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2023 Pinball Expo recap: Labyrinth dominates as best company launch ever; Elvira surprise edition also succeeds.
Labyrinth stole the show at 2023 Pinball Expo with 90-95% of attendees citing it as their favorite.
high confidence · Zach Minney, who was present at the expo and observed attendee reactions throughout the event.
This is the best company launch Zach has seen in 11 years in the hobby (comparing to JJP's GNR and American Pinball launches).
high confidence · Zach Minney stated directly on the podcast episode.
Labyrinth has generated more female buyers than every other title in Zach's company's (Flip N Out Pinball) history combined.
high confidence · Zach Minney, distribution company owner with direct sales data.
Labyrinth production is currently at 6-10 units per week, with a goal of 10 per day by January-February and full 1,100-unit run within a calendar year.
medium confidence · Zach Minney citing company statements from David Van Es and leadership; not independently verified but from manufacturer direct communication.
Elvira Blood Elvira's House of Horrors (Premium/LE) edition was unexpected but is selling very well, surprising Zach despite initial skepticism.
high confidence · Zach Minney's direct observation at expo and subsequent sales data from his distribution business.
Labyrinth is released at a single edition model (no Pro/Premium/LE tiering) at $10,600 MSRP with 1,100 unit limit.
high confidence · Zach Minney discussing company strategy; confirmed during expo conversations with David Van Es.
David Van Es is the CEO and Brian Savage is the CBO of the new Labyrinth company (formerly associated with Spooky Pinball).
high confidence · Zach Minney explicitly named these individuals during discussion of his business conversations at expo.
The company implemented Zach's feedback immediately on gameplay and sales strategy decisions.
medium confidence · Zach Minney's personal account of interactions with company leadership.
“You walk around and ask 1,000 people what game or product stole this entire damn show, and I would put money on 90% to 95% would say the same thing... They would say it's that damn game, Jim Henson's Labyrinth.”
Zach Minney @ ~early in episode — Establishes Labyrinth's dominant reception at the expo with specific quantification of attendee sentiment.
“This is, and I've been in the hobby for almost 11 years now, this is the best company launch I've ever seen.”
Dennis Creasel @ ~mid-episode — Authoritative endorsement from a long-time industry observer, positioning Labyrinth company launch as historically significant.
“We've had more female buyers of this pinball machine than every other title in our company's history combined. And it's not even close.”
Zach Minney @ ~later in episode — Quantifiable market signal about demographic shift in pinball purchasing, indicating cultural impact of Labyrinth theme.
“It's one of the best looking worlds on a play field that I've seen since medieval madness... like Wizard of Oz was the last one that really seemed to drop you into this degree.”
Dennis Creasel @ ~mid-episode — Comparative analysis placing Labyrinth in historical context of immersive pinball world-building.
“This thing is selling like Cabbage Patch Kids, Toys R Us, the night before Christmas in the 80s.”
Zach Minney @ ~mid-episode — Hyperbolic but vivid description of demand levels; indicates FOMO-driven sales comparable to major consumer culture phenomena.
“This thing will sell 1100 units. It's going to... when he talks about going into the depths of orbs and getting orbs in different ways, that's where you get depth in pinball.”
Zach Minney @ ~late in episode — Prediction about sales success paired with rule depth assessment based on tutorial content from Bowen Kerins.
“Stern just brings rehashes, so I knew they weren't going to win the show. Jim Henson's Labyrinth, I feel very confident, has basically curb stomped Elton John into the dirt.”
event_signal: 2023 Pinball Expo in Chicago was major industry event with multiple game reveals, factory tour, and exceptionally strong attendance and buzz around new releases.
high · Zach described expo as 'one hell of an event,' mentioned Disney World-length lines for Labyrinth, factory tour drawing crowds, pizza party with 10 Labyrinth machines, and overwhelming positive feedback from attendees.
product_launch: Labyrinth represents a successful new company launch with production games (not prototypes) ready for sale, strong pre-orders, and immediate market acceptance.
high · Zach emphasized machines came in production boxes from pallets (unit #18 observed), David Van Es stated goal of 6-10/week currently ramping to 10/day by Jan-Feb, 1,100 unit run planned within year, immediate sales success.
market_signal: Labyrinth experiencing exceptional demand with lines comparable to theme park attractions, indicating strong collector and casual player interest.
high · Zach: 'Disney World line lined up to the back of the assembly hall just to play not one, not two, but four of these pinball machines on the floor the entire weekend.' Described sales trajectory as 'Cabbage Patch Kids' level FOMO.
collector_signal: Labyrinth attracted significantly higher proportion of female buyers than any prior title, suggesting theme appeal (Henson) and inclusive game design resonates across gender lines.
high · Zach: 'We've had more female buyers of this pinball machine than every other title in our company's history combined. And it's not even close.' This represents unprecedented market behavior for his distribution company.
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Dennis Creasel @ ~mid-episode — Directly compares Labyrinth's reception to Jersey Jack's Elton John, indicating Labyrinth's market dominance over JJP's title.
“I didn't do a damn thing, but saying, how could you advertise for this?... My job is to sell cool toys and I love my job.”
Zach Minney @ ~late in episode discussing Elvira backlash — Reveals tension between distributor business interests and collector concerns about special editions cannibalizing prior purchases.
“Jim Henson's Labyrinth helped make a pinball machine. And then the mechanisms. Finally, we get a game that has multiple diverters, has magnets, has fun, creative things, but it's surrounded by a world.”
Zach Minney @ ~mid-episode — Articulates Labyrinth's design philosophy: mechanics integrated with immersive theme rather than mechanics for mechanics' sake.
“The initial code set might even feel like that. But when he talks about going into the depths of orbs and getting orbs in different ways, that's where you get depth in pinball. That's why people love Rick and Morty.”
Zach Minney @ ~late in episode — Explains rule depth mechanics and draws parallel to Rick and Morty's successful approach to complexity.
design_philosophy: Labyrinth prioritizes immersive themed world-building and environmental storytelling over pure mechanical complexity, resonating with players who value aesthetic and narrative experience.
high · Dennis: 'There are a lot of people who hunger more for that than a deep rule set or the flowiest game to ever flow. That's what they want is to feel like it's the world.' Zach noted 'molding that moves' with Ludo and creatures integrated into playfield design.
sentiment_shift: Pre-reveal skepticism about Labyrinth as a pinball theme gave way to massive enthusiasm post-trailer and gameplay reveals, indicating community acceptance of unconventional IP choices.
high · Dennis noted pre-Expo polls favored JJP over unknown titles, but Labyrinth 'basically curb stomped Elton John into the dirt.' Zach admitted initial doubts: 'Maybe I'm just being naive, but I just didn't see Labyrinth being a theme that does it.'
product_strategy: Labyrinth company strategy of releasing single edition (no Pro/Premium/LE tiers) represents departure from industry norm and reduces production/marketing complexity while building scarcity.
high · Zach: 'This company says I don't even know if they got a damn name for it... edition it's just one edition.' Dennis noted precedent: Spooky and American Pinball also started single-edition but later expanded.
product_concern: New Labyrinth company located in Texas without established pinball labor pipeline, creating potential bottleneck risk for scaling from 6-10/week to stated production goals.
medium · Zach: 'I would have had more confidence if they had located not in Texas but in Chicago where you had ready access to line workers that float between these companies.' Current 6-10/week pace would take extended time to reach 1,100 units.
competitive_signal: Labyrinth's success appears to have significantly outperformed Jersey Jack's Elton John at same expo, suggesting market preference shift and potential for new entrant to disrupt established manufacturer hierarchy.
high · Dennis: 'Labyrinth, I feel very confident, has basically curb stomped Elton John into the dirt... I don't think that really surprises a lot of people since they saw the game before it went there.'
licensing_signal: Labyrinth company chose classic, culturally iconic Jim Henson IP (1986 film) for debut machine, demonstrating confidence in established intellectual property with multigenerational appeal.
high · Zach: 'George Lucas, Jim Henson, how can you go wrong?' Noted surprise at IP choice for first pinball machine: 'If I'm starting a company... I wouldn't necessarily think I would be looking for the labyrinth to purchase IP.'
product_strategy: Labyrinth monetization strategy uses optional accessories (interactive topper, mirrored backglass, alternate artwork, shooter knob) rather than tiered editions to increase ARPU without fragmenting player base.
high · Zach: 'not everybody wants a topper so they're offering that beautiful moving interactive topper as an accessory... mirrored back glass is accessory... all of this works for one model.'
sentiment_shift: Stern Pinball's surprise Elvira Blood Red Kiss edition reversed skepticism about rehashed titles, with unexpected success indicating market appetite for premium special editions of beloved classics.
high · Zach: 'I said, oh, no, guys... You guys are making the premiums next year, right?' Response surprised him: special edition sold extremely well despite initial negative reaction to idea of another Elvira variant.