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Wizards & Warriors Episode Presents "MasterClass" - Batman '66 (Stern) ft. Roland Nadeau

Wizards & Warriors·podcast_episode·1h 21m·analyzed·Dec 16, 2025
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claude-haiku-4-5-20251001 · $0.027

TL;DR

Batman '66 masterclass with Roland Nadeau covering villain modes, multiplier stacking, and competitive strategy.

Summary

Wizards & Warriors hosts a detailed masterclass on Stern's 2016 Batman '66 pinball machine, featuring competitive player Roland Nadeau (ranked 93rd IFPA). The episode covers game mechanics including major villains (Catwoman, Joker, Penguin, Riddler), minor villains with unique superpowers, multiplier systems, and advanced strategy for tournament play.

Key Claims

  • Batman '66 was the first Spike 2 machine with an LCD

    medium confidence · Hosts state this at beginning; later clarified that Star Wars home edition was first Spike 3 with LCD, followed by Fall of the Empire

  • Roland Nadeau peaked at rank 31st-32nd in IFPA Open Rankings, currently ranked 93rd

    high confidence · Roland self-reports his ranking multiple times during introduction

  • Game of Thrones at Gestalt in San Francisco was Roland's entry point to competitive pinball

    high confidence · Roland describes visiting San Francisco on vacation, playing Game of Thrones, then moving there and playing at 510 Pizza where Eka Schneider recruited him to Oakland Pinball Warriors league

  • Eka Schneider of Bells and Chimes Founders ran Oakland Pinball Warriors league

    high confidence · Roland mentions this directly as the beginning of his competitive play

  • Batman '66 has no outlane ball saves

    high confidence · Roland explicitly states: 'You don't have any outlane ball saves on Batman. Yeah, which is unfortunate.'

  • King Tut minor villain provides +1X scoring to the main channel mode with each completion

    high confidence · Roland explains King Tut mechanics: 'Every subsequent King Tut you play adds plus one X scoring to your main channel mode'

  • Mr. Freeze minor villain freezes all timers for the duration of a ball

    high confidence · Roland describes: 'Any timers that you start when you have Mr. Freeze are automatically frozen. That means they don't end until the ball ends.'

  • Bookworm allows carried-forward minor villain awards through the game

    high confidence · Roland explains: 'after you beat bookworm any other minor villains that you beat during the game you also can carry their awards forward through the game'

Notable Quotes

  • “I peaked at like 30 32nd or 31st so that's probably the highest I'll ever get so really really proud to be with you guys while still in the top 100 here”

    Roland Nadeau @ ~3:15 — Shows competitive player humility and awareness of ranking volatility despite elite status

  • “I couldn't parallel park i was like oh my god i'm so nervous i can't park”

    Roland Nadeau @ ~8:00 — Illustrates the pressure and nervousness of first competitive tournament experience

  • “for an embarrassingly long time, all I knew that game was starting as Stark, and that was it”

    Roland Nadeau @ ~10:30 — Shows early learning curve and limited initial understanding of Game of Thrones game depth

  • “the scoring isn't really that important until you get to a certain point. And it's all built on multipliers. It's all built on play field multipliers, shot multipliers, what's called your main channel multiplier”

    Roland Nadeau @ ~25:00 — Key strategic insight: Batman '66 scoring is multiplier-driven rather than mode-score dependent

  • “change your channel you got to change your channel your multiplier is you know being wasted on this first attempt at a minor villain when you've got your third phase of penguin going on the other channel”

    Co-host (paraphrasing common tournament chat criticism) @ ~48:00 — Highlights main channel management as critical competitive strategy on Batman '66

  • “It's like Stranger Things on steroids. It gives you both things.”

    Co-host (J-Lan Joe) @ ~52:30 — Describes the dual-function inlane/outlane mechanics providing both mystery access and bonus multiplier

  • “if you have a ball trapped up and you have mr freeze you've got all the time like in your hands you can just sit there and like you know take a break”

    Roland Nadeau @ ~47:00 — Illustrates the powerful utility of Mr. Freeze minor villain for time-based modes

Entities

Roland NadeaupersonWizards & WarriorsorganizationBatman '66 (Stern)gameGame of ThronesgameLyman SheetspersonGeorge GomezpersonEka SchneiderpersonElectric Bat LeagueorganizationOakland Pinball Warriorsorganization

Signals

  • ?

    community_signal: Wizards & Warriors launching 'Masterclass' series focused on competitive tournament strategy and game education

    high · Show framing: 'our second entry into Masterclass, the new series. We've started recording to help everybody with potential strategies for tournament games'

  • ?

    community_signal: San Francisco Bay Area (Gestalt/510 Pizza/Oakland) and Phoenix (Electric Bat) identified as competitive pinball hubs with established leagues and mentorship structures

    high · Roland's path: discovered at 510 Pizza Oakland by Eka Schneider, competed in Electric Bat League Phoenix, now running New Orleans league

  • ?

    competitive_signal: Batman '66 identified as complex competitive game requiring deep understanding of multiplier stacking, main channel management, and villain sequencing

    high · Extensive discussion of strategic layer complexity: 'It's all built on multipliers. It's all built on play field multipliers, shot multipliers, what's called your main channel multiplier, and then King Tut multiplier'

  • ?

    community_signal: Roland's competitive journey shows typical pathway through location play → casual league → competitive tournaments with significant initial nervousness

    high · Roland describes: Game of Thrones casual play → moving to San Francisco → recruited to Oakland Pinball Warriors league → tournament debut with extreme anxiety

  • ?

    technology_signal: Spike platform evolution documented: Batman '66 (Spike 2 with LCD, 2016) → Star Wars home edition (Spike 3) → Fall of the Empire (Spike 3 shipping)

Topics

Batman '66 game mechanics and strategyprimaryVillain modes and progression systemsprimaryMultiplier management (shot, playfield, main channel, King Tut)primaryMinor villain superpowers and synergiesprimaryCompetitive pinball tournament strategyprimaryRoland Nadeau's competitive journey and league playsecondaryStern Spike platform evolution (Spike 2 to Spike 3)secondaryComparison to other Stern games (Game of Thrones, Star Wars)secondary

Sentiment

positive(0.78)— Hosts and guest are enthusiastic and collaborative throughout. Roland is humble and engaged. General tone is educational and celebratory of the game's depth. No criticism of the game itself, though outlane ball save absence is noted as unfortunate.

Transcript

groq_whisper · $0.245

Welcome everybody. This is Wizards and Warriors, our second entry into Masterclass, the new series. We've started recording to help everybody with potential strategies for tournament games and maybe even some that you own at home. Uh, this is Wizards and Warriors, as I said, the ultimate competitive pinball podcast where we're trying to help forge the next big tournament winner. I'm here with my co-host, J-Lan Joe. We are back for another episode. And, uh, this time we're strapping on our utility belts, heading to Gotham City to conquer Stern's 2016 pin Batman 66, which was the first Spike 2 machine with an LCD, I believe. So this pin demands precision, villain management, a deep understanding of the unique mechanics. It's a competitive beast, and we're here to tame it. And to help us decode the highest scoring routes, we've called in an expert capable of putting up the kind of scores that top any leaderboard. Joining us today is the brilliant world-class competitor, Roland Nadeau, who's currently ranked 93rd in the IPA Open Rankings. Welcome, Roland. Hey, guys. So Roland's here to teach us how to approach the villain modes, which ones to prioritize for stacking, the critical importance of successfully shooting that tricky bat turn loop. And we'll cover everything that we can for maximizing your mode points to safely lock in balls for the villain multiball. I'm excited to hear Roland's opinions on it. Yeah. So stop letting the Joker and Penguin take away your tournament points. Let's get ready for a deep strategic breakdown that will sharpen your shots and solidify your competitive edge on this complex title. This is Masterclass. This is Masterclass. Batman 66. Hey, Roland, welcome. Thank you for joining us. Tell us a little bit about yourself and all the background you'd like to divulge on your journey into pinball, competitive pinball, whatever you'd like to say. Yeah, sure. Hey, everyone. Roland Nadeau really great pronunciation on my last name Joe really appreciate that so yeah I think I'm currently I think you said it was like I'm 93rd in the world right now I peaked at like 30 32nd or 31st so that's probably the highest I'll ever get so really really proud to be with you guys while still in the top 100 here let's see currently playing out of New Orleans I'm running running a league on Tuesday nights here in New Orleans at the Emporium. I just moved here from Phoenix, where I was a consistent competitor in the Electric Bat League, which is, you know, pretty well known. I first, like, got into competitive pinball. Actually, I first, like, you know, I played the 3D Space Cadets. I played Lord of the Rings one time at a movie theater. But it wasn't until like I visited San Francisco and played Game of Thrones at Gestalt in the mission on like vacation with with some friends of mine. And then I ended up moving there and like just constantly play a Game of Thrones pinball at Gestalt and anywhere else I could find it. and I played at this place in Oakland called 510 Pizza, and Eka Schneider of Bells and Chimes Founders fame, she saw me playing there so often. She's like, hey, man, you seem like you're really into this, and you appear to be at least a little bit good at pinball, so why don't you come to my selfie league? So she was running Oakland Pinball Warriors at that point, and that was pretty much history. Like as soon as I found out there was a competitive element, I was like, all right, like I want to I want to become the best at this. And several years later, I have much more realistic goals. But my the passion, the passion, obviously, is still there. The fun is still there and still feeling the pressure of competition. Even after several years, I still remember my first competition. I was like my heart was beating out of my chest. I was listening to the Interstellar soundtrack on the way. uh i couldn't parallel park i was like oh my god i'm so nervous i can't park um but yeah uh obviously come come a long way since then yeah that's awesome top 50 is not not an easy feat what was it about game of thrones uh that hooked you in just the the strategy of it or the different paths obviously with all the different houses and perks dude you know the first time i played it It was set on novice mode, so you could only play as Zac Stark, I think it was. So for a long time, for an embarrassingly long time, all I knew that game was starting as Zac Stark, and that was it. And this was before the big code update, too. But yeah, I'm a Thrones fan. I'm into the book series. really hoping George R.R. Martin finishes those last two books. And, yeah, I mean, it's a fun game. The call-outs are really, like, really engaging. Getting Blackwater multiball is such, like, a big moment. Even starting the modes, there's, like, scenes in the DMD of, you know, the TV show. So, yeah, it's a really good theme, I think, and a really good game, too. And it has an outlay in ball save, which we'll talk about during Batman 66. It's not something you'll find on that game. Yeah, the DMD animations in Game of Thrones are just superb. I love that they were able to get so many scenes or clips from the show in the DMD. It's one of the best ones, in my opinion. And I think a lot of people, when they start competing and they see Game of Thrones, they eventually want to learn how to get to that billion, two billion, because they see other people getting it in maybe a shorter amount of time than they expected. So figuring out that strategy is well worth it. Well, thank you again for coming on. Really appreciate it. And like Joe and I said at the beginning, we're going to be talking about Batman 66. Obviously, it's a pin you own. You can see it right there in the background. So just a little background on Batman 66. Lead designer, George Gomez. Code and rules, RIP, Lyman Sheets. Artwork, Kevin O'Connor. Display and animation, Zach Zac Stark. Sound, Jerry Thompson. Rick call-outs were from Rick Zieff. And then release date, obviously, December 2016. 2016. I know we said earlier, this was the first spike two with an LCD and we've come a long way. We're at spike three now. First spike three was Star Wars or the one before that. I forgot. The home edition. Yeah. The home edition Star Wars. And then fall of the empire just came out. Walking dead remastered is a set scheduled for release. So we are seeing the evolution of Stern system as we speak, But Batman 66, Roland, you want to take us through just some basics of it and what you're looking for and what we're supposed to do here to get started? Yeah, sure. So I think like the two major, like just three major components in the game are the major villains, the minor villains, and then like the main multiball. So, yeah, the major villains, which are highlighting here, Catwoman, Joker, Penguin and Riddler. um you qualify a major villain by hitting the corresponding shot twice and then hitting the bat phone uh which the yeah uh which is in the center of the play field which is actually like labeled as a joker shot right now uh the riddler shots are the orbits the catwoman shots are the ramps joker shot is the center shot and the penguin shot is the um scoop and then you when you start the mode different things happen we can get into that there's a riddler shot also the right orbit is it both yes it's both okay left and right orbit okay and so you've got your major villains down here as we mark it up and then you've got these little tv episode tv symbols down here what are those that's right so um in within each season there are three minor villains or a few minor villains that you can select. There's actually three in the first season, I think like five in the second season, then five or six in the third season. You have to hit the TV targets on the right side of the playfield, which are stand-ups right above the right end line here. Oh, I got you. You hit those TV targets. It'll light the left orbit. There's a TV insert there. You go all the way up and you hit the saucer at the top right of the playfield, and then you'll be able to select a minor villain. Each of the minor villains has a very cool power associated with it, and it factors very heavily into my preferred path in this game. Definitely we'll get into all those details. So after you've qualified a villain, So before you plunge the ball, you can pick from two different episodes for each major villain, right? There's like a Joker, two Jokers, two Penguins, two Catwomans, two Riddlers. I just remember when the virtual version of this came out, I was focused on, I think, the second Joker because it was less shot. Because it was the surf's up. Yeah. It was just him surfing. Yeah, that's why. Yeah, everyone wants to play that one. Yeah. But I do like Penguin a lot. So for each of the villains, what is the progression of those modes? Is it just hitting the shot again or whatever? Obviously, some are different. The penguin has the crane in it, right? Right. Yeah. So let's go left to right here. Catwoman is a ramps mode. So when you start Catwoman, the two ramps will be lit. You hit each ramp three times each, and then you hit the scoop to finish or complete the mode. That's an interesting component of this game. It's sort of like Fight or Flee in Godzilla, where you can choose to end the mode and collect your super jackpot, or you can continue the mode, and you'll get plus 1x scoring for each time you continue. Yeah, so let's say you complete Catwoman the first time. now you're in second phase the right ramp is now lit for a uh i think it's see the left or the right ramp is lit for a hurry up uh you complete that shot and you complete the rest of the mode then you complete catwoman again at the scoop and then you can continue on again for an additional plus 1x so now you'll be in at least plus 3x and it's times your total collect amount if you finish okay yeah exactly so if your super jackpot is 30 million and you're in you've already completed like three phases you'll be uh times three of that i think actually it it um it multiplies your mode scoring as well so like the scores that you're getting in the mode which all contribute to your super jackpot okay and um yeah go ahead no i was gonna say Did the load shots stay the same? Sorry. Or for the, like, when you go to Tier 2 or Tier 3, is it the same, like, completion, or does it kind of ramp up? Yeah, so in Phase 2, it ramps up. So in Phase 2 of Catwoman, it's a hurry up on one of the ramps, and then there's, like, a bunch of other shots to hit. In Phase 3, it's one of the ramps. I think it's the right one in Phase 3. And then you have to hit a bunch of shots. And then I think the last phase is just, like, it's just a ton of shots. And then you can keep hitting ramps to keep driving up your super jackpot score. Got it. And it ends after four, right? There's only four progression. Yeah, it depends. Yeah, I think some of the major villains have four. I think the Riddler is three. And honestly, if it seems like I'm not that knowledgeable about the major villains, It's because the scoring isn't really that important until you get to a certain point. And it's all built on multipliers. It's all built on play field multipliers, shot multipliers, what's called your main channel multiplier, and then King Tut multiplier, which is your main channel multiplier, which I just mentioned. um so yeah like i'll i'll try to like layer that on uh every time we you know we get to yeah no worries yeah um so there is a shot uh speaking of multipliers the commissioner gordon shot what does that do it's right there next to the penguin scoop yeah so that is actually what builds up your shot multiplier um so i think you hit it like let's say three or four times it's a light a shot multiplier you'll see there's an x on each of the major shots uh with the exception of the left orbit um so you hit the let's say you hit the commissioner jordan gordon shot four times now you lot your shot multiplier they'll all start like strobing then you let's say you hit the right ramp now the right ramp will start strobing like very slowly um then you let's say you want to light another shot multiplier you do it again this time you hit commissioner gordon five times and then this time you light the shot multiplier on the left ramp now that shot multiplier will be pulsating just a little bit more quickly than the first one and that's to indicate uh the level of like shot multiplier that's on that shot i think it's the number of pulses in a single second so like uh the right ramp will do like one and then or something like that basically but basically the faster it is, the more multiplied that shot will be. Is there a particular shot you would like to put your Commissioner Gordon multiplier on? Personally, when I was playing this for a while, again, on the virtual version, I loved putting it on the Penguin Scoop because it was one I could hit a little more easily. And I always thought to myself, I don't know if this is right, how it worked, But if there was a jackpot there during one of the modes, like Penguin, it would be multiplied because the Commissioner Gordon shot was there. Yeah. So it depends on your level of confidence. So let's talk about the shot multiplier. So you can actually get 2x, 3x, 4x, 5x, 6x. So the shot that will be multiplied the most will be 6x, and the one that will be multiplied the least is 2x. This is if you have such a long ball and you have the tenacity to build up that shot multiplier. So it's really, the question is, where do you want your 6x multiplier? Like, which shot's going to be the most valuable? If you're getting that far, man, like, I think having the 6x at the bat phone or the bat cave, which is that shot, yeah. Or the scoop. the scoop is a really good uh and i'm glad you like mentioned this like that's a really good suggestion because that's where your major villain super jackpot is at um i say the i say the um the turntable also because in a couple of the wizard modes um the there's a shot like there's a super jackpot at the bat cave and in gas attack uh wizard mode the turntable is like the main shot to hit. And then there's a roving super, which you can also just slam the turntable for. Another thing that I wanted to point out about Commissioner Gordon, when you start a major villain mode, there's a couple important things to do. The first thing is you want to hit the Commissioner Gordon target twice. This will give you, I think, like plus 5x bonus multiplier, but it will also add plus 1x scoring to your next villain multiball. So that's an important thing to do. Then after you've done this, hit the scoop, which will be lit orange at the start of any major villain multiball. After you hit the scoop, the left orbit will be lit orange. If you hit that, you'll have plus 1x scoring immediately in that villain mode. So if you start Catwoman, hit the scoop, hit the left orbit, you'll be in plus 2x Catwoman immediately. That's right. that's right that's before that's before you make any you have to hit the scoop first and then you can't hit any other shots because right yeah you can't hit any major villain shots so you could hit other shots i think um yeah that's right you need that combo to get the extra 1x there's a lot of multipliers on batman 66 so we're we're gonna try to decipher them all awesome okay yeah so uh You want to keep going through the major villains? Yeah. Yeah. Okay, cool. Yeah. So Catwoman, you know, is Ramp's Joker. So Joker, you hit the, you know, the center turntable shot a couple times to activate it. Then you hit actually starting the major villain is you hit the bat phone. So like the turntable will change to a bat phone. The bat phone will come in the middle. You'll hear this noise. It'll be like beep, beep, beep. It's really annoying. Um, and then, so same thing when you start Joker, hit the scoop, hit the left orbit, get that plus two X. I'll stop saying that, uh, moving forward. Um, and then I believe Joker starts with just the turntable lit. So you hit that and then all of the shots will be lit purple. Um, you had all the purple shots, then you can do the scoop and complete your mode. An interesting thing about Joker that is unique to Joker is that if you start a multiball during Joker, you can continue, even after completing a phase in Joker, all the shots will relight and you can continue playing that phase of Joker. Oh, really? yeah so that's not the same it's not the same with penguin or with catwoman or with riddler to my knowledge um jokers if you have a really long multiball you can keep that joker going and your super jackpot will go sky high nice yeah okay okay question on we're gonna i'm gonna jump to the riddler so um qualifying the multiball villain multiball the one on the orb the one on the orbits to right here how do you qualify that is it the two rocks right here on the um on the uh yes okay yeah so so if you uh if you rotate the turntable um to the other image um you'll see that there are two targets on either either side uh two stand-ups and i think they called like the atomic pile stand is it uh which one is it the batmobile or the it the next one next one okay i think yeah i guess batmobile all Batmobile All right Do that So So the the this is an important note though so you can only light multiball Yeah, this is the right one. Yeah. So you see there's there's two targets and there's also like a spinner, a spinning disc. Yeah. Just like which is pretty cool. But like again, well, not again, but it's not really a big factor in scoring. unless you have all the multipliers ready. Anyway, hit one of these stand-ups to light the lock at the right orbit. I'm sorry to make you do all that work. No, you're good. At the right orbit. It's three locks to start multiball, and then you're in your villain multiball. Nice. In the villain multiball, all the shots will be lit green, and then your jackpot shot will be that bat mobile shot that we were just at. So the reason I ask is because can you double up if you start the riddler and then also qualify your villain multiball lock so that your riddler shots also will end up locking one of the balls for you or two of them? Yeah, you could absolutely do that. And that's like, you know, that's a good way to play is to combine your shots with other shots. So like, yeah, try to get as much stuff lit on the same thing as possible. On that note, something we haven't talked about yet are the gadgets. So on the left side of the play field, you can see it spells gadget. And if you spell gadget by striking those stand ups, you collect. It's a boom button, basically from Deadpool. Unlike the boom button or other implementations of this rule, I don't think there's any limitation on any cap on the number of gadgets you can have. When you activate a gadget, it lights or it spots a shot starting on the left left side of the play field. So the left orbit, if it's lit, it'll spot a shot or if that's not lit, it'll go to the left ramp and so on and so forth. so something that's unique to riddler uh first of all the thing to remember is that riddler has the orbits or other shots right so when you start riddler by hitting the scoop the next thing you want to hit is the left orbit to get the plus 2x scoring and riddler right yeah if you miss that shot you can use a gadget to collect to not only get the riddler shot but to get the plus one x scoring and riddler it's the only major villain you can do this in because the uh the plus one x coincides with the riddler shot with the left orbit so you're basically getting the bonus of spotting a mode shot but also in case you are worried about missing it you can get that plus one x that runs during the riddler's mode awesome so tell us yeah tell us about the penguin uh pingy yeah the pingy hole is the uh the scoop um next to the crane so you hit that a couple times to qualify start your mode um this this mode's a little bit different from every other mode it's not shots you need to hit immediately it's a crane you need to hit uh so that crane will come out and will hold like a captive ball and it will go to each of those purple spots on the playfield once you strike the captive ball connected to the crane all of the shots on the playfield will be lit so you can start like gunning those down for points or if you're just trying to get the mode done you can just keep hitting the crane anytime it lands on one of the purple orbs after you've hit the crane one two three four five times i think um the crane will go back into its crane garage and you can collect the super jackpot uh but by far like the best way to play this for points is to strike the crane hit all the shots strike the crane again hit all the shots etc etc what is the hardest crane position to hit i would imagine it's this one over here because of the not maybe not hardest but most dangerous because i feel like i worry about the rebound from this this one all the way on the right yeah maybe some in the middle yeah that's definitely the hardest i think yeah because it's right next to it's right next to death um a great way i like to deal with it is don't even aim for it aim for the tv targets right below it um because I'm going for those TV targets a lot anyway, and it's sort of like a backboard. I'm not sure how helpful or useful that is. I think it might be useful enough for me because I think it slows the ball down a little bit so you can get ready to make a move because, again, it's near death. You want to get it away from those outlanes. You don't have any outlane ball saves on Batman. Yeah, which is unfortunate. All right. So we got the major villains out of the way. We know how to qualify them. We've seen villain multiball. Take us through these minor villains, because, man, this is a big part of the strategy because they all have some very cool perks. Or if you want to take a different path in explaining something else, please, please feel free to do so. yeah i'll talk about the minor villains um and then i i also want to bring up the main channel um in a little bit but yeah let's talk about that once we yeah let's talk about some mods sorry all right minor villain uh minor villains so yeah you qualify them by hitting the tv targets the light tv on the left orbit you hit that shot it'll go up to the saucer on the top right and then you select a minor villain. There are three minor villains in Season 1. It's Mad Hatter, King Tut, Bookworm, and then there's a Smattering in Season 2 and Season 3. Completing a minor villain in each season qualifies your minor villain wizard modes, which are Batusi, like Robin's Holy Multiball, and Gas Attack. We'll talk about those later. Each minor villain has a superpower associated with it. So just using those first three villains I mentioned, Mad Hatter allows you to replay a failed minor villain. King Tut does a couple things. The first time you complete it, It saves your progress from failed minor villains that you might have played. Every subsequent King Tut you play adds plus one X scoring to your main channel mode. Wow. So it's basically a play field multiplier for whatever mode you're playing. Only one of the modes that you're playing, though. and the third villain in season one is bookworm bookworm is very important because uh after you beat bookworm any other minor villains that you beat during the game you also can carry their awards forward through the game an important thing is for other minor villains like if you don't have bookworm you lose their ability after your ball ends um there's another very important minor villain which i'll mention from season two it's mr freeze yep a lot of the modes and features on this game are time-based so the minor villains are all time-based there's a bat uh like bat chase or bat looping i don't remember the number remember the name of the mode but it's timed um the first phase of the major villain wizard mode is timed so it's very important uh if you're not good at making shots that you have a freeze on this timer. And that is the superpower of Mr. Freeze. Any timers that you start when you have Mr. Freeze are automatically frozen. That means they don't end until the ball ends. Playfield multiplier is also on a timer. So if you get a 2X or 3X playfield multiplier and you have freeze, you have that for the rest of your ball. It does not end. that's awesome yeah i feel like that i feel like i've seen that in action on a stream before and it was just super i don't say overpowered but it was very very helpful because a lot of these like you said some of these modes are time-based and you're just not hitting them that will obviously help yeah um what else uh okay so i mentioned the main channel thing so i want to like touch on that again yep um so let's say you've started a major villain you've started a minor villain and let's say just for snoots and giggles uh snoot uh you're also in multiball so you're you're technically in three different modes um one of the important like factors of this game is that it's like very tv themed right like you see the seasons on the bottom of the playfield you see the tv villain vision uh by the turd table like there's literal tv modes um so like on the on the back glass on the lcd screen your main channel will be like the main thing you're looking at and it'll be in a tv but off to the sides there will be like little side tvs it's like you have adhd and you want to watch you know uh you want to watch the saints on the main channel but you also have like the niners over here and whatever um so the main channel multiplier applies only to the mode that's in the center basically your your uh your main channel you can change the main channel by holding the gadget button down and it'll just cycle through your modes so you can if if you have a main channel multiplier built up and we'll talk a lot about how to do that uh you want to switch the main channel to the mode that's going to afford you the most points that makes sense and that's why you see some people if they're playing it on a tournament the chat has always said change your channel you got to change your channel your multiplier is you know being wasted on this first attempt at a minor villain when you've got your third phase of penguin going on the other channel and you want those multiplied okay that makes sense on why you want to change the TV channel and why it's always been emphasized. Make sure you know when you need to change the channel. Kind of reminds me of figuring out where to put your multiplier on Star Wars 2017. It's exactly like that. Yeah. Yeah, exactly. Well, with this, actually, it's a little bit more difficult because you need to know what shots, like you don't need to know, but it's helpful to know what shots are available to hit in the other modes and how much they're worth and you can you if you have a ball trapped up and you have mr freeze you've got all the time like in your hands you can just sit there and like you know take a take a breath take a break but also go through the main channels to see what each of the shots is worth um to see what's worth your time and also think about what shot multipliers you have lit out there and like what else might be going on so there's no ball save anywhere correct except for the initial one or and maybe there's shame to two ball multiball yeah there's there's the initial like you know ball save um off the plunge there's your multiball like off of any multiball there's a ball save and in the first phase of uh villain escape which is the wizard mode you qualify after completing all of the major villains first phase is a single ball uh like where you have like a ball save and you can play forever if you have mr freeze um and then that goes into a multiball and yeah there's there's add a ball for all your multi-balls um i could i could talk about that a little bit more too like yeah Yeah. So, yeah, one thing we haven't mentioned is, well, we haven't mentioned the skill shot. We haven't talked about, like, inlanes or the, you know, top lanes. I really like the inlane-outlane situation on this. It's very similar. Like, Stranger Things players will, you know, find it very familiar. You light all the inlanes and outlanes to light the mystery on the left orbit. Mystery, I think, is always worth going for in this game. You can increase your bonus X multipliers, add shot. You can light shot multiplier. You can light lock. You can collect lock. You can increase your play field multiplier, get an extra ball, like a whole lot of things you can do. Besides lighting the mystery, the inlanes and outlanes also add bonus X. So it's actually, it's like Stranger Things on steroids. It gives you both things. That's pretty cool. I didn't know that. For some reason, I thought the bonus X was at the top. That's awesome. Yeah, you also, the top lanes also do bonus X. Okay, gotcha. So there's two ways to increase that bonus X, which can be huge. So skill shots, they have the traditional go up on the top lanes and hit the flashing one. they also have um the penguin one where you can soft plunge and get into this scoop and that um that'll give you some points there but then there's also the super skill shot which will come around right it comes around you hold the left flipper i believe and then it comes around and then you hit a uh like it's like james bond you hit anything yeah you hit anything and it does it qualify that mode yeah does it give you that call does it activate the qualification for whatever villain mode you've hit yeah so if you hit a catwoman ramp you'll you'll qualify catwoman and then you can hit the bat phone to start catwoman okay perfect perfect so one important note about the skill shot there are these three triangles in the um bunch lane okay hold on let me get down there yeah right it's above the first switch or i guess the second right here so yeah so those will start like one will light two will light three will light and then like all three will light at the same time um and that's when you want to plunge and hit the first switch because the number of lights that are lit corresponds to what lights are lit on the top lens. And you want to give yourself the best chance of nailing that skill shot. I just told you I just taught you something, honey. I was always confused on why the top three bat symbols right here at the top. I was like, why did they always randomly have... I was like, oh, it's just random. I didn't realize it was these triangles down here. Yeah, that's just Lyman messing with you, dude. And I will say, when people talk Lyman's best code, this is up there because there's so much to do. I'm a huge Walking Dead fan. I think that's his best one. But I can totally understand the argument for this one as well. Just talking about it with you in these first 30 minutes or so, there is so much you've covered. And thank you again. And it's not like scratching. We barely scratched the surface. Yeah, this is like just the cursory surface level stuff. So, yeah, yeah, keep going. So this I feel like that's a good run. Is there anything else? Basic layout shot wise that you think we have missed? I feel like we've got the major modes, minor villains, gadget. Yeah, there's a few things. So the other thing about mystery when you're in a multiball, just like with other most turns, like mystery will add a ball. There's an interesting like feature. I think also similar to Stranger Things where if you get the add a ball, but you keep like shooting shots and you keep getting animations for other jackpots, you can have a ball save on because you collected that out of ball. But it technically hasn't awarded it to you yet. It's kind of a weird like it's it's a bug or a feature. I don't know. But as long as you can keep animations or something or. right yeah so you'll you know you you hit the shot to get the add-up all but before it actually the add-up all animation comes up you just keep hitting ramps basically to like collect jackpots and i'll go like bam pow punch um that will be the animation but uh yeah like you know i is that gonna win you games like maybe a close one um but yeah like that's just like some exploit you can do a couple other good things to note combos in this game combos you get just by nail it like if you hit the left ramp then like a right ramp or scoop or right orbit will award a combo and like you can get a combo going for a while if you're hitting ramps over and over at 20 combos 50 combos and 100 combos you get an extra ball which can be worth a lot if extra balls are on. It's also a fun little animation. So I wish I actually came prepared with that. Yeah, he grabs it. Joe's got it. It's like a bomb and he throws it in the water. He sees a baby. He's like, I can't throw it over here. There's a baby. The combos is also awarded bonus too uh i think like 250k per bonus or per combo um which like your bonus x can get like pretty nuts with this game as as we've noted like top lanes get it bottom lanes get it you can get it from the commissioner gordon target at the start of a mode you can get it from the mystery um all sorts of places so yeah i think um what about there i think i think there's one more the bat turn that's a separate mode right yeah yeah so if you uh if the turntable is in like the batmobile position so if you've if you're like in a major villain mode um you hit that like little spinner shot to qualify bat turn yeah so there's a there's actually a batmobile there yeah um and it's really easy to break that part uh don't ask me how i know um but yeah you hit that a bunch of times i think like and i'd say it's like 50 spins or something and then you shoot it right up the middle to start bat turn um and then in bat turn all the shots will be blue and then like you hit a bunch and then you hit the bat turn again to like relight them it can be worth a lot if you have Mr Freeze if you have King Tut stacked up onto each other just like everything else in this game There a multiplier here too right I feel like there is. On that turn? Maybe I'm mistaken. I thought there was one on, like, if you hit the stand-ups and then you have to hit the middle. yeah so that's your play field multiplier so if you hit you have you have to hit both of the stand-ups on on either the left or the right and then hit it up the middle and that'll get you your your first play field multiplier so you'll be at 2x um then you do it again for 3x or if you like mystery and you already have a play field x uh going mystery will often give you the additional play field x uh at no charge oh that's awesome okay let me go back to the main uh screen of this one okay so that takes care of a lot of the the basics that we've you know approaching approaching this um wonderful wonderful pin so let's talk ball one strat so yeah You've pulled through the wonderful randomizer and match play or going up against three people at Starfighters. What are you looking for in ball one? Or where are you going? Yeah. So I think, well, hopefully most players would tell you this. If not, I'm in trouble. But I think there's a strategy that I will follow every single game. and that's I want to light TV I want to get to bookworm I want to get to freeze I want to finish tut first in season three and then after that play tut tut tut from season one season two season three because there's two tuts in each season two and season three so here's exactly how I would do it so my first ball strap you know plunge the ball trap up uh and then get into a vill i want to get into a villain mode so also so i can work towards multiball are you doing a super skill shot or regular try to try to qualify the villain mode right away here's my secret i think in owning my batman now for seven years i can count the super skill shots i've done on one hand okay i always just do the regular skill shot i love timing the the lit like you know inserts uh and just getting it up there often the ball will fall into the scoop uh from the pops and the scoop serves it right to your right flipper and that's right where you want it from the right flipper um you can post trap it to keep it on the right flipper you can ski past it to get over to the left um or you can you know post-trap then post-pass to get to the left. You do want to get it to the left flipper, though, because left flipper is how you're going to be hitting the TV targets. So ideally what I'll do is qualify TV first, go to the left orbit, start bookworm. Because you have to hit the left orbit to get to starting the TV shot, you're already closer to Riddler. um so it might be that you've already qualified riddler so ideal an ideal situation uh i've started bookworm and now i've qualified riddler the first shot of bookworm is the bat is like the turntable bat phone and that's also the shot to start riddler so uh after i get the ball back i'm hitting the bat phone to start riddler and hit my first bookworm shot hitting that bookworm shot we'll start phase two of bookworm in which uh are all the shots lit i think they are is it one of them has all the shots lit yeah cool that's right i think i think it's bookworm yeah yeah don't gotcha me um um so yeah after you start uh riddler you want to go for the scoop and then the left orbit to get plus one x on riddler that will also collect a couple bookworm shots you'll start you'll be in Riddler now then it's like it's a few more shots to finish Bokurum after that you'll have the left ramp, the right ramp, the right orbit then we'll start the next phase which is left ramp right ramp and the center shot and then after you've hit those three then the center shot will be lit to finish Bokurum by this point you can probably also finish Riddler and your score should be around like 60 million points It's like not that good. You're not going to win games by just doing all the things that I just said. It's everything that comes afterwards. So, yeah, after you start or after you finish both of those, next thing you want to do, start Mr. Freeze, hit the TV targets, left orbit, start freeze. Are you ending Riddler after phase one? yes yeah the the point you want to get as quickly to your villain escape uh wizard mode as possible um probably uh there's probably an argument to be made against that like you want to hold up a little bit and let your king tut uh multipliers accrue yeah um but yeah let me let me like let me get there in my let me convince myself as i go No worries. Go ahead. So let's see. I just like consulting my notes here. Yeah, so Mr. Freeze, in Mr. Freeze, there are red shots and blue shots. Hitting a red shot will turn it blue. Hitting the blue shots will complete the mode. So you want to hit blue shots. When the ball comes down from the pops, it usually hits the scoop, which will turn that blue. So then you'll have three shots to make, which are your turntable, right ramp, and then scoop. After you hit those, then there are a few more shots, which are the ramps. And then the third phase is the turntable, right ramp, and the scoop to finish freeze. It's a pretty quick mode. The problem with these modes isn't that they're difficult. It's that they're timed. So one thing you want to do, like I mentioned before, in these modes, white mystery, which you're only ever four shots away from doing, and then hit the left orbit to add time to your timed mode. It'll add 15 seconds. Is that a constant if you've started a new timed mode? Hmm. If you... Like, let's say you start a minor villain mode, and then you hit mystery. Is the first award add time? It's always add time. Okay. If you start another one concurrently... If it's multiball, I would assume add-a-ball would take precedence over add-time. It'll do both. It'll give you both. It'll say add-ball plus add-time. This game's great. You can cuss, don't worry. That's awesome. Okay, that's really, really cool. Good to know. So Mr. Freeze is pretty simple, Bookworm's simple. It's just like they're timed modes and you can use mystery to add time and make it a lot easier for yourself. I often find myself stacking freeze with Catwoman just because there's Catwoman shots in freeze. So it's a nice like synergy. So at this point, you finish freeze, you finish Catwoman. so you're two major villains down and you're two thirds of the way to your first mini wizard mode from season three you want to pick King Tut again King Tut the first award is just saving progress from failed minor villains every Tut that you complete after that and there's another Tut in season one there's another one in season two there's a second one in season three every time you complete after that adds plus 1x to your main channel multiplier so after completing i think it's 5x or 6x is the is the max of tuts um so yeah just think about plus 6x main channel plus 3x play field you have up to 6x shot multipliers you can double your multiball scoring or triple your multiball scoring and you can double and triple and quadruple your your major villain scoring yeah if you have tut max gordon match on a you know on a super jackpot shot let's say in penguin and then you have the bat turn 3x that's 15x on your jackpot for penguin at the scoop that's crazy yeah that can go yeah so like you know talking about like score like scaling and scores and games like like i tried for a long time to hit a billion in game of thrones which we were talking about earlier um a billion on batman to me is like if i don't get a billion let's say like like i think i'm thrown i think on thrones like i don't know let's say like 300 or 400 million if i get that score i'm like okay like that was fine. I feel okay with that game. A billion on Batman, that's kind of where the line is, I think. Maybe slightly higher than that. Because you've got to do all these things right, and if you do all the things right, that's the score that you should have a points floor at. Yeah, no, that's amazing. So, that's a good start to ball one, if you can get it for free. Right. After that, after ball one, if you've got you got bookworm and you've got freeze, that sets up the rest of the game for you to get like tight and season three. That qualifies your first minor villain wizard mode, which you collect at the left orbit up to the saucer. And you have a there's a few different like minor villain wizard modes. Batusi, all the shots are lit for jackpot. and then the super is at the left orbit um and robin's holy random shots are lit for jackpot and then after you hit a certain number of them uh the super is lit at the bat phone or the cave um and then gas attack the turntable is lit for jackpots and then there's a roving super so like yeah all the all the ways that the wizard modes work should and like uh actually I'm going to flip it the other way around. I was going to say the way that the wizard modes work should affect how you apply your shot multipliers but unless you're very, very, very good about lining up your shot multipliers, it's really which wizard mode should I pick based off of which shot multipliers have I lined up or have I managed to line up or accidentally shoot. So if you have 2x on the right orbit and then like 3x on the left ramp and 4x on the right ramp and then like 5x at the turntable. You might want to pick gas attack because 5x on the turntable is going to be worth a lot because that's where your jackpots are at. And then combine that with a main channel multiplier, combine that with whatever else you might have going at the time. Yeah, it just becomes insane. And having the stage and the foundation laid on this game, like really will make your blow your score blow out of the water so for gadgets are you saving them for minor villain spotted shots because it seems like that's more important than hitting your major mode shots which i don't want to say are easier but i feel like you have a little more time to complete them than the minor villain timed modes yes that's a really great thing to point out gadgets are important uh especially for minor villains um so yeah if you're one shot away from the completing bookworm and like you can't get the ball under control but you've got a gadget to spare it like yes absolutely use that it's so important um there are modes like like mr freeze For instance, the left ramp, I think maybe the left orbit is lit red at the start of that mode. So if you use the gadget, it'll light that shot blue and then you have to use another gadget or shoot that shot to get rid of it, to complete it. So it can hurt you in some modes. You just have to be aware of that. in the minor villain wizard modes using gadgets can be important to get you to the super jackpot and then I think for the first two super jackpots in each of those that you make you also add a ball and then get an additional ball save after that but yeah gadgets are great what is your most comfortable shot backhanding the scoop, backhanding the right ramp, backhanding the left ramp, orbits. What do you feel most comfortable consistently hitting? I love to ramp out on this game. One thing that is, like, really weird, and I, like, booted up Batman today to make sure that I still had the shot, is hitting the right ramp from the right flipper on the fly, like, backhanding it. Like, it's coming down the right in lane and just backhanding the hell out of it. You can hit it over and over again. It's not a combo shot. But you can, yeah, you can hit the right ramp left. You can go left ramp, too. Like, hitting the Catwoman ramps is really fun. It meows at you every time you do it, too. Meow. Yeah, I think the right ramp is, like, very satisfying. um the the scoop like i mean the scoop super easy if you're on the right right flipper just to back hand it it's a huge target um the spinner like i'd love a spinner in a game the spinner in this game is like it's not really anything like it's you can it's in between the right ramp and the um and the crane so yeah um it's useful to hit in switch-based modes which there are in this game uh some of the minor villain modes are are switch-based uh egghead and um and the villain escape uh wizard mode is also switch-based at the beginning um so like that would normally be my favorite shot uh because i love spinners but uh yeah ramps all day on this game yeah it's kind of crazy the spinner is sort of an afterthought in the code there is i know there's i've seen there's a mode where they're climbing up the wall or something and then like the spinner will increase the value or there's something like that if i remember correctly but i always like finding and asking people what's their shot on this because some people will say well the orbit's open all day i can just shoot the orbit and some people will just say i got a cat woman ramp out and then Some people will say, you know what, just scoop me all day, especially with that crane sometimes rearing its ugly head. So very good ball one strat. I'm assuming the scores you see after ball one, I'm trying to remember last year's star fighter. None of us were doing well. I think I was in a group with Zach from the RPC and a couple other guys, And we were all struggling to hit like 40, 50 million because it was just an absolutely brutal copy. But are you seeing in when you play tournaments, do you encounter a lot of people that know how to approach this? Or are you walking in just laughing because you're like, well, I own this bad boy. Let me let me get a crack at it. Nothing could be further from from the from the ladder. I loathe playing, or I used to loathe playing this game in a competitive setting because it's not my game. So every other Batman 66 I've ever played plays so much differently than mine. So, yeah, I feel like, does my rules knowledge give me an edge? Like, certainly. um but i think the rules knowledge is slightly offset by how i'm waiting for the ball to do things and it does something unexpected and the spin's a little bit different and the pitch is different and um you know the machine's tighter than mine at home although mine's pretty tight but yeah you know i feel i still feel relatively confident i think there's certainly things you want to find out if you can about the game immediately um which is like finding the left orbit shot uh finding you know finding the scoop shot from the from the right flipper on a backhand finding the right orbit to start your multiball which like we haven't really touched on because it's kind of like a minor strat like compared to the foundation but um yeah finding finding that shot can be difficult yeah finding the tv finding the tv target shot you know um since that's so important and then like you know finding where the finding where the the tilt is how much you can get away with um the ski pass from right to left uh it's very similar to like john wick like you want to be able to ski pass right to left and then hit that shot on the right um to get modes going i feel like this one always has a tight tilt when i've played on the copies joe have you seen this a lot in tournaments or uh have you have you had the pleasure of of getting getting to to flip this a bunch yeah there's a there's a couple copies near me locally um no those are all really good things to point out one thing that i always notice or i guess maybe two things are like the when the telephone's ringing um whether or not the magnet catches the ball because that's always like a surprise um i feel like it's correct me if i'm wrong it's supposed to catch the ball in the mode start uh a lot of times a lot of times it doesn't and then you're just like right in the mode you're just like you just have to react on like you know where the ball's gonna go um and then for the uh like the penguin the crane like i never know if the uh if that captive ball in the crane is going to register so i usually like to use my gadget buttons for the crane just because uh you know it's it's also pretty dangerous if that if that ball is like in the middle of the playfield and and you have to hit it head on yeah i think when i'm in penguin i don't even i don't even go for the crane i don't actually i don't go for the penguin shots if i can avoid it i'm just so focused on tv and getting to that getting to that strat that i'm just like you know anything else that's happening at the time is secondary to bookworm and freeze and guys hot and just moving along that path. So let's talk, assuming things have not gone the way you want to, it's ball two's done. All your opponents have put up some respectable number It ball three now The approach that I seen is get to penguin and then get to the TV mode so you can pick shame and get the two ball multiball to be able to hit the crane shot quickly and potentially either start at the second or third phase or just finish the penguin and still have your two ball multiball to have a little bit of a chance to hit the crane shot bit of a little bit of breathing room uh you know in case one just goes haywire and goes out what are you thinking on ball three if you need to come back by uh a decent amount let's not say like 500 million but uh something where you have to figure out how am i going to get a good chunk of points to potentially mount this comeback yeah so if you've really bungled the bookworm freeze thing and he's actually i need to like back up before i say this if you've if you've bungled uh bookworm and freeze you can you can come back from this by uh picking mad hatter mad hatter lets you replay failed minor villain wizard mode or minor villain modes so if you fail if you fail bookworm you could you could play mad hatter uh from season one um there's also a mad hatter in season two so if you fail freeze you could play mad hatter in season two or you know you can pick whichever one you want to play but all right let's say so let's say you've like you've you've failed at that too you've you've bungled everything you did not uh get mad hatter so you can't replay bookworm you can't replay freeze it's ball three the problem is a lot of the value of the minor villain modes and the major villain modes is lost without all of the insane multiplier stacking so if you're billions of points in the hole which like you said you're not the the only thing that will save you is chopping your way out of the forest uh and it's like basically what you're to need to do for that is go finish the other minor villain from season one so you can replay bookworm because after you've started all of the villains it'll let you go back and you can probably time it out too to get to bookworm but you don't need billions you just need millions let's say like 50 to 100 or maybe a little bit more the thing your next best bets are multi balls and Egghead. So the multiball, we could talk about being in Penguin is good. That's probably the highest scoring major villain. So try to be in Penguin. Try to hit the Penguin shots without hitting the crane to really build up your super jackpot. And then when you get the super jackpot, it'll probably be around like 20, 25 million. So you can collect it there or keep going to try to build it up. Egghead is something we haven't really talked about too much. There's three Egghead modes. One's from Season 2. The other two are from Season 3. Two of them are frenzy modes, so they're switch-based. And like all of the other minor villains, they're time-based. So if you don't have freeze, you're going to run out of time. But you can increase your time by lighting mystery and hitting mystery. So in Egghead, I think in the first ones from Season 2, every switch hit adds to a jackpot that's awarded on completing the mode, and it's awarded a bonus. So, yeah, basically what you're going to want to do is, like, bash the spinner, bash the central turntable, which also has that spinner. Once you're getting ready to run out of time, you hit the gadget button, and that'll light your left orbit, I believe, to light the jackpot, and then you shoot it to collect. Those can be pretty juicy, even if they're not multiplied. Let's say 50 million total. So you collect that both during the game and then in bonus. That's kind of cool. I'm not sure if it's – I don't think it's multiplied. in bonus. That would be crazy. Yeah, that would be nuts. I think you just get the base whatever it was. Yeah. The first egghead from season three is very similar. It's also frenzy-based, but there's also shots to hit. So if you hit three of those shots, then it'll light the jackpot at the turntable. Second egghead from season three, all shots are lit. and then you shoot the left orbit to advance. You can just keep shooting the left orbit to advance, advance, advance, but that's not really the point of that mode. The point is to accrue points to collect both in the mode and then in bonus. I'm going to get fact-checked on, like, the egghead bonus multiplier thing. That's okay, because I read that it's like, and shout-out to Colin MacAlpine and Tilt Forums for having a great rule sheet, And it does say if you're able to complete multiple eggheads, they combine their totals, which should then combine at the end of your. So if you're somehow able to finish two eggheads in one ball, you get the two egghead bonuses. Let's say they're 20 million each. And then you get the combined total of them at the end of your ball. Yeah, that's crazy. Yeah, that's awesome. So, you know, that'll get you close. if you prefer the safety of a multiball though, shame is a way to go. And that is often the way that I will go in a match play setting where I'm player four and I need to make up 50 million points. So yeah, you'll start shame and it'll run alongside any other modes that you already have. So if you've got penguin, you stack on shame. The first shame is from season two, the gadget stand-ups and uh one tv stand-up will be lit um you need to have four of those and then the normal shots some normal shots will be lit blue and i think it's like it's like 11 shots to complete and then the season three shane is like 15 or more shots to complete yeah it's uh it's 15 plus yeah and season two is nine plus yeah so you're not you're not really doing it to complete the modes you're doing it to catch up and have the safety of a multiball um so yeah in in most of the tournaments i've played the ball saves have been pretty reduced uh for shame so you know shame on you if uh you drain you drain really quick but um i still think that's like that's that's the way to go to uh you know to catch up and you If one shame fails, shame on me, shame on you. Yeah, it's just not the other shame. Can't fool me again. Yeah, you can't get fooled again. That's awesome. So that's a good ball three comeback. I feel like a lot of people would take the two ball, multiball, just as a, even if it's a placebo effect that, you know, maybe I'll hit something, uh, cause shame it's by itself. It's just there, but it's really there for me. If I'm trying to complete some major villain mode. Now, again, your main channel is the one that would have the channel multiplier on it. So you would want to switch off a shame, um, to your major villain mode. If you have one going and make sure that you're using the shame shot the shit the two shame balls to hit those and make if those can be multiplied yeah if you're um if you're so in the in the comeback strategy you know side of things if you're in that position you probably you you probably won't have to worry about the main channel it that's all it's really only a factor if you have tuts um stacked up so if you have two if you've if you finish two or more tuts care about the main channel make sure you're on the right one if you're not if you haven't completed any tuts the main channel is just a matter of which song you like hearing or like or or yeah like which which shots you want to see prioritized on the play field i don't think i mean unless i have things really wrong um i don't think that factors into like um okay that's good no it's Good to focus on the channels when you have some tut completion. As we wind down towards the finale of this, I want to ask your opinion on where you prefer to stack the villain multiball on the right orbit, or which modes would you prefer to stack them with? Would you start villain multiball? Because there are some modes like on Avengers. So in Time Gem, I don't like having a multiball because sometimes it's just too much and I need to focus on just having one ball because the rebounds and the air defense that happens, it ends up messing me up more than I would want it to. Is there any place, let me ask it this way, is there any place where the villain multiball wouldn't want to be used? Because it feels like this... A totally different question! Yeah, I know. But with this pin, the code, it feels like the code has a lot of... I'm sitting here coming up with a great answer. We'll get back to the initial question. But is there any mode here that has a disadvantage with Villain Multiball? It feels like most of the modes here are all just shot-based. There's nothing really like... and every shot is spread out. Yeah, there's only one mode I wouldn't want to have Multiball going for, and it's Mr. Freeze. It's because of the red shots and the blue shots. And the first phase of Freeze. Gotcha. And now which one would you snap? Okay, yeah. I was like, all right, great. So Joker and Egghead. Joker, because of that thing I mentioned where if you're in multiball and you complete Joker, it'll just relight all of the shots in Joker again. And you just keep going. You can add infinite Joker. I think there's a similar feature for Catwoman that like I've heard Asher talk about maybe you can bring him on for part two but I know there's like a there's like a really big like Catwoman strat and Egghead so Egghead like I mentioned is a frenzy switch based mode so if you have you have Mr. Freeze already so you've you've frozen timers start Egghead start joker and then start your multiball and then you'll be able to do the infinite joker and then you'll also just be like you'll have an insane egghead score because of all the switch hits you're getting in multiball that's really really good advice i didn't even think about it and then again egghead is switch based and then you could use a gadget to activate the collect on the left right then collect it and then you also get that in bonus and then you still have your joker going plus your villain multiball um going as long as you're keeping all those alive oh that's really good really good yeah i wouldn't even i wouldn't even finish egghead in multiball i would wait for the multiball to end and then hit the gadget and then hit the left orbit And it's just hitting any of the gadget stand-ups on the left, I think? You have to spell gadget for a gadget. You can also get a gadget for free from the mystery. The mystery is such a giver in this game. It gives you whatever you need at any time. It's not like Crazy Bob in NBA Fast Break where it's giving you trivia. Right. um there was one thing i wanted to note uh which she like mentioned at the top um and i just remembered the villain select villain like scene selection so i think you mentioned it like uh before you've plunged your first ball i think if you hold the right flipper um left and then choose or you you you pick the villain with the left and you hold the one when you're on it and then you use the whole press the right flipper to choose which so do you want to do yeah so you can go to like you know catwoman joker like so each major villain has two storylines like for you beat them on one and then the next time you come around you beat them in the other so if you if you just went through you know the game as uh as designed you'll come around and play all the second modes on the second time around um but yeah you could do what you suggested which is like hold the flipper button down cycle through and you can play the second chapter of each major villain first it changes the scoring I'm not sure to what extent because at that point in the game I'm playing those second chapters I'm usually so juiced on play field acts and shot multipliers that like all the scoring is like insane but yeah the surf's up Joker mode, definitely the best mode in the game. Yeah, that's the one I would always see people select. I think there's like, there's a number associated with each episode. I forgot if it's... 6-7? Yeah, not 6-7. I think it's the number of shots. I'm editing that part. But yeah, I think I've always, I've seen a preference. I like the second Penguin. I forgot if it's the number of shots that is required to finish it or it's just whatever starts it or the number of phases. But it's a nice little add-on to an already deep code. Plus, it's nice to see all different sorts of assets. I think that's been a really good dive into Batman 66. Is there any other strap or topic you'd like to discuss about this? We always do our ball one and ball three comeback strats and then sort of hit on all the little extras. I love knowing now that the mystery will give you both bonuses if you've earned the add a ball and the add timer. So that's very cool. Is there anything else that you think we might have missed on the play field that you see here that can be effective or advantageous for a tournament player? um i'm not sure i mean i it is good to note like it's it's very interesting that uh a billionaire is fighting crime um and we love that about batman um but yeah like i think i mentioned like outland ball saves are are not a thing so you want to be very careful about balls going over there one of the big problems about that is one of the major shots you have to hit the TV targets are right over there so practice that shot those shots can also be backhanded if you do a little demi post pass get the ball to the tip of the right flipper and then backhand it up that's always fun I think that is actually one of my favorite shots in the game because it feels like you're telling a little secret to the TV targets. That's awesome. Joe, did you have any questions for Roland? Yeah, yeah. I know, Roland, we were going through kind of your order operations. Would you say that that changes at all in, like, you know, pump and dump versus match play? Or, like, if, like, you really want to get a good score, like, I feel like that was kind of the strategy. But, like, I guess it also, you know, depends on the game setup and, you know, the scores you're looking at. yeah so you know the strategy I gave you know you know bookworm riddler and then like catwoman freeze and then like start tut and then like tut up after that that's definitely like pump and dump best game trying to put up a huge score strat you know if you're if you know the game that you're going to be playing on it's not going to be possible to do those things or if you're seeing If you're player four and the first three players in front of you on ball one are Escher, Zemak, and Jason Zahler, and they're all crashing and burning trying to do that, maybe adjust your strat. Or maybe not. Just try to get a feel for it and do the thing that works for you. There's certain things you've got to do. Like you have to start a major villain mode to to unlock qualifying the multiball. So if you if you want a multiball, you got to start a major villain and like to get any progress in the game. You have to start a TV mode, which which one like I have a personal preference for. But like, you know, there's a lot to be said about going for the multiball right off the bat and, you know, getting those getting those like sure points. If they can be called that. That is awesome. Thank you so much. So, so much for your time. Before we go, is there anything you'd like to plug, promote, shout out? Oh, man, I didn't prepare at all for this. I am. I run an Instagram called Pinball Pitball. It's not an Instagram. It's Twitch account. Yeah. Well, part of the story I forgot to mention earlier is I started streaming pinball on Twitch, like right when the pandemic started. So it's pinball underscore pitball on Twitch TV stream most of the time on Thursdays and Saturdays. Also, if you're ever in New Orleans, come out and play Tuesday nights at Emporium. Start at 7 p.m. Tuesday nights of pinball, baby. Nice. That's awesome. I appreciate you guys having me here tonight, though. The pleasure is all ours. Thank you so much for your knowledge, and I'll see you soon at Pinsonati. But I am Frisco Pinball. That's Jay Land. That's Roland. And we are finished with our latest episode of Masterclass, and we'll see you all for the next one or regular episode of Wizards and Warriors. All right. Bye, everybody. Peace, love, and pinball. We'll be right back. Outro Music
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high · Hosts discuss progression: 'Batman 66, which was the first spike two machine with an LCD' to current Spike 3 releases