claude-haiku-4-5-20251001 · $0.032
SDTM reviews Cactus Canyon Continued, praising its fun code and classic '90s Bally design despite rare availability.
Cactus Canyon Continued was completed by Eric Kripke, who added upgraded code to the original unfinished Bally/Williams game
high confidence · Hosts explain that the game was abandoned in late '90s, and Eric Kripke's completion package is called 'Continued'
The Continued version includes tribute modes that reference other classic Bally/Williams games like Scared Stiff and Medieval Madness
high confidence · Video gameplay shows super skill shot tributes bringing in content from other '90s games; hosts discuss nostalgia integration
Cactus Canyon Continued is very rare with few units in circulation
high confidence · Hosts state 'people to have that game that bought that kit to upgrade it to the Continued series. Just don't see a whole heck of a lot of them out there. They are very pricey.'
Chicago Gaming Company should consider remaking Cactus Canyon with the Continued code
medium confidence · Hosts suggest CGC could include Continued code on a Limited Edition variant, though acknowledge licensing/IP complexity
The game has seven main shots (scoops, ramps, orbits) with accessible layout similar to Medieval Madness and Attack from Mars
high confidence · Hosts explicitly count and describe the seven distinct shot types during gameplay overview
“This had so much potential. When they remake this game, I think it may be a big hit.”
Greg@ 6:35 — Indicates host confidence in Cactus Canyon's viability as a modern remake candidate despite its rarity
“It's just fun. It's set up very similar to your Medieval Madness with Mars, again... the Continued portion with the funniness of bringing in something from Attack from Mars and different stuff, bringing in from some of those nostalgic games, those mojo fun, they're just fun and funny.”
Greg@ 27:39 — Explains the appeal of Eric Kripke's code design through nostalgic tribute integration
“It flows right into that series of pins. It is a great, great, solid, good feeling shooter.”
Zach@ 23:51 — Establishes Cactus Canyon as fitting within the classic Bally/Williams shooter design lineage
“I'm afraid that I'd... yeah. So it has a very caricature-y type of art style, which fits that game. It's great.”
Zach@ 20:33 — Explains why the playful art style should be preserved rather than updated for a remake
“It's loaded with different mechanisms, gimmick toys and innovation... none of them stand out as being a classic killer mech on their own they need each other to fill that B-plus”
Greg@ 34:18 — Clarifies rating philosophy: good collection of mechanics but no standout individual feature
sentiment_shift: Hosts indicate strong positive community reception and desire to see Cactus Canyon remade; described as underappreciated game that 'may be a big hit' when remade
high · Greg: 'This had so much potential. When they remake this game, I think it may be a big hit.' Zach: 'people have been wanting to see it and they want to know more about it'
competitive_signal: Hosts identify Cowboys vs. Aliens mode as one of best multiball modes in classic pinball, comparable to TNA's spectacle, suggesting strong appeal for competitive and casual play
medium · 'that's one of my favorite... It's one of those... what the hell... That's what they walk away from going, Yeah.'
design_philosophy: Hosts praise Cactus Canyon for maintaining accessible, fun-focused design aesthetic that does not take itself seriously, contrasting with over-themed or realistic design approaches
high · Discussion of why not to alter art: 'I think I would go too much realism... It's not hokey. It's not overdone. It's not stupid. It's got to be in a good way'
licensing_signal: Eric Kripke's Continued code incorporates tributes to other Bally/Williams games (Scared Stiff, Medieval Madness, Attack from Mars) that may complicate remake licensing if included in future production
high · Hosts discuss: 'they pull a lot of Bally/Williams intellectual property from other machines... it might be difficult for them to gain the rights to... some of that'
market_signal: Cactus Canyon Continued units command high secondary market prices due to extreme rarity of original upgrade kits; limited circulation creates collector scarcity premium
positive(0.78)— Hosts express genuine enthusiasm for Cactus Canyon Continued despite acknowledging it's not perfect. High praise for code creativity and design philosophy, tempered by recognition that individual mechanical toys don't stand out individually. Rarity and remake potential drive positive sentiment.
youtube_auto_sub · $0.000
high · 'They are very pricey... Until they're remade, they're very pricey.' Hosts acknowledge rarity as key to value retention
product_strategy: Hosts note that Cactus Canyon remake timeline is uncertain and may depend on licensing rights to Eric Kripke's Continued code; potential for Chicago Gaming Company to produce version with or without Continued upgrade
medium · Discussion of licensing complexity: 'I don't know if they'll want to integrate that into another game' regarding rights to pull other game references
technology_signal: Hosts express regret that original Cactus Canyon was not completed with Pinball 2000 screen integration as peers like Star Wars Episode I received
medium · 'I wish they would have kept with this and integrated some screen work at some point online. But nevertheless, they kind of abandoned this.'