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Halloween 1.11 Code Gameplay

Spooky Pinball·video·30m 1s·analyzed·Jun 16, 2023
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Analysis

claude-haiku-4-5-20251001 · $0.029

TL;DR

Halloween 1.11 adds First Kill expert mode, audio customization, and new assets with wizard mode coming soon.

Summary

Bug from Spooky Pinball demonstrates Halloween 1.11 code update featuring the new First Kill expert mode tied to Judith Myers storyline, enhanced audio balance with player-adjustable volume controls, new screen assets for Asylum mode, and scoring rebalancing. The update includes new movie clips, Dr. Loomis callouts, and positions the game for upcoming Night He Came Home wizard mode. Bug confirms active development pipeline with frequent updates and teases future improvements including stalker mode tournaments.

Key Claims

  • First Kill expert mode is the most requested code update feature they've released

    high confidence · Bug opening statement: 'This is probably the most requested one of the ones that we've done.'

  • All audio in Halloween has been rebalanced with new player-adjustable volume controls for music, SFX, voice, and multiball song in the menu

    high confidence · Bug's detailed walkthrough of menu audio settings: music volume, SFX mod, voice mod, multiball song mod all now user-adjustable

  • Night He Came Home wizard mode is coming in the next update and will be released soon

    high confidence · Bug: 'Night He Came Home The Wizard Mode, that is going Tee'd Off be coming really soon. I cannot wait Tee'd Off get that in there.'

  • First Kill mode features the children singing clip from the beginning of Halloween movie, which was previously missing from the game

    high confidence · Bug: 'I love this mode intro of the kids singing from the beginning of the movie. It's always this like super recognizable thing that we realized just wasn't in the game yet.'

  • Spooky Pinball is planning to launch live streaming soon with equipment and Twitch accounts set up

    high confidence · Bug: 'We finally have our internet situation figured out to where I'm really thinking we should be able to live stream soon here... I've got the company Twitch accounts all set up. I've got the green screen. I've got all the cameras.'

  • America's Most Haunted is being refurbished and could be the first game streamed by the company

    medium confidence · Bug: 'I've actually got an America's Most Haunted on the line right now that is being re-gone through... I would love for that to be the first game that we stream.'

  • First Kill expert mode is harder than Stalker mode but can be easier depending on skill shot execution

    medium confidence · Bug: 'I wouldn't say it's easier to qualify than the previous expert mode that we did, stalker mode, but it can be. Because if you hit that super secret skill shot and start that multiball, it's lit.'

Notable Quotes

  • “I love this mode intro of the kids singing from the beginning of the movie. It's always this like super recognizable thing that we realized just wasn't in the game yet, so I was happy we could work that into here.”

    Bug@ 4:04 — Highlights design philosophy of adding missing iconic movie elements to enrich theme authenticity

  • “That mode is... It's really intense to try and hit those specific shots all in a row.”

    Bug@ 5:29 — Player-centric feedback on expert mode difficulty and engagement level

  • “I'd love to get like a... Stalker mode like tournament style mode where you can go in the menu and you can just start Stalker mode and it's on an infinite timer and you can just see how long you can last.”

    Bug@ 22:46 — Future feature idea indicating competitive/tournament design thinking for Spooky games

  • “Night He Came Home The Wizard Mode, that is going Tee'd Off be coming really soon. I cannot wait Tee'd Off get that in there. That will be, there will be so many modes in the game by the time we get the Night He Came Home in here.”

    Bug@ 28:53 — Confirms imminent wizard mode release and signals substantial content pipeline

  • “Matt Kemp is working his Tales from the Crypt off Tee'd Off get these updates done for you guys, and I'm very, very happy with how they've been.”

    Bug@ 29:20 — Credits developer and affirms high satisfaction with update quality pace

  • “We're trying our absolute best on all these games Tee'd Off get you the most fun interactive code weekend.”

Entities

BugpersonSpooky PinballcompanyWe Are PinballorganizationHalloweengameMatt KemppersonLukepersonDonpersonNight He Came HomegameFirst Killgame

Signals

  • ?

    community_signal: Player-driven feature implementation: audio volume controls added directly in response to community requests for specific songs (Don't Fear the Reaper prominence), demonstrating player feedback integration into updates

    high · Bug: 'a lot of people have been requesting the Don't Fear the Reaper song to be cranked up... You can do that now, just adjust your multiball song modulator'

  • ?

    community_signal: Spooky Pinball executing third consecutive week of code update demonstration videos in partnership with We Are Pinball podcast, showing commitment to transparent feature communication and community education

    high · Bug opening: 'It's Bug from Spooky Pinball here and We Are Pinball back for a third week in a row.'

  • ?

    community_signal: Spooky Pinball utilizing multiple community channels simultaneously (We Are Pinball podcast, Pinside forums, developer commentary) for feature announcements and roadmap transparency

    high · Bug references: 'We've been talking about that on Pinside recently. I know Spooky Pinball Luke was in there kind of giving a rundown of all the things that are Tee'd Off come.'

  • ?

    design_philosophy: First Kill expert mode difficulty tuning completed with acknowledgment that original playtesting version was 'much harder' before iterative balancing; developer seeks community feedback on final difficulty calibration

    medium · Bug: 'It was much harder though. I mean we changed quite a few things to make it hopefully a little more feasible but I'd be very curious to see what people think about the difficulty of that mode.'

  • ?

Topics

Code update and feature release (First Kill expert mode)primaryAudio balancing and player customization controlsprimaryNew screen assets and visual enhancementsprimaryUpcoming wizard mode development roadmapprimaryLive streaming capability and company infrastructure planningsecondaryGame difficulty balance and expert mode tuningsecondaryMovie theme integration and iconic scene inclusionsecondaryDeveloper workflow and production timelinementioned

Sentiment

positive(0.92)— Bug expresses genuine excitement and enthusiasm throughout the video about new features, developer quality, and future plans. Community reception expectations are confident ('I think it's super fun', 'I'm very happy with how they've been'). No criticism of the game or company; minor self-deprecating humor about gameplay performance is light-hearted. Tone is celebratory of development progress and collaborative partnership with community platforms.

Transcript

youtube_groq_whisper · $0.090

How's it going everybody? It's Bug from Spooky Pinball here and we are back for a third week in a row. We have another code update and code update video for you. This is probably the most requested one of the ones that we've done. This is Halloween 1.11 code. I am super excited to be playing this expert mode with you guys today. The first kill expert mode. I think you guys are really going to like it. I think it's super fun. It's got a bunch of cool assets. We've got a bunch of new cool assets all over that I'm really excited to talk about. We've got code bug fixes. We've got audio balancing. got new movie clips, just all sorts of great things to get into and talk about today. So we're going to jump right into it. If you watched the last week's video for Ultraman, you're going to see some similar things here that you saw there that I'm going to be talking about. We're going to jump into the menu and talk about some of our audio settings. So we jump in there and we go to the standard settings and we scroll down and we've got music volume, SFX mod, voice mod and multiball song mod. So we went through, we balanced out all the audio in the game, all the music, the callouts, the sound effects, everything's been reworked. We've got it set into the menu to where we think it sounds the best, but the good news is you can also adjust it yourself now. So a lot of people have preferences of how they want their game to sound. They want the music louder, they want the voices louder, and what we've gone and done is we've put those options into the menu here so that your game can sound exactly how you think it should sound. I am recording, that's always good. So yeah, your game can sound exactly how you want it to. You can go in, you can turn the voices up, you can turn the sound effects up, and a lot of people have been requesting the Don't Fear the Reaper song to be cranked up. They want to jam out to Don't Fear the Reaper. You can do that now, just adjust your multiball song modulator, I believe, multiball song mod, and you can really crank up Don't Fear the Reaper or turn it down if you didn't want it so loud. So your game will sound exactly how you want it to sound now. You just go to your standard settings and adjust those items. So yeah, that is some of the audio work we've done. You'll hear it as we play the game as well, or after you update it and start playing for yourself here. So we're going to back on out, and we're going to go ahead and get started on some gameplay. I got all sorts of things to show you. I hope I can play good enough to get to all the items today. So here we go. All right, so the new expert mode is the Judith Tombstone. Sorry, it's related to the Judith Tombstone. It is the first kill expert mode. To get to it, there's two ways. You can shoot the super secret skill shot and start that multiball, or you collect three orange shots that are lit by hitting the Judith Tombstone target. I'm going to try and hit the super secret skill shot, because that's kind of the easier way to start the mode. But yeah, we'll see what we get real quick here. All right, around we go. Catch. And... Failed! Okay, so... Oh, well now we hit it. So when you hit that target, you'll hear Loomis talking about Judith Myers, and orange shots will then be lit on the playfield. We got one at the right orbit here. You need to collect three of them to qualify the mode. There we go. We got two more lit. We got it at the bottom hedge, and we got it at the center ramp. So I just got to shoot that center ramp now before the orange shots time out. Okay. Well, this is going well. I think I collected it in time. Yeah, I think so. The orange shots are on a timer, so you can lose them eventually. But yeah, we collected three of them. So we've got the Judith... I'm sorry, we have the first kill expert mode lit at the Jack-o'-lantern. So we can go ahead and jump straight into that, actually. I didn't expect to get to it this quickly. I thought I'd be fighting a little harder for it. All right, come on now. Bounce over. All right, let's just let it fall. So yeah, first kill. This mode is about Michael Myers' first kill. his sister Judith. We're just going to jump into it. Essentially, you are shooting these lit shots that will start a sequence of combos that you have to follow through. It'll make more sense once you see it. I love this mode intro of the kids singing from the beginning of the movie. It's always this like super recognizable thing that we realized just wasn't in the game yet, so I was happy we could work that into here. So yeah, you're playing as a young Michael Myers here, and you are trying to kill your sister. So we've got these white shots lit on the playfield. When you shoot them, that's going to start a sequence of combo shots that you have to hit. You've got 60 seconds to get to them all. Okay, so there's the first one. So you can see it's kind of following down the chain of targets here. I shoot the center ramp. It lit that top drop target, the middle drop target, and now the bottom. Oh, come on. There we go. So that is our first sequence of hurry-up shots to hit. You have to do a total of three sequences to light the hurry-up at the left hedges. I'm getting really nervous. My heart's pounding. Okay, so we've got to keep hitting these. We're going to try and start another sequence. We are on a timer. There we go. All right, so our left ramp is lit. So these shots kind of follow a flowy chain of things to hit. Okay, so the drop targets pop up here, and you've got to hit the specific one that's out. Oh, man. No. Okay. Well, we'll come back to it. But, um, whew, it's already pounding. That mode is... It's really intense to try and hit those specific shots all in a row. Yeah, so you have to collect a total of three combo sequences in that mode. Once you start a combo sequence, you are on a 20-second timer. So you only have 20 seconds to complete that combo. You have to collect three of them to get through the mode. Ooh, scary. Okay, let's get back out there. All right. Skill shock! Aw, sad. The good news is you can, of course, restart the mode at the scoop. So yeah, of course, you collect three of those sequences, and that is you essentially killing your sister, which is just fun to say out loud. So we're going to go ahead and start first kill again here. So each of the lit white shots here has a different set of combos that you have to hit. They're hard to remember off the top of my head now that I think about it, but each of them has a specific set. My favorite one's up the middle ramp because it makes you go down through the upper playfields. I think it's just super fun. I'll try and hit some different ones here. Like, the left one's probably the hardest. It's only one combo you have to hit. You have to hit one of the hedges after you shoot the left ramp. But they're cycling through, so you just saw it started at the bottom. It's moving up. Oh, Loomis is letting us know where it is. So you'll see our timer is going up on the screen there. We're just trying to collect the roaming shot at the hedges. Got it? All right, so that's one combo. All right. We're going to go ahead and try and collect the orbit one now. Okay, so you shoot the orbit. It lights the center ramp. Your butt pretzel, which I am shooting back. Oh no! Shoot the center ramp. Oh, just give me the ball back quickly. Okay we got to get back up to the center ramp Fortunately there a bit of a delay for the timer starting but once that timer starts I mean it fast So No just the spinner Just hit the spinner Yes okay And then the super exit on this playfield. Yes! Okay, that's two. Well, this is going well. Okay, so we got two of the combos complete. We've got... Oh, fortunately... So, the good news is the mode's on a 60-second timer, but when you start a combo sequence, it pauses the overall mode timer, so that kind of helps out a bit. So it says we got the middle ramp and the Judith target left. I'm trying to go for the Judith target because I already showed you guys the middle ramp. All right, so the Judith target. So you got left ramp. Oh, I hit it too soft. Okay, bounce. There you go. Okay. So left ramp, we're going to... Only 10 seconds left. This might be a really tough one to do in time. I only struggle with left ramp when it's lit. It's like the easiest shot in the game, and as soon as it's lit, it's like, no, you're not hitting that. Okay. Yes? No? Okay, yeah, we were too late. Alright, we're going to try and go back to that Judith target. So we can still just go up the center ramp, too, and try and start that combo sequence if this Tombstone target one is too hard for us. But, yeah, after you complete the combo sequences, they're not lit anymore. You get less and less of them. So if you do the easiest ones first, you're kind of just leaving yourself with the hardest ones to do last. I am running out of time on this mode, so we're just going to go up the center and do this sequence. We've got drop target. Okay. Fall over. Fall down. Drop target. Okay. Fall down. You always, always let it drain off that play field here so that you can just do this pass and hit that target. All right. No, they put it at the top. Oh, please hit this. The whole world's watching. The whole world is watching. Ah, come on. Okay, pass. Okay, so we didn't hit the hurry up, but that mode still counts. We still got the mode beat. Yeah, so that's super intense mode. You're chaining those combos together. Like I said, you want to be careful about what you choose to do first. I try to get the hard ones out of the way first so that I'm only left with the easy ones. That's why I like leaving that center ramp one last. I think it's the easiest, probably, to get through. But yeah, that is your first kill mode. You're chaining those combos together to kill Judith. For asset-wise, there's different assets between adult mode and family mode. That's all I'll say about that. And yeah, so we're going to keep playing. We've still got plenty of stuff to cover here. Let's go ahead and show off something that I think is going to make a lot of people happy. And that will be at the middle play field, the Asylum. All right, up you go. All right, here we go. All right, we're starting the Asylum. Sorry, Sanitarium. How about that? We got some new assets on screen for you here. Highly requested and now taken care of. All right. So, we've played this mode a bunch, but it has been changing, of course, over the updates. It's now on a timer, depending on the difficulty setting you choose in the menu. No, don't do that, you're trying to show off this mode! Okay, we're definitely going to play another game. I still have a ton to go over, so we'll take a quick little break here, we'll come right back and I want to show you guys, there's more assets than just that one on that mode, so I want to get right back to that one. So we're going to take a short break here, I'll be right back. Alrighty, we're getting back into it. We're going to try and head right back to that Asylum playfield. We are recording. Let's rock. Alright. We'll catch this. I'd really like to hit this super secret skill shot, actually, so that you guys can see some new assets. Judith Myers. Judith Myers. Yes, so you're probably wondering, where did the super long clip go? It got moved into the Judith Myers tombstone. I'm sorry, the first kill mode, where... Oh, nice. We got a multiball going. Okay, so yeah, music change. We're in the Judith Tombstone multiball here. Yeah, so the super long clip of Michael getting his mask pulled off, that is your clip when you beat the first kill mode, which I did not do. Maybe on this game we can go back in there and actually hit that final hurry-up shot. All right. Now, we did a lot of scoring balance in this update here, where you should really be able to feel like you can blow the game up more than you've ever been able to before. I highly, highly, highly advise starting any of your multiballs while you have the Judith Tombstone going. Oh, that was a goofy, goofy move. Trying to get back to the asylum so I can show you guys that. All right, we can do this too. You know what? Heck it. First kill. Let's do it again. We got it lit. First kill, it's... I wouldn't say it's easier to qualify than the previous expert mode that we did, stalker mode, but it can be. Because if you hit that super secret skill shot and start that multiball, it's lit. You're good to go. But the odds of you accidentally hitting the Judith Tombstone target and then lighting those orange shots are a lot lower. So you do have to kind of like really focus on trying to light the mode. All right. What are we going to go for here? Let's go for the Tombstone target first. All right, perfect. So we got left ramp into center ramp. Fail. Get the flashing shot before it's too late. All right, so 17 seconds left it says all right, and then we got okay center drop target and only center drop target That was nice cool all right All right, Michael pops out. He's gonna be roaming Move please no, okay Okay, he's at the bottom much easier Yes, that's the best way to hit that is off the target it comes back down it bounces off that post and into the hedge If I say it confidently enough, is it believable that that's what you're supposed to do? All right, we got drop target. Here it is again. Drop target. Bottom drop target, and then a hurry up shot. Oh, we also have 2x playfield value because we threaded the needle. We shot between those two drop targets that were out. All right, let's hit this. Yes! There is your super long clip of Michael getting the mask pulled off. This is, you've completely made it all the way through your first kill mode. You hit the hurry up at the end of it, as well as the rest of the shots. So, all right, first kill. And yeah, you can really blow the game up on that mode too. We got 34 million just for that mode alone. Expert modes are, of course, worth a bunch more points. Because they're super hard. I be curious as to what people think of the difficulty of that mode When we were testing it and originally getting it put together we were like this is It was much harder though I mean we changed quite a few things to make it hopefully a little more feasible but I be very curious to see what people think about the difficulty of that mode. All right, let's get back to Sanitarium. Let's look at some super cool new assets. All right. I am for the targets. In we go, perfect. All right, so we're going to start off our multiball. I really want to hit the super exit. If you hit the super exit, you get a three-ball multiball versus two. We did not. All right, and another new on-screen asset for you here for the Asylum mode. I know it's going to make a lot of people really happy. It's a highly requested item. Something we went over in the previous update was the add-ons to these multiballs where you can lock a ball on the upper playfield here now. You can shoot the crossover shot, and it'll lock in for everything to be two times the value. Actually, this is great. Let's hit that bottom blood target, and then we're going to go for the super jackpot at the asylum, Hopefully before it lets go of our captive ball up there. It's the easiest one. Ah, yeah, okay, so we didn't do it in time. Let's just put him back up there so we can try and do it again. Or not. Not. Alright, bottom blood target. The slings will take care of it for me, right? That's usually what I count on in videos, honestly, when I can't hit stuff. Just throw it at the slings, and the slings will throw it into what you need. If only that hedge was lit. There we go. Okay. So before I hit the super jackpot, I'm going to try and put it up on that upper play field at that crossover shot, or I'll drain. Oh, I thought I could sneak in there before it popped up. All right. Well, so those are some of the new assets there for you on the Asylum mode. All right. House mode. Let's do it. Okay. So. Same. We went over it a bit in the last update as well. Getting the house multiball. I'll take three million points. Why not? Should we? Let's see. Let's do Lori Slash back. Let this start. Still recording? Yes, we are. Perfect. Alrighty. Let's get back to the upper play field. Alright. Perfect, so we got our Laurie Slash back shot as well as getting us to the upper playfield at the same time. That's called good planning that I definitely planned. Alright, hopefully we can do it again. It's about to be close to that center shot as well. Ah, not quite. Okay. Either way, let's get Michael defeated here. Perfect. Alright, bounce over. Nope. dang we're about half health on Lori so we're not totally dead yet except for those are probably I don't know how many of those I've let slip by I should probably really focus on the Lori slashes back mode as well this is why mode stacking is super helpful but also kind of risky because it's easy to lose track of which one you want to focus on You want to try and stack your jack-o'-lantern modes with multi-balls that are going to make sense for you to keep working on them as you're going through. Alrighty, let's hit it. There we go. Keep working on Lori Slash back. I think we've got that mode about finished here. There we go. Alright, we've got the hurry-up at the left. Knife shot. Knife shot hedge. By the third video, I don't even know what I call things anymore. I'm just like, the thing. All righty. Extra ball. Thanks, Loomis. Oh, wait. We want to put it into the asylum. There we go. Yeah. All right. So we got that locked away for a 2x value. So we want to go hit our super jackpot, like, right now. Especially while we still got all three out there. There we go. All right. We're going to put up a decent score this game, I think. folks. Okay, pop it over before it releases. Nice. All right, a couple super jackpots there. Man, if I would have just hit the sanitarium super jackpot, we'd be like most the way to the wizard mode again. Oh, maybe I should go back and try. I'll consider it. Come on. Okay. All right. I do miss hearing the Halloween music and sounds on the playtesting line every single day. It never got old. All right. Get this for another super? Not quite. How about now? All right. Okay. I really should have gotten the Smithscrope Super Jackpot. Stupid, stupid, stupid. All right. Bouncer over. We almost got hedge lit here. Let's get another... Let's get another jack-o'-lantern mode going. Slight nudging there. Is the green screen still working? Cool! I am still in a spooky cemetery. All righty. And we've got our center drop targets. Well, they're going to be lit anyway now, but... I don't know if you can tell on camera, but I do have my Halloween III sticker mods on those center drop targets. Really awesome Pinsider sent me those. Super cool addition to the game. Love it, love it, love it. Not what I meant to do. Okay. Is this going to be one of those games where I play really great on the first ball and then terrible on the others? No, because the tilt's not set. I can cheat. Haha. Yeah, tons of new Dr. Loomis callouts there at the Judith Tombstone target. You already know what mode I feel like doing. probably still favorite. I do love first kill, but stalker mode is just... it's great. I love stalker mode. Alright let do this thing Something I really want to add to the game is like a A Stalker mode tournament Oh, that was a poor decision on my part. Right, Scoop? I'd love to get like a... Stalker mode... I guess you'd call it... Oh, man. Stalker mode like tournament style mode where you can go in the menu and you can just start Stalker mode and it's on an infinite timer and you can just see how long you can last and you can have literal tournaments with your friends about who can survive Michael for the longest, I think it would be a really, really fun idea for a tournament-style game. All righty. Let's go start us another jack-o'-lantern mode. I want to hear Don't Fear the Reaper because I never survive long enough whenever I'm recording streams during that specific multiball. I don't know if it's just the nerves, but whenever I start that one, I feel like I just completely, completely blunder it. Also got the blood store lit. There we are. All right. Here we have it. We're going to try and get the super... I don't know if I've ever gotten the super jackpot of the jack-o'-lantern multiball on a stream before. I certainly just hit it all the time when no one's watching, for sure, if you believe that. Jackpot! There we go. Jackpot! Got a couple orbits left here. And then our super will be lit. Oh, reject. Jackpot! Right orbit, come on. Oh! All right. Super is lit. Yes! Super jackpot, folks. Maybe I've gotten it before. I don't know. All right, so after you clear that first row of jackpots, which was all your main shots of the game, now it's all the stand-up targets. Still got two balls left, I think. Yep. And you can add another ball back over here at the hedges by hitting all three of those. I still do not get tired of this song. I don't care how many times I've heard it. I'm sure some of the employees disagree on that one, but... Alright. Ugh. Pass over. Oh, we're so close. We just got that one stand-up target left. That was close. I gotta stop singing. I'm gonna regret singing. Alright. No! I can't death save on this carpet. I act like the carpet's the reason I can't death save. Like, I haven't failed on, like, every stream ever. All right. What do we got left? Ball two? All right. What should we go for? Let's hit the skill shot right in the center. There we go. It's still one of my favorite call-outs in the game. That we pulled from the movie, that is. I think I've seen this movie more than any movie ever at this point. Alright, let's see if we can get our super jackpot and hedge multiball. And then if we do, we're going to go straight for that wizard mode. We're going to restart sanitarium after hedge multiball. See what we can get going. Alright. Let's do this. Oh! We're not going to hit it doing that. We finally have our internet situation figured out to where I'm really thinking we should be able to live stream soon here. I've got to learn how to do it still, but I've got the company Twitch accounts all set up. I've got the green screen. I've got all the cameras. I've got all the equipment now. We just got to get some live streaming going. I've actually got an America's Most Haunted on the line right now that is being re-gone through. Yes! How about that? Yeah, we've got an AMH on the line right now that is getting nice and prettied up and ready to go. I would love for that to be the first game that we stream just with it. Oh, no. I'd love for that to be the first game that we stream, just because it's the company's first game, first live stream from the company. I think that would be really cool. And I want to go through and play all the old games. They're just so cool. So, alrighty. 1.11 Halloween Code. I hope you guys enjoy the first kill expert mode. I think it's really challenging. I think you guys are going to really like it. I'm very glad we got that portion of the movie into the game now. I felt like it was missing to me for a long time. The Judith Tombstone now, just a very involved shot. That was one of the issues we had for quite a while there, was it didn't do enough. Now it does numerous things. It's a physical extra ball. You can get a multiball out of it. You're qualifying your expert mode with it. And those orange shots that you were shooting to start that mode, we're going to have those do some more things in our next update on this game. Night He Came Home Wizard Mode, that is going to be coming really soon. I cannot wait to get that in there. That will be, there will be so many modes in the game by the time we get the Night He Came Home in here. cannot wait to keep going on this game. We are not done with it at all. We still have a ton of things we'd like to add to it. We've been talking about that on Pinside recently. I know Spooky Luke was in there kind of giving a rundown of all the things that are to come. We're going to keep knocking these out as fast as we can. It's getting better each time. Matt Kemp is working his tail off to get these updates done for you guys, and I'm very, very happy with how they've been, and I cannot wait to get another one out to you guys real soon here. So thank you guys again for joining us for a third week in a row. We're going to try and keep this code update marathon going. We still got some other things in the works that I would really like to get out and do another video. So thank you guys so much. It's been a blast going on this marathon of updates. I can't wait for you guys to keep seeing what we've got coming. We're trying our absolute best on all these games to get you the most fun interactive code weekend. So really having a good time. Thank you guys so much. I'm very glad to have this expert mode to you and enjoy it. Enjoy your weekend. Thanks guys.
  • Judith Tombstone now serves multiple purposes: physical extra ball, multiball qualification, and expert mode qualification

    high confidence · Bug's summary: 'The Judith Tombstone now, just a very involved shot. That was one of the issues we had for quite a while there, was it didn't do enough. Now it does numerous things.'

  • Bug@ 29:45 — Demonstrates company commitment to active, frequent code update cadence

  • “If I say it confidently enough, is it believable that that's what you're supposed to do?”

    Bug@ 13:55 — Self-aware humor about shot execution and playstyle commentary; humanizes gameplay demo

  • “I do miss hearing the Halloween music and sounds on the playtesting line every single day. It never got old.”

    Bug@ 20:28 — Insight into developer experience and emotional connection to the game during production

  • Stalker Mode
    game
    Asylum/Sanitariumgame
    America's Most Hauntedgame
    Judith Myersgame
    Jack-o'-lantern multiballgame
    Pinsideorganization

    design_philosophy: Deliberate integration of previously missing iconic movie moments (children's singing from opening) into game design, showing theme-authentic game development approach

    high · Bug: 'It's always this like super recognizable thing that we realized just wasn't in the game yet, so I was happy we could work that into here.'

  • ?

    personnel_signal: Matt Kemp credited as active code developer on Halloween updates with production pace sufficient for weekly release cadence across multiple Spooky titles

    medium · Bug closing: 'Matt Kemp is working his Tales from the Crypt off Tee'd Off get these updates done for you guys, and I'm very, very happy with how they've been'

  • ?

    product_strategy: Judith Tombstone target substantially redesigned across 1.11 update to serve multiple mechanical and mode-qualification functions, addressing previous design criticism about insufficient target utility

    high · Bug: 'That was one of the issues we had for quite a while there, was it didn't do enough. Now it does numerous things. It's a physical extra ball. You can get a multi-ball out of it. You're qualifying your expert mode with it.'

  • ?

    product_concern: Audio balancing issue identified and resolved across Halloween: comprehensive rebalancing of music, callouts, and SFX with player customization option suggesting initial audio mix was problematic for some configurations

    medium · Bug's detailed audio menu explanation and stated preference for default settings alongside acknowledgment that players have 'preferences of how they want their game to sound'

  • ?

    product_strategy: Clear development pipeline confirmed: First Kill expert mode released (1.11), Night He Came Home wizard mode imminent, additional Judith Tombstone features planned for next update, stalker tournament mode in conceptual stage

    high · Bug's closing statement on wizard mode timing and roadmap discussion; Pinside forum references for feature queue

  • ?

    technology_signal: Spooky Pinball implementing live streaming capability with professional equipment setup (green screen, multiple cameras, Twitch integration) indicating infrastructure expansion for community engagement

    high · Bug: 'We finally have our internet situation figured out... I've got the company Twitch accounts all set up. I've got the green screen. I've got all the cameras.'