12:40there's you go first I want to hear your take when it comes to the layout it's Keith elen it's phenomenal the the things I love about Keith Ellen games are that number one they're smooth uh number two they always will take you on uh the ball patterns are always going to be different than most other games that you see even if he's only doing a two flipper this is granted this is a three four flipper but even if he's doing to flipper his fans feel different than any other kind of fan uh stuff so whenever you have ramps you don't just have ramped right in front of your face that you see it com you've got like an orbit that goes through the back box that waves around you've got uh a a ramp to get to the upper Playfield that's a a title ramp that it's like a 180 but it kind of goes in a different direction so the wire forms and he takes chances and his chances pay off that's the mark of a superior designer any designer can take these risks and chances and it feels clunky as [ __ ] but he doesn't because if he takes chances and if it's not perfected he'll rip it out of the game so when you have a cross shot into drop targets like a walking dead I love that but then you go above that into a path that goes he is utilizing the upper play field with balls going in the opposite direction than the slope that we're uh that we're familiar with that's that's phenomenal kind of stuff plus he does the little hairpin figure8 thing in this game and in Bon 60th he's just he is the greatest designer in pinball right now and it's not close the reason uh that I can the only reason I can see you giv it an A minus over an A and I would argue against it but I'm going to I'm going to argue for you here is that a lot of stuff is in the back and the feed that goes to the little flipper um one could argue that that it's kind of been done before and um it's it goes there a lot like it it runs there a lot uh and there are some airball issues we're not going to we're not going to look past that but I would argue the airball issues are more a material issue than they are it's design yeah it's not a design issue per se so yeah I don't there's not a shot on here the 180 ramp is a filler to me so take it to leave it there um he's got two captive balls here a little sometimes elen gets a little bit captive ball uh heavy instead of a bash Target or a bash assembly um so I could see the argument they're this is has he designed a bad game like he hasn't they're all A's I will take these over I will take any of his designs over mostly anything else no but for some reason I think that this is my least favorite Ellen to shoot okay I've heard people say that but and and it's one of those things that so like I I'm not just I think I'm trying to think the other ones everything that you better than Jurassic Park it just does it does from but it's not jurassics is clunk I just don't know Jurassic is very there's a lot of bricks there's you know coming off that third flipper to that 180 ramp that you're talking about there in the the tower you can't repeat that Loop a little rough yeah the loop is a little rough even the plung shot yeah but I still feel like that that's the weird thing that I have with some of this is like I think because this feels a little more stripped down than what Jurassic Park does jassic Park there's still a lot going on to this this doesn't feel that way but I still think there is some of those slightly problematic areas like I just have a problem cuz I I don't disagree with anything you said I agree with everything you said um the the feed to The Flipper that's a little excessive on that little mini third flipper but at the same time I got to give him kudos to that because I actually like that shot coming off of that like I like to be able to need to hit those and I don't like little flippers and I like to be able to go up above to get the fin shot like I I like that and you just got to think about the design of the fin itself like a lot of people knock that but I think it's a cool very like I I don't know if it's reward heavy but it's smart and I like it it's actually fun thing go yes uh yeah you count it in that too but I mean it's still designed but like I guess that my problem slightly lies and I don't know why it's just a killer for me because I want to get up to that upper play field and maybe it's just my two games but that shot is so tight to that left yeah that going up that ramp like I don't mind a tight shot again we're Houdini fans Ghostbuster fan like I like that but it takes so much momentum to get it up for that ramp that you have to hit that so clean and that is a shot that's needed sometimes and it's just it falls apart it falls apart and it it becomes frustrating and the same thing so a little if we're talking design though he designed it in a way if it does fall it falls on the other wire form to come yes and you get credit for it you get reward for it but even sometimes with that you still got to get a hold of that ball for it to even do that otherwise it rolls back down you lose all like you don't get anything for it I'm thankful that he's got an upper play field that I that doesn't feel like an upper Playfield it feels like an it feels like an upper Playfield should it feels like I'm gonna call it an additional Playfield yes because I'm still playing pinball instead of being stuck that is perfect that one of the best upper play Fields like I love it and again that return shot to that horseshoe like you were talk about it's a it's a ramp on top of an number never gets old it feels great the best shot in the game never gets old and I still like the the far where the orbit is right I do too that's beautiful but another problem and this is a little bit of that difference between Pro and premium um and again I haven't really heard this talked about much so maybe it's just me I heard one other person talk about it one time that came in through flipping out and like on that captive or that captive ball inside the boat on the pro there's nothing to to impede it like it is is free flowing on the premium you've got a metal lip on that boat where it lifts up and the comes out and if you don't hit like that ball sticks out so minimally which I've got an idea to maybe try to do tweak that yeah call Eddie or I'm just messing with myself try myself try myself um but you you get a lot of rejections off there whereas the pro is very clean hitting on that the the premium Le is a little less clean like you get a lot more rejections a little more clunk there yeah and everything to which I wish that that was cleaned up just a little bit because again that's a very integral part of what you need to hit to to advance and to be able to start a mode and then you just get so many rejections off there it's not a deal killer it's nothing terrible but I'm saying I would have liked it cleaned up a little bit I agreee on there but I mean overall again I don't want to get longwind I like the Chum Bucket to maybe I like the CH bucket I'd like it to maybe be a little heavier you get more feel whenever you're hitting it like the belt Tower type feel a little light yeah you get to see a real good swing something yeah that stands out like a ACDC that Bell that feel like a little more yeah little longer arm to get a little bit more swing on it I don't disagree but uh one of my favorite shots and nobody ever talks about this because it's so hard to do but I challenge you viewer to do it on the third flipper down downstairs on the on the main Playfield that little flipper little flipper if you hit it perfect through that it will go up and instead of like gauging how far up and back down it'll go up and all the way around back through that spinner I I've done it a handful of times and there's nothing it feels so good I still like that third FL this game the best parts about this game are things that shouldn't feel good that normally people fail on like the upper Playfield and the mini flipper at the bottom like those are the things that eln like hey I made these interesting and I made them fun we got three Spinners in this game two of which are horizontal Spinners reels that that sound feels good people get mad about it but like if you don't get anything like off of that Chum line or off the chum line there like if you don't get any air balls or anything crazy off that hitting that reel feels good I like it I don't mind it like I know some people aren't wild about it but I like it I think it's cool I I don't feel as good saying Chum Bucket I don't why does that sound so dirty Chum how much do you need to fill up a bucket like that just that's a hopefully stay hydrated what about rules and code this is still in the uh it's not complete it's 9.91 now it's come along like in the last couple months they've had some big old code updates that's why we felt like we could properly review it now because we're still like we're still both at B pluses yeah yeah so it can only go up from here this is going to end up being an A A minus code set I would I would think um for me the things uh uh that make it a B+ instead of an A minus right now is the completion of some of the codes some of the wizard modes and such uh building building more moments into the modes of these They just added the mini wizard mode of the third multiball that main multiball so I love codewise I love how there's a progression in story being told within those multiballs you have tasks freaking love that um so I've gotten a Fourth of July a few times another wizard yeah got that's not bad you just got to get all through all the mod and I love all the the Quint thing oh Quint that's how it like pops the pot bumper that's coating those are moments nicely done Elizabeth and team so I like all that what makes it a b instead of an a are uh also it's still confusing to me like you pick up on this stuff better than I do man like you attach the barrel to the Haro and then you gotow the CH you get the barrel get the barrel and then I just I just want to start a I feel like some of a little less clearcut in that like just on on that before I I say what I like and everything about but just piggybacking off of that like to me that's sort sort of almost what you do with capturing dinosaurs on Jurassic Park confusing but but but I think I think Jurassic Park's a little I think that it because it spells it out to you what you need to do pretty easily confused are you serious God I'm confused there's no hope for you I know um but you know you know something I really like that Elizabeth and I was fortunate enough to early on have Elizabeth to actually explain it in person to me and walk me through it Elizabeth explain it to yeah but like I I I she differentiated the modes it kind of has that like nice b style you know sometimes you shoot a ramp then the fin pops up hit the the F there there's some of that going on um and I love like the night swim mode like they they changed the lighting B which yay yes they used to not the the night swim mode uh in the earlier code it was dark and then they light it back up but I think she listened to feedback because everybody was like you need to keep it dark for the whole thing it's amazing and I always find that like blue LEDs for maybe it's just me like cuz if you got like a Bram Stoker like people blew that out a lot and it does it like it it makes the ball almost look it's kind a stroby yeah which throws you off but I I love it and it just calls for it that's that's Dwight suin said hold my beard yeah that's one of those moments like that we [ __ ] about that we like that does that we want to see is stuff like that like my only critique that just bothers me and I I can't fully wrap my mind around it is like I just even though her modes are very different and the modes are very different in the game I need some more distinction I don't know whether it comes in with Jerry sound to give me a little bit more distinction in there or just not so much shoot the blue flashing shot I think it it might be I don't know if you ever thought about this the same complaint that you had with Rush initially before you fell in love with it like a progress like we want to feel completion in things I don't want to just keep on building up building up and building up I want a story line in my modes and I want completion so maybe a progress bar that I don't know if there not that I know that there's a progress bar it feels like when you start a mode You're Building points building points but I don't know if there's any yeah that's what I'm saying like yeah like I see four or five blue flashing shots and I need to hit those shots well I don't know I guess that I don't I'm just hitting shots like I I feel like and again maybe it is that Rush thing cuz once I learned Russian I was like oh you know you're having the time you're doing everything um but yeah I think that that's what I I I need something that makes me feel like I'm in something different because you take something like Deadpool even though you're still fighting a character I still got a met her up there and I know that I'm battling somebody yeah and the shots are very different you know what I'm saying and then the whole Playfield turns like black and there's one flashing thing for the final blow like it tells me that's what I'm and they different colors I know that that sounds so simple that sounds so stupid but like you know when Mystique is white and then you've got you know saber-tooth and yellow and like you team did things different with some colors too that are kind of confusing like when you hit something successful I think it turns green but I'm like no green is lock so is wait wait what is that and then there's like a teal color yeah it and then the yellows are for the barrel and stuff the the pros of a big code like this is that they're so much to do like you're trying to clear the beaches you're trying to uh get the different uh the uh bounties you're trying to get through the multiballs you're trying to get through the modes you're trying to get like there's so many different things that we love about Keith L1 game cuz they're task based and you can you can layer them like a nice cake and do all kinds of things but with that also comes the downside of what the hell is going on like I've got three beach goers there I don't even know what that that means why am I clearing am I clearing the beach but and it's like well yeah before you start this mode though I heard her say like on the stream before you start this mode though you you want to hit this two times so that you can build I'm like what what same thing with the shark I believe once the shark comes up if you hit the shark once he comes up or if you're on the pro hit the shark a second time I think you get more points or it does something before you go into the mode versus if you just technically activate a mode and then shoot it I'm like you because I mean Jurassic Park does the same thing to me like I haven't dove into the DNA like I just play it for simplest form so I mean yeah I mean there's there's something is slightly missing to me but I I think that she did they got plenty of room to finish a very good job and it is coming like you said like it is coming very well to where that like I still enjoy it and I still enjoy getting into the modes there's something I need to put my finger on and we'll talk about in our summary uh we'll talk about in summary why I think this is why this all makes sense later uh but I'm not worried about any of this oh no I never worry about any of their games are you worried about the toys and Innovation at all no no no so much so that damn damn you're an a I liked it that was a B+ hey an A on are you one of them shark eater [ __ ] I am I figured sharks got to eat the ball I am man and they knew it too they put a ball in the little goodie bag to put in that damn Shark mouth they knew see it didn't bother me that bad like I understand I'm not sweeping under the rug like I understand I'm trying to be entertaining here but at the end of the day shark needs to eat the ball oh I mean yes okay listen I so much do that mod I like that mod no I don't like the mod either no offense I mean the guy did good work good work it just needs bottom jaw it just not my thing but no I mean I I would never go I'm not saying that you guys are wrong that want I want it to eat the ball too but I'm just saying like I'm not mad at it I I like that it's hidden and I like that it I like it comes up and looks like the movie poster I do I do too because it's like you said you can't have the shark out all the time you don't want the shark out all the time he went out in the movie like I actually think it needs to be a little bit more of a surprise like a little minnow out you don't want to let your minnow out let that shark out all the time do you no only special occasion but you know like I'm I'm not mad at I think it's a cool to still like and I really like that they did the the captain ball above it so it just adds another like that it wasn't just a and it's a molded boat yes that looks cool yes uh the Chum Bucket that looks cool upper play field looks cool I look at the upper Playfield as a toy it is still like you got a reel up there I still look at it as a toy there's a lot of there's a lot of features in this game a lot of different features I mean I wouldn't go that you got a fin you an upper PL you got a boat yeah you got a lot of stuff you got 3D s in the back panel with Lighting in them yeah I mean it's all nice it's a world underglass I like the fin again like what I just said earlier I like the fin I think it's a cool toy I think it's fun um when I first saw it I thought it was going to be gimmicky and terrible but I actually really like it oh yeah it works good especially it's a moment it is a moment shoot it now now now yes I wish that there was the ability I mean I completely understand why but it'd be cool if it was an actually like molded shark fin like that would be Co that would look really [ __ ] awesome going across the Playfield but I understand the engineering behind that and durability and everything else and the Gap that you would have to have there oh my God yeah you couldn't do anything but I but I like it man like I think it's cool like again I like the Reel I'm not mad at the real it fits the game you know what's crazy you take a game like jaws and you compare to another Keith Ln game uh that has a really big toy interactive toy like the T-Rex on the premium and if you ask people which one has more toys than me they're going to be like oh my the toys and mechs on Jurassic Park are second to none because they have that one feature that big feature I would argue that jaws has a lot more going on but then then you got the Raptor I got dis yeah I got to disagree even the helicopter you got the helicopter you got the r okay the helicopter is two reels you got the truck you got a Newton ball on the truck like no you're completely wrong you think okay the no I'll go with you here the truck Newton ball is the same thing as the damn boat but the Boat Lifts up with the damn Shark I know same thing with the which one's better the boat or the the truck oh the boat mhm but what I'm saying though is it's it's kind of equal but Jurassic Park still beats it out because I think when you include the Raptor pit and some of the other things I I think the Raptor pit is the boat kind of the Raptor pit might be more the boat it just holds the ball in a sense holds the ball though the shark is definitely like the T-Rex yeah but the T-Rex kills that shark that's the thing that's the thing do you want do you want a bunch of little cookies or do you want just one real good cookie I don't know I think that that's what I think that you you're saying sort of that the shark as good as it is is a little under see the back panel on Jurassic Park there's nothing really there pop bumper is nothing really there I mean uh there I mean you know what really adds you want me to tell I no I don't know man I I know what you're saying and I'm trying to put my finger on why Jaws jaws is way more of a world underglass than Jurassic Park is I actually do yeah maybe agree with that as of a cohesive world I feels like you're on the sea port in the harbor yeah I might yeah you're like yeah yeah between the two boats build now Godzilla is hard to Godzilla is hard to beill Godzilla is really that's like The Best of Both Worlds yeah you know though I think that what it comes down to you want me to tell you what it I'm I I think you are I think it is stripped down a little bit in a sense I mean I think that when I know I know that I think that when you visually look at it and you think about or JW we're talking about Jo right now with the boat on top top of the the shark coming up and again we're we're we'll talk about premium and L for all that's what we're doing purposes it still all feels like onear cage on the that still feels like all one thing like I know you're hitting technically a captive ball in there and then the shark comes out which is two things but I still feel like it's one one whole one event different stages one yeah and then other than that I I know that the the wheels they they're there and they should be counted as a toy and everything but I still think they just feel like a shot like a ramp or anything toy no I'm agreeing with you I'm agreeing with you but I think that when you do something like the man I mean I don't know it's a hard it's a hard argument you know what I think it is moments okay the Raptor pit is such a moment it's a moment a flashy moment yeah and then honestly like the helicopter makes sense it does visually it does it visually makes more sense than the real the real doesn't really look like a real that looks like a helicopter cuz it's a helicopter it does and it hitting the blade like in the real makes an awesome real soundx T-rex that picks up the ball and eats the ball and it's a whole moment coming in where he's first and then ah and something there and he grabs and throws the ball