I don't know. Thank you. Now I have people texting me, they're like, oh, you know anybody that's going to have a game? Thank you. Thank you. We're just going to jump straight into it. 5, 4, 3, 2, 1. We're just cutting to it, guys. I'm not doing the long intro thing. I literally got home, what, 25 minutes ago and was like, let's do a live. Let's talk about the news that we got today. And if you are on my LE tier from my Patreon, then you're eligible to join the streams. By all means, it's up for grabs. I've got people in here right now. We're going to be shooting the shit. Let me go ahead and switch over and see how we're doing on this right here kind of thing. Matter of fact, let me get out of that real quick because I realize I need to do something. Give me some borders, baby. That link is completely visible up here, so let me get rid of that. All right. Maybe that's gone now. I don't know. We'll see. Don't want anybody to just go on and join in this stream. There we go. Stringer, thank you very much for the two dollars. Alright, is that working? That looks like it's working. He appeared. Well done. Alright, so, guys, in case you are living under a rock, Spooky announced something today. Made it official. So there's no more me having to say, like, oh, you know, Spooky's next game, Spooky's next game. I could even tell these guys Beetlejuice kind of thing. Before, it was always, like, Spooky's next game, Spooky's next game. You could still play Beetlejuice even if you're mute. That's the question right there. So it's a short introduction of who we got in chat here. Like I said, these are all my, not all of them, but like a portion of my elite tier right here. We got Paul Malari. Do I want to say his real name? I mean, it's up to you right now. We got Sterling. We got Rafcon. And, of course, myself. And like I said, for my other guys here in here, Spooky Luke, if you guys, if you want to join in here, by all means, I'll send you a link, too, if you want to join into the chat later on or sooner than that or whatever. And you can talk about what you can talk about at this point in time. I mean, I'm just glad that we're able to. You're afraid of cameras. Cameras add 10 pounds. Like, goodness gracious, Luke, how many cameras are on you? And we've got William right here coming in strong. But I wanted to get feedback from everybody, including in chat, as well as these guys right here, what we're seeing from Spooky's latest announcement. What do you guys think of the teaser? Promising. Very promising. When I saw it a couple of weeks ago, I was like, that's chef's kiss. That is like the perfect teaser. You know what the game's going to be about and what it is. Just enough to see the game to go, okay. But, yeah. Who's the blonde? I'm willing to bet the blonde that has got to be Zach's wife. It's got to be. I don't know of another blonde that would have been there for the recording process. I'm pretty sure that was her. I want to know more about this, like, voice activated whatever thing that they have. I guess you say Beetlejuice three times and the game starts. Yeah, it doesn't, like, boot the game up, obviously. I think that would be a little iffy if your game was always listening, kind of like the Alexa is over here. But, like, it's like if you turn a game on, then evidently it's listening for certain things. And I don't want to give away a whole bunch on this because I think they really want people to experience this and explore what you can and can't say. Thank you very much for the sub there, Edwin. but I've seen merely a couple of videos on how you can speak to the game and Beetlejuice will speak back to you kind of thing. And there's just, like, I guess there's certain phrases. I don't even know what all the capabilities are of this thing yet. But it was one of those. And something else I thought this was pretty interesting. I don't think I'm spoiling anything, like I said, but evidently if you say another person's name instead of Beetlejuice, the game will react a certain way kind of thing. and so there's little things like that. I guess they've thought about maybe like loud environments. You know, I guess there's a way to maybe turn it off and turn it back on. Yeah, and that's something I'm guessing Spooky's like, no, you're going to carry it. It's one of those things where I don't want to spoil what you guys are wanting to see everybody experience for the first time or whatever kind of thing. So it's one of those where, I mean, I'll just say, for instance, like, you know, Franchi was like, he's like, yeah, I had them. This is like, I guess, his own little thing. He's like, if you say Beetlejuice twice, but you say his name the third time, then it cuts to the scene where Beetlejuice goes, like that, like that, you know, and the game kind of reacts to you not saying his name kind of thing, his little stuff like that. This is America. I'll say what I want. Should I buy it? I don't own a machine yet, and I also feel like life is short, so just do it. I'm not going to tell you whether or not you should buy a game. I mean, it's completely up to you. The big question is, are you going to be able to get a game? That is the bigger question. I mean, if you are in on a deposit with your distro by now, then you should be good to go. But if you haven't got a hold of your distro yet, then you're rolling the dice if you can buy it direct. Because I don't really know how that's going to go either kind of thing. I'm buying direct, but that's just me kind of thing. Yeah, I think most dealers are pretty much already spoken for, or all their games are spoken for, for the most part. Yeah. So let me actually switch over to the teaser trailer for those that have not seen it yet. It's only 30 seconds, so I'm sure everybody in the chat has seen it by now. But let me switch over to that and give everybody a visual of what we're talking about here. And of course it's going to block some of the screen right here with you assholes. Beetlejuice. Beetlejuice. Beetlejuice. Beetlejuice. trailer. But, yeah. All right. We got Jimmy in chat now. Thanks for joining in here, Jimmy. We got Adrian. I don't think I've ever actually seen you in here before, man. You're a newbie. You're a newbie guy. Welcome. Yeah, I'm a lurker. He's not the lurker until today. Today is the day that he comes out. Yeah. I'm sure that for home use, you can enable that audio and then start a game that way. I'm sure they've also got the button or something so that you can still add second, third, and fourth players so you don't have to say that like nine more times. Yeah, I'm sure there's all kinds of, I don't know if they're going to include a booklet in the game. I mean, Luke, you're in chat. Is there going to be like a how-to or a tutorial on the things you can say for this game to react? Or are you going to just leave it open for people to figure it out? So does the backbox actually light up like that? From what I've seen, yes. that game lights up. Especially when you say his name three times. That game comes to friggin' life. And then you hear the music from the movie build up and all that jazz. Well, him and him on that back glass, really, again, Franchio does himself every time. That's good. I don't know if I can get the... It's kind of like a reimagined version of that, whatever he did, the prototype backblast or whatever years ago. Yeah, Retchie, like, drew up, because originally he wanted, like, I'm guessing it was Stern, like, years ago, he wanted to do a Beetlejuice pinball. And as per usual, Stern made a decision that was considered bad among a lot of us, you know, and decided not to do it because of various reasons. People didn't want to do it or whatever. They had their reasons why they didn't, back to the future, again, mistake after mistake. Anyways, luckily, Spooky's got this, and they are giving it to Spooky Treatment, so to speak. and you talk about theme integration whenever you see what they put underneath the glass. You're not going to be getting your Pez head dispenser stuff on there. You're not getting cake topper figurines or anything like that. They are implementing so much from the movies in the glass kind of thing. It is a sight to behold. Definitely include a tutorial, the basics, but we'll leave a lot more for people to find. There you go right there. Also, we can update it endlessly so you could find new things in every update. Oh, snap, little Easter eggs kind of thing. Give me some quarters, baby. I can even have my own little flipper code, only it won't be a flipper code. Maybe it'll be like an audible code. Are there any rumors of, like, who did the call-outs or anything like that that you've heard of? As far as I know, and this is not spoiling anything, I've been told they have a shit ton of assets. And from what I've only heard and seen, this is not spoiling anything, from what I've heard and seen, it sounds like they've got Michael Keaton's call-outs from the movie. I don't know for sure, so it's always up to speculation. I don't think we're going to get special call-outs from Michael Keaton. But you're going to get him in the movie, what he says. Yeah, so it even looks like exactly. You're getting his call-outs in the movie, what he says, but I don't think you're going to get, like, you know, special ones that are brand new kind of thing. That's better than no call-outs. I mean, Stern does that a lot of times, you know, when they use movie assets. Got the whole movie with all characters audio, all characters audio kind of thing. So that was one thing that I remember him showing me was, like, you know, where he asked the machine, like, you know, what's your name? And it's that scene from Beetlejuice where he's like, well, I can't tell you. It's like, why not? And he responds back to it, you know, because your friends will tell your friends. And I got to show up to it. Just like, yeah, the way it interacts, it's going to be a hoot for all you Beetlejuice fans out there. You're going to be like, hell yeah, kind of thing. Any topper hints? Okay, here's your topper hint right here. I don't care for toppers. I don't buy toppers. I've never been a topper guy, but when I saw this one, I had to get it. So this is one of those where when I saw it, I was like, are you kidding me? And his response was like, yeah, we are effing around. But there is movement. I'll give you that also. And it's also creepy looking. And when I say the whole movie, it's not the way most manufacturers say it. It's actually the whole thing. Throw your voice. Throw a party. Can you please get Michael Keaton to do custom call-outs when you make Jack Frost? What the hell is going on, cause? What kind of question is that? But, yeah, so who all here is knowing for sure if they're going to get one or none? Jimmy. Got him. Paul, not so much. Of course you are, William. Of course you are. I've been saving for Harry Potter, but unfortunately now I'm kind of up in the air, and I kind of want to see what Beetlejuice has to offer. I know. It's one of those things, and honestly, I still haven't even seen gameplay. I've seen what the game looks like and what it can somewhat do. I've actually seen the trailer, but it wasn't the final revision. Evidently, from what I'm told, that version is considered the placeholder. That's not the final one. Evidently, the final one is still in the works. Got my email from Zach. I'm in. All right. I mean, I had the opportunity to buy Winchester the other day when it came out, and I was like, I can only afford one. I think I've got to go. I'm with him. I can only afford one, too. It's like, which one? Yeah. I jumped on Winchester, and then I'm on the fence with Beetlejuice. All right. You're getting a more rare game with the Winchester. Like I said, I don't know how this one's going to shoot. I've already told Luke, I'm like, it better not suck. And he's like, well, I don't think it sucks. I'm like, all right, well, I hope not, because that would suck. But, no, from what I've seen, it looks good. Oh, Corwin's in here. What'd I miss? Hey, do you think you'd be able to hop on later on there, Bug, and give us some more hints or give us some more things that, I don't know, talk the game up a little bit more maybe? I mean, I don't think we need any more hype. But, you know, why not give the guys something else to chew on? Like I said earlier, I'm just glad that it's finally just out and confirmed. It's no longer speculation. And I can start willingly holding up my handbook for the recently deceased right here. I've got a number of things in here to go along with it, including the Polaroid of the ghosts and everything. just diseased yeah disease deceased oh deceased even got all my beetlejuice business cards is it okay if i'm eating while i'm on well what are you eating what a surprise was not expecting sookie's next pin to be beetlejuice if you are surprised that this wasn't like the next pin but being beetlejuice and i i don't i don't know you must just be living under a rock or you don't pay attention to what people say online, which in a way, I almost envy you. I think ordering all through distros or Spooky will take direct orders. They're doing direct orders and through distros as per usual. But I think right now you're going to probably be out of luck when it comes to getting an order in with a distro. I believe most of them have already sold out. before the game was even confirmed. That is a first. That is merely like this. That was what was cracking me up is that the distros, some of them were like saying Spooky confirms it, and that's when they posted merely a little gif in a comment section kind of thing. And it was like they considered that to be a confirmation. So I'm like, now we're selling spots and deposits, you know, bring it on kind of thing. And, yeah, only one distributor I Googled saying they took deposits, flipping out doesn't have it advertised on their site for pre-order. I think since they officially confirmed the game, it's been announced that they can take deposits now, or other distributors will be taking deposits. Especially with the release announcement that they talked about. Yeah, I think the distros, it's kind of like a race. They've already gotten their allotment. They know how many they're going to get. So that was the thing. So they've already reached out to all the distros and say, hey, you, you're getting this many, you're getting this many kind of thing. So at least they got that. That makes the distros happy so they know how many deposits they can actually take. Nothing aggravates a distro more than having to return deposits because they don't have enough of an allotment kind of thing. I think this is an hour ago. Pinball Star still had a couple. Really? So there you go, guys. According to Sterling, if you want to get in with a distro, then you may want to reach out to Pinball Star then. Even John was talking about getting out there like at midnight or something, doing some midnight purchase out at the factory. A bunch of people out there. That'd be crazy if they had like a midnight line to wait in line physically to get your name in on the order kind of thing. That'd be crazy. I think that Ralph also mentioned, you know, if you try to buy them direct and the website crashes, you can always try to call them on the phone as well. that's going to be the bigger thing right there is that uh i don't think they had a website issue last year for evil dead because the initial demand wasn't there for it and i don't think they had a problem with uh looney tunes or chainsaw either but i have a feeling that we may get another website crash this year around like yeah we set up a little call center it's like if we could get a year where their website doesn't crash that would be great oh here it goes swords of fury back in there again i'm sure you could always show up in person and order it too i don't know that would give you priority if anybody else he's like spooky looks like the website will crash He's like, I'm almost certain it will crash But, yeah, so let's just be honest to ourselves And if the website crashes, I'll be sure to give you shit for it, Luke Without a doubt As every other time it's crashed It looks like that website is fine They're running that website off of a TI calculator Carrie, have I played it? No, I have not played it yet. Starting to help me because it's coming. So, yeah, two weeks away. A little over two weeks. November 14th. In-person midnight is the best way to get in before anybody else. I'm curious of how many people would show up. if it guarantees you a spot by being there in physical form I don't know, that'd be interesting will the game be at Midwest Gaming Convention next year they could answer that, but I do know the very first show that it will be at is Ten Ball at the Beach in February So I just order one for $36,000 with no fee to transfer if I sell it to someone else, $41,000 if I want the butter cap. What? That's what I worry about here. You think we're going to get a lot of scalpers in regards to this? Everyone? Just like, yeah, that's happening. Back to scalpers again. And I mentioned this on a live stream I had the other night. Jimmy was there in person for this. But, like, I get on my live, and I may have been a little intoxicated. Even Jimmy's like, ah. That was the best live stream I've ever seen. I think they agree that that's probably the – I am more than likely, I'm 98% sure that I'm the first pinball content creator to take a piss on live stream. It had to be done. I was outside. I mean, I didn't film the entire thing, but that's what I was doing, multitasking, guys. That would be weird. Maybe check this out. But I was talking about the whole spooky thing, about how, from what I can remember at least, is in regards to how much of a change took place between Looney Tunes and Texas Chainsaw Massacre to Evil Dead. and it's like if you look back at it you see yeah people bought those games and then Evil Dead comes out and there was hesitancy There wasn like you know a big buildup over excitement for it and everything because I think they still had a little bit of that stigma from their previous games and previous issues and locations. And, you know, we can go on and on about the worries that people had for what was going on. But something happened with Evil Dead. They finally figured out how to make a machine. And I'm always stating what Luke will even say. It only took us 10 years to figure out how to make a pinball machine. But, yeah, so I think it's funny how we've gone in a mere couple of years from people being, oh, I don't know, to them selling out before the game is even officially revealed. And like I said, I don't think it's ever happened before in pinball to my knowledge. So a hell of a turnaround for what we're seeing from Spooky right there. And I think this release, this announcement is hilarious because we know here in the next week or two, we're going to get a drop from Stern and the Walking Dead remastered kind of thing. And so now it's going to be kind of a little – it was already – I don't know anybody that was personally excited for the Walking Dead. I don't know anybody, but I'm pretty sure that this doesn't help at all. I think with Evil Dead though I think you have the horror theme that maybe some people were a little hesitant on and then the more they saw the gameplay the more they even experienced it themselves you realize how good it is and then people were like I'm jumping on this no matter what and I think that's when it sold out yeah it was Pinball at the Beach helped because people got to play the game in person and see what was behind there and then TPF was the point where all from Pinball at the Beach all the way up to Texas Pinball Festival is when the games were just starting to sell, sell, sell, sell, and they were just starting to go more because word of mouth got out that, hey, this game is performing very well in locations. This is holding up. Something has changed, and for the better. Yeah, even the electric bat endorsement of just how rock solid it's been. Yeah, there you go right there kind of thing. Yeah, so bugs like this year is our 13th anniversary, and we are proud to announce We're finally getting good at this. We finally figured it out. Oh, man. Let's see here. Pentastic had five Evil Dead machines as well. Great rollout. Yeah. So there's going to be, I don't know if I can release exact numbers or anything, but, like, there's going to be more of Beetlejuice at Pinball at the Beach than there was of Evil Dead. So there's that And I'm sure all those machines are accounted for Marshall's already sold through his allotment That's all of said and done But I think if you're A real Spooky fan Then you're really going to appreciate What goes down at Pinball at the Beach I'm curious about You know how like Spooky will typically bring their newest game And they'll typically be for sale On the floor I wonder if they can do that this year such a hype. What they have done in the past is that they'll bring so many games to TPF and those games are going to be for customers and they more than likely get it at a demo price kind of thing. They'll hold up like, hey, you guys all live in Texas or whatever kind of thing and they'll knock so much money off. That's my assumption. I mean, I'm sure Bo can confirm or deny that but with Evil Dead, I think they had some for sale, but then you had Pinball Star that bought the remaining allotment that they had to do. This will be the first time I think that every game is sold out way before a show. I don't know. Bug, you want to comment on that? Whenever you're done eating, you want to hop on? I got my verified position of vacation today. All right. Yeah, Luke's like, we've done it all different sorts of ways. And Damon, Ben, if you wanted to hop in on here as well, I'll put the link in the LE chat, man, if you wanted to hop in here and give us your opinion on what you've been seeing today. I just want to see the damn hopper. So, Ben, since you're in chat, you were on this game, right? I talked to Hilton for the little while that I did see him at the show, and I was like, all right, man, so how are you feeling about the next game? And he was like, I don't know. I don't have anything to do with it. I'm like, oh. So, Ben, is this going to be, like, your primary baby or what? The worm eats the ball. And that's the thing is that we've already got a confirmation from Bug months ago that something eats the ball. And so now that you know the theme, then you probably have a good idea of what will be eating the ball. Oh, so Ben says he didn't coat it. No. Oh, helped with the boys thing, though. Interesting. So are you guys able to divulge, like, who's all working on the game? I mean, we know it's Franchion Art. That's a given. Yep. I like how I have these different chats. Oh, there we go. It has to play catch-up. Will Franchise sign any of the translators? I guarantee you if you guys bring his artwork to any show or Franchise that he will gladly sign what you give him. Hell, you don't even have to bring his artwork. I'll bring him a Zombie Yeti stuff, and he'll sign that stuff even better. I mean, he might be a genitalia of some sort, but he'll sign that stuff too. Spooky has the best Topper made in Evil Dead, so if this is better than that, the best do. Yeah, it's going to be interesting when it comes to Topper wars on this. Because I know that the Topper does more than what I've seen. But I'm definitely curious to see how it interacts with the game. he signed a gtf play field i picked up at expo dude was super personable we needed up chatting for like yeah he's an easy guy to talk to just don't don't stand too close to him he might give you a whack to the groin area like he did me at expo beetle juice topper is badass according to been, hey, the panel all need to slam a Red Bull. I don't have a Red Bull. I do have a whole bunch of five-hour energies, but I definitely don't need to chug one of those because I do have work in the morning. The last thing I need to be is like up and about at like freaking one o'clock in the morning, two o'clock in the morning, and then got to get up for work in three hours. No, that ain't going to happen. What's going on, Don? Welcome aboard, man. I was going to say that I think that with the Evil Dead topper, they built up that street cred for knocking them out of the park, and then with the Evil Dead play field again, the gameplay, I think that's what's created so much momentum for the Beetlejuice machine. Yeah. I mean, Sherman's wearing a Beetlejuice suit now. He comes in, he's all striped out. Now he's ready for it. He's been doing his tournament, posting all kinds. Every time I see him share something with a tournament, is all Beetlejuice themed. I keep thinking it's like a spooky announcement. I'm like, oh, that's not them. Oh, that's not them. I'm sure Stern Army loved it. Like it was a Stern Army event. I themed my Halloween tournament as Beetlejuice. We're going to get Bug in here. Let me send him a link, guys. Give me a second here. Alright. I think this is going to be one of those scenarios where we talked about previously. I think you mentioned it where a lot of manufacturers don't announce early because they don't want to build up expectations or, again, set themselves up with that kind of pre-expectation judgment. And then the reveal kind of lets people down. So this will be a good test of that, I think, since people knew this was coming for a while. Yeah, and that's the thing, and that's one of the reasons why manufacturers don't do this because it's like it will never meet people's expectations. that's a fear of theirs is that, you know, if we say that we're doing this game and it's still six months away, inside your mind, and this is what was going through my mind, like, whenever we heard that, you know, Predator was on the way. I'm like, oh, I was talking to somebody, and I'm like, oh, wouldn't it be cool if they had this and they had these lasers that did this and then we saw this? And then at the end of it, we're like, man, you know it's not going to be in the game, right? None of this cool shit we're talking about is going to be in the game. I would answer, you sir are the reason I have that sticker on my scooter. I stole Franchi's key to his scooter and I didn't tell him that I had it. And he was all looking around trying to figure out where his key went. So I got a bug on the way. I sent it, bug if you're still watching, I sent it via Facebook. You'll have to look at Facebook Messenger. I know. Don, I might throw you in here as well, if you're available. I mean, Don's the one putting together the posse to go do the in-person buys. Oh. And if Ranchi, he's available, maybe he can join in here as well. We can get some more details that we haven't got yet that they're okay divulging. answer some of the questions in chat that he feels like he can answer? It's kind of funny when we went to TPF a couple years ago, we went to that weird Italian restaurant where you got a tour of the kitchen. Anyway, but I was sitting next to Luke, and I was like, man, I really wish y'all would make Beetlejuice. And he turned to me and gave me the weirdest look. But that's about two years ago, about how long they've had the license, roughly. Yeah, they were probably in the infancy stages at that point. Yeah, I thought that was kind of funny. All right, Franchi, I just sent you a link via Facebook, and honestly, I think it's the same link that I used back in August for you. Hang tight, chat. We're about to get a couple of people that helped put this game together, and by all means, they are more savvy on answering all the questions that you have. There's Bug down here. Got him all minimized. We've got to bring him bigger. Yeah, I want you bigger, boy. There we go. Can't hear you yet. I think you're muted. Yeah, he's muted. There we go. There we go. There you go. Everybody get a look at this ramen I got going on. Is it spicy? Yeah. Oh, it's spicy. You're going to see tears and snot. Oh, I like how you're growing out the beard a little bit more, man. All right. Oh, yeah. That's because my hair is starting to thin and fall out, so I figured I'd better get a head start on that. So how's today been? So what was it like to finally go, fuck it, this is what we got, guys? Yeah, kind of like what I think Luke mentioned earlier in the chat, where we initially had reservations about announcing earlier with a bit more of a wait before the full reveal comes out, but we're confident enough in the product. Like, that only matters if you're not very confident in what you have to offer to people, and we're pretty confident that everybody's going to really love what we have going on with this one. I mean, it's every bit as beautiful, if not more, than Evil Dead, and it shoots great, ton of fun modes, great music, great. Sorry, I'm, like, freezing up a little bit on what to say because this is the first time I'm talking about it. Yes, yes. Like, publicly in front of people. Yeah. And so I'm still, like, holding back and, like, not sure what I'm supposed to do. So, but, yeah, November 14th is going to come really quickly, I think. Give me some quarters, baby. I got to get some new call-outs from my chat because I still got Evil Dead whenever I get a super chat. Give me some quarters, baby. And nothing makes you happier than when you have the owner of another company on and then I have Evil Dead popping up saying, give me some quarters. Give me some quarters. Someone's trying to promote their game and they've got Evil Dead in their face. I'm neutral, guys. By showing favoritism, I'm neutral. Yeah. Okay, so standard versus or wide body. He's mentioned it is a standard body. Yep. Any particular reason why you decided to go standard on this game? um so even though we figured out with wide bodies how to have those play really quick and borderline unnoticeable that they are not standard bodies um it still felt like with this theme we want it to be as fast as possible i mean especially when you're thinking about that main danny Danny Elfman theme you kind of want to get that like bounce and feel to the layout and the shots and everything. So standard body just makes everything a little bit quicker overall, just in general. And we like flip-flopping back and forth. Some themes just call for wide body, some call for standard. It just made a lot of sense to go with the standard body on this one. And even with Evil Dead being as much of a success as it was, there's a lot of people who are just turned off by wide bodies at times. So it's good to still keep doing the other thing. People are turned off by my wide body. I didn't even see Chris here. Hi, Chris. Yeah, he's going in. Kerry, slide my box over next to Corwin's. I wonder if I can do that. Let's see if I can. I don't think I can. I hung up on you on the cell phone because I was here, and then you were like, fine, I'll follow you there. I was able to slide Corwin over, but I guess I can't slide anymore. I don't know, man. You're unslideable. Not that I know of. I wanted to do like this. Oh, yeah. I would get the kissy-kissy going on. So something that you confirmed in your speech right there is that he said that Danny Danny Elfman theme. So there you go. For those that are kind of curious about what kind of music we're going to get, you got at least some of the Danny Danny Elfman soundtrack that's going to be in this one. And we're also introducing our new composer, Brady Hearn, on this game. I had him on the Screamin' stream a little while back. He was showing off his chops on there of what he's capable of doing. And, of course, in the teaser trailer, you got little hints of what he has provided for the game as well. And his, well, you have a good story about this, too, actually, where I was sharing some of the music with you. Because that was my concern. You know, it was months ago, and you're like, Kerry, do we really need the Danny Danny Elfman? And I was like, minimum, main theme, minimum. Of course, yeah, we knew that. Yeah, I was like, you've got to have that. But, you know, there's coffee screens and everything that, you know, if you want to talk about, you can. But my main concern was, like, I don't know if you're going to be able to have the full experience if you don't have, like, the full, like, Danny Danny Elfman kind of thing. And he's like, well, let me send you what our composer did. So he sent me the music for the game, and I'm listening to it. And, guys, it is – you would be hard to, like, be able to tell the difference between it being Danny Danny Elfman and it not being Danny Danny Elfman. There is a certain signature that he has to his music, the low – I can't even explain it. I don't want to sing because I'm going to fuck it up. But it was one of those where I played the music, and I minimized it, and I had my daughters come in here, and I was like, what does this music sound like? And they were like, sounds familiar. And I started playing some other tracks that were on there, and they're like, sounds like Beetlejuice. I'm like, aha, all right, well, that's all I needed to know. At least when you heard it, you recognized and thought that's from Beetlejuice. Would you have shit your pants if they said, Daddy, is that Oingo Boingo? No. Where did you learn about that? Where have you been listening to? So, yeah, I'm definitely curious to see how it all comes together, obviously, and the whole sound package and everything. So who's doing the code? Ed Ben's working on, I guess, still finishing up Ed, and Hilton's working on, I guess, the next game. So then who's working on this one? my dog right here he's working on it um so it's uh it's spooky dj the programmer who did uh scooby doo and uh also casey our recent hire from american pinball he has jumped in and also been adding to the code as well so it's kind of it's our first time having two programmers on one game and uh that's been really cool that's been very special uh i think people who are familiar with scooby doo know how awesome the code turned out with that how much content great dude you're being a lot right now. So how great all the content and everything was that turned out with that. So he was a really great choice for this game for sure. And then, yeah, having him work with Casey has just been kind of a Michael Jordan, Scottie Pippen in the office lately. It's been really, really great. So, like, I guess some people were questioning for time frame. I'm going to assume if it's like every release that you've done in the past, I don't know, three or four years, you're going to have your reveal on the 14th. That's when the windows are going to open up for ordering direct, and I'm sure you're going to sell out, if not already, immediately, and then you're going to be finishing up your Evil Days through the end of the year, but the last couple of weeks of the year and the beginning of the year holidays, you take that off, or the whole team takes that off, and then you build, what, 20 or 50 machines, and you test the hell out of your first batch, and then you start shipping into January. Is that about right? yeah I mean that's a pretty darn good breakdown yeah I mean we might um we might be a little bit further ahead of things this year there might be like a few that get let out before January but I mean just for safety's sake we're gonna say January is when you're gonna start seeing mass amounts of beetle juices start to go out the door um yeah that should all work out pretty accurately and yeah we always do uh that like week between Christmas and New Year's we've always given every employee paid vacation time off then. So the whole building shut down. It's usually when Luke goes in and works on the layouts quite a bit and whatnot. So, yeah, you'll start seeing them really start to roll out in January. I mean, it's just business as usual over here. We announced the game a little bit earlier than we normally do, but a lot of things just came together to make it make sense to do so. But other than that, I mean, guys, this is the standard spooky schedule. You've seen this before. Everybody's like, oh, they're going to drop it on Halloween. I'm like, I don't know. they got a pretty good routine of what they've been doing. So it's kind of, you kind of get it. I mean, I think originally before I knew it, I was expecting end of November or around Thanksgiving. So it is a little bit earlier than I think you even released Evil Dead. Cause last year, I think you even, you released Evil Dead on my birthday. So it was a good week or two later kind of thing. But, but yeah, Luke, he was like, he's like, man, if it was up to me, we dropped this shit right now. Kind of thing. Oh yeah, we've been dying. We've been dying. And every year, you notice we've been releasing them, like, a week or two earlier than last time. So, like, TCM, I think it was, like, December 9th. And then we did Evil Dead the week before Thanksgiving. Now we're a few weeks before that. So I was like, crap, the next one's going to come out in, like, July or something, isn't it? And he's like, no, December. We're doing December next time. I don't care what anybody says. So. So, question. I guess, like, how many balls are in the game? Like, multiball. Like, what is it, a six-ball multiball? What are we looking at? Yeah, we got six balls. Okay. Same as Evil Dead was, yeah. All right. That was one question that went throughout. I know, guys, I've missed a lot. And you got people that are going to... Yeah, I can't see chat anymore, so I'm sorry that I'm missing all the questions. They're asking, like, how many are being made? $999. Yep. They're priced at $9,999. Yep. Will it come... No price increase on the game. Yeah, will it come with, like, a regular standard topper versus the... Yep. Okay. Yep, it comes with the multi-layered plastic light-up topper, the normal topper that's included that we always do. I mean, no matter what, we always include at least a decent topper. Yeah. And this one's pretty cool. I almost started saying what it was. I'm not supposed to. Yeah, yeah. How many plungers are in the game? I'm going to shoot her. Well, I'm just going by chat here. Don told me he's going to make one anyway, even though it doesn't have one. He's like, I'm going to make one and sell it anyway. So do you predict that you're going to sell more toppers on this game than you did with Evil Dead? Probably. We sold over 800 toppers. A topper is every bit as cool. I mean, it's really freaking sweet. It's just so hypnotizing to sit and stare at. We haven't really given any hints to what that is. There's some good guesses out there. But I would be pretty confident. and it'll sell probably about the same amount, if not a little bit more. I mean, it makes sense, too. I know. It's just one of those where I'm like, I'm glad it's finally been announced, because, you know, just on my end also, I can really start at least saying Beetlejuice instead of like, yeah, you know, Spooky's next game, Spooky's next game. It's a last-to-have-it-confirmed kind of thing, and it's just now it's out there. so it's like so yeah like uh what's gonna be happening i guess in the next two weeks in regards to beetlejuice i mean is it just like uh you're just waiting for final approvals or is that good to go now or what uh lots and lots and lots of code testing before uh the events that will be happening shortly after that i can't i gotta remember off the top of my head what's been post it publicly or not, but with live streams, gameplay videos, just really fine-tuning everything to be as final for what we want to show off as possible. I still have a crap ton of Evil Dead stuff to make, so that's also another main priority I have is setting up a production line to get ready to accommodate the number of units that Beetlejuice is going to be because it is more than Evil Dead and we know it more right out of the gate Because the thing with Evil Dead we didn know we were building all 888 until like four months in We were building the game for a while at that point. It sounds like we're going to be building at least 888 of this one. So we're going to be gearing up the production line to accommodate that right out of the start, make sure we got the employees trained, all that. We got a lot of work to do. Like a lot. So the turnaround time for butter cabinets, I'm curious about that. It's like, so, I mean, do you already have some sent out getting that done now, or is that something that you don't do until, like, when you're actually manufacturing? We'll start ordering the, like, butter cabinets and things like that a little bit later on. Playfields is the main one you want to get in much earlier because that's where a lot of things can go wrong. You want to make sure that what comes in is going to be absolutely perfect and bulletproof for production. So that's our bigger focus. But, yeah, we've already got a whole ton of parts in, like sculpts and whatnot from overseas. Just got – I almost said what they were again. But on my desk right now is one of each of them, like one of each of the different sculpts. And there's a crap ton of them in this game. Holy cow. There's so many. I know. I always tell people, I'm like, it's not Pez head dispensers or anything like that. And it's like, if you go around the play field, it's like, I know where that's at from the movie. I know where that person's at in the movie. I know where that's at in the movie. It's like you could pinpoint out all the scenes in the movie that just spaced out over the entire game. And we were done with this game a lot earlier than we normally are, because Luke has been doing such a good job of pushing forward the designs and pushing me to get the final approvals and all of, like, the artwork and the powder and the sculpts and this and that. So we had the game done, and then we just kept adding more and more things to it because we had all this time on our hands to do so. Where in the past, it was always like, okay, the game's done. We need to quickly get this approval and get this thing launched in the near future here. But this time, we were like, oh, it would be kind of cool to add this to this left ramp. What if we built a whole entrance and this and that? So that was really cool. I mean, like I said in the chat earlier, we're going to be celebrating our 13th year at Spooky Pinball this upcoming February, and we're super excited to announce that we're starting to get pretty good at this. Yeah, getting it down, figuring it out. So, like, in regards to, like, the upgrades to, like, your games in general, I want to say you've mentioned this in the past about, is your screen larger now or has it been upgraded somehow? I mean, did you mention something about that? We upgraded the LCD screen. That was one thing a lot of people were persistently requesting throughout the last couple of games that we've been doing. So we upgraded the LCD screen. So Beetlejuice will be the first one to, like, start mass having those in there. So other great upgrades, we switched to an Opio Trough now. So we've been testing on that. You know, it's just my – every single launch, we like to have two or three things. That's just another nice-to-have mechanical upgrade that either looks better or functions better. It's more reliable, just whatever it may be. We try to get, you know, a couple of those in there every single game launch. I mean, we never stay stagnant. We never just say, no, it's all fine. We're just going to keep it. Like, we are constantly, my God, go pick up a playfield on something like an Alice Cooper and then pick up a playfield on a Beetlejuice. You'll see how far we've come. I think you mentioned also an upgrade to the back of the playfield in regards to lighting. I want to say that was mentioned somewhere. Yep. Yeah, yeah. We have additional lighting. This is kind of a new lighting system that we're doing towards the back of the game that just adds a lot more atmosphere and everything, because that's one complaint some people had with Evil Dead, was like the back areas could be pretty dark and whatnot. So we wanted to make sure that we got that fixed. And I had to make sure I got that fixed, because Franchi called me about twice a week to tell me that our stuff was too dark and that it needs to be brighter. So I had to promise him that I was going to do it. He wants to show off the colors that he put on the art, and people can't see his work. Yeah, he's like, what the hell, man? No, no, no, Kerry. I just want the customers to be happy. Yeah. So, hold on. Now the question that's going to come up, for those that already own, like, an Evil Dead or previous Spooky game, are they able to retrofit a new screen into their games? Oh, that's a good point. I think so. Don't quote me on it just yet, but I'm pretty sure you would be able to if you wanted to. I think so. The sound of confidence. in chat right now spooky luke is actually confirming whether or not that's possible so like ranchi while i got you here i mean what i mean what can you speak to in regards to i guess what we've seen in the art so far i mean we've seen majority of the back glass in the teaser video and everything and that looks like he just froze up there he goes he's kind of loosening up a little bit there there he goes oh i was like you were all breaking up i thought it was you Maybe. All right, you asked what? What did you ask about the artwork? I mean, like, so, like, what can you tell us about the art so far that we've seen? I mean, I don't think, you know, Doug wants you to give away what's on the side cabinets or anything like that. No, well, I can say this. I saw one question that was asked several times, and I can clarify the fact that, no, we do not have the father in the artwork, but the father is in the clips. We just couldn't put it in the artwork. Okay. Or if anybody doesn't know, he was arrested for child porn stuff. So we had to pluck him out. But the back glass in general, you actually made quite a few changes to that. Yeah, yeah. I didn't want to. That back glass, the original back glass I've been keeping around for like five years, and I really like it. There's a lot of stuff that I wanted to keep about it, but I thought it would be cheap to just go, well, the back glass is already done. Here you go. You know, I wanted to do something different so anybody who saw that original thing, you know, would still get to experience something new, even though it's similar. But artwork, wow, I don't know if I can say what I really want to say about the artwork. Let's just say this. I'm actually going to do an entire game because you only had a trans lab before, right? That's all you had ever created? Yeah, yeah. No, I did the entire game. I did it as best as I could, and I went back and changed things to an annoying point to where Corwin was like, this is already done, and I'm like, I know, but I could do it better. And it's just because I wanted to stick it to a certain company, so I worked extra hard. It's the principle of the matter now. I won't tell you what that company is. Yeah. He will edit and change artwork continually. He'll never stop. At a certain point, you just have to, like, save a file as final, and you can say, okay, you can keep changing it, but this is what we're going with. So, like, I guess we'll answer this question around here. People are asking, is it going to be part one, or is it also going to have part two in there? So I guess clarify right now that it's strictly only the first movie. Part one. Yeah, it's only part one. Good. One of the cool things, though, when we were working on this was the first ever real confirmation I got about there being a part two. Because if you remember, like, on Facebook, every single year for the last ten years, there would be a fake announcement for Beetlejuice 2. Like, it would be this, like, crappy, and now it's all AI announcements where it's an AI account posting an AI poster saying it's Beetlejuice 3 or whatever. But previously, there was just always, like, fake rumors and announcements for Beetlejuice 2. and I actually I got told a little bit before the official announcements were out there by Warner Brothers that there was going to be a Beetlejuice 2 and that they wanted to like just show us a little bit of the movie and like what was going on with it and what the story was going to be and what not in case like in the future there was the possibility of merging the two it didn't end up happening but it was cool like I said I got to know officially about that movie a little bit a little bit before everybody else which was kind of neat I don't know I thought that was pretty exciting I'm glad that they didn't force the sequel into the game. Like, well, we want to give you this, but we also want you to do what's coming new. Like, we want that to be in the game. I'm glad that wasn't forced upon you because that's what we're told. That's what happened with Toy Story 4. It's like they wanted it to be original. Some studios will enforce that you are doing the newest thing. They will absolutely make sure, like, no, you're going to promote the newest product, the newest thing, and that's it. Or make it the main focus. So, yeah, we were very lucky. Warner Brothers is awesome. to work with. We love working with them. Any of you other guys right here on the screen want to ask any questions while you've got the people that made the game here? Do we get a Beetlejuice design box? Shipping box? So, yeah, the main game box, it's the same one as from Evil Dead, because it's actually, like, insanely expensive to change that. So we have the same box for now. We'll do another cool box in the future. The topper box is different though, of course, because it doesn't have Cheryl in it. Yeah, that would be a little weird. And I guess someone's asking, why are you asking why Nona was removed? Why? No. I'm triggered by shoplifters. Oh my goodness, really? Stringer, really? There's a couple of questions I can clear up that I saw earlier on Tim's side. Number one, the back glass has beetle and juice separated. Because we've got, I got, when I was working on the artwork, I was getting conflicting logos. Like some it was together, some it was apart, some they were tall, some they were short. We eventually got a note from Warner Brothers. They said, one word, slide them together. So the back glass on the trailer is not accurate. Those words will be pushed together into one word. It's the same way everywhere. After the approvals, too. Like, all the art was done for the game, and they came back later, they were like, hey, just so you know, going forward in the future, the words have to be together. Like, that's kind of just their way of identifying it's an official product. So, yeah, in the future, those will be together. And somebody on Pinside was wondering why Gina Davis wasn't on the back glass, and they were thinking that it was Alec Baldwin and Gwenona Ryder up in the right corner, and it's Alec Baldwin and Gina Davis in the upper corner. so I don't think I saw any other questions so unless he's got anything different I think I've cleared everything up that I saw that was a lot any cow or spaceship easter eggs in this game I'm guessing they're taking it back to old Willys days Barlow's in there Barlow's always going to be in there I have a funny Barlow story actually to tell about this game um well I can't No, I have to tell it a different way to not reveal it. I know, we still have so much we've got to wait for. Once the art was all done and, you know, I saw the game all put together, I pointed at a toy that was done on the play field and I said, man, I wish I knew you were doing that or I wouldn't have put it in the art right here. And Bug goes, well, the reason we did it is because we saw it on the art right there. Yeah. It was like this thing that was done later on down the road because I saw it. So why don't we make that into a thing? Told you we had all this time after the game was done Yeah, Barlow's in there in a very unique way, I would say, if you know what I'm talking about Bug, the Lidius thing Yeah, it was definitely a very clever way to dodge him in on this game and there's a couple of little Easter egg-y things here and there Mr. Tim Burton makes an appearance even though he's not aware of it. He's in there. He's in there. He's texting me to tell me to talk about Spooky Speak. I'm so sorry, guys. I can't see the chat, so if I'm missing questions, I feel really bad about it. Take it from here, Mr. Corwin. What were some Spooky Speak questions in the chat? This is your chance to ask guys what this thing can and cannot do. Like how it works. So I guess I'll clear it up right now. So, Spooky Speak, is this something that's always on? So if my game is powered off, is it listening? No, no, it can't listen if your game is turned off, unfortunately, because I was going to spy on everyone. Eat your heart out, Insider Connection. But now I can only spy on you if your game is turned on. But I can't see anything like KJP. so we'll be putting a piece of tape over my camera on my harry potter when i get it you think jjp's got that wall of screens like in batman you know where that says every pinball machine and um thank you very much for the two dollars anything unique like ed slingshot flipper uh as swing shot yeah like i guess oh yeah um i can't talk about it yet something's like something to do with the very introduction to gameplay is extremely unique and crazy that we it was so stupid it was like those ideas where you have it you're like this would be dumb let's do it we always have one of those every game but But so spooky speak, a lot of people were asking questions about that. Kerry, you'll have to tell me more of what they're asking. But, yeah, so in the trailer, you see Nicole walks up to the game, and she says Beetlejuice three times, and the game reacts to each time she says it and then, like, kind of turns on and boots up and everything. And, yeah, that's real. We are doing that. There's a lot of opportunities beyond that. I mean, the idea started just with, like, okay, how can we get it to where, when you say Beetlejuice three times, it, you know, Maybe. Starts a game or turns the game on. And it's extremely difficult to figure out, like, okay, like, you have to have power to the game. So, like, how could you say it with the power switch off? So, like, as the game boots up, it will get to a section where it's telling you, say my name three times. And you can't get past this unless you do. So you say his name three times. Now, there's also a ton of other things you can say at that point that it will interact with you in special ways. If you don't feel like saying it, too, you can just hit the action button, and it'll still enter into that. But we got really carried away with all these different ideas of things we could do with Spooky Speak, of just keywords it could grab onto, sequences it could do in the game, access to certain things in there. It gave us a lot of ideas for games in the future, too, that we could do very specific things with it for. But this is the perfect game to introduce it on. it's um obviously it literally calls for you to talk to the game so we're constantly adding more um i'd love to have it to the point where you could just have like full conversations with it if you just keep hitting the keywords and whatnot um it's going to be really cool i'm going to take a really cool video in uh the future here kind of showing off some of it uh to to help for like teasers and whatnot and uh just share more content with people before we get into the whole whole full reveal and everything. But what other questions do they have about it in the chat there? I guess people were just kind of curious mainly, you know, also in regards to call-outs. They're curious if there's going to be, like, you know, we had who we had on Evil Dead. You know, you had Bruce Campbell and everything. But I don't know if you've got anybody in particular doing call-outs in this game. I mean, can you speak to that? so for the speech in the game uh when it comes to like the movie assets from the film we have absolutely stinking everything and i really have to send tim burton a thank you note for writing so many lines for that movie that make perfect sense in pinball that you can be using throughout so we have voice work from like every single character from the movie throughout the game we also did get some custom call-outs. Michael Keaton is not available for doing some Beetlejuice pinball, unfortunately. He's kind of a really, really, really, really huge deal, so it's a little bit tougher to get a hold of him, but the sound in this game is going to be the most impressive thing you've ever heard from Spooky Pinball, period. You literally, it just naturally carries you through everything, and you're constantly being hit with more content that makes perfect sense for the times that you're hearing it and in really hilarious ways. It's going to be really special. People are going to absolutely get swept into it. So Albert's asking if it's a three-flipper game. I believe you confirmed this a long time ago that yes, it is a three-flipper game. Yep. Absolutely. I've got a question about the talking and activating. That game's on location. Is there a way to deactivate that if needed. Yeah, yeah, absolutely. You'll just go in the menu and turn off Spooky Speak if you're on location and you don't want to deal with various things like that. We notice a lot of people are kind of worried about how it will do on location. I mean, we have it designed completely in mind with home use. That's where 90% of our games get sold to is people with private collections that put their games in there. The main focus for it is there. We want to make sure we still have options available for the location, guys, and, uh, yeah, the topper is gonna be really frickin' sweet. Uh, does it have Dante's Inferno room? This is a question in chat. In multiple ways, I guess, I mean, yeah, like, literally, there's, gosh, when I go through, so this game ultimately will end up having more modes than Evil Dead, which is insane, because it's one movie and Evil Dead was two movies. But there's pretty much not a second of footage from this movie that we are not turning into a feature, a mode, or just something. Like, we are using everything in this movie as much as we possibly can, more than ten times. Yeah, I guess that's the curious portion about that, is, like, how is the story or how is the, I guess, the game going to work in regards to, like, is it going to be mode-based, like it was with Evil Dead kind of thing, and you're just playing out certain portions of the film? Or is it also going to have some things that are just, like, freaking wild crazy? This will be something that will be interesting. I mean, I guess it's all future. I'm not sure what you can speak to it. I was going to say, we'll get to, like, the details of that with, like, the future and whatnot when the gameplay drops. I don't want to, like, give too many, like... Well, and there's a mode about this, but that would imply this feature or that, so I'll probably stay away from some of that for now. Yeah, understandable on that. But let's see here. How excited are you for a midnight release, says Trash Can Ninja. Yeah, that was Don's brainchild. I think it's cool. It reminds me of, like, back when, which you don't really see it too much anymore, when, like, the new Xbox would come out or, you know, a new Call of Duty would come out and people would wait in line until midnight at GameStop or Best Buy or whatever to get their game and then go home and play it. And I think it's really cool to have an experience that is, like, in the nature of that And just, you know, getting people in and around the game right away is going to be super fun. It's going to be extremely memorable, and I think it's the perfect game to be doing that. Someone made a comment here. It's a quote from the movie, and I would like to think that it's going to be somewhere in there where he says, nice fucking model. Okay, yeah. It's funny. You have to turn on adult mode just for that. That's, like, basically it. Yeah. yeah, I know that people definitely want to see what the game looks like underneath the glass, but you know that's going to be revealed November 14th, so there's only so much information that we're going to be able to talk about kind of thing, guys. Let's see here. Are there any other questions? Will you be giving away new in-box Beetlejuice on the next Screamin' Stream? No. Maybe. We can, I don't know, I'm going to do something cool with Project Pinball again. Oh, that's the thing, yeah. You guys are going to be selling like crazy, I bet, through Project Pinball as well. I'm not sure, I don't know, you had how many games? That raffle stuff was really fun last year. We raffled off six Evil Deads, like, back to back. Man. And we said if all six of those sell out, we would give them a Scooby-Doo for free. And it was actually just this previous week here that that Scooby-Doo went up in the Ronald McDonald Children's Hospital house and it got set up in there for free. That was actually just this week. So that was cool to see that finally kind of pan out and everything and looked like it was a good event. I didn't go because I was working on Beetlejuice this week, so I sent Morgan and some others. So here's something in regards to audio. Is Harry Belafonte's song in it? I don't want to give away too much stuff tonight okay, alright we uh that must be no you're going to be very pleased so in regards to design though who did I mean, is it mostly you, mostly Luke was it a combination, like it was what evil did I mean, how did that work this one, so I mean the truth of the matter always is, like Luke is the actual designer in the sense of he's drawing the stuff and actually cutting the metal out and putting the shots in and, like, making it real. I just stand there and tell him what I think would be cool. This is the first game where I've had the most input on what I would like for it. I was really, really attached to this theme in general. Tim Burton's my favorite director, like, of all time. And so I was pretty attached to this theme. And so this is mostly my lead on the layout. but again, I don't even feel great saying that because I don't do it, Luke does it, he does the actual work, I just say not there So here's a question people were asking, or this individual, will there be a show to play Beetlejuice, and yes, the first one will be Pinball at the Beach that is February, early February, it's going to be Super Bowl weekend that be the first show for a lot of you to get the chance to play that game the tickets to pinball at the Beach I think there are still tickets available but it is limited to 1 tickets That be a great way to experience the game You won't have these ridiculously long lines like you might have seen for Winchester at Expo because there's limited to a certain amount of people that can be at this show. And there's going to be more than double than what Evil Dead's were, I want to say, at this year's show. I want to, how many? I think it's like, I think it's like eight or ten. I'm not sure. It's a lot. So does that mean there will only be 90 people in each line in front of you while you're waiting to play? Yeah. Much, much shorter line. I guess they're asking questions in regards to video modes. I guess is there, that's code. I guess we'll see that later on. Yeah. You know, actually, when we got Casey, from American In, the first thing he did was make a video mode for Beetlejuice in his first week with us. And it's freaking awesome. It's hilarious. It's really fun. It's not 8-bit. It's not 8-bit. That's just a Ben thing, I think. But yeah, it was like the first thing he did in his second day. It was really cool. We're super proud. We're really happy to have that guy on board. He's been a heck of a talent. Yeah. I guess I've just been acquiring some American pinball people like Franchi and Casey. Get them one by one. In a way, yeah. So King Henry's asking, will the topper be interactive, if you can say? Interactive, yeah. Yeah, interactive means a lot of things. It's interactive in a lot of ways, but yeah. There's a little bit of it right there. It's not just up there looking pretty. I know it moves. That's all I'll say. Oh, man, they're telling you to get Walt Wood. Walt, oh, yes. I finally got to meet him in person at Expo as well. Me too. Me too. It was the best part of my Expo. No offense to anybody I saw at Expo, but, I mean, it's Walt. No, I'm glad I didn't catch whatever bug that you got whenever you were there. I'm guessing you got sick. You got sick at pinball at the beach too. You, like, just get sick at shows, man. That was different. I didn't get sick at... I got poisoned. I got sick at XO. Yeah, I got poisoned at... Enzo! Still coughing. What's going on, Enzo? What's up? I was expecting to see you on a little sooner. Your mic's muted. You're muted, homie. Hey, look. I was, uh... That's me in the video. There you go, Walt Wood. I was shooting a video with, um... The guy that did Big Trouble Little Toronto. We just finished. Oh, cool. Oh, cool. So, yeah. Cool. How is everyone? Okay. We're going to start all over again because Enzo's here now. So, from the beginning. So, even Ben Heck, he got super sick from ASCO. He's still coughing up crap. Oh, man. I managed to bypass whatever was going around there. I guess it might have been all the alcohol that I was drinking that kind of, like, killed a possible bug that I might have gotten. I spent the past three nights sitting up in bed, trying to fall asleep sitting up, because when I put my head down, I start hacking my lungs out. It's awful. You ever try to fall asleep sitting up? You're just like on the edge of your bed, and you're like, it's so miserable, pathetic looking. I did that all the time in church and in school, all the time. Sometimes I still do it at work. It depends on what's going on. Congratulations to you guys. Obviously, we saw the trailer today. That's a little bit of Christopher Franchi dressed up in a wig. Huh? What? The teaser. Someone in the comments on the teaser trailer was like, is that Christopher Franchi dressed in a blonde wig? Oh. Oh, in the... That's Zach Manning's wife. That's the only thing I can think of, too. I was like, I was the only person I could think of that would be blonde and I think that sounds like Nicole, so I was pretty sure it was her. If I was like that, I'd never get out of bed. Yeah. Oh, man. They're asking, is Tim Burton a pinball guy? He may be now. I mean. I'd say he's going to be. Yeah. I wish. I've never gotten to talk to Tim. Really? I never. Nope, nope. Unfortunately not. I would love to because he's got a lot of other movies I'd like to do. He's my all-time favorite director, like, hands down. Like, oh, my gosh. Well, I think after he sees what you've done with this property, I think that's going to open the doors up for a bunch of other stuff. He needs to give me a jingle, say, here's the keys to the kingdom. And I'll say, all right, thank you. Then my next game of yours is going to be Sweeney Todd because that's what everybody wants next. No. No. No. Edward Scissorhands. Edward. Yeah, so I've been asking if Sam Raimi got an evil day. Did he? I don't think Sam did. I think Pappert might have, though. I think he did. I don't always know where the licensor games go. They don't always tell you. They just usually request a certain amount, and you agree to yes or no for this or that, and then they kind of spread them out and whatnot. But usually it goes to the producer and, like, the main actor or the director, yeah. Like, John Carpenter got a Halloween, and he takes a lot of photos with it. It's actually awesome. It's like a staple in his living room. I think it's so cool. I could definitely see it. It might be nice if you could get a hold of Tim, and maybe he can, I don't know, it would be great. yeah even Ben Hex like I can imagine a new Batman 89 and I remember I've mentioned this before to you Bug and you've been like yeah I wish I could I don't have to imagine it but I got an art package that's done for it already yeah I would love to dude that would be awesome another game that's done by Tim Burton and has Michael Keaton now we're talking yeah but we're already halfway there come on Danny Danny Elfman soundtrack it's there too oh my god yeah yeah Yeah. And then Frenchy would just be like, I've already got all the assets right here. I'll just have to... It's like, get your art package ready to go. I'm done. You know, Frenchy's really keen on doing that art package because I've got a Batman 89 Data Reist, and I said, Frenchy, can I have your artwork to put on that game? And he's like, nope, we're going to make that game. I got back glass, I got the sides of the backbox, I got the sides of the cabinet and the front of the cabinet done. So all I have to do is play field. You would sign a bill me for this, huh? I'm going to. If that's anything, that's what I hear about you, Franchi, is that you're like a workhorse, is that you're just like constantly creating and giving them new shit to deal with and to where it's just overwhelming on their end kind of thing, where they have to tell you to stop. Well, it's a little alone. What else am I going to do? I don't look like Nicole Nanny. So, I don't know. Yeah, I get up at between 7 and 8 every day, let the dog out, make some coffee, sit down at my desk, and I don't go to bed. Well, Corwin will call me out on a few naps maybe during the middle of the day. Oh, there's nap time. There's nap time. There's nap time. But, yeah, I usually don't go to bed until 12 or 1. and I just work through the whole day because I've got, I've worked for Aristocrat from 9 to 5. So I do slot machine artwork up until 5 o'clock and then I switch over to pinball. But I don't like going outside. No offense to anybody here. Generally speaking, I don't want people, generally speaking. So I just stay inside. I don't get shot. I don't get yelled at. I don't get cut off on the road. You know, this is my safe place. I'd like to be here. So he does slots from 9 to 5, then pinball after, and I do pinball from 9 to 5. Slots after, baby. He somehow infiltrates on the aristocrat time, but I have to make that up later on. Yeah. He'll call me up at, like, lunchtime. Hey, I need a blah, blah, blah, blah. Okay. See, but I catch him when he's just waking up again, so he's like, oh, yeah, okay, before he realizes he shouldn't say yes. He's like, oh, shit. What time did you try to call me earlier? It was like 8 o'clock or something? I called you at 6. It was like 30 minutes after I launched the trailer. 7.17, he calls me, and I didn't answer, and he sends me a text that says, there's no way you're napping right now. It's like 7 p.m. We're launching our game right now. He's like, I was having dinner. I was having Burger King. Yeah. I'm waiting for the park to open. Enzo, feel free to ask a question or anybody else in here. This is the time to do it. We're going to probably be on here just a little bit longer. We're going to wrap it up. I don't want to keep you guys too long. Have you guys talked on the whole thing? On what thing? On the voice. Have you spoken about that? He talked a little bit about it. Yeah, it'll be best when we just get the opportunity to show it. But it does more than just saying Beetlejuice, Beetlejuice, Beetlejuice to start or turn on your game, essentially. We have a lot more content for it beyond that. And some really, really unique, fun things that we just have to show it. We just got to show you how cool it is. I mean, I could talk about it forever, but I don't want to give away everything that it's doing. But even just yesterday, I was just having a normal conversation with Dylan. and I said a word in the conversation that we were having that the game picked up, so it, like, played this clip that, like, replied to what I was saying. It was just the funniest frickin' thing. It was just the funniest moment. It'll be really cool. My goal is to have it so that if you're around that game and you're talking with your buddies, somebody's going to say something that sets it off, like, pretty frequently. That'll be interesting. I'm kind of curious what sets it off. You'll be like, what the? Well, I know one that hasn't been done yet that's going to be fun. Well, that's what I was trying to call you for earlier when you were going to Chowtown and Burger King. Did you do it? That's actually exactly what I was trying to call you for. Did you do it? I had to ask you what we were supposed to do again. Oh, can I say it here? Not sure why not. No big deal. Is it what you told me at an expo? I think I might have mentioned it a little bit. Yeah, so if you say my last name French, it's supposed to go to a clip of Beetlejuice when, towards the end of the movie when he's trying to get married real fast, and someone says Beetlejuice, and he goes, Yeet! Oh, that's right, yeah. Beetlejuice will scream. That freaking squeal is hilarious. And, like, you could say Beetlejuice twice, and he's over there going, just say it once more, just say it once more. If you don't say it after a while, he'll just be like, just say it. Yeah, we have some cool stuff to show you guys soon here. He's French. He's dogging the guy? Of course. Has to be. Has to be. Twice. I'll reveal all that when the time is appropriate. I had to do it twice because the first time it was so small, you couldn't even tell. Do you have Easter eggs underneath plastics that someone's only going to find if they're taking apart the game? That's where I usually put them. I did that on Evil Dead. We did the original movie called Cabin in the Woods. We did a VHS tape of that. It's behind the upper left orbit plastic. There's a box of band-aids because there's a scene where he's walking through the cellar and there's a big puddle of blood with a box of Band-Aids floating in it. Not too many, though. I mean, Barlow in that one is actually on the play field. You don't see it until you lift up the lockdown bar and stuff because he's down under the apron, and it's actually him possessed, and he's got a pencil stab in his butt. And it says, why have you disturbed Barlow's ancient slumber or something like that? So here's a question. It's got to do with the play field, so you can or cannot comment on this if you want to. Is it a single level play field or upper slash lower, or just wait to be surprised? I'll probably just leave that one. Okay. because of one specific there's like one specific thing that's pretty gosh darn unique that I don't believe has definitely ever been done and I don't want to call it one thing or the other so you'll I'll point it out later point it out to me because I don't know what you're talking about oh it's I guarantee nobody's done it so I mean that's in particular so we know that the spooky speak is one thing. Is there other items that you can just count off that you don't think have been done yet in pinball that's in this game? Spooky Speak, for sure, obviously that's a first. Patent pending, by the way. Other companies keep your filthy mitts off of it. Spooky Speak, one aspect of the layout I can pretty gosh darn confidently say has never been done before. Maybe another element of the layout, too. This isn't very exciting to hear me say. this element is, but I can't say that, but this element is, but okay, too. There's a few things that I'm pretty gosh darn confident have never been done. Can we talk about the thing coming later on? What thing? The thing that you can purchase later down the road that's a purse? No. Not yet. Because I'm trying to add more to that right now. We're trying to add some more stuff to that to make it even Oh, really? Yeah, well, don't bother telling me or anything. I only have to draw it. No, never mind. Are we talking about the same thing? Yeah. I'll explain later. Alright, okay. This is so horrible for people to watch right now. I've got to figure out how I'm going to, I want to get like some purple underglow for it. See what else I can do with it. I don't know. I'm definitely curious. It would be the perfect game for a fog machine. That's all I need is one case to come in here and turn it on and then burn through all my fog juice. I worry when smoke is around my pinball machines because I think something's on fire, like oil or something like that. I worked really, really hard to make sure our games didn't have smoke coming out of them. The magic smoke keeps it that way. Last thing I need is for somebody to walk by and I can't sparking and then they'll be like, typical spooky. Exactly. He's like, no, this is purposeful. No, it's supposed to be that. Spooky spark, patent pending, yeah. Spooky spark. I got to give that one to Albert on that one. I didn't take the whole thing. That's hilarious. I added the patent pending portion of it, but he did say spooky sparks. Oh, Jamie Burchill in here? Where's he at? Yeah, there he is. This has to be a t-shirt. Spooky speak. Yeah, we should go t-shirt. If you say Robert Mueller three times, do you get picked up by the cops and sent to jail? No, if only. So, I guess in regards to talking about, there's not much more I guess we could talk about. Like I said, we haven't seen the full reveal yet, but, I mean, I think everybody's definitely excited. I'm sure you're definitely excited, and I think this will be a quicker sellout than any of your other games. This is unheard of for a game to be pretty much sold out before it even gets confirmed what the game is. Yeah, we were joking the other day, the pre-pre-sales. We didn't know pre-pre-sales were a thing until it started happening and going well. we didn't even know you're like what? yeah it's been weird it's been wild just like the emotions and feelings of it all because I mean we've had it every which way now where it's been like okay here's the game and then it sold really well right off the bat we've also had it where we're like here's the game and it didn't sell really well so to be going into one where just off of the idea alone people had the confidence to start giving over deposits and locking in positions and like you said selling out a game before it's come out I mean it's just absolutely insane I don't even know how to yeah like I'm trying not to like get too excited about it you know what I mean like I don't want to be like too over the moon and everything it's just I just want to remain as humble as possible and keep my head down and keep working on it and everything after it and just keep this thing going because it's absolutely insane. We can't believe it. There's been times I would have chopped off my foot to have this happening. So it's really great just to see that people have this confidence and that they are ready to support us and whatnot because it's everything we've got, guys. This is what we're doing. We're putting all we have into every single one of these. so for people to be showing up and supporting like this is just absolutely mind-blowing i it's so great i don't even know how to react at this point i'm just like what is happening i think i don't i don't even know how to process it it's been insane that's that's awesome man i'm happy for you i think it's uh i've been a good release for you know but for barrels of fun it's been a great release so far with you i'm pretty sure that you're going to have a successful release here in the next couple of weeks as well, so it's nice to see that you smaller companies are getting the attention that you are. It's really great. But, I mean, yeah, I want to kind of like wrap this up because we're right there on the hour and a half mark, and I'm not sure how many people are going to want to walk through an hour and a half of this, but maybe they will because you're providing information that they're not getting currently on Naps Arcade. So, but tomorrow... He's already got an article up about this. He's popping this shit up right now. Jason's like, I got this, I got this. I'm going to get ahead of him. Yeah, yeah. But all right. So any last little tidbits that Corwin, Christopher Franchi, you guys want to mention or talk about the game before we wrap this up? I don't know. No, just like I said, I can't say thank you enough. There's no words I can say that will describe what we are feeling. You're welcome. Just thank you Thank you everybody Congrats guys Thank you Chris for being my buddy And doing games with me Yeah I appreciate it I can't wait for everybody to see The full package on here In action I'm looking forward to playing it Myself and everything I'm really excited about this That potentially That you finally have got me on getting one of your fucking games. I remember it was a couple of years ago. You were like, what do we got to do to get you into a game? What do we got to do kind of thing? I'm sending you a – when you order it, I'm sending you – you're going to think you're getting Beetlejuice. You're going to open it. It's going to be TCM. I'm going to be like – I enjoy how TCM shoots. So I'll be like, okay, well, I enjoy how it shoots, but I would much rather have Beetlejuice. All right, guys. Let's wrap it up right there, the hour and a half mark. Thank you very much for joining here, Corwin, Branchie, and, of course, my fellow LE patrons right here. Thanks for joining in. I'm glad you guys got to be here. It's a little bit of a celebration before the real celebration begins here in the next couple of weeks. Yeah. Thank you for having us. I'm going to go heat my ramen back up. Yeah, yeah, heat your ramen back up. All right, guys, I'm going to hop off this thing, and then I'm going to put a bow on this stream. I'll talk to you guys later. All right. See you guys. See you. Bye. All right, guys. There you go. There's a bunch of information from the folks over there at Spooky that you didn't have before. Hopefully you learned something. Hopefully we got you a little more excited, intrigued. And I can tell you right now there is more hype to come. I think over the next couple of weeks it's going to be a little entertaining. I plan on reaching out to my fellow content creators out there, and we're going to see if we can do little things here and there, little nuggets, get some amperage going. I really want this to be a celebration when this game launches. I think it's going to be really a celebratory moment, and we're going to see if we can make it happen. All right, guys. Love you long, Tom. Thanks for joining the stream. Don, get back to saving lives. All right, guys. I will see you later.