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Evil Dead Rules Deep Dive

Bug's Scream and Stream·video·46m 28s·analyzed·Feb 22, 2025
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claude-haiku-4-5-20251001 · $0.026

TL;DR

Comprehensive Evil Dead rules walkthrough showcasing mode mechanics, multiball stacking, and post-release content roadmap.

Summary

Bug's Scream and Stream presents an extensive rules deep dive of Spooky Pinball's Evil Dead, covering movie selection, mode qualification, multiball stacking mechanics, and special features like the hand toy, Linda tricks, blood flood, and deadite frenzy. The host demonstrates gameplay across multiple modes while explaining the strategic depth, design philosophy balancing simplicity and complexity, and extensive content pipeline with modes still in development.

Key Claims

  • Evil Dead is approximately 50-60% code complete with significant content still in development

    high confidence · Host states 'we're like 60% of the way there I maybe not even 60 50' and lists upcoming modes: Cheryl multiball, Henryetta multiball, hero from the sky, Hail to the King, kandarian demon, destroy the book, Linda mode, and additional sanity modes

  • Multiple multiballs can stack on top of modes in Evil Dead gameplay

    high confidence · Host explicitly states 'multiple multiballs that can stack on top of these modes' and demonstrates deadite frenzy stacking with other multiballs, noting 'you're going to score a billion'

  • The roaming skill shot was redesigned from slow to faster after playtesting feedback

    high confidence · Host explains 'the shot it was roaming really slow and it kind of stopped being fun after a while...so we sped it up a whole bunch it's way more fun now'

  • Hack to Bits mode is intentionally simple and community feedback indicates players enjoy its simplicity

    high confidence · Host states 'simplest mode in the game hands down...a lot of people like this mode though...we've been getting positive reviews on it where people like the Simplicity of this mode'

  • Linda Tricks system will have different negative effects implemented in each individual mode

    medium confidence · Host explains 'she will have a different negative effect in each individual mode so every Mode's very special' but acknowledges 'we have not have it in all the modes yet'

Notable Quotes

  • “this game can be as simple or complicated as you want”

    Bug (host) @ throughout stream — Core design philosophy of Evil Dead - accessibility for casual players with depth for competitive play

  • “when you stack the stuff...the competition on it that's fun too that gets way better especially because you can steal those cabin multiballs”

    Bug (host) @ end section — Highlights strategic multiball stealing mechanic and competitive depth

  • “I mean crap like we have so many modes coming to this game guys I I really think this is an alimer for us”

    Bug (host) @ ending discussion — Developer confidence in game quality and content pipeline; appears to say 'a winner for us'

  • “double deadite multiball is a simple multiball but it is probably the second most fun multiball in the game”

    Bug (host) @ multiball section — Designer assessment of game quality; indicates hierarchy of multiball modes

  • “as you're playing it multiple things are going to build up on top of each other and like a giant snowball just keep building up and building up and getting bigger and bigger”

    Bug (host) @ early strategy section — Describes 'snowballing effect' of stacking modes and multiballs creating exponential scoring

  • “people who are really figuring out the rules and the competition on it...that gets way better”

    Bug (host) @ conclusion — Indicates game has legitimate competitive depth for skilled players

Entities

Evil DeadgameBugpersonSpooky PinballcompanyBruce CampbellpersonChristopher FranchipersonScott IrvinepersonThe Groovy TargetsproductLindagame_mechanicDeadite Frenzy

Signals

  • ?

    community_signal: Developer gathering real-world playtester feedback on mode difficulty and satisfaction; Hack to Bits simplicity was preserved due to positive community reception

    high · Host notes 'we've been getting positive reviews on it where people like the Simplicity of this mode so maybe not' (add complexity)

  • ?

    design_philosophy: Game features 'snowballing effect' where multiple gameplay systems interact simultaneously (multiball stacking, mode progression, Linda state changes, blood flood activation) creating exponential complexity

    high · Host explains: 'multiple things are going to build up on top of each other and like a giant snowball just keep building up and building up and getting bigger and bigger'

  • ?

    design_philosophy: Evil Dead intentionally designed with dual accessibility - simple enough for casual players to enjoy intuitively while deep enough for competitive/skilled players to exploit stacking and multiball strategies

    high · Host states 'this game can be as simple or complicated as you want' and confirms 'I have seen people come up who have no idea what they're doing...they're just shooting around and they're having a great time and then I see people who are really figuring out the rules'

  • ?

    product_concern: Roaming skill shot was redesigned during development due to playability feedback; original slow version was 'too easy' and 'stopped being fun'

    high · Host explains redesign process: 'it was roaming really slow and it kind of stopped being fun after a while cuz it was really easy to just hit it...so we sped it up a whole bunch it's way more fun now'

  • ?

Topics

Mode design and qualification mechanicsprimaryMultiball stacking and combination strategiesprimaryGame difficulty balance (casual vs competitive)primaryContent development roadmap and post-release updatesprimaryDesign philosophy and player feedback integrationsecondaryPlayfield toy mechanics and interactive featuressecondary

Sentiment

positive(0.85)— Host demonstrates confidence and enthusiasm about game design, celebrates completed features, and expresses excitement about upcoming content. Acknowledges complexity while defending design choices. Minor frustrations with camera positioning and demo constraints, but overwhelmingly positive assessment of game quality.

Transcript

youtube_auto_sub · $0.000

all right Evil Dead okay so I'm going to lock in and actually be serious now so um the game starts you can select movie one or two I'm going to select movie One work my way through that and then after that I'll select movie two and we'll play through that when you select a movie at the start of the game you are locked into that movie until you complete those Mo that movie's modes uh in which case when you do complete them in the future you'll get a wizard mode we're still developing those but for now now it will just automatically transition you over to the other movie uh and on top of that there is multiple multiballs there's more now since the last time we played multiple multiballs that can stack on top of these modes uh for either movie um so yeah that's how the game will start I will go ahead and do that the skill shot will be a roaming shot a roaming flashing shot on The Groovy targets beforehand that shot it was roaming really slow and it kind of stopped being fun after a while cuz it was really easy to just hit it and most of the time you didn't even feel like it anymore so you just launched the ball uh we sped it up a whole bunch it's way more fun now to go for that and there's also the super secret skill shot where you hold the left flipper and launch it I'll show you that probably on ball two jumping in I'm going to go with movie One select that I got my roaming Arrow over here uh I forgot where my game lands okay so it's much lower so I need to now that I know know where my thing lands I will do that okay so when you launch the ball it's going to randomly select a movie on the backboard the backboard is where you can see your modes lit it's going to randomly select a mode and then you will have your white shots on the ramps lit to qualify that mode so if I go ahead and I hit a ramp shot on my next flip here so when I hit a ramp shot the first one very easy you only have to hit one ramp shot one white shot and it will light them mode and then you drain out the left outlan right away first game's always a warm-up game on the screaming stream so I'll show you more in the next fall obviously all right let's hit that skill shot this time there we go all right so we have our ramp shot our Mode start is lit at the right ramp now here's something really cool about the strategy in this game when I hit the action button I can close that right ramp and I can go qualify a different mode so if you don't want to play the mode that you have qualified you can close that ramp with the action button and then go change uh or go qualify a different mode so uh it will select the next mode on the backboard which is hack to bits but if I hit that captive ball in the center that will change what mode I am qualifying so I go I hit that captive ball now it's changed it to it won't let us leave of course it will take more shots to qualify more modes so this one is you know multiple shots to qualify in this case two as you progress through them it will keep taking more and more to qualify give tast of the 19th century all you got to do is shoot the ramps any of them trying to decide here how I want to go about explaining the rest of the stuff now one more so here's what's cool all right so I've got two modes qualified uh every time you qualify a mode the right ramp will open back up for the mode start right so again right now I got two modes qualified that I could go decide to start uh I can close my lift ramp I can go qualify more modes if I feel like it not totally necessary but it's just about how you want to play the game so I open it back up I've got two modes qualified right uh if I hit the captive ball it will change which mode I will start uh at the Right Scoop so right now Undying Love is lit I hit the captive ball changes it to evil awakens which is actually the mode I want to play uh how's everything sound by the way as I'm going through this um I'm hoping to try and keep it kind of to single ball modes and then I'll explain the multiball separately looks great sweet all right so I've got evil awakens lit at the right ramp I'm going to backhand that and start that mode and that will be how you start a movie mode so that whole process that can be as simple as complicated as you want all right so in the evil awakens mode the Cheryl targets Rise Up from underneath the Cellar Door in the center there there's a roaming orange shot that you need to hit on those targets and you have to hit four of them so I got one there and of course this is on a timer two there I think right yep two all right it's roaming three and four all right after I hit the four Cheryl targets she drops down and now I can shoot into the cellar which puts me into phase two of this mode which is kind of like a Victory lap really uh where I have a bunch of red shots lit in the Playfield for jackpots um I have my shaker motor turned off I always turn it off on live streams but normally it's going crazy as you're hitting these shots uh in phase two you're collecting as many red jackpot shots as you can after you collect a certain amount the center door opens right that for a Super Jackpot so you can go hit that collect a Super Jackpot uh this partion is on a set amount of time so you really just want to go through hit as many red shots as you possibly can and collect as many super jackpots as you possibly can before this phase ends all right uh what do we got what do we got so I have another mode lit at the right ramp scoop um yeah I can continue just doing that talking about that uh let's try and do them in order why not all right two more to qualify hack to bits we will try for that I'd like to just explain each of these modes so I can say I have all right so hack to bits is lit it's the second mode in movie one we will go ahead and start that this is the simplest mode in the game hands down simplest mode a lot of people like this mode though uh very simple mode you have the orange shots lit uh The Groovy targets and the necklace Targets on the right including the drop Target in front of the cabin you have to hit I say five yeah five hacks it's pretty easy you can go and hit just all on the right side all on the left side good opportunity to use that sling flipper after you hit all five you get pushed into a super hack phase where it will rotate back and forth between the two sides so it'll go right targets left targets now I got my right targets lit again like I said this is the simplest mode in the game uh it's the easiest mode in the game for sure um I would like to add more content to this mode but I we've been getting positive reviews on it where people like the Simplicity of this mode so maybe not um oh yeah so I got a lot going on at the same time here it's going to be really hard to explain every aspect of the game because um individually because this game has what we call a snowballing effect as you're playing it multiple things are going to build up on top of each other and like a giant snowball just keep building up and building up and getting bigger and bigger so like I had blood flood scoring going there I'll explain what blood flood is uh later um I'm also about to have the double deadites ready as well so on the Playfield here this is where I wish I had that Joel um uh football camera thing but uh we have that orange shot up at the spinner up there look at that fur coat damn uh orange shot up there so we can those are the deadite arrows when you collect all of the deadite arrows that will light double deadite multiball by or it'll light the raised deadites more so at the in Lane where you can then hit your deadites to start double deadite multiball um I've already collected four right 1 2 3 four I've already collected three of these double deadite shots um it's uh it will light one shot at a time so you can see there's one orange arrow lit right now you collect all of those orange arrows that's how you get the double deadite ready so passively while I've been playing the game I've been collecting those arrows uh I'm explaining this now because I want to make sure I explain Double Dead cuz I'm definitely about to get it in the next mode here so I have that last dead ey Arrow lit at the spinner so if I go hit that now it says to get you know both of the inlanes so my right in lanane and my left in Lane are both lit they have they say in the artwork thank you franie raise deadite because you will raise the dead if you hit those so if I hit the center ramp which feeds my right in Lane it pops up my left deadite right there I'm not going to hit him yet I don't want him yet another one so it pops up my left left dead there and of course if I hit the left ramp it will pop up my right dead there I will hit him because he's in the way of my right ramp threw up in my mouth double deadite multiball is a simple multiball but it is probably the second most fun multiball in the game it's very fun uh basically when I hit this next deadite so if I shoot that Center ramp my deadite pops up on the left uh when I hit that dead it's going to automatically start multiball and this multiball Stacks with all the other modes in the game so let's play it individually why not let's just play it individually cuz I just really want to explain everything on its own okay so I hit it starts double deadite multiball right so it's just a two ball multiball both the deadites pop up when you hit a deadite down the goal is to collect the jackpot that is behind that deadite all right knock him down and collect your jackpot so I got both deadites down I can now collect my Jackpots at the ramps oh bad timing on that one so there I got my right ramp deadite jackpot oh crap I'm starting another multiball on top of this one if I hit that Su shoot okay I'm actually going to let that just fail because I don't knowning out of to kill okay good I'm trying to explain everything on its own so the snowballing effect is like really hard to work around so yeah I got my two Deads here you knock them down and ugly just what I and you collect your jackpots behind those deadites like I said it's a simple multiball it's incredibly fun and it stacks on top of everything else in the game so it's phenomenal for bringing into modes all right I'm starting another mode now wasn't going to but now I am undying love this is the fourth mode of the first movie so in undying love you have your ramp shots lit that's one and we have our right ramp lit now this mode is also a multiball if you get to phase two which I might not at this rate if she was into this kind of thing first all right backhand this right ramp okay now it will open up the Cellar Door for a 15-second hurry up when I hit that it will put me on the lower Playfield so now I'm onto the lower Playfield you make lower Loops to dig the grave and like Bruce just told me make lower Loops to dig the grave so if I shoot that looping shot in the lower play field right there that's how you dig the grave you do five of those it starts the multiball um simple rules on the multiball here you just have the red shots lit for jackpots they are roaming across the Playfield like that so we go and we hit those so you notice um on the Playfield uh in between the light shows of course the orange arrow is still lit to be collecting my double deadite multiball shot it says it on the screen there actually orange arrows um except for the second time around when I get it the second time around it will be deadite frenzy not double deadite multiball it'll be deadite frenzy which is new to this code update this was not here in their last couple live streams that's new to this code update Linda tricks and blood flood gruby targets reset I'll talk about Linda and her tricks in a minute here so yeah in the phase two of this mode this is where it would be great stacking this with Boomstick multi or double deadite all those things I need a drink stand [Music] awaken all right let's talk Boomstick multiball the shotgun Mech in this game it says Boomstick it has the uh one and two insert in front of it so the way you qualify Boomstick multiball you have one and two get you shoot first shell individually the second shell individually and of course the lights will instruct this and then you have to hit both of them together so right now if I were to hit one of those see how it pops up and the screen says load both shells I have to hit the shells in together at the same time to qualify Boomstick multiball so like that doesn't count that doesn't count this is always so much tougher to do when you're like trying to just aim and get them both in together I promise it happens authentically all the time I mean you saw it earlier I accidentally qualified it when I was just flipping around trying to show you guys something else there we go so you hit both shelves Celler door is going to open and then we go to the basement while we're in the basement we need to hit the Lock and Load shot which has a shotgun shell on the insert and on the target you hit Lock and Load to collect shells to start boom stick multiball so we're going to go to the basement now when I get to the basement I either have 15 seconds or three drains whichever comes first that's the amount of time you will be in the basement so three drains or 15 seconds you guys getting lost yet this game can be as simple or complicated as you want so I'm in here I need to hit the Lock and Load shot we also accept hits to the Escape shot because we are not ruthless monsters so I hit the shell I've already qualified Boomstick identified by the Playfield turning green down there now the more I hit these shells and these targets the more I'm just building up my jackpot value boom super well we're starting it's loading my double shot you want to listen for Ready Aim Fire and hit fire when he says fire let him have or let him have it you know a cool Ash line all right so now we're in boom stick multiball right so you've got purple shots in the Playfield for jackpots just like that now as you hit the shells cuz Ash is going to be instructing you bash those shells baby as you hit the shells you hit one in you hit two in that lights the action button when I hit the action button it lights me a new jackpot so every time I hit two shells in I'm lighting another jackpot but I have to hit my action button to do so why cuz it's cool I was actually hoping to do a little better there I'll get it again and show you more there's a second phase of that mode where you can add more balls but that is the the general gist the general basics of boomstick multiball all righto how you guys doing are we enjoying this all right I have one movie or one mode left on movie one here start a mode so I will go ahead shoot my ramp shots um I also have mystery lit at the right orbit how did I light mystery when you spell The Groovy targets that lights mystery so I hit that last hit the last groovy Target and you get mystery uh let's see okay I have it won't let us leave the last mode of movie One currently currently l um sling flipper that's dope all right so we'll get in there we'll start it won't let us leave uh there will be green shots in the Playfield we need to clear out those green shots which will advance us to Mo uh phase two a through the woods and there's our narrator explaining to us that green shots Advanced through the pass to the wood so keep in mind the way I'm playing this game right now isn't necessarily how I would recommend you play it I'm just doing this to explain the stuff first and our next round I'll just play more up naturally and explain why I'm doing certain things so right now I'm clearing out my green shots I got just the right orbit left there we go all right now we're on to phase two phase two you have all these red jackpot shots lit you're going to collect those but on top of that is hunting for you as our narrator is letting us know evil is around and it's hunting you and it's going to get you evil has seen you so what's evil evil is going to pop up as that Center scoop you have hide you only have 4 seconds to hide you got to get into that thing with 4 seconds and there's a total of four escapes that you have to do absolutely brutal now I've beaten this mode so if you drained here you're not going to get punished I've beaten the mode for but evil is Relentless it keeps chasing me down it keeps hunting me down has seen you Evil's seen me here it comes it's going to pop up few seconds to do it there we go this mode you can really get a score going because these jackpot shots are worth a lot and you can just keep spamming them while you're waiting for evil to show back up and you have to hit that hurry up if you don't hit that hurry up you are ejected out of the mode immediately you've still beaten the mode but you're ejected out you've it's done hide there we go we go one Escape left evil yeah Professor noi is played by Scott inis our little tape reels are going crazy down here all right last shot here it comes there we go success you escape so that takes care of movie one as I said before it will naturally just immediately progress us over to Movie 2 now so now I'm onto my movie 2 modes uh the first one being lit up there is hello lover uh I realized there's not a great way for me to get the backboard in shot on the cameras so I am sorry about that um we should probably consider displaying that a little better on the screen so you know reasons um oh okay so I got hello lover lit let's before we get to that you guys know how modes starting progress and everything now let's talk about the hand on the left right so the hand is over there and you can see it just kind of roaming around randomly just picking random spots you have The Groovy Targets in front of this hand right so when you hit a groovy Target the hand is going to move to that Target that you just hit so you saw that it just moved to the O Target there if I hit real low like the Y Target moves down to the Y if I get back there and I hit the hand uh which I now have to do can't believe I'm saying this but get to the cabin so if I get back there and hit the hand which Don tells me is impossible you got to do is shoot the ramp any of them all right let's get back there when you hit the hand oh you win you win Don I oh ah okay so when you spell all the groovy targets those will reset so now my groovy targets are reset and also mystery is lit at the right orbit when you spell groovy mystery is lit here we go for mystery so mystery you have these options rolling across and if I hit extra to that's not what I wanted but you uh you hit the action button to shoot your reward okay so I just hit the hand it says two more to Light extra ball okay so you can see as I hit the hand the hand's hiding now it's tucked back in there it's not in a place where I can hit it at this point when I hit a drop Target that will bring the hand back out so if I hit that Target see how the hand's back out and roaming around now now it's available to be hit again when you start the game you will have a couple hits at the hand and that will light super spinner which which you could have seen that I had it will light super spinner so you can see I have super spinner going at the center there um after you get super spinner you have the hand lit to extra ball so if I hit the hand one more time now of extra ball uh it takes five total hits to get to that extra ball so if you count them all up seven hits at the hand gets you an extra ball that's your strategy to go get an extra ball um I think you'll kind of naturally get it as you play unless you're done then you won't um shoot some ramps so we can get okay uh should we jump into Movie 2 modes uh let's talk about the pop bumpers real quick I'm sorry if this seems procedural I just want to make sure I explain everything to people um let's talk about the pop bumpers so at the pop bumpers as you hit pops it will build up to a point where it will activate a Linda trick which could be a variety of things it could be resetting the groovy drops resetting the have drop targets it could be lighting a fake ball save it can be reversing your flippers it can be all sorts of crazy things um with many many many more to come yet I have really vicious things planned for that that monster so if I get up there so the Pops I have one pop left it takes like 15 at the start I have one pop left right now to start it oh I missed my ah what you oh not quite sorry all right there we go so Lind of Tricks get ready for a surprise fake ball is safe that nice looking drain hole so there's a ball save lit right now and it's absolutely not real if I drain right now I'll show you if I drain right now I don't get it back I don't feel bad not everyone talented as me so fake ball say not that is a good margarita Leo makes the best margaritas all right something else I want to talk about I'm not even we have so much to go man we have so much to go um how about the special skill shot if you hold the left flipper see all those red arrows in the Playfield when I launch the ball it will randomly select one of those as a timed super skill shot now that timer is short you have to get there really fast some people don't like this use you know AI I don't care because I like it I like that it's a special skill shot it's really hard that's the whole point so when I launch this it's going to do a weaker launch over to my flippers and then I have to hit that that red arrow all right it's at the right ramp luck of the draw I didn't get it and that's okay cuz it's the point of it being a hard skill shot how does good Linda work well right now she's just good um I'll get to Linda more Linda stuff in a second here I explained Linda tricks I want to talk about blood flood so in our pop bumper cluster up there we have three targets 1 2 and three that is what they are labeled as uh when you hit those targets these are your blood targets it starts blood flood which uh essentially floods the Playfield red uh still going to add more light shows to that floods the Playfield red it adds a scoring multiplier on the Playfield 2x scoring on everything across the board on the Playfield so if I hit those three which I mean to be honest it's it's three targets mixed into a pop cluster it's purely luck it's purely luck if you're going to get there you can keep putting it up in the pops but it's luck like you you have to have it fill out those in the pops so it may not be something I'm able to just like hit repeatedly and show you guys cuz that just won't translate well on camera but uh I would next time you see blood flood pop out and I I point it out that's what I'm talking about uh what do we got what else do we got uh good Linda bad Linda so I I hit that scoop it says evil Linda now right Bennett should say bad Linda why does it say evil Linda I'm just realizing that now uh mystery award again one of Linda's tricks is that she can make your next mystery award suck so everything that rolls through will just be like 10,000 points 50,000 points like they all suck so you have good Linda and bad Linda when you in in mode zero which is the base [ __ ] I got to talk about this mode that's enough no I don't because I'm gonna I I will play another game on movie to and explain all those modes so when you're in the mode zero you hit the scoop it will rotate Linda back and forth between good and bad when Linda is on good you will have easier mode rules in your movie modes you'll have easier mode rules but your scoring will be less when she has turned bad you will have harder mode rules in all your modes but the scoring is more um Ash hurry I will get more into the specifics of what her bad effects are on the modes in the future we have some implemented we do not have it in all the modes yet but we have a lot of really great things you know it'll be things where like in evil awakens on that roaming shot we will roam it faster and hack a bits we will increase the amount of shots that you need to complete it she will have a different negative effect in each individual mode so every Mode's very special need a call out for when you drain during fake ball safe oh there is one I just caught that one at the tail end when you normally do it she says I didn't think you were stupid enough to do it I'll show you that later if I get it again um so that's good Linda bad Linda uh I know I let that mode drain it's it's fine um oh boy what else we got sanity mode of course which we're getting pretty close to getting all right so I've gone through and I've hit all my dead shots on the Playfield again and now I I just hit my left dead if hit this right deadite this time it will start deadite frenzy not double deadite multiball it will start deadite frenzy so I'm going to go ahead and do that right deadite okay so this starts uh deadite frenzy so deadite frenzy every single switch scores uh and it's listed on the screen every single switch scores a set value every time you hit a deadite they're going to they're going to pop up side by side like one at a time every time you hit one of them you get a new Switch value so it's a frenzy you want to hit as many switches as possible you want to keep hitting deadites to increase that switch value and then hit as many switches as possible absolutely fabulous mode to stack with multiballs my Lord can you really jack up the score if you have a mode going like hello lover and you get deadite frenzy and you have Boomstick going forget it you're going to score a billion that game like it's going to be great so yeah you start to look like you know it's like there was an ug I love I love hitting them back in Forth it's just really fun like as soon as one comes down the other comes up it's really fun I love it a lot that just keeps increasing the value so we got 18 mil there uh on it on its own the mode doesn't score nearly as much but like I said put that with another multiball or something and it's it's game over we have another multiball left in this game that we haven't talked about to thein and that's cabin multiball you have okay that's fine that's a good first game that left me with plenty to talk about in the next game Stiller one will you still bring Evil Dead to shows even if it sells out before absolutely Yoda Jesus Christ Yoda bong rib I masturbated stes God damn you get to enter your initials on the big boy board hey go pick up your overachiever trophy from the chess club nerd does the trough switch pay when you drain it it says all switches good point that means the Tilt Bob should and so should volume up and down maybe we should check that see if we can find a code bug the game not free play who gives this [ __ ] all right game number two we will play uh movie number two and I hope to talk about each of those modes how are we doing how you guys liking it I know this is uh not how I usually do this but I just really the game's on free play who gives a [ __ ] yeah I love that call out too we have a lot of really good stuff guys we we have so much more Bruce call outs to add so many more we have somebody out there said that they felt like the game was code multiple people at this point have been like oh yeah the game feels code complete we're like 60% of the way there I maybe not even 60 50 I mean we have so many cool modes coming to this game like I said we don't have most the Bruce call out in there yet we still have so many more to add our favorite modes are still to come I mean crap just on the Playfield alone we have Cheryl multiball coming Henryetta multiball coming we have hero from the sky we have Hail to the we have kandarian demon we have what's the second movie one no it'd be first movie One destroy the book we have a Linda mode coming um what else what else we just did deadite frenzy we just added deadite frenzy we have sanity mirror mirror there's going to be another sanity mode you thought sanity laughing was enough we have more after that I mean crap like we have so many modes coming and so much more content we still have to work the daggers in we have mysteries in we got blood flood in happy about those we have so much coming to this game guys I I really think this is an alimer for us I mean do you have the Bruce call outs cranked up in settings uh not quite sure what you mean um I have it turned to adult mode and currently in the code Bruce does not stop talking we actually need to cut back on the dialogue a little bit yeah we I can turn the game up a little bit I just knew I was going to be talking over it anyway tonight so yeah if you came here for hearing the game and seeing the modes and not hearing me I'm sorry cuz I'm going to talk through this whole stream which I did try to make very clear before this stream tonight I planned on talking through this whole thing because man do I have so much to talk about and I haven't even covered how to stack the stuff and the best ways to play it this game can be as complicated or as simple as you want I have seen people come up who have no idea what they're doing of course because it's their first time playing they come up it's their first time playing it they're just shooting around and they're having a great time and then I see people who are really figuring out the rules and the competition on it that's fun too that gets way better especially because you can steal those cabin multiballs so yeah I'm I don't know I feel like we made a good game guys oh sorry monkey suit there is a setting to increase and decrease the frequency of the call outs that's my bad there is uh it is it's called the nag level and it's mostly for the reminders of like hey shoot ramps to start a mode hey shoot this to do that uh I have my nag level set at normal and normal is still quite a two love this game at pinball at the beach thank you for playing at pinball at the beach can you steal the cabin multiball that's going to make for some salty tournament Players you can and there's nothing in this world I love more than making tournament Players salty I'll say it now all right let's play uh the movie two modes I want to talk about each of those and I still need to get cabin multiball and then yeah from there we'll talk about like stacking and everything like that I love stealing multiball locks that's a that's a thing all right movie two let's do this thing you'll fit right in we got Center ramp shot all right so uh I'd like to try to go in order so we hit the again captive ball changes your movie uh changes your movie mode that is lit something I need to mention the captive ball shot in this game is the Necronomicon shot interacting with the Necronomicon makes you go crazy exactly like the movie so every time I hit that captive ball in the spinner right beside it I'm increasing my Insanity obviously on the home screen here how do I there you go on the home screen here the insanity level sitting there uh when that fills up that's when you get Insanity laughing all right Che by evil here we go the first mode of movie son of a [ __ ] my bad all right oh it's going to randomize my movie choice too so when you launch the ball it randomly I think Ben calls it his jukebox setting I don't know Ben Ben's Ben all right give me the first mode be kind oh it put me as far away as possible okay screw going in order all right white ramp shots to light a mode mode is lit hello lover which is currently probably my favorite mode in the game so hello lover has three phases it is a beast of a mode yeah I'm going to make sure you pay for that phase one is the dance sequence you got to rip that spinner very simple rip the spinner of course you have other shots lit to increase values like that right ramp shot but I'm gonna focus on ripping that gosh darn spinner that I'm not hitting right now much time no no no no no I'm might have to do another game what the hell happened that first game we were alive but you've already got one I couldn't figure out this mode I am happy to explain it for you maybe we got to go Hood up mode that's that's the answer oh yeah I wear your granddad's clothes I look incredible all right anyway sorry about that lost in the sauce so I guess that actually that's a good thing that I failed that mode I meant to do that so I could explain this uh if you fail a mode before it qualifies as being beat you do have to play that mode again to beat it so I didn't hit any shots in that mode so obviously I didn't beat it so I have to qualify hello lover again to play it all right plus I get to play in order now here we go chase by evil first mode of Movie 2 starts off you have a bunch of blue shots lit this is a combo based mode you're going to hit your shot and it will pick your next shots based off the shot you just hit to keep the flow going of the combo system so if I hit this left ramp I mean if I hit this Center ramp BL shs I dare you oh boy I can feel it breath on my ass let me just keep keep failing you probably don't need me to tell you this but it's right behind you all so it's got I got my two blue shots on the right here lit it's purely based off what your last shot was so you can see how we try to get it to flow together now I got that Center spinner lit okay now I got three options to hide I'm hiding right now I've got the seller I've got stay here and I've got outside and it's these three shots right here I'm going to choose seller ah the sell and it will change your location of you're Bradlee Ching to hide from the evil that you've been running from this is a cool little buildup all right so now we're in the cellar white shots we've got these white shots to hit and of course just 24 seconds to do it so hit as many of these as possible at this point the mode is considered complete so this is kind of a Victory lap phase shoot the white shots ohy here we go keeper go oh dirty girl all right okay on to the next so I'm going to give you guys a secret this is very dirty and this should be illegal in tournament play are you ready eye contact hit shoot some ramps so we can get on with it here it's our little secret if you have a til poop set that's you can only do that so much speaking of the hand let's play the mode give me back my hand now all right so in this mode I need to hit the hand three times this mode Don has never beat this mode I'm just gonna throw it out there all right so obviously best case you want to clear those groovy targets so you have them out of your way so you can just focus on hitting the hand when you shoot the right ramp because that shot feeds your flipper you're not getting off oh come here you okay I've got double deadite multiball close to being lit it may be this is a very good mode to grab a multiball during all right we got two hits going how does that feel you we will get a multiball if we hit hang on let me get there let me get there right right ramp gives me the hurry up and then I [Music] oh [Music] what I'm hitting it just in the wrong spot there hit that [ __ ] get the moving hand quit missing dumbass oh oh you can get it off that lower right flipper oh I'm so sorry I just bumped that camera that is my bad there we go all right that was my third hit when you hit it three times it opens up the trap door for a hurry up shot and then it will give you a multiball all [Music] right A Farewell to Arms all right so now in this phase you have all these jackpots lit on the Playfield to increase the value of the hand and then you have super jackpots at the hand go figure that's what we would have decided oh look I stacked double deadite multiball with this how clever of me to do so now I've got more jackpots lit and more ball saves happening where I hit the hand and I just got another jackpot po I can't imagine all you've gone through when I said snowballing Who's laughing now it's for a surprise next mystery award bad so yeah I'll show you guys uh when I get my next mystery award uh all the awards suck because Linda ruins them I got you a't getting any prettier all right keep the hand bonuses going collecting my double deadite jackpots running away with it that's what we're trying to do here now I could also go ahead and grab boom stick and start that on top of this too I don't deem it entirely necessary right now but we could it's UG and ug oh ah Center Post is super crucial in this game this is between me and me all right let's clear out these groovy targets so we can hit that hand ah no damn it all right so that ends our double deadite multiball and give me back my hand so by stacking those two we put up over 100 million just between those two good stuff all right hello lover I would like to redeem myself on that one I also kind of need an extra ball cuz my dumbass drained on those first two a you if you have a tilt Bob set you can't do that it's that's cheating all right hello lovers lit all right torture will be end pop bumpers don't pause timers but various other things do Ash hurry all right we need the spinner shot there we go 11 more spins to go oh that was close call yes that's it hurry all right bounce pass here we go H so to get through phase one oh two spins okay I have two spins left at the spinner and then it will advance to phase two of hello lover all right so now we've Advanced out of the dancing phase we are on to the she bit your freaking hand and you're trying to bash her off of it face shoot for the flashing arrows so you got to hit x amount uh five five blue shots lit which basically everything is lit right now as far as flow shots go so after you hit the five shots like that you go to the Cellar Door to get to the workshed chainsaw chainsaw all right in this phase uh you're battling with these two deadite heads and you can increase their value at the spinner but I have Boomstick lit to stack on top of this I am impressed but I'm not going to tell anybody that I'm impressed stay there sugar you're not done uh I don't necessarily want to take the multiball into this cuz we don't have that much left in this [Music] mode isn't going to make you any prti all right we got 10 seconds left here every time I hit a dead of course I am getting uh time added oh that was close now some of those were not my fault all right I'm going to actually go ahead and let it end here oh don't have my phone there we go all right we have evil a that all right one more movie two mode just let me explain it ramps we can get on with it oh that boom stick's really going to be in my way though Pro tip catch the ball with your sling flipper and then let it drop to your right flipper so that you can backhand the ramp to start a [Music] mode all right evil Ash all these red shots are evil shots when you hit them they turn blue which means good so you start off at full evil you're trying to avert yourself back to [ __ ] you're trying to revert yourself back to good once you have enough shots that you are good the necklace t targets are lit the necklace targets will end the mode we'll play that mode again later I've already explained that one a few times on stream didn't get my name up all right so that covers most the modes in the game I still didn't get insanity or cabin what I'm going to do now is I'm just going to play a game and I'll talk about kind of my favorite ways to stack stuff and see what kind of score we can put up tonight
game_mechanic
Blood Floodgame_mechanic
Boomstick Multiballgame_mechanic

product_strategy: Evil Dead content pipeline includes multiple upcoming modes: Cheryl multiball, Henryetta multiball, hero from the sky, Hail to the King, kandarian demon, destroy the book, Linda mode, additional sanity modes, daggers mechanic, and expanded Bruce Campbell callouts

high · Host lists specific unreleased modes: 'we have Cheryl multiball coming Henryetta multiball coming we have hero from the sky we have Hail to the we have kandarian demon...we have so many modes coming to this game'

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    technology_signal: Evil Dead features interactive voice recognition system (Spooky Speak) with customizable dialogue frequency settings ('nag level') for call-out density

    medium · Host references 'adult mode' settings, mentions 'nag level' adjustments, and notes 'there is a setting to increase and decrease the frequency of the call outs'