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The Texas Chainsaw Massacre Pinball Gameplay Introduction

Spooky Pinball·video·32m 26s·analyzed·Dec 11, 2023
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Analysis

claude-haiku-4-5-20251001 · $0.022

TL;DR

Spooky's TCM gameplay deep-dive showcases sophisticated ruleset, multiple modes, and exceptional code implementation at launch.

Summary

Bug from Spooky Pinball provides an extensive gameplay introduction to Texas Chainsaw Massacre, detailing the playfield layout, shot mechanics, mode structure, and demonstrating multiple modes including Hitchhiker, Gas Station, Grandpa, and Leatherface. The game features deep ruleset with sub-wizard modes, sophisticated combo mechanics, and a wizard mode at launch. Bug emphasizes the code depth and comprehensive rules implementation by designer Ben Heck.

Key Claims

  • Texas Chainsaw Massacre and Looney Tunes share identical playfield layouts but have completely different code implementations and mode structures

    high confidence · Bug explicitly states the two games have different inserts and code despite sharing layouts, explaining the mode progression differences

  • The game ships with a wizard mode and multiple sub-wizard modes at launch

    high confidence · Bug states directly: 'This game has a wizard mode in it, guys. Like, it's shipping with a wizard mode and multiple sub-wizard modes beneath that.'

  • Ben Heck's code depth is unprecedented for Spooky Pinball, with extensive hidden detail in every mode

    high confidence · Bug describes the code as 'by far and away the furthest we have ever had code at a game launch' with '10 to 20 things' in each shot/mode

  • The upper right flipper has arguably the most shot options of any upper flipper in pinball history

    medium confidence · Bug claims 'it seriously might be the most shots off of an upper flipper in the history of pinball' and explicitly asks viewers to 'check me on that'

  • The inner orbit loop is mechanically exceptional and repeatable

    high confidence · Bug describes it as 'the slickest, smoothest thing you're going to shoot all year in a game' and demonstrates repeated looping

  • TCM received the most positive game launch response in Spooky Pinball history

    high confidence · Bug states: 'it's seriously probably the most positive game launch our company has ever seen. Everybody has just been so overwhelmingly supportive and incredible on this launch.'

Notable Quotes

  • “This inner orbit is seriously the slickest, smoothest thing you're going to shoot all year in a game.”

    Bug@ 3:15 — Emphasizes exceptional mechanical design of core shot

  • “it seriously might be the most shots off of an upper flipper in the history of pinball. Check me on that.”

    Bug@ 5:08 — Makes bold claim about playfield design innovation while inviting community verification

  • “every single time I was hitting my next shot or lighting my next mode, there is 10 to 20 things so specifically about those that I'm not even getting into”

    Bug@ 22:30 — Illustrates depth of code complexity and rule implementation at launch

  • “This game has a wizard mode in it, guys. Like, it's shipping with a wizard mode and multiple sub-wizard modes beneath that.”

    Bug@ 23:23 — Confirms ambitious endgame content available at launch, unusual for modern pinball

  • “Ben Heck did such an amazing job on this game. So, big thanks to him and all his work that he did on this game for the last, what, year and a half, two years now.”

    Bug@ 23:41 — Credits designer and indicates extended development timeline for code depth

  • “it's seriously probably the most positive game launch our company has ever seen. Everybody has just been so overwhelmingly supportive and incredible on this launch.”

    Bug@ 31:53 — Affirms exceptional community reception and business success of TCM launch

Entities

BugpersonBen HeckpersonSpooky PinballcompanyTexas Chainsaw MassacregameLooney TunesgameAmerica's Most HauntedgameDon Pinball PodcastorganizationPinsightorganization

Signals

  • ?

    community_signal: Spooky emphasizing community feedback and player support as central to business success and motivation

    high · Bug's outro: 'It's literally our livelihood. So you doing that keeps us in business and that means the absolute world to me.'

  • ?

    design_philosophy: Spooky intentionally leveraging full access to original film assets for storytelling while creating original scenarios alongside iconic movie moments

    high · Bug states: 'We use a lot of assets from the movie to aid us in the original storytelling. And then we, of course, are telling all of your favorite parts of the movie.'

  • ?

    product_strategy: TCM and Looney Tunes dual release demonstrates sophisticated code architecture enabling completely different rulesets on identical mechanical platforms

    high · Bug explains: 'the inserts on the playfields are different...the code for the two games are incredibly different' despite shared layout

  • ?

    product_concern: Playfield mechanical implementation appears exceptionally polished with sophisticated shot routing and orbit mechanics

    high · Multiple explicit statements about mechanical quality: 'slickest, smoothest thing,' sophisticated inner orbit looping, complex flipper shot options, meat grinder integration

  • ?

    product_strategy: Future streaming content planned to provide deeper rules explanation and mode walkthroughs beyond this introduction

    high · Bug commits to streaming coverage: 'You're definitely going to want to stick around for when we start streaming this bad boy' and multiple references to forthcoming detailed content

Topics

Playfield layout and mechanical designprimaryMode structure and ruleset depthprimaryCode implementation and designer effortprimaryShot accessibility and upper flipper optionsprimaryCommunity reception and launch successsecondaryComparison to Looney Tunes dual releasesecondaryWizard mode and endgame contentsecondaryCombo meter and progression mechanicsmentioned

Sentiment

positive(0.92)— Bug expresses enthusiastic praise throughout for mechanical design, code depth, gameplay flow, and community response. Language is consistently laudatory ('so fun,' 'so darn cool,' 'so freaking cool'). Only negative notes are self-directed frustration at poor shot execution during gameplay demonstration. Overall tone celebrates both the game design and player/operator reception.

Transcript

youtube_groq_whisper · $0.097

How's it going everybody? It's Bug here from Spooky Pinball, and today, for the first time ever, we are playing the Texas Chainsaw Massacre with all of you guys. We're going to be diving in, going over all the modes, all the music, all the callouts, all the sound effects, all the everything about this game that is just so fun and so darn cool. But before we begin on all that, I want to go over the playfield layout as well as the inserts and everything with you guys first, so we can get a bit of an understanding of what's going on in this game before we jump into the gameplay. So starting off, you'll notice that with Looney Tunes and the Texas Chainsaw Massacre, the inserts on the playfields are different. Reason behind that is, is that, well, the code for the two games are incredibly different. So the way that the modes will be functioning in the Texas Chainsaw Massacre, if you're familiar with our very first game, America's Most Haunted, that game you would shoot orbits and ramps and that would be progressing your mode starts. It's actually the same deal here in the Texas Chainsaw Massacre. So on your orbits and your ramps here, you'll notice these inserts that say the cook, hitchhiker, grandpa, gas station, the family, leather face, woods chase, grave rob, you have all these inserts on your orbits and ramps. When you're shooting those inserts, you're advancing those modes forward and some of them will be starting at your door in the center, some of them will be starting at their respective shot. So you have all of these modes across the playfield, but down in the center of the playfield here we have the family dinner table. And who's on the menu? We have Kirk, Pam, Franklin, Jerry, and Sally. So, these are your sub-wizards and your main wizard mode. So, in the game, as you're playing as the family, you're catching victims, you're cooking them, you're killing them, you're doing all these wildly, wildly macabre things. As you're doing that, you will be lighting your sub-wizard modes, which are all about the characters from the film, the original Texas Chainsaw Massacre. So we have a healthy mix of original new scenarios and ideas for the game, as well as pulling directly from the iconic moments of the film. Because as we've said, we have full access to the movie. We're using everything that we can from it. So we use a lot of assets from the movie to aid us in the original storytelling. And then we, of course, are telling all of your favorite parts of the movie. So yeah, your inserts are all over the place there with all of that. And then we have our shots of the game. So we have, we'll start on the outside. We have your normal all the way around orbit there. You'll notice that there is a massive diverter in the back right corner. When you are locking your balls for the hook lock, you'll shoot it back there, that diverter raises up, and it goes into the backboard VUK. It launches it up onto the backboard and drops it onto one of three meat hooks. There's also a pass-through hole for, you know, various ball staging or other fun things that we might be doing in the game. So you have a normal orbit on the outside there, you know, you can shoot it both ways and get a full return around each direction. You also have your flipper shot if you shoot it from the left side that you can come up over here. Right next to that we have our right ramp. So you'll notice this game has four flippers and four ramps. It is a maze-like system of habit trails, orbits, inner loops, tons of fun things. So you have your right ramp, you're gonna shoot up the right ramp, It'll feed around and drop the ball to this wonderful inner orbit here. This inner orbit is seriously the slickest, smoothest thing you're going to shoot all year in a game. You can shoot it loop, it will repeat the loop if you're shooting with your upper left flipper to the right side. You can keep looping it over and over and over, and then you can finish that off by shooting your upper right ramp, which will come down and feed your right lower flipper. You also have a stand-up target up there, the eyeball stand-up target. If you know me, I have this horrible, horrible eye phobia, so this game torments me every time I play it with that. But yeah, so you shoot your right ramp, and it feeds your upper left flipper, where you have the options of your inner loop, your upper right ramp, and even that center door shot. And when we get into the gameplay, you're going to see why that is just so darn crucial to have. So continuing on, we have our upper right ramp. You hit that, it comes back down to your lower right flipper. You'll also notice we have the lifted captive ball here. We did not have the space to do a captive ball, it just goes backwards. We brought that bad boy up, you hit it, it knocks the ball up into a switch. That is actually how you'll be advancing your hook locks in this game, but we'll of course get into that once we get to the gameplay. So moving on from that right upper ramp, we have the door in the center. So it can be multiple things here. It's a bash door, so you can shoot it, you're bashing into that leather face kill door, and then other times it opens up and it shoots into a scoop, which ejects to the upper left flipper up there. Are you hanging with me? It's getting weird. There's also a magnet right in front of that door, so when you're hitting it, that magnet's going to be throwing the ball around. It might hold onto it for you to hit it off of it, or it might recreate my favorite moment of the movie, where it throws it into the door and slams it behind you. It's so freaking cool. I can't wait for you guys to see it. Up next, we have the upper left ramp here. So you shoot that upper left ramp and you'll see that the habitrail feeds the upper right flipper Wow, do I this upper right flipper goes freaking everywhere guys? It seriously might be the most shots off of an upper flipper in the history of pinball Check me on that. I actually really want to know so it feeds this upper right flipper here So off this upper flipper you can go back to the ramp and get a nice sweet Nice sweet loopable system there where you can keep hitting the ramp and feeding yourself back there But then back to that inner loop you can shoot past that flipper It will go around the inner loop and hit this drop target or go into the orbit kicker feature Which is absolutely bonkers so this orbit kicker when you shoot this scoop shot here where the B The middle B is on barbecue you shoot into there It goes to an orbit kicker where it throws it all the way around that right orbit and back up to your upper flipper here So you can hit that right you can hit that ramp off your lower flipper And then you can keep repeating it with your upper hit that inner loop Send it all the way back around the orbit and then go back to One of the other dozen shots you have off this flipper because you can also hit the eyeball target you have the other B target You have the Q target and there's even an under the flipper sneak shot that you can also hit What is that 20 30 40 shots off an upper flipper? It's madness. We love it. So So continuing on, we got that inner loop, we got that B orbit kicker, and then we have our left ramp here. You may think it's just an ordinary left ramp that you shoot up it and it comes down and feeds your left flipper, but you'll notice there's a giant meat grinder attached to it. So we use the meat grinder in all sorts of creative, fun ways in this game. We use it to hold the ball, we use it to just quickly get in there for a ball lock, we do all sorts of fun things. So you have your left ramp here, you hit that, it'll come through to your flipper normally, in certain instances it gets diverted over into the meat grinder where it's sucked down and thrown into a scoop under there. And then of course we have our spinner rip. You gotta rip the spinner in this game, it's super fun, especially how we tie it into the meat grinder. So you have that spinner which goes to the full left orbit, feeding that upper right flipper. And then a scoop, a lovely scoop where we have the mystery meat, the character select, and of course the shop where you're going to be buying perks. So you have your left scoop there, and then, oh, a feature I almost just glossed right over, our upper right flipper here, there's another sneak shot behind that. So you hold that flipper up, you can shoot underneath it, and it will go into this freezer lock area where there's an up post where it can release the ball down here. Was that everything? I'm about out of breath. Sweet. So that's kind of what we have going on with some of the inserts and all of the shots here in this game. I'm going to stop yapping, and we're going to get into playing the Texas Chainsaw Massacre. All right, and the game of course starts with the most iconic Texas Chainsaw Massacre sound of all time, the lovely flashing sound. That's a weird noise to make on camera. All right, so we have our skill shot here. It is the roaming barbecue shot here. We also have the gauge on the screen That gauge is your ball launch power so you have to time what your shot is with your ball launch power Once I hold the launch button it locks in that shot and we are gonna use too little of power Alright, let's go ahead and get this bad boy rolling. So, we have, like I said, our orbits and ramps are lit for mode starts, and then we also have some multiballs available. Something in this game you want to do, of course, is build up your combo meter. There's numerous reasons for that. First off, check out this beautiful freaking inner orbit shot. God, I love the sequence of the orbit kicker there. It is so fun. There's our sneaky under the flipper shot, which actually is how you advance the pan mode. Okay, so character select, kind of important based on what mode you're about to go start. I don't know what mode I'm about to go start just yet, so I'm just going to keep it with Leatherface. Alright So as we advance modes Such as Leatherface We'll also be grabbing our combos Off of other shots as well So that was three Four What do we want next? Left orbit? Not quite, got too cocky There we go, so we're advancing Hitchhiker Now There's a good Good witch chase advance there Now, most people, you know, you walk up to a new game, you want to know how you can start multiball real quick. Like, the easiest thing that I can just go bash until I get a multiball. In this game, that's the door in the center. So if you hit the door, you'll be advancing. Ah, that was a goofy move. Thank you for the ball save, Ben. If you hit the door... Again? Please? Please, Ben? Not quite. Okay. That's my own fault. If you hit the door, you're advancing your door multiball at the center there. I already hit it twice, so this next one here... Give it to me! Aw, dang it. Alright, so if we hit that center door one more time, it will start our door multiball, which will grab onto the ball there. We need to knock that off, and it will start ourselves a lovely little multiball. So there we go. Alright. In this game, your red shots are typically your jackpots, and your yellow shots advance your jackpot. Ooh, that was cool. We are grabbing all sorts of things. Okay, so right there, I just hit the door off that upper left flipper. You're really gonna want to keep that in mind because it is the easiest way to go and hit that door sometimes if you're in a rush and things are going on that are crazy all around you. Will I be able to restart that mode? I know Ben has something in for restarting the door. No, okay. I got too far into it. I collected too many jackpots. Okay, so all our modes in the playfield right now, I've advanced them a little bit because I've kind of hit each of those shots once, right? So let's continue on. Let's go ahead and hit the Hitchhiker. Or we should probably pick an easier shot. There we go. One more here. I really want to play the Hitchhiker mode right now. Here we go. Mystery meat. Let's see. There we go. Two whole dollars. I love it. All right, let's hit this left orbit and then let's go start the hitchhiker mode at the door. We also have the gas station mode ready to start at the left ramp. So right now if I hit the door, I will start hitchhiker. If I hit the left ramp, I will start the gas station mode. So the hitchhiker, get a ride home. That is the objective of the mode. So if I would have selected the hitchhiker as my character earlier, I would have gotten a special perk for that. Okay, so I hit my white shot and flagged down the ride, and then I immediately, immediately drained right after that. I should be able to go ahead and restart that mode, I do believe. Yeah, yeah, yeah. Yeah, I can start that mode right away again at the door. Oh, shoot. Oh, I was paying attention. Ooh, we can go shopping. The store has perks that are available for purchase. Okay, so let's go back to our hitchhiker mode, or I can hit the left ramp and start the gas station. But since I only got like two seconds into that hitchhiker mode before I completely blew it, I'd like to restart that. And tippy-tappy? Nope. Okay. Let's see, what's another great way to start? Oh yeah, so here is how, if you're having a hard time hitting that door from up there, just get it to this upper flipper and try and hit it that way. So another thing, I have Leatherface at that right ramp right now. So if I go and I hit that, it will actually stack two modes at the door, and then you can select between playing the hitchhiker or leather face. Oh, that was close. Don't do it. Thank you. All right. Hitchhiker. Let's do this again. Get a ride all the way home. So we're going to hit our white shot right away to flag the ride down, and then we're going to be hitting shots past that so that we can continue advancing the ride. Oh, late flip. There we go. Ride flagged down. We're almost there. All right. We get a sweet multiball start if I go ahead and just, you know, beat the mode. All right. So our roaming white shots are what we want to hit. We've got some time to do it yet. Let's see here. Let's see here. Set up the shot. Hit the left ramp so you can hit that inner loop. Oh, I blew it. Hit the target instead. There we go. Advanced ride, three of four. Okay. Okay, so I've got these three shots lit. That's because they are going to hold onto the ball once I hit them. Just like that. multiball. Heck yes, dude. All right. Red shots are jackpots again. And you are being crazy and cutting Franklin and doing all sorts of crazy, wild, macabre things. All right. So, something in the orbits. So, like, the hitchhiker was lit at the start of this game. At the orbits, it's kind of random which one you get to start with. So sometimes the cook will be lit right away. Sometimes it's the hitchhiker. In this game, it was the hitchhiker. So after I beat this mode, then the cook will be lit at the left orbit. So I can continue to advance those things. Right. Oh, don't drain! Yeah, so now I got the cook lit at the left orbit. I've got extra ball lit. Alright, gas station. We're going to lure in customers, and then we're going to start selling them items. Alright, so white shot. Lures in the customer. And then we have lit shots all over that are selling them items. So your red shots are, I believe, beverages? Yeah, like soda. The purple shot's the one you want to hit because that's barbecue, and we all know what the barbecue is. And then the white shot is souvenirs. There we go. So, as I said earlier, progressing through the regular modes of like, you know, Grandpa and Gas Station and Leatherface and whatnot, that is how you can get to the sub-wizard modes of Kirk, Jerry, Franklin, and Pam. Actually, scratch that. That's not how you get to Pam. Pam is special. You shoot that under-flipper shot, and you advance her sub-wizard mode underneath there. All right. What do we got here? What do we got here? I keep selling some items. And I love love love the country music in this mode It such a change in energy from the rest of everything If you listen to Don Pinball Podcast he was talking about that quite a bit I love doing that. Repeating a couple shots at that ramp, then hitting that inner loop, is just too freaking fun. Too fun. Alright. As this mode ends, let's see what we're working with here. So, this is an extra ball lit at the right ramp. I should probably collect that. Feed Grandpa is lit. Oh, it's a fun mode. It's a fun mode. The store is ready. Let's see, let's see. Yeah. Let's feed Grandpa. This mode is crazy. I really want to show it to you guys. Alright. Oh! I hit my action button. It stops the saw. Yes! Yes, please. I would love to chase after Franklin. Okay, yeah. Thank you, Ben. All right, this mode is really, really cool in the rules here. So you're Leatherface, obviously, and you're finding Franklin and Sally in the woods. So the playfield's going to be strobing across with a white flashlight effect. effect and in that shot so as the white strokes over the playfield there's a blue shot that will be lit a deep blue shot and you have to hit that to chase Frank okay so like I'm paying attention so it's gonna strobe across okay so it's at the left ramp here so you can see as it strobes across it flashes that deep blue light so it's not normally lit you have to pay attention to the flashlight Oh, we found them. I love this one. I love this one. Sally, I hear something. Stop. Stop. Yes. All right. All right, it's multiball. What are we doing? We're slicing Franklin up. Every red shot, you're slicing Franklin a little bit more. So we got a red shot at the right orbit now. Go ahead and collect that. Did we put an entire mode in this game about slicing Franklin up? Yes, we sure did. Come on, right orbit. There we go. We got super lit at the center. There we go. That super jackpot in Franklin mode here adds a ball, as you saw. Now we got three ball rolling. I might not need more because I kind of drained immediately. Yeah. All right, we got another jackpot lit. We got the top right ramp up there. Oh, collected on the way out? No, dang it. Alright. So that was Franklin. He died. He died. Okay, so for the left ramp here, you have the Grandpa. Where are we going to be advancing? Grandpa right now, yeah. Let's get some mystery meat again. My action button's a little A little finicky on me. Okay. That's kind of major. I wouldn't mind starting dinner. I am kind of hungry. I am kind of hungry. We have all sorts of things kind of lit and ready here right now. We got our extra ball, so that's okay. I will stay there. All right. Yeah, we have a lot of stuff lit right now. So we have Grandpa ready. We have Dinner Mode ready at the center door here. and we have the cook that'll be ready if I hit the left orbit again. So we've got options. Oh my gosh, that was really fast. Okay. The cook is advanced. Oh, shoot. Oh, that was really poor timing. I hit my extra flipper button so that I could change my mode up there, and it made me select my character. That was really poor timing on my part. Yeah. So right now, if I hit my extra flipper button, it'll cycle through my modes up on the display there. So I can go to the cook, I can go back to dinner. I haven't explained the combo system yet. So as you've noticed, I've been collecting these light blue shots throughout the game, which are the combos. As you collect those, it will be filling up your chainsaw combo meter on the backboard. With that, you can hit the action button to collect your chainsaw combo value, or you can double hit the extra flipper button on the side, and your next shot will be 2x value. So say you have a super jackpot ready, you've built up a whole load of combos over the course of the whole game, you can go ahead, hit that button twice, and then your next shot will be the 2x value. All right. Let's start the dinner mode. It's the scene everybody wants to see, right? Serve food to the family. One of the craziest, most horrifying scenes in any movie ever. Three courses left. So our yellow shots build jackpots. The white shot that's lit on the playfield at the arrows is, of course, serving food. So we have it at the top left ramp right now. We'll go and hit that. There we go. The first course is complete. Course one served. Second. Okay, we got two shots lit there. The assets in this game are so crazy, dude. Okay. Oh, I thought we had that. I thought we had that. Yep, so yellow shots, building that jackpot value. And we are dead. Dead save! All right. Let's keep this bad boy going. We're going to jump into another game here. I'm going to take a quick break. And then, yeah, we're going to roll right into another game. So stay tuned. All right, so before we jump into this second game here, full transparency, I'm not getting to about 90% of all the fine detail things that I want to get to on this video. I mean, this is by far and away the furthest we have ever had code at a game launch. I mean, just in that first game alone, every single time I was hitting my next shot or lighting my next mode, there is 10 to 20 things so specifically about those that I'm not even getting to. And if you're on Pinsight at all and you read Ben Heck's post from earlier today where he was talking about the hook-lock multiball, the post is, it's paragraphs upon paragraphs. It's so deep, the rules that are in every single one of these modes. So this is a short video where I'm just introducing you guys to the gameplay, showing you how it shoots, showing you how some modes are started. You're definitely going to want to stick around for when we start streaming this bad boy, and I can really take the time to explain these modes in as much detail as possible. And when you get this game in your hands for yourself, you're going to realize how long the, what is it, lastability, stayability, whatever the word would be, longevity of it is in your collection, because these modes are just so deep, and there's already so many of them. This game has a wizard mode in it, guys. Like, it's shipping with a wizard mode and multiple sub-wizard modes beneath that. So, yeah, like I said, this is just a quick video where I'm hanging out and showing you guys the game a little bit. Stick around, like, stay tuned, keep an eye on this game because it is a beast on the code. Ben Heck did such an amazing job on this game. So, big thanks to him and all his work that he did on this game for the last, what, year and a half, two years now. So, alrighty, let's make this happen. game number two, it's all the way at the top, oh, you have to power it up all the way if you want to go to the top, duh, my bad, all right, what do I want to go for in this game, what do we, what are we feeling, you go for the hitchhiker again, I'd love to get the cook mode, cook mode's really fun uh for now we do leather face because we don really know what we going for here let see let see how about Pam Can we get Pam If you shoot the under flipper shot on the upper right flipper there that's how you advance your Pam mode. Or should we play the mode that the game's all about? Leatherface. I love that that right ramp feeds that flipper, that upper left flipper, because it opens up so many ideas and possibilities with how you can go about hitting things. Truly great. Truly great. We also have the woods chase in this right orbit over here. We don't even need to play a mode. We can just shoot combos all day long and have fun doing that. All right. Let's do this gas station mode so we can play Grandpa. That's the mode I really want to play. All right. I'm going to just bop for a little bit. I don't have anything to say. I just want to enjoy the music. No, literally, there's like a million gajillion things. I don't even know how to begin to get to the tip of the iceberg on all the information on this game and everything in one video. We're definitely going to have to keep doing some more of these and whatnot. This would be good. Oh, yeah, let's go for Grandpa now. Yeah, Grandpa's going to be lit after this is over here. Yeah, let's do that. There's something really cool in Grandpa I want everybody to see. Yeah, my grandpa's pretty cool is what I'm trying to say. Alright. So, since we advanced through that mode at the left ramp, now we can start advancing the next mode that's at the left ramp, which is Grandpa. Alright. That's how it's done. Sweet. Okay, so to start the mode, we've got to be chasing our victims. Oh boy. Close call. Okay. Victim chase. That's one. That's two. Oh, I thought that was lit. It wasn't. It's the white shots. Close call there. Sorry if I'm out of frame now. Okay, where are we? Where are we? What do we got? What do we got? There we go. Uh, yeah, we should be lit in the center. Make it happen. The blood suck mode. I allured to this online in a live stream. All right, so you're going to see the whole play field here is going to fill up with blood. The whole play field's red. You're draining the blood out of your victim here. So every single shot you're hitting is draining blood. Now, as you drain the blood, the amount of shots you can hit to continue draining blood will get less and less. So, like, the blood is lower than those upper ramp shots now. So if I hit those upper ramps, it's not going to keep draining blood. Shoot. I really wanted to get all the way through that. So the blood literally fills the playfield, and as you're draining it, it's coming down and down and down and down and down until it's all the way at the bottom. Really, really fun freaking mode. I would have loved to have beaten it just then, but that's okay. Trying to decide what I want here. What do I want? What do I want to get? Oh, it looks like we can restart Grandpa. That's an option. But I'd rather go for something new here. like even just a nice multiball sounds good oh we do have hook lock lit let's go for that let's go for that let's see best way to set up that flipper would be to hit the left ramp but that's gonna start grandpa mode which i don't feel like doing what we can do is hit all that jazz and it'll bounce over there perfect that's exactly what i wanted Oh boy. Alright, bounce. Oh, not quite. Okay. Not quite. Okay. Here we go. Right orbit. Hook. Locked. Oh, my camera's in frame. Whoopsies. My bad. Alright, we got one down. We also have leather face mode. That would be a good one. Whoop. Okay. Post-fest. Don't drain. There we go. Right ramp? Not quite. All right. There's so many different ways to be, like, passing the ball around in this game if you want to be setting up other shots. Yes, I love putting it in the door from that upper flipper. I don't know why. It's so satisfying. Oh, good. I'm playing as Leatherface, too, here. Okay, so rules in this mode are actually really simple, but it sets up one of the most satisfying things in the game So we're chopping down the door right now We're trying to get to our victim chopping down the door at that center door. You got hit three times Close Make it happen Oh, so close. I really want this moment. Oh, dang it. Come on now. Don't fail me now, hands. Don't fail me now. I know, narrator. I know I'm trying. Seven, six, five, four, three, two, one. Oh, please, Ben. It was so close. We'll just put it right back in and start it over. What did you do to the door? That call-out obviously inspired by my favorite line from the movie, where the cook is yelling at Hitchhiker about the door. All right. Here it is. Oh! We didn't catch it, but we were damn close. Okay, so after you are broken through the door, you've caught the victims. Now you're shooting red arrows to catch the meat. We're going to chop the meat. Nice. Using the meat grinder there, because why not? Five, four, three, two, one. You gotta be more careful! I know I do. I know. Sweet. Alrighty, everybody. So that was just a quick peek at the gameplay on the Texas Chainsaw Massacre. Like I was alluring to earlier, I'm not even touching the tip of the iceberg here. There were still so many modes we didn't get to that I'm excited to show you guys. We're definitely going to be streaming this one in the future. I'm really looking forward to hanging out with everybody and playing it together. Yeah, thank you all so much for the incredible support on this game. It's seriously probably the most positive game launch our company has ever seen. Everybody has just been so overwhelmingly supportive and incredible on this launch. So I really want to personally thank every single person who jumped in on getting a new unboxed Texas Chainsaw Massacre. It's literally our livelihood. So you doing that keeps us in business and that means the absolute world to me. So thank you everybody so much for checking out the video. I'm really looking forward to playing more of this in the future with you guys. And yeah, stay tuned. We'll definitely be back with some more.
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    sentiment_shift: Exceptional positive reception at TCM launch representing highest community approval in Spooky Pinball history

    high · Bug: 'it's seriously probably the most positive game launch our company has ever seen. Everybody has just been so overwhelmingly supportive'