claude-haiku-4-5-20251001 · $0.030
Stern Deadpool vault celebration stream showcasing gameplay, developer insights, and current quest event.
Tanyo Klyce was a lead software developer on Deadpool and worked with George Gomez on the project
high confidence · Tanyo Klyce directly stated 'it was my the first game that I was a lead on. Um and uh yeah, worked on it with George Gomez'
Deadpool has multiple multiball modes with varying difficulty levels: disco multiball (easier via left spinner), ninja multiball (main multiball), and mech suit multiball (harder, requires weapon collection)
high confidence · Jack Danger and Rebecca Hinsdale explained the different multiball paths: 'disco multiball if you shoot left spinner enough times...mech suit multiball which is collecting weapons'
The Deadpool soundtrack is available for free download and includes hip-hop, country, and yodelling songs
high confidence · Jack Danger stated: 'if you're watching this now, you can actually download the soundtrack to this game. There's like cool hip-hop songs, country songs, I think. Isn't there like a some sort of yodelling thing?'
Deadpool (Pro) is a character from Deadpool comics who had his first voice acting in this pinball game
high confidence · Tanyo Klyce confirmed: 'this game is actually the first time Deadpool (Pro) had a real voice. Before that, he was just...'
The game features animations by Deny and includes background references to classic Stern games (Flight 2000, Frenzy, Berserk, Seawitch, and others)
high confidence · Tanyo Klyce and Jack Danger discussed animations and background: 'the animations were all done by Deny' and 'there's some classic Stern games' in the background of Hell House mode
An ongoing quest event runs from August 14, 2025 to September 14, 2025 with four badge objectives: collect 15 chim changungas, score 20 million in Megalodon quest, complete T-Rex hurry up (15 million), and 30 million total in T-Rex quest
high confidence · Jack Danger stated the quest dates and Rebecca Hinsdale listed the four badge objectives
The game has a 'tilt champion' feature allowing players to tilt intentionally to get on the high score board
high confidence · Rebecca Hinsdale mentioned: 'if you're having trouble getting on the board in one of these games, have a really good ball and then tilt it because there is a tilt champion. Oh, true. On this game.'
“this is one of my absolute favorite pinball machines. And when folks ask me like, you know, what is it about it that you love? And it's honestly the whole package. I can't pick just one thing.”
Jack Danger@ 2:50 — Host expresses high regard for Deadpool as a complete game experience
“It was my the first game that I was a lead on. Um and uh yeah, worked on it with George Gomez. It was a awesome experience. Huge. I learned a ton and it was a real joy. The whole team, I mean, this game had lots of lots of creative stuff in it from all over the place.”
Tanyo Klyce@ 2:39 — Lead developer reflects on career significance and team collaboration on Deadpool
“I personally like premium. Yeah, me too. And it's got the disco ball. The orbit. Yeah, the orbit. The left orbit. Oh, that's right cuz it comes up onto the sword.”
Jack Danger and Rebecca Hinsdale@ 18:19 — Preference discussion between Pro and Premium versions highlighting mechanical differences
“if you want to see the comic version of it, it's probably... So if you want to talk about a little bit of a nugget when he's out of town is in the background of the main hell house is there's some classic Stern games.”
Jack Danger and Tanya Kleiss@ 21:35 — Reveals design easter eggs referencing Stern's game history
“The very beginning of the Deadpool (LE) is the same note that starts a Prince song.”
Tanyo Klyce@ 31:51 — Reveals musical easter egg in game sound design
“I was just noticing the Deadpool (Pro) reminds me. I don't know if we use this in the marketing material, but the term I had was three uh three degrees of of uh wiggle. Cuz he's got he's both he's got his heads going and he's got the arms and he goes like this.”
gameplay_signal: Deadpool features approachable entry-level rules but significant depth with multiple multiball modes at varying difficulty levels (disco, ninja, mech suit), strategic weapon collection, team-up mechanics, and stacking opportunities
high · Jack Danger: 'the rules are approachable, but there is a lot of depth there. There's a lot of creativity on how you get your like playfield multipliers and stuff.' Multiple multiball paths discussed with different skill requirements.
design_innovation: Little Deadpool character features multi-axis animation with intentional mechanical design ('three degrees of wiggle' - head, arms, and progressive head-turning animation), representing sophisticated playfield animation technology
high · Tanya Kleiss explained the animation design: 'three degrees of of uh wiggle...he's got his heads going and he's got the arms and he goes like this...slowly over time...his head will slowly just like move to the side'
product_concern: Observable difficulty imbalance during stream play where experienced player (Joshua Henderson) dominated easily while other players struggled significantly, suggesting potential gap between casual and competitive difficulty curves
medium · Joshua Henderson achieved high scores and won each round, while Jack Danger (playing one-handed) and others accumulated much lower scores despite the game being described as 'approachable'
community_signal: Stern Pinball conducting official vault celebration stream featuring developer interviews, advanced gameplay demonstration, and in-game quest promotion as coordinated marketing and community engagement effort
high · Official Stern Pinball hosted stream with lead developer present, promoting active August-September 2025 quest event with badge system and Insider app integration
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There are sculptured plastic figures of Wolverine and Dazzler on the Premium version of the game
high confidence · Discussed during gameplay: 'there's also a sculpted Wolverine and a sculpted Dazzler' and 'Premium got the moving disco ball'
Tanyo Klyce@ 35:43 — Designer explains intentional animation mechanics for the Little Deadpool character
design_philosophy: Deadpool design philosophy incorporates multiple layers of easter eggs: background references to classic Stern games (Flight 2000, Frenzy, Berserk, Sea Witch), musical references (Prince song opening note), fourth-wall breaking animation, and comic book story integration
high · Extensive discussion of Hell House background showing classic Stern games, Prince song reference in Little Deadpool mode opening, and Little Deadpool character sourced from Deadpool comics with first voice acting in this game
code_update: Active time-limited quest event running August 14 - September 14, 2025 with four badge objectives (chim changungas, Megalodon scoring, T-Rex hurry-up challenges, T-Rex quest cumulative points) integrated with Stern Insider app
high · Rebecca Hinsdale detailed quest mechanics: 'There is a quest going on all month' with specific date range and four defined badge objectives with point targets
design_innovation: Game includes intentional 'tilt champion' feature allowing players to deliberately tilt their best ball to achieve high score board placement, representing unusual design decision supporting alternative play paths
high · Rebecca Hinsdale: 'if you're having trouble getting on the board in one of these games, have a really good ball and then tilt it because there is a tilt champion...There's not many, but there are a few games that we have that'
personnel_signal: Tanya Kleiss identified Deadpool as her first lead development role, representing significant career progression within Stern Pinball and collaborative work with designer George Gomez
high · Tanya Kleiss stated: 'it was my the first game that I was a lead on...worked on it with George Gomez. It was a awesome experience...I learned a ton and it was a real joy'
product_strategy: Deadpool offers Pro and Premium versions with distinct mechanical and aesthetic differences: Premium features sculpted Wolverine and Dazzler plastics, moving disco ball, and left orbit coming onto sword; Pro offers higher speed with touch targets instead of drop targets
high · Multiple references to version differences: 'Premium got the moving disco ball' and 'the speed of this one. Like you don't have the drop targets on the side. It's all touch targets. Everything's just traveling at 100 miles an hour'
content_signal: Stern using vault celebration streams as content strategy to drive engagement with digital quest systems, featuring developer interviews and promoting downloadable game assets (soundtrack)
high · Stream promotional content for August-September quest event, free soundtrack download promotion, Insider app integration for quest tracking, and developer participation for credibility