claude-haiku-4-5-20251001 · $0.031
Triple Drain Ep60: Evil Dead impressions and D&D deep-dive with Pro/Premium comparison.
D&D LE units are selling very well; 'LEs are just flying off the shelf'
high confidence · Travis describes sales velocity in his position, noting unexpected strong performance given his initial uncertainty about theme reception
D&D voice call-outs were a major factor in driving sales, following Foo Fighters complaints about missing call-outs
medium confidence · Travis speculates about Stern's intentional response to prior feedback; no direct manufacturer confirmation
Evil Dead is a widebody cabinet with non-widebody-standard geometry, featuring a two-shooter lane (double barrel)
medium confidence · Travis describes playing experience at Pinball at the Beach; describes confusing geometry
Evil Dead features a flipper sling mech that is passive (doesn't activate on ball contact) and requires separate button activation
medium confidence · Travis explains mechanics discovered during gameplay at the event
D&D's dungeon scoop pop-out is more mechanically satisfying and skill-dependent than the Pro-exclusive dragon movement
medium confidence · Joel provides detailed opinion based on Media Day experience and gameplay
D&D's gelatinous cube magnet mechanic enables consistent upper flipper setup feeding via FSMO scoop shot
medium confidence · Joel explains detailed rule interaction from play experience
Spooky's Christopher Franchi did the art for Evil Dead and 'killed it' on the design
high confidence · Joel directly attributes art to Franchi, calls out quality positively
D&D features recognizable voice talent including Matt Mercer (Critical Role DM), Kevin Smith, and Gerard Wade
high confidence · Joel confirms specific names and notes their prominence in D&D fandom communities
“I think that is helping push that out there with that type of voice cast... I truly do think that when it was released, the voice call-outs—out of all the things—really helped push this pin.”
Travis @ ~23:00 — Directly attributes D&D's strong sales to voice quality, suggesting intentional Stern response to Foo Fighters feedback
“I didn't know where this theme was going to land... all I knew was 'Big dragon mech is most likely on it, D&D.' Let's kind of see what happens, right?”
Travis @ ~21:30 — Reveals uncertainty about D&D's market reception prior to release despite strong subsequent sales
“If you love mechs—if that's your jam—you will find mech galore. Mech all over.”
Travis @ ~11:00 — Early assessment of Evil Dead's mechanical density and complexity
“The underrated mech in my opinion is actually the dungeon scoop popping out of the playfield... It's not a gimme. It can be a challenging shot.”
Joel @ ~32:00 — Identifies overlooked mechanical strength in D&D Pro version that differentiates from Premium
“I have a hard time picking up the ball in time for the upper flipper shot... that cube is so big. It covers it up.”
Joel @ ~38:00 — Identifies potential visibility/ergonomics issue with D&D's gelatinous cube magnet placement
“This is the best Brian Eddy layout that he's done at Stern... I like it better than Stranger Things.”
Travis @ ~48:30 — Ranks D&D layout above other designer's recent Stern work, indicating strong design approval
“There's a lot of D&D fans out there... Critical Role is very popular... people are really into following these storylines and they get attached to the characters.”
Joel @ ~24:00 — Explains untapped D&D fandom market that Stern successfully targeted with licensing/voice talent
“When I first stepped up and played it, it felt a little weird... some of this geometry didn't feel like widebody geometry.”
community_signal: Spooky Pinball actively promoting Evil Dead through social media featuring industry professionals at play, building visibility and authority
high · Spooky posted photo to Facebook with caption 'cool to see some industry professionals play our game' featuring Brian Eddy, Eric Meunier, and other named players
sentiment_shift: D&D showing unexpectedly strong sales velocity with LE units 'flying off the shelf,' suggesting successful market positioning despite host's initial theme uncertainty
high · Travis reports direct sales data: 'LEs are just flying off the shelf' and describes surprise at theme resonance given prior unfamiliarity
community_signal: Triple Drain Podcast using Patreon funds for tournament sponsorships and technical infrastructure rather than personal enrichment, indicating community-focused model
high · Host explains Patreon revenue allocation: 'we've sponsored some tournaments with it, we've paid for Zencastr and other stuff' and hosts purchasing equipment (blankets for audio improvement)
competitive_signal: D&D's upper flipper reliability and consistent setup feeding (via FSMO/magnet interaction) represents favorable mechanical implementation improving shot accessibility versus other upper flipper games
medium · Joel: 'there's something about hitting a shot consistently and cleanly with an upper flipper... so much more satisfying' and details three separate reliable methods to feed upper flipper shots
design_philosophy: Brian Eddy's D&D layout receiving strong praise as his best Stern work, ranking above Stranger Things in host opinion despite both featuring three-flipper design
positive(0.78)— Hosts express strong approval for both Evil Dead and D&D designs; enthusiastic about mechanical complexity and voice talent; positive toward Pinball at the Beach event despite logistical issues; friendly banter and chemistry despite technical difficulties. Minor criticism regarding D&D cube visibility and ball tracking challenges, but framed as honest feedback rather than condemnation.
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Travis @ ~9:30 — Early gameplay impression of Evil Dead's unconventional cabinet layout
medium · Travis: 'this is the best Brian Eddy layout that he's done at Stern... I like it better than Stranger Things'
design_philosophy: D&D's gelatinous cube magnet creates visibility/ergonomics issue for upper flipper shot tracking, with taller players experiencing particular difficulty
medium · Joel reports difficulty picking up ball from right orbit due to cube size obstruction; notes problem scales with player height
design_philosophy: Stern appears to have intentionally responded to Foo Fighters feedback about missing voice call-outs by including extensive call-out package in D&D
medium · Travis: 'if we remember Foo Fighters online, what was the number one thing people were complaining about? It was the call-outs... with this, it's like people at Stern said If you want call-outs, here it is'
market_signal: Pinball at the Beach new event draws approximately 1000 capacity crowd, indicating viable market for regional pinball expos beyond major established shows
high · Travis describes event capacity 'limited to maybe like a thousand people' with beach/resort setting in St. Petersburg, Florida; positive reception despite fire alarm issues
design_innovation: Evil Dead features unconventional widebody cabinet with standard-body geometry including two-shooter lane (double barrel), representing design experiment
medium · Travis describes initial disorientation: 'it's a widebody, right, but some of this geometry didn't feel like widebody geometry' and 'It's a wide body cabinet, but isn't it more like a standard body because there's a two-shooter lane?'
personnel_signal: Christopher Franchi credited as successful artist for Spooky Evil Dead with hosts praising art direction quality ('Franchi definitely killed it')
high · Joel directly attributes Evil Dead art to Franchi and rates it highly in context of avoiding children's viewing during non-streaming times
product_strategy: D&D Pro/Premium/LE tier strategy emphasizes mechanical differentiation (dragon movement, dungeon scoop function) rather than cosmetic-only changes
high · Joel details specific rule changes between tiers (dragon movement premium-exclusive, dungeon scoop accessibility differences) affecting gameplay engagement
licensing_signal: D&D licensing successfully secured top-tier voice talent (Matt Mercer from Critical Role, Kevin Smith, Gerard Wade) indicating strong IP negotiation and D&D fandom targeting
high · Joel identifies specific voice actors and explains their prominence in D&D fan communities; suggests licensing negotiator recognized untapped market