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Bug

personactive77 mentionsFirst seen Oct 1, 2021Last seen Feb 14, 2026

Profile

Bug (real name Corwin L. Emery) is a co-founder, co-owner, and lead game designer at Spooky Pinball, a boutique pinball manufacturer. Standing six feet six inches tall, he represents the second generation of the family pinball business, working alongside his father Charlie Emery. Bug has designed or co-designed multiple successful titles including Halloween, Scooby-Doo, Evil Dead, and Beetlejuice, and is actively involved in all aspects of game development from theme integration and rule design to playfield layout theory and community engagement.

Aliases

No aliases

Relationships

  • designedBeetlejuiceBug from Spooky Pinball is the designer of Beetlejuicemedium
  • ownsSpooky Pinball LLCCo-founder and co-owner of Spooky Pinballmedium
  • affiliated_withCharlie EmerySon of Charlie Emery; co-runs Spooky Pinball with fathermedium
  • works_atLukeColleague at Spooky Pinball; co-designer on Beetlejuicemedium
  • affiliated_withDon GarrisonDon joined Spooky Pinball design team; Bug occupies former bedroom in Don's purchased house

Facts

  • achievementPraised for listening to feedback and collaborative decision-makingmedium
  • achievementKnown for high visibility and community engagementmedium
  • achievementCo-designer of Beetlejuice Pinball with Luke at Spooky Pinballhighfrom 2025
  • affiliationCo-runs Spooky Pinball with father Charlie Emeryhigh
  • attributeSix feet six inches tallhigh
  • attributeFocuses on theme integration, rule design, and game balancinghigh
  • attributeTournament player at pretty decent skill level

Claims (302)

  • predictionmedium

    Bug indicated potential changes to default Juno mode behavior in future updates

    Source: Joel paraphrasing Bug's commentsBeetlejuice Pinball Tutorial (Flip N Out Pinball, 2026)
  • opinionhigh

    Theme integration and understanding of pinball balancing/rule sets are Bug's core design strengths

    Source: BugDirty Pool Podcast - Ep21 - Beetlejuice Brains & Spooky Pinball Logic from Bug
  • factualhigh

    Bug took primary layout design responsibility for Beetlejuice while Luke led Evil Dead design

    Source: BugDirty Pool Podcast - Ep21 - Beetlejuice Brains & Spooky Pinball Logic from Bug
  • opinionmedium

    Approximately 90% of IP licensers know little to nothing about pinball

Recent Mentions (77)

  • Co-owner of Spooky Pinball alongside father Charlie, involved in Halloween and Ultraman development

    Episode 316: Dr. John CossonOct 1, 2021
  • Spooky Pinball co-founder/representative; provided video content for roundtable podcast; featured in Hot Ones/Hot Pins collab

    Pinball Roundtable Part - 11 with Retro Ralph and Cale Hernandez - Episode 77Nov 15, 2025
  • Co-founder/co-owner Spooky Pinball; sent prizes to Electric Bat tournament; possibly hinting at Expo announcement

    Pinball Roundtable Part - 8 with Retro Ralph and Cale Hernandez - Episode 73Oct 7, 2025
  • Co-founder/designer at Spooky Pinball; streamed with Ultra VP; involved in Evil Dead development

    Patreon episode #198Jul 12, 2025
  • Co-founder/co-owner of Spooky Pinball, designer of Evil Dead pinball, co-designer of Halloween, Scooby-Doo, and Beetlejuice; six-foot-six tall; real name Corwin L. Emery

    Ep 154: Evil Dead Pinball with BugDec 3, 2024
  • Co-founder/co-owner of Spooky Pinball; game designer for Looney Tunes/TCM; emphasizes customer-centric theme selection and artist recruitment philosophy

    Ep 126: Working in Tandem with Bug and Luke

Contradictions

  • Existing: Bug is co-founder of Spooky Pinball with Charlie EmeryvsConflicting: Mention 50 refers to 'Spooky Pinball co-founder (Corwin)' - suggesting Bug's real name is Corwin, not Bug as a full identity, but this is consistent rather than contradictory
    Expert: Bug (real name Corwin) is NOT co-founder of Spooky Pinball. He is the son of founder Charlie Emery. Charlie is not as involved in day-to-day operations anymore, Bug runs things.
    Resolved
    accepted_new · Mar 2, 2026
  • Existing: Charlie Emery is Bug's father (from mentions 11, 24, 57, 59, 68, 72)vsConflicting: Mention 4 states Bug 'co-runs Spooky Pinball with Charlie Emery' without clarifying the family relationship
    Resolved
    kept_existing · Mar 3, 2026
  • Existing: Real name is Corwin L. Emery (from mention 72)vsConflicting: Mention 50 refers to 'Corwin' as if it's a different person from Bug
    Resolved
    kept_existing · Mar 3, 2026

Related Glossary Terms

No linked glossary terms

medium
  • designedHalloweenCo-designer of Halloween pinballmedium
  • designedScooby-DooCo-designer of Scooby-Doo pinballmedium
  • designedEvil DeadDesigner of Evil Dead pinballmedium
  • designedBeetlejuiceCo-designer of Beetlejuice pinball with Lukemedium
  • appears_inKaneda's Pinball PodcastFrequent guest and insider contact on multiple Kaneda podcast episodesmedium
  • affiliated_withLukeCo-operator and collaborator at Spooky Pinball on multiple projectsmedium
  • designedScooby-DooBug from Spooky Pinball is associated with design/programming of Scooby-Doo and subsequent Spooky titles using the Warden systemmedium
  • designedLooney TunesBug collaborated on design and development of Looney Tunesmedium
  • affiliated_withCharlie EmeryFather of Bug; co-runs Spooky Pinball with sonmedium
  • designedTexas Chainsaw MassacreLead designer/developer at Spooky Pinball credited with TCM design and praised for artwork directionmedium
  • medium
  • attributeRomantic partner runs Haunted Tours in Galena, Illinois areamedium
  • attributeSon of company founder Charlie Emeryhigh
  • attributeReal name is Corwin L. Emeryhigh
  • roleHandles social media, marketing, and leadership operations at Spooky Pinballhigh
  • roleGame designer for Spooky Pinball titles including Halloween, Scooby-Doo, Evil Dead, and Beetlejuicehigh
  • roleCo-founder and co-owner of Spooky Pinballhigh
  • roleHost of 'Bug's Scream and Stream' YouTube channelhigh
  • statusRepresents second generation of family pinball businesshighfrom 2020s
  • Source: BugDirty Pool Podcast - Ep21 - Beetlejuice Brains & Spooky Pinball Logic from Bug
  • factualhigh

    Bug (Spooky co-designer) justified limited production numbers based on value retention and ROI comfort

    Source: Dennis (citing Bug's interview on Loser Kid Pinball podcast)Episode 259 - It's Showtime!
  • factualmedium

    Beetlejuice designer Bug advocated for this IP for 8 years before obtaining rights and executing the game

    Source: Chat participant (as noted by DRI374 host)Beetlejuice by Spooky Pinball: Fomometer goes to 11. Ranted from Raccoon City Arcade.
  • factualhigh

    Bug took lead playfield design role on Beetlejuice with Spooky Luke's approval, his first such lead

    Source: BugSpooky's Beetlejuice Pinball
  • factualhigh

    Juno modes use a 'now serving' ticket system where scoop gives number that must be matched on targets

    Source: Spooky PinballBeetlejuice Pinball Gameplay Reveal
  • factualhigh

    Game contains extensive movie callouts and dialogue from Beetlejuice film

    Source: Spooky PinballBeetlejuice Pinball Gameplay Reveal
  • predictionhigh

    Spooky will consider rule changes to Showtime qualification based on community feedback

    Source: Spooky PinballBeetlejuice Pinball Gameplay Reveal
  • predictionmedium

    Developers discovered shat-shot mechanic during playtesting and plan to formalize it in future code updates

    Source: Spooky PinballBeetlejuice Pinball Gameplay Reveal
  • factualhigh

    Spooky Speak voice recognition requires saying 'Beetlejuice' three times in Showtime Multiball

    Source: Spooky PinballBeetlejuice Pinball Gameplay Reveal
  • factualhigh

    Each Sandworm battle features different mechanics and interactions

    Source: Spooky PinballBeetlejuice Pinball Gameplay Reveal
  • factualhigh

    Purple blinking shots synchronized with music light Beetlejuice modes

    Source: Spooky PinballBeetlejuice Pinball Gameplay Reveal
  • factualhigh

    Test Your Strength measures actual ball trajectory height and timing as a carnival-style mechanic

    Source: Spooky PinballBeetlejuice Pinball Gameplay Reveal
  • factualhigh

    Every shot in Beetlejuice performs at least three distinct functions based on game state

    Source: Designer, attributed to 'Bug' (licensing lead)Beetlejuice Pinball Featurette (Spooky Pinball, 2025)
  • factualhigh

    Ball can be shot back into shooter lane via shat-shot mechanic

    Source: Spooky PinballBeetlejuice Pinball Gameplay Reveal
  • factualhigh

    Flippers get taken over during certain modes/sequences

    Source: Spooky PinballBeetlejuice Pinball Gameplay Reveal
  • factualhigh

    Beeteljuice will be a standard-width body pinball machine

    Source: Direct confirmation by Spooky teamHardy Live! Spooky Confirmed Beetlejuice!
  • factualhigh

    Spooky has more Beeteljuice units allocated for Pinball at the Beach than they had Evil Dead units

    Source: Direct statement by Spooky co-ownerHardy Live! Spooky Confirmed Beetlejuice!
  • predictionhigh

    Bug expects the next Spooky game to be 'just as reliable if not more' than Evil Dead

    Source: Bug (direct statement during Spooky Facebook livestream)PNP 641- Spooky Bug Answers The MOST Important ? About Their NEXT Pin+ Don of A New Era
  • factualhigh

    Evil Dead has shipped 500 units and is producing 24 games per week

    Source: Bug (Spooky Pinball) stated directly on livestreamDon's Pinball Podcast Sunday Livestream 8/31/25
  • factualhigh

    The hidden ramp to sanitarium mode is located in a specific playfield location

    Source: Tutorial sectionHalloween Pinball Tutorial - Danni Teaches
  • factualmedium

    The game features a newly updated bonus screen

    Source: Gameplay commentaryHalloween Pinball Tutorial - Danni Teaches
  • factualhigh

    Boogeyman wizard mode requires super jackpots from house, hedge, and sanitarium multiballs before it can be completed

    Source: Tutorial sectionHalloween Pinball Tutorial - Danni Teaches
  • factualhigh

    JackoLantern multiball is triggered when the player starts three modes and attempts to start a fourth

    Source: Tutorial sectionHalloween Pinball Tutorial - Danni Teaches
  • opinionhigh

    Harder modes in Halloween are worth more points overall even if not completed

    Source: Strategy discussionHalloween Pinball Tutorial - Danni Teaches
  • factualhigh

    The Judith Myers secret skill shot locks a ball for tombstone multiball and provides a quasi ball save if the player drains without starting tombstone multiball

    Source: Tutorial sectionHalloween Pinball Tutorial - Danni Teaches
  • factualhigh

    Bug personally plays every Evil Dead pinball machine for at least 2 hours before it ships.

    Source: Bug/Luke PetersWe Are Pinball #41 "The Spooky Episode with Bug and Luke!"
  • factualhigh

    Indiana Jones inspired Evil Dead's mode qualification system design

    Source: Bug's Scream and StreamReviewing 90's Pinball Promo Videos
  • opinionhigh

    Mode-select screens kill replayability in pinball machines

    Source: Bug's Scream and StreamReviewing 90's Pinball Promo Videos
  • opinionhigh

    1990s pinball trailers functioned as rule/mechanic tutorials more explicitly than modern trailers

    Source: Bug's Scream and StreamReviewing 90's Pinball Promo Videos
  • opinionhigh

    Dennis Nordman is Bug's favorite pinball designer

    Source: Bug's Scream and StreamReviewing 90's Pinball Promo Videos
  • opinionmedium

    Movie footage licensing was easier to acquire in 1990s than in 2025

    Source: Bug's Scream and StreamReviewing 90's Pinball Promo Videos
  • factualhigh

    Bug was a guest on Flip n Out's previous live stream to discuss Evil Dead game design philosophy

    Source: Flip n Out PinballEvil Dead Pinball Tutorial (Flip N Out Pinball, 2025)
  • factualmedium

    Cabin multiball can be stolen during gameplay

    Source: Direct statementEvil Dead Rules Deep Dive
  • factualmedium

    The game feels code complete according to multiple playtesters, but developers assess it as 50-60% complete

    Source: Direct statementEvil Dead Rules Deep Dive
  • opinionhigh

    Evil Dead is designed to be accessible for casual players while maintaining competitive depth

    Source: Direct statementEvil Dead Rules Deep Dive
  • factualhigh

    Multiple multiballs can stack with modes for significantly higher scoring potential

    Source: Direct statement and demonstrationEvil Dead Rules Deep Dive
  • predictionmedium

    Linda Tricks will have different negative effects implemented in each individual mode

    Source: Direct statementEvil Dead Rules Deep Dive
  • opinionhigh

    Double Deadite Multiball is the second most fun multiball in the game

    Source: Direct statementEvil Dead Rules Deep Dive
  • factualhigh

    Hack to Bits mode received positive community feedback on its simplicity

    Source: Direct statementEvil Dead Rules Deep Dive
  • factualhigh

    Roaming skill shot was redesigned to be faster after playtesting showed original version was too easy

    Source: Direct statementEvil Dead Rules Deep Dive
  • factualhigh

    Bruce Campbell callouts are not yet fully implemented in the current code version

    Source: Direct statementEvil Dead Rules Deep Dive
  • factualhigh

    Cutting shrink wrap before leg installation will cause the head to fall off and smash into the floor

    Source: Spooky Pinball official setup guideEvil Dead Unboxing/Setup Guide
  • factualhigh

    Front leg levelers should be set fully into the leg; back leg levelers set to approximately 3/4 inch through the leg achieves 6.5-7 degree pitch

    Source: Spooky Pinball official setup guideEvil Dead Unboxing/Setup Guide
  • factualhigh

    All protective foam must be removed from inside the cabinet before powering on, or servo and stepper motors will be damaged

    Source: Spooky Pinball official setup guideEvil Dead Unboxing/Setup Guide
  • factualhigh

    If front legs are not tightened snugly, constant rocking of the game can cause long-term cabinet damage

    Source: Spooky Pinball official setup guideEvil Dead Unboxing/Setup Guide
  • factualmedium

    A 160 lb person can successfully lift and install back legs on the Evil Dead machine without assistance

    Source: Spooky Pinball official setup guideEvil Dead Unboxing/Setup Guide
  • factualhigh

    Setting tempered backglass on concrete can cause corner nicks and damage

    Source: Spooky Pinball official setup guideEvil Dead Unboxing/Setup Guide
  • opinionhigh

    Felt protectors should be pre-bent to leg shape before installation for easier mounting

    Source: Spooky Pinball official setup guideEvil Dead Unboxing/Setup Guide
  • opinionhigh

    The head bolt provides additional stability and is a recommended optional installation

    Source: Spooky Pinball official setup guideEvil Dead Unboxing/Setup Guide
  • factualhigh

    Bug will stream new Evil Dead code on January 23rd on Twitch channel Bug Screamin' Stream

    Source: Cary HardySpooky Pinball's Evil Dead: I Played It...
  • opinionhigh

    Fathom machines are difficult/punishing to play well

    Source: Gameplay commentary and repeated self-criticism during playFathom Pinball Tutorial - Danni Teaches
  • factualmedium

    Roto Dave can execute tap pass maneuver on Fathom

    Source: Gameplay commentaryFathom Pinball Tutorial - Danni Teaches
  • opinionhigh

    Fathom spinner is the optimal scoring strategy across most ball play

    Source: Bug's Scream and Stream tutorialFathom Pinball Tutorial - Danni Teaches
  • factualhigh

    Bug from Spooky Pinball appeared on Flip n Out's stream earlier this week to help explain Looney Tunes Pinball

    Source: Joel EngelberthLooney Tunes Pinball Tutorial (Flip N Out Pinball, 2024)
  • predictionhigh

    Call-out frequency will be reduced after the livestream from its deliberately elevated demonstration setting

    Source: Bug, livestream commentaryEvil Dead Pinball Livestream
  • factualhigh

    Linda possession mechanic can rotate flippers to three configurations: right two, front two, or all three flippers

    Source: Bug, gameplay demonstrationEvil Dead Pinball Livestream
  • factualhigh

    The hand toy in Give Me Back My Hand mode uses a stepper motor and includes automatic ball search to recover scooped balls

    Source: Bug, gameplay explanationEvil Dead Pinball Livestream
  • factualhigh

    Evil Dead is the fastest release-to-public-livestream in Spooky Pinball history

    Source: Bug, Evil Dead livestreamEvil Dead Pinball Livestream
  • factualhigh

    Ben Heck is a skilled animator and programmer contributing to Evil Dead design and code

    Source: Bug, livestream commentaryEvil Dead Pinball Livestream
  • factualhigh

    Workshed mode was added to Evil Dead approximately one week before the livestream

    Source: Bug, gameplay commentaryEvil Dead Pinball Livestream
  • factualhigh

    Insanity Mode timer is still being tuned and not finalized at the time of the livestream

    Source: Bug, gameplay commentaryEvil Dead Pinball Livestream
  • opinionhigh

    Evil Dead is more accessible to average players than The Texas Chain Saw Massacre but comparably intense

    Source: Bug, livestream discussionEvil Dead Pinball Livestream
  • factualhigh

    Christopher Franchi maintains a day job outside of pinball in addition to exclusive Spooky Pinball work

    Source: Loser Kid Pinball Podcast Ep 154Ep 154: Evil Dead Pinball with Bug
  • factualhigh

    Fans of Evil Dead have been requesting the theme for approximately 10 years based on Pinside forum history

    Source: Loser Kid Pinball Podcast Ep 154Ep 154: Evil Dead Pinball with Bug
  • factualhigh

    Evil Dead pinball was signed late into Halloween production, approximately summer timeframe

    Source: Loser Kid Pinball Podcast Ep 154Ep 154: Evil Dead Pinball with Bug
  • factualhigh

    Halloween pinball sold over 1,200 units in less than a day

    Source: Loser Kid Pinball Podcast Ep 154Ep 154: Evil Dead Pinball with Bug
  • factualhigh

    Christopher Franchi is now exclusive to Spooky Pinball as their artist

    Source: Loser Kid Pinball Podcast Ep 154Ep 154: Evil Dead Pinball with Bug
  • factualhigh

    The sling flipper was invented spontaneously by Luke as an accident/joke while Bug was out of the office

    Source: Loser Kid Pinball Podcast Ep 154Ep 154: Evil Dead Pinball with Bug
  • opinionhigh

    Evil Dead pinball represents the culmination of Spooky Pinball's design experience across all previous titles

    Source: Loser Kid Pinball Podcast Ep 154Ep 154: Evil Dead Pinball with Bug
  • opinionhigh

    Evil Dead pinball received the most positive reception of any Spooky Pinball game to date

    Source: Loser Kid Pinball Podcast Ep 154Ep 154: Evil Dead Pinball with Bug
  • factualhigh

    Spooky Pinball is moving away from dual-theme games

    Source: Loser Kid Pinball Podcast Ep 154Ep 154: Evil Dead Pinball with Bug
  • factualhigh

    Evil Dead wide-body design plays mechanically like a standard-body game due to design philosophy

    Source: Loser Kid Pinball Podcast Ep 154Ep 154: Evil Dead Pinball with Bug
  • factualmedium

    Linda's head mechanic is currently being implemented in code and will have positive/negative gameplay effects based on position

    Source: Evil Dead Pinball Gameplay Reveal narrationEvil Dead Pinball Gameplay Reveal (With Narration)
  • factualhigh

    Movie selection determines which set of modes players must complete sequentially before accessing the other movie's modes

    Source: Evil Dead Pinball Gameplay Reveal narrationEvil Dead Pinball Gameplay Reveal (With Narration)
  • factualhigh

    Cabin multiball is the only multiball that blocks other multiballs and modes from stacking

    Source: Evil Dead Pinball Gameplay Reveal narrationEvil Dead Pinball Gameplay Reveal (With Narration)
  • factualhigh

    Double Deadite multiball features two balls with deadites popping up and jackpots accessible at left and right ramps

    Source: Evil Dead Pinball Gameplay Reveal narrationEvil Dead Pinball Gameplay Reveal (With Narration)
  • opinionhigh

    The hand ramp progressive award system mirrors Addams Family ramp design with super spinner and extra ball rewards

    Source: Evil Dead Pinball Gameplay Reveal narrationEvil Dead Pinball Gameplay Reveal (With Narration)
  • factualhigh

    Boomstick multiball 'Ready Aim Fire' timing is randomized differently on each playthrough

    Source: Evil Dead Pinball Gameplay Reveal narrationEvil Dead Pinball Gameplay Reveal (With Narration)
  • opinionhigh

    Hello Lover is Bug's favorite mode in Evil Dead because it has multiple distinct phases with different shots and mechanics

    Source: Evil Dead Pinball Gameplay Reveal narrationEvil Dead Pinball Gameplay Reveal (With Narration)
  • factualhigh

    Ben Heck is actively developing additional modes beyond those shown in the gameplay demonstration

    Source: Evil Dead Pinball Gameplay Reveal narrationEvil Dead Pinball Gameplay Reveal (With Narration)
  • opinionhigh

    The sling flipper is essential for ball control and accessing left-side playfield shots effectively

    Source: Evil Dead Pinball Gameplay Reveal narrationEvil Dead Pinball Gameplay Reveal (With Narration)
  • factualhigh

    Evil Dead is a widebody machine with features tucked to the sides that makes filming challenging from overhead angles

    Source: Evil Dead Pinball Gameplay Reveal narrationEvil Dead Pinball Gameplay Reveal (With Narration)
  • factualhigh

    Bug (Spooky Pinball) stated the company prioritizes maintaining secondary market value of games for customers over maximizing Limited Edition production volumes.

    Source: KanedaSaturday Morning Spectacular 11.23
  • factualhigh

    Bug has never beaten Rob Zombie Hellbound wizard mode before this stream

    Source: BugRob Zombie "Hellbound" Wizard Mode Tutorial
  • factualhigh

    TCM topper comes free with machine purchase

    Source: stated during gameplaySpooky Danni/David Peck TCM Gameplay
  • factualhigh

    Leatherface provides a hint about which room the victim is hiding in during The Family mode

    Source: Bug's Scream and StreamTCM The Family Mode
  • opinionhigh

    The Family mode is similar to Stalker mode from Halloween pinball

    Source: Bug's Scream and StreamTCM The Family Mode
  • factualmedium

    Bug has never played The Family mode as well as during this livestream

    Source: Bug's Scream and StreamTCM The Family Mode
  • factualhigh

    Players can hold the right flipper at start to light all top modes, or left flipper for bottom modes

    Source: Bug's Scream and StreamTCM The Family Mode
  • factualhigh

    Luke Peters is the rules director, code director, and 'Spooky DJ' at Spooky Pinball

    Source: Bug's Scream and StreamTCM The Family Mode
  • factualhigh

    Wysnow collaborated with Bug on The Family mode design over the phone

    Source: Bug's Scream and StreamTCM The Family Mode
  • factualhigh

    Scooby-Doo has three wizard modes with the final one being 'Scooby-Doo, where are you?'

    Source: Bug's Scream and StreamTCM The Family Mode
  • factualhigh

    Spooky Pinball offers FaceTime customer support, contrasting with competitors who are difficult to reach

    Source: BugRocket Skates Multiball/New Episode Code Update Tutorial!
  • factualhigh

    Rocket Skates Multiball was always designed to be the second phase of Giant Rocket Multiball

    Source: BugRocket Skates Multiball/New Episode Code Update Tutorial!
  • opinionhigh

    The 'Infernal Gallop' song was chosen for Satan's Waiting mode because it descends into hell in the opera, connecting to the spooky theme

    Source: BugRocket Skates Multiball/New Episode Code Update Tutorial!
  • factualhigh

    Rocket Skates Multiball crate shot value is multiplied by both the number of double jackpots collected and the number of balls in play

    Source: BugRocket Skates Multiball/New Episode Code Update Tutorial!
  • factualhigh

    Eric Bowa is a professional callout performer who knows when to write stuttering in scripts

    Source: BugRocket Skates Multiball/New Episode Code Update Tutorial!
  • opinionlow

    Working with Ben Heck for one hour costs approximately one day of mental capacity

    Source: BugRocket Skates Multiball/New Episode Code Update Tutorial!
  • factualmedium

    Looney Tunes is a popular first-time pinball game for new collectors

    Source: BugRocket Skates Multiball/New Episode Code Update Tutorial!
  • factualhigh

    Christopher Franchi designed Spooky Pinball merchandise shirts

    Source: Bug's Scream and StreamFlipper Football with Don's Pinball Podcast
  • opinionmedium

    Don Garrison is better at podcasting than early Spooky Pinball podcast hosts

    Source: Bug's Scream and StreamFlipper Football with Don's Pinball Podcast
  • factualhigh

    Weekly code updates for Flipper Football are scheduled throughout October

    Source: Bug's Scream and StreamFlipper Football with Don's Pinball Podcast
  • opinionhigh

    Flipper Football is the host's favorite game in all of pinball

    Source: Bug's Scream and StreamFlipper Football with Don's Pinball Podcast
  • opinionlow

    Flipper Football is the only Capcom game that matters

    Source: Bug's Scream and StreamFlipper Football with Don's Pinball Podcast
  • factualhigh

    Spooky has one primary European distributor (RS Pinball) who is their second-largest distributor overall

    Source: Direct statement about distribution strategyInterview with Bug from Spooky Pinball
  • opinionhigh

    Spooky Pinball would be the ideal manufacturer to produce a Simpsons Treehouse of Horror themed machine

    Source: Response to community speculation about future titlesInterview with Bug from Spooky Pinball
  • factualmedium

    Expanding into the Australian market requires tens of thousands of dollars in electrical approval processes

    Source: Response to question about international expansionInterview with Bug from Spooky Pinball
  • factualhigh

    Spooky is relocating to a new facility in Benton within the next couple of months

    Source: Direct statement about facility expansion timelineInterview with Bug from Spooky Pinball
  • factualhigh

    Butter cabinet manufacturing process takes approximately one month from intake to completion

    Source: Detailed explanation of manufacturing complexityInterview with Bug from Spooky Pinball
  • factualhigh

    Looney Tunes is limited to 888 units of production

    Source: Response to rapid-fire community questionInterview with Bug from Spooky Pinball
  • opinionhigh

    Spooky's mid-tier edition offers equivalent features to competitors' top-end editions for $2,500-$3,000 less

    Source: Direct comparison statement during expo seminar discussionInterview with Bug from Spooky Pinball
  • factualhigh

    Current lead time for Looney Tunes orders is mid-to-late January (approximately 6 months out)

    Source: Direct response to delivery timeline questionInterview with Bug from Spooky Pinball
  • factualhigh

    Texas Chainsaw Massacre is performing surprisingly well in the European market, particularly in France

    Source: Direct statement about overseas market performanceInterview with Bug from Spooky Pinball
  • factualhigh

    Looney Tunes is being produced at a 3:1 ratio to Texas Chainsaw Massacre

    Source: Direct statement at Southern Fright Gaming ExpoInterview with Bug from Spooky Pinball
  • opinionhigh

    The Spooky Pinball factory culture involves team members 'insult[ing] each other all day long' and making fun of each other

    Source: direct statementBugs' Looney Tunes Birthday Ball Stream
  • factualhigh

    Looney Tunes has received three new modes in the most recent code update

    Source: direct statementBugs' Looney Tunes Birthday Ball Stream
  • factualhigh

    Tazmania is a sub-wizard mode that is difficult to reach and may receive difficulty adjustments in future updates

    Source: direct statementBugs' Looney Tunes Birthday Ball Stream
  • factualmedium

    Every stream, Bug changes one thing in code to make the game easier

    Source: direct statementBugs' Looney Tunes Birthday Ball Stream
  • factualhigh

    Scaredy Cat mode requires eliminating 100 mice to complete, with mice counted down from 100% to 0%

    Source: direct gameplay demonstration and explanationBugs' Looney Tunes Birthday Ball Stream
  • factualhigh

    Luke Peters is the rules designer/code developer responsible for Looney Tunes light shows and mode mechanics

    Source: multiple direct references during streamBugs' Looney Tunes Birthday Ball Stream
  • factualhigh

    Pink Porky shots in Scaredy Cat are only visible when thunder strikes illuminate the playfield white

    Source: direct explanation during mode demonstrationBugs' Looney Tunes Birthday Ball Stream
  • factualhigh

    Long-Haired Hare mode features a shaker motor that builds in intensity throughout the mode

    Source: direct observation during gameplayBugs' Looney Tunes Birthday Ball Stream
  • factualhigh

    Scooby-Doo received a major scoring rebalance across all modes including character modes

    Source: During gameplay explanationScooby-Doo "Would've Gotten Away With It" Wizard Mode Stream
  • opinionhigh

    Five-player co-op mode makes it possible for casual/poor players to reach Wizard Mode

    Source: Stream opening commentaryScooby-Doo "Would've Gotten Away With It" Wizard Mode Stream
  • factualhigh

    The Wizard Mode is accessible by visiting (not defeating) all villains in Scooby-Doo

    Source: Scooby-Doo stream explanationScooby-Doo "Would've Gotten Away With It" Wizard Mode Stream
  • factualhigh

    The slings in Wizard Mode have active effects (flash and thunder) that enhance the mode

    Source: Post-stream commentary about video not doing justice to in-person experienceScooby-Doo "Would've Gotten Away With It" Wizard Mode Stream
  • opinionhigh

    The reverse flipper mystery award effect creates significantly higher difficulty

    Source: During gameplay commentaryScooby-Doo "Would've Gotten Away With It" Wizard Mode Stream
  • factualhigh

    Spooky Pinball is attending Texas Pinball Fest next week with a major booth and special guests

    Source: Mid-stream announcementScooby-Doo "Would've Gotten Away With It" Wizard Mode Stream
  • opinionhigh

    The Wizard Mode is a 10 out of 10 in quality and feels like an entire Scooby-Doo episode

    Source: Post-Wizard Mode commentaryScooby-Doo "Would've Gotten Away With It" Wizard Mode Stream
  • predictionhigh

    The beta code update will be released live within a few days pending menu accessibility refinements

    Source: Stream openingScooby-Doo "Would've Gotten Away With It" Wizard Mode Stream
  • factualhigh

    Bug never personally met Python Angela, though his father and Ben Heck were around him towards the end

    Source: Response to chat questionOne silent and a Couple Noisy Games of Looney Tunes Pinball
  • factualhigh

    Looney Tunes Collectors Edition code is fundamentally different from Texas Chainsaw Massacre—all mode rules, mode startup mechanics, and backboard lock qualification are completely different

    Source: Direct statement during gameplayOne silent and a Couple Noisy Games of Looney Tunes Pinball
  • factualhigh

    Marvin mode difficulty is adjustable in the menu with default around 15 spins and Bug's setting at 20-30 spins

    Source: Gameplay commentaryOne silent and a Couple Noisy Games of Looney Tunes Pinball
  • factualhigh

    Looney Tunes Pinball has many different callouts and character voice lines across different sections and modes

    Source: Stream observationOne silent and a Couple Noisy Games of Looney Tunes Pinball
  • opinionhigh

    Looney Tunes is an excellent entry point for first-time Spooky Pinball players and is 'starting at the top'

    Source: Gameplay commentaryOne silent and a Couple Noisy Games of Looney Tunes Pinball
  • opinionhigh

    Once players learn the shot locations in Looney Tunes, the game becomes an 'absolute flow monster'

    Source: Gameplay commentaryOne silent and a Couple Noisy Games of Looney Tunes Pinball
  • factualmedium

    The scoring multiplier under the upper left flipper can be increased up to 8x by repeatedly shooting that shot

    Source: Gameplay explanationOne silent and a Couple Noisy Games of Looney Tunes Pinball
  • factualhigh

    Latest code version is required before topper installation; older versions will cause malfunction

    Source: Spooky Pinball official videoOfficial Scooby-Doo Topper Installation Guide
  • factualhigh

    Cables routed improperly will create shadows on the back glass when lit, affecting appearance

    Source: Spooky Pinball official videoOfficial Scooby-Doo Topper Installation Guide
  • factualhigh

    The original topper uses four screws (two front, two back) that must be preserved for new topper installation

    Source: Spooky Pinball official videoOfficial Scooby-Doo Topper Installation Guide
  • factualhigh

    The red cable plugs into the topmost port of the Pico board

    Source: Spooky Pinball official videoOfficial Scooby-Doo Topper Installation Guide
  • factualhigh

    Gray USB cable can connect to any of three USB ports on the computer; port selection does not matter

    Source: Spooky Pinball official videoOfficial Scooby-Doo Topper Installation Guide
  • factualhigh

    Bug played four different Spooky Pinball machines on the same day as the stream

    Source: BugUltra Brothers Wizard Mode Gameplay/Topper Giveaway Winner
  • factualhigh

    There are modes and features in Looney Tunes Pinball that Bug did not show in this reveal video

    Source: Official Spooky Pinball gameplay reveal videoOFFICIAL Looney Tunes Gameplay Reveal
  • factualhigh

    The game ends with the classic Looney Tunes 'That's All Folks' closing sequence

    Source: Official Spooky Pinball gameplay reveal videoOFFICIAL Looney Tunes Gameplay Reveal
  • factualhigh

    Matt Montgomery composed the music for Looney Tunes Pinball, incorporating the classic Looney Tunes theme

    Source: Official Spooky Pinball gameplay reveal videoOFFICIAL Looney Tunes Gameplay Reveal
  • opinionhigh

    What's Opera Doc mode has the most shots of any mode in the game

    Source: Official Spooky Pinball gameplay reveal videoOFFICIAL Looney Tunes Gameplay Reveal
  • opinionhigh

    The Acme item system works similarly to Mario Kart power-up mechanics

    Source: Official Spooky Pinball gameplay reveal videoOFFICIAL Looney Tunes Gameplay Reveal
  • factualhigh

    Luke Albin Peters designed the rules for both Looney Tunes and Scooby-Doo pinball machines

    Source: Official Spooky Pinball gameplay reveal videoOFFICIAL Looney Tunes Gameplay Reveal
  • factualhigh

    The community expressed high demand for Gossamer as a character mode

    Source: Official Spooky Pinball gameplay reveal videoOFFICIAL Looney Tunes Gameplay Reveal
  • factualhigh

    All multiballs in Looney Tunes Pinball are stackable with modes and with each other, allowing up to three simultaneous multiballs

    Source: Official Spooky Pinball gameplay reveal videoOFFICIAL Looney Tunes Gameplay Reveal
  • factualhigh

    Bug has not yet completed the nine reactors challenge on TNA in front of people

    Source: BugThe 9 Reactors Chase Continues (From 11/30/2023 Live Stream)
  • opinionmedium

    An Exorcist pinball machine would be difficult to market due to the film's intensity

    Source: BugThe 9 Reactors Chase Continues (From 11/30/2023 Live Stream)
  • factualhigh

    Bug's dog Garth was named after the Wayne's World character Garth Algar, not Garth Brooks

    Source: BugThe 9 Reactors Chase Continues (From 11/30/2023 Live Stream)
  • factualhigh

    Bug's cat Ginger is named after the heavy metal band Ginger, with a requirement that all pets have G-names

    Source: BugThe 9 Reactors Chase Continues (From 11/30/2023 Live Stream)
  • factualhigh

    The video mode requires players to feed Scooby Snacks to Scooby while avoiding the villain, with one villain hit eliminating the player from the mode

    Source: Bug Screamin' Stream livestreamScooby-Doo Topper Livestream (Bug's Scream N' Stream)
  • factualhigh

    The Scooby-Doo code update introduces a co-op mode that synchronizes player scores and mode progress, allowing collaborative rather than competitive play

    Source: Bug Screamin' Stream livestreamScooby-Doo Topper Livestream (Bug's Scream N' Stream)
  • factualhigh

    The new topper displays episode-specific footage from Scooby-Doo television episodes coordinated with playfield modes

    Source: Bug Screamin' Stream livestreamScooby-Doo Topper Livestream (Bug's Scream N' Stream)
  • factualhigh

    Green Ghoul mechanics now track sling hits with a clock and spawn two roaming ghouls that can be collected for jackpots, with progress loss if they reach the end of the playfield

    Source: Bug Screamin' Stream livestreamScooby-Doo Topper Livestream (Bug's Scream N' Stream)
  • factualhigh

    Character perks now include having the selected character's mode lit at the left VUK from game start, providing an advantage for character selection

    Source: Bug Screamin' Stream livestreamScooby-Doo Topper Livestream (Bug's Scream N' Stream)
  • factualhigh

    Bug and Spooky Luke spent a full day assembling the first production playfields for Texas Chainsaw Massacre and Looney Tunes

    Source: Bug Screamin' Stream livestreamScooby-Doo Topper Livestream (Bug's Scream N' Stream)
  • opinionhigh

    The inner orbit loop in TCM is the smoothest, slickest repeatable shot of the year

    Source: TCM gameplay introduction videoThe Texas Chainsaw Massacre Pinball Gameplay Introduction
  • factualhigh

    Ben Heck spent 1.5 to 2 years developing the ruleset for TCM

    Source: TCM gameplay introduction videoThe Texas Chainsaw Massacre Pinball Gameplay Introduction
  • factualhigh

    TCM received the most positive game launch reception in Spooky Pinball company history

    Source: TCM gameplay introduction videoThe Texas Chainsaw Massacre Pinball Gameplay Introduction
  • factualhigh

    The Pam sub-wizard mode is advanced exclusively via the under-flipper shot on the upper right flipper

    Source: TCM gameplay introduction videoThe Texas Chainsaw Massacre Pinball Gameplay Introduction
  • factualhigh

    TCM and Looney Tunes share identical playfield layouts but completely different code and insert configurations

    Source: TCM gameplay introduction videoThe Texas Chainsaw Massacre Pinball Gameplay Introduction
  • factualhigh

    TCM includes a wizard mode and multiple sub-wizard modes shipping at launch

    Source: TCM gameplay introduction videoThe Texas Chainsaw Massacre Pinball Gameplay Introduction
  • opinionmedium

    The upper right flipper may have the most shot options of any upper flipper in pinball history

    Source: TCM gameplay introduction videoThe Texas Chainsaw Massacre Pinball Gameplay Introduction
  • factualhigh

    TCM shipped with more advanced code at launch than any previous Spooky Pinball game

    Source: TCM gameplay introduction videoThe Texas Chainsaw Massacre Pinball Gameplay Introduction
  • factualhigh

    Eric Bauza performs all voice work for Looney Tunes characters in the game

    Source: Direct statement in featuretteLooney Tunes Pinball Featurette (Spooky Pinball, 2023)
  • factualhigh

    Spooky has developed multiple independent development teams as the company has grown

    Source: Company growth statement in featuretteLooney Tunes Pinball Featurette (Spooky Pinball, 2023)
  • factualmedium

    Matt Montgomery composed the most tracks he has ever done for any pinball game

    Source: Spooky Pinball featuretteThe Texas Chainsaw Massacre Pinball Featurette (Spooky Pinball, 2023)
  • factualhigh

    The game is designed with four ramps and four flippers enabling extensive shot interchange

    Source: Spooky Pinball featuretteThe Texas Chainsaw Massacre Pinball Featurette (Spooky Pinball, 2023)
  • opinionhigh

    Texas Chainsaw Massacre represents Spooky Pinball's best theme integration to date

    Source: Spooky Pinball featuretteThe Texas Chainsaw Massacre Pinball Featurette (Spooky Pinball, 2023)
  • factualhigh

    Ed Neil (original Hitchhiker actor) provides voice callouts for the game

    Source: Spooky Pinball featuretteThe Texas Chainsaw Massacre Pinball Featurette (Spooky Pinball, 2023)
  • factualhigh

    Players physically place balls on metal hooks to trigger Hook Multiball

    Source: Spooky Pinball featuretteThe Texas Chainsaw Massacre Pinball Featurette (Spooky Pinball, 2023)
  • factualhigh

    Texas Chainsaw Massacre pinball has 14+ gameplay modes at launch

    Source: Spooky Pinball featuretteThe Texas Chainsaw Massacre Pinball Featurette (Spooky Pinball, 2023)
  • factualhigh

    Looney Tunes is the follow-up to Scooby-Doo in response to customer demand for Saturday morning cartoon pinball games

    Source: Direct quote from featuretteLooney Tunes Pinball Featurette (Spooky Pinball, 2023)
  • factualmedium

    Halloween wizard mode has eight or nine total locations to progress through

    Source: Bug's Scream N' Stream videoHalloween: The Night He Came Home Wizard Mode Gameplay/Tutorial (Bug's Scream N' Stream)
  • factualhigh

    Shots in wizard mode have 2x multiplier value on second hit within same location

    Source: Bug's Scream N' Stream videoHalloween: The Night He Came Home Wizard Mode Gameplay/Tutorial (Bug's Scream N' Stream)
  • factualhigh

    The wizard mode final sequence is a 60-second frenzy with seven balls at the Art Myers house

    Source: Bug's Scream N' Stream videoHalloween: The Night He Came Home Wizard Mode Gameplay/Tutorial (Bug's Scream N' Stream)
  • factualhigh

    Locations progressively require more shots to complete as player advances through wizard mode

    Source: Bug's Scream N' Stream videoHalloween: The Night He Came Home Wizard Mode Gameplay/Tutorial (Bug's Scream N' Stream)
  • factualmedium

    Gas refuel mechanic uses drop targets or upper playfield spinners as collection method

    Source: Bug's Scream N' Stream videoHalloween: The Night He Came Home Wizard Mode Gameplay/Tutorial (Bug's Scream N' Stream)
  • factualhigh

    Wizard mode tracks individual location completion times and allows speedrun replay attempts

    Source: Bug's Scream N' Stream videoHalloween: The Night He Came Home Wizard Mode Gameplay/Tutorial (Bug's Scream N' Stream)
  • opinionhigh

    Spooky's Halloween game 'kicks ass' and represents strong design quality

    Source: Bug's Scream N' Stream videoHalloween: The Night He Came Home Wizard Mode Gameplay/Tutorial (Bug's Scream N' Stream)
  • factualhigh

    Collecting the knife item from Nichols Hardware Store doubles all jackpots for 30 seconds

    Source: Bug's Scream N' Stream videoHalloween: The Night He Came Home Wizard Mode Gameplay/Tutorial (Bug's Scream N' Stream)
  • opinionhigh

    Matt Kemp and Luke Albin Peters deserve primary credit for Halloween game design and code quality

    Source: Bug's Scream N' Stream videoHalloween: The Night He Came Home Wizard Mode Gameplay/Tutorial (Bug's Scream N' Stream)
  • factualhigh

    The ball save/generosity timer was intentionally extended in Halloween's development/tuning

    Source: Bug's Scream N' Stream videoHalloween: The Night He Came Home Wizard Mode Gameplay/Tutorial (Bug's Scream N' Stream)
  • factualhigh

    Extra ball can be earned by unmasking two villains, visiting five locations, or collecting 50 Scooby Snacks (with 100 additional Scooby Snacks for subsequent extra balls)

    Source: Spooky Pinball gameplay stream(Bug's Scream N' Stream) Scooby-Doo v2023.10.26.15 Gameplay
  • factualmedium

    All members of Spooky Pinball design team own at least one dog

    Source: Spooky Pinball gameplay stream(Bug's Scream N' Stream) Scooby-Doo v2023.10.26.15 Gameplay
  • opinionmedium

    Bug hears Scooby-Doo theme song approximately 28 times per day during development and testing

    Source: Spooky Pinball gameplay stream(Bug's Scream N' Stream) Scooby-Doo v2023.10.26.15 Gameplay
  • predictionmedium

    Scooby-Doo contains Easter eggs hinting at next Spooky Pinball game and possibly games after that

    Source: Spooky Pinball gameplay stream response to chat(Bug's Scream N' Stream) Scooby-Doo v2023.10.26.15 Gameplay
  • factualhigh

    Character perks can be toggled off for league and tournament play

    Source: Spooky Pinball gameplay stream response to chat(Bug's Scream N' Stream) Scooby-Doo v2023.10.26.15 Gameplay
  • factualhigh

    Mystery Machine multiball caps at three balls and can stack with Scooby Snack multiball (two-ball multiball)

    Source: Spooky Pinball gameplay stream response to chat(Bug's Scream N' Stream) Scooby-Doo v2023.10.26.15 Gameplay
  • factualhigh

    Bravery meter provides 2x-4x playfield multiplier and functions as a timer for staying in location modes

    Source: Spooky Pinball gameplay stream(Bug's Scream N' Stream) Scooby-Doo v2023.10.26.15 Gameplay
  • factualhigh

    Captain Cutler multiball repeat now includes henchmen-themed hurry-up sequence before allowing re-qualification of multiball

    Source: Spooky Pinball gameplay stream(Bug's Scream N' Stream) Scooby-Doo v2023.10.26.15 Gameplay
  • factualhigh

    There are 26 possible permutations of 'Let's Split Up' character combos

    Source: Spooky Pinball gameplay stream(Bug's Scream N' Stream) Scooby-Doo v2023.10.26.15 Gameplay
  • factualhigh

    Combo system awards 10,000 points per shot with linear scaling (two shots = 20k total, three = 30k total)

    Source: Spooky Pinball gameplay stream(Bug's Scream N' Stream) Scooby-Doo v2023.10.26.15 Gameplay
  • factualhigh

    Bug is pushing for a potential code update to Alice Cooper's Nightmare Castle

    Source: BugThe Surprising Size of the Production Run of Spooky Pinball’s Next Game
  • factualhigh

    Spooky is currently producing 28 games per week

    Source: Don's Pinball Podcast #64, direct quoteDPP #64 "Spooky Pinball Interview"
  • factualhigh

    Steel costs during peak COVID spiked from $2,500 to $11,000 per load

    Source: Don's Pinball Podcast #64, direct quoteDPP #64 "Spooky Pinball Interview"
  • factualhigh

    Spooky has more than doubled in-house manufacturing capabilities since COVID era

    Source: Don's Pinball Podcast #64, direct quoteDPP #64 "Spooky Pinball Interview"
  • factualhigh

    Bug was the lead designer on Scooby-Doo at Spooky Pinball

    Source: Host speculation with request for chat correctionScooby Doo Pinball (Spooky 2022)
  • opinionhigh

    Bug plays TNA with tilt not set as a personal streaming preference

    Source: BugTNA Gameplay, (Bug's chase for 9 reactors Part 1)
  • factualhigh

    Bug's carpet is too stiff to execute death saves reliably during streaming

    Source: BugTNA Gameplay, (Bug's chase for 9 reactors Part 1)
  • opinionmedium

    TNA has become well-known enough that 'everybody knows the rules on TNA at this point'

    Source: BugTNA Gameplay, (Bug's chase for 9 reactors Part 1)
  • opinionhigh

    Achieving 8 reactors on TNA is a significant accomplishment, though the goal was 9

    Source: BugTNA Gameplay, (Bug's chase for 9 reactors Part 1)
  • opinionhigh

    TNA gameplay is analogous to Dark Souls in requiring safe, boring play over risky strategies

    Source: BugTNA Gameplay, (Bug's chase for 9 reactors Part 1)
  • factualhigh

    Bug updated TNA code today with new features like Spinner The Champ, and beta code is available on the website

    Source: BugTNA Gameplay, (Bug's chase for 9 reactors Part 1)
  • factualhigh

    Spooky is adding three Wizard modes to Scooby Doo

    Source: Livestream Q&A statementSpooky Pinball, An Easter Egg That Princess Bride is Coming or Pulling Our Legs?
  • factualhigh

    Spooky Pinball does not have the Harry Potter license

    Source: Livestream Q&A statementSpooky Pinball, An Easter Egg That Princess Bride is Coming or Pulling Our Legs?
  • factualhigh

    Combo shots are coming to Scooby Doo in a future code update

    Source: Livestream Q&A statementSpooky Pinball, An Easter Egg That Princess Bride is Coming or Pulling Our Legs?
  • opinionhigh

    Bug loves the idea of Saturday Morning Cartoon themed pinballs and is interested in Looney Tunes, Hanna-Barbera, Flintstones and Pink Panther

    Source: Livestream Q&A statementSpooky Pinball, An Easter Egg That Princess Bride is Coming or Pulling Our Legs?
  • factualhigh

    Mystery Monsters including Ghost Clown and Snow Ghost are being added to Scooby Doo

    Source: Livestream Q&A statementSpooky Pinball, An Easter Egg That Princess Bride is Coming or Pulling Our Legs?
  • factualhigh

    The Mummy is the most requested Monster and Spooky is working on getting it into Scooby Doo

    Source: Livestream Q&A statementSpooky Pinball, An Easter Egg That Princess Bride is Coming or Pulling Our Legs?
  • factualhigh

    Bug will host the inaugural Twitch livestream on Friday at 4:00 PM Central

    Source: Spooky Pinball (via Knapp Arcade reporting)Spooky Pinball Launches New Twitch Channel
  • predictionmedium

    The scoring changes will make the game significantly harder and will affect tournament play

    Source: ~15:00 commentaryScooby-Doo v2023.06.22.17 Code Gameplay (Fred's Plan)
  • factualhigh

    Finding Velma's Glasses without hitting orange shots first scores significantly higher points

    Source: Velma's Glasses mode explanation at ~32:00Scooby-Doo v2023.06.22.17 Code Gameplay (Fred's Plan)
  • factualhigh

    Dig Dug Dog shot in Fred's Plan mode can be repeatedly shot for increasing points, then cashed out by hitting Captain Cutler helmet

    Source: Mode mechanics explanation at ~30:00Scooby-Doo v2023.06.22.17 Code Gameplay (Fred's Plan)
  • factualhigh

    Spooky Pinball has been releasing code updates weekly for approximately one month

    Source: ~39:00 closing commentsScooby-Doo v2023.06.22.17 Code Gameplay (Fred's Plan)
  • opinionmedium

    The code update changes how players should strategically approach the game overall

    Source: ~1:00 introductionScooby-Doo v2023.06.22.17 Code Gameplay (Fred's Plan)
  • opinionmedium

    Fred's Plan mode is probably easier for beginners to start with because the right orbit shot is easier

    Source: ~3:00 mode introductionScooby-Doo v2023.06.22.17 Code Gameplay (Fred's Plan)
  • factualhigh

    The bravery meter multiplier system can reach 4x when kept full and overflowed with Scooby Snacks

    Source: Scooby-Doo v2023.06.22.17 gameplay demonstrationScooby-Doo v2023.06.22.17 Code Gameplay (Fred's Plan)
  • factualhigh

    Playing as Fred in Fred's Plan mode grants one use of a shot-spotting ability via action button

    Source: Demonstrated gameplay at ~7:30Scooby-Doo v2023.06.22.17 Code Gameplay (Fred's Plan)
  • factualhigh

    Shaker motor on spinners and Captain Cutler helmet is now toggleable in game menu

    Source: Code update feature explanation at ~12:00Scooby-Doo v2023.06.22.17 Code Gameplay (Fred's Plan)
  • predictionhigh

    Spooky Pinball will host their first Twitch livestream the following Friday

    Source: Official announcement at ~24:30Scooby-Doo v2023.06.22.17 Code Gameplay (Fred's Plan)
  • factualhigh

    Judith Tombstone target now serves multiple functions: extra ball, multiball, expert mode qualification

    Source: Video summary and gameplayHalloween 1.11 Code Gameplay
  • factualhigh

    First Kill expert mode is the most requested code update feature Spooky has released

    Source: Spooky Pinball developerHalloween 1.11 Code Gameplay
  • factualhigh

    All audio in Halloween 1.11 has been rebalanced with player-adjustable volume controls in the menu

    Source: Video demonstrationHalloween 1.11 Code Gameplay
  • predictionhigh

    Night He Came Home wizard mode is coming very soon in the next Halloween update

    Source: Spooky Pinball developerHalloween 1.11 Code Gameplay
  • factualhigh

    The children singing clip from Halloween's opening was previously missing from the game

    Source: Video commentaryHalloween 1.11 Code Gameplay
  • factualhigh

    First Kill mode requires completing three combo sequences in 20 seconds each to beat

    Source: Gameplay demonstration and explanationHalloween 1.11 Code Gameplay
  • factualhigh

    Spooky Pinball has live streaming equipment set up and plans to begin streaming soon

    Source: Spooky Pinball developerHalloween 1.11 Code Gameplay
  • opinionmedium

    First Kill expert mode is harder than or comparable in difficulty to Stalker mode

    Source: Spooky Pinball developerHalloween 1.11 Code Gameplay
  • predictionmedium

    America's Most Haunted could be Spooky Pinball's first live-streamed game

    Source: Spooky Pinball developerHalloween 1.11 Code Gameplay
  • predictionmedium

    Spooky is planning stalker mode tournament-style gameplay with infinite timer for future update

    Source: Spooky Pinball developerHalloween 1.11 Code Gameplay
  • factualhigh

    Audio balance was a frequently requested feature that is now implemented with independent control of music, SFX, and voice volumes

    Source: Spooky Pinball video presentationUltraman 1.11 Code Gameplay
  • factualhigh

    Scoring has been significantly adjusted for Bemular and Science Patrol super jackpots to enable bigger scoring potential

    Source: Spooky Pinball video presentationUltraman 1.11 Code Gameplay
  • predictionhigh

    Spooky plans to release weekly code update videos for multiple games in the near term

    Source: Spooky Pinball video presentationUltraman 1.11 Code Gameplay
  • factualhigh

    Wizard modes (Zeton) can now be replayed multiple times and stacked with multiballs

    Source: Spooky Pinball video presentationUltraman 1.11 Code Gameplay
  • factualhigh

    Naranga mode requires defeating the kaiju three times at drop targets, then completing a crossover shot

    Source: Spooky Pinball video presentationUltraman 1.11 Code Gameplay
  • opinionhigh

    Naranga is a new expert mode that is more intense and bigger than most wizard modes

    Source: Spooky Pinball video presentationUltraman 1.11 Code Gameplay
  • predictionhigh

    Ultra Brothers wizard mode based on Ultra 7 series is coming to Ultraman

    Source: Spooky Pinball video presentationUltraman 1.11 Code Gameplay
  • factualhigh

    Luke Albin Peters wrote the Naranga mode and performed well during internal testing

    Source: Spooky Pinball video presentationUltraman 1.11 Code Gameplay
  • opinionhigh

    Find Velma's Glasses mode is currently Bug's favorite mode in the game

    Source: BugScooby-Doo v2023.06.02.15 Gameplay (Find Velma's Glasses)
  • opinionhigh

    Bug prefers Jack Jack Danger's livestream execution approach as a model for Spooky's upcoming streams

    Source: BugScooby-Doo v2023.06.02.15 Gameplay (Find Velma's Glasses)
  • factualhigh

    Bug uploaded a new gameplay tutorial for Scooby-Doo to YouTube

    Source: Knapp Arcade articleNew Spooky Pinball Scooby-Doo Gameplay Tutorial
  • opinionhigh

    The Super Jackpot in Mystery Machine Multiball is difficult to achieve and requires precision ball control

    Source: Spooky Pinball official videoScooby-Doo Pinball Tutorial (Code Version 2023.4.18.17)
  • factualhigh

    Shooting the left lane and hitting the bottom-most drop target is a hidden/secret skill shot

    Source: Spooky Pinball official videoScooby-Doo Pinball Tutorial (Code Version 2023.4.18.17)
  • factualhigh

    The theme song with vocals in Mystery Machine Multiball mode was changed to instrumental version after the first play to avoid repetition

    Source: Spooky Pinball official videoScooby-Doo Pinball Tutorial (Code Version 2023.4.18.17)
  • factualhigh

    Scooby Snack Multiball is the only multiball in Scooby-Doo that stacks with all other modes

    Source: Spooky Pinball official videoScooby-Doo Pinball Tutorial (Code Version 2023.4.18.17)
  • opinionhigh

    Minor mode (safe cracking) should not be paired with Scooby Snack Multiball because it resets on incorrect shots

    Source: Spooky Pinball official videoScooby-Doo Pinball Tutorial (Code Version 2023.4.18.17)
  • factualhigh

    Find Velma's Glasses mode will be added in the next code update

    Source: Spooky Pinball official videoScooby-Doo Pinball Tutorial (Code Version 2023.4.18.17)
  • factualhigh

    Character perks feature is planned for future updates to Scooby-Doo Pinball

    Source: Spooky Pinball official videoScooby-Doo Pinball Tutorial (Code Version 2023.4.18.17)
  • factualmedium

    Bug plays Scooby-Doo Pinball daily

    Source: Spooky Pinball official videoScooby-Doo Pinball Tutorial (Code Version 2023.4.18.17)
  • factualhigh

    Easy difficulty Bemular Battle has 30-second timer in pre-multiball phase

    Source: Spooky Pinball official videoUltraman 1.10 Code Gameplay
  • factualhigh

    First location Scooby-Doo placement occurred at IO Pinball Bar in Madison

    Source: Spooky Pinball official videoUltraman 1.10 Code Gameplay
  • factualhigh

    Science Patrol multiball can be carried into other modes for 4-ball multiball scenarios

    Source: Spooky Pinball official videoUltraman 1.10 Code Gameplay
  • opinionhigh

    Scooby-Doo production line consumed significant development time recently

    Source: Spooky Pinball official videoUltraman 1.10 Code Gameplay
  • factualhigh

    Matt Kemp developed the 1.10 update while dealing with a literal cyclone

    Source: Spooky Pinball official videoUltraman 1.10 Code Gameplay
  • factualhigh

    Naranga expert mode will require Science Patrol Assists to qualify

    Source: Spooky Pinball official videoUltraman 1.10 Code Gameplay
  • factualhigh

    Science Patrol target hits light orange assist shots that appear on timer-based basis

    Source: Spooky Pinball official videoUltraman 1.10 Code Gameplay
  • factualhigh

    Gamora mode reduced shot count and lit more shots simultaneously to decrease mode duration

    Source: Spooky Pinball official videoUltraman 1.10 Code Gameplay
  • factualhigh

    The 1.10 update adds three difficulty levels to Bemular Battle with easy as default

    Source: Spooky Pinball official videoUltraman 1.10 Code Gameplay
  • factualhigh

    Bemular Battle previously had no timer and no way to exit the mode without completing it

    Source: Spooky Pinball official videoUltraman 1.10 Code Gameplay
  • opinionhigh

    Scooby-Doo is the most ideal theme for Spooky Pinball because it hits a wide audience, maintains monster/horror elements, has nostalgic appeal, and features scary scoring

    Source: Interview statementEp 98: A Scooby Doo Christmas with Bug
  • factualmedium

    The original Scooby-Doo Where Are You has only two-three seasons (27 episodes total)

    Source: Interview statementEp 98: A Scooby Doo Christmas with Bug
  • factualhigh

    All five voice actors (Shaggy, Scooby, Fred, Velma, Daphne) were successfully cast and recorded without any concessions from first-choice selections

    Source: Interview statementEp 98: A Scooby Doo Christmas with Bug
  • opinionhigh

    Spooky intentionally designs unconventional/unorthodox games to differentiate from Stern's standardized approach

    Source: Interview statementEp 98: A Scooby Doo Christmas with Bug
  • opinionhigh

    LCD screens have massively increased pinball development workload compared to DMD era

    Source: Interview statementEp 98: A Scooby Doo Christmas with Bug
  • opinionmedium

    The upper bookcase shelf flipper is believed to be a first-in-pinball feature

    Source: Interview statementEp 98: A Scooby Doo Christmas with Bug
  • opinionhigh

    Matthew Lillard and other cast members were professional and outstanding to work with

    Source: Interview statementEp 98: A Scooby Doo Christmas with Bug
  • predictionhigh

    Scooby-Doo will launch with seven main modes, three multiballs, and significantly more code than Halloween

    Source: Interview statementEp 98: A Scooby Doo Christmas with Bug
  • factualhigh

    The Collector's Edition will feature 16 playfield sculpts and custom art from Jeff Zornow

    Source: Interview statementEp 98: A Scooby Doo Christmas with Bug
  • predictionhigh

    Spooky plans to have future games further along in code development than Scooby-Doo

    Source: Interview statementEp 98: A Scooby Doo Christmas with Bug
  • opinionhigh

    Warner Bros. licensor was unusually permissive and enthusiastic about Spooky's design direction, approving voice talent, assets, and gameplay concepts without major restrictions.

    Source: Spooky Pinball co-ownerThe Pinball Show: Scooby Doo Pinball w/Bug & Spooky Luke
  • factualmedium

    Scooby-Doo game development began approximately three months before Halloween Ultraman launch.

    Source: Spooky Pinball co-ownerThe Pinball Show: Scooby Doo Pinball w/Bug & Spooky Luke
  • rumormedium

    Scooby-Doo pinball license had been held by another party but lapsed before Spooky re-acquired it.

    Source: Spooky Pinball co-ownerThe Pinball Show: Scooby Doo Pinball w/Bug & Spooky Luke
  • factualhigh

    Spooky re-recorded all original series footage with new voice actors (Matthew Lillard for Shaggy, etc.) to preserve original clips while licensing new talent.

    Source: Spooky Pinball co-ownerThe Pinball Show: Scooby Doo Pinball w/Bug & Spooky Luke
  • factualhigh

    Spooky intentionally wore Scooby-Doo merch at shows for 1–2 years as teaser/leak strategy for community to discover.

    Source: Spooky Pinball co-ownerThe Pinball Show: Scooby Doo Pinball w/Bug & Spooky Luke
  • factualhigh

    All 16 sculpts on Scooby-Doo are injection-molded after $600k+ tooling investment.

    Source: Spooky Pinball co-ownerThe Pinball Show: Scooby Doo Pinball w/Bug & Spooky Luke
  • opinionmedium

    Halloween and Ultraman lack great flow and strong shooting mechanics

    Source: KanedaEpisode 747: "Before You Buy A Spooky..."
  • factualhigh

    Bug designed Halloween and Ultraman for Spooky Pinball

    Source: KanedaEpisode 747: "Before You Buy A Spooky..."
  • factualhigh

    Halloween animations are intentionally held back to ensure quality before release.

    Source: Halloween segment explanationUltraman Day Gameplay!!! (1.08 Code Update for Halloween/Ultraman)
  • factualhigh

    Operators requested auto-plunge functionality for extended ball sitting in shooter lane.

    Source: Menu settings explanationUltraman Day Gameplay!!! (1.08 Code Update for Halloween/Ultraman)
  • factualhigh

    Ultraman's health system replaces the timer system, decreasing continuously during modes.

    Source: Early gameplay explanationUltraman Day Gameplay!!! (1.08 Code Update for Halloween/Ultraman)
  • opinionhigh

    Jirass mode progress-saving feature was heavily requested by players.

    Source: Feature explanation during Jirass demonstrationUltraman Day Gameplay!!! (1.08 Code Update for Halloween/Ultraman)
  • predictionhigh

    The next gameplay video in the series will feature Ultraman

    Source: Halloween 1.05 Code Gameplay videoHalloween 1.05 Code Gameplay
  • factualhigh

    Stalker Mode will be moved to the mode select menu in the next update, where it will be locked until the player beats three modes, after which Jack-o'-Lantern multiball will auto-start

    Source: Halloween 1.05 Code Gameplay videoHalloween 1.05 Code Gameplay
  • factualhigh

    There is a code bug after house mode completion related to stock remote progress that lifts the ball out of ball search; this is already fixed for version 1.06

    Source: Halloween 1.05 Code Gameplay videoHalloween 1.05 Code Gameplay
  • opinionmedium

    The right orbit is generally considered the hardest shot on the Halloween machine by most players

    Source: Halloween 1.05 Code Gameplay videoHalloween 1.05 Code Gameplay
  • factualhigh

    Hedge multiball includes a restart timer of approximately 10 seconds if the multiball is lost

    Source: Halloween 1.05 Code Gameplay videoHalloween 1.05 Code Gameplay
  • predictionhigh

    Future scoring updates will drastically affect how beating modes in one multiball impacts scoring in other modes

    Source: Halloween 1.05 Code Gameplay videoHalloween 1.05 Code Gameplay
  • opinionmedium

    Counting Bodies is categorized as an intermediate difficulty mode and becomes harder to manage during multiball stacking than in single-ball play

    Source: Halloween 1.05 Code Gameplay videoHalloween 1.05 Code Gameplay
  • factualhigh

    Spooky Pinball is establishing a home studio for gameplay video production with planned improvements including direct display capture to laptop and multiple camera angles

    Source: Halloween 1.05 Code Gameplay videoHalloween 1.05 Code Gameplay
  • opinionhigh

    Bug's personal favorite mode in Halloween is Let Me In due to its skill challenge and spectator appeal

    Source: Bug, Spooky PinballHalloween Pinball Rules Flowchart - Spooky Pinball
  • factualhigh

    A new Rob Zombie's Spookshow International code update featuring additional Sid Haig dialogue was released on October 31st

    Source: Spooky Pinball VideoCast #3Rob Zombie Beta Pinball Gameplay - Spooky Pinball VideoCast #3 (podcast 128) (ADULT MODE LANGUAGE)
  • factualmedium

    Rob Zombie released new music on October 30th, coordinated with the pinball game code update

    Source: Spooky Pinball Videocast #3Rob Zombie Beta Pinball Gameplay - Spooky Pinball VideoCast #3 (podcast 128) (ADULT MODE LANGUAGE)
  • factualhigh

    Rob Zombie was heavily involved in game development and insisted on cursing and adult content

    Source: Spooky Pinball Videocast #3Rob Zombie Beta Pinball Gameplay - Spooky Pinball VideoCast #3 (podcast 128) (ADULT MODE LANGUAGE)
  • Dec 14, 2023
  • Co-owner and designer at Spooky Pinball; presenter of Beetlejuice Pinball gameplay reveal via Bug's Scream and Stream

    Beetlejuice Pinball Gameplay RevealNov 14, 2025
  • Spooky Pinball team member contacted by TWIP editor regarding pricing/unit count strategy questions; did not respond as of publication

    Spooky SeasonOct 31, 2025
  • Co-runs Spooky Pinball with Charlie Emery; visible during Beetlejuice launch day operations

    Spooky Pinball FINALLY Got Me!Nov 25, 2025
  • Spooky Pinball co-owner; creating exclusive Beetlejuice POV content showing voice-interactive Spooky Speak features; recording episode with Don tomorrow (We Are Pinball)

    DPP #216 "The Walking DOA"Nov 7, 2025
  • Co-runs Spooky Pinball; discussed production strategy and quality control in prior podcast episode; mentioned protective secondary market strategy

    Top 5 Pinball of 2025Nov 24, 2025
  • Co-owner of Spooky Pinball; leads licensing efforts and design philosophy conversations; emphasizes multi-functional shot design principle

    Beetlejuice Pinball Featurette (Spooky Pinball, 2025)Nov 14, 2025
  • Co-runs Spooky Pinball; designed Beetlejuice; previously designed Scooby-Doo (negatively referenced); presented gameplay footage

    Beetlejuice by Spooky Pinball: Fomometer goes to 11. Ranted from Raccoon City Arcade.Nov 15, 2025
  • Host/narrator of gameplay video, providing detailed mechanical explanations and gameplay commentary

    Narrated Game of BeetlejuiceNov 14, 2025
  • Host of 'Bug's Scream and Stream' YouTube channel; admits being 'terrible' at Rob Zombie; brings Roto Dave on to teach gameplay; participates in gameplay segments

    Rob Zombie Pinball Tutorial - Danni TeachesNov 28, 2025
  • Co-runs Spooky Pinball; noted for community interaction; mentioned as playing Beetlejuice on stream during analysis

    Enzo x Don’s Pinball Podcast – DEEP DIVE into Spooky’s BEETLEJUICE Pinball! 🍎🪲Nov 18, 2025
  • Co-runs Spooky Pinball; mentioned alongside Luke regarding game mechanics

    Beetlejuice Pinball Machine | Spooky Have Made a Fun Game Packed With Toys | FOMO InboundNov 14, 2025
  • Co-runs Spooky Pinball with Charlie Emery; interviewed by reviewer; couldn't specify total Bruce Campbell callout count

    Living With the Evil Dead Pinball (Review + Gameplay)Sep 10, 2025
  • Co-founder/co-operator of Spooky Pinball; known for emphasis on proper setup instructions

    Incredible Pinball Machine | Unboxing Spooky Pinball’s Evil Dead – First Look & Gameplay Showcase!Aug 27, 2025
  • Co-runs Spooky Pinball with father Charlie Emery; discusses company history, design philosophy, and current operations

    Spooky Pinball Interview | Evil Dead | Texas Chainsaw | Rick & Morty & What's Next For Spooky?Aug 21, 2025
  • Spooky Pinball co-operator; met by Walt; described as nice/good spirit

    TALKIN PINBALL BABY!!! 1/30/26....WHAT UPPPPPPPPPPPPJan 30, 2026
  • Co-runs Spooky Pinball with Charlie Emery; demonstrated enthusiastic body language and energy during Beetlejuice stream; Walt praises his energy as key engagement driver

    I'M BACK BABY! thx for the love...up all nite but lets talk #beetlejuice #pinball @SpookyPinballNov 24, 2025
  • Spooky Pinball representative; met Walt at Expo tournament, gave him Zagnut candy bar Easter egg, demonstrated Beetlejuice voice mechanics

    Lets talk @SpookyPinball 's Beetlejuice / Stern has REMADE another classic / KARL DROPS A BANGER!!!Nov 8, 2025
  • Co-owner of Spooky Pinball (based on domain context)

    The Texas Chainsaw Massacre Pinball Tutorial (Flip N Out Pinball, 2026)Jan 19, 2026
  • Spooky Pinball representative; Hardy indicates plans to interact with Bug on purchasing Beetlejuice in person

    I Want a BJ from Spooky Pinball!Oct 29, 2025
  • Spooky Pinball co-owner/leadership; approved Hardy's pre-reveal information disclosure

    Beetlejuice Pinball Details! (I HAVE SEEN IT!)Nov 12, 2025
  • Spooky Pinball co-founder (Corwin) interviewed on Dirty Pool Podcast Episode 21 about Beetlejuice development

    Stern Pinball Announces Fix for Star Wars: Fall of the Empire Death Star Shot; The Walking Dead Remastered Gameplay Streams; InterviewsDec 11, 2025
  • Spooky Pinball co-owner; hosted Bug's Scream N' Stream live stream of Beetlejuice

    The License for a Pinball Song Costs How Much?!; The Walking Dead on the Line at Stern Pinball; A New Daytona is Coming from SEGA & MoreNov 22, 2025
  • Spooky Pinball co-owner/operator, working on Beetlejuice assembly

    #225 bonus episode 14 Days of Don!Jan 17, 2026
  • Co-owner of Spooky Pinball; Don is occupying his former bedroom in the house Don purchased

    Full RevealOct 4, 2025
  • Co-runs Spooky Pinball; collaborated with Don on Beetlejuice playfield work

    Bonus Show #224Jan 8, 2026
  • Co-owner of Spooky Pinball; provided final trailer to Don for event screening

    Beetlejuice Party RecapNov 14, 2025
  • Spooky Pinball technical support/engineering; interviewed by Don regarding Dead Bar; confirmed design specs and future integration plans

    DPP #222 "Toppers and FOMO and Death Bars!"Dec 20, 2025
  • Spooky Pinball co-owner; supported midnight launch party initiative; first encountered by Don at trade shows

    DPP #215 "Happy Halloween! (and Beetlejuice)"Oct 31, 2025
  • Co-founder/operator at Spooky Pinball; streams Thursday nights on YouTube; participated in live music mixing stream for Evil Dead composer

    DPP #201 "Limited Predators?"Aug 18, 2025
  • Co-runs Spooky Pinball; discussed production details and next game with Don

    DPP #203 "Pinball company theme game! Industry news!"Aug 31, 2025
  • Co-owner of Spooky Pinball; game designer (Halloween, Scooby-Doo, Evil Dead, Beetlejuice); shown design evolution/growth across releases

    Episode 15 - SEASON 2 IS COMING!Dec 9, 2025
  • Co-founder of Spooky Pinball; attended Expo Saturday on behalf of Spooky despite Beetlejuice not yet publicly revealed

    Episode 44: Pinball’s Power Shift: Did the Boutiques Just win Expo?!Oct 21, 2025
  • Spooky Pinball co-founder credited with distinctive shaker motor implementation on Evil Dead

    Episode 47: Spooky’s Big Win… And Stern’s Big Shrug?Nov 25, 2025
  • Spooky Pinball representative/co-owner who acknowledged streaming visibility issues with Beetlejuice's pulsing lights and indicated willingness to add brightness adjustment

    Triple Drain Pinball Podcast Episode 71 - Beaches, Beetlejuice and Bulbasaur!!Feb 14, 2026
  • Co-founder/co-owner of Spooky Pinball; mentioned as driving community excitement

    EP 12 - A Spooky HalloweenOct 29, 2025
  • Spooky Pinball co-leader with Charlie Emery; represents company accessibility and community engagement philosophy

    EP 14 - Pinball's New Favorite Drama Generator!Nov 20, 2025
  • Co-owner/operator of Spooky Pinball; provided hospitality during factory visit; romantic partner runs Haunted Tours in Galena, Illinois area

    EP 7 - Pinball Power, Spooky Nights, & A Galaxy Far, Far AwaySep 4, 2025
  • Co-owner of Spooky Pinball, host/interviewee discussing Beetlejuice design philosophy, playfield layout theory, innovative mechanics, topper development, and production strategy

    Spooky's Beetlejuice PinballNov 14, 2025
  • Co-designer of Beetlejuice (with Luke/Spooky Luke); justified 999-unit limit on Loser Kid Pinball Podcast interview regarding value retention rationale

    Episode 259 - It's Showtime!Nov 23, 2025
  • Spooky Pinball co-owner; mentioned as sharing facility equipment

    Say My Name 3X and It's Showtime!Nov 19, 2025
  • Co-president/head of Spooky Pinball; handles social media, marketing, and leadership operations; discusses manufacturing improvements and game reliability

    PNP 641- Spooky Bug Answers The MOST Important ? About Their NEXT Pin+ Don of A New EraSep 18, 2025
  • Co-owner Spooky Pinball; performed gameplay streams (narrated and unnarrated); design contributor on Beetlejuice

    PNP 656-Beetlejuice Top 5 Rad & 1 BadNov 15, 2025
  • Co-runs Spooky Pinball; discussed Halloween/Ultraman quality issues on previous Beetlejuice podcast episode

    PNP- 658 Top 5 MOST Rad Pins Of 2025 RANKEDNov 25, 2025
  • Co-runs Spooky Pinball; tournament player (pretty decent); not elite tier compared to Ray Day/Keith Elwin

    PNP 650- 5 Reasons Orby Isn't A Spooky Shill+ Is 80 Beetlejuice Show Pins A MAJOR Mistake?Oct 29, 2025
  • Co-owner of Spooky Pinball; initially skeptical of midnight release event concept but reportedly convinced of its success after execution

    EP05 I Played Beetlejuice!Nov 16, 2025
  • Co-owner of Spooky Pinball; personally invited Don to play Evil Dead; participated in midnight release party

    EP06 Don GarrisonNov 25, 2025
  • Co-runs Spooky Pinball with father; described as being in early 20s; represents second generation of family pinball business

    #011 Sincere Engineer is Here!Aug 29, 2025
  • Co-owner of Spooky Pinball; present in studio during interview

    We Are Pinball Beetlejuice Launch Interview Episode! #49Nov 14, 2025
  • Associated with Spooky Pinball; directed Kaneda's removal from Chicago Pinball Expo

    Kaneda's Pinball Podcast SMS Oct 25Oct 26, 2025
  • Co-founder/operator of Spooky Pinball; Tim Burton fan; manages licensing relationships

    Dirty Pool Podcast - Ep24 - Christopher Franchi (Spooky Pinball Art)Feb 5, 2026
  • Spooky Pinball team member; attributed with statement about maintaining secondary market value for customers

    Saturday Morning SpectacularNov 24, 2024
  • Co-designer of Beetlejuice at Spooky Pinball

    Watch KANEDA'S LIVE reaction to seeing Beetlejuice Pinball for the FIRST TIME!!!Nov 13, 2025
  • Co-founder of Spooky Pinball; praised for listening to feedback and collaborative decision-making

    FREE EPISODE 1174: "How Stern Has Fallen From Within...And Pokemon Will Suffer"Jan 5, 2026
  • Runs Spooky Pinball with Charlie Emery

    The 2024 Kaneda Kudos Pinball Awards / Saturday Morning Spectacular!Dec 29, 2024
  • Spooky Pinball leadership mentioned in context of company achievement

    Saturday Morning Spectacular Jan 18Jan 19, 2025
  • Spooky Pinball leadership (co-runner with Luke); praised for company direction and innovation

    Saturday Morning Spectacular! May 17May 17, 2025
  • Co-designer at Spooky Pinball; focuses on theme integration, rule design, and game balancing; son of company founder

    Dirty Pool Podcast - Ep21 - Beetlejuice Brains & Spooky Pinball Logic from BugDec 2, 2025
  • Co-runs Spooky Pinball with Charlie Emery

    Episode 1177: "Pinball Market Analysis"Jan 12, 2026
  • Spooky Pinball co-operator; credited for company culture

    Kaneda's Pinball Podcast Saturday Morning Spectacular Dec 27Dec 28, 2025
  • Co-operator of Spooky Pinball (alongside Charlie Emery); praised for passion and business success

    Episode 1169: "Why The Next Stern Is Make or Break Time"Dec 12, 2025
  • Co-founder/operator at Spooky Pinball; confirmed to Kaneda that Don's ideas may be used in future games and that Kaneda's idea is being implemented

    Episode 1143: "Cary Hardy Lost $3,500"Oct 3, 2025
  • Spooky Pinball co-founder/representative; active in Kaneda Patreon community; mentioned as making merchandise

    Saturday Morning Spectacular - December 21Dec 22, 2024
  • Spooky Pinball team member

    Kaneda's Sunday Morning Service! May 11May 12, 2025
  • Co-owner of Spooky Pinball; part of design team with Don Garrison

    Episode 1144: "Don Joins Spooky & We Are Witnessing A Changing of the Guard"Oct 6, 2025
  • Source of insider chatter on Beetlejuice quality; contact of Kaneda

    Episode 1137: "Kaneda's 8am Patreon Live Rant"Sep 16, 2025
  • Charlie Emery's son; now co-runs Spooky Pinball; has appeared on recent podcasts as adult (previously known to hosts as child)

    EPISODE 125 – COOKED BACONDec 24, 2022
  • Spooky Pinball co-founder (mentioned as part of team in glossary context)

    Episode 1178: "Brand Building in Pinball"Jan 15, 2026
  • Spooky Pinball personnel; praised for high visibility and community engagement

    Kaneda Discusses Barrels and Stern Launching On Top of Each Other.Apr 7, 2025
  • Leadership at Spooky Pinball; attempted to contact customer with playfield issues

    Episode 1141: "Spooky Said Whaaaaaaaaat?"Sep 26, 2025
  • Team member at Spooky Pinball; praised alongside Franchie and Luke for game quality

    Kaneda's Spooky Shill Spectacular! Nov 15Nov 16, 2025
  • Co-operator/designer at Spooky Pinball; mentioned as open and friendly collaborator

    SMS Oct 4 Part 2Oct 5, 2025