Spooky Luke is a co-designer and technical lead at Spooky Pinball who was hired by the founder while in/just out of high school and has become a key member of the family business. Self-taught in machine manufacturing without formal engineering training, he performs CAD design and technical layout work using Fusion 360 and has taken design leadership on multiple titles including Evil Dead and Beetlejuice. He is a son-in-law to Charlie Emery and now co-runs Spooky Pinball with Charlie's son, serving as both designer and mechanical/technical implementer for the company's recent releases.
No aliases
The initial licensing offer for 'Jump In The Line' was an absurd/unreasonable price
Spooky Pinball negotiated for over a year to secure 'Jump In The Line' rights
Spooky Pinball's next game will be a widebody based on The Goonies
Associated with Spooky Pinball; collaborator on military pinball donation initiative with Kaneda and Joe Newhart
Spooky Pinball team member; provided excellent customer service response to Cengiz's distributor technical issue; offered direct game allocation
Spooky Pinball key personnel; guest on Don's upcoming Beetlejuice episode releasing October 14th
Acquaintance of Don; located in Wisconsin; Don planning to visit during time off
Spooky Pinball representative; commented on Pinside regarding licensing negotiations and acknowledged Bug Emery's efforts
Designer at Spooky Pinball, recently appeared on LoserKid to discuss Tandem Games and new releases.
No linked glossary terms
Spooky Luke uses Fusion 360 for CAD design of all game layouts
Spooky Luke said he didn't think Spooky could make a game rivaling Keith Elwin's Stern work until he played Evil Dead
Spooky Speak voice activation system contains Easter eggs that will be revealed through player discovery and code updates
Spooky took approximately 10 years to figure out how to reliably manufacture pinball machines
Beeteljuice will be released on November 14, 2025
Spooky Pinball has no announcement planned for Texas Pinball Expo
Spooky will limit next game to exactly 999 units
Luke from Spooky Pinball is from Iowa and initially reluctant about thrill rides but enjoyed the alpine coaster experience
Evil Dead aftermarket launcher from Spooky will be metal and wood (milled), not 3D-printed plastic.
Spooky Luke personally cut replacement speaker grills for a customer (Jaeger) in real-time during a Patreon chat session in response to reported fitting issues with a TNA machine
Spooky Pinball has five years of exciting themes in development
Spooky Luke and Bug share a passion for bands that are often critically dismissed, with hypothetical game ideas featuring Limp Bizkit, Nickelback, and Creed
Spooky Luke owns a dog named Rebel, which is also the name of his metal fabrication business
Looney Tunes collector's edition is limited to exactly 888 units with no variations
Spooky reduced the Looney Tunes collector's edition price while adding more features than previous CE packages
Spooky Pinball is developing a game featuring a lower playfield mechanism
The next unreleased Spooky game's production run size 'may surprise us'
The next game's production run size will surprise people
Spooky Luke is the son-in-law of Charlie Emery
Frank Welker was intimidating during pre-recording but turned out to be the goofiest, most improvisational voice actor on set.
Wide-body design uses a standard-width shooting core in the center with wide-body features (bravery meter, mechs) on the sides for fast play.
Scooby-Doo is a five-player game with character-specific perks (Fred = trap-building, Velma = clue-finding, Scooby = scared mechanics).
The game contains over 4,000 recorded callouts across all voice actors.
Spooky Luke is the primary creative lead on Halloween and Ultraman games with greater involvement than Charlie Emery
Spooky Luke knew nothing about pinball before joining Spooky Pinball
Luke has been managing the production line for approximately 5-6 years
Luke built the first America's Most Haunted machine on his first day at Spooky
Spooky Luke was hired straight out of high school and has been at Spooky for approximately 8 years
The production limit of 1,250 units for Halloween was determined by Luke's assessment of feasible 18-month production capacity
Luke purchased a laser cutter to address metal parts supply chain issues and now produces all Spooky metal parts in-house
Co-designer and technical lead at Spooky Pinball; encouraged Don to do the livestream; planning unannounced announcements
Associated with Spooky Pinball; enthusiast of Pulp Fiction; expressed interest in obtaining one from Don
Co-designer and technical lead at Spooky Pinball, joins livestream chat during broadcast
Representative from Spooky Pinball on stream, confirmed no Expo announcement, discussed topper innovations
Co-designer at Spooky Pinball; active on Twitch streams where he comments on game code (referenced regarding Scooby-Doo gameplay critique). Technical lead for Spooky releases.
Spooky Pinball technical lead and co-designer; praised for responsiveness and customer support despite QC issues
Employee of Spooky Pinball from Iowa; first-time visitor to Europe on this trip; hesitant about thrill rides but engaged with the group
Spooky Pinball representative; posted exclusive information to Don's Discord about Evil Dead factory shipments
Co-designer and technical lead at Spooky Pinball, listens to Kaneda's podcast per Kaneda's claim
Co-designer at Spooky Pinball mentioned alongside Ben Heck; hosts believe they've improved but could use more experienced leadership
Mentioned as part of Spooky Pinball team; referenced in context of upcoming game development and prototypes.
Technical lead at Spooky Pinball; participated in stream comments; provided production update on unreleased game
Mentioned by Jack as potential licensing contact for Spooky Pinball machines for digital platform
Co-designer and technical lead at Spooky Pinball; appeared on Loser Kid episode 126 to discuss new releases
Technical lead/co-designer at Spooky Pinball; shares taste in music with Bug; involved in game development
Designer at Spooky Pinball mentioned as potentially releasing new game
Associated with Spooky Pinball; provided production update on Evil Dead to Kaneda
Spooky Pinball team member; appeared in Scooby-Doo gameplay stream reveal
Spooky Pinball designer; mentioned as having next game coming fall/winter; Kaneda tracks Spooky's pipeline
Co-designer/technical lead at Spooky Pinball; disclosed pipeline information and Sonic licensing details in thread
Designer/developer at Spooky Pinball; Don suggests Road Trip needs outside design oversight from someone of his caliber
Co-designer at Spooky Pinball; reached out to Kaneda referencing previous podcast comments about upcoming game reveal; Kaneda endorses company and team
Technical lead at Spooky Pinball, involved in Q&A about company direction and future
Co-designer and technical lead at Spooky Pinball; praised for exceptional customer service, personally cutting replacement parts for customers in real-time during Patreon chat
Co-designer/technical lead at Spooky Pinball; player featured in Scooby-Doo gameplay reveal video
Game designer at Spooky Pinball; designer of Scooby-Doo and other titles; participated in giveaway trivia question about his dog Rebel; worked on playfield assembly for Texas Chainsaw Massacre and Looney Tunes
Mentioned by Bug in connection with design/development; appears to be a Spooky Pinball team member
Spooky Pinball representative who messaged Kaneda about upcoming exciting content (not Beetlejuice)
Chief Operating Officer and co-designer at Spooky Pinball; responsible for quality and design direction
Spooky Pinball co-designer/technical lead; son-in-law to Charlie Emery; primary guest discussing game mechanics and design philosophy
Spooky Pinball co-designer/technical lead; appears in chat confirming Spooky Speak Easter egg strategy and design philosophy
Spooky Pinball representative; participated in hour-long Q&A session about recent releases
Co-designer at Spooky Pinball; credited as designer of The Goonies machine rumor
Designer/technical lead at Spooky Pinball; worked on Evil Dead layout and design
Spooky Pinball representative present at Pinfest; appeared in Spooky promotional videos; staff member present at booth
Engineering lead at Spooky Pinball, handled mechanical design for both Halloween and Ultraman games
Designer at Spooky Pinball; co-designer of Scooby-Doo; discussed wide body approach in interview
Co-designer of shared playfield design for both games; also credited as design team member
Co-designer of Evil Dead playfield; part of designer duo with Corwin 'Bug' Emery
Co-designer/technical lead at Spooky Pinball; made chat comments implying lower playfield development
Technical lead/co-designer at Spooky Pinball; made cryptic statement about next game's production run size during stream Q&A
Representative/designer at Spooky Pinball who announced Scooby-Doo stream timing and development details
Co-designer of Scooby Doo alongside Bug
Spooky Pinball representative conducting Q&A session with community
Representative or staff member posting updates on Pinside regarding Spooky's development and hiring plans
Spooky Pinball staff member who participates in Electric Bat Discord and provides manufacturer support
Co-designer/technical lead at Spooky Pinball; attended Louisville Arcade Expo with Bug; discussed facility expansion and development pipeline
Participated in Scooby-Doo live stream gameplay demonstration
Spooky Pinball co-designer/lead; present at Louisville Expo booth with Bug
Spooky Pinball representative; addressed auto-launch issues on Scooby and implemented fixes for upcoming releases
Co-designer and technical lead at Spooky Pinball; handles game development office, code/design direction, and marketing scheme creation alongside Bug
Co-designer/technical lead at Spooky Pinball; involved in production and manufacturing decisions
Spooky Pinball staff member; hosted Don during factory visit
Co-designer/technical lead at Spooky Pinball; demonstrated new launch mechanism to Don during gameplay session
Spooky Pinball representative/designer; designed mechanical fix for Looney Tunes drop target issue
Spooky Pinball team member featured demonstrating cardboard protection technique for foam removal
Co-designer/technical lead at Spooky Pinball; fourth major design iteration with Corwin Emery; involved in post-launch Q&A appearances
Co-designer/technical lead at Spooky; participates weekly in community engagement streams with Bug; shared music taste discussions
Co-designer/technical lead at Spooky Pinball; mentioned implicitly in context of Spooky booth presence during event
Designer at Spooky Pinball; appeared on Loser Kid Pinball discussing new releases
Spooky Pinball representative; appeared with Bug on Loser Kid podcast to discuss Texas Chainsaw Massacre and Looney Tunes releases
Senior designer and mechanical engineer at Spooky Pinball; handles playfield layout, mechanical engineering, and technical design for Looney Tunes/TCM
Spooky Pinball staff member; team member on Evil Dead gameplay video
Spooky Pinball staff member working on Beetlejuice assembly and mechanisms
Co-designer of Beetlejuice at Spooky Pinball; technical lead overseeing mechanical and CAD design work
Co-designer/technical lead at Spooky Pinball, likely primary designer of Beetlejuice playfield flow and mechanics
Technical/design team member at Spooky Pinball; credited with company's innovation and progress
Co-director of Spooky Pinball; technical/design lead; praised for dedication and company maturity; maintains NDA with projects
Mentioned as present in stream; co-designer/technical lead at Spooky Pinball
Technical lead at Spooky Pinball; confirmed presence in chat during stream
Spooky Pinball representative; working with Kaneda on upcoming Spooky title
Co-designer at Spooky Pinball; mentioned as present in chat during stream; involved with Beetlejuice release
Spooky Pinball co-designer/technical lead; credited alongside Bug and Franchi for Beetlejuice success
Chat participant; designer/technical lead at Spooky Pinball; asked Kaneda if he played Dune
Co-designer at Spooky Pinball; demonstrated Ultraman at Texas Pinball Festival; explained game rules to Dr. John
Co-designer and technical lead at Spooky Pinball; responsible for playfield layout design and mechanical implementation; initiated Scooby-Doo project on winter night with Bug.
Lead designer on Evil Dead; technical design specialist at Spooky Pinball; also co-designer with Bug Emery.
Spooky Pinball designer; described as having leadership role; met by Zach at Cincinnati show
Co-designer at Spooky Pinball; interviewed about Halloween/Ultraman design decisions; runs technical/CAD design work; appears nervous but engaged in interview
Co-designer at Spooky Pinball leading Halloween and Ultraman design; had no prior pinball knowledge before joining company
Spooky Pinball co-designer/technical lead; posted real-time TNA 2.0 sales metrics (100+ units in opening minutes) on Pinside
Spooky Pinball staff member who participated in Q&A session with Bug, described as MMA fighter appearance
Lead designer of Evil Dead at Spooky Pinball, newly joined WAP Patreon at $50 level, community engagement signal for Spooky Pinball support of podcast
Technical/design lead at Spooky Pinball; participated in Facebook Live Spooktacular Q&A with Bug discussing production schedules.
Co-designer/technical lead at Spooky Pinball, credited with Scooby-Doo design
Designer/technical lead at Spooky Pinball; spotted wearing WAP t-shirt at MGC
Active contributor to Spooky Pinball; developing metal/wood auto-launch boomstick prototype for Evil Dead; shares designs on Spooky Pinball Discord
Co-designer and technical lead at Spooky Pinball; suggested the main topic of the episode regarding pinball themes. Positioned as an insider on Spooky's upcoming releases.
Designer (co-designer) of Beetlejuice alongside Bug Emery
Spooky Pinball mechanical/technical lead; provides implementation support for designer concepts; backs feature ideas and creates mechanical systems
Spooky Pinball representative; community communicator; mentioned as part of Spooky's interactive community strategy
Spooky Pinball representative; Hardy indicates plans to work with Luke on purchasing Beetlejuice in person
Spooky Pinball representative; made confident statement about rivaling Stern quality after seeing Jaws; Don later learned Luke had been playing Evil Dead and developing Beetlejuice
Co-designer with Bug at Spooky Pinball; shown design evolution from early ambitious work (Halloween) to refined flow-focused designs (Evil Dead, Beetlejuice); early 20s age range
Spooky Pinball designer, delegated Bug to lead design role on Beetlejuice, fifth game design credit; described as impatient personality driving reveal acceleration
Spooky Pinball representative; mentioned in context of company trolling and creative decisions
Co-designer of Beetlejuice with Corey; Spooky Pinball representative
Spooky Pinball representative mentioned regarding Canada editions distribution; appears in Spooky livestreams
Spooky Pinball representative; appeared in podcast with Christopher Franchi that Albert recommends
Spooky designer; lacks engineering school training and tournament pedigree; confirmed 999 production + 80 show games
Hired by Spooky founder while in/just out of high school; non-engineer who figured out machine manufacturing; key early team member
Spooky Pinball representative; contacted hosts for live launch coverage; shifted launch time with short notice; confirmed 999 production unit count for next game
Family member at Spooky Pinball; performs all CAD design and technical layout using Fusion 360; takes design lead on some titles (e.g., Evil Dead)
Spooky Pinball representative appearing live on podcast; confirmed 999 production unit count for next game and agreed to provide Kaneda with unit #999
Spooky Pinball designer; responds to Kaneda's hint about Goonies with indirect confirmation
Son-in-law to Charlie Emery; now co-runs Spooky Pinball with Charlie's son; part of family business transition
Expert: merged definition Expert: merged definition