America's Most Haunted is Spooky Pinball's inaugural pinball game, launched around 2013 as a parody of ghost hunting television shows. Designed by Ben Heck, the game initially struggled with slow sales but achieved a breakthrough at the Texas Pinball Festival, selling 150 units in one weekend. The machine has demonstrated exceptional durability over its 12+ year lifespan and remains a favorite among players, representing a pivotal title in Spooky Pinball's trajectory from near-bankruptcy to industry dominance.
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America's Most Haunted sold only 7-8 units in 6-9 months before Texas Pinball Festival, then sold out the remaining 150 units in one weekend at that festival
America's Most Haunted sold only 5 units in first 6-9 months
The America's Most Haunted machine acquired has 64,000+ plays on audit with zero playfield damage
America's Most Haunted will be featured on the inaugural Spooky Pinball Twitch stream
Homebrew game referenced for unique elevator mechanic, which Jeff claims to have broken within 15 minutes at a prior event
Pinball machine; one of Sterling's top 3 favorite machines.
Pinball machine brought to party by Mad Pinball; Don didn't know it was coming
Spooky Pinball ranked #5; inaugural Spooky title; designed by Ben Heck; jankiest production game; turned company around at Texas Pinball Festival; good durability; funny ghost-hunting theme
Spooky Pinball's first game (c. 2014); ranked #8 on the horror game list discussed
Pinball game referenced in comparison to GTF's poor 3D-printed components. Host argues GTF's 3D printing quality is 'worse than America's Most Haunted.'
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America's Most Haunted achieved breakthrough sales (150 units in one weekend) at Texas Pinball Festival
America's Most Haunted sold 150 units at MGC
America's Most Haunted took 2 years to make
Cabinet is 100% plywood construction
All ramps are full metal and powder coated
Game comes with one year warranty
The game is easy to service
Spooky Pinball's 150-unit limited intro game; used as historical precedent for successful boutique launch
Spooky Pinball machine being promoted; 2-year development cycle, designed by Ben Heck
Game previously at North End Pub for ~1.5 years; traded to Mark for Black Knight Sword of Rage; one of 18 locations nationwide
Spooky Pinball title; Ron Hallett's current favorite Spooky game
Early Spooky Pinball game; 150 units sold; marked Spooky's initial production struggles
Spooky Pinball's first game; initially struggled with sales; created pressure to pursue licensed IP
Spooky Pinball's first game; coded by Ben Heck; represents his last coding project before Looney Tunes/TCM
Spooky Pinball title; Bug's top priority for future livestream demonstration
Spooky Pinball machine on location and being played at Ball Crawl III event
Spooky Pinball's first game being refurbished; Bug expresses interest in live streaming it as company's first stream
Earlier Spooky Pinball game referenced as mechanical/code template for mode progression system used in TCM
Spooky Pinball game referenced for servo control documentation and switch matrix information
Spooky Pinball's first game; struggled initially until 150-unit FOMO strategy succeeded at Texas Pinball Festival
Spooky Pinball's first commercial game; coded by Ben Heck
Spooky Pinball game with beautiful translite but color wash-out issues in backglass; used as design reference point for discussion
Spooky Pinball game; earlier work receiving criticism for layout and shot design
Spooky Pinball's inaugural game, had major breakthrough at Texas Pinball Festival selling 150 units in one weekend; parody of ghost hunting TV shows
Spooky Pinball game designed by Ben Heck; 2009-2012 development; complex code that required library restructuring for Rob Zombie's programmer David Fosma to understand
Spooky Pinball title in production; referenced as they've announced a second title
Spooky Pinball machine created with Ben Heck's technical assistance
Spooky Pinball's inaugural game; referenced as sold out; discussed in context of franchise success
Spooky Pinball title mentioned during stream; had Bluetooth connectivity.
Spooky Pinball title, limited production of 150 units, haunted house theme with ghost-based gameplay mechanics, features modes like Theater Ghost, Photo Hunt, War Fort Ghost, Minion Multiball
Spooky Pinball original IP game, possibly with Lexi Lightspeed variant mentioned
Pinball game that sold 150 units at MGC; being raffled off with proceeds to charity
Spooky Pinball game referenced during stream; Jack mentions it was streamed by Buffalo Pinball guys and discusses getting one for Dead Flip
Spooky Pinball's inaugural game; David Van Ess did NOT create LCD animations for this title (unlike all other Spooky games)
Spooky Pinball's inaugural game; created from 'dream in a garden shed'; launched company trajectory
Spooky Pinball game played on location at Travis's arcade; cited as evidence of Spooky's quality but also as basis for mechanical durability concerns
Spooky Pinball's inaugural game from pre-COVID era; originated in garden shed; foundational game for company history
Spooky Pinball's first machine; described as relatively simple; 150-unit production run
Previous Spooky game used as benchmark for 'safe layout' design philosophy
Spooky Pinball's inaugural game; initially limited to 150 units due to slow sales; took 3 years to sell out; demonstrates market shift toward licensed themes
Spooky Pinball inaugural game; secondary market price appreciation triggered speculation bubble for Rob Zombie
Spooky Pinball game designed by Ben Heck.
Spooky Pinball original game; production locked at 150 units; Spooky indicated interest in revisiting with improved build quality but hosts skeptical
Spooky rare game brought to Pinbrew; experienced stuck ball issue requiring 3D printed drop target repair
Spooky Pinball machine; recently acquired by hosts; 64k plays, immaculate condition; appearing at Pinbrew Fest
Spooky Pinball's first release, limited run of 150 machines all pre-sold; reached half-way production milestone by July 2015
Spooky Pinball's first game; 250 units built
Spooky's first pinball machine, featured in playthrough and discussion
Spooky Pinball's first game; featured on inaugural Twitch stream
Spooky Pinball's inaugural game; reference point for long-running Scooby Doo rumor persistence
Spooky Pinball game that Ben Heck worked on
Pinball machine for which Medisinyl Mods previously released mod kits
Spooky Pinball machine (2014); author describes as 'very uncommon'; first-time play experience for author at this venue
Spooky Pinball's first commercial game; produced approximately 150 units; paranormal investigative show theme; features magnet ghost, drop targets, swinging door mech, VUCK, jump ramp, elevator dumbwaiter mech
Jersey Jack Pinball title; part of Dr. Cosson's Gold Coast collection; example of premium modern games
Spooky's inaugural title; mentioned as not making top 5 despite host appreciation
Spooky Pinball's first release (150 units); referenced as foundational to company's customer relationship philosophy
Spooky Pinball's early release; referenced in context of mechanical design question marks vs. new layout confidence
Spooky Pinball's inaugural game; set up at midnight launch event for attendees to play
Spooky's first official release; transported to Don's launch party; used to showcase Spooky's trajectory
Spooky Pinball's first game; Kaneda called it 'ugliest game in all of pinball' at launch; breakthrough at Texas Pinball Festival; demonstrates Spooky's evolution
Spooky Pinball's first major release; featured Rob Zombie as follow-up; acknowledged by Charlie as mechanically imperfect but rules-strong
Earlier Spooky Pinball title; first machine Luke built upon joining Spooky; used to establish production scaling (built 2 per week solo at peak)
Chicago Gaming Company title designed by Ben Heck; praised for code/rules; criticized for animations/callouts quality
Spooky Pinball's first commercial game (2013), original theme based on ghost hunting reality TV shows. Designed by Ben Heck. Initial slow sales breakthrough at Texas Pinball Festival (150 units). Excellent durability track record.
Spooky Pinball game; listed as one of Sterling's favorite machines
Referenced for side scoop kicker mechanism similar to Beetlejuice design
Spooky Pinball's first game; Roto Dave purchased unit #77; referenced as beginning his role as New Zealand distributor/representative
Spooky's original IP game (2013); slow initial sales, breakthrough at Texas Pinball Festival with 150 units sold in one weekend
Vintage Spooky Pinball game transported by Mad Pinball via school bus for event display
Spooky Pinball game brought to midnight release event by Fresh crew; 12+ year old title showing exceptional playfield durability; designed by Ben Heck
Spooky Pinball's first/launch title; parody of ghost hunting TV shows; designed by Ben; nearly failed but sold out at Texas Pinball Festival
Spooky pinball game; Ben Heck previously updated; announced no further updates due to lack of commitment motivation
Spooky Pinball game from 12 years ago; referenced to show company's 12-year trajectory from near-bankruptcy to current dominance