So, jack-o'-lantern modes. You have the pumpkin on the playfield, his eyes, nose, and mouth light up. There's six total inserts with lights. Those signify the jack-o'-lantern modes. So how do you start a jack-o'-lantern mode? You clear the center three drop targets to light jack-o'-lantern modes at the scoop. So when you launch the ball at the start of the game, those center three drop targets are up. You knock them down each. You shoot the jack-o'-lantern at the scoop. It will be lit. You'll see it flash off. You shoot it, and you can now select a jack-o'-lantern mode. So the jack-o'-lantern modes, we have a lot going on here. We have easy modes, medium modes, and hard modes. Now, they're easy in difficulty, so they don't score as high as the hard modes will. So this is where it gets a little bit more tricky, so I'm going to explain it the best I can. And that is, with an easy mode, you will have a two times jackpot value for main modes when completed during a main mode. So the first easy mode is death in the driver's seat. It's a simple shoot lit shots, combo them together mode. You can't fail out of it. So let's say I'm playing death in the driver's seat where Annie is in the car fighting for her life as Michael is attacking her from the backseat. If I play that during a main mode, if I play that during Smith's Grove and I beat it during Smith's Grove, I get two times jackpot value for that main mode when completed during that main mode. So I get all the jackpots and Smith's Grove, which is collecting all those patients, are now worth two times as much if I beat an easy mode here in that mode. Now let's say I beat one of these modes before that. I get a plus 20% scoring increase in the next main mode when completed before the main mode. So if I beat Death in the Driver's Seat before I go and start Smith's Grove, I will get a plus 20% scoring increase to the entire mode. Every shot in the mode, every jackpot, 20% scoring increase is added to it. So that logic applies for each of these modes. For the medium modes, if I'm playing Counting Bodies, it is three times jackpot if I complete it during a main mode, plus 30% scoring increase if I beat it before. So just to reiterate, if I'm playing Counting Bodies and I beat it during House Attack, I beat it during it, all the jackpots in House Attack, which as I said before was everything on the playfield and then the super jackpot at the balcony, all those jackpots are worth three times as much. If I beat it before I start this mode, the whole entire mode scores 30% higher. Same logic with the hard five times jackpot and plus 50% scoring increase. And the next thing you're probably wondering is what happens if I play an easy mode and a medium mode and I beat both of them before I go into a main mode? Well, then you get the 20% scoring increase and the 30% scoring increase. So 50% scoring increase going into your next mode. So you can stack these any which way. I can do a medium mode and a hard mode. I can do an easy mode and a hard mode. I can do an easy, medium, and hard. And that scoring benefit will be added into whatever next main mode I start. After you start that main mode, it caches in the scoring increase for that main mode. When that main mode is over, the increase is gone, you need to play more easy, medium, and hard modes to add it to your next main mode. This is not yet implemented into the game. We're definitely going to be implementing it soon, testing it like crazy, making sure it works properly. So that is the plan going forward with the scoring for easy, medium, and hard. So let's get back into talking into the fun stuff and not the super deep scoring things about the game. Let's talk about these actual jack-o'-lantern modes and how they tie into the game. So, in the driver's seat, we're going to start in the easy bubble over here. In the driver's seat, this is the mode where Annie is in her car, Michael pops up in the back seat, he starts strangling her. This mode, you're essentially playing as Michael and you're trying to strangle Annie, and it's a simple rule, it's very simple rules for the mode. You're chaining together the four lit purple shots, red arrows indicate a failed combo, green arrows indicate a successful combo and greater scoring. So the mode starts, the UI switches up, and you have your lit shots. Now if I shoot the left ramp, I have a set amount of time to combo that shot off into the next ramp or orbit. So I shoot the left ramp, my arrow will turn green, and if I shoot another shot after that, I shoot the right orbit, that will also turn green. Now if you fail a combo shot, which is basically just after a certain amount of time you have been considered to have failed that combo shot, it will turn red, indicating that you did not successfully chain the shots together. The goal for the mode is to just chain all the shots together, and then that will increase your scoring. It might add some bonuses later. We're working that out currently, but as for now, you're just trying to chain those shots together to play the perfect mode of just one shot after another. There's no way to fail this mode. Excuse me. There's no way to fail this mode. There's no timer. There's no bad shots that kick you out. The only way you can fail is if you drain your ball. So pretty simple mode. Why don't we talk about Bob and Linda's Demise? This is a really fun mode. I think after the most recent update where we added adult mode to the game. It's now probably everybody's favorite mode. Bob and Linda's Demise. Bob interrupts Bob and Linda's special night. So it's the scene where Michael kills Bob in the kitchen and where he gets PJ Souls' character Linda in the bedroom. Very simple rules again. You shoot the purple shots, clear the center drop targets to kill Bob in the kitchen. Simple enough. There's some movie clips there and some animations. And then you're shooting up the center ramp. And this is one of those modes where you actually get to play the house playfield without starting the house attack mode. So you're up on that playfield and you can play through this mode without doing that main mode. So it's definitely something a lot of people like to go to now because you can get up to that main playfield a little bit faster. So you shoot the center ramp and you're on the main playfield and if you shoot the balcony shot, that ramp on the third upper playfield, you visit Linda. You are Michael Myers, you go to Linda's room, and if you enable Dalt Mode, you get to see anything you like. So go see for yourselves on that one. And then the rest of the mode is basically just complete lit purple shots and ramps to finish the mode. Very simple. Again, no way to fail this mode. There's no timer. There's no negative shots. The only way to fail it is to drain. So it's just a shoot lit shots kind of mode. It's an easy mode, hence why the scoring increases are smaller. so let get to the medium modes the medium modes we already went over the scoring it three times and plus 30 scoring So counting bodies This is the part of the movie where Laurie Strode is finding all of her friends and I just thought it'd be kind of fun to have a mode where, like, literally you're collecting shots, and it's her walking around, and, like, the body's falling down, and her finding her friends in the bed, and then Michael eventually comes out to get her. It's just, it's one of those parts in every slasher movie where the final girl is walking around, and they start just finding all of their dead friends. So we wanted a finding all your dead friends mode, called it counting bodies. So you're playing as Lori and you're finding all her friends. So rules here are a group of three shots will be lit randomly on the play field. As you collect the green shots, they turn red. Avoid hitting the targets after they turn red. It shouldn't say targets. Avoid hitting red shots in general. Hitting five red targets will fail the mode. Complete three groups of green to complete the mode. So you start the mode, there's a group of three green shots. Let's say it's stand-up target, ramp, stand-up target. You want to collect all three of those green shots. Now as you collect them, as I collect that center ramp, it now turns red and it becomes a negative shot. You don't want to hit the negative shot. If you hit five negative shots, you will get kicked out of the mode. So after you hit the ramp, you have to have some accuracy and you have to hit the green targets next to it. You don't want to go back up the ramp. Same applies for if you got a target first, but the idea is that you collect all three of those green targets, and that's how you collect one group. You collect three groups of that, and that's Lori finding her dead friends, and then Michael popping out to come get her, which brings us into the next mode. Because these modes here, from this point forward, kind of just all play exactly in order of the movie. So that's another fun thing, is that if you want to, with these jack-o'-lantern modes, whoop, I went in without it. With these jack-o'-lantern modes, you can play the movie kind of in order. You can kill Annie, you can kill Bob and Linda, and then you go into Laurie finding all her friends, and then Michael starts to chase her into this mode. And then it literally plays out through the rest of the movie. So you'll see how that plays out in the wizard mode later as well. So escape the kitchen, straight off of Counting Bodies. Michael has found Lori and she's trapped in the kitchen. Help her escape before Michael breaks in. So lots more cool movie clips at this part of the game too, because it's a lot of just really iconic shots of Michael as he pops out and he's coming to get Lori. So basically you're in the kitchen and this is the scene where Lori is trying to get out. Michael's breaking in. You're helping Lori break out. So you collect each lit stand-up target before the time runs out. Upon collecting two targets, more shots will be lit to increase mode timer and scoring. So, Michael's breaking in. You're shooting these targets to try and help Lori break through the glass to get out of that room. There is a timer, so you have to hit all of these stand-up targets before the timer is depleted. Now, as you're collecting stand-up targets, more shots like your ramps and your orbits will be lit to help increase the timer and also scoring on the next targets. But most importantly, the timer. Once I've collected a couple of these and if I'm not doing so hot and I'm running out of time, I can shoot that left ramp and I can increase my timer and buy myself more time to hit these other stand-up targets to help Lori break out of the kitchen and get away from Michael. So the only way you feel that mode is if the timer runs out or if you drain the ball. There's no negative shots per se in this mode. So those are the two medium modes. Now we get to the hard modes, which let me in right here is my personal favorite mode in the entire game. It's just very fun to watch people play. It's really fun to explain to people how they're playing it, and it's really fun to play myself. I love this mode. so let me in is Lori is trying to get into Tommy's house but Michael is close behind her so after you've broken out of the kitchen this is where she's running outside and she's trying to get into anybody's house so she's just trying to get anybody's help nobody's answering and she gets to Tommy's house and of course the kids are asleep upstairs she's banging on the door trying to get them to let her in and let me in haha and Michael is coming from the distance so the rules for this mode is that the center drop target bank will have two red and one green target lit. Sounds kind of familiar, doesn't it? So you must only hit the green target to advance. So when the drop target bank comes up, there's two red targets and one green. You have to hit the solo green drop target. You can't hit it with a red drop target next to it. And if you hit a red target by itself, that actually counts against you. And if you do that too many times, that will kick you out of the mode. So you have to hit the solo green target. Once you've knocked the target down, you shoot the orbits to reset the drop targets. Hitting the red targets three times will fail the mode. So if I hit a red target solo by itself with either another red target and not the green, if I just hit the red targets, that counts against me. If I hit the green target by itself, that advances the mode. If I hit a green and red together, it's kind of a stalemate, nothing happens. It's not counted against you, but you don't advance forward with it. So as you shoot the orbits, the green target switches positions. And my favorite to watch is when the green target gets to the middle drop target and people have to hit just the middle drop target between those two outside targets. I saw Eric at JJP do it on his first try. It was pretty rad. And it's very, very fun to watch and it's a really good challenge. And that's why it gets you a lot more scoring increase than the other modes because these modes are the harder modes so yeah let me in is definitely my favorite mode in the game uh give that one a try it's it's very good fun so lori slashes back you've gotten into the house you you broke tommy let you in but michael has also made it in so this is the scene where lori gets in the house and michael pops up from behind the couch you're trying to stab him in the neck yeah the neck with a giant needle. So the rules for this one is to shoot the roaming pink shot before it reaches the solid red arrow. If the roaming shot reaches the red, Michael will get Laurie, and you will fail the mode. So instead of just a timer over the mode overall, the shots are the timer in this mode where you have set amount of time where that shot is moving across the playfield. You have to hit it before it gets to the red solid target or shot because that's Michael getting to Laurie. You don't want Michael get to Lori. You're trying to help Lori get out of the situation. So you have to hit that roaming pink shot to stop Michael from getting her. There's multiple phases to it. They switch around as you complete it. You don't want it to hit her too many times. We're still playing with this mode's rules a little bit. The concept is going to be the same. Just how quick the shot is and how many times you have to complete it is subject to change currently. But that is Lori Slash's back. So those are jack-o'-lantern modes all together. We got through the more boring scoring part of it, and then we got to talk about the fun aspects of it being involved with the movie. The noon whistle is going off in Benton, Wisconsin here, because that's a thing. So one thing to talk about then is after you've beaten one of these jack-o'-lantern modes, you shoot the left or right orbit to reset jack-o'-lantern drop targets. So if you finish the mode, you shoot the orbit, the drop targets come back up so you can knock them down and start another jack-o'-lantern mode. The number of orbits required to reset targets may increase after each mode. Again, that might get changed if it's not fun to do, but as of right now, like if you've beaten three modes, I think you should shoot three orbits to get your drop targets back up, just to increase difficulty a little bit. So, wow, that's a lot. We've gotten through the main modes, we've gotten through the jack-o'-lantern modes. So now that we've talked about those, we can talk about how they really tie in together. We have already talked about how the scoring from jack-o'-lantern modes ties in very closely to the main modes, and that's a big reason why you want to always be trying to do your best on these modes to set yourself up later. So now this is where it all ties into the two wizard modes for the game, the boogeyman wizard mode and the knight he came home. So let's talk about the Boogeyman Wizard mode first. So the mode start, completing all stages in all main modes qualifies the Boogeyman Wizard mode. Shoot, write, scoop, start. So what that means is all these, hedge one, hedge two, hedge three, hedge multi-ball, you have to beat the main modes to their fullest completion to get Boogeyman Wizard mode. So you have to collect the super jackpot in House Attack, Smith's Growth, Hedge Multiball to get to the Boogeyman Wizard mode. So that's why I was saying earlier it's very important that you try and get through these modes all the way through. House 1, House 2, House 3. It's going to help you later because it's what gets you to the Boogeyman Wizard mode. So you've started the Boogeyman Wizard mode. Sequentially lock six balls at lit shots. Lock last ball by shooting across balcony to start multiball. So when this mode starts, it's essentially the climax of the movie. It's when Michael is strangling Lori at the stairs and Dr. Loomis shows up and he starts to shoot him off the balcony. So to get that moment of victory of shooting Michael off of the house or off the balcony, whatever you want to say,