claude-haiku-4-5-20251001 · $0.040
WAP interviews Retro Ralph about collecting, X-Men code concerns, and Metallica Remastered.
X-Men LE prices have dropped significantly (under $13k) on secondary market despite being only two months old
high confidence · Don states prices are 'definitely under' $13k; Ralph confirms secondary market pricing is down
X-Men has a known launch issue with ball rattling in shooter lane area; fix planned for mid-December with new plastic component
high confidence · Don: 'There'll be a plastic to keep the ball down in the shooter lane area so it doesn't lose momentum and things rattling around that corner'
Ralph acquired his first non-Stern, non-new game: a Williams Terminator 2 machine
high confidence · Ralph states: 'I finally got my first non-stern non-new game so i got a williams game i got a terminator 2'
Spooky Luke joined WAP Patreon at $50 producer level to support the podcast
high confidence · Genghis: 'we got this message. Josh Cox... upgraded his membership to 50 bucks... And then five minutes later... Spooky Pinball Zone's Spooky Luke... jumped in the chat'
X-Men code lacks depth and feels limiting compared to layout innovation, with Beast Lab mechanic appearing underutilized
high confidence · Ralph: 'the problem is like the code itself just is limiting it doesn't feel like there's a lot of depth to it' and 'the beast lab seems useless to me right now'
“This is the We Are Pinball Podcast. Myself, Don, joined by Cengiz, Retro Cengo as well, as well as a special guest... Retro Ralph”
Don @ Opening — Official introduction of Retro Ralph as podcast guest; marks his first appearance on WAP
“I fell in love with Pulp Fiction when I was at Pinball Expo, whatever like 10 years ago... I love that game. It's just such a fun game.”
Ralph @ ~Wishlist segment — Reveals Ralph's long-standing interest in classic Stern titles and nostalgia-driven collecting motivations
“I think this game should be doing at least as well as Foo Fighters... It's just this weird place in the hobby right now with it”
Don @ X-Men discussion — Indicates puzzlement over X-Men's lukewarm reception despite strong layout and mechanical design compared to similar games
“The only thing I don't like is the beast lab... it seems useless to me right now... I hope they could just do more with it.”
Ralph @ X-Men code critique — Identifies specific gameplay mechanic that feels incomplete or poorly integrated in X-Men
“My problem with it right now, though, is I find myself being bored by the code... the code itself just is limiting it doesn't feel like there's a lot of depth to it”
Ralph @ X-Men analysis — Central criticism of X-Men: innovative layout undermined by shallow code execution and limited strategic depth
“I'm waiting for the code to flourish on this one. Layout's fun... so you fix the plunge issue and then I think we should be good.”
Don @ X-Men conclusions — Expresses cautious optimism that post-release code updates will improve X-Men's long-term viability and desirability
“Gwen, John Cox is absolutely right. These pinball machines, they multiply.”
Genghis @ Patreon segment — Humorous moment highlighting the collector's tendency to continuously expand their collection
“They got a lot of weird stuff there though. They have like Andromeda... There's not that many of them, there's only like 500 of them made”
business_signal: Pinball operators report significantly lower revenue from pinball machines vs arcade/FEC games; Genghis operates 7 pinball locations in Denmark with 40x lower earnings vs arcade titles
high · Genghis: 'When we buy Halo or Fast and Furious Arcade, they make like 40 times more than Iron Maiden'
sentiment_shift: Mixed reception to X-Men despite strong layout innovation; players attribute secondary market price drops to uncertainty about code depth and long-term desirability
high · Ralph: 'no one says it's not fun to shoot everyone's like oh my gosh these shots are fun the only thing i don't like is uh is the code'
community_signal: Spooky Luke publicly supports WAP podcast via Patreon, elevating podcast credibility within manufacturer ecosystem and signaling alignment with community-focused media
high · Genghis: 'Spooky Pinball Zone's Spooky Luke, kind of the lead designer for Evil Dead, jumped in the chat and said, you know what, you guys? I got to hear what you got to say, man'
competitive_signal: Stern intentionally designing X-Men with distributed playfield features (front/middle/back) to differentiate from recent LE-heavy releases like Venom concentrated in back third
medium · Don: 'compared to games like Venom where everything's in the back third of the game, this has something stacked in the middle of the game, in the front of the game. It had, you know, a real departure'
design_philosophy: X-Men Beast Lab mechanic perceived as underutilized and potentially useless by experienced players; acts as unwanted ball destination from missed left ramp shots
groq_whisper · $0.270
Ralph @ Electric Bat Arcade discussion — Reveals Electric Bat's role as venue for experiencing rare and unusual pinball machines beyond mainstream titles
high · Ralph: 'the beast lab seems useless to me right now... if you miss that left ramp shot, you always hit the B slab if you just miscalculate that shot. It just seems annoying'
design_philosophy: Stern management approved Jack Danger's X-Men as significant departure from company playfield design norms; innovation welcomed but requires testing/adjustment period
high · Ralph: 'when they got together at Stern and probably looked at it initially... they were probably like, oh, crap, this is way a departure from what we've been doing. So I think I like that'
market_signal: X-Men LE secondary market prices dropped significantly below $13k within 2 months of release, unusual for new premium-tier Stern release
high · Ralph confirms X-Men LE prices are 'definitely under' $13k; Don planned to sell his early
community_signal: Ralph's arcade restoration background provides context for accepting mechanical tolerances in pinball; community criticism suggests this perspective is uncommon among pinball enthusiasts
medium · Ralph: 'I came from the arcade world where fiddling and tinkering with things is normal... sometimes I get beat up for it, being like, oh, you're too nice to these manufacturers'
community_signal: Don relocated to Spooky Pinball in 2025, hired for game design and prototype development while maintaining media presence
high · Genghis: 'After the day that we had yesterday' context indicating recent change; WAP podcast continues with Don as regular co-host
product_concern: X-Men LE experiencing launcher rattle issue requiring mid-December plastic component fix; ball loses momentum in shooter lane area
high · Don: 'There'll be a plastic to keep the ball down in the shooter lane area so it doesn't lose momentum and things rattling around that corner'
product_strategy: X-Men future modes planned to include rescued X-Men characters providing perks in subsequent play; design teams anticipate code enhancements beyond launch state
medium · Don: 'when you're playing these modes in the game you're rescuing a x-man from death who then like joins the team so when you go to the future they would be dead but now they're not so there's got to be like perks'
rumor_hype: Pinball Brothers confirmed developing Predator pinball with Schwarzenegger theme; seeking voice talent for Arnold character audio
medium · Ralph: 'My brother wants me to hook up with American Pinball... And give my voice for Arnold for their upcoming game, Predator' (corrected to Pinball Brothers)