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Episode 15 - SEASON 2 IS COMING!

Nudgecast·podcast_episode·39m 35s·analyzed·Dec 9, 2025
f2e9c0a6-d490-11f0-807f-9fe43522d571
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Analysis

claude-haiku-4-5-20251001 · $0.037

TL;DR

NudgeCast returns for Season 2; hosts debate 2025 GOTY and celebrate boutique pinball innovation.

Summary

Ian Jacoby and Shane Told of Silverstein announce Season 2 of NudgeCast and discuss 2025 pinball releases. They reflect on Harry Potter as game of the year despite AI art controversy, praise Winchester Mystery House's surprise release and innovative design by Barrels of Fun, and celebrate Beetlejuice's sold-out launch by Spooky Pinball. Key themes include the rise of boutique manufacturers, manufacturing constraints at different scales, and the importance of human creativity in pinball design.

Key Claims

  • Harry Potter is the game of the year for 2025, despite controversy over AI art filtering

    high confidence · Ian Jacoby explicitly states 'the number one game of the year, it's gotta be Harry Potter still, right? Even though there was all the controversy, even though we spent an entire episode ripping the art on that game.'

  • Winchester Mystery House sold out immediately and was the surprise hit of Expo 2026

    high confidence · Ian describes it as 'the hit of the show' with an instant sellout, while Shane notes that 'even the big media people... even they didn't even see this coming.'

  • Dune code was broken at launch three days after release, with non-functional scoring and ball saves

    high confidence · Ian: 'it was pretty broken. The code was broken... balls would kind of like save when they weren't supposed to. There was like a lot of things kind of just not working.'

  • Winchester Mystery House code was polished at launch, unlike Dune

    high confidence · Ian contrasts: 'I'll tell you this with Winchester Mystery House: none of that. Like, it's – you're starting modes, you're doing all this.'

  • Carl D'Angelo is the designer of Winchester Mystery House and is compared to a future Keith Elwin

    high confidence · Ian congratulates 'Barrels of Fun for just an awesome launch... bringing a new designer on board with Carl D'Angelo' and Shane notes 'people are already saying he's going to be the next Keith Elwin.'

  • Beetlejuice by Spooky sold out before people had even seen gameplay

    high confidence · Shane states: 'This one selling out basically before it's not even in a day. It basically sold out before people had even seen the game.'

  • Spooky is currently manufacturing Evil Dead and is only halfway through the 888-unit production run

    high confidence · Shane: 'They've still got Evil Dead's on the line, and they've got 888 of those to make. And I think they're only about halfway done.'

  • Boutique manufacturers like Spooky and Barrels of Fun prioritize game flow and uniqueness over rapid production

Notable Quotes

  • “The future of pinball is like having a bunch of little companies. Like, to me, that seems more like insurance in this hobby rather than like one big company that can go down.”

    Ian Jacoby @ mid-episode — Articulates community sentiment favoring boutique manufacturers over consolidated production model

  • “Dude, 500 is actually a lot, guys. It doesn't sound like a lot... But I don't think that's who's buying these games. I think there's a lot of still operators who are like top.”

    Ian Jacoby @ mid-episode — Addresses FOMO-driven collector concerns about limited edition scarcity by noting operator and location demand

  • “We're all here to have a good time, 100 percent. We can be critical of something but still support it, you know, in the end, right?”

    Shane Told @ early-mid episode — Establishes philosophical approach to industry criticism balanced with community support

  • “What I want to do is tell good stories of, like, the people in pinball. Like, how people in pinball are doing creative shit and building community.”

    Ian Jacoby @ mid-episode — States editorial mission for Nudge Magazine and NudgeCast going forward

  • “No matter how you feel about Franchi art – people feel some people really like it. Some people don't. He is a perfect match for what they're doing over there... he never misses.”

    Ian Jacoby @ late-episode — Recognition of Christopher Franchi's design work on Beetlejuice; acknowledges divisive reception but praises execution

  • “They programmed it in to look like that. It's like – that's amazing. That's so – it literally looks like how it looks in the movie.”

    Shane Told @ late-episode — Praises Beetlejuice sandworm animation fidelity to source material

  • “It's like I wonder what their aspirations are. Like, are they going to be happy putting out one game a year, making 1,000 games, and just like leaving it like that?”

    Shane Told @ mid-late episode — Questions Spooky's future production strategy and market positioning

Entities

Ian Jacoby (DocMonday)personShane ToldpersonNudgeCastorganizationNudge MagazineorganizationWinchester Mystery HousegameBarrels of FuncompanyBeetlejuicegameSpooky Pinballcompany

Signals

  • ?

    business_signal: Spooky producing 888 Evil Dead units; halfway through production; Beeteljuice will face manufacturing delays due to Evil Dead backlog

    high · Shane: 'They've still got Evil Dead's on the line, and they've got 888 of those to make. And I think they're only about halfway done.'

  • ?

    community_signal: Expo 2026 Winchester Mystery House presentation used experiential dark room format with audio focus; guerrilla marketing with zero media spend generated massive press

    medium · Ian: 'It literally was a dark room with chairs in it, like so you could hear the game... I guarantee they spent no money marketing that thing, and they got so much good press'

  • ?

    community_signal: Hosts emphasize finding joy in pinball community and focusing on human creativity/storytelling rather than industry drama

    high · Ian: 'what I want to do is tell good stories of, like, the people in pinball... how pinball impacts their life in a positive way'

  • ?

    design_philosophy: Spooky's game design evolution shows maturation from experimental/complex (Halloween 3-flipper upper) to refined flow-focused widebody design (Evil Dead, Beetlejuice)

    high · Ian on progression: 'they finally got out of their own way... Evil Dead was like a classic widebody... this seems like another step forward'

  • ?

    design_philosophy: Spooky and Barrels prioritize game flow and unique design over rapid production, contrasting with Stern's high-volume model

    high · Ian: 'respect to Jersey Jack – I love them... there's another company besides Stern... But it's like Spooky and Barrels of Fun – that I know maybe haven't seen... these games already flow in a way'

Topics

2025 Pinball GOTY debateprimaryWinchester Mystery House surprise release and innovationprimaryBeetlejuice sellout and hypeprimaryBoutique vs. large-scale manufacturer strategiesprimaryAI art controversy in pinball (Harry Potter)secondaryNudgeCast Season 2 announcementprimaryManufacturing capacity and game flow qualitysecondaryLimited edition FOMO and operator accesssecondary

Sentiment

positive(0.82)— Hosts are enthusiastic about 2025 pinball releases and boutique manufacturer innovation despite acknowledging specific design criticisms. Tone is optimistic about pinball's future and the podcast return. Some concern about industry dynamics (AI, pricing, limited availability) but framed constructively.

Transcript

groq_whisper · $0.114

Hey everybody, you're listening to NudgeCast, the official podcast of Nudge Magazine. As always, I'm Ian Jacoby, aka DocMonday, the editor-in-chief and publisher of Nudge Magazine. With me is my co-host, Shane Told of the band Silverstein and the Lead Singer Syndrome podcast. That intro music you're listening to right now is the song Party by Teen Mortgage. Kind of a funny name, right Shane? We talked about that. Yeah, Teen Mortgage, that threw me right away. I'm not exactly sure. It's such a ridiculous name because people in their 30s can't even get mortgages these days. Is that the joke? I don't know. It is a bizarre, that's why I said, if they weren't so DIY sounding, I would believe that it was like AI put that name together because it's just like so absurd. Cool band though. Yeah, and it's good to be back talking with you. We saw each other last week. Yeah, it's been a minute. But it's been a while, yeah, and it's definitely been a while since we recorded a podcast. So we have had a lot going on. We thought it would be good actually to just come on here, maybe do a little mini episode. We're not going to interview anyone this time, but we'll talk about some stuff happening in pinball and then just give you guys an update on what we're going to do for what we're calling Season 2 of the Nudgecast. That's right. Spoiler alert, we're coming back. This isn't the end. This isn't a farewell episode. It's just a to-be-continued episode. No, absolutely. We've done the first season now. officially we've kind of found our pinball podcast sea legs i think a little bit i agree well and that may be a reference to one of our guests uh that that called in from a boat but um no we had a lot of fun we learned a lot in season one and and season two is going to be awesome we got a lot of great guests lined up lots of things to talk about and it's going to coincide with the new year which i don't know about you but i always feel like when it's a new year i get a little like kind of like a pep in my step i don't know i have like a little bit more positivity for some reason and i know like you could it's like the new year's resolution thing like you could do that anytime but there's a reason it's a thing yeah it feels like fresh and new it's like in where i live it's so cold that it has this kind of like bracing like you're like you're like it's like fresh skin you know what i mean sensitive so like i uh i agree with you like it i think 2026 is going to be really fun, both for this podcast and Nudge in general. We'll talk about some of that too, but actually Nudge 6 is way further along than it has any right to be. Part of that because obviously still unemployed. So if you're an employer, hit me up. But also, I feel creative right now and I feel good. And I think me and Brian and everyone involved with Nudge 6 is just like, I don't know if it's a response to all this like AI talk. I feel like sometimes actually this it'll be like a good kind of come to jesus moment with you shane it's like sometimes i worry about nudge that i don't want to lean too hard on the anti-ai thing because to be frank with you that does get me clicks like for my site i know that it does i know that it's a it's a big topical thing but also this is supposed to be about pinball it's supposed to be light and fun um but i have noticed right i have noticed that i think in general like it's spurred creative people like towards our magazine or like spurred uh people who are creative who like our magazine to like do stuff recently like i like almost in response to ai i think um so yeah i don't know like i i don't mind being a haven for for people who are like really into human art and um it's just like well expressing itself in cool ways so there's no question that there's been a fire lit under ai's ass in the pinball community if i can put it that way and you have been at you know one of the people at the forefront of that and that's you know i think that's mostly a good thing you know what i mean mostly yeah no i think i think what's really funny is you know like the loser kids right now they're doing like a countdown of oh top five games of the year and there's a lot of great games that came out in 2025 is a really great year for pinball i think but what's funny is i think for me the number one game of the year it's gotta be Harry Potter still, right? Even though there was all the controversy even though we spent an entire episode ripping the art on that game it's probably still the game of the year. I mean, maybe it's probably a close call with Evil Dead, maybe. Yeah, boy, that is a... Dune was a great game. There's been a lot of great games this year, but it is funny though how, you know, we can be you know you can be very critical of something but still support it you know in the end right like these are big these are 300 pound toys right that we play on and let's not lose sight of that too yeah dude we're all here to have a good time 100 that has been something that has also like really stuck with me is like i want to find the joy in doing this and there's a lot there's been a lot of like ugly news in our hobby in general um like there was like that trans situation there's ai stuff uh there's been like all kinds of things happening and like sometimes people ask you to weigh in right because you're sort of a you know it's funny to think of me as a public figure but sometimes people ask you right they want they want you to say stuff and and i get it uh and i've been like sometimes i do it sometimes i don't but i agree with you it's Like, I think in the end, for me, Nudge and by association, Nudgecast, like, what I want to do is tell good stories of, like, the people in pinball. Like, how people in pinball are doing creative shit and building community and, like, how pinball impacts their life in, like, a positive way and is, like, a blessing to them. And, like, so for me, that's, like, that was just, like, a good focus going forward. And I think, like, I'm really excited on the people that we have, like, already people that have said yes to doing the new season and that kind of stuff. But to get back to your original point, like, with Harry Potter, yeah, I mean, I played it and loved it at Expo. I played it. It was my first time playing it. I had a really, really fun time. We don't have one locally in Minneapolis. There still isn't one. That's kind of crazy. There's going to be one, I think, in January. There's one definitely coming to Eau Claire. And then I think there is one coming to Minneapolis or St. Paul. Yeah. Yeah. I know, obviously, with the JK rallying, to talk about another trans controversy. That's also a reason that some places have decided to not get a Harry Potter on location. Right. And that's, hey, everyone has the right to make that decision as an operator. So, yeah, it's funny that you don't see the game around as much as maybe we all thought we would. On location. But, I mean, we have one in Vegas I play at all the time. and I think it's an awesome game, but there's been a lot of great games this year. I did get to go to Expo. Unfortunately, you had shows. What were you doing? The biggest pinball show of the year and the biggest emo show of the year are on the same weekend, unfortunately. So I had to be in Vegas where I live. Oh, doing emo casino. Yeah, celebrating my genre and my scene. And I would have gone – I think it's a little strange that Expo starts on Thursday and ends on Saturday and it doesn't – it's not like a Friday to Sunday typical weekend. So that also kind of screwed me a little bit because if it was on Saturday, I probably would have been able to go and at least catch one day. Yeah, for sure. Yeah, that is a bummer. I think it just is like logistics of like moving all that shit out on Sunday is like crazy. So that's why. Because it's so funny. Like for me, I'm just a guy with two boxes of magazines. So like I just watch everyone else have to do the crazy stuff. And I literally just like drive my Prius up to the loading dock, drop two boxes off and then like drive it away. That is a bummer, especially because this year the hot topic was Winchester Mystery House. Like by far. it was like the hit of the show. I would say it was like if there are two things walking away from Expo, it was Winchester Mystery House and Homebrews are like bigger than ever. We're kind of the two things. Have you gotten a chance to play a Winchester Mystery House anywhere? You're looking around. I have not. There's one at Ace Goji. You know, obviously. What don't they have? No, I haven't seen one. I've only watched some gameplay live. But the game is super cool. And, I mean, really, you know, the story's just been how this has been such a surprise release. Right. From a company that just put out a game. And, you know, I know David David Van Es listens to this. So congratulations to everybody over at Barrels of Fun. For sure. For just an awesome launch, an instant sellout, and also bringing a new designer on board with Carl D'Python Anghelo. Yes. And, you know, obviously a great player. You know people are already saying he going to be the next Keith Elwin Well that maybe still a role there Right right Yeah But it very very exciting to have this game rolled out the way it does to prove there still surprises in this hobby because like 100 even the big guys even the even the big media people you know like um like kaneda and don and and you know those guys even they didn't even see this coming even the guys as big as those guys for sure but it comes sorry i'm such a dick uh no one no one did see it coming and the crazy part is how polished it is. I mean, I think Carl got in trouble because it's so funny to see him because even though he's been in pinball media and stuff, there's just another level of media training that comes once you're starting to do kind of like PR right for your game and stuff like that. And I think he got in some hot water because he's like, it's like 20% coded. I forget what he's... He had some like low number. I will tell you this from playing it. Do you remember our... Thinking back, you know, NudgeCast listeners to when Shane and I, actually the last time we saw each other in person, was we got to play Dune like three days after it came out. And it was like, it was pretty broken. The code was broken. Yeah, like it was so, the code was so bad, like the scoring didn't even really work. It didn't work. You know, it was like balls would kind of like save when they weren't supposed to. There was like a lot of things kind of just like not working. I'll tell you this with Winchester Mystery House, none of that. Like it's, you're starting modes, you're doing all this, like there are multi balls in it. The stuff that was really cool to me, I mean, I know this is so lame, but that Pepper's Ghost effect is really cool. Like on the back kind of. So what that is, right, is and this was explained to me, I think maybe by Jeff Dodson, who did the sound for the game. Oh, right. Yeah, he knew about it. Our boy from Dirty Pool. I know. Yeah, he hid that. I stayed at his house. He laid a giant dildo on my pillow and yet still kept the secret of this game from me. It's rather disturbing to think about how someone could be so sociopathic like that. But he explained to me that the Pepper's Ghost effect is basically, right, they've had a back screen in every single game that Barrels of Fun has done. But they were kind of thinking of a new way to integrate it. So they kind of like push it off to this side, like create this like side effect 3D Pepper's Ghost. And like for those of you who kind of don't know what that is, basically using reflective glass on the pinball machine, you are able to give the effect of ghosts. And so this game is about a mystery house that really exists in real life that kind of has these haunted legends about it. And so you see all this crazy stuff in 3D in the back. So there are ghosts that happen back there. There's this really cool effect where there's a flame of a candle and the ball can put it out. It's just really inventive things. And I think that was what was cool to see is like yeah carl did a banger lineup but also it's like it isn't just like spooky has gotten so much credit for this and deservedly so like their new game looks amazing but it's like dude there's a lot of innovation and interesting shit happening in boutique pinball right now more than ever before right like by far of course yes and that was you're right like it was a great example of like what gorilla marketing can do because i guarantee they spent no money marketing that thing and they got so much good press from it basically the way that i played it was really cool they had a experiential room is what they called it uh i think oh cool that's being generous with that term it literally was a dark room with chairs in it like so you could hear the game yeah you could hear the game all that that was cool no that was really really cool i just mean it wasn't like i walked into a haunted house or something you know it wasn't like for the most part you A lot of the major releases over the last couple of years that I've played for the first time have been at TPF or a pinball show of some kind. And when you play in that environment, it's not the best environment to play a game for the first time. You can't hear anything. There's people everywhere. There's someone waiting in line behind you. And you don't get the same experience as you do. I love on tour finding a pinball bar in the afternoon. There's nobody in there. you know and you can hear hear every nuance of the game so to be able to do that for the first time you play a game i think that that's really important you know and makes it a lot more special absolutely and you're right and like you just also feel the added pressure because right what what barrels of fun does so well i remember this about when labyrinth was released because that was also the hit of expo that year and it was because like i think that was the same year stern maybe had was it x-men maybe i don't remember or like i don't remember what was lined up with that would have been the year before i think maybe but okay whatever that would look like rush or something uh but like i just remember the line for labyrinth was like the length of i was like holy shit like that's the best marketing you can have is a line of 150 people waiting to play your game you know they had like five of them and just like everyone wanted to play it yeah and this was bigger than that they had less games there i think they only had like there was one at the flipping out booth which was more like what you're talking about where there's just like it's really loud and you know a bunch of stuff and then there was this other like yeah i think maybe they set up two up there so there was like three or four of them but man you couldn't it was one of those things where like people would say like if you're a vendor like me you can kind of play earlier in the morning like before people are allowed in right usually it's shorter lines dude there was like a 30 person wait when it was just vendors like think about that that's crazy i know like other pinball people who are just like i don't give a fuck like about playing this game like no they wanted to play that game so uh yeah it was it's really cool i think you'll see them on location there's a lot of like negative talk right now right because people are like oh i couldn't get one it's like you know what buddy if you love location pinball then this is like another great argument for it because I know some of my hooked up homies are going to be buying them and they want my dollars real bad so I think we'll have one around and I hope so I think there's always been a little bit of a fear with some of these limited games that people are going to be precious about them and they're going to only exist in private collections and what not but we've found for the most part that that's not true if you live in a small town and you don't have the means to travel at all or whatever, then it could be difficult to find some of these games for sure. But the big dogs will have them. But that's true of every... I can rely every time I go to Los Angeles, Ace Goji is going to have the newest game. And shout out to Shane and everybody over there in an amazing pinball environment. And New York, they're going to have it at Scrapple Land or whatever that place is called. then honestly so though you see those just as much in the midwest man like that's what i'm saying is like that's what's cool about pinball is like when you do see them it will be at places like that like dude we we get everything like we have a bond 60th on location in minneapolis like it yeah it and people would people were saying they're like you will never see that that's a thirty thousand dollar pinball game you know there's there's i think maybe two of them on location actually in I mean, yeah. And when you think about Bond 60th, just for example, there was one randomly the other day in Winnipeg in just a hole-in-the-wall arcade. That's crazy, actually. There's one at the Temple Hall of Fame in Vegas. Yeah. There's one at Electric Bat. They have them all around. They're out there. And that's a 500 limited game, too. That's what I'm saying is 500 is actually a lot, guys. It doesn't sound like a lot. And if there were – if there's just 500 rich billionaires who are like putting them in their end of days cave bunkers, you know, like then yeah. But I don't think that's who's buying these games. I think there's a lot of still operators who are like top. The reason – okay, here's a little secret. And actually maybe some people don't know this. So this will be good. And Shane, maybe – do you know this? do you know how you become one of like if they built like a hundred games how you're like guaranteed like to be in the top like hundred people like you'll be like the guy who gets number five stern gets it every time right you know why because they buy every fucking game and do you know the people yeah do you know the people who do that like the only people who have space for that are like super duper rich guys or right locations operators exactly yeah like that's who's doing it you know so like the way that like people get those games is like you put yourself in a position by being an operator so i just have faith in this system that like those games will get out there and i know there's a lot of like sour grapes because people like i'll never get to play winchester mystery you will like you might have to drive three hours for it i've done that for a game before that's fucked up you know what i would rather drive three hours than pay forty thousand dollars like you know like my time's worth a lot but it ain't worth that so um yeah like guys keep that shine on and another one like right in this same boat that we had debut in the last week or two is Beetlejuice by Spooky what are your thoughts what a rollout it a very exciting time for Spooky Pinball It seems like they can just do no wrong This is now back games sellouts and this one selling out Basically, it's not even in a day. It basically sold out before people had even seen the game. Yeah. And that's crazy. I know there's some people that are a bit upset about that because I think a lot of people don't want to put their $10,000 down on a game and buy it without seeing it. Right. And I think that that makes a lot of sense. But the people that did wait didn't get one, myself included. I feel like your girlfriend would be all about a spooky – like a Beetlejuice pin. Is that the vibe? Yeah. Oh, yeah. She loves Beetlejuice. You know what's a really funny, weird thing about Beetlejuice that's maybe a little bit lame to admit on here, but I will. I had never seen Beetlejuice until like three years ago. Dude, I'm in the same boat. I also had not. And when they started talking about the new movie coming out, I was like, maybe I should finally see this. And what's funny is like, she's like, how have you never seen this? And I'm like, and I'm kind of a movie guy, so it's a weird one. But I remember another movie I didn't see until quite late in my life. Like, I had never seen E.T. like I didn't see E.T. till I was like till I was like 30 yeah you know and it happens sometimes with you know random movies like yeah for sure but you know with that one it was really funny cause she's like okay so what do you think it's about and I'm like hmm well I don't know well Beetle I'm like Beetlejuice is the guy I know that and she's like yeah well what about him I'm like oh oh like like everybody loves him right like he's like the life of the park she's like You could not have gotten it more wrong. Yeah, it's like literally the opposite. It's like you bring him in to get rid of people, for sure. I'm a Beetlejuice-type guy in my life. It's just like really bad breath. You hire me to get people to leave stuff. Yeah, for sure. I related heavily to it. But what's funny is when I did see the movie, I really did like it. I loved it immediately. Oh. I liked the sequel, too. And, yeah, I probably would have been in on a Beetlejuice. The game looks amazing. congrats to a friend of the show, Bug, and everybody else over there for just absolutely killing it with the release. Yeah. Yeah. It's just you wonder, like, this company, it's like I wonder what their aspirations are. Like, are they going to be happy putting out one game a year, making 1,000 games, and just, like, leaving it like that? Yes. I think they will. Is it going to become the kind of thing where they're going to start putting games out, maybe not twice a year, but maybe, you know, three games in two years kind of thing? I really wonder if that's something or if they're totally happy with just being a company that's going to have a list more than the games they can sell every time. I think it's a limit of manufacturing. I think that Stern having giant production lines and having to be able to put multiple games on lines at a time is both a blessing and a curse because the amount of capital it takes to build that infrastructure. Yeah, of course. is crazy. And so it forces you into a situation where you are having to pump out games all the time. And what's the thing that people are always upset with with Stern? They're like, there's games coming out all the time and they're not unique enough the way that a spooky game is or a barrels of fun game is. Those are the common critiques, right? Well, why the fuck would Spooky want any of that nonsense? You continue to make the game that's the boutique one and then you just up the price. You know what I mean? Like, as it gets more rare, as it gets more special, I think you will see boutique companies start to get into the $15,000 pinball range, the $20,000. Like, if this continues to its, like, natural conclusion. But before we get into the, like, that's a lot of business stuff with Spooky, what I want to say is about the game, because I didn't get to talk about Beetlejuice at all, is my big takeaway from Beetlejuice was the growth of Bug and Spooky Luke as game designers. Like, I don't think that gets talked about enough and what's crazy about it. And, like, I won't bring up his age because I know he doesn't like us talking about it all the time. But just think about it, man. It's, like, basically a guy who's maybe 30 and a dude who's in his early 20s. And, like, they've already designed, I think, three or four games. They started with... And, like, they took their lumps, right? I think they're realistic, we'll be realistic about it too, right? People had a hard time with Halloween, which was their first game. I feel like Scooby-Doo was getting there, but even that is like Scooby-Doo had some... They finally got out of their own way. They were doing so much before. It's like there are three upper playfields in Halloween, I think, or something. There's an upper, upper playfield. and like in Scooby-Doo so much of the game is obscured by this really elaborate upper play field and all these wire forms it's hard to see, you don't really know where the ball's going exactly, but you could see what they're trying to do, you could see the wacky, those games more than anything I think really have harkened back to kind of that like late 80s, early 90s, like we're just going to try any old thing, you know like, that was like that for them, and they took their lumps kind of But, man, I just think Evil Dead was like a classic wide body. It feels right in the era of Judge Dredd, those kind of classic wide body games. Totally loaded, like Roadshow, lots of stuff going on. And big wide ramps that you're hitting with those flippers. Just very satisfying. And this seems like another game. I haven't got to play it yet, but just watching the layout and watching it get shot, I think this is another step forward in terms of another great flowy kind of game, which we are now taking that for granted in boutique manufacturers because that wasn't a sure thing. Jersey Jack was the one who started that, where it was like, oh, there's another company besides Stern that can maybe make a game. But it's like, dude, and respect to Jersey Jack. I love them. I think Harry Potter is their most flowy game yet. I think these games already flow in a way that both for spooky and um barrels of fun that i know maybe haven't seen especially in like early jersey jack games i didn't really see it you know like uh so like that's awesome for sure that's awesome for pinball and like the future of pinball is like having a bunch of little companies like to me that that seems more like insurance in this hobby rather than like one big company that can go down i would love to have like six companies just like making interesting weird games and we have all these like weird little collections in every arcade you go to maybe there's like different games that you wouldn't see at any other one it's like a it's like a zoo or something you know um i know it's it's such a cool time like what a time to be alive yeah with all this stuff happening and and not just you know great themes too right like how you know i've been telling some of my non pinball friends like you know when the beetlejuice launch was happening and i'm like oh it's like this is like pretty much the most you know hype release in pinball in a in a minute and people like how's there never been a beetlejuice game before and it's like i know it's you know this is a amazing theme for for pinball and like it's just showing that like we haven't come close to running out a great theme oh but thank thank god there hadn't been one yet dude because like look at how good dude how they made the sandworm move and it sort of moves in a stop animation sort of way like you know what i mean like it kind of has this like herky jerky like movement to it like when it's kind of doing the deo dance and when it's doing the other stuff like they kind of program they programmed it in to look like that it's like that's amazing that's so it literally looks like how it looks in the movie um and and how like amazing the uh that like ramp that leads to the sort of spinner, you know, like the game show wheel is like 100%. It's so cool. It looks exact. Like it looks like Tim Burton. They nailed the artwork. Of course, Christopher Franchi. It's like that is like no matter how you feel about Frenchy art, people feel some people really like it. Some people don't. He is a perfect match for what they're doing over there. You know, I would love to see him like if they got like an Edward Scissorhands pinball, like him doing a Vincent Proce face or something like that. In my opinion, he never misses, and this is no exception. I love it. Really everything about the game. I can't wait to see one, play one. I hope it happens quick. That's the one thing is it's going to take a while. They've still got Evil Dead's on the line, and they've got 888 of those to make. And I think they're only about halfway done. Word. Yeah, no, for sure. It'll be a while before anyone sees a Beetlejuice, I think. But you still think that Harry Potter is game of the year with all that being said right now? I do I think Evil Dead is a really great game too and should be is in You know it in the top three top five whatever it is I think most people I think common I think like if the Twippies happen this year I don know if they will or not If they do, I think the frontrunner will be Evil Dead for Game of the Year, which is crazy to think about, like, that it's a not-stern game as a frontrunner. Well, I think it's a non-stern game. I mean, I think I might even put Dune above the three Stern releases this year. I mean, I guess it's probably King Kong is the best Stern game of the year. Dungeons & Dragons was a great game, too. Did Dungeons & Dragons did come out in 2025? That feels like so long ago. Yeah, I think it was the very beginning of the year. So, you know. But, you know, there's been some other cool offerings, too. Like, I don't know if you had a chance to play Merlin's Arcade from Turner Pinball. I have played that, yeah. I was really impressed with that game. And I played Predator finally, too. Yeah. And I was pretty stoked on Predator. I think people are liking Predator. I think that's their best game. I didn't get a chance to play it. I met Kelly, who is, like, one of the people behind that game that works over there. It's, like, on the American side of stuff. Maybe runs their social media or something. But, yeah, I met that, and they were, like, very cool. They obviously love Predator, so, like, that's definitely, like, kind of one of those love letter games. I haven't got a chance to play it yet. I really want to. It looks to me kind of like a 90s game, like throwback kind of. It does feel a little bit like that. I really enjoyed it. It's got good flow. It was just a fun game. I think I'm one of the people that have been defending Alien over the last couple of years, too. I did like that release, and I think this game is maybe better. So, yeah. There's a lot of things to like right now in pinball with all the different companies putting out games. For sure. And it's like what we always say, right? Pinball is like an ice cream flavor. Everyone likes something a little bit different. That's right. Some people even like the new Star Wars. Well, I was going to say that's what's funny is the game that I played the most out of any of these games, by far and away the most, is the new Star Wars game. I love it. it's so funny that this has been a sort of fraught release i don't that's what i mean man like when i'm like i want to stay out of the pinball media game because all this shit feels so fucking toxic and negative is like can i be happy also that stern is making star wars games is like i grew up as a kid i grew up in star wars desert time you know what i mean like in the like late 80s and 90s where there wasn't new Star Wars stuff ever coming out. If I was a kid and it was like, you're going to get an awesome Star Wars game with every clip in it. It's going to have every character and all these cool things. I would be psyched. And I am psyched. When I go to my bar and I play it, you see the scores I put up. Dude, I'm not doing it for my health. I'll sit there for three hours. 1.9 billion on that guy. so like i that's that's a very good score so i'm saying like so i'm saying there's a lot to like there so guys like don't just like take your marching orders from who's ever telling you to that like this game sucks or if you like it you're a shill right because we yeah we haven't but i mean it no it did piss me off when i did a star wars launch tournament how many times i hit the death star and the damn thing wouldn't go in there oh that's funny yeah but then you just and then I'm like, why is it a saucer and not a scoop in that lock on the left side? Just like those things are driving me crazy. I like it as a – you don't like a saucer? A lot of people agree. Well, when it doesn't go in there. It always – when you hit it down there and it doesn't stay in there. It always goes in there for me, baby. But yeah, no, I feel you. No, I'm not saying that's not valid. And like I don't know if we just have a good one or what. But I'm just saying you can make your own opinions on that stuff. you don't just have to follow the narrative that it's bad. Because the more pinball, the better. I like King Kong. Yeah, you're absolutely right. Dune is awesome. I truly don't know that I could name the best game of 2025. It's not Winchester Mystery House for me just because I do think like... Oh, I haven't played it. I got to play one game. Exactly. That's what I mean. I had a ton of fun on it. um and like it's just it will be weird we're entering a new era man i'm telling you is like the the one manufacturer making every single game is is gonna be over i think people are looking at our product as they should as a luxury product right like all the guys like canada one where they're like we want to see whatever the fuck bom like you know whatever that means to them but the plus side of it is we're getting all these boutique manufacturers that are doing like really interesting um stuff with with cool licenses so uh yeah we'll see i i guess in the next year it'll it'll just be cool because we're gonna have more game releases i think than we've ever had this is gonna be like was it two years ago where there's like 11 games that came out like i think that's gonna be kind of like a regular thing from here on out you'll just see like less of each game you No, there'll be just less numbers of them. That's true. There are so many games, and when you think about that, that's almost one every month averaged out. That's crazy. When you talk about all the remakes, too, that came out, there's a new Medieval Madness coming out. They released Jaws' 50th anniversary. Walking Dead remastered. All these things that they've put out alongside, too, is cool, and there really is something for everybody. There you go. I think let's leave it at that. What a positive message. Like, let's have that be the button on this episode. Absolutely. And, of course, before we go, big shout-out to our sponsor, Mad Pinball. I got a chance, actually, to hang out with Jeff and Corbin. They came out to my show in Cleveland. we had some beers in the dressing room we talked rumored pinball releases just a great great gang of people and if you need a game head over there madpinball.com or hit up jeff at madpinball.com and um yeah go pick up a game get free shipping on all sterns use our promo code nudgecast and get a free t-shirt too that's right from us from us that's right well hey uh good to see you shane and season two coming out real soon coming in january we got some great guests lined up you don't want to miss it make sure you are subscribed like share do all that stuff even if you got like 10 followers it all helps out and um isn't there a little news about a nudge nudge six issue six yeah soon too well i was trying to hurry us along yeah you're right there is nudge six is is fast approaching um we have some fun stuff okay i i'll give you one little tidbit of something that's going to be in there. I'll tell you what the feature is. We are reworking our history of Python Anghelo. We're doing a remix of that. So I'm writing some new stuff. It's going to be really cool and we're taking all four parts of it and we're making it the feature and we're going to get some new cool art from some of our artists that is reimaginings of classic Python Anghelo art or using him as an inspiration. I think if you're a fan of pinball art at all, It's going to be really cool, just like a history lesson and also just like a ton of cool new pinball art. So I'm really excited about that. But yeah, I'd Sylvania, baby. Exactly. Yeah, that's in there. Bad cats. Like, I think I think I think we're going to be able to get Ryan Tanner Petsch to do some stuff. And I would just love to see his take on bad cats. I think that'd be like so fucked up and weird. So, yeah, I'm really looking forward to it, guys. And we also didn't mention this, but you did place higher than me in a tournament that we played together at MPC. Yeah, we did. But what was funny about that was we played a tournament at MPC just outside Minneapolis. Great place, by the way. My first time there. Great group. Just good vibes. Yep. And, yeah, it was kind of funny because we were in the last round and I was like, fuck, if I make the finals, I don't think I can stay. so not to say not to say i threw it away you had a show you had a show that night the finals yeah for sure yeah i did i didn't have an excuse as to why i got four fourth places in a row uh to end my night but i guess i was we can collectively yeah we can collectively blame spanish eyes i think oh my god i never want to play another i'll probably have to play that spanish eyes again but i never i never anyone who doesn't know the game spanish eyes uh just look at the layout and then you'll understand where we're coming yeah let's leave it at that hey if you want to go give yourself a fucking nightmare tonight go uh look up some screen grabs of the playfield in spanish eyes so there you go all right everybody we'll see you soon thanks a lot for listening

high confidence · Ian discusses manufacturing constraints: 'Stern having giant production lines... forces you into a situation where you are having to pump out games all the time. And what's the thing that people are always upset with with Stern? They're like, there's games coming out all the time, and they're not unique enough.'

  • Evil Dead is expected to be frontrunner for Game of the Year in Twippies voting

    medium confidence · Ian speculates: 'I think if the Twippies happen this year... the frontrunner will be Evil Dead for Game of the Year, which is crazy to think about, like, that it's a non-Stern game.'

  • Jeff Dodson (Dirty Pool) kept Winchester Mystery House a secret despite staying at Ian's house

    high confidence · Ian humorously notes: 'I stayed at his house. He laid a giant dildo on my pillow and yet still kept the secret of this game from me.'

  • “This is basically the most hype release in pinball in a minute.”

    Ian Jacoby @ late-episode — Describes Beetlejuice launch hype relative to recent pinball history

  • Bug
    person
    Carl D'Angeloperson
    Evil Deadgame
    Harry Pottergame
    Dunegame
    Christopher Franchiperson
    Jeff Dodson (Dirty Pool)person
    Jersey Jack Pinballcompany
    Stern Pinballcompany
    Ace Gojiorganization
    David Van Nessperson
    Merlin's Arcadegame
  • $

    market_signal: Boutique manufacturer games (Spooky, Barrels) selling out instantly; Winchester sold out before gameplay was seen publicly; Beetlejuice pre-sold out immediately

    high · Shane: 'This one selling out basically before it's not even in a day.' Ian on Winchester: 'instant sellout'

  • ?

    community_signal: Christopher Franchi's Tim Burton-inspired artwork is divisive but consistently praised as thematically perfect match for Spooky's design direction

    high · Ian: 'No matter how you feel about Franchi art... He is a perfect match... he never misses.'

  • ?

    personnel_signal: Carl D'Angelo brought on as designer for Winchester Mystery House; described as competitive player turned designer with elite potential

    high · Ian: 'bringing a new designer on board with Carl D'Angelo. Yes. And you know, obviously a great player.' Shane: 'people are already saying he's going to be the next Keith Elwin.'

  • ?

    product_strategy: Winchester Mystery House demonstrates superior code quality at launch compared to Dune, showing manufacturing maturity improvement

    high · Ian contrasts Winchester launch: 'I'll tell you this with Winchester Mystery House: none of that. Like, it's – you're starting modes, you're doing all this. Like, there are multi-balls in it.'

  • ?

    product_concern: Dune shipped with broken code including non-functional scoring and unintended ball saves at launch

    high · Ian Jacoby: 'it was pretty broken. The code was broken... balls would kind of like save when they weren't supposed to. There was like a lot of things kind of just not working.'

  • ~

    sentiment_shift: Community sentiment toward boutique manufacturers increasingly positive; Spooky and Barrels gaining market dominance and critical acclaim

    high · Ian: 'there's a lot of innovation and interesting shit happening in boutique pinball right now more than ever before... what a time to be alive'

  • ?

    business_signal: Boutique manufacturers may increase pricing to $15k-$20k+ as scarcity and demand increase, maintaining margins without scaling production

    medium · Shane: 'as it gets more rare, as it gets more special, I think you will see boutique companies start to get into the fifteen thousand dollar pinball range, the twenty thousand dollar range'