claude-haiku-4-5-20251001 · $0.033
Venom shows promise but early code; Centaur Revisited criticized for over-designed color cosmetics.
Venom is at 0.72 code version, indicating significant development remains before release
high confidence · Hosts note they saw 0.72 on the code during stream; audience member mentioned seeing 0.83 code at Comic-Con
Centaur Revisited Beast Edition has 250 units at $15,000 AUD (~$10k USD), Oblivion Edition has 50 units at $25,000 AUD (~$17k USD)
high confidence · Direct pricing announcement from Haggis on July 5th as discussed by hosts
Venom pricing: $7,000 Pro, $9,700 Premium, $13,000 LE (same as Foo Fighters)
high confidence · Hosts cite official Stern pricing
Centaur Revisited is Haggis's third game after Kelts and Fathom Revisited
high confidence · Hosts confirm announcement on July 5th
Venom features dynamic geometry where character selection changes shot layout
high confidence · Hosts describe Brian Eddy's gameplay reveal video showing character-dependent shot changes
Centaur Revisited still has stock available and did not sell out despite high prices
high confidence · Host Kevin states 'these they're only making 300 of these total and you can still totally buy them they're not they did not sell out'
“the game's accessible and the shots are easy and my joke is like a baby game we've got a baby game on our hands”
Host discussing Brian Eddy's design philosophy for Venom @ Venom discussion section — Raises concern about potential over-accessibility trend in modern Stern designs
“when I hear 0.72 it's like man that's uh there's a lot missing from the game right now there's a lot of ways to go in this game so I don't I don't it could take a year before we even see what this game is going to be”
Host Kevin @ Venom code discussion — Expresses concern about early code version and long development timeline ahead
“the worst thing that can happen to me, and maybe you might not share that, is beating a game. Being a game is like the kiss of death.”
Host @ Game accessibility discussion — Articulates experienced player perspective on difficulty balance vs. long-term engagement
“I think you guys missed the point here”
Host Kevin about Centaur Revisited @ Centaur discussion — Core criticism of Haggis's design choices for the remake
“they're not they did not sell out so um they're expensive i think they missed the mark on what people want out of centaur”
Host Kevin @ Centaur sales discussion — Notes market rejection of the expensive limited editions
“is this the case where they're running out of money to build fathoms so they had to get this out and they're using sales of this game to fund the previous game”
Host @ Haggis business speculation — Speculates on potential cash flow issues at Haggis
“There going to be problems There going to be a lot of things missing Look at Bond I Like I be very cautious of buying a game this early when it kind of it still somewhat of a shell of a game”
Host Nick @ Venom purchase recommendation — Advises against early purchase of games in early code versions
sentiment_shift: Secondary market for pinball machines showing price cooling; used game purchases now more attractive relative to new releases at early code stages
medium · Host Kevin: 'prices on the second-hand market have chilled out and you can get it...There's no reason to go out and buy a game that's at .83 code'
competitive_signal: Venom's character-based dynamic geometry mechanic designed to add replay value and shot variation depth to foundational fan layout
high · Host: 'depending on the character you pick, the literal geometry of the shots change...That is really cool and interesting because you get a lot more mileage out of the design of a game'
product_concern: Haggis may face cash flow issues; Centaur Revisited timing and aggressive pricing potentially driven by need to fund ongoing Fathom Revisited production
medium · Host speculates: 'is this the case where they're running out of money to build fathoms so they had to get this out and they're using sales of this game to fund the previous game'
design_philosophy: Centaur Revisited's colorized LED updates and toppers fundamentally misaligned with original's black/white aesthetic appeal; hosts view as aesthetic failure
high · Host Kevin: 'they don't understand what made centaur centaur like that's not that's not a centaur anymore that's just so whatever...that looks gross where it doesn't work man'
design_philosophy: Venom shows trend toward more accessible, casual-friendly gameplay ('baby games') with longer rule progression to compensate, potentially at expense of skill differentiation valued by experienced players
groq_whisper · $0.318
high · Host states Brian Eddy said game is 'accessible and the shots are easy' and hosts express concern about dumbing down games while praising accessibility features like character progression
market_signal: Haggis struggling with production velocity; Fathom Revisited still in manufacturing while Centaur Revisited announced, suggesting capacity or funding constraints
medium · Host notes 'they're still building fathoms and from what i can tell they have not been building them at a rapid pace'
community_signal: Dwight Sullivan's code work on Venom characterized as inconsistent quality ('hit or miss'); high-scoring tendencies evident in playtesting
medium · Host: 'dwight on code has always hit or miss he does a lot of things that i love and he does a lot of things i just do not like at all' and observation of 2-billion-point multiball vs others at 30 million
market_signal: Centaur Revisited's premium pricing ($10k-$17k USD) combined with design missteps resulted in poor market reception; 300-unit production still has available stock
high · Host: 'they're only making 300 of these total and you can still totally buy them they're not they did not sell out...they're expensive i think they missed the mark'
product_strategy: Venom at 0.72 code version indicates substantial development remains; expected to take year or more before feature-complete
high · Host Kevin: 'when I hear 0.72 it's like man that's uh there's a lot missing from the game right now...it could take a year before we even see what this game is going to be'
technology_signal: Stern implementing RPG-style character progression and unlockables (character unlock system, save state progression) to address player accessibility concerns while maintaining engagement
high · Hosts discuss Venom's carryover system letting players save progress, unlock characters after beating game, similar to P3 save states and Metallica unlock features