You smell like beer. Like the beer? We have something pretty unique tonight. We have pinball zombies. Wait, no. Boom. Let's do this thing. Let's do this thing. What's happening, everybody? We're live. We're ready to rock and roll. The corner of my laptop is in the frame. Oh, no, the stream's ruined. Holy crap, 172 people. This is a record for bugs screaming stream. We've never had this many folks show up in one night. I think I know why it might be. Might be something to do with that topper up there, and it might be something to do with the fact that we are doing a contest to start giving away this topper. More on that later. We will dive... Oh, excuse me. I'm getting nervous already. We will dive into those rules and everything later. We have a special guest tonight. Hello. I just hit him. Yeah, yeah, he's been on before. But, you know, there's one major specific reason that you're on tonight. Is there? And it has to do with a feature in this code update. And it's a feature that a lot of people have been asking for in full transparency I did not think we were going to be able to just like this quickly get worked into into an update So I'm really excited to be showing it to you guys tonight. I have a friend here because we're playing co-op mode Yes, the new Scooby-Doo update has a co-op mode in the game So now you can solve cases play your multi balls everything with your friends You can actually work together as the gang the gang clearly needed to have co-op mode. Look at the chat go crazy. Holy crap Yes, co-op mode. So yeah, me and Dylan are going to be playing co-op mode tonight. We're going to be showing off this topper. We're going to show off the video mode that is in the topper. It's super, super fun. You're going to be throwing some Scooby Snacks. You saw it in the trailer. And yeah, some other really cool features that are in this update as well. We know a lot of people out there were wondering, what's this code update going to have outside of topper stuff? Because obviously the topper is the huge thing right now. We still had a whole bunch of things for you guys who are not getting a topper or while you're waiting for your topper. So, yeah, rock and roll, baby. We're going to do this thing. Why aren't you all dressed as Daphne and Velma? Because any chance I can wear green, because most of my wardrobe in my closet is green, because I have no green screen behind me, I will take. So, woo-hoo! Let's do this thing, people. So, yeah, we have the giveaway planned. There's going to be some steps to this. It's a huge giveaway. We weren't going to make it just as easy as, like, a normal Bug Scream Stream giveaway We're giving away like a trans light or a t-shirt or something we have some we have some more steps to it tonight But we'll jump into some more of that later for now I think we should just go ahead and start jumping into some gameplay having fun Audio Yeah, that's probably loud enough. Don't you think your heater is gonna melt the game? It's gonna melt the butter off of the cabinet, dude Dylan has like four space heaters that he brought with him when we came in here was so 55 degrees which is what I set my house to to keep my pipes from bursting. So, God, it's awfully chilly. 55 degrees also keeps your pinballs from bursting. So, awesome. Yes, the Starcade. New code. There's new topper. There's new code. Everything's freaking awesome in Spookyland right now. So, all right. I went from watching chicks in hot tubs to this. That's just the pull that a spooky pinball topper has. So, awesome, everybody. We want to just thank you all for being here so much. We're really excited to have you all out. Without further ado, let me do a little camera transition here. And I'm praying that all my cameras are still live and working. Heck yeah. Good so far. Topper-ness. We're also super small tonight because we are not as important as the gameplay, the topper, or the display. Real quick. Yeah. Everything's still live? Yeah. Awesome. We can't see Chad. Oh, yeah. I got to pull the Twitch back up. My bad. Topper cam. Yes, topper cam. It's super necessary. Otherwise, I'd have to grab my overhead and flip it up there real quick during video modes and stuff. Yeah. Let's do this thing. Let's play. So, we're going to get started. So, to start co-op mode. Yes. So, after you start the game, you go ahead, you hold the start button again. You can actually hold it when you start the game, too. You can hold it when you just start the game. I always do it after. And now it's a party. Like Daphne says, we have co-op mode activated. I'm not gonna add Dylan in though, because I like playing alone. No, we're gonna add Dylan in, of course. I am going to play as... When you get to your turn, I know something we're gonna talk about on screen here. I wanna play as Daphne. Rock and roll, baby. Alright, let's do this thing. Man, what do we even wanna go to first? There's a lot of stuff to be showing and going over, so... So I'm just going to go ahead and get started, I guess. But all right. So we have tons of new features here. You may notice something on the display up there, and it looks like a clock. And that's because it is a clock. That clock is tied into a new feature regarding your green ghoul inserts. So that clock is keeping track of sling hits. So every time you see me hit a sling, that clock is going to advance a little bit. When the clock strikes midnight, the green ghoul's inserts will be lit at your two inlanes down at the flippers. And the slings that track progress towards that are your normal slings on your Italian bottom. You've got the middle sling up there as well as the passive sling on the upper playfield. They'll all tick that clock around by an hour. So four total slings will be keeping track of your... That was quick. I got destroyed. Something else absolutely major in this update is we made some major changes to the character perks. They're a lot more integrated, interactive now. I can't show Daphne's, but we can go through here. It actually is listed up on the screen there. It gives you their perk and what their mode is. So every character has a different perk that is, in a way, catered to that character. So like Fred, yeah. Scooby. Quit jumping on me. Fred, fewer locks to start Mystery Machine multiball because it's Fred's man. Rutt row save, lit each ball. So it starts with one spotted. Double hits at the center drop target for the ball save because Shaggy's really lucky, and Velma, cases are easier to start because she's great at finding clues. Indeed. I'm going to be Velma for the Twitch chat there. All right. For the Twitch chat. Somebody wanted to suggest Velma and Daphne. That's funny. I didn't even think about that when I selected Daphne. All right. I'm just going to go right for it. We'll get into this topper mode. Do you want to explain how you get to this mode? Oh, yeah. We'll slow down so I can explain it to you. We'll go into a mode then. Yeah. Oh, good mode. We'll explain it after your mode. Sure. And then, yeah, of course, because we are in co-op mode, all these features that you are seeing carries over. So, topper opens! And, oh my gosh, I'm so freaking happy we got the title cards of the intros to the episodes. Because I always thought that was a super iconic thing. And we originally wanted those to be the mode intros, but we wanted to really set the scenes and everything with these modes when we get to them. Yeah, so on that topper, yeah, it opens up. It hits you with that character or that title card from each episode, which is freaking badass. And then, yeah, you're now taking a look up there. You can see the footage that we've gathered for all the different cases in the game. It's looping through a bunch of iconic clips from the episodes. We are playing like absolute crap. Not good. We will do better. I'm not at Ballmer's Peak yet. That's the issue. Yeah, so every mode you go into, the chopper will be displaying footage from that actual episode. So, it's all correlated. It is episode specific, of course. Something else really cool, now that the topper is open, you'll notice when I shoot the character lanes, which are all of your orbits in the game, you'll notice something pretty cool on the topper that is pretty iconic to the show that I think you'll be more than happy that we got added in. Dude, play better than you are. Okay. We just need to hit a freaking orbit. And there you go. So when you hit a character orbit, that specific character will run across the hallway just like they do in the television series Super iconic obviously Let talk about the video mode for the topper now So on the upper playfield here you can see the arrows that are shining on that center ramp. So when you shoot the center ramp and it gets through you'll see those arrows progress forward. You want to fill out those arrows, which we'll do that real quick here. So that's one, two... So it's sort of a hurry up. You want to collect them all in rapid succession. If you don't get them in rapid succession, those arrows will start to fall back, and you'll have to do the combo three shots again. It is a hurry up. After you collect them, you'll see that red arrow is lit on the upper playfield. Also a hurry up. That'll go away after a few seconds. I go and I collect that, and now my left two orbits have the red arrows lit for the video mode. So I shoot that. We'll get a ball capture, and we're on the video mode. So up top, I am trying to feed Scooby some Scooby snacks. I cannot hit Elias Kingston with a Scooby Snack or he kills or he boots us out of the mode. Not kill, there's no death in Scooby-Doo. I'm not hitting anything right now. I'm so nervous, guys. Okay. Got one! I got one! Got you, got you. Okay. And then I hit Elias Kingston. Yeah, so that's how you go ahead and qualify the video mode. You hit those shots down the center ramp there. The hurry up, hit the left orbits, you get your video mode, and then you just have to time your stuff right to go and shoot the Scooby Snacks to Scooby. I apologize. I haven't been watching chat at all, so if we've missed questions, shoot us again. Yeah, yeah. Sorry. We're speaking at a million miles per hour. It'll calm down. We'll catch up with you guys in a second. Yeah, yeah. Kind of like Junkyard. Yeah, absolutely. A lot like that. If you're familiar with our rulesmeister, Luke Peters, he's a big fan of those old classic games. It just takes a lot of inspiration from them and sort of reinvents them a little bit, innovates them, and mixes it up a little bit. Can you explain co-op again for this fine human being? Absolutely. Yeah, so co-op mode, basically it's a way that allows players to see more of the game. So when you're playing in co-op mode, which, again, you start by holding the start button for, I think, four seconds at the start of the game, it will sync every player's score as well as their progress through the modes. So during co-op mode, if player one completes minor mode, when it's then player's two turn, they'll already have minor mode completed. So that allows you to get further in the game. It allows you to see more assets in the game in a single play. You're playing with each other instead of against each other. You're not competing for a higher score. You are working together to get through the game. So as you can see on the display there, Daphne and Velma's scores are the same because they are, well, we're in co-op mode. And it will track separately villains you've qualified and unmasked. All righty. That was a good ball. The title cards are cool. They're awesome. Just now ordered the topper. Heck yeah. Thank you so much, Jake. We appreciate you. All right. Deeply. I got space coup qualified. I'm going to lock that in. How does co-op scoring work as far as final scores for Grand Champion, first, second, and third? My belief, right Dylan, is that you can't get high scores when you're in co-op mode. Correct, yeah, so they're going to be displayed differently. So right now when you end the game on your attract mode, you see the high score list. In the future there will be a specific co-op mode high score list. Mystery machine multiball. Aw, I wanted to play space kook. Alright, let's do this. Too bad. You have to play the best multiball ever. If you get the super jackpot on my screen before me, I'm actually going to kill you. Okay, let's see if I can make that. I can't make that happen. The triple super jackpot. I'll try. I've been fighting for my lights to get that on camera. I literally can't get a single. All right, I got Velma there. All right, let's see what I can do. We got Fred. We got another Fred. It's not going to happen. I understand completely. I understand completely. Oh, dear. All right. Dude, we got a show on the Green Ghouls feature now. So let's see. Where's our clock at? Oh, yeah. We only need, like, two sling hits. Which, again, you can use all four slings to qualify that. How do you purposefully hit the slings in this game? Just like that. I love to hit the upper passive sling. So you get that kind of, there's a sound cue, video cue, a whole bunch of cues letting you know that the Green Ghoul inserts are now lit at your inlanes. So, the next time the ball rolls over those inlanes, it's going to start a roaming shot across the play field, that is the Green Ghoul. It's going to go across the play field. You want to collect it before it gets to the end of the play field. If it gets to the end of the play field, it's actually going to take away from your progress towards one of your character modes. So aside from just getting the points for the hurry up, you really want to hit the green ghoul because he's going to take away from progress on some of your shots. I should have let it show more instead of immediately hitting it. It is both inserts though. Yeah, so it is both inserts. So there are two green ghouls, you know as is canon in the episode. So you gotta hit each inlay qualifies one of the green ghouls. So they start at opposite sides of the playfield and they will roam in opposite directions. You can see it moving across the playfield now. Now, what's super cool is, let's say you get both of them going at the same time, right? If you can line them up so that they're crossing over each other at the same time, you can collect both at once. Your timing has to be perfect. Like, you have to start them at just the right time and all that, but you can do it. It's pretty cool. So, yeah, green ghoul inserts are now integrated into the game. Like we said, it's related to your slings. It's related to your topmost sling and the bottom three. Great stuff. It's a packed update, guys. We're very, very happy with it. My game's not level. I keep moving it around the room. Your room is also unlevel. My room's very unlevel. It's because this house broke in half at one point. Alright, what case do we have lit? Creeper! Yeah, I want that. I want that. See, before we had actual co-op mode in this game, Dylan and I would just play like one flipper and the other, which was also fun. And you can still do that. You don't have to do it this way. Uh, no, the background map art should be the same. The only thing that's different is we added that clock on there to keep track of your green ghoul inserts. What do we think so far, though? I know this is everybody's first time really getting to see some gameplay with that topper. And there's all sorts of cool business going on up there. Oh, there's actually another thing we didn't cover yet about the topper. When you're in the base gameplay mode, you can see there's pictures of all your villains on the topper, all the main seven ones. So depending on whether you visited that villain or unmasked them, they will show up as different colors on the toppers. So when you unmask them, they'll flash green up there. I think if you visited but didn't unmask, they'll show up as orange and non-visited or white, I think. So when we go back into the base mode, you'll be able to see that. Oh! Yeah, so it's kind of the same, like, how it's handled in the inserts, but now it's across the topper where all those villain portraits are, which are all lit, of course. Ready to start watering. Okay. Let's see if I can grab a... Oh, let's do it. I want to go for Shaggy or Space Coop. Those are, I think, my favorite modes. Shaggy and Space Coop. Let's see what I can do here. Oh! Are you for real? I don't know if you can see that on screen. Really? That might be a glass off moment there. No, not on the bug screen. Oh, I think you got it. Yeah, hang on. There you go, there you go. That's a hell of a ball trap. Wedged between a drop target and a habit trail. You couldn't do it if you tried. Can you put the old topper on top of the new topper if you have room in your house? Like a hat on a hat. Also, absolutely. I mean, I think so, right? Like... Maybe it wouldn work with the install We have to double check towering pile of toppers It hopefully not be a leaning tower of toppers though Topper passes the shake test Oh, yeah, I didn't even think about that. Come on, man. Trying to get this Scooby mode. It's been a long time since I've played the Scooby mode. Oh, that's another perk that was added into this update. The character that you select, when you start the game now, Their mode will be lit at the left VUK. So you used to have to go to... And it didn't matter if you selected them or not. Whatever character it was, if you wanted to play their character mode... Excuse me. You would have to go and fill out their character orbit and then hit the left VUK. Now the character you select at the start of the game, their mode is just lit. It's another perk to playing as that character, in case you needed more perks. There's the caveat that in co-op mode you don't start with your character's mode lit. Just because, I mean, you're gonna get three times the number of player balls, the number of players of balls when you play co-op mode. It would be a little bit too easy, I think, if you load up a five player game and all the character modes are lit right at the start. Ugh, brutal. Yeah, it's rough. We played like kind of garbage that game But it's okay. We love scoring leaderboard is seven million right I think right around about there We'll see in a second. We didn't even get close to that. Yeah, I assume there's a question about a installation with the new topper We've already shot the video for it and everything I'm editing it right now. We'll have it up soon before you guys get your toppers of course Yeah, we have an installation video That's coming together runs through the whole thing about how to take off your old topper unplug it Get the new one up there run your cables plug them in. It's really simple. It's like a four minute video So yeah, I'll have that put together for you guys who are getting a topper and then uh, yeah Let's talk about the giveaway because yeah We're giving away a topper this brand new topper that we just came out with we are going to give that away to one of you viewers This music is awesome. Anyway, haha, so because it's a pretty huge giveaway for us and everything We're gonna we're gonna elaborate on it a little more than we usually would where we just have like you answer the question and you Get it. So what we're gonna do is We are going to get three winners tonight We're going to get three winners next week and then we're going to take those six people We're gonna put their names in a hat like a raffle and we're gonna randomly draw From the raffle and that will be our winner for the topper So you have to win the trivia questions tonight, and then you will be entered for the raffle to get this topper. Like I said, we're gonna do three tonight. We're gonna do three next week. And then the week after that we are going to give away the topper on air on Bug Screamin' Stream at 7 p.m. Central Standard Time on Thursdays. Thank you all so much for being here. This is a huge record breaker for us tonight. So... Sorry, I'm trying to catch up with chat and everything while I'm saying all this. So why don't we go ahead? Let's do the first giveaway question, which I'm just going to confirm with my sister. Okay, this first giveaway question is really fun. And I was trying to think. I had something else that was important to say. If you already have a topper on order, you can still enter this contest. We will actually offer you a refund on the topper. Like, we will pay you the money back. You will get the topper for free. So if you have one on order, you're still free to play. You can join in. If you do win, though, you can't enter again. Like, you can't be in the raffle three times if you got really lucky and won three times tonight. But we want to still include everybody. So, yeah, if you already ordered a topper, you can still play. So we're going to go ahead and do the giveaway now if everybody's ready. Would you be open to signing toppers? The first of three. Probably, yeah. Yeah. Yeah, we're going to do the first of the three giveaways right now. Assuming everybody's ready, which it looks like everyone is. So, yes. Are all 220 of you ready? Yes. Garth. That's funny. All right. Okay, so the first question for the topper giveaway tonight, and again, if you win this, you will be entered into the raffle to win the topper. Okay, and keep an eye on the chat. Will do. The first question is, Spooky Luke, game designer on Scooby-Doo, Looney Tunes, Texas Chainsaw, you all know Spooky Luke. He's in the chat tonight. The first question is, what is the name of Spooky Luke's dog? Spooky Luke has a dog. It's a coonhound that helps give you ideas. What is the name of Spooky Luke's dog? I don't see it yet. I don't see it yet. Oh, my goodness. Oh, Chad is going really fast. Oh, my goodness. Not scrappy. Spike, Roscoe, dog. Roscoe, Oldbeer, Cody, Bug, Bug. Why do you guys think he named it Bug? Cooper Henry Fred. I'm trying my best to keep up with this. Holy crap. I don't see a winner yet. I don't see a winner yet. Oh, Vega was a good guess. That's actually the name of one of my dogs. Funny, funny. Okay, I don't see it yet. Okay, let's do a hint. Let's do a hint. How do you get a hint for that? I'm trying to think of that on the fly right now, actually. It starts with an R. There you go. It's an R. Luke's dog's name starts with an R. The first person to guess it is entered into the chat. We got Rover, Rusty, Rambo, Rudy, Rufus, Roscoe, Roscoe. It's not Roscoe. I'm going to end the Roscoe chat there. That's funny, though. His brother's dog's name is Roscoe. That's really funny. Roger, Rick, Rufus, Ranch, Rex, Rambo, Jim Raff, Pity. Rudy. Roger. Rex. Rocky. Rocky. Rocky. Rocky. Ripper. Ruh-roh. Oh my gosh. I'm trying so hard to keep up with it. I haven't seen it yet. It's not Reggie. It's not Rambo. It's not Rufus. It's not Roscoe. It's not Rocket. It's not Rico. It's not Rhino. It's not Ralph. It's not Roger. It's not Red. It's not Ringo. I'm just scrolling and when I see it for the first time. I think we have to do another hint somehow. Do the next letter? Ooh, ooh, ooh. Could do like, the band that made a song with this word in its name. Would that be too obscure? E is the next letter. Okay, E is the next letter. It's R-E. R-E. Reliable. Reggie. Oh, Spooky Luke says he saw it. He says he saw it. I need confirmation. Call Luke for me, Dylan. I can call him up. Oh, he's calling. He's calling. All right. Did you see it? Yep. Someone got it. Who was it? Who was it? USAF Stars. USAF Stars. USAF Stars. Sounds like he's our winner. oh there's one usa f stars yyz rush also got it there unfortunately not quite in time it we need confer say yeah okay usa f stars says yes yep he said rebel we're getting confirmation he's up above yep rebel rebel is spooky luke's dog's name also spooky luke's uh metal business when he started cutting all the metal for us rebel steel that was the next hint rebel guitars really rebel guitars wes i've told you that that's funny okay so we have our winner all right we have our winner usa f stars you are our first winner you are entered in the Topper giveaway contest. Congratulations. If you didn't win, don't worry. We still have two more to go tonight. So hang around. We're going to go ahead and start another game now and keep playing. Yeah. Rebel. We're the Rebel, yeah. Family is a natural. Aw, that's sweet. That's sweet. We love you, Wes. Thank you for all you do. Awesome. Let's keep rolling, guys. All right. Another co-op game? Another co-op game, obviously. Let's do it. Yeah. Get through all the modes maybe I don know if we good enough to you Through all the modes That too much pressure tonight Give her the old college try Code mode activated There's three cables on the new topper. I have a topper installation video that we are shooting. I already finished shooting. I'm just putting it together now. Who do I want to play as? I'll play as Velma this time. If that's okay with you. Go for it. Yeah, okay. We got two players in. Yeah, we're good to go. We're good to go. Um, I'll hit a target. Gadzooks! Nice. Alright. Let's go and get a mode rolling. Already working my way up on those green ghouls. There's so many new talking points for me to go over now. It's five o'clock somewhere. What do you earn by hitting the green ghoul shot? That actually brings up another point that we have not mentioned yet. There's sort of a super jackpot. So when you shoot the green ghouls, you get a jackpot. And so if they hit the end of their roaming streak, then you lose progress. So by shooting them, you get the jackpot, and you don't lose progress towards your character modes. However, there's a sort of special thing. if you hit both of the green ghouls at the same shot, when they overlap, you get a super jackpot. So that sort of incentivizes you. You want to do the sort of quick combo. I guess the best way is probably to shoot the purple habit trails. So that lights your right green ghoul. Then you shoot up the ramp. Then go down the blue habit trail. That will light your left green ghoul. And then they overlap in the center at the center ramp. You shoot that shot. You kill both. Sorry, you, I guess, capture, unmask. There's no killing in Scooby. You're right, we went over that earlier. You get both the green ghouls, and that's your super jackpot. So it sort of incentivizes you to get both of them going on the playfield at the same time. Yeah, I'm a big proponent for, like, typically to me, like, score isn't enough of a reason to go for, like, a pop-up, hurry-up type of deal. So it negatively affecting something, like my character mode progress, that's big enough that I'm, like, I'm not letting the green ghouls get to the other side of the playfield. because unless it was way overpowered, it wouldn't feel like it was worth enough points to be worth the time to always go after, and eventually you would just ignore it, right? Not if it's going to completely mess up your day as far as character progress goes. Y'all are lucky that we have Bug and Luke Peters to work on the rules a little bit, because if it's up to me, I'm like, oh, if the player does something wrong, just minus 10,000 points. I like that punishment sort of aspect if you do bad, but pinball people tend to not like that. I don't like it. I wish we could be more brutal. I really do. I love how brutal games like TNA are, and Alice Cooper. Like, ruthless. And Scooby's not the easiest game, but it's a good... It's a family theme, you know, so don't want to be too brutal with it. I think you might get, like, minus 100 if you get a warning or something. I don't recall, but... Yeah, the losing progress towards your character mode if that green ghoul hits the end of his roam I think is one of the only negative effects we have in the game. Video mode ready. Might as well progress Cutler some in case you would like to go get it. Yeah. Oh, please. Good mode. All right. I'll try to get there on my ball. I'm just gonna spam Scooby Snacks until I lose. All right, look out! I think the highest I've ever gotten in the video mode was 10 Scooby Snacks delivered, a score of 10. It's the fact that one hit to Elias knocks you out of the mode, ooh! That just makes me so... It is tricky, yeah, and sometimes Scooby will run and then Elias will, yeah, Elias runs right, oh, I almost killed the stream, I apologize. Dude, do not step on that. We will lose the whole stream if you step on that. Which, like, I don't know why I put the big red button right there, but... It's for emergencies. If anything goes wrong in stream, I can just reach down and yank the plug. I have a pretty cool post to make tonight yet still regarding some Texas Chainsaw Massacre and Looney Tunes progress on the factory line. Spooky Luke and I spent just about the entire day with the Playfield Assemblers. We were putting together the very first production Texas Chainsaw Massacre and Looney Tunes Playfields together. So I got some cool photos to share with you guys there. Gee, pinball set our scores tonight. Make the game seem brutal. To be fair, I do all my... You made the post? What? On the spooky page? What? I cannot believe you right now. So when I'm testing code, I have my own machine at the office that I play on. Like, I don't know, even game to game, like, every pinball machine has its own feel. You know, like, everything's adjusted a certain way. You get really used to the way a certain pinball machine works. You posted it on the spooky Luke page. Oh, can't believe you. Let's go with Shaggy. I can't believe you right now. I'm going to try to get into Shaggy mode. Yeah, earlier you saw it, oh, this isn't going to go well. Earlier you saw, of course, Bug qualified Fred's character mode, so since we're in co-op mode, I have that qualified for me now, so I can just scoot on in there and play that if I can hit that left bug. Progress that multiball so I can get it. Cutler multiball or what? Mystery Machine. Mystery Machine. Good save. But did you get Instagram? Didn't think so. Oh, boy. All right. When will the new code be available? Probably tomorrow. Sounds right. Check your Facebook for a screenshot on your screen. Got a warning for that one. It was warranted. Oh, gotcha, okay. Gotcha, okay. If I can hit the shot... I can't hit that shot. Oh! That was nasty. Alright. I'll try to... a little stop and go here. I don't know if I can hit it from the left. There we go. The topper is so much higher up than I'm used to looking for any reason. It's really nice when you're playing, though, because I can just look up title card. The great thing about co-op mode is now I score as well as Corwin. The second I see that title card, I just hear the music. That is the vision of that title card, the visual of that title card just brings back instant nostalgia for the show. That's honestly my personal favorite feature of the topper. Get rid of that guy, essential meteor. Get rid of him. Who are we getting rid of? I think it's a scarecrow. Oh, there we go. Got me some Scooby Snack. You timed him out for 600 seconds. That's really funny. You sit tight and promote that again to us in 600 seconds. Oh, that was rough. I got a ball set, though. Oh, Pinhead on Pinside. Yeah, thank you for making the TCM thread. We love reading your posts. We're happy that you're excited for the game. You're up. Word. I can't even, like, talk smack because we're playing together. I don't know how to function like this. I clicked the first button I saw. What do I want? What do I want? I would love to make a shaggy sandwich. Fern, the theme song is not in here at the moment. That will be coming, though. The theme song? What do you mean? Like, for the main intro theme song. the Scooby-Dooby-Doo, where are you? It's in the Mystery Machine Multiply. Oh, yeah, sorry. We're going to change it to the...