Terminator 2 is a 1991 Williams pinball machine designed by Steve Ritchie based on the 1991 film Terminator 2: Judgment Day, featuring Arnold Schwarzenegger voice samples and licensed audio/visual elements. It was a commercial success, selling approximately 15,000-16,500 units during the pinball peak era, and is widely regarded as a landmark title that pioneered modern design philosophy including guaranteed ball saves and fan layouts. The game holds significant cultural importance in the pinball community, serving as a formative first machine for many players and becoming a sought-after vintage collectible.
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Terminator 2 was delayed as the first DMD game due to Steve Ritchie and Dwight Sullivan's complex collaboration
Terminator 2 was the first pinball game with a DMD-based video mode and sold approximately 20,000 units, making it one of the most popular pinball machines of all time.
Terminator 2 pinball sold 15,000 units
Scores exceeding 200 million points on T2 require strategic use of multiple objectives
Pinball machine mentioned as favorite by team member, cited as reference for design excellence
Commercial pinball game; design reference point Kyle Smet used for balancing speed/brutality in Friday the 13th
Machine Ocean obtained for CS department as student project for P-Rock reprogramming
Movie licensed for pinball with Schwarzenegger personally recording audio.
Classic Williams game being restored by Dave; left flipper issue resolved via fuse replacement and diode repair; featuring Terminator face target
1991 pinball machine; Ken's entry point to hobby via childhood memories; current market value $3,000+; Ken's sentimental keeper
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T2 was the first Williams game intended to feature video mode, though Gilligan's Island shipped first due to delays
The swing-out cannon mechanism on T2 uses grease that hardens into glue after approximately 20 years
Terminator 2 was produced in 15,000 units, making it one of Williams' highest production games
T2 was released close to the theatrical release of Terminator 2: Judgment Day film
Terminator 2 machines found in the wild are typically underpowered and unable to reach ramps designed to be shot
Terminator 2 is receiving 3D conversion with James Cameron supervising
Licensed pinball game based on James Cameron's film; 15,252 units sold; completed within one year
Pinball game designed by Steve Ritchie; referenced as memorable interview topic
Owned multiple times by Bill Webb; carries nostalgic value from hot dog stand arcade memories; recently owned again briefly
Steve Ritchie game; first pinball machine Ron Hallett ever played as a child (age 5-6) on ferry between New Brunswick and Prince Edward Island; 1991-92 era; considered a major licensing achievement
1990 Williams game designed by Dwight Sullivan. First pinball game with DMD-based video mode (T-800 targeting game). Sold ~20,000 units, one of most popular pinball machines of all time.
Pinball machine (T2) that Jack Danger previously streamed and tore apart
1991 Williams pinball machine designed by Steve Richie; landmark title featuring first Williams video mode, swing-out cannon, and licensed Terminator 2 film IP; produced 15,000+ units
Early 1990s Williams game with playfield tilt-up (non-removable) design; mentioned as candidate for future modification
Game that taught Raymond specific competitive strategies; played at go-karting location during middle school; mentioned as a formative challenge
Classic pinball table being rebuilt in VPE as a proof-of-concept; demonstrating 3D rendering, refraction, reflections, and no-code table setup
Pinball machine (Williams, 1991); part of Rotter collection; valued for simplicity (skull-shoot mechanic); functions as accessible entry game for non-pinball-playing guests
Classic Steve Ritchie-designed pinball game cited as bringing new generation to pinball; compared to Black Knight as generational appeal title
Machine at go-karting location near Raymond's home in Muckleteo; Raymond played it regularly after school to learn control moves; difficult game requiring skull shots and cannon use
Pinball machine owned by Dwight Sullivan at home
Classic Williams pinball; speaker's early learning/formative game; has notable gun mechanism; Cactus Canyon LE topper compared to T2
Classic machine formerly in Ralph's collection, traded out as full nostalgia play, replaced by unrevealed mystery game
Contemporary pinball machine released ~1991-1992 compared to Skull and Bones; more feature-rich but less preferred by reviewers
Arcade light gun game mentioned as very difficult; RetroRalph played it for an hour before filming
Classic 90s virtual pinball table available on cabinet; Ralph mentions it as one of his favorite tables
Both arcade and pinball versions mentioned as absent from 1UP; Ralph expressed desire to play these
Original pinball machine by Williams that inspired the virtual cabinet theme; source of personal childhood memory
Pinball machine; iconic title from RetroRalph's college years; currently expensive in secondary market; top priority acquisition
Williams pinball machine that RetroRalph owns and has been playing more frequently
Hypothetical pinball machine speaker mentions he would have purchased if available; not actually purchased
Pinball machine Jon acquired as wedding gift
Classic pinball machine featuring drop targets and planet advancement modes; RetroRalph's favorite
Pinball table demonstrated on modded cabinet; used to showcase audio quality from reused monitor amplifier
Historical reference arcade lightgun game that used positional gun technology similar to kit
Pinball machine in RetroRalph's collection used to demonstrate surround sound feedback effects
Arcade machine in Retro Ralph's game room collection
Arcade lightgun game demonstrating Gun4IR solenoid consistency and MAMEHooker integration
Game that influenced Gomez as a designer
Arcade game Ralph sold as part of collection reduction
Pinball machine in collection
Movie featuring After Burner arcade cabinet scene with John Connor playing the game
Arcade pinball machine; on speaker's 2022 list; three acquisition opportunities missed (Flagstaff, California, Indiana)
Pinball machine designed by Steve Ritchie
Pinball machine artwork displayed in exhibit
WPC-era (1991) pinball machine being repaired; used as example for circuit board diagnostics, power supply testing, connector identification, and switch matrix troubleshooting
Stern pinball machine being controlled via Twitch chat; featured in the experiment
Williams Pinball game referenced for cannon mechanic design that influenced AC/DC (Premium) mechanical implementation.
WPC89 game compatible with Rocket CPU
Licensed theme; Kalinowski's factory produced T2 model toy for machine; experienced manufacturing issues with model (backwards number 2)
Watson's signature game achieving visual unity through five-color palette; represents his breakthrough in controlling insert layouts, art direction, and overall design package
Williams pinball machine at Ralph's sister's college break room (Syracuse); Ralph's childhood pinball introduction; memorable play experience
Classic Williams machine by Steve Richie and Dwight Sullivan; sold at auction for $3,200 (significantly below typical $4,000-$4,500 secondary market)
Pinball machine with Doug Watson artwork; first game where Watson achieved his creative vision for insert-directed shot flow; breakthrough moment in his career establishing his design philosophy
Pinball machine at Flippers arcade that had one flipper malfunction during host's visit
Stern pinball machine in Rob's collection; was flooded in Townsville flood incident; featured in viral garden hose cleaning video; fully restored with new cabinet and clear-coated playfield
Current client machine in Jeffrey's workshop; playfield sent for restoration in Germany but sourced locally instead; clear-coating curing for one month as of interview date
Pinball machine featured prominently at Ton Ton XL 2016; classic title that remained popular with visitors
Pinball machine designed by Steve Ritchie at Williams; major commercial success and signature title.
Pinball machine at Silverball Museum undergoing flipper coil replacement during visit
Pinball machine at Steam office
1991 Williams pinball game with promotional video included in collection
Bally Williams WPC 89 pinball machine compatible with RocketCPU
Long-play table in current Australian league collection; slows down qualifying rounds
Farsight Kickstarter campaign that came close to failing; nearly missed funding goal
Pinball Arcade table; recently received cannon view camera angle update affecting gameplay difficulty
Steve Ritchie-designed machine commonly found underpowered in the wild; flipper strength issues prevent reaching intended ramps
Location pinball machine at laser tag venue; found powered down with ball locked in cannon; Chris considers making offer but lacks funds
One of four tables in final monthly Tournament of the Month; site of Switch3Flip's decimal point scoring error
Farsight digital table with updated physics; ramps reported as significantly harder to shoot after tuning
Stern pinball machine; Chris owned a promotional T-shirt for this game from ~2015
Rumored upcoming Zen Studios pinball table based on Terminator Endoskeleton box spotted on Ask Jack Anything back wall; licensing complex (Warner Brothers/Paramount history)
Classic pinball title; recently acquired by Ralph; being used to learn vintage game maintenance and repair
Williams pinball machine from 1992; based on Terminator 2: Judgment Day film (1991). RetroRalph's first non-Stern machine; extensively restored with modern upgrades.
Genghis retrospectively suggests as alternate theme to The Office in post-recording reflection
Licensed Williams pinball game requiring Arnold Schwarzenegger voice recording; central anecdote in presentation
First real pinball machine purchased by Pepe; Williams game; catalyzed his transition from virtual pinball to physical machines
Williams era pinball machine; Ralph's first non-Stern, non-new purchase; nostalgic value tied to Ralph's childhood in Syracuse; features Arnold Schwarzenegger voice samples
Williams pinball (1991); Ritchie design; exemplar of premium licensing with daily video access, Terminator arm props, director access through Lightstone Productions
Classic 1990s pinball machine; one of Nate's first pinball experiences at age 10-11 in small Arizona arcade
Pinball machine from 1992 Graz, Austria tournament won by Markus Stix at age 17; machine still owned by Stix as trophy
Steve Ritchie two-flipper game with left-right ramps, skull lock, vertical up kicker
Previous Steve Ritchie Stern design; sold 15,000 units; team largely reunited for T3
Steve Ritchie's 1991 Williams release; cited as first universally acknowledged fan layout; commercial success spawned industry-wide adoption
Bally Williams DMD game originally intended to be first DMD release; delayed due to design conflicts between Steve Ritchie and Dwight Sullivan; allowed Gilligan's Island to launch first.
Arcade machine; mentioned as conversation piece that damaged door frames when transported; low replay value according to Ian
Williams licensed game (1991); sold 15,000 units with Arnold Schwarzenegger callouts
Steve Ritchie design that sold 'shitloads' without topper; cited as anomaly proving toppers not strictly necessary for commercial success
1991 Steve Ritchie game; first to feature guaranteed ball save on start of every ball, marking transition to modern design philosophy
Game that new buyer of Last Action Hero repeatedly called it by mistake
Williams WPC game designed by Granner; sold 16,500 units during pinball peak
Classic action film screened at Propeller featuring 35mm print scan that Ian uses to show color differences vs modern 4K releases; used to educate audiences about film restoration
Owned by Greg Bone; gifted by Zach; fully restored by Brian Kelly; Greg values sentimentally and would not sell; original artwork restoration preferred over Chrome Edition
Pinball machine hidden in back of Texas restaurant where Robert worked as teenager; first machine where he began understanding sequence and rules
Licensed pinball game at Pocket Change arcade during Kerry's childhood; featured Arnold audio samples; thematic attachment to movie license.
Pinball machine in Syracuse University dorm break room; Ralph's first significant pinball experience at age ~13
Vintage pinball game David Van Ness encountered at Australian pizza shop, developed awareness of pinball without initial engagement
Williams game; Gomez's first personal pinball purchase, major design influence
Classic pinball game that inspired George Stern's request for simpler design; Sullivan co-coded T3 with Steve