David Van Ness is the CEO and co-founder of Barrels of Fun, a boutique pinball manufacturer known for narrative-driven, limited-production games. With a 25-year background in film and television post-production (editing, VFX, directing), he brings creative storytelling sensibilities to pinball design. He is Australian with Dutch heritage and has become a prominent figure in the boutique pinball community, recognized for responsive leadership, IP stewardship, and designing games like Dune and Winchester Mystery House that prioritize collector appeal over mass production.
No aliases
Dungeon Crawler Carl is not Barrels of Fun's next pinball machine
Barrels of Fun's next IP is universally known and everyone has a connection to it
David Van Ness gifted Jared an artist proof of the Dune alternate back glass
Likely executive/designer at Barrels of Fun; contacted by Kaneda regarding rumors; declined to comment
Barrels of Fun co-founder/representative; was in chat during early portion of stream
Dirty Pool Pinball lead electrical engineer; gifted Jared artist proof of alternate Dune back glass artwork at Expo 2025
Barrels of Fun team member; featured on Loser Kid podcast discussing Dune
Spooky Pinball team member; met Jason Edmiston at Monsterpalooza 2018; helped recruit Edmiston for Halloween project
Founder/designer of Barrels of Fun; indicates multiple games in development pipeline beyond Labyrinth
No linked glossary terms
Winchester Mystery House sold out within 24 hours of announcement, specifically by 3 p.m. on Tuesday
The production number 525 was chosen because it corresponds to the real house's street address (525 Winchester Boulevard)
Barrels of Fun originally planned 666 units but changed due to marketing advice that the number would negatively impact sales
Over 300 Dune units have already shipped at the time of this interview
Dune's theme leaked before official announcement, which negatively impacted market reception
Market research shows Dune's demographics (male 45-55) perfectly align with pinball buyer profile, but 60% of media attendees at media day had not seen the films
Barrels of Fun will not produce anniversary editions or additional runs beyond the committed production number to maintain collector value
David Van Ness spent 25 years in film and TV post-production (editing, VFX, directing, producing) before starting Barrels of Fun
Carl D'Angelo was discovered through his Labyrinth streaming activity and presence in the FAST Slack homebrew community
David Van Ness reached out to Carl after hearing he was building a homebrew machine, but Winchester is not based on that homebrew
David Van Ness is emotionally invested, hands-on, and leads by example at Barrels of Fun
David Van Ness personally drove a 26-foot truck back to Houston with Barrels of Fun inventory after Expo
The 525-unit production number references the Winchester Mystery House real-world address at 525
David Van Ness refused to produce additional Winchester units beyond the promised 525, citing commitment to limited edition buyers
Winchester will receive post-launch mode updates based on customer feedback and community input
Winchester machines will ship in October 2025
Labyrinth's unexpected demand surge forced Barrels of Fun to radically change Dune's production approach
Nothing was cut from Winchester's original design vision during development
Barrels of Fun will have four Winchester machines at Chicago Expo
Dune pinball has shipped approximately 180 units and is ready for continued production
Luke is a new mechanical engineer who designed the home Pokemon Pinball machine
Facility space expansion 1.5 months ago created 3-month production schedule delay
Fiber laser and CNC capability reduced prototype turnaround from 4-6 weeks to 1-2 hours
Playfields are sourced from multiple vendors including CPR with 12-month warranty coverage
Barrels of Fun now manufactures cabinets in-house using 7-8 layer birch plywood without MDF
Barrel Ball mode will be implemented in Dune after Legendary Pictures approved the submission
Direct orders for Dune will ship end of October/early November, while distributor orders have backlog
David Van Ness has been invited to the set of the third Dune movie
Australian and European markets represent approximately 15% of Barrels of Fun's sales
Barrels of Fun employs 30+ full-time employees and produces 10-20 units per week
Labyrinth production capped at 1,004 units (down from planned 1,100) due to QC failures, with ~50 units remaining in inventory
Dune Pinball launched April 15, 2025, with 1,000-unit production limit at $11,600 retail price and is currently shipping
Dune Pinball underwent CE certification testing beginning in December (2024) to prevent European distribution delays like those experienced with Labyrinth
Tariff rates spiked to 40% and 154% on separate occasions, impacting Barrels' inventory in customs
Dune Pinball development required 18+ months from concept to launch, with initial 3-month concept phase
Barrels of Fun avoids post-heavy playfield designs based on community feedback and criticism
Barrels of Fun is absorbing tariff costs rather than passing increases to consumers due to long-term company-building strategy
No pinball company maintains inventory of finished games ready for immediate launch; games are launched when market opportunity and production align
Early servo batch for Labyrinth experienced quality failures despite ~1 million test turns
David Van Ness worked in post-production for over two decades before founding Barrels of Fun
Van Ness worked at Spooky Pinball for 8-9 years, from Rob Zombie through Halloween
Barrels of Fun uses a single-tier pricing model rather than Stern's three-tier (Pro/Premium/LE) approach
Barrels of Fun deliberately pursues unexpected IP choices to recreate surprise in game reveals
Film production and pinball manufacturing follow nearly identical pre-production, production, and post-production phases with similar problem-solving dynamics
Flipper feel differences between Barrels games and traditional machines can be resolved through FAST code menu tweaks
David Van Ness worked in film/TV production before founding Barrels of Fun and only slipped into pinball industry gradually through display work consulting
Dune pinball's Ride mode allows players to experience worm-riding through a multi-tier sequence mirroring the film narrative
Barrels of Fun was founded through David Van Ness selling a prototype Doctor Who machine to Brian Savage for child healthcare expenses; they then began trading and restoring games together
David Van Ness's first pinball experience was playing Data East Star Wars as a child, and the Death Star opening mechanic was a formative emotional moment that hooked him on pinball
David Van Ness attended stunt academy in Queensland and trained as both stunty and armorer at Warner Brothers studios in Australia
Barrels of Fun employs a design philosophy where players are positioned as participants in the universe rather than character avatars
Labyrinth pinball was initially designed and prototyped in David Van Ness's dining room using whitewood
Barrels of Fun develops game concepts ('blue sky') before securing licenses, sometimes losing opportunities when other manufacturers sign exclusive deals with licensors
David Van Ness instructed distributors to prioritize Labyrinth orders to speed up Dune shipment timing
David Van Ness believes he knows what consumers want without conducting proper market research.
Barrels of Fun's Dune Pinball will fail due to poor theme selection and weak teaser marketing.
David Van Ness has over 20 years of media experience including film production, post-production, branding, and licensing
Nate Hillman, who designs posters for Disney Star Wars and Marvel films, created the David Bowie backglass for Labyrinth
Barrels of Fun is currently producing approximately 10 games per week but can reject machines that don't meet Van Ness's quality standards
The company is adding a second production line to increase manufacturing capacity
Barrels of Fun manufactures in Houston because it offers the best logistics, workforce, and cost advantages in the U.S.
Barrels of Fun deliberately uses a single-model strategy (no Pro/Premium/LE tiers) to create scarcity and restore collectibility to the pinball market
The Henson Company actively collaborates on game design and empowers licensees to tell stories in their worlds, making them an ideal partner
Barrels of Fun will produce approximately 900+ units of Labyrinth
David Van Ness arranged for Marc Silk to record a personalized voice message for Don as a gift
David Van Ness prioritizes theme execution over mechanical gameplay in design philosophy
David Van Ness is building a business plan with a 10-year horizon
Barrels of Fun used a single-tier premium model strategy rather than Pro/Premium/LE fragmentation
David Van Ness spent approximately 10 years working in film and TV production
David Fosmer relocated his family from elsewhere to Houston to join Barrels of Fun full-time
Barrels of Fun has licenses locked for games 2 and 3
Labyrinth has generated unusually high female buyer interest compared to typical pinball market demographics
Jim Henson's Labyrinth took 2.5 years from initial concept to Expo reveal
Barrels of Fun has 15 full-time employees
David Van Ness left Spooky Pinball because they refused to let him make Labyrinth
If designing Rob Zombie's Spookshow International again, the upper playfield would be redesigned as a lower playfield
Ben Heck advised against physical ball locks in Rob Zombie game due to programming concerns
Rob Zombie's Spookshow International was David Van Ness's first game design for Spooky Pinball
Spooky Pinball pursued Rob Zombie license because America's Most Haunted struggled to sell initially
Only one prototype of Pinball Zombies from Beyond the Grave exists, stored at Spooky Pinball
Rob Zombie's Spookshow International was originally designed as 'Pinball Zombies from Beyond the Grave'
John Popadiuk's core problem was inability to execute production, not malicious intent; he was protective of IP due to fear of talent poaching
Theme and narrative should be primary design drivers in pinball, with mechanical effects supporting story (e.g., ball disappearing) rather than pure shot sequences
David Van Ness started creating animations for John Popadiuk in 2011, not 2014 as initially stated
Most of Van Ness's animation work for Magic Girl and Raza did not appear in final game releases
Van Ness received zero payment for work on Magic Girl, Raza, and Experts of Dangerous; promised compensation was a completed game only
Modern licensing deals (especially film/TV) have become significantly more complex and expensive due to digital distribution rights and agent involvement
Pinball industry is extremely small with inevitable IP leakage; information cannot be contained despite trust relationships
Van Ness worked on Popadiuk and Skid B projects simultaneously while maintaining full-time day job, working 8:30 PM to 2 AM most nights
Experts of Dangerous was a custom project with Adam Savage and Jamie Hyneman, not licensed through Discovery/MythBusters brand
Van Ness views his failed projects as learning experiences and portfolio material despite zero compensation
Australian animator at Spooky Pinball; horror film enthusiast; co-host of new Spooky horror movie podcast
Founder/operator of Barrels of Fun; conducted factory livestream tour for community
CEO and game designer of Barrels of Fun; worked at Spooky Pinball for 7 years before founding new company
Designer of Dune (Barrels of Fun); Don communicated with him about pending code update
Designer at Barrels of Fun. Expressed nervousness about last-minute code updates to Labyrinth before Joel's reveal stream.
Left Spooky Pinball after creating video art for Alice Cooper; unclear status of alleged game design project
Barrels of Fun representative; co-announced Dune launch email
Co-founder/creative director of Barrels of Fun; led Winchester development alongside Carl D'Angelo; hired three additional animators for asset creation; appears frequently in interviews/videos explaining design and pricing philosophy
Founder/leader of Barrels of Fun; recipient of Cary's pain box feedback
Founder/operator of Barrels of Fun; discusses company philosophy, IP licensing strategy, and vision to expand pinball market beyond traditional demographics
Winchester Mystery House designer; interviewed on WAP podcast discussing game development and background
Associated with Barrels of Fun; congratulated for Winchester Mystery House launch
Founder/CEO of Barrels of Fun; discussed Winchester design philosophy and future pipeline with hosts
Founder/owner of Barrels of Fun; recruited Karl DeAngelo after seeing homebrew posts on Fast Slack
Founder/designer of Barrels of Fun (Deeproot Pinball), Winchester Mystery House designer, committed to 525-unit production limit
Pinball designer/industry figure, Ron spoke with at Expo, listens to Slam Tilt podcast
Associated with Barrels of Fun; 'absolutely amazing' operator support per Alan
CEO and co-founder of Barrels of Fun pinball manufacturer; 25+ years background in film/TV post-production (editing, VFX, directing); former Spooky Pinball employee (8-9 years); Australian from Adelaide; sound designer and composer
Founder/co-owner of Barrels of Fun; discussed production strategy and upcoming game reveal with Kaneda
Co-founder/owner of Barrels of Fun; recipient of Kaneda's criticism for marketing decisions and Dune sales strategy
Australian animator, filmmaker, and pinball enthusiast currently creating animations for Spooky Pinball. Former routing operator, worked on Magic Girl, Raza (John Popadiuk) and Experts of Dangerous (Skid B) without compensation. 25+ years in film/TV production before transitioning to pinball.
CEO of Barrels of Fun, formerly from Spooky Pinball; met with Zach for distribution discussion
Designer of Dune Pinball for Barrels of Fun.
Animation director at Spooky Pinball and Barrels of Fun; worked on Rob Zombie, Alice Cooper, TNA, Labyrinth, Rick and Morty animations
Lead at Barrels of Fun; sent 'not good' text to Jamie regarding Dune leak; later hugged Jamie to confirm he wasn't banned from future access; described as passionate pinball collector and designer
Founder of Barrels of Fun pinball manufacturer
Founder/owner of Barrels of Fun pinball manufacturer; visited Dutch Pinball Open Expo; discusses Labyrinth production and hiring of Steve Hill
CEO and founder of Barrels of Fun; previously worked in film/TV production for 10 years; handled IP licensing; drove vision for single-tier premium model with surprise announcements
Founder/leader of Barrels of Fun pinball company; orchestrated secret launch of Labyrinth at Pinball Expo; #3 on list
Co-founder and lead designer of Barrels of Fun, based in Los Angeles. Previously worked with Spooky Pinball. Pushing to support Pinberg tournament's return.
Co-founder of Barrels of Fun; formerly creative director at Spooky Pinball with 20+ years media/film production experience; Australian, educated at IFSCA; instrumental in securing Spooky licenses
Barrels of Fun representative actively addressing quality issues with Dune; responsive to podcast feedback and operator complaints
CEO/co-founder of Barrels of Fun, approached Jamie at tournament to request streaming of Dune and Labyrinth machines; described positively as warm community presence but his request triggered Jamie's anxiety cascade.
Barrels of Fun founder/CEO; sent holiday gift basket to host
CEO of Barrels of Fun, hired Carl D'Angelo, manages creative direction, offered sample game to Electric Bat
CEO/co-founder of Barrels of Fun; 25-year background in film/TV post-production (editing, VFX, directing); leads design philosophy emphasizing narrative and IP stewardship
Associated with Barrels of Fun/Dune; communicates with Don but doesn't disclose sales numbers
Theme park enthusiast and industry connection; understands Winchester Mystery House licensing at deep level
Barrels of Fun designer/representative excited about Dune development; invited to third Dune movie set; guest on Pinball Profile podcast
Owner/designer at Barrels of Fun; leading Dune pinball production
Community member who attended Don's midnight launch event; friend from Don's earlier roller coaster forum days
Barrels of Fun leadership; interviewed by Kerry Hardy; discussed Dune code updates, approvals, custom shooter rod, and topper development
Associated with Barrels of Fun; Ralph expresses excitement for Winchester Mystery House success and maintains occasional contact
CEO/co-owner of Barrels of Fun; demonstrated emotionally invested, hands-on leadership; personally drove 26-foot truck back to Houston after Expo; exhausted but maintained engagement throughout show
CEO of Barrels of Fun; initiated Winchester project after meeting with IP licensor; focuses on creative team empowerment and story-first design philosophy
Barrels of Fun representative; quoted regarding Winchester as 'gift to collectors'
President of Barrels of Fun; criticized for dominating launch interviews and limiting designer speaking time
CEO and president of Barrels of Fun, Australian with Dutch heritage, former film/TV post-production professional with 25-year career in editing, visual effects, and directing
Associated with Barrels of Fun; characterized as passionate and responsive to criticism
Used as example of credible sales reporting (specific numbers like 687 vs round numbers)
Barrels of Fun principal; interviewed by Kaneda; leads positive team energy at Expo booth
Producer/decision-maker at Spooky Pinball for Winchester Mystery House. Praised for limiting production to 525 units and refusing show game allocation.
Mentioned as potential future designer at Barrels; appeared on 'Building Bridges' tour with Kaneda
Barrels of Fun leadership; praised for graciousness and responsiveness to Kaneda during difficult conversation
Boutique designer focused on making great games rather than growth
Barrels of Fun representative who appeared on Saturday Morning Live; discussed Labyrinth inventory challenges
Pinball manufacturer/company leader; described as trying to convince Kaneda of strategic correctness
Presumed leader/designer at Barrels of Fun; facing challenge understanding market preferences after Dune underperformance
Associated with Gonzo Pinball; interviewed by Kaneda; demonstrates passion and enthusiasm for game-making lacking at Stern.
Designer; created Dune; Kaneda suggests he doesn't understand American nostalgia market despite skill (implied non-American background)
Associated with Barrels of Fun; Kaneda criticizes his Dune theme selection and suggests lack of understanding of collector demographic preferences.
Spooky Pinball leader; Kaneda jokes he said he'd make two games but is making four
Expert: merged definition Expert: merged definition