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DPP #37 "Buckle up Punny factory, beat down is coming"

Don's Pinball Podcast (regular feed)·podcast_episode·24m 32s·held·Apr 25, 2023
View original

Analysis

claude-haiku-4-5-20251001 · $0.034

TL;DR

Don critiques Punny Factory theme, layout, and pricing while offering constructive advice to Pinball Adventures; discusses Stern's momentum and Foo Fighters (Premium/LE) market strength.

Summary

Don delivers a lengthy, passionate critique of Pinball Adventures' debut game 'Punny Factory,' criticizing its theme, layout (17 stand-up targets with minimal interesting shots), lack of gameplay depth, poor stream presentation, and $6,500–$7,000 pricing as unjustifiable for an untested manufacturer. He emphasizes this from a position of wanting the company to succeed and offers constructive suggestions. He also discusses Stern Pinball strong market position, Foo Fighters (Premium/LE) pricing trends and resale values, and positive experiences playing Stern titles.

Key Claims

  • Punny Factory has 17 stand-up targets as primary playfield challenge with minimal interesting shots or ramps

    high confidence · Don, direct observation from stream gameplay

  • Punny Factory is priced at $6,500–$7,000, directly on par with a Sam Stern

    high confidence · Don, stated as pricing context for his critique

  • Pinball Adventures is manufacturing 110 units of Punny Factory

    high confidence · Don, explicit statement about production run

  • Foo Fighters (Premium/LE) is priced at $12,999 ($13K), the highest LE price Stern has charged

    high confidence · Don, stated as market analysis fact

  • Foo Fighters (Premium/LE) units are selling out and commanding $15,000–$17,000 on secondary market

    medium confidence · Don, based on Pinside marketplace listings observed

  • Foo Fighters (Premium/LE) are beginning delivery within two days (Wednesday) starting from Fort Myers, Florida distributor

    high confidence · Don, citing Facebook posts from Foo Fighters pages indicating distributor contact and shipping dates

  • Expression Light Kits for Foo Fighters will cost $550–$700 when released

    medium confidence · Don, based on pricing precedent from Rush ($499) and Led Zeppelin ($350)

  • The game's stream presentation was poorly executed with no narration, bad audio quality, and unclear who the people on-stream were

    high confidence · Don, direct critique of stream production quality

Notable Quotes

  • “You're breaking my heart, Punny Factory. Ice picks in my eyes. Ice picks in my ears.”

    Don @ ~2:00–3:00 — Establishes Don's emotional investment and personal disappointment with the game reveal

  • “If this was a homebrew, I'd be like, all right, it's a pretty good homebrew. But because they are asking for $6,500 to $7,000, putting it directly on the par of a Sam Stern, I feel like they're just asking too much from me.”

    Don @ ~4:30 — Core thesis: pricing expectations vs. perceived gameplay value

  • “To make a game like this, it's an 18-month to 24-month process. And so it's a long path to go down if you're committed to a bad idea to begin with.”

    Don @ ~6:00 — Critique of theme/concept choice, suggesting poor planning from inception

  • “I just had the greatest time. I had the best game I ever had on Elvira's House of Horrors (Premium/LE) of Horrors yesterday.”

    Don @ ~1:04:00 — Positive testimony to Stern's code depth and gameplay design, contrasting with Punny Factory

  • “The light shows that were coming on, the music, it all worked together. This is the depth of the code that people have been talking about. This is the magic of that Lyman F. Sheats Jr. code.”

    Don @ ~1:04:30 — Recognition of design excellence in Stern title, implies Punny Factory lacks this integration

  • “If you're going to charge $6,500 for a game from a company that hasn't really put anything out there yet, how about you say, look, you go ahead and trust us, you get this game. Our next game is right around the corner. We're going to take the funds from the sales and the proceeds from this to fund the building of that, and we're going to have more in it. And a way to thank you for being our early supporters, we're going to give you $1,500 off the cost of our next game.”

    Don @ ~34:00 — Specific constructive criticism: early adopter incentive to offset resale value risk

  • “These are going to be priced at $3,800 to $4,400. So your customers, the ones that are going to be funding the early parts of your company, are going to be losing money right off the jump.”

Entities

DonpersonPinball AdventurescompanyPunny FactorygameStern PinballcompanyFoo FightersgameJack DangerpersonLyman F. Sheats Jr.personElvira's House of Horrors (Premium/LE)

Signals

  • ?

    product_concern: Punny Factory criticized for minimal engaging gameplay mechanics: 17 stand-up targets dominate playfield; only two notable mechanisms (factory and Varia target); no visible game modes beyond multiball; lack of ramps or wire forms; pop bumpers inaccessible/poorly integrated.

    high · Don's detailed breakdown of layout and observed stream gameplay showing limited shot variety and mode progression

  • ?

    product_concern: Punny Factory theme (factory making pun-based cartoon characters) lacks broad appeal and market demand; Don suggests alternative themes (Toontown Factory, Splatoon-licensed title) would have been more compelling and commercially viable.

    high · Don's opening 15 minutes of critique focused on theme conceptualization and lack of consumer connection to pun-based design

  • ?

    product_concern: Punny Factory call-outs feature grating Don Knotts impersonation; repetitive standby music; audio presentation criticized as uninspiring and thematically disconnected.

    high · Don's critique of sound design and repeated references to Don Knotts voice and loop music being annoying

  • ?

    product_concern: Pinball Adventures' launch stream poorly executed: no narration explaining gameplay; unclear camera work; background audio from off-mic conversations; no identification of on-screen personnel; comparison unfavorably to Jack Danger's high-quality Galactic Tank Force presentation.

    high · Extended critique of stream quality starting ~45-minute mark; explicit call-out of poor presentation as harmful to first impression

  • $

    market_signal: Debut manufacturer (Pinball Adventures) priced Punny Factory at $6,500–$7,000 (Stern Pro tier) for a game with minimal competitive feature set; Don argues this is overpriced for unproven company and predicts secondary market resale at $3,800–$4,400 within months, causing early buyers to lose $2,700–$3,200.

Transcript

groq_whisper · $0.074

0:00
Who's fired up? I'm fired up tonight. I want to talk about something. Start the music. Don's Pinball Podcast coming to you live. I had to do a show tonight because I am fired up after watching that Honey Factory stream. I feel personally attacked. I'm going to get into why and the whys and hows and what have yous of why exactly that is. Here coming up in a minute. I'm just going to fume for a bit. I'm going to try to calm myself down, organize my thoughts, and wait for the drop.
0:30
I need a drink or something. Here we go. Let me get this out of the way first. I'm doing this from a position of trying to be helpful. I want to be positive. I want to help these people out. But my God, watching that stream today, I felt like they were just sticking ice picks in my eyes. Man, what's going on? Ice picks in my eyes. Ice picks in my ears. You're breaking my heart, Pony Factory. And here's the reason why. Okay, this game, looking at it, watching the stream now, if it was a homebrew, I'd be like, all right, it's a pretty good homebrew. You know, maybe I'd play it. Maybe I'd play all three balls. Maybe I'd play two and walk away bored. I don't know. But because they are asking for $6,500 to $7,000, putting it directly on the par of a Stern Pro, I feel like they're just asking too much from me. They're asking too much. They need to get some pushback here. I'm going to try to give them some constructive criticism, as constructive as I can be, because I want them to do well. I want there to be more competition in the marketplace. I think that benefits all of us that don't own pinball companies. I mean, if there's a dark horse company out there making good product, it's going to be a counterbalance to Stern just dominating the entire market, to J.J.P. dominating their space. It'll keep Spooky on their toes. It inspires competition, which brings out the best in the people that are out there. and I'm going to break this game down from what I've been seeing. All right, I watched the stream. I watched an hour of the stream today.
2:04
It's disappointing is what it is because I think there's potential here and it's being wasted and it doesn't have to be. It does not have to be this way. Let's start with the theme, Punny Factory. This is a make-believe factory that makes puns, that makes cartoon characters that are puns. It's half of a lime with a lantern. Get it? He's called Lamplight or Limelight. fantastic okay where did this where did this theme come from you know besides a dumpster nobody is clamoring for this okay you know you would look at the theme of the game and the layout and it looks like a factory that you're in like a make-believe kind of you know kitsy factory and things can be off the wall off the wall is okay junkyard is off the wall that's a game that's bizarre but it's loaded with mechanisms and it's done in a fun way that's interesting which is not what we have here. Okay, so you want to make a factory with cartoon characters. So make that. Make Toontown Factory Explosion Adventure. You know, the factory on the dark side of Toontown, and they're manufacturing fireworks, and some evil cartoon got in there, and things are blowing up, and there's crates popping off, and there's balls locking in places. And then you get your cartoon artist, you know, a fiver or something, to draw up 20 different original cartoon characters. Here's a dog character, here's a rabbit character, here's a carrot character, and here's a wacky cop, right? You know, so you get 20 characters, you put them in this factory, and you play around with it. What is the deal with the puns? That doesn't make any dang sense. I don't have any connection to that. If this was Toontown Funhouse Factory Adventure, I'd be interested from the jump, regardless of what the layout and everything looks like. But Punny Factory, okay, I'll set this straight real quick. To make a game like this, even if the biggest companies, it's an 18-month to 24-month process, from inception to testing to Whitewood to getting the artists where they need to be and then licensing and all that, right? And so it's a long path to go down. It's a long path to go down if you're committed to a bad idea to begin with. So if you're going to go down this path, people, start with a freaking map, you know? Ask some people for directions. Hey, we're going to go down the Pony Factory path. What do you think? I don't think that's a very good idea. I think Toontown Factory Blast Battle would be a much better place to go. Oh, hey, thank you. Hey, we're making this kind of battlefield here with cartoon characters. Can we partner with Nintendo and make a Splatoon game or something? Maybe we'll raise our price $500 to cover some licensing, and there we go. My God. I've got so many. I've got too many ideas coming out. They're like the Pony Factory exploded in my brain, and I've got lamp lights coming out of my nose. So with the theme, I think they could have. you came up with five different thumbnails of a cartoon factory to blow up, and this would be like choice number four at best. Moving on to the layout. Okay, 17 stand-up targets is not fun to me. Okay, guys, this layout is bordered on either side by about 15 stand-up targets, and then there are a few that you can shoot straight on. Those are stand-up targets. They're not the drop targets. Not the targets like a five bank of targets that can drop and then reset, or hey, maybe they drop and there's something interesting to hit on the other side of that. I was watching this gameplay and I didn't see it go into any modes except for a multi-ball. Now, benefit of the doubt, code could be early. I don't know how because this game is supposedly being in production for four years, but there should be some modes or something you can do. I was watching this stream, watching the layout, and I'd see the player, whoever it was at the time, cradle up a ball. And I'm thinking, okay, if I was in that position, right, I'd have the ball cradled. I'd be looking for a shot to shoot, and I couldn't really find anything. There's only two real mechanisms to speak of within the game. The little factory itself, which is kind of set farther back than the Galactic Galaxy Tank Force, Galactic Battle Space Tank. So, I mean, that's okay. And then the other thing is this little Varia target off to the left that didn't seem to really do much. Again, maybe something's waiting to be coded later. But, like, that's it. You hit those two things, and then what, right? Where are the ramps? Can I get a ramp Can I get a wire form Can I get something to shoot There an orbit but when I was watching the stream it didn even orbit there two gates up there at the top that stop it and then it rolls over those in-lane targets and can we talk about those two okay this is a classic theme or the scheme or uh a a form of construction within pinball right you got the three targets up top you roll through those lanes you can control which ones are lit with the flippers you light them all and you get a multiplier, right? So what happens? You light two lights, and you go and you get that third one, and then what happens? They strobe to let you know, like, hey, you were awarded a prize, and then they go blank. These, and again, code can fix this, but when I saw them all light up, they just go out, and that's it. And then, you know, the little four-inch LCD screen in the back plays a little multiplier. You know, like, so what am I shooting at here? Let's talk about the factory mix. So supposedly there's 50 of these pun cartoon creepy demon characters in the game. And when you shoot into the factory, which is guarded by a drop target, there's a Vuck in there. And that Vuck shoots up, throws the ball through that little clear plexiglass toilet paper roll. And then it goes down this, you know, winding Lombard Street kind of motif. And then back to the in lane. And like that's it as far as somewhere you can shoot the ball where it does something interesting. The Varia target didn't look great to me. There's a bank of pop bumpers, but they're sitting behind the factory. So there's no way to really get in there unless you try to shoot this half orbit and have it drain down through the lanes. Or you hook it around off one of the 17 stand-up targets. Maybe that's what they're for. Pop bumpers are fun. I like pop bumpers in pinball. They remind me of pinball. I like that. But do something interesting with them. In this case, they're sitting there like Galactic Tank Force sitting behind the tank where they're not really approachable or interactive or really serve a point. If you look at games like Iron Maiden, look at games like Rush. These pop bumpers are all cloistered off to the side, and there's actually a path you can thread the needle through these things to hit an orbit, and it feels good when you do that. You can throw it up into the pops, and it pops around in there to kind of build up jet scores or something, like with Medieval Madness. These, I didn't see any of that. And again, it could be rescued with code, but it's been years already here, guys. So what is there interesting to shoot in this game? I couldn't find anything. I don't want to just sit and hit stand-up targets all day, And especially if I fill up the stand-up targets, give me something. Give me some kind of payoff. Go into a mode. Go into like, you know, punny free-for-all where these things are running all over the place. Or like a projector comes on and then light up on the play field. Give me something. You know, I can't complain too much about the lights. The lights were good. I mean, somebody had, you know, kind of orchestrated a package with, you know, some kind of, you know, program to go ahead and put like an interesting enough light show. I think the lights themselves are fine. but when it comes to the music can i get to the sounds and call outs what is up with the don knots impersonator i feel like i'm in mayberry as a character in a cast of characters he'd be kind of fun right i'm thinking like diner i'm thinking like taxi uh you know where there's all these uh different caricatures of real people that would come out like that would be interesting elvira house of horrors does this fantastic when there's five different floating heads that you can get out of the deadhead crypt and each one is a kitsy kind of send up of some kind of characteristic you know whether it's the boston guy or the weird mummy or the old lady you know so that would fit in there but the whole game don not screaming to me whoa we got to get these ponies back to the farm or whatever you know um that was grating the the standby music when a new player is coming up and it just sits there and just like like that's it over and over my god i was going crazy so the layout needs some help i mean it's you know where that very is back there next to the orbit, just put a plastic ramp. And you don't have to spend a lot of engineering costs. Go buy a rack of the plastic ramps from Elvira. Throw one of those things in there. At least give me something interesting that I can shoot. And if I could get a wire form, that would be fantastic. If you're going to ask for $6,500, I just played Foo Fighters Pro on location about an hour ago. There's ramps and locations and pathways galore in there. Look at that and pick two things and put them in your game and then ask for $6,500. But if you're going to ask for $6,500 for 17 stand-up targets, pop bumpers that don't make sense, and an orbit that I can't orbit while Don Knotts is screaming at me, and I've got to sit there with the brr-brr-brr-brr-brr. Come on, bro. Bruh. Focus group, man. You know, people are out there. People want to help. Have me sign an NDA. I'll come in there, and I'll give you my support, man. You know, you're launching a brand-new company. Like, all eyes are on this, right? And there's drawing comparisons with Spooky Pinball. America's Most Haunted was a game that was built, only 150 of them, just to get them out there. And they curried goodwill, and they sold those games, and they used the profits from those games to make their next games. And I know that that's where these guys are going. I know that the introductory price for a professional-made pinball machine is right around $6,000, but come on, bro. You've got to do the work here. Throw a couple of ramps in there or something. Now, let's talk about a little bit of marketing, something I think that would have made this a lot more palatable. They're making 110 of these. These are going to be bought by people that are going out and risking buying a brand new game from an untested company. How about if you're going to charge $6,500 for a game from a company that hasn't really put anything out there yet, how about you say, look, you go ahead and trust us, you get this game. Our next game is right around the corner. We're going to take the funds from the sales and the proceeds from this to fund the building of that, and we're going to have more in it. And a way to thank you for being our early supporters, we're going to give you $1,500 off the cost of our next game. So at least you don't feel like it's lost money, right? Okay, let's say they sell 50 pony factories. Okay, four months later, these things are showing up on Pinside. How much do you think they're going to go for? They're not going to go for $6,500. You could get a new one for that. These are going to be priced at $3,800 to $4,400. I mean, all day, right? So your customers, the ones that are going to be funding the early parts of your company, are going to be losing money right off the jump Am I crazy Am I odd Am I off base I mean I had trouble reading the room with Pulp Fiction L Lee You know I didn see how much demand was really there for that. I wanted to be a little cautious and play it first because it was a game, you know, that I love the theme, okay, and the call-out seemed great, but I wanted to see some gameplay. I wanted to maybe play it first. Okay, but they sold out. They sold out. Good job. These, I don't think, have sold out. I'm doing this because I want to help these guys out, you know, bro. So can we talk about the art for a second? The art on the play field, I don't hate it. It's fine. It's a cartoon factory that is perfectly serviceable. The back glass though, I hate looking at it. I don't like that. You know, I don't know if this, the artist may be a great person. I don't know if they've done other work or anything, but it looks, I don't want to look at it. You know, build a factory and throw three of your main puns on there and like stylized format you know like angry birds or something you know but you got this like cartoon guy getting kicked out on his butt you got don not screaming at me well make an ass out of yourself or what i kept hearing that over and over what is going on with this why are you giving me a little six inch screen you know screens are cheap now you're charging full price at least go with the budget screens that stern's using you know throw that in there um you know i wasn't able to hear the sound in person maybe they invested in the speakers that'd be fantastic i will give them credit where it is due i think their cabinet looks great i i don't even hate the idea of the engraved version the 10 units they're building with their you know uh belarusian birch or whatever where it looks like it's embossed from the outside i mean that's cool that's variety they're only asking 500 for that that's not an insult but at the entry price there's got to be something more to this game am i missing something you guys the stream the stream guys you're unveiling the game to the world man don't flub the stream i'm watching this and i'm watching these guys play i have no idea who they are there's some guy in the background with a high viz jacket on is he there to collect the garbage who's this guy is he the designer of the game did he do the music did he do the call outs did he design the coin slots who are these people nobody's narrating like hey what's up thanks for coming to the stream. We're Pinball Adventures. This is our first game of many. We're very excited. Here is Pony Factory. We're going to show it to you. Here's the layouts. Here's the shots. We're going to start. Here's the ball. We shoot it. It goes up here. There's a skill shot here. There's a skill shot here. Oh, look, Tony got the second skill shot. Fantastic. Watch out for that drain. All right, now what he wants to do is hit five of these stand-up targets on the left, and we're going to start the first mode, and here we go into it. Tell me what I'm watching. you know they didn't have a microphone set up i hear conversations in the background or at least the people talking are being picked up from a microphone that sounds like it's in the other room i don't know what's happening it's like i'm watching you know like a you know leaked webcam footage that i'm not supposed to see like some ip cam got hacked and i'm watching these guys kind of you know play around by themselves in this warehouse you know throw up a banner behind there you know get something going uh you know jack danger is fantastic at doing this you know i mean look at the galactic tank force stream we could hear what was going on we could see every time there was a ball trap we could see every time they had to pull the glass off and reset the game you know but we were able to participate in it we could hear the sound hear the music um you know you don't have to be at jack danger level i mean i get it you guys are doing this on your own then that's fantastic and to be commended but please bro you know like like you know either get someone there that can narrate and let me know what i'm freaking looking at or you know say you This is not our area of specialty. This is not where our expertise is. And then look around for people. I'll come up there and narrate the dang thing if you want. That's fine. I want to play this game. I want to play all the new games. But what I'm not enticed to do is based off of what I've seen to buy this game. Because I don't think there's much in it. I think I'm going to be bored with it after 45 minutes.

Don @ ~39:00 — Prediction of secondary market devaluation for Punny Factory units

  • “If you went in at $13,000 and got yourself a Foo Fighters [LE] and you're unboxing it in your house, it looks like you could list one new in box for $15,000 on Pinside right now and be on par with what's already there.”

    Don @ ~1:18:00 — Positive market signal for Foo Fighters LE as strong value retention/gain opportunity

  • “Don't flub the stream. Tell me what I'm watching. You know, they didn't have a microphone set up.”

    Don @ ~45:00 — Critique of event execution quality and its impact on first impression of new manufacturer

  • “I want pinball adventures to do well. I want them to counterbalance some of the big guys. I want you to be a dark horse so we can all root for and believe in. And I'm just sitting there like not seeing it with this game.”

    Don @ ~50:00 — Reiterates genuine desire for competitor success while expressing skepticism about this specific product

  • game
    Godzillagame
    Rushgame
    Medieval Madnessgame
    Spooky Pinballcompany
    America's Most Hauntedgame
    Foo Fighters (band)organization
    Pinsideorganization
    Iron Maidengame
    Galactic Tank Forcegame
    Pulp Fictiongame
    Star Warsgame
    Don Knottsperson
    Fort Myers, Floridalocation

    high · Don's repeated emphasis on pricing mismatch and secondary market forecast based on Pinside trends

  • $

    market_signal: Foo Fighters LE selling out at $12,999 MSRP (Stern's highest LE price to date) and commanding $15,000–$17,000 on Pinside secondary market; indicates strong collector demand and positive resale value retention.

    high · Don's observation of single Pinside listing at $14,999 and dealer listing at $16,999; market-rate discussion

  • ?

    product_launch: Foo Fighters Premium units beginning delivery within two days of episode (Wednesday) from Fort Myers, Florida distributor; LE units already in delivery pipeline.

    high · Don citing Facebook Foo Fighters page posts indicating distributor contact and specific delivery date window

  • ?

    design_philosophy: Don advocates for strong gameplay foundation over theme novelty, arguing that accessible ramps, integrated modes, and meaningful shot progression should take priority; criticizes Punny Factory for prioritizing theme conceit over mechanical depth.

    high · Don's repeated references to Stern titles (Elvira, Rush, Medieval Madness) as examples of successful integration; critique of Punny Factory's stand-up target focus

  • ?

    community_signal: Don expresses strong desire to see new/indie manufacturers succeed as market counterbalance to Stern/JJP dominance; willing to offer pro-bono consulting; frames Pinball Adventures as potential 'dark horse' company. However, disappointed with this specific product execution.

    high · Multiple statements: 'I want pinball adventures to do well,' 'I want there to be more competition,' 'I'm happy to give it [advice],' contrasted with 'I'm just sitting there like not seeing it with this game'

  • ~

    sentiment_shift: Don's experience playing Stern titles (especially Elvira House of Horrors) during episode recording intensified his appreciation for Stern's code depth, mechanical design, and light/music integration—making Punny Factory's simplicity even more stark by comparison.

    high · Don's shift in tone from frustration about Punny Factory to enthusiasm about Stern ('turning into such a Stern fanboy, man'); detailed praise of Lyman Sheets code and Elvira gameplay

  • ?

    product_strategy: Don suggests Pinball Adventures offer $1,500 discount on next game to Punny Factory early buyers to offset expected secondary market loss; frames this as loyalty reward and risk mitigation for unproven manufacturer.

    high · Explicit proposal: 'we're going to give you $1,500 off the cost of our next game' to early adopters at ~34-minute mark

  • ?

    competitive_signal: Pinball Adventures' debut game positioned directly against Stern Pro tier ($6,500), but perceived as lacking gameplay depth, ramp variety, and integrated code complexity characteristic of Stern's standard tier. Comparison unfavorable to established manufacturers.

    high · Don's statement: 'I just played Foo Fighters Pro on location about an hour ago. There's ramps and locations and pathways galore in there. Look at that and pick two things and put them in your game and then ask for $6,500.'

  • 16:02
    I don't think for launching a new company, this was the project to put forward. Or at least not at this price point. Or at least not without doing like a bundle and say, okay, it's $6,500 for this, but you can get our next game for $4,500. It's going to be even more loaded. You're going to love it or something. Give me something, you guys. Good cabinet. I like that they're painting the whole inside of the cabinet. I think it's completely unnecessary, but I don't hate it. That's fine. I like that the art blades go all the way to the bottom of the cabinet. Again, completely not needed. But yeah, kind of cool. I like that idea that I'm getting something special. I like what they've done with the wheels and the rails from what I've seen from the video I'd like to see them if they would you know flip the camera around say okay we're gonna take the glass off gonna take the Lock bar off. Let me show you how this mechanism works. Let me show you how easy it is to bring this Table in and out, you know lift and drop in the play field You know show me what the underside of the play field looks like tell me what kind of maintenance things I'm gonna have to do That was none of that man. Come on punny factory, you know, you put out the the launch trailers and everything and all right That's fine. You know, I'm seeing some gameplay but like brother, you know Am I wrong? Did I miss all of this? Has all this been revealed years ago and I just wasn't in the hobby deep enough to see it at that point? But I want people to do well and succeed. But there's just a couple little changes here. And this launch, I think, would have been much more successful. Maybe they're going to sell it all 120. It doesn't matter what the heck I have to say. I would still like to go play this game on location. I think the lights are good. The cabinet appears to be built well. But why, though? Why? Why would you go down the road? as hard as it is to launch a pinball company. And this is what you're bringing out. You know, am I misreading the room and 17 standup targets is a pinball adventure? Is that a pinball adventure? I'm going to pause for dramatic effect.
    17:51
    So guys, again, I don't know if my opinion is worth anything, but if you want some advice, I'm happy to give it. I honestly want you guys to do well. I want you to counterbalance some of the big guys. I want you to be a dark horse so we can all root for and believe in. And I'm just sitting there like not seeing it with this game. Moving on, a couple of other things I want to cover today. Stern Pinball. Let's get to them. I'm turning into such a Stern fanboy, man. I've got Star Wars and Elvira House of Horrors and Godzilla and Rush. And I just loving them man I had the best game I ever had on Elvira House of Horrors yesterday You know I not the world best pinball player but I was able to finish two modes and then get into House Party and then get into Gappa Angry And all of a sudden, I'm understanding this is the depth of the code that people have been talking about. This is the magic of that Lyman Sheets code. This is what elevates that game from just being a simple fan layout to integrated with deep code. That's fun. The light shows that were coming on, the music, it all worked together. and I've dug through my cabinet and I'm now bringing out some leg bolts to bolt Elvira to the ground because that was such a fantastic experience. I only got about 250 million points, guys, and people are in the billy club in this game. So there's even more for me to discover, but I'm digging this game, man. I just had the greatest time. So I'm going to stern fanboy it up, if you don't mind. Now, on the line, I speculated on the last show that the Ellies were on the line, but then the Premiers would also be around the corner. Well, Ellies are being delivered and I'm seeing posts now on the Foo Fighters pages on Facebook that people have been contacted by the distros and not only have paid for their games, but they have dates that these games are arriving at distributors and that date is starting in two days, on Wednesday. The first person supposed to get the distributor said they'll be receiving the game on Wednesday and then shipping out to customers. So premiums have to be on the line. They have to be in boxes. They have to be on trucks right now in order to be delivered. And I think this was a distributor down in Fort Myers, Florida, which is a fair bit away of Chicago. I'm fired up tonight. Can you tell? God, I must be speaking like a mile a minute. I sound like a manic nut, but I'm sorry. The punny factory did it to me. I'm going to have to check myself into the punny farm. LEs are on delivery right now. The premiums sound like they're being delivered and made right now. I wonder if there was like a pause or an issue with LEs or maybe their first allotments are done and maybe they didn't sell out but they've sold through. I will have to comment on that next because I noticed that there is a Stern LE for sale on Pinside on the marketplace for $14,999.
    20:20
    15K, 15 racks to the young ones to get yourself one of these Stern LEs. And the reason for that is probably because they did sell out. You know, not just sold through, but sold out and sold TF out. I mean, are you feeling me? I've been able to play the Pro a few times, and this thing is madness. So this is a good game. the limited edition of this version just like rush comes with the expression light kit and we still today do not have a date for either the rush lights although we know that they're coming but the foo fighter lights when are they coming out are the lights what's holding up the le production because the premiums don't ship with the lights the le's do maybe that was the issue maybe they need to get caught up with the light kits you know given that they need to send these out for the rush games they need to send these out with the le's i think they would give the priority to the le's so maybe that is the reason for the pause that is purely speculation i have no insider information but i do have insider connected and it is telling me that this game will be out soon in my living room i hope so the cost for the le now i have done some speculation because i like to do math i like to look at the matrices of the different trim levels for these games and see what is a good buy because a good buy with an le like a stranger things or something or Tron or Star Trek is a lot different than getting the Bond LE or the Mandalorian LE where it's lost a little bit of value, you feel me? So it looks like this was a strong buy if you got in on LE. Now, it was $12,999, so $13K, highest that LE has been from Stern and probably not going to be going down given that they're selling out, right? But because this is a music pin, you get the expression lights. The expression lights for Led Zeppelin were like $350. They're $499 for Rush. They're probably going to be $550 to $599 for Foo Fighters when they come out. If that, maybe they'll go a full $700. A full $700. So you've got that built-in price. And then Shaker Motor and VisiGlass, Art Blades, and all that business.
    22:18
    So it still would have been cheaper to put together a premium with the upgrades. But not by that much now, guys. Probably only about $1,500. And if you went in at $13,000 and got yourself a Foo Fighters and you're unboxing it in your house, it looks like you could list one new in box for $15,000 on Pinside right now and be on par with what's already there. And there's only one listed. It's not like there's 10 games listed and that's the highest priced one. There's one. So time will tell where this price is going to hold. But I would feel fairly confident if I went in on an LE that I'm going to hold some value and probably make some. So that was a good buy. congratulations to you guys you put yourself out there and you got a game that looks like in the market is worth more than what you paid for and that always makes you feel good especially when you're shelling out so much money for these things to begin with i can't believe it now uh i have also seen word um and you know who knows if they'll actually get this but i saw either a distributor or a dealer that said i do have a foo fighters limited edition and market rate it's going to go for $16,999. $17,000. $2,000 more than you can get a Bond 60th on resale for. Now, what's going on, family? Now, probably wouldn't get that price, but would he get $15,500? Would he get $16,000? I think that's reasonable. So if you're sitting on a Foo Fighters LE, consider strongly. Do you want to flip that and then go ahead and get a premium for half price with your proceeds? I think you could do it, but you won't have the lights and you won't have me drooling over your game with the lights. I do like the powder-coated armor. I like that they put the Foo Fighters logo, at least the letters, in the side. I wish it was sculpted uniquely, though, like Rush was, like the Elvira higher trim levels. But it is what it is.
    24:04
    I need to calm down, man. I felt personally attacked by that stream, and I had to go and put my information out there. Do you have a problem with what I said? Please let me know. DonSpinballPodcast at gmail.com. Follow me on the Facebook page. check into one of my live streams even if you do if you want to i want to hear the information i want pinball adventures to do well i want them to take my advice in the spirit with which it is given i want them to invite me over there and let me help them out or beat me with baseball bats whatever they do in canada later