stargate. Like what what were you really going to do with Stargate? You're in the desert pyramid. No. Yeah. For us, there's some beauty in there is like the colors because the the way that that art and the pinks and different stuff that was mixed in that it's not just a drab game that's all orange or all brown like but but it fits. It doesn't feel out of place. Just the sizzle reel when they did a pan of the back glass. I'm like why am I supposed to Why are you supposed to like back glasses that much like it's beautiful. It's rich. That looks good. Like seeing seeing the playfield everything looks awesome. It looks beautiful. But that back glass just as an art piece, you know how we all are as pinball people. Like we look at it as a piece of art that that and that's what sold me on it. That's what said I would buy this game because it doesn't feel out of place. It's it's a blockbuster movie. It looks gorgeous. It's not I don't know it. You know what sold me for the art? I maybe this is small for people, but that effing apron. I told you. Oh my god. The apron apron. It might be the prettiest apron art I've ever seen because it pulls you into the novels. I didn't read the novels. Yeah. But that was like they're pulling the art from what everybody loved from those novels. So iconic. They put some of that on the cabinet stuff. So they integrated it with the film. But it just screams on that apron and on the playfield the characters. I know it's still Shamagne. I know it's still them. But it's illustrated in a way that feels like it was like bred with the the novel. Yes. When you got blues, it shouldn't be this pretty. It It is gorgeous. It really is gorgeous. It's pretty. It really is. It is a pretty game. It really It's prettier than Labyrinth. And what they what they added to this, they're pushing value this release. I don't know if you've seen I don't know if you guys have noticed. Uh Barrel's really pushing value. What you get for the dollar. like we will load this game down like you've never seen and it's all hashtag included and it's still when you compare it to other things on the market. It is still the best value or that's what they're arguing. Um so they've added what they're calling ever gloss high gloss decal art. So okay I don't want to use the term I'm sorry radcows basically. Yeah, they're doing their own thing of rad cows where you or spooky does a like a butterc, but they do it different cuz it's printed on. This is more a it's a decal. It's like a rad cow thick, but Okay. So, it's a beautiful gloss. So, it's going to make those colors pop and they've embedded like Jersey Jack has embedded metallic details into it. Oh, into the cab. So, you're going to catch at different things. I think they're pulling that spice that blue. I think that's what they're pulling into. So that's part of the art. So now we got to shift to my favorite part of this game. This is what sold me and this is why this game will be going in my collection without a doubt. And I don't even know really rules and stuff yet. We'll talk about that. But for me cuz some stuff stood out. For me it's the shots and layout. It is the toys and mechs. It is this is to me Greg and and viewer. This is everything a pinball player wants. Yeah. It is. It is not a return ramp that comes straight back to a flipper safe. No, it goes under the mountains and the dunes of sand, comes back, pops out of the hole, can be diverted. There's diverters. There's I was going to say there's just all kinds of ball locks. There's there's things that just stage the ball. There's like there's magnets. There's there's four physical ball locks. Yeah. Pinball players love physical ball. Three spinners. Three spinners. They wor too a a multi-staging worm. A multi-staging. Well, if we're talking about toys and that yes, there's Oh, sorry. I still look at it's still a shot though because together like And we're nerding out. I know. But damn, I just love this kind of stuff. Like this is what this is why we're in the industry. This is why we're in this hobby. Like this is the [ __ ] that we love. Uh so sorry for for geeking. Well, I'm not sorry. I'm not sorry. Click it off if you don't want it happen. Because it's something again that that we've just always we've always talked about is it's like load the game down with cool features, cool environment. Put magnets. What do I always say? Why don't people put magnets more in games? And these magnets are catching balls. These magnets are throwing ball. These magnets are doing all kinds of stuff. Yeah. Mhm. You know how much I love Radical? Yeah. The the B game back in 19 was it 1990? 1991. 911. Uh Radical's my favorite system 11. probably my favorite system, one of my favorite games of all time. And I've always said like I felt like these people are speaking to me. I said, "Why didn't somebody redo Radical?" Yeah. And they This is kind of Radical 2.0. There's I feel a lot of radical stuff where the whimsy we talk about the whimsy of maybe a J-pop. The Radical wasn't, but the whimsy of of ramps. That whole mechanism to the right. Yes. That staging where it kinetically kicks a ball out, hits the ball back. Yeah. That's radical. Yeah. It's just it's it's so neat. And there's so much you can do over there. It's not that's not a onetrick pony in that one section. That one little small right hand section. Yeah. Cuz they add a drop target. The drop target can block your shots. That drop target maybe catches a ball and stages it. Yeah. Like a lot of these mechs and stuff that like what that does too. I know we're not into coding yet, but when you've got so many mechs that can do multiple things, like that opens up a whole new world of coding. Like we saw that on like Labyrinth when they did that with the Fieries. The Fieries. Yes. Yeah. and the different things that you could do by just holding a ball and doing stuff. Yes. So, I mean, I think that a lot of these staging and these balls or those pads like the kinetic thing or bring a drop target up down, it just opens it opens a whole new world of coding and what you rules cuz you can stop the player and say, "Hey, that's cool. We're holding your ball for a little bit. Check this out." 100%. And now we're going to amp you up for this next shot cuz you better not miss it. Exactly. That kind of stuff. Diverters, posts. Anytime you're doing that stuff, that's what us pinball players go nuts for. Yes. So again, to reiterate, you can get past again, sorry, barrel. You can get past the neutral theme that we are. Yes. If you do everything else like this. Yeah. Because it's still going to be an amazing That's why I sold a ton of labyrinths. Yes. There's a lot of people didn't care about Labyrinth, but they were like, "Oh god, this is great." Yeah. It seemed like we started from like the right. Let's work our way up. It's got a orbit, but it's got a ramp. So lift ramp. Again, multi-stage kind of shots. I love that even as we're going to the left even more, Greg. I like that they put a plastic over a shot and it's still transparent like we're looking at from like that. It It's just cool. It's a nice touch that you're going under something and that's where that magnet is. It can throw, but it's it's not it's not overly done like an upper playfield or like even like white water to where it so much is blocked. Put a window. Yeah. You don't feel like like you're just It's a cool touch. It is. But yeah, you're just not overly you're not just like, "Oh, I don't know where that shot goes." And everything, which I love white water. I love how it seems like it's like the one plastic I see in this entire game. And even then, they they make it detail detailed and and then they put a fork in front of it. That way, if you want to hold the ball there, you can. That's that fiery shot how you can hit the ball. Maybe the the magnet whips it around and holds it and you hit the ball again and it the magnet literally is is three targets. Yeah. Right there on that. I mean, there's a spinner. Yeah. And then it whips back around. That does like a 180. Back to the flipper. Every section is like its own multiple stage stage world. Like almost like you've got components and you've got these modules that are almost just setting all over that playfield. Like they utilized every square inch that they could like I want to see. And I love the molding on the the cave molding or the sand dune on the top right. I love it. Oh yeah. And then the other worm next to that's molded too. Like just Oh, that's molded. Um, and then I guess let's the wire for I want to talk about the toys, but the wire forms and the paths and diverters in it of itself kind of a toy too. Yeah, we've talked about that before though because the whole the whole pain trap thing I think they call it a pain trap where they could just put it up on the LCD screen and be like, "Hey, this is where you're going to have to put your hand on the thing." Yes. Right. And you're going to have to if you you're going to have to control it. The minute you let go of that, you die. But they didn't. They've got a little box that kicks out. Yeah. A sculpted box. Kicks out. And then under that, I don't know if you guys seen in the video, uh, and we know a little bit more about it, but under that's like a little drop target. Yes. That can it can lock a ball. Yeah. It can throw a ball out to kick a kick a ball out. It's again a multiple option toy under there in one little small place. Yeah. Just so cool. So, and then it's got the little claw. Remember that? Oh, yeah. That stop. So, yeah. So when you hit the ramp, it can stop a ball and then kick it up and around into that little pain box thing. That's That's really It's so insane. All right, we And then there's there's scoop holes. I don't even know like the thumper the It's hidden by a pop bumper. How smart is that? And like there's again sculpting of It doesn't look like a pop bumper cuz you got sand that covers over it, but there's a path. There's a spinner path that I was telling you about. See the spinner path. Does it go into that hole? If you hold your flipper up, does it go? Yeah, that's the weird thing is like there's a scoop and then there's a hole behind the scoop like Attack from Mars. Yeah, like this is very like a two-way scoop, but I don't know what it What does it do when you rip that spinner? Does it go I don't know. Oh, you know what I think? Because I think it remember how I was saying, well, it can't go into the scoop because there's nothing to stop it to drop it. goes into that one, but it goes into that back hole because the flipper itself is utilized as like a back stop. Yes, exactly. Solving it and dropping it. What if you leave the flipper open? Will it skip the hole? That's what I love when games like this come out cuz they want I I want to like I want to play them. I want to see what happens. I want to see where all the feeds are cuz I think in the trailer it showed like a plunge shot that can go in that hole if you hold the flipper. Flipper. Yeah. Um and then there's a magnet there that can stage a ball. There's orbits. Another spinner up top. The third flipper has shots, too. Yeah. Uh you've got a ramp, side ramp. You got good shots. Uh I I don't know where some of this seemingly orbit you don't it could go up to another wire form from that orbit looking area. And they could put drop They could put stand up targets. They put drops. Yeah, drop targets there. Yeah. All right, let's talk about the toys cuz we we got to talk. The layout's cool. Uh there's a freaking the the big thing is the worm. Yes. Right. Always. When's the last time you rode the worm?